Beta Universe

The Beta Universe is the second most orderly of the universes behind only to the Alpha, but it's share of problems are easily more noted then the Alpha. It's most note-worthy worlds include a world in simular vain as Undertale, A very cartoony world, The Necktronian homeworld, a planet of mutants, The Ceallans home planet, the birth world of their verson of halloween, The System of Portals to other plains of existence, the fuedulent Frunoblax, the Color Systems, The Peaceful Souvis, the sickly Viurss System, the Jalladome Confederation, the Nightmarish Symbolia, and so much more.

History
The Beta Universe is the second dimension discovered by the Hölözemoryds, a race that would be later be known as the AUU Gods, after they discovered interdimensional travel. They discovered that this dimension has radically identical but alien society to the Alpha Universe where they originated as the universe has the most godly cosmic significance to it and thus was named the Beta Universe as the second biggest kingdom for the AUU Gods. They formed another God Zone here and became known as the Beta Gods.

But after endless exploration, they eventually accidentally went into outerdimensional space and met Grafatus, who offered to merge the AUU Gods' universes and create them a new kingdom. Thus the Alternate UUniverses were born. But when the eight dimensions' alternate physical laws and physiology clashed and changed the Gods that inhabited the centers of each dimension, this resulted in the AUU First Cartoonian War. After the war, the Gods, broken by their separation, were exiled to a separate realm by GFM.

5 Billion AF: Birth of the Beamflies and the Opiqians
In the Beta Core Sector, the first born races were those symbolic to the never-ending struggles of good and evil: The Beamflies and the Opiqians. Starting out from the same ancestor, the two separated into primitive butterfly and moth-like creatures and evolved into their modern descendants, first encountering each other in the twilight zones, or the area inbetween the Light and Dark Zone, about halfway between their homelands, and ddesided to form an allience. Though initionally, dispite the two having radical differences, they were once in perfect harmony, at least enough to keep a respectful co-existence and simply avoided confrontation. The two lived in balence of eachother, in symbolic to how good and evil were in perfect balence. But alas, this would not be forever.

4 Billion AF: Inevitable Path of Conflict
The Beamflies and Opiqians' radical differences were finally putting them into points of contention and idealogical conflict, which in no less difference from their Lightflies and Mothrons counterparts, they became devoted to two naterolly conflicting allignments. Beyond the simple light vs. dark debate, the Beamflies wanted to keep things in balence and respect what was granted to them, while the Opiqians were all about becoming powerful and making everything their domain where they do as they see fit. As such, any budding romances between minority members were often ending in tragic ends because both sides were becoming too stern about absolutes in trying to maintain their standerds and fear these minority relationships would taint their bloodlines. This however, only served to intensify conflict symaltaniously.

3 Billion AF: Technological Cold Wars
The Beamflies and the Opiqians began to have tecnological arms races to build the better tec and basicly one up eachother. Though often the Opiqians would have the head-start because of not being held back by the Beamflies perference to not be a detriment to the evioment, the Beamflies do caught up later on with equilly superior tec. This drive would inadvertingly lead them to advance their races quicker then the usual rate and this early in the Beta Universe's infantcy.

2 Billion AF: Colonization Race
The Beamflies and the Opiqians became the first races in Beta Universe to defelupt ships, and immediately it lead to a race of who can colonise the most planets, thus the Colony Race began. The Beamflies get some planets while the Mothrons get some. Sometimes minor skirmishes happen over planets of particular interests, but things were not serious enough for serious casualties, so the worse that happened back then is mere damaging of ships, though injuries occure at times. This would be the stepping stones for the future of ever-ending conflict between these two symbolic beings.

1 Billion AF: Days of Beama's Conflict
The Beamflies and the Opiqians now began to have terratory disbutes over lands and flouting islands yet to be owned by them. This was the boiling point and talks of ending the allience were pugnent in the air, both sides believing that "It's just not working out", though minority members on both sides kept trying to maintain the allience to keep balence, but history would soon show that the collapse of the allience is all but an ineditability.

1 Billion BCW: First Cartoonian War
In the same symbolic time when the AUU Gods began conflict with the Exhaeons, the Beamflie and Mothron conflict finally lead to the dissloving of a already dying allience, thus an eternal global war erupted across the planet, with no sign of stopping during modern times. Between a few periods, smaller wars and coflicts erupted from time to time to gain control of the smaller islands that dotted the world's oceans, though no clear victor was ever acknowledged. Their advancements in both technology and magic, and especially techno-magic, and with forces on the ground, in the air, and at sea, war even spread to the planet's two moons and the other planets of the system. Even with the powers Beamflies and Opiqians had defelupted prior to this doing damage control and repairs, it often ends up being contemporary until the next battle damages it again anyway. This war would end up outlasting the First Cartoonian War, and would go on between these two equilly powerful races ever since, forever symboling the endless battles between good and evil. This war would be kept private by the Beamflies and the Opiqians, prefering to keep their conflict maintained within their own system, and would only accept exceptions through special weapons of their creation.

1 Billion BK: Life Goes On
With the First Cartoonian War over and the Beamflies and Opiqians left in never-ending conflict, life for the rest of the Beta would move on. The System that would feel the greatest after-burn of the First Cartoonian War was Mōu Catacera System. The System came to be infested by monsters and lesser demons of Exhaeon creation, but not nessersarly Exhaeon themselves. A paradise island called Mo Pardisia was attacked by Mō-Caca, which attacked over the fact the inhapitence misused godly powers. But the natives of the planet were saved by a Demi-God named Maū, who proceeded to fight Mo-Caca. But apawn Mo-Caca's defeat, it was discovered that Mo-Caca was actselly the planet's original god Mo Paradisia cursed under a demonic-duel personality that left her as a giant lava demon. Mo Paradisia had promised to make a new homeworld for the harmed natives if the system is cleansed of the evils that cursed Mo Paradisia of the evil personality. Of which, Mau had aimed to do in accepting it. Mau defeated the monsters of Juion, survived the ice trails of Dreypso, Imprisoned the Eye of Zevveneret and it's demon forces, and defeated the ring-leader corrupter, Zozombra, and imprisoned him into the core of the planet he ruined. As a result, Mau embraced a final sacrivice as Mo Paradisia gave him a spell that will let him turn himself into a new planet, Obraestea, where the original natives would came to live on it ever since. Mo Paradisia placed herself into an enturnal slumber on the ruined planet to keep her evil personality from returning as well. These events would come to be remebered in Obraestea's folklore, and in modern times would be deemed legends. Elsewhere, the neighering Cherqoaloug System was having a fairly recent crisis since the first cartoonian war concerning the Teadr 7 subterranean race called the Subherqrustles. They were suffering a magical sickness that was turning them into monsters, thus, they created catacombs that would block themselves out to prevent the sickness from ever being able to escape the planet until a cure would ever be created by a would-be savior. In modern times, these poor beings would be mistaken to have gone extinct and the creatures they became now would be confused for something created by magic, which isn't inaccreate considering the sickness, but the infected Subs are just mistaken as magic-created monsters and nothing more. The magic sickness would not even be acknowledged through history. In Ofrot System, the natives of planet Ofrion, Teadr 6 subterranean woodlouse-like race called Stygopods, ending up coming to worship another sect of Non-Exhaeon demons after their previous religen ended up going out of sytile due to a time of drought and these demons were the ones that made their planet plentiful again in return for reverence. In Undezon-Gromm System, the evolutionary paths of a unigte race would form. And alchourse, the first Teadr 1 race in Beta Core Sector, The Plasmoids, would take evolutionary course and would evolve in tec quicker in a matter of select years. And in the farther reaches of the sector, the cnidarian Teadr 1.5 Outtians, the 3rd borned race in the Beta Core, began their amazing production of what would become the animals of their dried homeworld after the planet dried up during the First War times.

99 Million BK: The Tragedy of Ofrion
Several years down the line, the Stygopods coming to worship the demons that gave them short-term relief went exactly as you would expect. The demons at this point reveiled their true nature several years down the line when they subugated the race into servitude. A small stagnant resistence formed of wronged Stygopods had been aiming to take down the shorce of the demons' power: Their own King who wore the Everlast Crown, a lost Exhaeon relic the king claimed in turning out to be a non-demon slave from Exhaeon slavery. Now this illgotten demon king, King K'mon, is using the relic of his slavers to become his own dark force and make a name for himself after what he went through in being a slave. Thus, this small group had managed to scrown up an exile spell of Beamfly origin, perfected the ritual and used it to banish K'mon into hell where he and his friends belonged, but not without K'mon desided to pull one final trick: He cursed the Stygopod race into their own very tecknowagey as their souls forever became imbued into the machines, as the resistence members were left to be immortal so they would forever regret messing with K'mon. Though K'mon would get his own commupence in hell as the Exhaeons would have ALOT to say about the misuse of their relic, the reminant Stygopods were trapped in immortal status with their people cursed into their very tec. Thus, these reminants would proceed to bury their socity deeper into their underground home, which in modern times would be assumed that the Stygopods simply went extinct by unknown causes. The immortalised resistence would remain unseen for a certain period of time.

98 Million BK: Oscorix Supernova Incident
In the Early days of the Plasmoids' colonisation of the entire Plask System and expandsion beyond their native homeworld, Oscorix became the subject of exspearimentation for Plasmoid super-weapons. One such is a weaponised miniture sun designed to blow up like a super-nova. However, before the exspearimental stage was set, the Mini Sun ended up erupting pre-maturely and did a supernova that reaped great havoc. The planet was greatly changed from this. Thankfully, the planet didn't had prior life to it, so nothing of Plasmoid or non were lost, but the damage proved severe enough that it discouraged the idea of making Mini Suns ever since in worry of it being too powerful to exist. Though the world doesn't necessarily have a lack of uses as of that incident as the world has several mining colonies on AFTs as the gases on the planet are very valuable and thus the gases are mined by gas barons for massive profit. So, it wasn't a COMPLETE loss. From then on, the Plasmoids would carry on to colonise and spread influence to other planets, where it was mostly uneventual.

97 Million BK: Prehistory of Toonsten
The evolution of the Toons of Artimis System occured in the system as the first toons, the Cro-Tooners, made their first clumsy steps into life and the awkword path into evolving. Life was not easy for the Cro-Tooners. Early predators, hostile evioments, naterol dishastors, they had to deal with it all in the struggle to survive. Interestingly, thanks to cartoon logic in this world, even when primitive they managed to have early modern convinences, albeit in the form of Flintstones like appliences where tamed creatures aide in these uses. This would pretty much be the fledgeling of early Toonsten socity.

96 Million BK: Magi-Influence
The System of Cryaea System, in the Pre-First Cartoonian Wartimes, was once the personal magic-exspeariment playground of a magical AUUian Elf Wizard who used the present planets as a means for exspearimenting with powerful spells. Since the war, the Wizard one day closed up shop and left for the far reaches of the cosmos for a more peaceful location and hasn't been seen since. The Wizard's name is basicly a millendia old guessing game, but he has been nick-named "The Wizard of Cryaea" by modern-day fans of this fabled magic user. Either way, the enfluence of his work is undeniable as the system became the AUU's one of many ways magic from The Magic Realms is distributed into the AUU, if albeit as a side-effect from the run-off of his spell-useage on the planets. Come the times of colonising, this system will see quite a popularity spike.

95 Million BK: Outune Discovery
The system of Oarshece System was once nothing special. It started out as a retreat for space-fairing pilgrims on a pilgrimage for a new home. They were often those that looked to make a new life for themselves for whatever varied reasons. One such, was an early Outune, who took the pilgrimage to rest in a currently un-named planet purely to set up camp there. However, one small travel to collect firewood lead to Outune to make a surprising discovery: He ended up tripping into an enterence of the Primordial Caves and fell right into the Primordial Ooze, forever being changed from it. Thus, when the pilgrims proceeded to look for him, they discovered Outune looking radically different from when they saw him! One of the Pilgrims with a mastery of science explained that Outune was effected by the Primordial Ooze and that it has extremely spiecal properties unlike anything any universe has ever since, and therioised that it could hold the door to many genectic codes of known AUUians and AUUians to come, making the Pilgrims realised that they found the most beautiful discovery any universe would ever know, but also fear that even in years time, an unenlighten universe would misuse this wonder of the world, so Outune and group desided that they would keep this secret save and choose to live in the system, which in turn they embraced the primordial as well, which turned the pilgrims into what will come to be known as Gene Mages.

94 Million BK: The Senescence
The Gene Mages have came to be more wide-spread in the system as of this time period when more Primordials were discovered. But this would be the time where a mysterious event would give them an additional reason to treat their gift with extreme strict care. The planet Elia used to be a very successful colony of the gene mages until a spell based from alien genetic material in a crashed meteor created something on par with 2018 Annihilation, in which an iridescent anomaly called 'The Senescence' began to morph anything within it's range on a genetic level, making plants with hundreds of constant mutations and forms connected to one plant and a million-year lifespan dubbed gardenweeds, fungi with multiple forms and colors at once dubbed mutae, meat parasites of countless forms, plants that inherit any animal's homeotic genes, antelopes with tree branches for antlers dubbed Trelopes, crocodilians with regenerative shark teeth in rows dubbed Carchodes, ursines that mimic the sounds of it's prey including the distressed screams of sentient beings dubbed Screars, and biotic lifeforms that act like evolving machines. The Senscence came into existence thanks to a rogue Gene Mage named Acoliyite Ugene, who wanted to transmutate the entire AUU, deeming it the next stage of evolution. But Outune and the other mages stopped him, genecticly entrapping him into a particular Gardenweed and prevented the Senescene from spreading beyond the claimed planet. As of now, Gene mages were the only ones stopping the Senescence from spreading globally, and from leaving the planet and system into others.

90 Million BK: The Outtians' Tragedy
At this point, the Outians already created the prime exsamples of the spieces that would exist in their now dried planet. However, the prime exsamples ended up learning about a machine called "The Great Resserector" and 7 pieces of a powerful artifacts that, at the cost of a sacrivice, can be powered by the sacriviced soul to bring back a loved one. To the Primes, these objects were a key to immortality, even with their granted longevity, because they fear that the Outians would eventually lack a use for them and end their existence as spieces would start to stablise themselves. Consumed by fear of outmodsion, the Prime Exsamples betrayed their Outian creaters, to the said creators broken hearted shock, and wiped out the Outians. But the Outians had prior made sure that in an event of their downfall, their special machines would take the artifacts and keep them safe and out of reach of any enemy, thus, leaving the prime exsamples to be without the relics, of which the Primes swore to seek after ever since. The Primes would become leaders of the group, O.P.E.N., and come to gain absolute control of the planet.

80 Million BK: The Nerding Prophecy
There was a race that mostly went largely unnoticed by the other beings of Beta Core, and this, was the Teadr 1 race of humanoid nudibranch/sea cucumber echinoderms called Umygmans, which ended up going that way, because the race generally had a "Why need to go really that far when we can just stay home" mentality. The Umygmans were never able to establish a reckitnisable name at this time, because, well, they were too in-love with their modern convinences that, they just became too freaking lazy. Thus, a still serious Umygman tried to warn his people of a propichy that if the Umygmans fail to start taking life seriously now, they would be doomed to be catered by their machines forever, which ended up not being taken seriously because the speaker couldn't explain why that would be bad other then just generations of growing laziness, thus he was disreguarded. Ever since, it's only a guessing game on what happened to the Umygmans ever since "The Nerding".

122000 BK: Time of Colonizing
Several years down the line in the Beta Core, after years of lack of events, early colonisation happened. Early Colonisers arrived to Obraestea, which lead to a fierce feud with the natives of the planet, the newly renamed Oroes. But cool heads prevailed when a colonist showed kindness to a wounded animal that was sacred to the Oroes. As gratitude, the Oroes eased their discontent with the colonists, but both sides still have bittersweet feelings, cause though the conflict was shorter-than-usual, it wasn't a pretty one. Territorial bounds were set up and the two sides coexisted as best as possible. In Plask, the Plasmoids had at this point vanish from existence, assumed extinct, as their planets would come to be sought out by Qlargs. Cryaea would undoubtingly be colonised by those vastly interested in it's magical properties, espeically a young idealist capitalist named Magnus Crafter, who would found Magic Crafters Enterprizes that was meant to be a business that would capitalise on the existence of magic and kept his equilly ambitious and idealistic ways. Little did Magnus realised, that his ambition his company would share, would mutante into something undesireable. Else where, the Tiikens took over Itherra System, Tome System, a previously lost in time colony system of the anichent Scoeprions, was re-discovered and colonised by the first planet Thesert, Zyngo System was discovered, Chrissilia System's discovered, all of Menus System got taken over by the Rabodans, Iro System became Ehswan terratory, which will lead to a place in the Second Cartoonian War, amongst other stories of discovery and amazement.

125000 AK: Gradan Renaissance and Summit
During times of a part of the Beta Core Sector under cosmic formation, the Grager System was bombarded with a meteor shower that rained down meteors on partially every planet. These meteors, dubbed the Raristinan Meteors, were known for carrying mounds of rarium (AUU raritanium), which in the AUU is worth 100 millites (AUU unit for 1 million dollars) a gram. These meteors struck the planet of Gradea the most. Along with other great substances like magnetanium (AUU unobtainium) and vibranium-like metals, the rarium was found by Saint Raristina, who is of Gradea's native race, the monkey-like Gradans. Raristina introduced these substances to the rest of the then-Teadr 6.5 race, and found the biggest intact meteor, named Raristina. After they learned of the substances' properties, they used them to unite the warring tribes of the planet, as their properties proved advantageous and promising. Over time, the Gradans entered what was known as the Gradan Renaissance, a century-long period of technological advancement using these substances, as the Raristina meteor was put on display as a national monument in the middle of what is now the capital of the planet. With the wealth the race possessed, the Gradans quickly learned space travel and became more intelligent and educated after the president funded their educational system and crusades by selling these substances, especially to the USRA, who were baffled by their quick advancement to Teadr 2, and though they weren't taken to become a USRA race, espeically when controversies would occure that would serve to further push the idea away, they came to be one of their crucial allies.

125600 AK: End of the Renaissance
However, that isn't to say that the Renaissance would have a chance to even reach USRA times. The one event that ended the Renaissance was a mere then-to-be-forever infamous terraforming project of the planet Jableron. An attempt to terraform this planet with gigantic mountain ranges and massive amounts of resources was immediately cancelled when terraforming was not possible as the atmosphere turned out too volatile to any attempt at terraformation and the planet itself needed this atmosphere because much of it's chemical and geographical integrity, including resources and water, required it to stay intact, the protective ozone layer of the planet would've been destroyed and leave the planet vulnerable to UV radiation, and it would have superheated and collapsed on itself. Unfortunately the terraforming project leader refused to stop because of how much was sacrificed and promised and simply cancelling it would have been consequential, not helping that the warning came from a known anti-colonisation nut that wasn't popular with the terraforming group reguardless, thus his words were often deemed to be a politically motivated lie in trying to scare the group off of colonsing Jableron. Thus the head of the project died along with hundreds when the effects of the project ruined the planet further. The planet subsiquintly cracked up and opened up into giant flying asteriods that hover around a damaged core, effectively making the planet unable to be lived on and shatter the hopes of living in it anyway, though even if this event never occured, Gradens were detered noneoftheless about the mass deaths that occured. Thus the Gradans had been held back from colonizing other planets for a decade as an anti-colonisation president was elected in response to the tragity and had suspended the terraforming project as punishment for their ignorance and irresponsibility, along with forcing Gradens to give up on colonisation for as long as his term or that of some subsiquint anti-colonisation presidents that followed had lasted. This effectively ended the renaissance and devalued the system of the Graden planet number code, of which was a Graden established pricing system on how much a system would be worth in a financel scale.

125700 AK: Itthrash's 500-Year Civil War
This time period takes a look at into an African semi-temperate jungle planet, named Itthrash. This planet has six countries: Algomra, Nibra, Oroccoa, Mzamba, Gstan, Gongogo and Zomzamzi. Algomra is a republican kingdom with great agriculture but is extremely poor and thus willing to give away anything to even other worlds to grow, Nibra is a secular monarchy with neutral viewpoints but is heavily victimized and dubbed as having no identity of it's own, Oroccoa is a rich sovereign metropolitan kingdom with very large wealth and technology but no willingness to share or aid, Mzamba is a wealthy federal militaristic kingdom with a habit of extremist enforcement and protection and is very Darwinist and sacrificial, Gstan is a republican kingdom with very supremacist organizations and views of certain individuals, Gongogo is a split democratic kingdom with mixed leadership and a severe mistrust of outsiders, and finally the nation of Zomzamzi, which is pretty much the only friendly and liberal nation out of all of them. As a result of hostile country relations, harsh laws including females not being allowed to be without a male guardian, segregation and secret slavery, strict religions, a very extortionist economy that forced people to pay for anything and everything, along side instences of contridicting idealogies and feud-prone leaders from the other nations but Zomzamzi, lead to what came to be known as the 500-year civil war. There was barely a consistence consintraighted battle in these times, as often the majority of the nations went after what they felt like fighting that time. In the first 100, Algomra went after Nibra, Oroccoa fought Mzamba, and Gstan waged with Gongogo. In the second half, Algomra and Oroccoa made an allience by marriage when Nibra and Mzamba were planning to make a stragitical merge into a stronger nation to stand a stronger chance, whereas Gstan and Gongogo called for a truce and ceasefire to lick their wounds and rebuild forces until they're ready to fight again. In the 3rd half, the Nibra and Mzamba merge failed and resulted in the two to start fighting eachother, the prince and princess of Algomra and Oroccoa respectfully had prefered to stay friends in defience to a latest arranged marriage deal and eloped with two brother and sister servents instead, which resulted in the Algomra and Oroccoa allience to shatter due to the two royals absince, resulting into the two power-house nations to fight eachother, and Gstan and Gongogo desided to have a begrudgent allience when the other four fueding nations were trying to fight for control of their respective terratories. The 4th half merely became a free-for-all when the Gstan and Gongogo allience ended because Gstan was trying to impose their views onto Gongogo, which turned violent when an assassination attempt occured and was almost successful. The 5th and final half was when Zomzamzi finally desided enough was enough and managed to build a strong enough army to overwealm Nibra, some parts of Mzamba, Gstan and Gongogo, which got Algomra and Oroccoa's attention and lead to a decidtion that maybe it's time for the war to stop, which when they contacted Zomzamzi, the leaders there were pleased with coming co-operation at the face of true adversity. Thus, all of the nation leaders came togather and began a famous meeting, which lead to them to note the ugly side-effects of their fighting, the world under semi-poverty, disease, crime, famine, drought, and ethnic problems. Thus, the Zomzamzi king at the time convinced the other leaders begrudgently to help him found the Great Itthrashian Directorate, a group that will keep the nations basicly on a tighter leash and prevent anymore outbursts. Though bitterness torwords eachother remains, the leaders of the nations did came to respect Zomzamzi's might and desires to want to bring peace in becoming self-aware of the consiquences of the war, though grudges and unfinished disbutes remain to this day.

125710 AK: Ofrion Earthquake
The immortalised Members of the Resistence against K'mon faded into obscurity as they kept watch of the sentient animals that came to evolve and formed Teadr 6 communites on what was once their home planet. Even with K'mon a thing of a long forgotten past, the reminant Stygopods wanted to make sure that their cursed race and tec were kept as seperate as possable, which wasn't hard since the communites were on the surface and the lost civilisations were deep underground. However, these immortalised forgotten heroes discovered too late that K'mon had one more extra nasty trick up his sleve a near millendia in the making: On this year, K'mon used another powerful curse that in this exact date and when a new sentience is felt, Ofrion will quake and shatter, opening great casums into the planet and exposing the lost civilisations and the tec that was fused with the lost race, in which that once the new residence use the tec to advance several teadrs higher then currently, K'mon and his followers will escape and return to Ofrion and restore their reign. The immortalised resistence members have vowed to prevent this, as they used their shaman's magic to turn into sentient animals themselves, and found themselves into the group that would come to be known as The Silencers, which made themselves look like an inquizition that believed that this unearthed technology was received through apostatic means, and thus prosecutes any who utilize it, cleverly mimicing a typical end result of when tec shows up too soon in a Teadr 6 world, ergo, the grander universes would not think too much of it other then some ethic concerns. The Silencers did well to keep the charade that they are just another typical group of anti-tec nuts that discourage aims to use the lost tec and had often consfingate discovered tec, claiming they will be destroyed, but in reality, the tec will be taken into a safe place so it would not risk activating K'mon's curse, along side aims to cure the infected tec and free the souls inside. The Silencers continue this to this day, doing what they must even at the face of being made infamous by the communites as both the outside and underground worlds ended up having to be shut off from each other, yet the Inquisition refused to give up and continues to search for the underground civilization to this very day.

125720 AK: Cherqrust's New Era
Meanwhile, in Cherqrust, Teadr 6 sentient animal communites had formed as well, and as before, they were not aware of the truth behind the catacombs and the existence of the creatures that were once the Subs, so not only did they defelupt completely wrong ideas of the catacombs' existence and the real fate of the Subs, but they made the decidtion to use the catacombs as means of exile and punishment for their rogues, which was the oppisite of the intended purpose. Thus, unlucky souls would often be victimised by the infected subs mistaken to be magic created monsters and would assumed to be dead, but really they just get added into the infected. Lucky survivers would end up forming communities in parts of the catacombs the creatures weren't able to follow to, of which they repeat the same mistakes as the surface world and exile those who screw up into where the creatures can find them, only serving to incrise the numbers.

125730 AK: The Collapse of Horo
Horo, An ecumenopolis planet with impressive Teadr 2 status, had largely went un-noticed in it's quiet defeluptmental history throughout the ages cause it was an unremarkable early era colony of sentient animals and select number of beings, because at those times the planet was something atypical. Just another early era colony with nothing remarkable. Until this very time. Horo's international politics became immeasureably unstable due to the rise of many conflicting idologies for the planet, Capitalisum, Communisum, Socialisum, Fundementalisum, Scienceisum, Magicisum, among many uncountable others, Horo became unstable with too many contridictionary idealogies, thus, the socity collapsed and the planet broke into constint planetary wars with it's own nations, even civil wars bettween loyalist and defecter states. Horo broke into utter choas as cities were turned into warzones and lives were on the decline. This invoked a quiet anti-war resistence to form in the shadows and invent an entirely new idealogity: Antijustisum, the philosify that free-will and independent thought is dangerious in being bitter on how severe the war became and how much it costed them everything. They aim to initisate Operation: Decapital, where they would silently assassinate every single leader of nations and feuding states, ensure the successful elections of anti-war leaders who owe enturnal gratatude to the group, and silently usher in peace and caused the contrasting idealogites to co-exist with some nessersary changes to their ideals so not to conflict so greatly. Alchourse, the quiet resistence know that the leaders they placed in will eventually be replaced by less then controlable sorts in due time, so they need to rig the planet's entire system so that only those they favor and control can get elected into office and prevent conflict. So, this group would create a fully-sentient AI named A.N.T.I.J.U.S.T., which would have the power to control all systems of the planet, thus, this shadowy resistence had became the urban legend, The Antijust Bureau, where they exist to silence any potaintional of a new desistating conflict that could risk Horo's extinction after how desistating the wars were, which the group saw that the wars were erased from history to make it as if that they never happen, so in time, modern desendents of recovering populations would never realised that these were things that happened. The group intentionally made their would-be existence to be deemed an urban legend to avoid panicing the populace, as the group are self-aware that their methods of keeping peace are not exactly universeably acceptable, but they deemed it nessersary evils to prevent Horo's extinction as a civilised planet, as they are quick to remove ANY that would risk even a tiny bit of would be conflict for not following A.N.T.I.J.U.S.T.s expected standerds for people. The group even went as far as to make it as if Horo never existed to avoid outsider intervention in fearing that outsiders would not understand.

125740 AK: The Crank Uprising
In this part of the time period, the beings of Toonsten already had spread right into the other planets and became a higher Teadr level at this point and had spread into their native system. The folks head had defelupted a capitalistic socity and were the richest system in Beta Core Sector pre-USRA/UIS times. The native toons loved their growing money, but they were NOT crazy for having to work for it. So, a set of ingenius Capitalists enbarked on the advent of robots to do "The Boring Work" FOR the people of Artimis, so they can reap the benefits without the stress of work that the machines would take over from. These ambitious Capitalists tried many early bots, some not even seeing the light of day beyond concept nor prototype modal. Eventually, the intelligent entrepenurs finally made the first model of what would become The Crank Series. These machines would be controled by a suprime AI robot, named C.E.O. Cranky, the epitone of hard core capitalisum. The Crank Series were exsellent at what they can do as the toons reap the benefits, but a major flaw in the Crank series that they basicly exist to focus on the fundementalistic potaintional of capitalisum, but were not designed to have the morality or empathy to do it right and with balence as it was meant to keep the machines from questioning their work and wanting robot rights. Alas, because of this bid to avoid one robot related problem, only opened the door for another one, if slightly more worse. Because capitalisum is what the bots were made to only care about, the Crank Series ended up seeing having to make money for the toons to be a profitable liability and that the toons were the empifimy of laziness benefiting the fruits of their labor. Thus, C.E.O. desided to exicute "Program Corprete Buyout" and make the Cranks suddenly turn against the toons, kidnapping and capturing shocked and surprised toons, take them back to the recently usurped Dumas, to convert the poor souls into more Cranks by C.E.O., utilising a program meant to protect toons from a feared communist uprising by keeping them capitalist as Cranks, was utilised instead to make the toons "More Proactive" as more Cranks in a super crazy robot revolt of an unintentionally silly kind. Thus, the socity as Artimis system was, was no more due to the Crank revolution. Now, a new system, of which the instintly defensive remainder toons, began to fight back against the Crank revolt, to contain the revolting bots and prevent them from spreading beyond the system until they can figure out how to get the Cranks back under their control. This being said, they aren't nessersarly in a rush as the process of fighting them ended up being entertaining to them, so they desided to hold off fixing the Cranks until the day the Cranks enter "Super Serious" levels of threatening. Course, that isn't gonna stop more serious toons to work on programs to pasify the Cranks anyway, knowing that there's a risk in being too content and confident of being able to hold them down for this time being.

125750 AK: Magic Crafters' Self-Corruption
Magnus long ago once founded Magic Crafters to be the best magic enterprizers meant to capitalise on magic and change the way worlds view magic through doing things even the greatest of wizards, soucerors and soucssresses, had never consider doing. Magnus had also envisioned that this would be done honorably and ethically. Alas, the young idealist was netourious of not having the best hindsight. Granted, for much of his early life, he made sure Magic Crafters behaived exactly like he envisioned. But thing is, Magnus, was but a mortal man, meaning that his age would betray him and that he can't run the company forever. Though throughout his life he made it that Magic Crafters had spread it's enfluence as far as all of the planets of Cryaea System before he started to reach retirement age and a trustworthy successer took over. Magnus died around the mid-123000s, and his choosen successor kept Magic Crafters as exactly what Magnus envisoned. However, as time flew, successer after successor would do the same as the last had did and maintain the Magnus Vision. By the early 124000s, Magic Crafters began to suffer from profit declines and threats of corperate buyouts by rival companies that aim to eat away of the empire Magnus crafted in seeing that Magic Crafters was going out of sytile, espeically after it felt the great sting of the Second Cartoonian War when the Beta Core systems exspearienced a war tax by the Ehswan Directive that forced the inhabitance of the systems to pay taxes to the Ehswans and were forbidden to ever aide the Yaterons. Even after the war ended, Magic Crafters still had seen better days. Desperation for corperate surviveal was in the air, which lead to members of high-ranks within Magic Crafters, even those respectful of Magnus, to consider that they need to leave Magnus' vision for surviveal. The current successor at the time refused to deviate from the Magnus Vision out of respect for Magnus himself, even when fiancel advisers BEGGED for Crafters to adapt to the times of the era! Thus, when the current successor refused, it forced a corperate insurrection by a sperred would've been successor, Bas T. Urd, to force the already aged successor into early retirement for Bas to take over. Thus, Bas has Magic Crafters began to deviate from the Magnus Vision. While the deviation allowed the company to survive and thrive again as it was making money again, it came at the price that it was encouraging corruption and profit focused business practices that began to sour public relations and those who were loyal to Magnus' intended vision for the company. Magic Crafters would began their reign of magic mistreatment ever since.

125759 AK: The Conflicts of the Tome System
Thesert was once a unifived place. Not saying anyone really gotten along, but, they tolerated eachother and co-existed at best. This was best explyfived by two rival nations, the Tech Republic of Jishua and the Kingdom of Manacia. Jishua is very materialistic and advanced whereas Manacia is very spiritual and magical. The four main areas, Jishua, Serendiptia, Valeos, and Meddia, used to be at peace before the discovery of Scoeprion artifacts and trading through merchants from Manacia, an area east of Meddia that controlled trade, started to spread a sickness caused by quantum molecules. Now by all means this is not an intention by Manacia's part, rather because the artifacts were not properly cleaned of millendia old bacteria that Thesertians were not prepared for, however, the trade leader of the country, Tradelord Monnaybiags, refused to heed the warning of what was happening in being consumed by greed of how much profit the artifacts were worth. After countless deaths, the three main areas realize the enemy of Manacia, make an alliance, and start a war that lasts 30 years that Meddia profited from the most, as during the war, harvests of magic black stones of Scoeprion origin and trades of it were common. By the final year, the battle of the Tradelord estate happened as the pact attacked Monnaybiags' private security and finally captured the Tradelord. Monnaybiags was exicuted for his tireless greed even at word of what was occuring. Even if the country leader insisted that the Tradelord went rogue from the country's interest, bitterness to the country's part in the tragity dominated, and the allience avoided trade with the country for sometime. At least a year after the war, the alliance slowly starts to trade with Manacia again after countless banquints and promising trade deals by the country's leader in trying to be in good graces again. Then tensions rise again when the others discover the importance of the black stones. Desperate to gain wealth, the others start to search for black stones. Jishua has no area that harbors the precious black stones and because of this, they started to steal from others. This raises conflicts with Manacia due to it's vast Black Lands that holds the black stones. Thus magic and technology fought because magic was a more efficient and lasting wealth with the black stones than technology. This would be the birth of the Tome System's never-ending immature conflicting over glorifived rocks, thus generated many years of immature feuding and conflict, which in the Graden System Value Code, this conflcit cheapens the worthwhileness of the system, thus making Tome worth no more then a large luxery ship, which in system standerds, that's considerably cheap.

125760 AK: The Troubles of Zarthane
Long ago, Zarthane was a world that appresiated magic to it's logical concludsion and treated it like a way of life. Thus, the world was ruled by magic clans that bring order and peace into the world, one of them being the most devoted, the Terruids. They were masters of the earth and masters capable of great geological changes. These and other magic clans would keep the peace of the world for many generations. By the time Teshen, the latest Terruid, was born, it was in the twilight hours of the reign of magic. Science was in it's infancy when it showed up. To the magic clans, science was something to be considered like magic, but without the need for spells, tomes and runes. Some magic clans have a positive or neutrol outlook onto it, but few of them, including the Terriuds, feared that science would replace magic, so they aimed to either restrict it, or in the cases of the more extreme clans, outright ban it. And the Terriuds were the clan to take it a step beyond and would go as far as to exile sciencetists for practicing science. But science would soon get itself a powerful ally in the form of the wide-eyed hopeful for the new leadership of Zarthane, Tarcrapicus Overglorifini. Tarcrapicus began to write off magic as an outmoded form of evolution that science shall replace and that the most highly advanced races barely, if not at all, needed magic to reach their great levels. Problem is, while Tarcrapius is not a true magic hater, rather just someone who wants to encourage change, his words ended up being interperated as magic should be shunned for being outdated and outmoded. As such, Tarcrapicus was elected into leadership and science became the law of the land, while magic started to fall from graces. As did the Terruids who ended up becoming a far cry from their glory days as a guild of mistreaters to any that forsake magic for science. While the peaceful magic clans silently accepted their fate and went into secludion, the more vocal clans, espeically the Terruids, rebeled against Tarcrapicus' regime. Teshem would grow up in a miserable world dispite it's sciencey utopian outlook. The Terruids hated that Tarcrapicus, even though he didn't nessersarly meant for magic's downfall as a hated thing, choose not to do anything about it because of his egalatarian beliefs of letting the people deside for themselves, deeming him to be a reckless, lazy idiot that disrespected and defiled the gifts of magic. Teshen's mother, Ohmi Ohmy Hieronymus, talked him and the clan to commence what will be remembered as "The Quake of Cleansing", a quake that'll bring a terrorable end of the science cities, even the Tarcrapicus capital, which will restore magic rule as only magic communities will survive the shake. Teshen clearly shown hesitatintion, but Ohmi cohersed him by it is the code of the family and that magic deserves better then it's science abuser. With relucence, Teshen and the family found the weakest point of the world and used their malmitulation of earth powers to cause the quake of cleansing! And it did exactly what Ohmi predicted. Magic Communities were able to save themselves from the destruction while the science cities fell one by one, including the Tarcrapicus capital, which lead to the ruler of the science world to die a painful, long death inside the ruins of his dreams with his family and peers unable to help him. After the quake of cleansing was finished, the science cities were destroyed, and magic reclaimed rulership and helped fixed up the mess. Tarcrapicus' family left Zarthane in enturnal sorrow of his death, science was back to it's infantcy and magic was the boss of everything again, and Ohmi's plan was successful. Magic was back to being king. But Teshen was dominated by guilt. The lives he helped ruin and taken, the civilisations he destroyed, the cultures that gotten slaughtered.... All for idealogical gain. But he hoped that it would be the end of it. However, he was proven wrong when rising anti-magic rebelers armed with science tec not seen for awhile since the cleansing started to rose up and challnage the magic clans. Thankfully, they were clearly nothing but hopeless haters and don't represent the science community, or lack there of, as a whole, but for Teshen, that was his breaking point. He agreed to restore magic rule, not another case of the majority oppressing the minority, like with the Tarcrapicus rule. Teshen betrayed his mother and the clan by exposing their crimes to the ruling clan. As such, the Terruids got arrested and then were sentenced to be de-powered, the clan disbaned as a magic clan, and exiled from Zarthane. Surprisingly, Teshen didn't got denounced by his own family for it, not even by Ohmi, because they knew that Teshen proved more purer then them by doing what he did, and honorably accepted their fate, never wishing to be liked for what they did and only wanted to restore magic's legacy. Even with the thought that his family were not flat out psycos or remorseless monsters, he was still broken that he did this to them all the same. He deside to leave Zarthane himself to find a new purpose. And found it in Magilo. Teshen would be on a unique path ever since.

101 AB/1906 AB: Time of the USRA and UIS
After a pretty quiet and uneventual BCEE period, espeically when in 126200 BCEE the 500-Year Civil War in Itthrash concluded. The Beta core would see many extreme changes come the birth of the Birth of the USRA, and later UIS as a subsiquent the following year. Systems would be heavily effected by the arrival of these two allience super-giants, Historimus System gets colonised, Undezon-Gromm System will be heavily effected by the USRA's actions due to a racial disbute between two primary racial groups, The GCC would come into existence and give Magic Crafters alot of trouble when they started to be at their absolute worse, even eventually bringing them down after going too far. Itherra System became Tiiken Terratory, Helix Transgenics would start to do business with the Gene Mages, The Gradens would become a heavy political subject between the two big alliences, so do the Annocs, an entirely previously undiscovered system known as "The New System", and soon enough, the Batt System and the systems behind it that'll face isolation.

1500 AB: Magic Re-Capturers Founded
In some years prior to this event, around the 1400s, Magic Crafters had faced disbansion after too many epic screw ups on their part, partnered with dishonorable practices that forever effected the planets, and even doing some interuniverseal crimes when the Crystormains come to mind, the system's reputation and there-for their Graden System Value Code, being about as worth the same price as a moon, which is a discount price in the Graden Pricing System for Systems. The only plus is that at least magic is treated with better respect and care then in the tainted time of Magic Crafters. But sympathers of what Magic Crafters was INTENDED to be and not what corrupt undesireables turned it into, had desired to revive a pre-tainted legacy and make sure it would stay pure this time and redeem magic enterprizing for not just the native system, but for all of the universes with the GCC in mind. Thus, these idealistic inviduals formed togather to make Magic Re-Capturers, an idealist group that want to re-show the good magic enterprizing can do without treating magic like a stepping stone into power and wealth. The group have a mixed reputation. Fair-weathered folks are curious where the Re-Capturers are going with this, modest traditionalists are neutrul for as long as the Re-Capturers keep true to their word of using magic enterprizing honorably, but die-hard tradition fundementalists and ethicests flat-out distrust and hate the Re-Capturers, fearing a repeat of Magic Crafters. Thus this distrusting minority kept the Re-Capturers down and thus the group are prevented from being taken seriously enough for a resurgence of Magic Enterprizes from ever happening again.

1598 AB: Exo Wars
The Beta Core barely felt the Exo Wars other then battles that took place in Globex Establishments within the core, like Krallest. But outside of what went down with Krallest, the Exo Wars nonetheless did started a heavy effect onto the Beta Core, which had a heavy effect on Cryaea System. Globex, of all companies, considering that the GCC were behind Magic Crafter's downfall, was guilty of it's own netourious irrespondsabilities argueably worse then Magic Crafters' actions, yet also reminded the people of the system of the corrupting risks of Enterprize, ergo, it also reminded them of the tainted part of Magic Crafters' legacy. This gave Magic Re-Capturers a nasty hit in reputation, to the pleasure of the group's heavy critics, as the fair weathered and the neutrol are detered by the heavy controversey and are kept from taking the Re-Capturers seriously. The Re-Capturers were forced to take a low-profile as a result and to wait for things to cool down.

1810 AB: Necktronians vs. USRA
Prior to this event, 1668 was the year the Exo Wars ended bittersweetly, the enraged super-genius was arrested, yet Globex still had to pay amends for it's sins and corrected them, even at the price of a major economical decline. Still, the fact that Globex's sins are being corrected allowed the Magic Re-Capturers to resurface now that the controversey would start dying out. However, this would end up being a brief relief when another Beta Core event would occure: The Necktronians joined the USRA. Now, initionally, this was seen as a good thing, as one of the founders of the Re-Capturers, Kcen Necksio, was a Necktronian, meaning that USRA endorsement would allow Magic Enterprize an easier revival and a discrediting of their harsh critics. Alas, this would end up being a brief joy, when the Necktronians were in alliance with the extinct Veexomites, and when they were destroyed, the Necktronians' budget had been weakened, as they started waiting for centuries to develop the technology to contact and interact with them in order to get revenge. They plan to do this by using unethical animal experimentation, place the blame on them, cause an animal uproar, and take down the USRA entirely, taking it over themselves, and shaping it in their own image. But the races discovered their plans, labeled them traitors, and kicked them out of the alliance. This subsiquintly put Necktronians on a bad stance, of which meant that a once benefitifcal thing turned instintly into bad press, which forced the other founders to terminate Kcen's membership due to controversey, even when Kcen begged that he condemned his race's actions for that and that he wasn't like them. But Kcen was relieved of service none-the-less, leaving Kcen to die of a broken heart, and Re-Capturers to lose an impourent founder member. A quiet funeral by Kcen's Founder friends was held to honor a friend controversey forced them to betray, of which lead some less strong-willed members to resign out of sadness and felt that without Kcen, things would not be the same, or having grown cynical to Magic Enterprize ever coming back, along side losing Necktronian members due to racial controversey. Re-Capturers suffered a heavy hit, but, albeit slowly, it'll recover with time.

1884 AB: The Third Cartoonian War in Beta Core
The Beta Core did not see peaceful times when the USRA collapsed. The 3rd Cartoonian War broke out when the core's Groid Neightbers, the Vikoreans, saw the crumbling as a chance to established a new universe order and began massive invadtions lead by The 6 Clans of War, the Vikorean race's strongest warrior clans. The Dagger Clan were assigned to the Beta Core and were entrusted to congure all of the beta core, but fortunately the Gradens strongest armadas kept the Dagger Clan at bay in the borders between the core and Groid. Even with this in mind, the prospect of a Vikorean invadtion scared the denizens of the beta core to begin war efferts to help the Gradens keep fighting with as much stuff the Gradens had needed, even reguardless of preference to the USRA or UIS, though politics does manage to find itself as an un-needed issue every now and again. To Re-Capturers, this was a time of redemption, for both themselves and magic enterprize, as it was the Re-Capturers that encouraged the Cryaea system to also contribute war efferts to help the Gradens. Thankfully, with the 3rd Cartoonian War being considerably shorter then it's predicessers when it ended in 18 years, Re-Capturers' earned the respect of the people, even turned some die-hard critics into their favor, with only extreme sorts being marginalised as dedicated haters that lost favor with the people. But, the 3rd Cartoonian War ending, is but a brief reliver and an apptiser for what is to come.

1906 AB: The Interuniverseal War in Beta Core
The Vikoreans are not completely detered by their less then glamerious first outing and don't count such as "A serious defeat", as they felt that if the 3rd Cartoonian War lasted at least abit longer, at least parts of the Beta Universe would come to belong to them. The Vikoreans were still serious about taking complete ownership of the Beta Universe. As last time, the Dagger Clan were entrusted to invade the Core. At this period, the Dagger Clan were under a stronger, but also more stragitic leader, Chief Bjorn Dagger. Bjorn did his homework about the Graden Armada and managed to figure out many crucial and glaring weaknesses in how they operate. As such, Bjorn had that perfect chance to put his knowledge to the test when the Interuniverseal war began. Bjorn's logic paid off when a better prepared Dagger Clan army were able to desistate the largest numbers of the Graden Armada, forcing surprised and scared commanders to retreat! Thus, the Dagger Clan would proceed to start conguring Beta Core Planets. Batt System became a struggling embattled system when the Dagger Clan rotinely attacked the Battu owned planets. The Dagger Clan congured at least 98% of Umy-Vonxa, save for uninhabitable planets, they often have raids in Annom System, taking over Iro System with only some resistence from the Yaterons, conguring 50% of the Graden's home system save for their well protected homeplanet and lucky enough colonies, Menus became a warzone between the Dagger Clan and the Rabodan Colonies that aren't going down without a fight, Raids occure in Oarshece System, though one is never successful thanks to the Gene Mages, The Zoons were able to convince the Dagger Clan to have a non-aggression treaty that their system and resident planets are off limits in return for yearly tributes, Chrissilia System faces raids as well, Zyngo was mostly ignored save for several raids in Krallest and Selek for Ehswan tec, Tome went on a defencesive against Dagger Clan Raids that forced otherwise still feudulent nations to partner up against a commen threat, Uopathus was building up a large defencesive sheild that would've blocked out the Dagger Clan's expandsion, along side making weapons to be used against them, but Bjorn was able to secure a Terra Bomb from Krallest and used it against them, though he made sure to secure surviving weapons while he was at it, which really scared folks in Cryaea System, espeically when the system is next. Magic Re-Capturers came to the rescue again, only this time, it was to convince the system goverment to form an allience with other still-free systems. The nervious leader had no choice but to relucently agree. A meeting was formed between Cryaea system, the Tiikens of Xusc I, who were espeically sore about the fate of Uopathus, Tome System leaders, A Zo representive in secret, Ountune himself, a Rabodan High General from Menus, the Graden Leader of the time, an Annoc representive, the system leader of Artimis after being pressured by fears that the Cranks would intent on making an allience with the Dagger Clan, espeically while the Cranks were making their own trouble in the Interuniverseal War often being secret war benufactors to the infamous figures of the Interuniverseal War times, even the Beamflies after rumors of Opiqians were benufacting the Dagger Clan with their tec. These groups unamimously agreed to form The Core Peacekeepers. With the combined benefits of all these systems, the Core Peacekeepers were able to push back the Dagger Clan throughout the Interuniverseal War's lifespan, while UIS were making secret interventions for the Battu, earning their favor. In the Twilight Years of the Interuniverseal War, the Dagger Clan were becoming heavily demoralised after Bjorn died of food poisoning by a clever assassin in Zo, the planet finally making a public denouncement of the Dagger Clan. Bjorn's less confident son, Bjorn Dagger Jr., while equilly intelligent, is not heavily exspearienced in war, thus he doesn't maintain the trust of Bjorn Senior's otherwise loyal generals, the Dagger Clan soldiers barely take him seriously, and his own mother begging him to make the troops retreat, but Bjorn Jr. is ruled by personal feelings of wanting to avenge his father and not to fail the 6 clan promise, even when the other 5 clans are not doing so hot neither at this time. In an event made famous as "The Daggering Last Stand", a battle in border space between the Dagger Clan and the Peacekeepers in a grey area position between the core and Groid, as Dagger Clan Armadas were being desistated. Bjorn Jr. ultamately desides that his father would cut his losses and know when to stop fighting, so Bjorn Jr. called for a cease-fire to issue a surrender. The Peacekeepers made Bjorn sign a peace treaty that the Dagger Clan will returned the congured systems and planets to their rightful owners and pay heavy tribute for every bit of his father's actions. As such, the Dagger Clan leave the Beta Core, in a less grand state then when they entered as the Dagger Clan was in shambles. The Peacekeepers would disban as an allience since the Dagger Clan were defeated, but Beta Core unity became stronger as a result. Though the Battu would come to be a UIS support race ever since.

1998 AB/Present AB: The Beta Core Onward
It had been many long years since the Interuniverseal war, and for better or for worse, depending where you are, things have returned to normal when the Peacekeepers disbanned long since it's victory over the Dagger Clan and the Legion surviving another war proves that the Beta Universe as a whole doesn't have to worry about the Viks going for round three any time soon. However, that doesn't mean problems are few and far between now. Along with the usual issues and Krallest becoming an epicenter of super weapon shenanigans, a fanactical group refered to as the Villains Act, Abridged as the VA, showed up and started to cause epic trouble, and the Beta Universe, espeically the core, were not spared from having to cope with such brohaha. Espeically so for Menus, and even more so to Brabonus. Brabonus was a tundrous planet which has been terrorized by the Villains Act a year since it began. The Rabodans have been trying their hardest to hide a superweapon called the Peacekeeper which was used once during the Human-Rabodan War on that very planet. (Though why that wasn't spefificly covered is because that the event in question is tecnecally apart of something between Humans and Rabodans, an Alpha/Delta affair and that Beta, among others, were just caught in the middle of it). For the entire Villains Act, the invasions were unable to obtain the weapon. The Rabodans were just too formidable and skilled for them to succeed. The first Brabonus invadtion became the one that got the VA to realise that the Warobots were losing their touch and would lead to the process of considering a replacement. The battles ended when the VA was disbanned. And to the rest of the Beta Core, it was the only known recorded instence of the VA threatening it because of all the time the VA was in the core, it was wasted on an enturnally losing battle trying to go after a relic of an albeit powerful super weapon and that the VA should've given up on it, even in the Twilight Years where alot of persistent battles were given up on, even if "For until they became stronger", though conspiracy nuts were concerned that there would've been a battle that would've finally have the Rabodan in the ropes and Peacekeeper finally secured, and this battle plan was meant to be utilise the year after the year the VA ended up having a nasty downfall, that would've been done by a relitively new and yet to be acknowledged new-age General of the Late VA times that would've allowed for Brabonus to finally be cornered into submission. These same nuts fear that the would've been congueror of Brabonus is still out there somewhere, still planning to see through these battle plans even at the worse inconvinence to all VA villains. But at the end of the day, The Beta Core Sector is partically no less different than the Alpha Core. Being the old home center of the AUU Beta Gods, it is the most magically connected sector of the universe. Apart from magic, it's where you can find Underzon, the Plasmoids' home planet, the Necktronian Home Planet, and others. This is the sector with the least amount of serious problems, though what the existing problems lack in quantity, they are as such the biggest exsamples of only half of how flawed Beta Universe as a whole is, and how time will allow those wounds to get their healing at last.

Unknown Year Pre-AF: The Structures of Archil
During the uncountable years of the AUU's pre-production era, the Cosmic Powerians choosen and assigned to the AUU took up residence in Archil, one of the earliest planets in defeluptment to take up residence in it since it was destened to have grueling storms that making it ill-suited for mortal inhabitence, thus the planet had little ability to be of continued mortal presence, apart from any likely instence that their created structure, the Mecca Hegde, and the placement of machines understandable only to them, which they predict would be curiousity bait, but were confident it'll be nothing more then that.

5 Billion AF: Glory Days of Magji Civilization
Of one of the earliest elder races in Beta, the Magji, Jellyfish beings with tops in the shape of wizard hats and rows and rows of tenticles resembling robes, were beings with the greatest power of magic unrivaled until the advent of Magilo. Their magic enabled them to be a level beyond even the highest Teadr level, lesser only to Teadr 0. With pocessing the greatest civilisation that was seen first in Groid sector, The Magji would've had the potaintional to be the greatest force for good for all of Beta, if not just Groid as a whole.

3 Billion AF: The Attack of Tattatoous
Alas, their reign was not gonna be absolute, or at the least, their great intentions would be distrupted. A mysterious outer-dimentional space squid with dragon-demon hybrid wings and covered in strange tattoos, caling itself Tattatoous, arrived in the AUU in coming to seek out the Magji, as it was a force that travels across other dimentions, and captures other strong worlds by turning them into it's tattoos, in the power-hungry purpose to become an outer god. The Magji, reckitnesing Tattatoous as a threat, tried to stop him with all their might, but ultamately, Tattatoous turned the entire Magji homeworld, living things including, into another Tattoo, imprisoning another innosent world for it's own benefit. A gang of strong enough Magji were forced to escape the planet while his occured, in so that they can figure out how to rescue their homeworld and many others. However, Tattatoous reckitneses the threat the leftover Magji would pose on him, so he began to seek them out, as the Magji would evade him the best of their ability for a certain time, until they would hide in the one planet Tattatoous wouldn't consider: Evenis Major. And luckly for the Universes' other strong worlds, Tattatoous doesn't believe in having an "incomplete set" as it were, as he swore to have all members of the Magji first before targeting others, knowing that forgoing seeking the last Magji out would risk other would-be prey to be warned of him. So, Tattatoous remains in an inbetween dimentional dorment until the Magji are ever rediscovered.

Entirity of BK
Apart from the AF events, Groid actselly saw, byenlarge, an uneventual period in even the First Cartoonian War other then minor pass-glance battles as it was largely a core battle, the races that would evolve here, including the spieces that would become the enturnally infamous Vikoreans, basicly went on as normally and had their own histories and cultures, then outsiders would come to be early colonists would come here with very little extreme changes. To Groid, that was considered the "Era of Nothing Speical", AKA "The Extremely Boring Era", as it was reckitnesed as the most unevental era in ANY Sector of ANY Universe. It didn't even felt the Second Cartoonian War apart from maybe some Ehswan and Yateron space battles. However, many would say that the uneventual BK, was the calm before the storm that would forever taint Groid's name to the rest of the Universes, let alone Beta, as it's when it hits the era of AK where things, for lack of a better word, would "Pick up, but not in a good way for the most part".

125000 AK: Groid Foundation
Groid was founded by the Ohrugan, Orfetus Groid, who would then come to colonise Wolbfe-Ophiuce System. However, little did the Ohrugans realised, that the system they colonised would be the closest to any stable system, as what Groid knows as "The Era where Shit Goes Crazy" would come to rise.

125009 AK: Zelila System Collapse
The first major collapse comes in the form of Zelila-Fiviben System. From Zelila Prime's rampent unregulated capitalisum and over-relience on fozzel fuels, Nastrade becoming "Planet Moron", Vombway's civil war cause of an insodent after an asteriod hit the priorly known slave planet, Bountra being a victim of Zelila's greed, Hesmoiphus broke into anarchy, and Romway having the double misfortune of having a very bad ice age and coping with a civil war over alien tec. Cause of all this, the Graden System Value Code makes the Zelila System the most virtually worthless system in the Beta Universe, of all Universes potaintionally. Though Romway would be a redeeming grace in time, the over-all value of the system unfortunately stands as it is unless massive systemary reforms occure.

125028 AK: Rough Genesis of Early Mutons
The Planet Known as Gia, was once a mixed-race/mixed spieces planet where beings and animals alike embraced the widespread belief of being normal and non-abberationised, for they believed in being exactly what nature envisioned. Basicly, they believe not in being mutated, deformed or abnormal, whether by nature or artifically. Gia was once under the "Anti-Abnormality" clause that prohibits the existence of an abnormality. Thus, abnormalities like products of inbreeding, those infected by mutantion parasites, or even so much as having a birth defect, are taken to consintraition camps to assentually be made to do ethically questionable labor and were basicly given no rights. Even Animents were treated poorly here. But then came one additional abnormality that would not be treated well in Gia: Early Mutons. After a dishastorious chemical spill on in a chemical refurbishment facility, people of the heavily infected city that were once the normal have turned into what would be considered early Mutons. They were granted powers and abilities unlike anything ever given to them. Thus, the early Mutons' eyes were opened to just how athoratarian and horrorable the ways of Gia are as the planet's govermental armies rounded up many early mutons and basicly treated them like utter garbage. But in doing so and taking Early Mutons to the same places as other abnormalities, Giaians unknowingly lit the keg of an unforseen revolution.

125034 AK: The Muton Civil War
Barely a few years since the chemical spill, and the once basic birth defects, infected by parasites, and results of inbreeding, having been around early Mutons and began to cosort with eachother more due to newfound sympathy from early Mutons, resulted in the other abnormalities to become Mutons as well, even created new strains of mutons as a result. In consiquence, the Mutons desided that the "Norm's" abuse comes to an end now, and have declared to revolt for independence. Thus, Muton revolts had resulted in the destruction of the consintraition camps and the death of goverment offictals invovled in them. Even with the death of a president of the planet that was visiting one in a very, VERY bad time. Thus, the Mutons won their freedom aggressively, and claimed the ruined chemical city as their own, rebuilding it into a brave new socity that'll need to brace for the future revenge of the Norm Socities that'll come to elect a particularly nasty president that'll threaten straight up genoside, which even dispite that some norms were snaped out of deludions to how intense the new president is, he got elected reguardless due to anti-Muton sentiment being too strong. Fortunately, the Mutons were all the more prepared for any retailiations as a result.

125089 AK: Birth of the Artist of Cons
In an isolated space station in the rarely visited reaches of Racon System, there was born a Gruttlet apply named "Slimebag the Artist of Cons", son of Conso The Artison of Cons and his wife Gretta The Huge Bitch. Conso and Gretta were two of the biggest Grutt Crimelords of their day and the most infamousy remembered ones of all of Beta Universe in the era, but most of all, to the Racon-Rocan twin systems, espeically since the Rocan-Racon Birds take pride in having a safe, crime-free community, so word that Conso and Gretta are said to have taken residence in one of their twin systems made them understandably livid. Even more so that Conso is particularly infamous in the twin systems for holding a money laundering screme with a Pharcum partner and was commited massive amounts of fraud in the systems via a fake insurence scam operation. However, the scam would become unstable when a Racon-Rocan bird actselly did got into a serious accsident and a huge sum of money was needed to be paid. Thus, with the requirement unable to be paid, invesigators quickly got to work to dismantle Conso's operation, eventually leading to the arrests of Conso and Gretta as a result. Slimbebag as a Gruttlet was rescued by Gretta's trusted Pharcum bodyguard who she escaped during the raid. The Pharcum returned to Eta Universe with Slimebag and got him adopted by wiling Grutt parents. In time, Slimebag will learn of his parents' fate, and vow one day to settle a score with the Racon-Rocan Birds.

125098 AK: Vikor System Conquest
The Home system of the Vikoreans, who previously exspearienced a basic evolution that mostly went uneventual apart from decades of clan wars, came to be congured and own by what would become it's namesake race, the Vikoreans. The Vikors would become an infamous sort of trouble-makers down the line, espeically when the Bullarns would show up. The system was aptly claimed by the famous Vikor, Larp Darikson.

125101 AK: Bulliarn Usurp
The Bullarns arrived to Beta system to scout out potaintional terratory for future exploits of potaintional conquest. Though apart from a brief issue with the Fyrrhenoids, the Bullarns are both content, yet wildly bored, that the Beta universe would be a cake-walk. That was when a captive Fyrrheniod, during a torture session, exposed the Vikors. This gave them a serious oppertunity for a real challnage, and choice planets of reshorces unlike what they seen before. Thus, the Bullarns usurped the Vikors of their colonised planets and undone Larp Darikson's legacy, making QUITE of a sour first impression of outsiders beyond Vikor. And no shit the Vikors were not gonna take this lying down.

125102 AK: Bullarn-Vikorean War
After litterally a year of planning since the usurp, the Vikors went to the usurped planets of Eimergo, Xokker, Yusgard, and Dirdor, and hold no punches back when they charged at the Bullarn occupentions and slain many Bullarn soldiers there, even that of High Rankers. Even the son of the Then-Bullarn King, King Revengarrag, a Bullarn King infamous of over-the-top and violent revenges who shared the bloodline with the Bullarn King that ordered Mudgis' destruction, which was of a bloodline of absolute of assuring destruction of those that offend the Bullarns' power. And Revengarrag, was not devient to the bloodline. In rage of the death of his son, he ordered for astro-lasers to attack the planets, causing wanton destruction, changing the planets forever. Though losses were heavy, the Vikors fought hard back and strong, either destroying their astro laser weapons or even hijacking some of them to use against Bullarn Fleets and other stations back. Revengarrag was getting annoyed with the Vikor's reselence and hopped aboard his own Astro Laser station, the aptly named "The Ka-Boomer", an Astro Laser said to would've been able to destroy suns, as Revengarrag would've used it to destroy the Vikor's suns, wiping the system out of existence. A Vikor Warhero, Biowoof, lead a small band of equilly strong Vikoreans, to invade the arriving station, slaying many of Revengarrag's elite soldiers, wounding Revengarrag and causing the Ka-Boomer to implode on itself into a small singularity that'll disappear out of existence, with Revengarrag taken with it, destroying the forever lost Super Astro Lazer for good, giving the Vikors a name to be infamous and respected across the AUU. It effectively ended the Bullarn-Vikorean War with Bullarn forces too desistated by the loss of Revengarrag to continue, forcing a retreat, as the Vikors won back their re-congured system.

125123 AK: Titans Project Declared
Back in Muton, for the longest while, Norm Socity has failed to do any serious damage to the Mutons capital city, aptly named Primordial Genesis. Presidents that had been elected since the Muton civil war had all promised the same thing, getting rid of the Mutons, but all failed the same. Then, came the election of a Giaian President, known as President Norm Al Dick, the most extreme of the norm-loyalists, has proposed the most major action against Mutons yet: He declaired that the goverment will begin the project to unveil the ultamate weapon: Titans, giant robots that are designed to be counter-active and immuned to the Mutons' powers, no less different then the X-Men's sentitals. President Norm was so confident in this project, that he issued a public broadcast onto the Muton capital to actselly blantently telling them that their days were numbered, as the Titans were promised to be an unstoppable force that will cleanse Gia of the Mutons, once and for all. This trumatised and scared mutons and their children alike, fearing for an unstoppable genoside that'll become their darkest hour. But fortunately, karma was on the Mutons' side, they just didn't know it yet.

125123 AK/2: Gia's Viral Collapse
During that same period, a bitter sciencetist that was a contender of Norm Al Dick, Dr. Teensy P. Enis, a lead reshurcher of creating bioweapons to try and kill Mutons, was angry that Norm got to be the one that gets all the glory while he is obscured, so he intends to one-up him by unleashing a virus he and other colledges had been making, named the Biostroyer, a virus he believed will kill off mutons faster then the time it would take to get a Titan ready to kill. Thus, in bum-rushing his exseapriment dispite other reshurchers warning that it may have problems, Teensy arrigantly released the virus into the world, figuring he just spelled death for Mutons. However, instead, the Biostroyer was attacking normals instead. The planet then began to suffer from an airborne disease that was attacking only normals while the mutants remain fine, not to say they weren't infected, but the disease was unable to survive in the mutated body of the mutants. This made the normals surprisingly believe that they were wrong to mistreat Mutons, to the confusion of the mutant communities and die-hard discriminators. As such, the entirety of the normal populous willingly chose to become Mutons and created a variety of difference forms, abilities, and even types of Mutons. It was enough that eventually the plague went extinct because of lack of available hosts. Now the discriminators, forming a secret community, hoped that this mutation craze is temporary now that the airborne disease is extinct, but thanks to a newly-elected pro-mutation corporatocratic governor named Doctor Mutagen who transformed his company of Genexski Mutagenics into a ruling megacorporation which protected and served well in a new way of life, that is not happening at all. As such, the Titan Project was rendered obsolete because releasing the machines now would basically mean destroying themselves as mutation became the 'new norm', cancelling production of the Titans completely and burying any completed ones and prototypes in places to never be found ever again. This left the remaining discriminators angry, bitter, and confused on why they were never infected by the airborne disease other than assuming cause of staying clear of formerly infected areas. To add insult to injury, the disease was revealed to have been created by normal scientists from normal companies, meant to actually destroy the mutant communities, but a reckless doctor released a flawed batch on a normal community instead where it only attacked normals and not the one or two Muton outcasts. The discriminator doctors were labeled as bioterrorists and arrested, followed by a death sentence for nearly destroying their own people, which was a fitting commupence for a jealious Teensy. It was the end of Gia, and the birth, of the planet Muton, and the start of tables being turned.

125201 AK: Fyrrhenoid Expansion
The Fyrrhenoids were finished scavinging the scraps of destroyed warships and astro lazer parts of the Bullarn-Vikorean war and long transformed the scrap into entirely their own tec, assending to their level now. Now the Fyrrhenoids had proceeded to expand and grow into the system, taking over their native system with ease, becoming a stronger force. Now the Fyrrhenoids intent to prove that they will not be the universes' bitches anymore. The Fyrrhenoids used to have an unglamerious history of being turned into slaves in BK times, which tragicly went unspoken cause slavery was still in a hayday and wasn't yet deemed immoral, and the Bullarns' mistreatment did not helped old scars. Now the Fyrrhenoids want to prove that they are a strong race, and to do this, they seek to go to war with the dominating races of the system, The Rocan-Racon Birds for their greater enfluence, The Mutons because of their newly-buildt signifigence, the Vikoreans cause of being the defacto threat to their would-be expansion, and that they're the closest, and then spread into all of Beta Universe after all is said and done, then pretty much do the same to the other Universes.

125209 AK: Fyrrhenoid-Vikorean War
The Fyrrhenoids got bold in their ambitions to prove they are not weak anymore and had aimed to declare war against the Vikoreans, to the Vikoreans bemused surprise. The Vikoreans were able to survive the worse of the Bullarns and destroyed their greatest weapons, they were not very impressed with the Fyrrhenoids collection of recycled relics of the old war. But a wiser Vikorean elder warned that the system of Fyrry was larger then Vikor system, and that 8 years prior that the Fyrrhenoids took quick control of their native system, having process greater reshorces and chances to refine recycled weaponry, espeically when the planets of Vikor are scarred from the war and are limited in reshorces, making the Vikorean clan leaders basicly have an "Oh Shit" kind of realisation that it was not a laughing matter. Thus, the situation, was taken seriously, damn seriously. To the Vikoreans, their best chance for surviveal is to take over planets with new reshorces to at least have the war have a leveled playing field. But with the Neighbering systems behind Vikor being largely unfamiler, therefore unusable for the Vikors, their next best opition was the near-by planet of Archil, a barren mountainous planet tidally-locked to it's blue star that has grueling storms and is famous for it's global Mecca Henge, a complex of machines with no visible or detectable purpose, indicating it was meant for architecture. The Vikoreans believed that if they claimed that planet, they could use the mysterious structures for their own means and make new weapons for a new war. Issue is, the Fyrrhenoids had deminstraighted interest with the intermediate planet as well, thus the first sight of the war would be a planet litterally caught in the middle of it. Both sides fought in space AND in the planet fighting gruelingly against eachother, and the harsh elements of the planet itself. Thankfully, both sides took care to not have battles in the area of the structures, albeit because they want to be able to use them for their purposes and didn't wanted them damaged. The War had started and would continue to plague Groid for awhile.

125223 AK: Fyrrhenoid Invasion of the Taruni System
The Fyrrhenoids, having wealth and reshorces to spare, even in the midst of an ongoing war, desided to send excess forces not being used in the current war to go right ahead into the system of Taruni, and had rampaged and congured the systems, damaging them and changing their fates forever. The Fyrrhenoids quickly began to gather reshorces of the neightbering planets like no tomorrow.

125237 AK: The Meximus Campaign
The Fyrrhenoids only continued to march on after they got what they wanted from the other planets and moved on to Mexicus System, of which the Fyrrhenoids congured the three-planet system with the same mercyless force as they did to Taruni. However, in doing so, for Viceus espeically, it is only the starting point of a darker road from here.

125241 AK: The Invasion of Muton
The Fyrrhenoids skipped Innerus for not having anything worth a visit to them, and already began to invade and congure the first two planets of Plypso System, Viyphus and Plypso Major. Thus, the Fyrrhenoids arrived to their second biggest end-goal to prove their superiority, the Muton planet. But the Mutons were not of conventional beings like the Vikoreans. They were mutantions beyond basic understanding. So the Fyrrhenoids needed allies, and gotten it, with the secret norm socity ruled by secret socity president of the time, President Fuku, a particularly angry anti-Muton that has made the promise of turning Muton back into being Gia. Fuku made a deal with the Fyrrhenoids, take back the planet from the Mutons for them, and a resurged Gia will become allies in the Fyrrhenoids' aims to dominate Beta Universe, something that has made Fuku controverseal to even norms that REALLY hate the Mutons, of which they had deemed the Fyrrhenoids no better, fearing that getting rid of Mutons would be a small victory in compairison to being hated by all of Beta for asiding with it's would-be congurors. However, the immortal mutant, Dr. Mutagen, had forseen this invadtion and had prepared for it. Mutagen had recruited the Mutons of the planet to prepare for invaders that allied with the secret norm reminants and had threatened to return the world to Gia. Thus, the Mutons struck quick and struk hard first, attacking the Fyrrhenoid/Norm Allience at it's core and desistated it's soldiers, with Fyrrhenoids taking heavy losses while Norms were forced to cowerdly retreat, with the Mutons too well protected and durable to sustain any casualties. The Fyrrhenoids were getting too demoralised by the losing fight and began to retreat back into space, leaving Muton, and leaving the Norm Socititers with a tainted reputation to Mutons as traitors, never to be trusted again, and not subugated to the same discrimination the norms had brought to them.

125249 AK: Vikorean Push to Victory
The news of the Fyrrhenoids' defeat to the Mutons was very good news for the Vikors, though the oppisite for the Fyrrhenoids. Fyrrhenoid armies were demoralised by the loss of their comrades and a major serious defeat after doing so well. The Vikors used this to their advantaged, as they started to savatosh Fyrrhenoid bases, cutting off supplies and reinforcements, leaving current forces doomed to be overwealmed and taken down, Fyrrhenoid ships were being destroyed left and right, as Fyrrhenoids began to retreat from Archil, allowing the Vikors to score victory. They were so proude of their god fortune of a victory that they left Archil too, desiding that the planet deserves it's freedom after being dragged into their war. The Fyrrhenoids swore revenge and would regroup and rebuildt their forces to be better then before, promising to curb their ambitions next time and focus on one war at a time.

125769 AK: Blup Civil War
The planet of Bluppus Prime, home of aliens simular to the Battle Los Angeles Aliens, after decades of planetary peace, broke into civil war after a controverseal figure rose into power and tried to create a totalarian goverment in the planet. The figure, refered to outsiders as The Blup Dictator due to limited understanding of Blups since they haven't been able to speak Usabothian yet, lead a powerful and distructive regime that came to be feared and reckitnesed by even both the Vikors and the Fyrrhenoids, who were quietly preparing for the day the Blup Dictator would rise into power and win the civil war. The Civil War was long, violent and dark, and drasticly effected the planet in it's span. By the year of 125899 AK, A bold and aggressive assult by a Blup resistence force attacked the capital palace of the Blup Dictator. This bold assult was lead by a cosmicly enhanced Blup refered to as The Cosmic Blup by outsiders, again, cause of lack of understanding for Blup languise, which had been implied to know the truth of the mysterious structures in Archil that, based on a common but debated throey that the structures are actselly a home of cosmic entities that granted the Cosmic Blup an Infinity Gauntlet like weapon that erased the Blup Dictator out of exist, along side loyalists, apawn the Blup Dictator being cornered in the main hall of the capital in the midst of being evacuated when it was starting to look back. However, the Cosmic Blup was said to have left the planet immediately after that, reportedly cause the price of the power that the Cosmic Blup now must be one with the cosmic enities in the same structures, having been ensured that the Blups will be in good care of what the Universes desides then after. Alas though, the Blups would end up being in abit of a sticky situation before things would get better for them, and it would only be the start of rough times for the neightbering system of Isiis sometime down the line.

125900 AK: Isiis Prime Harvest
Only a year in since the infamous civil war, and the Blups are rough to a rough start as their civilisation is still in ruins and the Cosmic Blup unable to provide for them due to having to honor a cosmic commitment. Thus, the Blups came under marshal law of the millsa and rebels that fought for freedom and reformed a new millaterry force that aims to repair their planet. With cosmicly dumb luck, the Blup Dictators' many warships that were for future invadtion plans were still in pristine condiction and are useable, along with plenty of Blup weaponry to use. Because it was deemed that the System of Isiis offered vastly more planets, that the Blups had deemed the many planets of it worthy of sacrivice and harvest for the sake of saving Blup. The first planet to go, was the name-sake Isiis Prime, A planet that is the first in the system of a neutron star that provides little light, allowing mostly non-autotrophic organisms to dominate the planet. It's limited reshorces did not save the planet from being harvested by the troubled Blups that harvested what viable reshorces the planet has, redusing it to nothing in matter of days. All that remains of the planet is black barren wastelands and no water or life whatsoever. It was the first planet to fall in the Blups aims to stablised their native planet. At the cost of Isiis Prime's viability, the reshorces claimed gave Bluppus Prime brief relief, at least until the next harvest.

125910 AK: Iser Harvest
Iser was deemed next to be sacriviced to save Bluppus for harvest. It was once a moon-eqsed planet with a forest as beautiful and great as Endor, but the Blups desperate actions sucked the planet of it's reshorces dry to stablise Bluppus Prime. Though Iser was no longer a place worth bragging about, Bluppus' newfound forestry brought stablisation for the planet and allowed it to be more breathable, though the plants being able to handle Bluppus soil was a brief issue until sciencetists conbined plant genectics between Iser trees and whatever is left of native Bluppus plants. Obtained wildlife during the harvest lead to Iser's original creatures to face radical evolutionary changes into their adopted new home. At the time, this was deemed enough, though the Blup leaders choose to keep tabs on the other planets in an event of Bluppus relapsing as it has been theorised that the planet could still face risks of stablisation relapses.

125938 AK: Vikorean-Blup War
A Vikor scout warned the head leaders of what the Blups did to two of the Isiis planets in having harvested their reshorces and left them in ruined. Fearing that the Blups could be mindless planet harvesters, the Vikors declared war on the blups, as Vikor raid parties attacked Bluppus Prime and risked the planet's destablisation. Thankfully, before things got worsed, a Vikor sage saw that the Blups were only doing what they are doing to stablised the planet, who was able to cancel out future attacks and got the Vikors to swore off future raids, though a rogue clan tried to carry one, but was subsiquintly slain by the more prepared and quickly retaliating Blups. The Vikors desided to stay clear of the Blups ever since. Though the war was thankfully not as intense as it should've been, it still risked the planet nearly being back to square one, ergo, another Harvest was planned in advanced.

125990 AK: The Second Muton Civil War
Going back to the Mutons, ever since the Fyrrhenoid invadtion, seniments between Mutons and Normals had only soured from this point on. In prior events, a Muton Assassin assassinated Fuku sometime after the Fyrrhenoids had ran off. This lead to the election of the Norm President, President A. Ssmuncher, an even more anti-Muton extremest and a reknown warhawk. Ssmuncher had been secretly housing a collection of left behind Fyrrhenoid soldiers and had kept them around for many years, breeding stronger Fyrrhenoids from them, exspearimenting with super-soldier seriums, and exspearimenting with Anti-Mutantion guns that normalises Mutons. Thus, Ssmuncher became the secret founder of the extremeist group Gia's Rebirthers, Ssmuncher's secrert Fyrrhenoid Super-Soldier army meant to be misdirected as vengeful left-behinds having managed to make themselves stronger, and to aggro the Mutons to accuse Norms of trying another shot of helping the invaders take over Muton, trying to aggrovate already bad cases of Muton discriminating Norms to encourage absolute loyalty in a time where people appresiating being normal was waning. However, though Muton spies discovered the truth and exposed Ssmuncher's bullshit, Ssmuncher, apawn facing impeachment, only went berserk and usurped the Norms own goverment and formed a dictator ship with the Rebirthers as his army, ruling the demoralised Norms with an iron fist, and cruelly tortured desenters and criticisers. Either way, this invoked another civil war, but this time, it was to save the norms from their own corrupted system. Doctor Mutagen was already ahead of the game and created a protective serium that'll protect Muton armies from being normalised. Thus, though the battle was still fierce, the Muton forces were able to fight back against the Fyrrhenoid super-soldiers, even swaying moral defectors into the case, even teaming up with Norm Resistence that began to adopt limited versons of conventional Muton powers to now rebel against the growingly tainted Giaian ideals ruined by idiot after idiot. The battle eventually lead to a final assult on the capital of the stragnent Norm terratory, where Ssmuncher, no longer so confident, resided and hid cowerdly fearing his fate. Just as the Mutons broke inside the capital, Ssmuncher took the cowerd's way out and killed himself with poison, being found dead in the office by the Muton soldiers. The capital building was burned down to destroy Ssmuncher's secret lab and all recipes related to what he had done. The defected Fyrrhenoid and ex-norm rebelers were accepted as new mutons and had long sense evolved into Muton legacy in due time, while the norms were decreased in population and faith in the old ways of Gia got even more crumbly.

126001 BBCE: Slimebag's Scamming Revenge
Returning to Slimebag ever since the arrest of his parents, Slimebag had long since grew up to be a reknown con artist and has held up residence in the planet of Viceus, having came there after he was old enough to enter the Grutt tradition of crime, and gained quick reckitnition as a con artist of a Grutt. However, the desendent of the female Pharcum that saved him all the years back, Boaria, served both as the closest to any real friend Slimebag had, a protector, and even had abit of a quiet crush on him, though because Grutts are refered more as a race to respect by the Pharcums because of their rescue by a sagely Grutt, the prospect of a romance was deemed, awkword. However, Slimebag was approuched by an old Grutt named Olddkan the REALLY Fucking Old, who reveiled himself as his grandfather, and father of the now late Gretta, who she and Conso died at prison to Gruttibeties, who explained that Slimebag had the legacy of being the netourious scammers of the Racon-Rocan twin systems, reveiling Slimebag's past. Driven by revenge of knowing the truth of his late parents, Slimebag accepted his inheritence of being the new leader of his Grutt Clan in discovery that Olddkan is expected to die of old age soon after many eras of being alive. And Slimebag entered the family business in a big-way: By offering the mother of all scams between new grutt friends and lost relitives. The first step was hiring Vikorean, Fyrrhenoid, and outsider Pharcum mercenaries for one thing: Chasing out the Racon-Rocan Birds. The combined forces chased the Rocan-Racon natives and retreated into Rocan, while Racon was completely taken over by Slimebag, who assended to the title, The Boss of Racon. Racon became a center of crime ever since, to the sadness of the Racon-Rocan Birds, made worse by the invention of an illegit treaty created by Slimebag to discourage outsider intervention, using the twin-systems' obscurity to make it look as if Racon always belonged to the Grutts, with Slimebag also ensuring to hide away prior traces of Racon-Rocan Bird civilisation to prevent conflicting evidence. Slimebag was sure to see a stable rule.... But it was not without challnages.

126101 BBCE: Racon Gang Wars
Not all of Slimebag's family were receptive to his greatest scam. His "Dear" Uncle, Scumbaggus the Scumbag, was angry that he lost "His Rightful Place" as clan leader to "some hotshot" who's playing a dangerious game usurping an entire system for petty revenge and had aimed to take away Slimebag's power. Thus, Scumbaggus cohersed outsider mercenaries to represent his interests and began attacking Slimebag's forces, even having murdered Boaria, just when the two became fiances. This ignited into a gang war as Slimebag's and Scumbaggus' thugs and crooks went out to full-fledge crime war, which distrupted Slimebags' and other family members and friend grutts' various operations, even leading to some of them to pick sides, either being Slimebag loyalists or were swayed to join Scumbaggus. The Gang War ended up getting Freelance Law Enforcer attention and lead to alot of arrests of Grutts on both sides of the war, and many Pharcums and mercs alike to be either arrested or killed. The Gang War finally ended with Slimebag was able to use this new problem to his advantage and anonamously exposed Scumbaggus' location, which lead to his arrest and that of suriving members of his merc gang. Slimebag was then able to rally up Grutts that stayed behind him and welcomed back those that defected to Scumbaggus and avoided arrest to rebuild what the Gang War ruined. However, the Gang War, ended up aggrovating the neightbering Racon-Rocan Birds of the outrage of a gang war in what was once one of their systems. Tidings between the twin systems turned sour ever since.

126209 BBCE: Muton Landing of Drade
This was the period where Mutons entered the space age after many years of exspearimenting with reminant Fyrrenoid ship tec and established space travel and would spread into the rest of the Plypso system, though of any of the other worlds, Drade was the one of interest. This world used to be a colony of the extinct Teadr 1 Uridians until a volcanic cataclysm caused them to abandon the planet, leaving all their civilizations behind to be recovered by the Mutons, as they were able to make the planet a viable world and scientific capital for Genexski Mutagenics, Muton being it's birth capital as they studied mutative genetics and made a living researching in this field.

126299 BBCE: Recognus Harvest
After decades of planning, and not a moment too soon when reported signs of relapse on Bluppus' stablity are noticed, the Blups targeted the next planet in Isiis: Recognus. However, this is where serious problems would occure: The Planet is a Cesect colony with communites, from Cesectus Prime, which prior before the race went through a quiet and uneventful evolution and only in this period had they entered Teadr 2. The Blups, desiding that they also need to resolve a recent decreasing population problem, and with a recent advent of race-conversion tec that'll turn Non-Blups into Blups, the Cesects were accepted as reshorces as well, though only a particular selection. Others are either chased off or killed, which either way lead to a forceful usurp of the planet which lead to Recognus to be harvested then afterwords of naterol reshorces, then drained of it. This had shaken up the Cesects of the main planet and opened up fear-sentiment of Blups, which only continued to get worse.

126300 BBCE: Ocua Harvest
In immediate respondse to the planet entering a drought based on it's still iffy stablity, the Blups quickly targeted Ocua. It was once an ocean planet until the Blups came and used speicalised ships to collect the oceans enmass to stablise Bluppus Prime. The process redused Ocua into a dry and salty dust ball, but it's oceans halted the drought and gave the Blups water, along with introdused sea life that faced radical changes as well. This event only intensifived Cesect fears of Blup invadtions, espeically since the Blups can't be understood for their reasoning. Though the Cesects were lucky that Ocua would be the last harvested planet in awhile, but it was only a brief relief as it's only a matter of time before the next problem happens to the Blups that invokes another harvest.

126356 BBCE: Time of the Grime Mafia
Slimebag would end up facing another situation, this time with a rival Grutt Clan of his own, who are apart of The Grime Mafia, who were old enemies of Slimebag's clan. The leader of the Grimes, Grimeus the Grimey, had desired long awaited revenge onto Slimebag's family for cheating him out of the hand of Gretta. Thus, a Grutt Gang War was ignited being done out by Pharcum enforcers and hired outsider assassins and hitmen. Grutt Family members of each side died in the skirmish, mansions were blown up, crossfire casalties were staggering. What crossed the line and forced a near Racon-Rocan Bird Invadtion was when Grimeus blew up a valued Racon-Rocan Monument dedicated to the twin system's founder because a key Grutt member of Slimebag's clan, Cashgrab the Greedmonger, Slimebag's wealthy 8-times removed distent cousin, happened to be in it in a bid to weaken Slimebag's wealth and cause Pharcums on his side to start defecting. However, this would prove to be a mistake when following this incident, just as when Grimeus was looking forword to hear about defecting Pharcums cause of faultering pay, Racon-Rocan Bird Cops invaded the place Grimeus was hiding out in, killed alot of Pharcum enforcers and that of present outsider assassins, and captured Grimeus and what was left of the Grime Mafia. Grimeus and his remaining clan members were fed to Apex Predators in the Miarena Rocan-Racon Grand Collosium as punsihment. Though Slimebag's group still suffered from being crippled from Cashgrab's death, but it was something Slimebag was prepared to recover from with help from some enfluencing figures at the time. Slimebag did became more cautious of messing with Racon-Rocan relics and monuments however, knowing too well of what happened to the Grime Mafia.

126789 BBCE: Attack of the Normies
Muton had long great peace ever since the second the Second Muton Civil War, and Mutons had continued to thrive while normals barrely still have the small populations they had. Even for all the time that allowed the normals to rebuild the stagnent numbers they had currently maintained, the norms are ruled by bitterness that the ways of Gia is long dead at this point, or at the least unviaitable as Mutons are pretty much the dominant majority that surpassed any challnage presented to them. One such of this stagnated minority, Clark Equilson, after being bullied by sore-winner Muton Bullies that have no humility about the Mutons successions over the old Giaians, basicly snapped inside and turned dark. He managed to find the slightly destroyed labs of Ssmuncher's, managed to recover a secretly stored backup cases of Super Soldier Serium stored in a hidden fridge, and injected the serium onto himself, and gained super-soldier abilities, becoming "The Equillibiator". With his newfound abilities, he began to cohersing other norms to form a new extremeist group known as The Normies. The normies recovered surviving weapons of the second civil war and began to attack and demutify Mutons! Dr. Mutagen was surprised by this, but was prepared to respond against Equilson by unveiling the ultamate Muton Protector: Mutageneration, a titanic giant mutantion that restores Mutons of their glory, while turning threat-maker norms into Mutons themselves as such, the Mutageneration over-wealmed the Normies, turning members into Mutons, with reminants ditching Equilson out of fear, as Equilson was doomed to be Mutonised, of which the Muton Chemicals conflicted with the Super-Soldier serium and turned him into an unsentient mutanted mess of his former glory. The creature died shortly after and is locked up in Dr. Mutagen's labatory to this day. Ssmuncher's lab was destroyed absolutely this time around as Muton soldiers raided the place again and destroyed it so hard, the building ruins are now nothing but a large pile of dust. However, even with the Normies gone, Norm and Muton relations are once again at soured levels, this time, Mutons will soon start to see their fellow Mutons no longer in harmony with Muton's peaceful ways.

130000 BBCE: The New Fyrrhenoid Campaign
The Fyrrhenoids once again attempt another aim at proving that they are not weak and re-declared war against the Vikoreans. This time, the Fyrrhenoids are more curbed in ambition and will pay all undevided attention to the Vikoreans, which is bad news to the Vikoreans, not helping that this time they live in the era where they are ruled by a lazy incompident egoist of a chief who doesn't take the Fyrrhenoids new campaign seriously and was confident they will triumpth once more. Alas, fate was crueler to the Vikoreans this time as the more focused Fyrrhenoids proved more harsher then ever as the Vikoreans are over-realmed, losing their planets and personhood to the Fyrrhenoids, a horrorable failure reminisent to when the Bullarns had done it. Now, the Fyrrhenoids are free to resume their intended plan of spreading to the entirity of Groid with the Vikoreans no longer a serious issue.

130100 BBCE: Fyrrhenoid-Blup War
The Fyrrhenoids invaded the Blup homeworld and began attacking the planet, which compromised it's stability and freaked out the Blups. The Fyrrhenoids choose to go after the Blups next because their planet harvesting made them the second biggest concern behind the Mutons and Racon-Rocans, the first being the already congured Vikoreans. However, this would prove to be a costly mistake, as this invoked the Cosmic Blup's attention, who under permission of the Cosmic Powerians in reckitnesing his blight, as the Cosmic Blup basicly desimated the Fyrrhenoid armies, and wiped away prime generals out of existence, even having destroyed a Super-Astro Laser being geared against him with only a gentle poke of his pinky finger. Encouraged Blup forces began fighting the reminance away as a full-skale retreat occured. The Cosmic Blup left once again before any Blup had a chance to talk to him, thus leaving the Blups still without his guidence, and to the feared dismay of the Cesects, even more plans of Harvest.

130101 BBCE: Vikorean Insurrection
The Oppertunistic Vikoreans heard about how badly the Fyrrhenoids lost to the Blups, though are skeptical about certain details of a cosmic super-being's involvement, and saw the Fyrrhenoids losing confidence once again as a perfect chance to retake their planets back! This time, they went as far to recruit Muton aide and gained Racon-Rocan support in a coup to make sure it'll be the end of the Fyrrhenoids pulling these kind of stunts ever again. Thus having formed The Groid Coup D'etat, this movement would see the crumble of the Fyrrhenoids hold on Vikor System and in the time, curb their ambitions for good. Their target is the surviving Prime General of the new campaign, General Eyeayayay Stalks, a now growing paranoid madman obcessed with the Cosmic Blup after he narrowly avoided being wiped from existence, though he still lost an arm that crumbled to dust that had to be replaced with a prostectic. The growing mad general didn't helped the moral of the faultering and less compident soldiers as it is, but his fall would break the camels back for Fyrrhenoids' latest campaign. In thanks to well-placed stragity, Eyeayayay eventually fell to the Vikor war hero Mighthorn, who's ansistery fought the Fyrrhenoids before and even had a place in the Bullarn war. Surviving Fyrrhenoids retreated from the planets, and Vikorean rule was restored. The Groid Coup De Gra dissolved following this victory.

132020 BBCE: Taruni System Collapse
In a long time coming ever since the Fyrrhenoids first invaded, the Taruni system had begun to collapse from the damage first brought by their invadtion many years prior. Dispite the goverments best efferts to maintain stability, the system finally broke into anarchy and it's planets began breaking into crime. Though while the majority of the planets simply became criminal centrals and it was the worse that came from them, Yinelex ended up being the world that took it a step beyond just becoming lawless as Patriarchal Fanactics used the chaos to get quick control of Yinelex to found "Devine Purity", a frightenly rape apologist religen that pardons the act as part of the devines grand plan, but really it's an excuse to justify devoling Yinelex back into a male-dominated planet, where the group engaged in other rogue relijustus hijinks like abusing atheists and threatening ensured devine damnation for so much as criticising them. Thus, Yinelex was isolated, not just from the other lawless planets of the same system, but even beyond Groid as a whole for this madness.

132020 BBCE/2: Viceus Reborn Into Crime
Within the same year of the Taruni Collapse, Viceus, the planet that was the worse victim of the Fyrrhenoids' Meximus campaign, was already beginning to fall down into the path of Lawlessness even before this point. But law enforcement was still strong enough that the planet entered marshal law trying to crack down on crime, deviding the planet between lawfulness and lawlessness. But then, came the arrival of the rogue aging Vikorean warlord that was exiled from his clan for having threaten a usurp on the leading clans. This warlord, Lord Anarchius, came to the criminal side of Viceus and enticed them with the promise of being rid of the lawside in return for loyalty. Thus, Anarchius lead the invadtion and take over of Viceus and transformed it completely into an absolutely lawless world. Though Anarchius was assassinated by Law Absolutists in revenge, Viceus still came to be the crime capital of Groid ever since, which earned Slimebag's endorsement, even having opened up crime casinos in it.

134090 BBCE: Rise of Genervada.
Even with the extremeist attack of the Normies being considered retro history, Muton had still saw the rise of Mutons growing more and more discriminatory to normals because of how often Normals were the shorce of all woes ever since the beginning, from teaming up with the Fyrrhenoid invaders, causing a second civil war, to forming a de-mutantion faction via messing with the very war weapons that were involved. A muton espeically annoyed by the Normals continued dark actions is one who was capable to malitulate magnetic polarity, named Master Magnetus, who as a toddler was a victim of an attack by the Gia Rebirthers that turned his parents into overtly mutanted conjointed freaks that had to be kept contained in Dr. Mutagen's lab ever since. Magnetus, being one of the long-living Mutons, grew up hating normals for what they had done, and cause of this hatred, he rose into popularity with Mutons that were victims of the Normies and began to become loyal to his ideals. After having lost an election with Dr. Mutagen because thankfully Magnetus was pretty much a minority, he and his followers left the contentent to form a new country in the distent island of Vada. But Magnetus had re-named it Genervada, where it grew into becoming a normal hating area where normals are treated like vermin and are subugated to practices simular to Alberta's rat exterminating exploits. It didn't helped that the island was initionally the home of natives that for many years had stayed normal and never felt the effect of what occured in the continent. They were helplessly massicured by the Mutons under Magnetus. Dr. Mutagen was horrorfived of this occuring when recon agents had reveiled this. Dr. Mutagen had declaired Genervada an enemy of Muton's peace and something that'll only encourage more hardships, of which Mutagen was proven right when Mutons were devided to groups, Mutons loyal to the peaceful ways, and those that came to hate Normals for what they had done. And it's not even saying about the Normals being up at arms at what Magnetus had done and began to have sour feelings about Mutons again.

135001 BBCE: The Genervada War.
In all of it's long span of existence, Genervada had went off to become a dark place. Attacks on fragmented normal communites, useage of consintraction camps on normals, the destruction of anichent Giaian culture or anything the normals still held dear, even the exicution of valued sages and figures of the Normals because Genervada had feared they would repeat the same things Clark and Ssmuncher had did before. But what ultamately broke the camel's back was Genervada's greatest threat to revive Enis' virus to release onto the planet to kill off the normals once more, deeming them to be "Evolution's Deadends", finally forcing Dr. Mutogen to declare war on Genervade and have Mutons fight eachother for the first time, leading to the Genervada war, as a harsh and tragic battle was held in the isolated island, forever becoming the Mutons' ugliest hsitoric scars since their inception. Occupantion bases were planted throughout the island's coasts, surrounding the kingdom to better close in on Magnetus. In the process of the battles, the once beautiful island gotten scarred by the battles of the war, effecting the once beautiful island with mutantion chaos, forever effecting the spieces of the island many years down the line.

135902 BBCE: The Raid of Fort Magnetus
In a period where war fatque was setting in, Genervada became an island a far-cry from itself. It's cities laid in ruins, lives forever lost or ruined, as the final battle would be expected to take place at Fort Magnetus, Magnetus' stronghold and the site of his last stand. The Fortress was well protected by Genervada's strongest Mutons, ready to fight for Magnetus even at a great cost, as the mainland forces would make a final strike against Genervada's defience. The Raid of Fort Magnetus would occure, and it was the bloodiest battle of an already violent conflict. Soldiers of each side had died or were seriously wounded from the battle. And it not got easier when Magnetus joined the frey and did not hold back his powers on the Mainland forces in the slightist. Master Magnetus fought for awhile, but was finally overwealmed and taken down by the mainland forces, disbaning Genervada's kingdom for good. Dr. Mutogen sentenced Magnetus to be encased in silver, and the statue to be buried in a spot unknown in Genervada to avoid his return. But the Mutons are still long ways to go to heal what has been done.

(TBC).

Bacabin
(TBC upon completion of Groid Sector)

Tebble
(TBC upon completion of Bacabin Sector)

Setup
Coming soon...

1. Beta Core Sector
The Beta Core Sector is partically no less different than the Alpha Core. Being the old home center of the AUU Beta Gods, it is the most magically connected sector of the universe. Apart from magic, it's where you can find Underzon, the Plasmoids' home planet, the Necktronian Home Planet, and others. This is the sector with the least amount of serious problems.

Beta God Zone Beammon-Luxor System Mōu Catacera System Cherqoaloug System Iquien System Ofrot System Willer System Historimus System Undezon-Gromm System Plask System Artimis System Cryaea System Itherra System Tome System Zyngo System Chrissilia System Pokeera System Oarshece System Menus System Grager System Iro System Annom System "The New System" (New System Worlds coming soon.)
 * Beta Prime- A desert planet which has large Teadr 0 monuments and war-torn graveyards buried underneath tons of sand, a yellow sky due to it's small amount of sodium, small traces of fauna and flora, underground caverns filled with acidic pools, large rock formations and geothermal valleys, strong sandstorms, and large amounts of genetically-engineered beings that form ancient hostile tribes that worship the AUU Gods, yet were not created by them, but rather a primordial soup leaked out by an accidental AUU First Cartoonian War biological attack. The result is a Teadr 7 race of unknown biological composure that use very few traces of advanced technology. The planet has 7 small oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 19hr:269d
 * Sogarmus Oi- A canyonous steppe planet which has a red sky due to it's small amounts of neon, large energetic clouds comprised of energetic lifeforms, large jungles, wetlands, canyons, toxic/geothermal/lava valleys, mountains, flying islands, flying mountains, and flying rock fields levitated by magnetanium, active weather, plentiful amounts of Beta fauna and flora including land reefs and zooplantae. This was like a resort for the AUU Gods, specificially Minority Gods as they have built large artificial landforms and monuments that are currently run by fully-sentient AI creations of Grafatus. The planet has 18 continents and 10 oceans, 5,600 flying islands, 2,890 flying mountains, and a large rocky and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:301d
 * Moven- A 75%-ecumenopolis temperate planet which has a large global Teadr 0 city composed of divinium, has solid-light tecnology, digital technology, fully-sentient AI guardians, large AFTs and monuments, a balanced amount of Beta Universe fauna and flora, a white-blue sky filled with small amounts of krypton, large mountains and rock formations, large energetic clouds made up of energetic lifeforms, land reefs, active weather, flourescent lighting, and a large teleportation grid. This was the capital of the Beta Universe Framer Gods which built, created, and provided knowledge. Once they left, the world was left in charge of creations of Grafatus. This world has all the infinite amounts of knowledge across the Beta Universe in the still-functional AI system within the planet's core. The planet has 6 large continents surrounding 4 small oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:332d
 * Orvadimus Ni- A humid rainforest planet which has large colorful rainforests that are home to all the fauna and flora in the Beta Universe, has a green sky due to it's small amount of radon, active weather, large flying islands and mountains levitated by magnetanium, crystal-clear water, large rock/water formations, large Teadr 0 monuments and AFTs, and has large energetic clouds full of energetic lifeforms. This is the capital of the Beta Universe Crafter Gods, which are responsible for nature and evolution, and while Crafters themselves were banished, the Evolution Masters have remained under the condition of forbidden interaction with mortals. The planet has 18 continents and 11 oceans, 14,001 flying islands, 12,110 flying mountains, and a small crystalline and dusty planetary ring. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:366d
 * Paradux- A large temperate planet that is the homeworld of all Beta Universe Gods. Though they didn't originate there because, like all gods, they originated in the Alpha Universe yet later divided to the other universes, where they did their work for eons until their banishment. This world is home to hundreds of mythological creatures and animals originating from the Beta Universe. The monuments of the entire planet are colossal and of Teadr 0 origin, having large AFTs, divinium composure, there are large amounts of Beta Universe flora, the sky has mercury instead of xenon, large energetic fields made up of small energetic creatures, active weather, large rock formations, colorful jungles, bioluminescent scenery, flying islands, mountains, and rock fields levitated by magnetanium, and a 260ft castle/city as the capital. The planet is now currently being taken care of by fully-sentient AI creations of Grafatus. The planet has 12 continents and 8 oceans, 1,290 islands, 12,560 flying islands, 1,300 flying mountains, and 2 large rocky and crystalline planetary rings. Moons: 1; DT: Tier 1; AT: Type I; DC: 27hr:389d
 * Eta Iurclon- A snowy mountainous canyon tundra planet which has strong weather, large mountains and canyons, snowy wastelands and war-torn graveyards, an orange sky due to it's small amount of neon and sodium, large traces of Beta Universe fauna and flora, large Teadr 0 monuments and ruins, military outposts and fortresses, AFTs, flying mountains levitated by magnetanium, and large rock formations. This was the capital of the Beta Universe Prodigy Gods who were the military branch of the Beta Gods. Since their banishment, they were replaced by fight-capable fully-sentient AI creations of Grafatus, which can sometimes be as big as a building. The planet has 26 small oceans, 5,609 flying mountains, and a large icy planetary ring. Moons: 3; DT: Tier 2; AT: Type I; DC: 30hr:413d
 * Artemo Zegex- A snowy ice planet which has large water/ice/rock formations, glaciers, deep oceans, small amounts of Beta Universe fauna and flora, rich amounts of cryonite, strong storms, flying rock fields levitated by magnetanium, and a deep-blue sky with a small amount of actinium. This was the capital of the Beta Universe Hierarch Gods who made decisions as to what would happen in the Beta Universe, whether it be meteor impacts, extinction events, destruction of any cosmic or celestial entities, and so on. They had a powerful and elaborate judicial system, and they have dozens of courts. When they were banished, the world was run by fully-sentient AI creations of Grafatus. The planet has 66 small oceans surrounded entirely by frozen icy land. Moons: 2; DT: Tier 1; AT: Type I; DC: 32hr:454d
 * Baccarmeus- A black gas giant which has a very powerful and eternal storm, and is surrounded by a dusty, icy, and rocky planetary ring. It served as a tartaric banishment site for the AUU Gods, and currently does for Grafatus' creations. It has several large flying continents and islands levitated by loadstone, and all have demonic scenery, and the gas giant itself was run by Hierarch Gods, and guarded by powerful monsters. The planet has 0ver 6,980 flying continents and 13,789 flying islands. Moons: 46; DC: 56hr:798d
 * Abla- A barren planet that is tidally locked to Beammon, one of the system's binary yellow stars, while it's twin planet Illa is tidally locked to Luxor. The planet is so close to it's star it cannot be inhabited, but the Beamflies built the foundations of a giant thaumalogical Micro-Dyscon sphere here and on Illa used to control the system's location. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:55d
 * Illa- A barren planet that is tidally locked to Luxor, one of the system's binary yellow stars, while it's twin planet Abla is tidally locked to Beammon. The planet is so close to it's star it cannot be inhabited, but the Beamflies built the foundations of a giant thaumalogical Micro-Dyscon sphere here and on Abla used to control the system's location. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:55d
 * Beama- A temperate planet that is a verdant, temperate world covered with forests and rolling plains, often hostile wildlife in the form of monsters and mythics, and is tidally locked to it's binary yellow suns. It had two names, Beama and Opiqia, and is the home planet of two magical beings, the Teadr 1.5 butterfly-like Beamflies, and the Teadr 1.5 moth-like Opiqians. The Beamflies are very pure beings that live in the morning side that faces the yellow suns, while the Opiqians live on the dark side that faces away from the suns. The two species have battled for over billions of years in a nevereding war of magic, as they harnessed a magic called the Light and Black Dreaming, which use dark matter to create two realms, the world of light, and the world of dark, which are their top purgatories as they imprison each other in these purgatories whenever they are executed through degeneration, a magic that acts in a similar fashion to decomposition, as it occurred before with the Ehaexons who could still live even as walking skeletons, and some creatures on this planet are capable of doing this. Developing a modern civilization as early as the middle ages of the AUU First Cartoonian War, yet they are also unknowledgeable of the war, and both the Beamflies and the Opiqians flourished and claimed the ownership of their respective lands on both sides of the world. Starting out as the same ancestor, the two separated into primitive butterfly and moth-like creatures and evolved into their modern descendants, first encountering each other in the twilight zones, or the area inbetween the Light and Dark Zone, about halfway between their homelands, and though they started sharing an alliance, the Obiqians started growing more greedy, and created the darkness and therefore the Dark Dreaming, as they intended to find power, and they became destined for darkness. Thus an eternal global war erupted across the planet, with no sign of stopping during modern times. Between a few periods, smaller wars and coflicts erupted from time to time to gain control of the smaller islands that dotted the world's oceans, though no clear victor was ever acknowledged. Their advancements in both technology and magic, and especially techno-magic, and with forces on the ground, in the air, and at sea, war even spread to the planet's two moons and the other planets of the system. Widespread devastation can reach every corner of the world, even though the Dreamings can restore them to better monuments, bringing both native species almost to the brink of extinction, yet they were able to control their own populations. The two beings have magical beings that use the Dreamings as fuel, they have the ability to do a near-infinite amount of magical abilites and powers, their main ones being dream manipulation, as they can unleash their full potential when they are asleep, and this same power can make it look like they're dreaming in real life, and thus manipulate their environment to their leisure. The planet has 15 continents and 7 oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 12hr:265d; Capital Cities: Radiance City, Eclipse City
 * Sunstone- A moon belonging to Beama which is the most luminescent of the planet's two moons. The main lunar colony for the Beamflies, the moon is rich in solar crystals and a solar crystal core, and is a very significant colony for it's eclipse, which signifies an event called the Yellow Moon Event when magic is stronger than ever. The moon has 4 giant oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 12d
 * Moonstone- A moon belonging to Beama which is the most dark of the planet's two moons. The main lunar colony for the Opiqians, the moon is rich in dark crystals and a dark crystal core, and is a very significant colony for it's eclipse, which signifies an event called the Black Moon Event when dark magic is stronger than ever, which has never been signified since Sunstone always blocked it for 50,000 years. The moon has 6 giant oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 12d
 * Clencha- A wasteland planet with no orbit, is tidally locked, and is considered Beama's twin planet. It has sharp and deathly terrain but a breathable atmosphere, yet the planet has no magnetosphere and yet the atmosphere is kept alive thanks to it's magnetic elemental composition. The planet is mined by the Beamflies for it's solar crystals, but a constant battle against the Opiqians for it's larger treasuries continues to this day. The planet has 18 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 18hr:308d
 * Creneber- A temperate planet that was terraformed by the Beamflies as a carefree world where magic can be used freely and be experimented on for the fight against the Opiqians. The planet has rich amounts of Beama biota, the cities stand thousands of feet tall, the sky is yellow due to it's small amounts of sodium, active storms and weather, and for it's strong seasonal changes. The world was raided countless times by the Opiqians who wanted to steal endless magic weapons, but it's guards were always far too good for them, and still are today. The planet has 20 continents surrounding 8 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:330d
 * Gemcra- A crystalline rocky planet that is rich in fields of gemstones and solar crystals that are constantly mined by the Beamflies. The planet is known for appearing yellow in space, which is the result of the solar energy absorbed by the planet's solaphilic flora and microbial patches that overfill the atmosphere with oxygen making it beyond breathable. But increased oxygen levels also increases the air's volatile nature causing storms to ignite the surface with fire. The planet has 5 oceans of lava surrounded entirely by land, and crystalline rocky planetary rings. Moons: None; DT: Tier 3; AT: Type I; DC: 24hr:360d
 * Copal- An ecumenopolis planet and a very strong colony for the Beamflies that successfully solved an overpopulation crisis, as cities glow with light, are powered by solar crystals, and underground catacombs that is populated by Opiqians that constantly smuggle and steal from the Beamflies for the dark benefit of their own race. The planet has 10 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:384d
 * Far Blaze- An alien terrestrial planet that was once conquered by the Opiqians until their constant abuse and tainting of the planet twisted the land leaving the Beamflies no choice but to take the colony from them, leaving the planet to become a feral colony with sparse alien biota and forbidden territory, as the only ones to trespass were the Opiqians who always tried to take the colony back and still do to this day. The planet has 9 continents surrounding 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:407d
 * Daytov- A temperate alien planet and a former weapon manufacturing world where the Beamflies and Opiqians to forge the strongest weapons in their neverending war until it became uninhabitable due to a powerful magical meltdown that was the result of a big fight between the races who kept destroying and assassinating for creating weapons of mass destruction, one of which triggered the ravage of Daytov. The planet remains a nearly-lifeless wasteland to this day. The planet has 96 small oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type II; DC: 31hr:432d
 * Tigi- A dwarf planet that circles inside the asteroid belt of the system and is the astro-mining capital for the rich solar crystals and valuables inside the asteroids in the belt. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:485d
 * Dreamworld- A white gas giant that has an inhabitable zoeosphere filled with a dream-like landscape of flying islands, continents, and rock fields, magical lands, active storms and weather, and biota introduced from Beama. This heavenly world is one of the biggest colonies of the Beamflies, but the Opiqians occupy the other side of the planet, as both races fight each other for territory. The planet has 199 continents, and 19,910 islands. Moons: 51; DC: 142hr:1458d
 * Birthstone- A moon belonging to Dreamworld and having large cloud layers, powerful and destructive storms and weather, a rough but habitable surface inhabited mainly by Opiqians, and is the home of hundreds of cities, as well as a colony for among their darkest experiments. The planet has 10 continents surrounding 6 oceans. DT: Tier 3; AT: Type I; OT: 155d
 * Opallica- A dark gas giant that is a very stormy colony for the Opiqians with a zoeosphere, and a colony for forging weaponry in the planet's intense pressures. The gas giant has biota from Beama and the planet is very intense for an attack from the Beamflies as only the Opiqians are the best ones to know the gas giant. There are 127 flying continents and 101,542 islands. Moons: 15; DC: 180hr:1687d
 * Emea- A rocky moon belonging to Opallica that has very hazardous terrain, gigantic mountains, and a former hiding colony for the Opiqians before the moon had gone through destructive climate change. The moon's forts and underground bunkers are still preserved but heavily caved in and presumably lost. DT: Tier 4; AT: Type II; OT: 188d
 * Albitiria- A stormy planet that was originally a colony for the Beamflies until it was ruined by the Opiqians and turned into a dark agriworld that has very elaborate alien jungles and gardens of Opiqian wildlife that is different and opposite to Beamfly wildlife, as the fauna is nocturnal like the Opiqians and the flora survives on darkness and water. The planet has been a long provider of crops and biota for the Opiqians since the dawn of their race, and continues supplying resources for their fight against the Beamflies. The planet has 108 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 68hr:887d
 * Galena- A crystalline coniferous planet that is actually so rich in organic compounds that it creates forests more like jungles, and because of the two suns' sunlight being able to reach it from it's distance, it has become a perfect agriworld for the Beamflies that turned the world into a beautiful paradise. The planet has been a long provider of crops and biota for the Beamflies since the dawn of their race, and continues supplying resources for their fight against the Opiqians. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 75hr:947d
 * Agatota- A mountainous tundra planet that has colorful rocky formations with gemstones and many kinds of rocks, and crazy geothermal valleys and formations. The planet has been the Beamflies' and Opiqians' source of wealth for eons and has endless treasuries all across the surface that are constantly raided by the Opiqians. The planet has 10 continents surrounding 6 small oceans. Moons: None; DT: Tier 3; AT: Type II; DC: NE:988d
 * Sola Oane- An icy lava planet that has destructive storms and thermal shifts the cause unstable weather and turn the world into a treacherous landscape. This planet was one of the Opiqians' greatest penal colonies before it was decommissioned by an invasion from the Beamflies, as they freed all their POWs and completely cut the planet off from anyone including the Opiqians. The planet changes terrain almost every day. Moons: None; DT: Tier 3; AT: Type II; DC: NE:1024d
 * Oreca- A dwarf planet that has icy hazardous surfaces, crevices, destructive storms and tall mountains. This planet was used by both the Beamflies and Opiqians for training and thus the planet has signs of violence and battles littered across it. Moons: None; DT: Tier 4; AT: Type III; DC: NE:1144d
 * Mō Caca- A lava planet that has unstable tectonics, unrelenting volcanism, multiple mantles, destructive storms and weather, a superheated core, thick layers of clouds, and signs of ancient godly temples. According to Obraestean lore, this planet used to be a paradise, even for it's distance from the system's yellow supergiant star, until it was ruined by a demon called Mō-Caca, which is cowinidently what the planet is now named after, original name being Mo Pardisia, after it's people stole and abused godly powers. The planet was scorched into a wasteland forever ever since. But the planet has rich amounts of organic compounds that are mined for fuel to this day. Moons: None; DT: Tier 4; AT: Type III; DC: NE:86d
 * Zozombra- An uninhabitable lava moon belonging to an uninhabitable planet called Doivoi. This moon was said in Obraestean lore to be the home of a fire demon of the same name as the moon, who burned hopeless lands to build his own kingdom of gloom, as the features of Doivoi and it's moons are his work. But he was defeated by the demigod Maū, and sent to the moon's burning core. DT: Tier 4; AT: Type III; OT: 12d
 * Zevveneret- A barren moon also belonging to Doivoi. Though the surface has no atmosphere and a very treacherous mountain landscape, it's said in Obraestean lore that deep underneath is an underworld where unholy horrors and demons reside as the core itself is a giant demonic eye that watches over everything in or on the moon and was a former evil put away by Maū. DT: Tier 4; AT: Type IV; OT: 19d
 * Obraestea- A Hawaiian island planet that has one island continent amongst over a thousand islands over a global ocean. With land and sea reefs, tropical jungles, active storms and weather, an extensive day where both day and night last a normal day, alien tropical biota, geothermal formations, and ancient civilizations from the halcyon days of the planet's Teadr 7 parrot/toucan-like tribal home race, the Oroes. This planet has been the home of endless crusades and voyages that lasted 6 million years until outsiders colonized the planet, which lead to a fierce feud. But cool heads prevailed when a colonist showed kindness to a wounded animal that was sacred to the Oroes. As gratitude, the Oroes eased their discontent with the colonists, but both sides still have bittersweet feelings, cause though the conflcit was shorter-than-usual, it wasn't a pretty one. Territorial bounds were set up and the two sides coexisted as best as possible. The Oroe folklore is expansive and nearly endless as their stories and culture were implemented into the theme of the modern civilization of the planet, while the Oroes adopted some of the colonizers' customs and activities. The planet has an island continent, a global ocean, and 187,118 islands. Moons: 1; DT: Tier 2; AT: Type I; DC: 48hr:739d
 * Juion- A toxic planet that is so inhospitable and toxic, not much of it has been discovered. A powerful hyperstorm ravages it's surface, pools of toxins bubble and toxify the atmosphere with carbon dioxide, sulfuric acid and sulfur dioxide, phosphorus, lithium, radium, iridium, and technetium, which completely eviscerates the atmosphere and makes it problematic to explore. Obraestean folklore claims that this planet spawns monsters of untold horror and poisonous behavior that Maū had to fight through for a millennia as a quest of retribution. Moons: 1; DT: Tier 2; AT: Type III; DC: 53hr:782d
 * Dreypso- An ice planet that has a destructive hyperstorm on it's surface that ravages the world in an eternal blizzard, having no life and snowy ice dunes for miles. This planet is similar to Triton where high concentrations of liquid nitrogen that rain down like snow and completely freeze and shatter anyone that enters, as well as having strong cryovolcanoes that spew ice and liquid nitrogen actively. In Obraestan lore, the planet was the wasteland of the dead, said to be as cold as death itself and the liquid nitrogen oceans hold the souls of the dead, guarded by it's keepers, the Dreypsoes, where the name of the planet comes from. The planet has 14 liquid nitrogen oceans surrounded entirely by frozen land. Moons: None; DT: Tier 4; AT: Type III; DC: NE:818d
 * Cherqrust- A temperate planet that has large amounts of fauna and flora, active weather, large rock formations and mountains, and has a thicker atmosphere than Earth. This is a medieval world which is infamous for it's underground exile zone called the Catacombs of No Return, where no escape was possible. The people who have been banished down here have actually formed a Teadr 6 society among the underground levels, as the catacombs used to belong to an extinct Teadr 7 subterranean race called the Subherqrustles. Despite the underground society having a good culture, it's full of rogues, misfits, and brigands, struggling for survival as these catacombs also contain magic-crafted monsters that are safely locked away in the deepest levels of the catacombs, and these levels are used as exile areas for those who have committed terrible deeds and be executed by these creatures. The planet has 18 small oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:812d
 * Dylm- A lava planet that has very destructive volcanism and plate tectonics, but is rich in oxygen, has active weather, scenic landscapes, a red sky filled with small amounts of neon, and under the system's red sun, is very hot. The breathable atmosphere allows Globex Industries to establish several scientific colonies here, as well as to mine energy crystals that can be found all over the planet. The planet's terrain changes almost every month. Moons: None; DT: Tier 4; AT: Type I; DC: NE:229d
 * Itthrash- An African semi-temperate jungle planet that has bizarre biota and amazing landscapes, and strong storms. This planet has six countries: Algomra, Nibra, Oroccoa, Mzamba, Gstan, Gongogo and Zomzamzi. Algomra is a republican kingdom with great agriculture but is extremely poor and thus willing to give away anything to even other worlds to grow, Nibra is a secular monarchy with neutral viewpoints but is heavily victimized and dubbed as having no identity of it's own, Oroccoa is a rich sovereign metropolitan kingdom with very large wealth and technology but no willingness to share or aid, Mzamba is a wealthy federal militaristic kingdom with a habit of extremist enforcement and protection and is very Darwinist and sacrificial, Gstan is a republican kingdom with very supremacist organizations and views of certain individuals, Gongogo is a split democratic kingdom with mixed leadership and a severe mistrust of outsiders, and finally the nation of Zomzamzi, which is pretty much the only friendly and liberal nation out of all of them. As a result of hostile country relations, harsh laws including females not being allowed to be without a male guardian, segregation and secret slavery, strict religions, a very extortionist economy that forced people to pay for anything and everything, along side instences of contridicting idealogies and feud-prone leaders from the other nations but Zomzamzi, which resulted in the planet had been under a 500-year civil war that thrust the world under semi-poverty, disease, crime, famine, drought, and ethnic problems even after the foundation of the Great Itthrashian Directorate that consists of all seven leaders continuing to heal the world from the war. Though they continue to struggle with the damage done. Of the planet's nations, Zomzamzi is the only approuchable one to otherworlders for pretty obvious reasons, among which is that the nation is the only one that doesn't embrace the neightbering nations' unpleasent extremes, where Zomzamzi had to be the nation that establishes tourisum and trade for the planet given the other nations are often too undesirable, downtrodden, broken, untrustworthy, or too extreme to negosiate with. Zomzamzi may be lucky to be the one nation it's neightbers respected for it's part in ending the war and causing the Directorate, but Zomzamzi still has it's hands full in that the other nations would sometimes get at eachother's throats for petty things or because of extremeist groups borned from the old war who are often members of such nationalites who are either bitter about being victimesed or believe that their nation has unfinished business with the other nations and need to get that business done, even through another war. The leader of Zomzamzi fears of Itthrash becoming "The Next Iallog" if these issues are never resolved. The planet has a large supercontinent, 3 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:301d
 * Afber- A humid jungle planet with highly active and neverending storms, alien jungles with canopies that protect from the precipitation, a surface covered with foot-deep to ocean-deep water, constant flash floods, sentient animal tribes, and sparse landscapes. The planet has been visited and toured for over a thousand years, and especially for it's sentient tribes that are passive and helpful to even other visitors because of a reported Zoobrainian origin. The planet has 17 continents surrounding 8 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:344d
 * Gasjune- A gray gas giant that has a habitable but stormy zoeosphere, flying AFT colonies, massive amounts of water, and is one of the biggest and most populous metropolitan gas giant colonies in the AUU. The rain almost never stops and the cities all have waterproof emergencies and waterworks. The planet has 1,810 AFTS all over the surface. Moons: 14; DC: 80hr:1872d
 * Ofrion- A temperate world that has an abundant amount of fauna and flora, active weather, a decent amount of mythical creatures, flying islands levitated by loadstone, large mountains and rock formations, and large crevices in the ground. This is a world which has been noted for suffering a global earthquake that, despite destroying 67% of the medieval community of the planet, unearthed a new community in the form of underground catacombs and dungeons that actually belonged to an extinct Teadr 6 subterranean woodlouse-like race called Stygopods that worshipped killer demons after their previous heavenly religion was rejected to them. The ruined civilizations started expeditions to these underground catacombs and formed a new Teadr 6 community where the Stygopods' small amounts of advanced technology including flight and medicine. However, an inquisition, known as The Silencers, was founded because many believed that this unearthed technology was received through apostatic means, and thus prosecutes any who utilize it, and thus this threat had caused both the outside and underground worlds to be shut off from each other, yet the Inquisition refused to give up and continues to search for the underground civilization to this very day. The planet has 19 small continents, 560 islands, and 13 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:385d
 * Horo- An ecumenopolis planet that has advanced Teadr 2 buildings and architecture, teleport grids, an underground level, white lighting, a white-blue sky filled with small amounts of krypton, alien biota, and robotic law enforcement. This is the home planet of an urban legend and conspiracy in the form of an organization called The Antijust Bureau, which is essentially the AUU Adjustment Bureau, who blame the constant unrest of the AUU on free will, as it's what caused wars on Horo. Thus the entire one-planet system was cut from the public and Horo became a world that sustained world peace by controlling the lives of everyone on Horo through their IDs and a fully-sentient AI named A.N.T.I.J.U.S.T., and lobotomized the resistance that stood against them. Anyone else who discovered this had shared the same fate after trying to expose their existence or strike out. They continue running the planet to this day. Cold as this appears, the intention of preventing war in the planet justifives the means as the wars had nearly resulted in Horo's extinction, and fear of another one would risk a war to finally cause it. The planet has 19 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:399d
 * Eexem- A temperate planet that has alien biota, large mountains and scenic landscapes, weak storms and weather, Teadr 1 ruins of countless origins, ship and machine graveyards, Teadr 2 cities, an orange sky filled with small amounts of neon and sodium, as well as it's distance from it's orange dwarf star, and artificial rock formations. This is a USRA planet claimed by the Yatorans and implemented for the USRA races, who found untold historical relics from the times of the Teadr 1 Era, making the world a historical site for centuries. Though now Eexem now has the problem of ethicists that are stealing these relics and buring them back into the ground to never be found again, in viewing that the lost items of the Teadr 1s should be sacred and be respected, thus left back into the ground. For the most parts, the ethicists are harmless and mostly just steal the relics with no real harm done, though sometimes extremeists or more daring ethicists would sometimes burn campsites of archologists and digging crews to scare them away from the sites, and sometimes more persistent archologists would end up being beaten to near death to perimently scare them off from the relics for good. The planet has 10 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:304d
 * Muse- An ecumenopolis planet that's the museum and history capital of the AUU for being the home of the most secure and advanced museums in the AUU. Though it's museums are said to have been enchanted by magical enchantresses called Muses, thus the exhibits come to life at night Night at the Museum style, the planet has been the most popular exhibit colony in the AUU all under it's mayor, Mayor Smithsonianfield. But this world suffers the plague of ethicists who see the relics as sacred, and some, including the infamous Officer Ethce, seek to end this organization, seeing them as 'preaching protestants that infringe and desecrate history', though the intentions of the ethicists are actselly more pure then that, for they believe that objects as sacred, and sometimes dangeriously powerful, whether Teadr 1 Era or even Zyaūar origin, should stay in the past and not be made to come back in the present, for it disrespects the legacy of great beings of the past to put them in easy to find places that, at best, do nothing but stand in a certain place and collect dust, and at worse, basicly grave rob from these aichent places and disrespect the resting dead by taking away their treasures, even the dead themselves, not to mention risk the objects to be claimed by thieves that would make them lost in the black market, only to end up in a crime lord's hands, or that of the likes of the VA and such. The planet has 20 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:352d
 * Iugena- A temperate planet that has no remnants of history, but has massive ship graveyards that are home to their crashed inhabitants' descendants that formed their own viable Teadr 6 community, and was named after a historic figure of ingenuity. The community still thrives with all the wildlife and resources introduced through these crashed ships. The planet has 7 continents surrounding 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:416d
 * Urv- An icy moon belonging to a gray ice giant called Urvincia. The moon has been the ethicists' best burial grounds for the relics they steal and dispose of as it has constantly melting and freezing oceans that can easily hide away anything virtually forever, and is still in use to this day. DT: Tier 3; AT: Type III; OT: 51d
 * Qrambeon- A temperate planet that has giant bustling cities connected by underground traffic, while the surface, spared from most traffic, is very vibrant with introduced biota, a blue sky filled with small amounts of mercury instead of argon, active storms and weather, and scenic landscapes and mountains. The planet is a technological marvel with very improved society, machines, perfect Omninet and Holonet connection, takes much of it's architecture from the Teadr 1 monuments across the system, and has a very slender and clean economy. The planet has 9 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 32hr:452d
 * Lixa Vi- A tundrous planet and a former colony for the Zyaūar Masters that was completely annihilated by Cigry, leaving it's historic landmarks mostly intact as the Ontans collected most of it to take back to their home system long before isolation while the rest would be hidden away by the ethicists before and after the planet would be recolonized by modern people that would build average towns that can resist the planet's cryovolcanoes, blizzards, storms, and intense solstices. The planet has 8 continents and 5 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:497d
 * Undezon- A temperate planet with ranging environments, a gray sky filled with smll amounts of metallic gases, strong weather and storms, large rock formations, mountains, canyons, gray soil, introduced fauna and flora, and toxic/geothermal valleys. This is an exile planet of creatures referred to basically as 'monsters' and come in a variety of crazy and bizarre, yet highly intimidating designs, all having easily-manipulative triple-stranded DNA and highly-compatible genetics as they can remain reproduction-capable even if they aren't purebred monsters. Despite a past war against sentient beings and animals, the monsters, historically and appropriately called 'Undezonans', are actually a peaceful race, as they are feared and hated for the fact that they have the power to collect the souls of 'non-Undezonans', or non-monster Undezonans or 'Exo-Undezonans', and become powerful and unstoppable Gods. But they are ironically weaker than the Exo-Undezonans, as their weak nature can make you look like you can survive from an astrolaser-like beam with only slight burns. That's because the Undezonans are not meant for battle as the war had made them to be, as they were, and are, originally meant to love, and in their beliefs, Exo-Undezonans are meant to be loved, which meant the war was one-sided and almost anti-climactically as over as it started, as the USRA condemned both the Exo-Undezonans and the Undezonans to a special exile shield that can never be opened by them unless they learned to get along through completing a prophecy of collecting seven pure souls of any who dare enter the planet. Thus, the otherwise benevolent-but-troubled Gantu-sized king of the Undezonans, King Goreas Gargantu, is forced to make this sacrifice to care for his people and to bring justice onto the USRA races 'for their fear of what they can't understand', as well as personal vengence to what happened to his son, who was seemingly killed off by the USRA over a dead human who was already dead from eating poisonous flowers and the son had the misfortune of absorbing the soul and allowed him great powers. The Undezonans already have six, but are still looking out for the seventh, which is described to be the purest of them all, and is supposed to be the spark to activate the prophecy ritual. In other words, it's like an AUU Undertale. The Undezonans live underground with the only entrance being the tallest mountain of the world, the famed mountain Mt. Burter. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:404d
 * Oscorix- A lava planet that is similar in appearance to Venus, except it is much hotter, has black smoggy clouds that blacken out the sky, there is no life in sight, and thus the air is too toxic and the lands are too inhospitable for terraformation and colonizing. It was once an elegant mining colony until it was ravaged by an artificial supernova project by the Plasmoids. Though the world doesn't necessarily have a lack of uses as of that incident as the world has several mining colonies on AFTs as the gases on the planet are very valuable and thus the gases are mined by gas barons for massive profit. Despite rumors that the Plasmoids that died on this planet now exist as one with the planet itself, it was all but deemed a myth, yet still hold their breath on classifying it as real since their universes had endless surprises in it's past since the completely-unknown AUU First Cartoonian War. Moons: None ; DT: Tier 3; AT: Type III; DC: NE:128d
 * Eav Ophipora- A desert lava planet that has massive plasma storms that are the result of constant plasma blooming in the atmosphere that scorched the planet further than it already was, irradiated lava, large rock formations and heights, a large red sky filled with small amounts of neon, large amounts of introduced and genetically-improved fauna and flora, and ancient Teadr 1 ruins and monuments. Though the world is difficult to colonize for the Plasmoids' alternate atmospheric conditions, there are nevertheless still there as AFTs containing large communities. The world's radioactive lava was widely used by the Plasmoids in their time as a weapon, and is still in use by the modern-day civilizations to this day. The planet has 81 small continents surrounded entirely by molten lava surfaces. Moons: None; DT: Tier 3; AT: Type III; DC: NE:178d
 * Lesciylea- A semi-temperate lava planet that has large brown deserts filled with introduced fauna and flora from Plasmosis, as well as introduced genetically-improved fauna and flora from other worlds including Qlarxon and Gruy, large rock and lava formations, toxic and geothermal valleys and pools, a red sky due to it's small amounts of neon, strong plasma storms, and ancient Teadr 1 ruins and monuments. This was one of the many colonies of the Plasmoids until their extinction left other races such as the Qlarg and the Gruids to colonize it regardless of alternate atmospherics. This world was discovered to have been a testing world for high-tech space-age technology for the Plasmoids that are currently uncovered and under the research of the new planetary inhabitants. The planet has 2 large supercontinents, 3 small continents, and 5 oceans. Moons: 1; DT: Tier 2; AT: Type III; DC: 20hr:243d
 * Webleshan- A semi-temperate lava planet that was a military colony for the Plasmoids as it is a war-torn graveyard on most locations of the planet, filled with war machinery that have been inactive for eons, there are large plant-littered brown deserts, fauna and flora from not just Plasmosis, large flying islands, mountains, and rock fields levitated my magnetanium, large rock and lava formations, geothermal and toxic valleys, plasma-based storms and active rain, and Teadr 1 ruins and monuments. When the Plasmoids went extinct, races like the Qlarg and the Gruids colonized it and restored much of the ruined civilizations, occupying it following their repair, and making it just as good a military colony as it was in a past, and even forming it's own rebellion against the Villains Act that wanted control of the Plasmoids' technology. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type III; DC: 22hr:296d
 * Plasmosis.pngPlasmosis- A temperate toxic planet that has a red sky due to it's small amounts of neon, has flying islands, mountains, and rock fields levitated by magnetanium, rich amounts of laserum, rarium, and red pools, plasma-based storms, plentiful fauna and flora, large rock formations, crystal-clear waters, and ancient Teadr 1 ruins, cities, and monuments. This was the home planet of the now-extinct Teadr 1 plasma-based race known as the Plasmoids, and since their departure, despite the atmosphere being unconditional for them, the world was adopted by the Qlarg, who also invited other races including the Rabodans, Gruids, Ohrugans, Tiikons, Yatorans, and even the humans to their home planet, make memorials on this proud race as they should, and build grand cities in their image while also adding their own design to boot. The cities were reclaimed by these races, the red pools were used in weaponry, particularly with the new Qlargian Plasma Force that patrols the system and defends the sacred status of the Plasmoids' home system. Later on, other worlds with different cultures colonized this world and occupied other territories of this world, also honoring the Plasmoids. The planet has 18 continents surrounding 13 oceans, and it has a large icy and crystalline planetary ring. Moons: 5; DT: Tier 1; AT: Type III; DC: 24hr:322d
 * Grao Thyme- A toxic jungle planet that has introduced fauna and flora from Plasmosis, Qlarxon, Gruy, and their home races' other colonies across the AUU, which consist primarily of invertebrate fauna, land reefs, zooplantae, fungi, and rare sights of plants that are alternately-colored. There is also active plasma storms, red sludge pools and Teadr 1 ruins and monuments, geothermal and toxic valleys, large jungles, wetlands, large rock formations, a red sky due to it's small amounts of neon, large flying islands, mountains, and rock fields levitated by magnetanium, large mountains an volcanoes, and active weather. Like much of the planets in the system, this was a Plasmoid colony before their extinction, and also one of the many to be colonized by other races such as the Qlarg, Gruids, and certain USRA races. There are modern-day Teadr 2 civilizations, mining colonies for laserum and rarium, and they are all air-locked because of the planet's alternate atmosphere which was necessary for the Plasmoids themselves. The planet has 5 continents and 3 oceans. Moons: None; DT: Tier 3; AT: Type III; DC: 26hr:370d
 * Kialea- A rainforest planet where Plasmoid ecotects built a viable global-based habitat from many lifeforms across the AUU, genetically-altering them to survive in their atmosphere, having large plants, land reefs, fungi, and zooplantae, wildlife that has mostly invertebrates and decent amounts of vertebrates. There are also large wetlands, much of the flora is amphibious, a purple and red sky due to it's small amounts of neon and nitrogen, plasma-based weather and storms, large mountains and volcanoes, toxic valleys, and underground aquifers. This world, after it's ecotectural success, was made a wildlife sanctuary for other ecotect projects in terraformation. There are little civilizations besides Teadr 6 tribes with sentient animals. The planet has 8 large continents surrounding 5 oceans. Moons: 1; DT: Tier 1; AT: Type II; DC: 29hr:407d
 * Meskyria- An ecumenopolis planet that has large black, chrome, and dark-grey buildings with red pigmented plating, red, yellow, and blue lighting, large AFTs, a large teleportation grid, red sludge and water pools, large amounts of native fauna and flora from the system, holographic display and propaganda, data-interface windows, and dams that protect from the high tidal effects of the world's two moons. The world also has active storms and rain, introduced fauna from the system, and a pink sky due to it's small amounts of deuterium. The city was built by the Plasmoids, but modern-day races have claimed it since their extinction, and have put up massive sponsorships of multiple businesses across the planet, and even made the planet's atmosphere breathable. The planet has 6 continents and 4 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 30hr:440d
 * Tiar IV- A semi-ecumenopolis moon belonging to the red gas giant Tiargassor. The moon has cities of the same appearance as those of Meskyria, but it has a blue sky filled with small amounts of xenon and mercury, active weather, a half-breathable atmosphere of oxygen and boron, and a half-non-urban ecosystem with large introduced amounts of fauna and flora, flying rock fields levitated by magnetanium, foggy skies, geothermal and toxic valleys, and large mountains and canyons. Built by the Plasmoids until going extinct before they can finish progress, modern-day beings claimed it and finished their progress of building the semi-ecumenopolis in the Plasmoids' desired image. They continue to live peacefully on this new world and honor the Plasmoids. The moon has 5 continents surrounding 3 small oceans. DT: Tier 3; AT: Type II; OT: 263d
 * Shasagantu- A swamp planet that has large red sludge pools in large geothermal and toxic valleys, large rock formations and mountains, large fauna and flora introduced from Plasmosis, active plasma-based weather and storms, cloud layers of sulfur that makes the atmosphere foul-smelling yet still breathable to some beings, clean but often contaminated water, and foggy nights. This was a Plasmoid colony later claimed by modern beings following their long extinction. Though the world was under other Teadr 1-attempted colonizing that all failed due to adverse setbacks. Following the Plasmoids' extinction, the world's civilizations have ended up being slowly reclaimed by life and taken over by it entirely, turning them into nothing but large swamps, thus leaving the modern civilizations to build new ones while excavating the old ones in the swamps. The planet has 8 continents surrounding 3 small oceans. Moons: 2; DT: Tier 2; AT: Type II; DC: 32hr:474d
 * Nablay Garwa- A wetland rainforest planet that, like Shasagantu, was claimed by life since the Plasmoids' extinctions, only instead of just a swamp, it became a swampy wetland rainforest with colorful introduced and native fauna and flora from not just the Plasmoids' home system, had large plasma storms, highly-cloudy skies filled with water, active plasma storms, large rock formations, geothermal and toxic savannah valleys, rare sights of what was left of the Plasmoids' Teadr 1 ruins, and a yellow sky filled with small amounts of sodium. Modern civilizations, many of which are from Shasagantu, have built cities of the same architecture since there were no restorable Teadr 1 civilizations due to constant integral replacement by plants and wildlife, all that were only savageable. The planet has Moons: 1; DT: Tier 3; AT: Type II; DC: 34hr:509d
 * Tawhoynides- A brown dwarf, or gas giant much larger than an average gas giant yet smaller than an average star, that has impossibly-intense plasma storms, much of which created plasma-tainted debris that supposedly crashed on Plasmosis and created the Plasmoids. The world is not habitable because of the storms killing even the Plasmoids because of scrambled plasma, and other beings through rapid disintegration. However, the world is harvested in large AFT mining facilities for it's rich amounts of resources, including plasma-based radioactive gemstones called plasmanite, which despite being radioactive enough to be the Plasmoids' kryptonite, is useful as an energy resource once converted into a safe power battery. Thus the brown dwarf's AFT mining colonies also serve as plasma battery factories for the Plasmoids' power, even being used as weaponry against themselves due to their vulnerability to it's radiation. Moons: 101; DC: 4002d
 * Tawh III- An ecumenopolis moon belonging to Tawhoynides. This is a moon with low-acting weather and a red sky of helium that was colonized and has a global ecumenopolis built by the Plasmoids in the same architecture used on the other ecumenopolises of the system: the same architecture of Meskyria. The moon had multiple rock formations and heights which played well in favor of the unique heights of the moon's city, and the city itself has later been claimed by modern beings since the Plasmoids' extinction, and they didn't need to terraform it since the moons of Tawhoynides had breathable oxygen for beings that are intolerable of Plasmoid atmospherics. The moon has 7 oceans surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 194d
 * Tawh XII- A jungle moon also belonging to Tawhoynides. This is a world that has a blue sky of mercury and have strong weather, the world has had introduced fauna and flora from outside the system as other Teadr 1 beings asked the Plasmoids to use this world as a wildlife sanctuary and reserve for their own wildlife since they were in the beginning days of their extinction, hoping for future beings to claim the reserve and preserve the wildlife on this moon in case there should be no hope for them. And as time went by, their plan worked as the modern inhabitants of the system claimed it and had the creatures under lawful protection. The moon has 62 small lakes surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 236d
 * Tawh XIX- An ecumenopolis moon also belonging to Tawhoynides. Having the same architecture as the cities of Meskyria, it has a more Chinatown-like appearance in most sectors while retaining a common setting in certain sectors. This is a world that is highly-profitted and has large parks that contain viable artificial farmland that were later reclaimed and re-purified by the modern-day inhabitants. The parks later became large parks of common everyday, yet either free in nature or payable in sale fruits from all across the AUU. Even the world itself is decorated by fruit-and-berry-baring plants. The moon has 41 small lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 302d
 * Tawh XXIII- A semi-ecumenopolis moon also belonging to Tawhoynides. Having the same architecture as the cities of Meskyria, the world has half metropolitan setting, and half natural ecosystems filled with wildlife from the system and outside, the moon has a purple, red-violet, and red sky filled with nitrogen and neon, active weather, ancient Teadr 7 ruins, and Teadr 5 farmlands and former feudal societies as the world used to be inhabited by Teadr 7 sentient animal tribes and later a Teadr 5 sentient animal feudal society that profited entirely by welfare all until the world was visited by the modern-day citizens of the system and the cities that were ruined following the Plasmoids' extinction were reinvigorated and turned highly useful, and is still in use today. The moon has 10 continents and 6 oceans. DT: Tier 3; AT: Type I; OT: 343d
 * Tawh XL- A barren moon also belonging to Tawhoynides. This is an atmosphere-less world that was used by the Plasmoids as a world of combat training in weaker gravity and not much else. The terrain ranges greatly as there are large rock formations, craters, geothermal valleys and extinct volcanoes, and large rock fields. After the Plasmoids went extinct, the Qlargian Plasma Force claimed this world and used it as the ultimate training facility for their career, and still use it to this day. DT: Tier 4; AT: Type IV; OT: 414d
 * Tawh LII- An ecumenopolis moon also belonging to Tawhoynides. This is a world with active weather and high concentrations of clouds, as well as a white-blue sky of small amounts of krypton that has the same city architecture as the other moons and Meskyria, and even had large flying islands levitated by magnetanium that were also converted into AFTS for the ecumenopolis. These AFTs have large elevators that bring bottom-dwelling inhabitants up to them, and there are so many of them, there can be large stalks found all over the moon's surface, even on the moon's surface itself as a grand view. The world has large red sludge pools that are used as adequate decorations besides water, and the night times can be quite foggy at most times. The moon has 8 oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 440d
 * Tawh LXII- A lava moon also belonging to Tawhoynides. The moon has a thin poisonous atmosphere that even the Plasmoids are intolerable of, and it also has large lava, rock, and geothermal valleys, ranging terrain, large and active plasma-based firestorms and weather, unstable tectonic activity, dull-colored fauna and flora, and a black-cloudy red sky filled with neon and helium. This was a former mining colony for the Plasmoids until exhausting it's resources caused it to crack up and nearly destroy itself, while many died or evacuated, the moon was abandoned entirely and turned into a deadly wasteland. The moon has 16 lava lakes surrounded entirely by land. DT: Tier 4; AT: Type III; OT: 489d
 * Tawh LXX- A 75%-ecumenopolis moon also belonging to Tawhoynides. Having the architecture of the cities of Meskyria and the other moons, this world has a quarter amount of ecosystems that are all wildlife reserves for not just the Plasmoids, but other Teadr 1 beings in the past. Following their extinction, modern-day beings came in and claimed the reserves, even introducing much of their wildlife in the process. While doing this, they even fixed the dilapidated city and turned it into a holographic wonderland with active light-bridged, lights, teleportation, and plasma windows. The moon has 5 continents and 3 oceans. DT: Tier 3; AT: Type I; OT: 509d
 * Tawh LXXV- A temperate moon also belonging to Tawhoynides. This is a moon of ranging climates, has Earth-like climates, a colorful sky due to it's small amounts of metallic and noble gases, fauna and flora from the system and beyond, and ancient ruins of ranging Teadr levels. This was a world known to be a constant get-together of ancient beings of ranging Teadr level, but was long abandoned during the AUU Second Cartoonian War, but later on, it's glory was restored when modern-day beings all across the AUU restored it to it's former glory, despite having balances of lawful and anarchic societies. The moon has 16 continents, 4,466 islands, and 5 oceans. DT: Tier 3; AT: Type I; OT: 529d
 * Tawh XC- An ecumenopolis moon also belonging to Tawhoynides. Having a red sky of neon and plasma-based storms, this world's global city has architecture of half-common and half-Tawh-XIX. The world was the last ecumenopolis built by the Plasmoids, but also had assistance from other Teadr 1 beings, and thus their architecture got blended up with the city itself. There are 5 underground levels that were claimed by corrupt criminal societies, yet the Qlargian Plasma Force has highly-active law enforcement on the planet despite the criminals' adaptive skill. The moon has 7 continents and 4 oceans. DT: Tier 3; AT: Type I; OT: 712d
 * Woroid- A temperate planet which is known for having a ranged environment of cartoon characters all from Toonsten free of any interference from the Cranks, and has a sky composed of mercury in the place of xenon. The nature of this world is entirely cartoon-based, and it's inhabitants are all joyful and live in a peaceful society where they can remain free of the capitalist takeover of the Cranks. Though Cranks have made it here before, they don't last long because this world has greater defenses than on Toonsten. This world is hardly visited by anyone in the AUU. The planet has 10 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:312d; Capital City: New Comedy
 * Toonsten- A temperate planet which has several ranged environments, and is actually a world of cartoon characters that can come in the form of 13 animals. This is a world similar to the land of Toontown (closed Disney role-playing game), only it has Teadr 2 cities and they live under a happy society of comedy and enjoy fighting a few dull business-themed robotic beings called the Cranks that are programmed only to take over the planet as a capitalist world. Though very few visit this world. The planet has a few lakes and oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:354d; Capital City: Comedy City
 * Dumus- A dull gray planet which is known for it's dark plant life, it's small amount of wildlife, and it's gray sky as the result of it's small amount of metallic gases. This is the origin world of the evil robotic Cranks that were created by capitalists and have gone rogue to terrorize this system in their quest to rule a capitalistic society by taking away the cheerful and cartoonish lifestyle this system has. The Cranks are only interested in the first two worlds of this system because the one after theirs is too dangerous and out of their control to dominate. They have started their conquest on Toonsten, and have built 4 colonies on it as a starter for their domination. There are over 72 types of Crank that the cartoon inhabitants of this system deal with, and they are masters at holding them off. The planet has 5 continents surrounding small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:387d; Capital City: Crankopolis
 * Carate- A temperate planet which is known to be an astral world of cartoons with ranged terrain like Earth or Marbon, except it runs on much more intense cartoon logic. This world is inhabited by cartoon-like beings, dubbed Caratoons, who are technically immortal in a sense, though only being immune to any form of pain that can ordinarily kill, but they still die of old age. This world is especially known for the astral energy affecting any visitors. Any visitors that enter are transformed into Caratoons by the astral energy, though only return back to normal when leaving. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:411d; Capital City: Animibus Guu
 * Pecretune- A lava planet that looks like a miniature sun with a surface covered entirely by lava, fiery fields, and it's atmosphere has clouds of smoke. This planet has been the subject of all sorts of mythologies from Ucryria, including being a killer sun. Moons: None; DT: Tier 3; AT: Type III; DC: NE:124d
 * Zearus- A crystalline planet that has entire acres of crystals, sharp rocks, powerful storms and weather, a deep blue sky filled with small amounts of actinium, and abandoned factories. This planet was said to have been struck by a powerful comet of quantum energy that caused the planet to crystallize and become what it is today. Magic Crafters aimed to not only mine the magic elements, but create weapons such as combat wands and firearms that use adaptable magical energy. But these were abandoned since the megacorporation was shut down. Much of the greedy capitalists loot these abandoned factories illegally to find and smuggle the weapons and resources left behind afterward, mainly because they see leaving it behind a waste, and even have illegally unlicensed manufacturing businesses here to make more combat wands and magic guns. The planet has 15 continents surrounding 8 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 21hr:217d
 * Ucryria- A temperate planet that has ancient Teadr 7 cities, active weather, large rock formations, flying islands, continents and rocks levitated by lodestone, and large mountains. The planet is known to be a modern civilization that uses magic after it was rediscovered from the planet's Teadr 7 past. Though they capitalized it when they first discovered it, and became greedy enough to create a greedy mining megacorporation, called "Magic Crafters Enterprizes", that aimed to revolutionize by discovering more magic until they ended up unknowingly stealing from hundreds of magical civilizations, causing the megacorporation to be shut down by the GCC, which was one of the reasons why capitalizing magic is strictly prohibited. But magic capitalism still exist here and the planet continues to enforce the laws of magic, as this is the reason why magic stopped being used here long ago. This being said, there is a group that is aiming to have magic utilised again, called Magic Re-Capturers, that aimed to get socity to give magic enterprizing another shot, believing that it just needed to be handled abit more better then how Magic Crafters did it. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type 2; DC: 25hr:377d
 * Sustraorilia- A giant planet infamous for having magical storms that completely annihilated all life on the planet, having barren alien landscapes, geothermal valleys and formations, active volcanoes, and a very strong magnetosphere. This planet used to be a colony for Magic Crafters that aimed to siphon the planet's magical energy, but despite the endless warnings, they ignored them and left the planet to slowly grow hostile and eventually annihilate most of the colony while the rest evacuated on the same week that Magic Crafters was shut down. The planet has 12 continents surrounding 8 oceans and a giant crystalline and rocky planetary rings. Moons: 4; DT: Tier 1; AT: Type III; DC: 39hr:617d
 * Seren- A temperate moon belonging to Sustraorilia. This moon is a colony for what used to be Magic Crafters that were turned primitive nomads as punishment for ignoring warnings against harvesting Sustraorilia and ruining the planet. These nomads have since become afraid of magic since they remember it and interpret it as forbidden power. The moon has 8 continents surrounding 5 oceans. DT: Tier 4; AT: Type I; OT: 45d
 * Gagoo- A temperate wetland moon belonging to Sustraorilia. This moon was once an enchanted moon with living forests until Magic Crafters capitalized it and dried up it's magic until the natives punished them by destroying them via magical biotics, releasing all magic back onto the moon, but warping it into a magical wasteland of overgrowth and thus they had to start their civilization all over again. The moon has 18 oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 54d
 * Aoa- A temperate moon belonging to Sustraorilia. This moon is a hazard zone because the enchanted biota itself hates outsiders after Magic Crafters probes siphoned much of it's magic until the wildlife destroyed the probe. All outside crafts have since been attacked by the enchanted wildlife and no survivors have ever been documented. The moon has 9 oceans surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 81d
 * Aotena- A twisted terrestrial alien moon belonging to Sustraorilia. After an enchantment went wrong, the moon's plate tectonics were twisted and biota was changed forever and the core got turned into crystallized mana, and the lava was quantumized into enchanting any earth it touches. The moon has since had tectonic events every century that changes the terrain and wildlife. DT: Tier 4; AT: Type II; OT: 147d
 * Chinda- An ice moon belonging to Sustraorilia. Once an ocean moon with quantumized water until an attempt by Magic Crafters to turn them into crystals via stolen Crystormain technology got the race to respond and cause a chain reaction that froze the entire moon's surface. This was one of the charges that got Magic Crafters disbanded. The moon continues to be a frozen wasteland to this day. The moon has 10 oceans surrounded entirely by frozen land. DT: Tier 4; AT: Type III; DC: 211d
 * Uopathus- A humid desert wasteland planet which has an atmosphere filled with water vapor, there is small traces of water, and steam jets occur around a red barren muddy desert of rock formations and city ruins. This is an abandoned Tiikon planet which was a Globex colony which created several useful war machines during the AUU Interuniversal War until it was attacked by a terra-bomb that left it in it's current state. Some wildlife still exists here, and it is also a place for scavenging for resources and even lost technology. The planet has 8 small oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type II; DC: 22hr:356d
 * Xusc I- A wetland moon belonging to the indigo gas giant called Xuscimus. It is known to harbor vast amounts of swampy marshlands filled with land reefs and freshwater coral reefs. It is inhabited mostly by dinosaur-like amphibians, and is actually a colony for the Tiikons, which is another world that created war machines during the Interuniversal War. They have also developed AFTs during their colonizing of this moon. Cities are large and come with the same architecture and design as the former cities of Uopathus since the Tiikons that inhabited it came from that planet. The moon has over 20 continents surrounded by deep murky freshwater oceans. DT: Tier 3; AT: Type I; OT: 107d; Capital City: Grindbus City
 * Thesert- A desert temperate planet that is the fourth and first habitable planet in a red-star system. The planet has Earth-like biota, a reddish and bluish sky filled with small amounts of neon and mercury, active weather, Teadr 1 Scoeprion ruins, flying islands levitated by lodestone, and semi-technological civilizations. Both magic and technology coexist and are often the point of feuds and wars since the Scoeprions created thaumonology (techno-magic) here and failed attempts to recreate it have been historically constant. Set in a conflict between two rival nations, the Tech Republic of Jishua and the Kingdom of Manacia. Jishua is very materialistic and advanced whereas Manacia is very spiritual and magical. The four main areas, Jishua, Serendiptia, Valeos, and Meddia, used to be at peace before the discovery of Scoeprion artifacts and trading through merchants from Manacia, an area east of Meddia that controlled trade, started to spread a sickness caused by quantum molecules. After countless deaths, the three main areas realize the enemy of Manacia, make an alliance, and start a war that lasts 30 years and Meddia profits the most, as during the war, harvests magic black stones of Scoeprion origin and trades with everyone. After the war, the alliance slowly starts to trade with Manacia again and then tensions rise again when the others discover the importance of the black stones. Desperate to gain wealth, the others start to search for black stones. Jishua has no area that harbors the precious black stones and because of this they start to steal from others. This raises conflicts with Manacia due to it's vast Black Lands that holds the black stones. Thus magic and technology fought because magic was a more efficient and lasting wealth with the black stones than technology. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 45hr:487d
 * Sarrer- An arid desert planet that has mountainous landscapes, geothermal and rocky wastelands, alien biota, volcanic activity, and is also rich in the same black stones as on Thesert, as Scoeprion geoculturalists created them to prevent a shortage on Thesert. But the planet became poisonous since the Scoeprions' disappearance. Thus it made mining the stones initially impossible and the environment could only be survivable through magic, making Manacia the crowning capitalists and making the Jishuans jealous. The planet has 7 continents surrounding 4 lava oceans. Moons: 2; DT: Tier 3; AT: Type III; DC: 55hr:571d
 * Kleed- A lava planet that shares the same orbital position as Sarrer. The planet has intense temperate, an unbreathable atmosphere of nitrogen and hydrogen, lava and rock formations, volcanic activity, and richness in black stones. Like it's twin planet, it has been successfully mined by Manacia, and Jishua was unable to do so because it's only survivable through magic, making them jealous. The planet has 8 lava oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type III; DC: 55hr:571d
 * Miqertot- An ecumenoplis planet and a successful colony of the Jishuans. The planet was an inhabitable choice for the Scoeprions before they disappeared, and then later on the planet was obtained by the Jishuans due to it's massive amounts of resources. This planet has been helpful for having Jishua expand itself and yet still remain unsuccessful on obtaining black stones. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 64hr:610d
 * Bva- A small red planet that is currently being terraformed by Jishua, being toxic and inhospitable at the moment and yet inhabited by bizarre lifeforms, powerful storms, massive landscapes, and very deadly geothermal wastes and geysers. This planet has been a very promising choice for Jishua since before they discovered their planetary portals as it's richness in water and organic chemicals offered good for prospering. The planet has 4 poisonous chemical oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type III; DC: NE:688d
 * Iopeilong- A giant temperate planet that used to be a gas giant long ago before being chemically changed into a terrestrial planet. Thus 10 thousand years later, the Scoeprions inhabited the planet and built massive civilizations that are currently inhabited by Manacia and Jishua, both occupying the opposite sides of the planet. Though the planet has no black stones, there are magical resources that Jishua keeps trying to obtain. The planet has 9 oceans surrounded entirely by land. Moons: 3; DT: Tier 1; AT: Type I; DC: 75hr:897d
 * Lypra- An icy planet that despite having no plants, has a breathable atmosphere because of global geysers that pump oxygen into the air, and even too much causing incendiary weather and storms spreading hot wastelands and thus the humidity and temperate accelerates weather. This planet has since been a challenge to inhabit even for the Scoeprions. The planet has constantly-changing terrain. Moons: None; DT: Tier 4; AT: Type I; DC: 90hr:949d
 * Marthum- A mountainous canyon plateau planet which is noted for it's massive rock and lava formations, it's sparse and oddly-colored geothermal valleys, it's rich amounts of valuable gems and metals, it's hot and humid temperature, it's sparse amounts of plants and land corals, it's abundance of wildlife, and for it's long history of volcanic and tectonic activity. The last point of it's geological activity was in 1986 during a great tectonic shift created the beautiful environment seen on it today. This planet has several mines on it to collect the many gems for currency, and some societies have been formed here profiting from the many gems. Some mines have been abandoned and turned into underground villages or criminal hideaways, all of which make a living trading or selling for profit, some of which dream to create profitable businesses after years of this. However, it could seem dangerous due to the planet's volcanic and tectonic activity. Though since 2010, plans have finally been made to grow this business. Though people even inside the trading and selling are planning a way around the dangers of this planet. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 20hr:301d; Capital City: Mydus
 * Nesque- A semi-temperate desert planet filled with land reefs and wet jungles as it used to be an ocean planet until global warming left the water to evaporate and create a barren desert landscape where plants and corals had to adapt to life on the land. Water still exists in the form of pools, small oceans and lakes, and weather is often very heavy on this planet due to the water vapor in the sky. This is a world populated by tribal sentient animals that actually descended from space-faring travellers, though have been reduced to feral savagery after years of being stranded on a barren planet filled with unfamiliar alien wildlife and murky yet clean water. They formed a primitive organized society with their own primitive language and writing, and have used the technology they were able to salvage as the only remains of their former civilized culture. The planet's wildlife is the most active when in twilight as flying jellyfish, crustaceans, fish-like predators, and so on are susceptible to natural sunlight, though predators are mostly active during the dark evenings. Their old spaceships still exist, though only in long-disabled and rusted wrecks. The planet has 9 oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:329d
 * Brozek- A temperate semi-forest planet that has massive rock formations, beautiful wet forests, large primitive medieval civilizations which are in a Teadr 6 feudal society, and it's people are currently within a Bronze Age where they have discovered an alloy of copper and promethium, one which could conduct renewable atomic power, and as such they used this alloy to create primitive weaponry, primitive batteries and electricity, and several other purposes. They are still trying to perfect this alloy in a primitive yet special business. Other revolutionary discoveries include medicine and mathematics. They even discovered that they were not alone in the AUU through other-worldly visitors, and have discovered space-faring organisms with the use of their telescopes. Unfortunately, because of their primitive nature, they have yet to understand what truly goes on outside their planet. The planet has 6 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:354d; Capital City: Bronzx Burx
 * Krallest- A barren gray desert planet which has a gray sky as the result of it being filled with metallic gases, and it has a very strong history during the Exo-Wars. This was a former Globex colony which was stolen by Infernus, and spawned multiple war machines, including their most successful, a walking tank that launches RAPTURE Tactical Nuclear Bombs called RAPTURE Walkers, which proved to be useful in taking out several Globex facilities across the AUU. It was a devastating machine that could prove to be unstoppable, but it and it's blueprints were thankfully destroyed. However, there still exists over 50 models of the RAPTURE Walker, and are well-hidden across the planet. Terrorists that live on this world plan to unearth these war machines and use them to commit acts of anarchy and chaos, but thanks to the world's multinational military/police force, these terrorists are being kept at bay, and the Walkers are being searched to be destroyed to this day. The planet has 6 large oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 26hr:376d; Capital City: Mt. Wargander City
 * Grappa- A barren canyon planet which is known for it's large cliffs and heights, it's ancient ruins, it's large amount of wetland jungles, it's often-hostile wildlife, and for it's dull-colored sky and strong weather. This is a world where only camps and parks have been built for exercise and having a good time on a tolerable-enough world. The waters are clear enough for swimming, and can sometimes cover an entire valley, the rain pours almost every week, and there are a few swamps that house a variety of wildlife. Waterfalls are also cascading and large, especially in the many tall views and heights across the planet. The world is also known for it's underground aquifers which are home to many invertebrates like corals, worms, jellyfish, crustaceans, and so on. Some of these underground-dwellers make their way on land to scavenge food. The planet has 8 continents surrounding small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 28hr:402d
 * Selek- A tundra planet which is a former colony for the Ehswans until the world became too inhospitable during it's winter cycle. There are signs of life including patches of algae and grass, bacterial pools, and even hibernating dangerous predators that are actually genetically-engineered by the Ehswans. Some of the planet's life is not entirely genetically-engineered, as most of them are introduced from other Ehswan worlds. The winter season of this planet is too cold and inhospitable for anyone to survive outside. All Ehswan ruins are snowed in and some excavations exist to uncover what was lost, at the risk of meeting the predators that are only active during the spring season. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 30hr:438d
 * Chrysalon- A jungle planet where radioactive crystals grow from the planet's crystalline core. Creatures on this planet have actually managed to evolve some crystal-like defenses on their bodies such as armor, or for reflecting the harmful sunlight away and preventing them from getting burned, or even as a means to attract mates. The main sentience, a race of Teadr 2 crystalline-shelled marsupial being called Chrysins, have made a fortune with these crystals as their own form of currency, and have even been able to use them to discover a form of crystal-based fusion that is useful as a renewable resource. A 12-hour shine of sunlight on a crystallic power plant can produce enough energy for a week. This energy source is rarely used by any other world in the AUU. This planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:388d; Capital City: Cryimeek
 * Zarthane- A jungle planet with two moons, which means the planet's tidal waves are powerful and destructive. This is why there are no beaches on the planet. Instead, the planet's land barriers reach several stories high, and the huge tidal waves cannot reach the terrain. This planet is known to be the home of Terrakin, AKA Terrain Manipulation which is used to control the terrain of a planet. This technology is so popular, it was sold to several other races that live on planets with either two moons or one moon which was too close to the planet. However, Zarthane used to have abit of a problem of shunning magic thanks to an Anti-Magic doughe of a ruler named Tarcrapicus, which only resulted in the guild called the Terruids to turn rouge to punish this disrespect to magic. While the Terruids would come to forget their inital goals, it still inspire people to realise that shunning magic lead to this, making Tarcrapicus vastly unpopular for provoking a force that shouldn't've been mistreated. But when Tarcrapicus refused to budge, all it did was make the Terruids cause a world changing event so great that alot of the old civilisations couldn't survive it, which included Tarcrapicus' home city, undoubtingly leading to Tarcrapicus' own end. The cities that were left have grown to be more respectful to magic under a more pro-magic regine, civilisations being rebuild anew, with only the snag of anti-magic rebelions that never became powerful enough to be a threat to a more magic friendly Zarthane, which even went as far to include magic into their already great sciences. Reguardless, the Terriuds didn't get off scott free, as a defecting member had the others arrested, depowered and exsiled, making their victory over magic haters bittersweet. Zarthane has 2 large continents and one global ocean. Moons: 2; DT: Tier 2; AT: Type I; DC: 26hr:508d
 * Peezitar- An ocean planet with only 27 islands. The planet has a Hawaiian vacation culture, and most of the inhabitants there are semi-aquatic. The planet's islands have large Teadr 3 cities and resorts built on them, and they have even discovered teleportation technology to get from one island to another. Teadr 3 cities also exist underwater for the sentient aquatics that live on the planet. The Legion considers this place one of the most famous vacation spots in the AUU, and some of the dominant races live here, though it is not a USRA planet. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:607d
 * Necktrosor.pngNecktrosor- A jungle planet with an African/Chinese society. The architecture of the Teadr 2 cities are like that of China, but the culture is like that of certain African countries. Cities can often have holographic displays inside, but holograms are even found in the traffic, replacing stoplights and signs. The planet is ruled by insectoid giraffe-like Teadr 2 creatures called Necktronians, who were part of the USRA until they were kicked out for betrayal, and are now under the rule of a monk-like alien Teadr 2 race called the Monkrotanians, which came from the nearby planet called Monkor. It has 2 large continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 20hr:238d; Capital City: Necktemus
 * Guenerth- An ocean planet populated by aquatic and semi-aquatic animals. The Teadr 3 cities glow in light, and are similar to the design of Reef City (Shark Tale), being built along crevices and the buildings stand over 16ft tall. The architecture blends in with the coral reefs, being similar to American architecture, animals replace vehicles, and nothing technological exists, and everything matches the modern-day world. Moons: 2; DT: Tier 1; AT: Type I; DC: 23hr:297d
 * Zo- A Chinese planet with tundrous and grassy climates. This is a planet which has Teadr 3 cities with a Chinese architecture, culture, and community. Several martial arts come from this planet, yet it does have an above-average military. The main species, a race of Teadr 3 thylacine-like marsupial beings called Zoons, have developed a great society and advanced technology. They live in an imperial society where the emperor is chosen through heritage, and police forces consist entirely of martial arts warriors, whether it be Zoons or sentient animals, and this world does have a long history of martial arts whereas several ninja and warrior wars were fought here, often by other-worldly beings. Thousands of people come here every few months to learn of their grand martial arts, and Zo has done very well of allowing people to get the fighting skills to become part of several VA rebellions around the AUU. It has 3 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:558d; Capital City: Sunchi Ari
 * Ualia- A desert moon that belongs to a giant fiery lava planet called Marfome. This moon is a temperature-neutral wasteland and seems to have geysers that spew organic compounds into the surface and the air. Research from Helix Transgenics indicate that the air is a primordial gas that is replicating DNA and is potentially going to produce living organisms, and thus after someone who breathed the gas died of genetic disassembly, the moon was dubbed off-limits to Helix Transgenics. The moon has 25 oceans surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 22d
 * Jioh- A temperate moon that also belongs to Marfome. This moon is one of the most famous in the system for being the birthplace of biotic organisms of gene mage origin in which flora infused with the genetic blueprint for sentience and thus these organisms gained minds of their own, evolving into something that can only be described as 'a living city' consisting of plants that do the work of any machine or artificial construct. They are passive to sentient beings and will accommodate them, but they can also sense good and evil and choose who to accommodate. The moon has 18 continents surrounding 8 oceans. DT: Tier 4; AT: Type I; OT: 38d
 * Prexorus- A superhabitable temperate planet with active weather, colorful skies filled with small amounts of noble gases, alien biota, and artificial structures made from what used to be global junkyards. This planet is known to have been a genetic waste dump during the Teadr 1 Era and the genetic toxins slowly transformed the planet from a wasteland world into a life-rich paradise that is currently occupied by the system's gene mages. The planet is where Helix Transgenics declared off-limits for their business after the system's head fell in love with the gene mage's acting leader. The planet has 12 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:377d
 * Dresetur- An ocean planet that has a gooey ocean that is actually a living mass of primordial ooze that has endless amounts of genetic code. The planet has been a considerable faverite for De-Extinctioners like Helix Transgenics, which has several establishments here. Though often even Transgenics has to abide to the word of thumb to the Gene Mages' wishes on certain projects. The planet has 802 islands. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:398d
 * Goimia- A temperate planet that has alien biota and was a planet where biota from every planet in the system were introduced and crafted an animal sanctuary for Helix Transgenics that is supervised by gene mages that live on the surface. The mages, especially Master Outune, first discovered primordium gems here and where they found clues to it's biggest source, on their own home planet. This world used to be a wasteland of primordial ooze rocky swamps that soon developed into a paradise of life and it was improved by both the gene mages are Helix Transgenics. The planet has 10 continents surrounding 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 31hr:414d
 * Outune- A temperate rocky mountainous planet which has colorful alien biota, semi-technological civilizations, and underground aquifers filled with primordial ooze that is actually worshipped by an entire civilization of gene mages that run the entire system, after their immortal master Master Outune became genetically perfect and entirely reliant on primordial ooze, living in the Outune Primordial Caves, where he first discovered primordium, gems of frozen primordial ooze and the currency of the gene mages. Thus much of the primordial ooze in the system became part of him after his ooze got connected to the ooze of the other planets. The gene mages also share minds with him after consumption of the ooze gives them genetic perfection and magical powers based around magic sentient microbes that act as one to do a single purpose. While Outune is the leader, his immortal and mobile daughter Anya Outune is the acting leader for him, able to replace her body after the last one ages and dies by feeding one of her cells to a drop of primordial ooze. She continues to lead and watches the works of the Helix Transgenics colonies of the system, starting a relationship with the system's head and making sure to stay loyal to her father. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 34hr:449d
 * Elia- A semi-toxic terrestrial planet that has bizarre and unseen alien biota, active weather and storms, and a sky filled with mercury instead of xenon. This world used to be a very successful colony of the gene mages until a spell based from alien genetic material in a crashed meteor created something on par with 2018 Annihilation, in which an iridescent anomaly called 'The Senescence' began to morph anything within it's range on a genetic level, making plants with hundreds of constant mutations and forms connected to one plant and a million-year lifespan dubbed gardenweeds, fungi with multiple forms and colors at once dubbed mutae, meat parasites of countless forms, plants that inherit any animal's homeotic genes, antelopes with tree branches for antlers dubbed Trelopes, crocodilians with regenerative shark teeth in rows dubbed Carchodes, ursines that mimic the sounds of it's prey including the distressed screams of sentient beings dubbed Screars, and biotic lifeforms that act like evolving machines. Helix Transgenics sought to harness this energy to create a transgenic technological breakthrough but Anya warned that the Senescence was dangerous, created by a renegade gene mage who wanted to transmutate the entire AUU. Gene mages were the only ones stopping the Senescence from spreading globally. Even dispite some insistence from ambitious and oppertunistic board members, Helix Transgenics desided to not risk having anything to do with the planet and completely shut off ties to the planet and left very specific warnings to never open shop to Elia, thus Transgenics never set foot in Elia, to the begrudgment of those bitter about skiping out on such an oppertunity just because "A bunch of Genectic Wizards said scary things about it", but as of now, the declaration wasn't defied nontheless. There are even rumors that the creator is now the Senescence. The planet has 20 continents and 12 oceans. Moons: 1; DT: Tier 3; AT: Type II; DC: 37hr:491d
 * Chyr- A temperate moon that belongs to Elia and is currently the residence of those that used to live there. Since the Senescence expedition incident, Helix Transgenics kicked itself off the moon and left it to be the new home of the evacuated residents. The moon has the same setting as what Elia used to have except it has 4 continents and 3 oceans. DT: Tier 4; AT: Type I; OT: 32d
 * Boytune- A purple gas giant that has been the subject of several myths including being a gas giant composed entirely of primordial ooze but it was actually mostly nitrogen and thus the atmosphere has one of the most destructive volatile storms of any gas giant. The gas giant has rings that have space stations sitting on the top or bottom. Moons: 22; DC: 81hr:1271d
 * Truqacury- A frozen ice planet known for it's richness in primordium gems that are the main currency for the gene mages of the system. Filled with massive mines, Helix Transgenics made a contracted deal to help the gene mages mine the primordium in exchange for a half-share of the gems. The gems are useful to Helix Transgenics for evolution rays and machines, and even so for the gene mages' spells. The planet has 45 oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type II; DC: 50hr:815d
 * Menus Prime- A desert semi-lava planet which the Rabodans have colonized for massive megalopolises and for several Globex facilities. This is where the Rabodans invented the Infinite-Storage Device (ISD), which several heroes have used to store a ranged number of weapons and equipment. In fact, this is where the Rabodans have built several other kinds of warp technology as well as limited teleportation. The planet has lava oceans surrounded entirely by desert land. Moons: 3; DT: Tier 3; AT: Type I; DC: 20hr:328d; Capital City: Gellox
 * Brabonus- A tundrous planet which has been terrorized by the Villains Act a year since it began. The Rabodans have been trying their hardest to hide a superweapon called the Peacekeeper which was used once during the Human-Rabodan War on that very planet. For the entire Villains Act, the invasions were unable to obtain the weapon. The Rabodans were just too formidable and skilled for them to succeed. The planet had a yellow sky due to the small concentration of sulfur in the sky, and the world itself was named after an ancient Rabodan war hero who lived during the Rabodans' ancient times. The planet has 7 continents and 4 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: 31hr:566d; Capital City: Postwar City
 * Serasus- A snowy planet which is among the coldest worlds in the AUU. The Rabodans built several military training grounds here. There was once a corrupt Rabodan drill sergeant who left the Rabodan trainees to trot the harsh cold in order to become immune to that environment, only resulting in most of the rookies getting frostbite, losing body parts, and getting them replaced with cybernetics. Thus most of the Rabodan Military here are cyborgs even to this day. And that was the best case scenario for these poor soldiers! Luckily, the drill sergeant was fired and his methods were stopped. Nevertheless, this planet still serves as an excellent world for military training fo the Rabodans. The planet has no oceans and is covered entirely with ice and snow. Moons: 6; DT: Tier 1; AT: Type I; DC: 45hr:810d
 * Thoge- A fiery lava planet that is the first planet in the system of a blue star called Grager. This fiery world is actually a world of liquid rarium after taking millions of rarium meteors long before rarium meteors struck Gradea. Even though the planet was forever changed from the event, the Gradans make the most of it and turned it into their rarium harvest planet. The planet has 8,180 islands. Moons: None; DT: Tier 4; AT: Type III; DC: NE:145d
 * Dablara- A large Venus-like gassy planet that has very powerful storms and a global superstorm called Dablara's Eye, a surface of deathly thermal vents and geothermal wastelands. The planet is often the center of many Gradan myths and legends, even one where the gate to the feared Gradan Underworld resides in a hidden non-locatable cavern somewhere. The stories of this underworld varied including having insurmountable demons that abused rarium from rarium meteors and used the wealth for evil. The planet has 900 geothermal oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type III; DC: NE:272d
 * Gradea- A jungle planet that has rainforest/African-like biota, active weather and storms, mountainous landscapes and savannas, temperate climates, and advanced Wakanda-like civilizations. This is the home planet of a race of Teadr 2 alien monkeys called Gradans who became one of the richest and most advanced Teadr 2 races in the AUU, after hundreds of meteors containing rarium, which is worth entire millites worth of money, gave them the wealth to advance very quickly. They learned to colonize the other planets in their system a century after the rarium meteor shower after the Gradan Renaissance, and by the end of the Villains Act, Gradans became very resilient and a very successful race. The planet has a large supercontinent, 4 continents, 3 oceans, and 2,155 islands. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:341d
 * Panya- A desert planet similar to Mars, only the same size as Gradea. This planet has red moist deserts, a very strong magnetosphere, active storms, and introduced biota and civilizations. This is the first colony of the Gradans when they began expanding their reach into the stars. It is also the most tradition heavy of the planet, and sometimes the home of some very strict, outdated, and just plain bizzare laws, like heavy restrictions on dancing and strict requirements for wearing clothing on at all times, even at the privacy of your home. Though this caused civil pandemonium, a war was eventually prevented when the government was split into two new ones: the Panyan Government and the Gradan Republic. The planet has 10 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:412d
 * Jableron- A small planet and one of the failed colonies of the Gradans. An attempt to terraform this planet with gigantic mountain ranges and massive amounts of resources was immediately cancelled when terraforming was not possible as the atmosphere turned out too volatile to any attempt at terraformation and the planet itself needed this atmosphere because much of it's chemical and geographical integrity, including resources and water, required it to stay intact, the protective ozone layer of the planet would've been destroyed and leave the planet vulnerable to UV radiation, and it would have superheated and collapsed on itself. Unfortunately the terraforming project refused to stop because of how much was sacrificed and promised and simply cancelling it would have been consequential, not helping that the warning came from a known anti-colonisation nut that wasn't popular with the terraforming group reguardless, thus his words were often deemed to be a politically motivated trying to scare the group off of colonsing Jableron. Thus the head of the project died along with hundreds when the effects of the project ruined the planet further. The planet subsiquintly cracked up and opened up into giant flying asteriods that hover around a damaged core, effectively making the planet unable to be lived on and shatter the hopes of living in it anyway, though even if this event never occured, Gradens were detered noneoftheless about the mass deaths that occured. Thus the Gradans had been held back from colonizing other planets for a decade as an anti-colonisation president was elected in response to the tragity and had suspended the terraforming project as punishment for their ignorance and irresponsibility, along with forcing Gradens to give up on colonisation for as long as his term or that of some subsiquint anti-colonisation presidents that followed had lasted. The planet has 85 lava oceans surrounded entirely by scorched land. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:455d
 * Eshaytera- An ecumenopolis with silver buildings that stand about as tall as the tallest trees on Gradea, touch-screen and holographic display and propaganda, windows with computer interface, AFTs, flying artificial platforms, active weather, and metro stations. This is not only the third colony created by the Gradans and the first in a long time since a pro-colonisation president was finally elected when the Jableron tragity finally lost relevence, but also their first ecumenopolis planet. It is also the rich capitalist planet where residence are often hoity-toity and full of themselves, and often make the less rich of them go through wild and crazy rat races for a suitcase full of cash just so they can gamble and make bets on it, of which sometimes these gambling practices are called out by the Grand Council and even some USRA race ambassadors, to the point where they threatened to cut their ties to the Currency Troupe, which nearly got them to join UIS if the president hadn't agreed and briefly banned minor-level capitalism and gambling until their money was used responsibly. Despite a near-civil-war that almost made the Gradans look greedy and risked full UISification, half the population changed and the plan was successful. Still, that didn't prevented the rise of Gradens with pro-gambling opinions to start doing dealings with UIS and plot to coherse the entire race to get UISifived, just to get Eshaytera to re-adopt their rat-race gamblings. Eshaytera became the most politically monitored planet of the system as a result, because the USRA races fear a UISifived Graden race, or at the least the system becoming contested, because Grager is the most massive of the Beta Universe Terratories, and it falling into UIS would risk an already powerful group to become even stronger, and further minimising USRA enfluence. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:486d
 * Geyga- A temperate terrestrial planet that has been one of the many worlds with a habitable atmosphere and was only oxygenated because of chemical pools. With the introduction of plants after introducing carbon dioxide the most effective way: respiration through 5 years of mapping, the planet became a brand new colony for the Gradans. It was even named after the Gradan god of fortune because of it's easy terraforming process. Though it was colonized during the temporary ban on terraforming after what happened to Jableron, the president only left those who terraformed it on community service sentence through building the planet's ecosystem and turning it into a wildlife reserve. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 33hr:511d
 * Trogloda- A rainforest planet that has widespread alien biota, all-day weather, a dangerous cloud layer, and a core made of conductive metals. Colonized when the ban sentence on terraforming has passed, this planet was terraformed by an independent group of traditionalists that built semi-primitive treehouses and civilizations, seeing the technology they obtained from rarium wealth as self-destructive and colonized the planet before it could be so by the terraforming project. Despite this nearly causing history to repeat itself when the project threatened to kick them out for an unauthorized colonization, the violation of an ordinance against forced relocation got the one in charge fired and arrested, especially when he was being racist about it, in despising 'hippies', 'ethicists', and the law against forced relocation for being a dodge against the theft of would-be colonies. Thus, this made Trogloda a controversial name to Gradans that wanted the planet colonized in a certain way and yet another point of contention when USRA/UIS debates are concerned, even more so then these same Gradans were intrigued that UIS has no rule against forced relocation since UIS acknowledges the flaws of the well-intentioned law has produced to planet thefts that were grandfathered by the law's founding. The planet has 8 oceans surrounded entirely by land. Moons: 2; DT: Tier 1; AT: Type I; DC: 37hr:588d
 * Soina- A temperate semi-ecumenopolis planet with the same architecture as Eshaytera, and is known as the Gradans' capital of diplomacy. This planet has been under USRA and UIS watch with two Gradan representatives: Ambassador Highns of the USRA and Ambassador Lonebridge of UIS, as the Gradans have been under serious disagreements and second thoughts about their allegiance to the USRA after incidents like Eshaytera and Trogloda have drifted that trust away. Thus they are contemplating switching allegiance to the UIS. The USRA fear this because losing a high-profile race like them to UIS would be disastrous. This summit has lasted about a decade and the USRA are at odds with UIS for the support of the Gradans. Though the system is not considered officially contested between the USRA and UIS, there does exist a divided political climate and there are Gradan politions that do side with one group over the other and vice versa, even a minority selection that is suggesting independence from BOTH groups because how devisive the debates are, an even smaller minority believing that both groups can do good things if they put radical differences and prior rough-tiddings aside. The planet has 86 islands and one small continent surrounded entirely by a global ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 40hr:614d
 * Vewhiagawa- A white gas giant that is rich in a conductive electrical gas that can be used as a fuel for enhanced space travel. This gas giant was mined by the Gradans and this gas has been their best interstellar fuel for much of their Renaissance. However, nowadays it can sometimes be the subject of fuel bandits that steal land and resources for their own purposes, thus resulting in the hiring of specialized soldiers to battle with them. Moons: 15; DC: 86hr:1058d
 * Noythea- A barren rocky moon belonging to Vewhiagawa. This is the Gradans' capital of resources where they distribute the gas fuel mined from the gas giant, and is marauded by fuel bandits. The moon has no oceans and no atmosphere and thus traffic and cities are under airlocked tunnels and domes. DT: Tier 4; AT: Type IV; OT: 52d
 * Cecha- A lawless barren rocky lava moon also belonging to Vewhiagawa. This is the very dangerous capital of the resource bandits that steal resources for black market trade, as it's run by a former gas baron turned mafia boss. The planet is often subject to raids by law enforcement to capture this kingpin, with only limited success that it only contemporary shuts down an operation or at least renders it in hiatus until this criminal leader gets his bearings the following days after. The moon has 76 lava oceans surrounded entirely by land. DT: Tier 4; AT: Type IV; OT: 62d
 * Clenunia- A gas giant that was initially a choice of mining a stronger variant of the conductive gas of it's twin gas giant Vewhiagawa. But this gas was far too volatile to be used and mining plans were cancelled. Moons: 14; DC: 92hr:1141d
 * Iua- A barren ice moon belonging to Clenunia. This moon is known for it's unstable weather phenomenon as a result of heat from the gas giant and the ice of the moon causing humidity and the shifting of cold and warm temperatures. This moon is the military colony for the Gradans for training in inhospitable environments. The moon has 45 nitrogenous oceans surrounded entirely by frozen land. DT: Tier 3; AT: Type II; OT: 42d
 * Ocro- A volatile moon also belonging to Clenunia. Infamous for it's plasma geysers, this moon is the weapon manufacturing and testing colony for the Gradans, using the boundless plasmatic energy, which originated from the gas giant's conductive gases concentrating into the moon during their formation, to make plasma batteries for ammunition. DT: Tier 4; AT: Type IV; OT: 87d
 * Mestre- An ecumenopolis sky-blue gas giant that is the most populous colony in the Gradan system. Colonized to solve overpopulation, the gas giant is covered with thousands of AFTs that have very populous cities, and artificial continents levitated by artificial constructs. The planet has 70,270 artificial surfaces. Moons: 27; DC: 1221d
 * Tosen- A semi-ecumenopolis moon belonging to Mestre with small bits of very tall Jungly Redwood Forests. It's an agricultural world of tall buildings and open acres of very massive crops. It is by large a Gradan farmer community planet and an impourent shorce of food. However, it does have abit of a major pest problem, but not of conventional levels. The planet is the native home of Teadr 7 Locust People refered to as the Toscust, small pasifist beings that come in large swarms that have often been known to eat the Graden's crops in viewing them as banquets of the gods. And thanks to the Toscusts' very strong exoskeleton, not even the strongest Graden weaponry has even so much managed to make a dent. On top of that, the proven existence of the Toscust has name Naaem a netourious critic of the Gradans because the Gradans inadvertingly usurped the Toscust of their home, even when the Gradan President insisted that they didn't know at the time, which only further serves to complicate the Gradens' willingness to apprisiate the USRA. The moon has 8 continents surrounding 5 oceans. DT: Tier 3; AT: Type I; OT: 28d
 * Sio- A temperate moon also belonging to Mestre, and having cities that are treetops or tree-like buildings. This is the home planet of the great Sio Stadium, a sigiture place that held many Graden Sports throughout the ages. It is also a place where the famous Graden fighting tournaments can be held place, where the strongest of races are invited to either fight eachother or even the best Graden fighter of the system to be worthy of a covenent Champion Crown and be forever revered and respected, with the catch of keeping it that the wearor has to always come back to Sio to defend the title. The moon has 12 continents surrounding 4 oceans. DT: Tier 3; AT: Type I; OT: 39d
 * Neagawa- A dark blue gas giant similar to Neptune, but inclined like Uranus and has large rings like Saturn. This gas giant has been the subject of several urban legends to the Gradans during the Renaissance that any ships that have been too close have been destroyed by it's large purplish eye on it's inclined north pole, which is just nothing more than it's hyperstorm that produces a plasmatic charge from the gas giant's conductive gases. Even if the legend was inaccreate and was proven to be an over-reaction to what the actual issue is, it nonetheless still made Neagawa a no fly zone for the Gradens. Moons: 12; DC: 101d:1997d
 * Plag- A barren moon belonging to Neagawa. This moon is under considered terraforming by the Gradans to this day as it's got an easy-to-terraform atmosphere. However, what they don't know is that a very elusive race of cephalopoids called Plags actually live here and rely on this unbreathable atmosphere as an oxygenated atmosphere is poisonous to them. Thankfully, because of rumors of the Plags presence at all, the Gradans deside to be cautious and put the project on hiatus until they can be sure in prefering not wanting to give the USRA races further reason to give them problems for another questionable and dubious action. DT: Tier 4; AT: Type III; OT: 52d
 * Otera- A barren mountainous moon also belonging to Neagawa. This moon is under considered terraforming by the Gradans to this day and currently serves as their terraforming base of operations for the moons of Neagawa. DT: Tier 4; AT: Type III; OT: 84d
 * Susk- A dwarf planet that the Gradans gave to the Toscusts, or at least a vast majority of tripes they were able to sway into this or could find as the original moon still has some reminant tripes yet to be contained and/or swayed, after it ended up a failed agricultural world, offering them a new bounty of food and their own new colony as the blue star has a farther reach than a yellow star and thus allows very photosensitive plants to grow. Though this had been a legally questionable move and only eased Naaem's criticisum 50/50, it was done by Gradans who had steadfast loyalty to the USRA and understood Naeem's criticism, doing it without technically breaking any laws, terraforming the small planet into an agricultural world similar to Tosen, but to their scale, and the lowered gravity allows the Toscusts to have just as much strength as if they were a Gradan's size. This made them advance to Teadr 6 in only two decades, whilst turning the world into their own. Though Naaem is still offictally on the fence about the move overall, he does apprisiate that this is considerably a best case scenario for advance/tribal race conflicts, in seeing that such conflicts are netourious of not ending well, and 90% of time that is so for tribal races. The planet has 5 oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: NE:971d
 * Musmae- A desert planet where several rock and lava formations, canyons, and massive heights were found, as well as a massive amount of wildlife from Irith were found. This was once a world populated by the Ehswans which was mainly used as a world to test the weapons they created on Irith. But when they were gone, the planet was left alone due to the tests making it barely inhabitable. Though the Irithans soon colonized this world and it's monuments and cities. This has since been a world where plans for a quarter-ecumenopolis is being planned. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 19hr:297d; Capital City: Elegany
 * Irith- A temperate planet which has been a world of war most of it's time. It was a world where the Ehswans had tested genetic experiments to create genetically-engineered weapons to fight the Yatorans during the AUU Second Cartoonian War. However, they were wiped off every colony of this planet, and the labs were shut down, leaving only genetic toxins to cover the land, only for the toxins to give birth to a new race that consumed or bathed in the them. The race became a Teadr 2 race known as the Irithans, one-eyed ape-like beings which had evolved through intertribal warfare, fighting against each other and studying the abandoned Ehswan genetic labs, and discovered their origins, and thought of the Yatorans as a proud and noble godly race for the bravery of taking down their creators that ruined the wildlife of the planet with the toxins, even dispite that one would think that the Irithans wouldn't have such a kinder perspective on the Yaterons being that the Ehswans are the ones respondable for their existence in context, though giving birth to new alien lifeforms in the process, which the Irithans themselves used as steeds. Despite the races' lack of depth perception due to their single eyes, they have trained themselves to get around in a perceptive 2D vision, and accurately use weaponry, and discover space travel. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:356d; Capital City: Precursed City
 * Annom Major- A giant island planet that is in a system with three suns, one yellow and the other two blue, with active weather, tropical alien biota, blue and white-to-gray cities, and beautiful underwater alien reefs, and the day almost never ends due to the multiple suns. This system is within neutral territory for both the USRA and the UIS, as the two planets of the system are in architectural research, all headed by the vastly profitable megacorporation of Annos, which uses Teadr 1.5 technology to produce some of the USRA and UIS' best forms of architecture for millennia, all with help from the intelligent cnidarian-cephalopod hybrid-like native beings known as the Annocs, who are known for their photographic memory and imaginative minds matched by their Contraxan allies and the Annocs think of this planet as the home they never knew they wanted. This planet produces architecture for the UIS and other corporations including those for designing household appliances and vehicles, and the UIS branch of Annos is currently run by an Annoc named Executive Annos. The planet has 8 small continents and 18,808 islands surrounded entirely by 2 oceans. Moons: 3; DT: Tier 1; AT: Type I; DC: 40hr:862d
 * Annom Minor- A humid island planet that has similar biota and setting to it's twin planet. Like Annom Major, this planet is an architectural research colony, this one being for the USRA as it's run by Executive Annos' sister Vice-Executive Annos. All the corporations on Annom Minor operate here, only for the USRA. Though this is the home planet of the Annocs, they consider Annom Major more of their home because of how much more beautiful Major is when compaired to Minor which is just, average at best. The planet has 14 small continents and 23,580 islands surrounded entirely by 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 60hr:1072d
 * Lours- A barren moon belonging to Annom Minor which has several deep craters that are the only place inhabited the most by the Annocs to protect against the cosmic radiation and the constant meteor bombardments. Monuments out in the open are protected from these by force field generator nodes. Some civilizations are underground long after colonization began. This moon provided a fusion reactor of near-limitless power using deuterium and helium-3, making the Annocs an energy-efficient race. Despite the moon being the home of a terrorist organization called the Organized Orbit Operations during a civil war against corporate democracy and corporate communism, the moon recovered quickly. DT: Tier 4; AT: Type IV; OT: 63d
 * Extrix-987- An unoffically named planet in a currently un-named system dubbed only as "The New System", filled with un-offitcally named planets filled with additional familier or even outright new reshorces that both UIS and the USRA are gunning after. These series of planets are based on and housed creatures simular to the 2001 movie "Evolution", which the creatures house a genetic secret to create an artifical Cerwin's Mutantion given that the creatures process even a limited form of it. Thus, the New System has been heavily contested by UIS and the USRA races ever since to aqquire these creatures.

Umy-Vonxa System Batt System
 * Yum Stig- A lava desert planet that has giant lava and volcanic formations, unstable weather and storms, an atmosphere of reactive gases which are constantly ignited by the volcanism of the planet, and even the lightning storms. Though the planet was rich in resources, the atmosphere was too dangerous and even the risk-taking Umygmans knew that the risk was too great, especially when one individual miner tycoon who was reckless and always said to show no weakness to things deadly even when exposed to radiation, died in the volatile atmosphere. The planet thus has never been touched. Although, conspiracy theroists are not so easily swayed by what occured with the planet. The planet has 482 lava oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type III; DC: NE:147d
 * Vonxa- A desert lava planet that has unstable weather and geothermal activity. The planet was a rich source of energy, but the Umygmans saw that the planet was too unstable in seismic activity and plate tectonics to establish colonies for powers. But some sought other ways to harness this energy, and they created harvest drones to do it. But after a century of this, the planet became more unstable and no longer possible to mine for it's resources when it became a volatile Venus-like planet, except with no cloud layers. The planet has 8 small continents surrounded entirely by lava oceans. Moons: 1; DT: Tier 3; AT: Type III; DC: 18hr:244d
 * Erioida- A barren temperate moon that belongs to Vonxa. Inhabited by people from Umygmus to curb overpopulation, the moon was a modern attempt to use better attempt to harness energy from Vonxa in thermosolar satellite panels, but the planet was too ruined to be harnessed. But the moon constantly insisted in continuing the project until going overbudget and being shut down, forcing the stubborn head to kill himself trying to prove that the planet could still be harnessed. As a result, GCC banned work on Vonxa under penalty of a nearly-impossible fine. The moon continues to be a populous colony to this day. The moon has 17 oceans surrounded entirely by flat land. DT: Tier 4; AT: Type I; OT: 41d
 * Umygmus- A semi-ecumenopolis planet that has Teadr 1 cities currently curated by the Yatorans for the low-Teadr inhabitants. This planet has been under Yatoran watch since they joined the USRA, as this was the home planet of a Teadr 1 race of humanoid nudibranch/sea cucumber echinoderms called Umygmans, who were once technological enthusiasts that grew advanced by traveling the AUU and using their enhanced learning capabilities to grow in Teadr level. But then they vanished and the common and most accepted theory of their extinction was that they grew too lazy as they advanced after little to nothing was left in a world of discovery and thus couldn't continue on. But some archaeologists and the Yatorans know the true story as they just got into suspended animation until they wake up in a new world for discovery in a time called 'The Nerding', where they can explore all over again. The Yatorans have dedicated themselves to take care of the planet until they awake and all archaeologists that know of this are sworn to secrecy to prevent the Umygmans from being used for ill-fit purposes. The planet has 18 continents surrounding 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:310d
 * Echn- A barren moon belonging to Umygmus, and has very wild mountain ranges, and despite being lifeless and inhospitable, has breathable air due to built-in photosynthesizer plants that are terraforming machines designed to convert toxic air into breathable air. This moon was thus colonized by current inhabitants as the Umygmans were unable to colonize it before disappearing, leaving the photosynthesizers able to detoxify the moon by modern day. Plants that grow on the moon are mostly introduced. The moon has 82 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 40d
 * Vetha- A temperate jungle planet which has resilient alien biota and high-tech civilizations, colorful skies filled with small amounts of noble gases, and active weather. This planet was not only the first to be colonized by the Umygmans, but it was their most technologically-resilient colony. The civilizations were actually taken care of by androids created by the Umygmans who immediately left it to the modern inhabitants when they arrived. The androids, dubbed Vethans, continue to serve both their creators during their stasis and their modern masters. The planet has 12 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:388d
 * Qlome Ru- An ecumenopolis planet that was actually running itself through a powerful AI core that made the city automatically accommodate anyone that sets foot on the planet. This marvel, despite being very advanced, is actually the reason for the theory of the Umygmans dying from being lazy and letting their technology do all their work. But the truth is that each civilization was autonomous and took care of itself because of their suspended animation meaning that their civilizations needed caretakers. Thus the caretakers of each colony accommodate not just the Umygmans' suspended animation capsules, but the modern day inhabitants that do the same for them and their civilizations. The planet has 12 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:414d
 * Gour- An ocean planet that has powerful stormy weather, strong tides due to it's three moons, and autonomous underwater cities of Umygman origin that can keep themselves airlocked through both an AI core and androids called Gourborgs. This planet has modern inhabitants that introduced floating cities that rest on the ocean surface that are entirely stormproof and tideproof gravitationally-locked AFT cities above the ocean surface. The planet has large icy planetary rings. Moons: 3; DT: Tier 2; AT: Type I; DC: 32hr:457d
 * Gor Te- A barren wetland moon belonging to Gour. This is Gour's middle moon and is one of the richest agriworlds of the system, established by the Umygmans and autonomously operated by androids and stored in either surplus or used by the modern inhabitants. The moon is home to biota from Umygmus that have long gone extinct and was preserved and reintroduced by the modern inhabitants. The moon has 8 oceans and 822 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 78d
 * Thessera- A rainforest planet that is a superhabitable thriving planet and Umygman animal sanctuary that, after being shut off by autonomous maintenance and given an exile shield operated by an equally-shielded artificial moon to protect the wildlife until the day of the Nerding. Thus while the modern inhabitants would not see life on the planet and only be described by the autonomous maintenance of the system. Though even the autonomous maintenance doesn't have enough sights of the biota to describe it as the wildlife has went under eons of evolution, making whatever lives on the planet a complete mystery and the subject of documentaries and fictional movies. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 38hr:499d
 * Gortex- A temperate planet and one of the colonies of the Umygmans that had an incomplete autonomous AI core that was actually completed by the modern inhabitants that also not only learned to go Teadr 1.5, but restored what was left uncared for. They even gave the planet it's android maintenance. This marked one of the most famous Teadr 1 achievements of modern Teadr 2 inhabitants. The planet has 6 continents surrounding 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 41hr:526d
 * Kax- A temperate moon that belongs to Gortex. The moon is widely known for being the last colony the Umygmans made in their own home system, and was their base of operations for creating autonomous maintenance through AI and android factories. This was also where they were working on the unfinished AI core of Gortex and is now serving the same job for the modern inhabitants. The planet has 5 lakes surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 41d
 * Lynge- A tundra moon belonging to a purple gas giant called Lyngewol. This moon started out uninhabitable and even the Umygmans couldn't terraform it, and yet modern inhabitants with access to Umygman technology were more than capable of doing it. This made another Teadr 1 achievement of Teadr 2 modern civilizations. The moon thus became a very successful modern colony for the modern inhabitants that had been nearly overpopulated. The moon has 4 oceans surrounded entirely by frozen land. DT: Tier 3; AT: Type I; OT: 77d
 * Gobvune- An ice planet that despite being uncolonized by the Umygmans, was colonized by the modern system inhabitants used Umygman technology from Kax to create their own autonomous civilizations, marking another Teadr 1 achievement of Teadr 2 civilizations. These civilizations are temperature-controlled and support more than enough surplus goods in massive cryogenic vaults underground. The planet has 14 continents and 8 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:714d
 * Batt 71 VAI- The Home of A race of Teadr 3 Raptorial Bat creatures, known as the Battu, that are once highly supportive of the USRA, but when the Disbansion happened and resulted in a universe spread war, thus leading to the Battu being repeatedly victimised by hostile races the USRA would normally keep in check. They were rescued by UIS, who kept the many invasions away from the Battu. The Battu came to defelupt a more UIS-friendly attatude and forsaken the USRA races, and created an invisable forcefield designed to keep ships from reaching now isloated systems.
 * "Warwreck"- Formerly Batt 49 BMN, it was a colony planet that was the worse victim of the arrival of the Dagger Clan from Groid, the planet stripped of it's reshorces and left to become a barely vitable wasteland. After several extinctions, animals eventually evolved to adapt to the more harsher planet, though they also evolved an instictual hostilty to sentients due to the corolation of the planet's fate and the dagger clan invadtions. The planet otherwise would've been completely abandoned by the Battus if not t'were for the arrival of the Brainiacaazk Fightiguz, founder  of a new galactic fight club semi-sactioned by UIS, Warwreckers, name precisely after the planet's new name, Warwreck. With his fight promoter partner, Chairmen Pro-Moe, a Coraak, Fightiguz founded Warwreckers to basicly create an inter-galactic fight club where the strongest of beings are collected and drafted from their planets and made to fight eachother for a penultamate prize: To not have some of their native planet's reshorces consvinskated to be ultilised to fix Warwreck. Because of being under UIS' protection, even though semi-sactioned and that UIS political leaders don't back every aspect of the fight club, there's little the USRA races or others can really do to help worlds selected to fight to prevent their planets from having a blesmish in a result of Battu harvesting other outside of the selected to win the fights. Warwreckers has become a faverite fighting sports specitcle for UIS terratories, where sometimes even the likes of Grandmind and Madam President are there to witness fights.
 * (More Battu Planets coming soon.)

Isolated Systems-1
Oquen System Consover System Qenstus System
 * Oquen III- A desert jungle planet and the ruins of the Beta-1 Headquarters of the United Usurpation Force. Formerly run by an android named Admiral Builx until he was destroyed in action, this planet became one of the greatest worlds that became quickly loyal to both the UIS and USRA, though the USRA supporters are pretty much considered to be an undesireable minority that aren't given many rights as a result by a UIS referent majority. Ever since Builx's downfall, UIS didn't bother with the UUF HQ of the isolated Beta Core Systems other then confiscating it's weaponry and simply let nature took it over, felt like because Builx didn't even got started that destroying a base that didn't even got to be an issue would be redundent. The planet has 20 continents surrounding 8 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 24hr:382d
 * Outishra- A stormy planet under an expansive global drought as the result of a comet strike, leaving water and resources the main currency, and raiders and bandits wandering the expansive whitish desert trying to survive. Once being the homeworld of the cnidarian Teadr 1.5 Outtians, who lived during Outishra's ocean world era, and died out under mysterious means, leaving their creations of organic and machincal nature to fend themselves, along with 7 pieces of a powerful artifacts that, at the cost of a sacrivice, can be powered by the sacriviced soul to bring back a loved one, or if placed on a machine called "The Great Resserector", The combined artifacts can revive entire races and cleanse away any possable reason they died if it was by sickness, making collecting their technology a challenge worth a fortune, and that the artifacts are highly valued by those that want to make death a none issue, or even secure a place of power in a struggling world. Thus making the "Soul Forgery Pieces" a symbol of power to the folks of Outishra. But this has opened into a conflict between two powerful factions, The Elder Dominated Faction of O.P.E.N. and a faction of once O.P.E.N. soldiers rebeling against O.P.E.N. for reasons yet to be understood, O.U.T., or demonsterly simplyfived as, The Outists. As far as O.P.E.N. had made people believe, The Outists are the conquering regime out to use this technology to take over the planet, all under the lead of the Outerboss, due to the public's lack of proper understanding behind O.U.T.'s actions. Some scavengers are brave enough to stand against or steal from the Outists just to survive, including Caleb Ohm, his girlfriend Cyley Zapp, her sister Dynda Zapp, a comically annoying robot called Pilly, and an ex-Outist and Dynda's love interest Bount Hunter. Robots called Helpees provide salvation for a price which goes to charity, and other robots called Protbots act as free service. The great resserector has yet to be found, and so far, the Outists have all 6 of the Soul Forgery Pieces while one remains missing and out of both grasps of the warring factions. The planet has 82 lakes surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 22hr:324d

Miis System

Clensiness System

Cleansea System

Cleansheen System

Cleean Sleaa System

Klean System

Cleean Cleean System

Cleanser System (Cleenen Home System)

Keelen Cleans System

Cleeas Sleeas Cleanssin System

Kleno Kleno System

Sheen System

Sha-Cleansmsa System

Cleean Belt System

Kleaansclan System

Klian System

Cleamoon System

2. Groid Sector
The least orderly secter of the Beta Universe, and it stems more then just Racon (Though a major factor). It was founded by the Ohrugan Orfetus Groid, and the only part of the secter being organised is in the Ohrugan colonised system, give or take some very lucky neighters in the next system over who were lucky to have their protection from the less then graceful systems, Racon most speically, and if that makes Groid sound uninviting enough, there is also a planet of mutants in conflict with normalcy suprimests, this AUU's own muggshotra, a planet with an infamous religen that okays and pardons rape, a world said to house a powerful device of legend, and finally what are considered the "Bullarns of The Beta Universe", the viking-eqsed Vikereans.

Wolbfe-Ophiuce System Zelila-Fiviben System Evenis System Larginion System Racon System Rocan System Seolsha System Serebade System Plypso System Innerus System Meximus System Taruni System Fyrry System Archtolis System Vikor System Blupba System Isiis System Crikus-Sundranam System
 * Ophiuce Prime- A hot wasteland rocky planet named after the Ohrugan space crusader who discovered it that has rock/geothermal/lava valleys and formations, a red sky sue to small amounts of helium, a thin yet breathable atmosphere, active storms, and Teadr 2 Ohrugan cities and colonies. This is a world that was discovered by the humans yet was too close to it's red dwarf sun to be habitable, until years later it was colonized by the Ohrugans, who had a wider habitable zone than humans, being capable of adapting to a wider range of exoplanetary environments than them. Upon entry, the humans and Ohrugans shared the colony with each other. The planet has 18 oceans surrounded entirely by land. Moons: 1; DT: Tier 4; AT: Type I; DC: 10hr:50d
 * Wolbfe Prime- A quarter-ecumenopolis planet named after it's human space crusader/war hero founder that has a red sky filled with small amounts of neon, heavy storms and weather, human-based fauna and flora, ancient Teadr 1 ruins and monuments of Sollan origin, and human-based cities with architecture of their Teadr-2 manner, having buildings with chrome and black buildings with windows and red pigmented plating, holographic display and propaganda, a teleportation grid and hover/ground vehicles, and was a heavily-influencial colony for the HPA, as it contained stock-pile supplies within heavily-guarded warehouses capable of collecting info through catalogs brought on by the HPA. As an old human colony, this world is now a USRA planet where all USRA beings are found, and the people have defended the warehouses from evils who might want to steal and utilize their technology, especially around the Villains Act and Dark Radicals. The planet has 4 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 17hr:179d
 * Urion- A temperate planet named after Wolbfe's second-in-command and best friend and head of terraformation which has human-based fauna and flora, strong weather and storms, a sky filled with mercury instead of xenon, rock/lava valleys and formations, high concentrations of laserum which allowed for weapon factories, has high mountains, small amounts of Teadr 1 ruins and monuments of Sollan origin, and oceans of brackish water. Although it has a low stellar flux, this was one of the humans' agriworlds as the presence of additional greenhouse gases like methane or even hydrogen gas made the world marginally habitable. The world has been one of the best agricultural worlds for the humans for the development of delicious alien-like fruits and vegetables, offering them with mostly-edible parts as the result of hybrid/genetic farming. The planet has a supercontinent and 2 global oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:670d
 * Zelila Prime- An ecumenopolis planet with desert parks and grueling sandstorms that is known for very high commercialism and advertising since starting out a very rich source of fossil fuels and other resources, giving it a surplus economy and a trading mass, turning it into a world of capitalism and crime. It has a particularly strong grip on the distint neightber of Nastrade and it's economic growth depends on the planet's litterall self-harming incompidence to retain it's own growth, along with making easy for them to buy unhearthy junkfood and low-quility products and/or insultingly childish devices because Nastrade litterally has the reputation of being "Planet Moron". In the Gradan Value Code, these two planets alone cheapen the system's monitarial value by 50%, making a would be system buy-out not worth it even if the other 3-to-4 planets would be the saving graces of the system, which unfortunately is not much of a case. The planet has 18 lakes surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:200d
 * Nastrade- A wasteland ecumenopolis planet in a dystopian society where advertising and commercialism from Zelila Prime has run rampent, and cultural anti-intellectualism spawned from smarter folks mistreatment of idiots, screw-ups, and low-Teadr races, became a curtural norm, and is devoid of intellectual curiosity, social responsibility, and coherent notions of justice and rights. This world is one of which low-Teadr beings, idiots, and screw-ups could avoid being judged and always be welcome in a society that would judge and penalize them for their actions. Each screw-up, bankruptcy, crash, and failure would actually be beneficial as it rearranges society almost every day. This world has been described as one of the strangest in the AUU and has serious regulations against interacting with them as the last few attempts at contact had caused conflict and even near-wars. The planet has 8 continents and 6 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:294d
 * Vombway- A semi-temperate Zambian planet that has tropical alien jungles, and a former slave planet that became one of mostly independent countries and was like the plot of Watership Down, as people were forcefully relocated across the planet and forced to build a new civilization following an asteroid impact. This resulted in a violent civil war that ended with the declaration that the people would make their own civilizations and not restore what was lost. The planet's history discourages the Gradan System Code exponentially. The planet has 82 lakes surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:370d
 * Bountra- A temperate lawless planet that is under a massive invasion of bounty hunters with the desire to use the reward money of every criminal on the planet to create their own civilization on the planet. Bountra was once a paradise of the different meaning of bounty where resources were bountiful, but the careless actions of Zelila Prime dried the planet of it's bounty dishearteningly quick, resulting in it becoming a lawless place and a future sight of a bounty hunter planet, with eather way doesn't compliment of the Gradan System Code. The planet has 14 continents and 8 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:414d
 * Hesmoiphus- A wasteland planet that has been one of the worst examples of anarchism. After the impact left on the system by Zelila Prime, extremist views on anarchy resulted in an upset of established order, which included the phrase of property being theft, and a theory of advancing through anarchy, which was inspired by the society of Nastrade, all meant to make each person have the right to do what they wanted as a result of a faulty government and thus build a new society. Unfortunately, the philosophy was too jumbled and resources were completely wasted to the point of societal collapse. This planet further ruined the Gradan System Code. The planet has 6 continents surrounding 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 43hr:449d
 * Romway- A tundra Norwegian planet that has had a long history of Viking-like wars, as the planet went through a catastrophic ice age that threatened the inhabitants. But upon finding alien technology, a civil war broke out to determine the use of them. Eventually the kingdom that found it began to capitalize on it and exchange technology in return for loyalty. But his ethical use of it drove the world into another civil war, all until the kingdom destroyed itself and left the technology in the outsiders' hands, thus allowing them to form a modern society. This planet is the only plus in the Graden System Value Code, but otherwise cause of the other planets Zelila System is not exactly widely valuable in the standerds of the code. The planet has 14 oceans surrounded entirely by frozen land. Moons: None; DT: Tier 4; AT: Type I; DC: NE:488d
 * Evenis Major- A toxic barren planet which has been known to be very hostile, not just for it's inhospitable wastelands and terrain, but also for it's monstrous fauna and flora. Although the atmosphere was semi-breathable, the planet's hostile weather made colonizing difficult. When first discovered by a Xuron cruiser during their distant war against the Byzankans, Evenis Major was a pleasant world. At some point though, a large-scale disaster in the form of a plasma space storm ruined the planet. The planet was forced to be abandoned as a result, and all that was left were their abandoned colonies and technology. The hostile conditions included terrible dust storms, volcanic activity, plasma-based lightning storms, dangerous predators, thermal shifts, and communication through comlinks are difficult due to storms jamming signals. However, the mysterious thing about it is that when the planet was througohly reshearched, there was no mentioned of it having Plasma Storms, let alone one of an event of world changing caliber. With the Byzans ruled out because they were nowhere near the planet at the time, the Xuruns felt that there are other forces at play that didn't wanted them to be in the planet. The planet has 8 small oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type II; DC: 19hr:283d
 * Aegris- A barren mountainous former mining planet which has small traces of introduced artificial fauna and flora, a green sky as the result of it's small amount of radon, geothermal and toxic valleys and lagoons, massive canyons and wet caves, and is a rich source of energy crystals used in laser/energy batteries. However, mining them was a dangerous job as the crystals were nearly volatile and, if not handled carefully, could cause radioactive blasts that could mentally and physically hurt anything within it's reach. Prior to the mining establishments, it's extinct natives believed in a religion which used these crystals for sacrificial, purifying, and even penal ceremonies where the crystal's volatile nature could be used for psychoactive means. However, they became extinct after an apocalyptic accident left them to forever suffer mass hysteria and violent hallucinations, turning them into mindless drones that killed each other. This also lasted very long as some sectors were entered by the introduced wildlife as they turned savage and hostile. Some mining colonies were attacked as a result, and security measures had to be founded in order to protect people from them. This was made worse when the radiation affected other people, turning them into mindless animals as well, forcing cautionary quarantine procedures to be founded. Laser gates and defense turrets were erected between mining colonies to defend from the drones, and the radiation zones are prohibited and also protected by laser gates and turrets, as well as being sanctuaries for the infected. Some say that ancient artifacts of the extinct civilizations are the key to balancing out the radioactive plague, and some venture out to search for them, but to no prevail. The planet has 56 small lakes surrounded entirely by land, and it has a large crystalline and rocky planetary ring. Moons: None; DT: Tier 4; AT: Type II; DC: NE:324d
 * Serbeum- A temperate jungle planet that is actually irradiated into being hostile to otherworldly beings after it was irradiated during the crash of a giant space station powered by a nuclear reactor, and the planet flourished despite the toxified atmosphere. The planet has been a quarantined zone for hundreds of years due to it's radioactive storms. It also has sludge that actually fertilizes the ground. The planet has 5 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type III; DC: NE:381d
 * Pion Voltaxum- An ice planet which has a balanced amount of blue-colored alien flora, introduced artificial fauna, and is a world that is also rich in the same radioactive energy crystals and was actually the home of an alternate civilization that was more advanced than those of Aegris. They intended to use ancient zombie emitter artifacts powered by energy crystals to declare a balanced purge of their enemies, only for the radiation to spread quickly and wipe them all out quickly. As the centuries passed, the radiation partially faded and mining colonies were established. But like on Aegris, there was quarantine procedures and security after the discovery of the planet's ancient past, and as people wandered into irradiated territory and became drones, they were quarantined. The people of Aegris searching for the quarantine artifacts were hoping to clear this planet as well, yet still have yet to find said artifacts. The planet has a large supercontinent and a small global ocean. Moons: 3; DT: Tier 3; AT: Type II; DC: 30hr:417d
 * Torthon- A planet with glowing fungi, beautiful cities, and fine vegetation. The planet's main inhabitants, a race of intelligent Teadr 2 possums with exposed glowing-pink brains called Torthans, are one of the most intelligent creatures in the Alternate UUniverses. These creatures live in a caste system where citizens make up the pinnacle, military soldiers protect their country's colony, scientists help provide resources and technology for the other caste members, and the president rules over all else, being the most intelligent of these species, having brains so big, that they needed to use an anti-gravity chair to support themselves. They build there cities either on the ground or in trees due to being 25% arboreal, and they have been minor allies to the humans long before the USRA was formed and right after they met the Naroudans, though they have not been in physical contact with each other until after the USRA in order to exchange technology, but have been unable to get into the USRA. The planet has 4 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 19hr:399d; Capital City: Cortex Cox Xeum
 * Ucthorix- A tropical rainforest planet with two moons. This means that there is massive tidal wave chaos, so the humans that lived there before their evacuation have had to build their civilizations above ground on Teadr 2 Artificial Flying Terrain (AFT), which contains soils that can bare plants, has 3-stack streets for flying vehicles or ground vehicles, has robots that make up 20% of the labor, and the buildings are made of precious metals that are durable and lightning-proof. The unsentient and sentient animals that live on the chaotic surface have adapted to life underwater. It has 2 continents and 3 massive oceans. The water clears from the lands in just 2 days, and the water floods the land every 2 weeks. Moons: 2; DT: Tier 2; AT: Type I; DC: 20hr:408d
 * Acrilles- A temperate planet which is noted for it's human-like cities that primarily resemble Greek architecture, and have similar agriculture, and civilization. The columns, however, are not made out of stone or clay. They are instead made of precious metals. The main inhabitants, a race of Teadr 2 marsupial lemurs called Acrillisapes, have adapted to using technology from other races no matter how advanced it is, and they are at a similar intelligence to humans, as well as having similar technology with their own twist to it. They were almost able to get into the USRA if it wasn't for a feud that erupted between them and the humans, though when the humans evacuated, the Acrillisapes have become the most prominent race in their old colonies. It has 15 small continents and 7 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:458d; Capital City: Pressuract City
 * Verus- An ecumenopolis planet populated by all kinds of sentient and unsentient animals. They are one of the many worlds that are capable of using magic, but they believe that magic is actually scientific. Verusians use their strategy and genius to win battles against other races, and make them look like acts of magic. This planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 23hr:497d; Capital City: Trickscape
 * Tauyoebos- A snowy planet with no moons, no oceans, and is covered entirely by snow. The creatues that live here live under domed Teadr 3 cities and underground tunnels. This is a world where hundreds of Globex facilities are found. They mainly worked on war prototypes to help the Heroes Act stop the Villains Act. They helped build many war vehicles and machines. When the Villains Act was defeated, the facilities have continued to be useful in case of future wars. This planet has a large ice and stone ring surrounding it. Moons: None; DT: Tier 2; AT: Type I; DC: 25hr:536d
 * Racon Prime- A desert planet which has large rock and lava formations, bizarre fauna and flora, a red sky due to it's small amount of helium, and large amounts of ship graveyards. This is a lawless world which is a hub for smugglers all over the AUU. They have been protected from other-worldly police forces thanks to a treaty signed by the Grutts that allowed them to defend the world through space drones and stations that guard a laser bubble surrounding the entire planet that does damage to any unauthorized entering ship. With this protection, smugglers are free to make black market trades. Thing is, this treaty is not legit and only designed to scare off Diplomacy cautious forces, which unfortunately includes the USRA races, into thinking that this is a legitament Grutt claim. When really, the grutts here are not even minor representations of the race as a whole in terms of doing crime for surviveal. The grutts who came to "Annexed" the system are actselly a reknown con artist of a grutt dubbed as Slimebag the Boss of Racon, original title "Slimebag The Artist of Cons", and a selection of his friends and relitives that wanted to encourage a bold statement for criminal-infested worlds that you can scare enforcement away through their own game! Thing is, this prosect ended up being neutered by allowing Corruption Co to claim ownership of a former Globex world, and alot of crime-infested worlds typically want to avoid VA assusiation unless they're either ballsy enough or are only involved with them to mooch off of their profits or for the sake of getting protection, so Slimebag's "Racon Stragity" has been widely denounced and Slimebag considered to be a VA helper. Because the other criminal worlds had not adopted the stragity, Racon being the only system to do this runs the risk the goverments putting two and two togather and realise that what Racon is doing is not a commen practice, hence where the extreme defence force comes from. The planet has over a hundred towns, cities, and megalopolis cities all with chrome, gold, white, and partially-colored buildings with holographic/computer interface/plasma windows, metro stations, cantinas, AFT platforms, turbolaser turret defense systems, robotics and AI, a large amount of plant life, gambling arenas, holographic/screen display and propaganda, and hovering vehicles. This world is partially ruled by the Grutts as they technically claimed ownership of the planet while providing their protection to this world. They are free to enslave, extort, hold competitions, and do what they want. This is the most preferred place in the AUU where people can find jobs as smugglers as they have to go through a series of tests to prove their worth before getting a license from the Grutts. The planet has 20 continents and 13 oceans, as well as a large rocky, dusty, and crystalline planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 21hr:305d
 * Soratle- A dystopian temperate planet filled with scientific activity. It is known for being a colony for Corruption Co. which was formerly for Globex, which was planning to rebuild it after the events of the Interuniversal War, but then when the Villains Act came, Corruption Co took over thanks to a traitorous worker of the Globex facilities here, and thus Corruption Co. turned into a megacorporation that controls most of this world, privatizing it's police forces, turning the world into a corpratocracy, and to make sure the people don't rebel as much as they currently are, do what they can to be orderly. They have helped create a vast variety of superweapons meant to serve for the Villains Act, and test them in gambling battle arenas, which are mostly held by dozens of Grutt crime lords who offered money opportunities to the staff of Corruption Co.. Since the traitorous CEO of this world was assassinated, Corruption Co on this world was put in charge of an AI named Corprene, which was a much more successful leader, and still runs the company to this very day for the Dark Radicals. Rebellions still exist to quell the chaos and evil that Corruption Co. wreaked on them, but some are rendered part of the company's wicked experiments. The Grutts have owned this world since before Corruption Co. took over, but thankfully the two factions have signed a peace treaty to avoid deadly conflict, and thus they donate money to Corruption Co. to provide for not just themselves, but for their business. The planet has a large supercontinent and a small global ocean. Moons: 2; DT: Tier 1; AT: Type I; DC: 24hr:334d
 * Thibbyx- A red gas giant which is like a large ecumenopolis as over a thousand AFT platforms have been constructed to form a complex metropolis. This is a world that used to be a peaceful metropolis until the Grutts took over Racon Prime, and thus they expanded their reach to this world, forming criminal syndicates that have transformed certain sectors into lawless territory. This world's zoeosphere often gets clouded up at times, and it makes it impossible to see, which is why every hovervehicle built on the gas giant in shipyards have developed radar and sonar to act as guides during foggy days. The weather can also be very active in the form of rain and snow, which suggests that the gas giant has a composition of water vapor within it. Moons: None; DC: 44hr:565d
 * Imirena- An orange gas giant which is mined for it's gas fuels, and is also a world with a thousand AFT platforms like Thibbyx. However, the architecture is like that of a Las Vegas, as this is a gambling planet that was actually founded by the people of Racon Prime. The Grutts have a criminal grip on this gas giant as well, often claiming ownership of certain territories on the planet. The gas giant's AFTs consist of casinoes, hotels, artificial islands, colorful fluorescent lighting, arenas for sporting events such as gladiator fights, virtual games, zero-gravity sports, racing, and the most popular sport which is hoverball, game held in holographic domes that is similar to Quidditch, but it uses hoverboards and antigravity holographic touch-sensitive balls. Like most of the planets in the system, the Grutts take advantage of the money made in this sport, and even place the highest bets in the game itself. The gas giant has a large icy and dusty planetary ring. Moons: 13; DC: 52hr:616d
 * Rocan Prime- The forest home planet of the Native Birds of both Rocan and Racon: The Rocan-Racon Birds. A Teadr 2 race of Parrot-Eqsed Terror Birds that were once the benvolent owners of Racon prime, but then the Grutts booted them out to turn Racon into a crime infested mess and mistreated the people they had once welcomed into their system to be left mistreated by the Grutts. The Rocan-Racon Birds tried many times to pled to the USRA to re-take Racon from the Grutts, and even added that it would enable them to hurt an impourent point of Corruption Co, but because of a clearly illegit treaty designed to mess with the USRA's sense of diplomacy, the Racon-Rocans are constintely turned down. The Rocans-Racon Birds, growing desperate and tired of the USRA's failure to correct a grivious misjustice in faver of diplomacy over a treaty clearly made by a Grutt and a few friends that aren't even a minor representation to the entire Grutt race and had CLEARLY shared a world with Corruption Co, and most of all commiting an act of conquest of which Grutts as a whole had swore to never do, the Rocan-Racons had turned to UIS, who are less imtimidated by a illegit treaty and are mounting greater forces then Racon's defence system to forcefully re-take the system from the grutts that took their system. The entire system is assentually a reverse Racon. The planet has 4 continents surrounded entirely by 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:310d
 * Sarotle- A temperate former Globex planet that has now came into ownership of UIS via the Rocan-Racan Birds, revitalising the Globex Facilities into more UIS leaning centers and utilised Globex tec, mix it with UIS tec and make it better, greater, and stronger. This world is also funding the rebelions of Soratle that aren't just sick jokes by Corruption Co., seeing the planet as an impourent world stage to weaken the Grutt Influence and devide the capital from the other worlds, while building an ally base there and enable them to do a choke-hold attack that can enable them to devide and congure, Thibbyx and Imirena being the weakest planets and easy for conquest and the capital Racon prime being the real challnage, and should Soratle finally fall (Or have it's Corruption Co erased from existence, or both), then Slimebag's hold on Racon will not be for long, hence why the peace treaty with Corruption Co. is more of keeping his rule safe then any actual love for the VA, espeically since they ended up discrediting his treaty scam. The planet has 2 supercontinents and 2 global oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 24hr:362d
 * Thenuccxz- A red gas giant in simular sytile to Thibbyx, only in Rocan-Racon bird control. The planet is asentually considered to be "New Thibbyx" because the old one becoming a crime-infested mess being run by crime synicates. Unlike Thibbyx, the planet is always clear, but otherwise has the same weather patterns but a less extreme degree. Moons: 281; DC: 120hr:3120d
 * Miarena- A red gas giant in simular sytile to Imirena, but with more legit games and no Grutt Influence. They have the same sytile as Imirena, but more humble and less vegasy and with more influence of UIS in mind. Gambling exists as well, but is more highly regulated and limited compaired to Grutt Influence. The one thing unigte to Miarena is the great "Rocan-Racon Grand Collosium" Arena, where criminals, commenly from Racon, are judged and punished here, and are made to fight against the deadliest creatures of the AUU, The Zeapent faverite Gladiozonts, C-Rexes, The Deadlier Creatures of Phend culture, The Occational Unsentient or Primitive Mythical Beast, and any creature deemed punishing enough to the offender. The crooks of Racon who are sentenced to this arena, never come back alive. Moons: 112; DC: 134hr:3311d
 * Seolsha Prime- A tidally-locked temperate planet and the only planet in a red dwarf system and has a wind system and thick atmosphere that distributes heat around a planet in which one side faces the star, and flora that is black due to the red sunlight, as well as a powerful magnetosphere that protects the planet from the red dwarfs chronic radiation flares. This planet was a choice of habitation for hundreds of beings across the AUU and an argument ended when the humans suggested they all inhabit it. The planet has since been one of the most well-known USRA colonies in the AUU. The planet has 6 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: NE:380d
 * Terrar- A temperate planet which is noted for orbiting a blue star, which plant life is sometimes unused to without some needed mutations, which is precisely what the Yuruns have granted once they colonized this planet. They gave immigrated plants the ability to withstand intense amounts of blue sunlight, and it even produced twice as much oxygen as ever, making this world more abundant in oxygen than ever. Breathing in this atmosphere is rumored to give you more energy. Cities here are very small and only fit for Yatorans, yet shrinking chambers are appropriate. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:345d; Capital City: Ulyuware
 * Scion XIV- A jungle savannah moon belonging to a scarlet gas giant called Scion. The moon was known to possess plant life before it was colonized by the Yatorans due to the massive amounts of minerals and fertilizing substances in the soil allowing the plants to mutate enough to handle the blue sunlight. Thus this world became an agricultural center for the Yuruns. The moon has 5 continents and 2 oceans. DT: Tier 3; AT: Type I; OT: 455d
 * Plypso Prime- A desert planet which has been noted for poisonous clouds, intense storms, sulfuric oceans, alien-like fauna and flora that tolerate the poisonous substances, a yellow sky due to it's small concentration of sodium and sulfur, acid rain, large rock and lava formations, tar pits, volcanoes, and for it's geothermal and toxic valleys. Green slime pools, mesas, monoliths, gullies, swamps, and poisonous fields litter the lands, and the planet itself was said to be a colony for the Zarphalls that was terrorized by a terra-bomb, rendering it to the mostly-intolerable landscape that still exists here today. Lacking valuable natural resources, this world was less urbanized by the Zarphalls since the terra-bomb ravaged the planet. The sulfuric oceans meant moisture farms had to be established to filter out the toxins, and the poisonous clouds and weather roiled perpetually, making it a hazard to be outside. The hostile seas were broken only by series of plateau islands that rose high into the sky. The Zarphalls have struggled to make a living here and are trying to use genetic experiments on the fauna to try and discover how they can tolerate the toxic environment so they can harness that ability. The planet has 3 large continents surrounding 2 small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 18hr:281d
 * Drade- A semi-temperate desert lava planet which has an red-to-orange sky due to it's small concentration of neon and sodium, there are lava and rock formations littering the planet, underground volcanic wet caverns lay beneath, introduced fauna and flora are able to tolerate this environment, old Teadr 1 monuments and ruins can be found, the main method of transport is a complex metro system, and volcanoes hardly erupt. This world used to be a colony of the extinct Teadr 1 Uridians until a volcanic cataclysm caused them to abandon the planet, leaving all their civilizations behind to be recovered by the Mutons, as they were able to make the planet a viable world and scientific capital for Genexski Mutagenics, as they studied mutative genetics and made a living researching in this field. Unfortunately, several technologies came from this such as gene drugs and genetic monsters, causing a bit of controversy. To avoid having the Globex Confederacy of Corporations shut them down, Mutagen had these fields shut down and their corrupt leaders fired. While an underground criminal syndicate would form from these fired individuals, the Z-Men would regularly come here and handle these criminal syndicates. The planet has 9 small oceans surrounded entirely by volcanic land. Moons: 2; DT: Tier 2; AT: Type I; DC: 20hr:313d
 * Zerbia- A Serbian semi-temperate desert planet which is noted for it's colorful jungles and oases, it's purple sky due to it's small amount of nitrogen, it's yellow-brown soil, it's large amounts of land reefs and zooplantae, it's large rock formations and mountains, it's crystal-clear waters, it's strong weather, and for it's hundreds of ancient ruins. For several generations, this world had warlike kingdoms that had little signs of alliance. They were known for building gun-like crossbows, heavy fortifications, fortified cities, had limited flight technology through gliders, has a feudal society based upon trade and capitalism, and lives in a imperial monarchy. They still remain primitive to this very day, and still continue conflicts against each other. Their architecture is similar to that of modern-day Serbia, and the world has had some interaction from other-worldly beings multiple times, and are highly respectful towards governments higher than theirs. This world's people eventually spawned a splinter group that discovered unearthed Uridian technology and began colonizing much of the planets in the Plypso system, including Muton, where some individuals evolved into the Mutons and the Normal Populous. As for this world, the Mutons, since taking over Muton, left this world alone and protected it by law, forbidding any involvement in their daily lives without authorization. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:354d; Capital City: Zubotica
 * Xostreayama- A large temperate planet which has introduced fauna, and flora consisting of zooplantae from Plypso Major, as well as native flora, a white-blue sky due to it's small amount of krypton, large mountains and extinct volcanoes, little scenic rock formations, ancient Teadr 1 ruins and monuments, and strong weather conditions. This world is one where the Mutons aim to make peace with the rest of the AUU thanks to making this world an honorary USRA planet for non-Muton USRA beings and sentient animals. This is the only world in the system which normal beings and Mutons can live side-by-side, though only by AUUniversal relations. Racism hardly exists here, and these two sides sometimes empower themselves with mutagens from Genexski Mutagenics. Mutons here work for Globex and donate their mutagenic technologies to the company. The cities are of the same appearance and architecture as Muton, and some traces of Uridian activity have been detected across the planet. Globex workers here research the races' biology, society, and lifestyle. The planet has adopted over a hundred cultures from all over the AUU as many colonies have been established here with permission from the AUU Grand Council and Legion. The planet has 17 continents and 6 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 24hr:392d
 * Muton- A tropical jungle planet which has over a hundred colorful rainforests and jungles, large mountains, large rock and lava formations, a colorful sky due to it's small amount of neon gases, very active weather, large flying islands levitated by magnetanium, beautiful island shores and crystal clear waters, ancient city ruins, rich amounts of gemstones and resources, and mostly-red soil. The planet was formerly known as Gia, but is now the modern day home of the artificial mixed race of people known as Mutons. In the planet's history, it was once the most discriminative place towards mutations, whether intended by nature or not, as the people of the planet were all about being 'normal', meaning to only accept being normal and to reject the abnormal. It had non-infectious and genetic, feared and segregated mutant communities that suffered endless discrimination from the normals, and it in turn made the mutants retaliate with the same hate given to them. The Mutonian Government was planning to create giant robots called Titans designed to fulfill a genocide against the Mutons. However, the planet then began to suffer from an airborne disease that was attacking only normals while the mutants remain fine, not to say they weren't infected, but the disease was unable to survive in the mutated body of the mutants. This made the normals surprisingly believe that they were wrong to mistreat Mutons, to the confusion of the mutant communities and die-hard discriminators. As such, the entirety of the normal populous willingly chose to become Mutons and created a variety of difference forms, abilities, and even types of Mutons. It was enough that eventually the plague went extinct because of lack of available hosts. Now the discriminators, forming a secret community, hoped that this mutation craze is temporary now that the airborne disease is extinct, but thanks to a newly-elected pro-mutation corporatocratic governor named Doctor Mutagen who transformed his company of Genexski Mutagenics into a ruling megacorporation which protected and served well in a new way of life, that is not happening at all. As such, the Titan Project was rendered obsolete because releasing the machines now would basically mean destroying themselves as mutation became the 'new norm', cancelling production of the Titans completely and burying any completed ones and prototypes in places to never be found ever again. This left the remaining discriminators angry, bitter, and confused on why they were never infected by the airborne disease other than assuming of staying clear of formerly infected areas. To add insult to injury, the disease was revealed to have been created by normal scientists from normal companies, meant to actually destroy the mutant communities, but a reckless doctor released a flawed batch on a normal community instead where it only attacked normals and not the one or two Muton outcasts. The discriminator doctors were labeled as bioterrorists and arrested, followed by a death sentence for nearly destroying their own people. This made any remaining discriminator community vastly unpopular as a result, leading to sending Muton soldiers to commit the 'Discrimination Mass Arrest' of those that were discriminators, as the act itself was ultimately outlawed. At least 59% of the discriminator communities were disbanded like this, the smaller percentage either went underground or willingly succumbed to being Mutons just to avoid being labeled as criminals. Eventually, the underground discriminative communities were eventually found and disbanded by determined enforcers. This was declared the end of the age of 'Normal Gia' and the start of 'Muton'. But that doesn't mean that discriminators were gone for good. A remaining select number of them formed to create the anti-Muton faction called The Faction of the True Norm, lead by the very former normal governor himself, Leader Norm, to declare that the Titans need to be found and reactivated once more to destroy their own world, no longer wishing to be a part of a world that is now against being normal. Fortunately, these fanatics are always halted by Dr. Mutagen's answer to the extremists, the now famed Z-Men Force. Muton was surprisingly a world that the Villains Act avoided despite the potential use of mutant slaves, not as surprisingly because of the Z-Men are not only brave against any would-be invader, but even untrained civilians are a threat to even the most prepared villain, it would be wise to give this planet space regardless of such pipe dreams. The planet has 20 continents, 12 oceans, and a large icy, dusty, and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:425d; Capital City: Geneosha
 * Plypso Major- A temperate planet that has colorful zooplantae rainforests, a large amount of fauna, large mountains and bizarre rock formations, very active weather, and a dark-gray sky due to it's small amounts of metallic gases. It's a world which, as the result of having two moons, has increased tidal effects, and thus civilization is kept as far away from shores as possible to avoid any flooding. However, the tidal effects do mean a use as terra-control technology was used to create a complex irrigation system where water can be supplied without the use of dams. Most of the power on the planet comes from wind energy as the wind blows almost every day as a result of the tidal patterns. Swimming activities do exist here as most cities are bordered by artificial bodies of water, as well as several safe bodies of water created by an old tidal event centuries ago. Swimming has become so popular on this world, competitions are held every year, and some cities have created large swimming pools and bodies of water. It's gotten so popular, a daredevil sport called 'extreme tide swimming' was invented here, whereas competitors swim in waters with dangerous tides generated by alternate moon conditions such as moons that are too close to a planet or when a planet has more than one moon. Only 12% of people who compete in this dangerous sport make it out alive. This lifestyle means that semi-aquatic animals or beings commonly live here. The planet has 3 large continents and 2 oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 28hr:449d
 * Viyphus- A rainforest planet that contains lush rainforests containing colorful plants, planimals, land corals, and animals, as well as a deep-blue sky due to it's small amount of actinium, it's large mountains and rare signs of volcanoes, tar pits, magnetanium which creates large airborne rock fields, and wet often-waterlogged soil. It is a world largely unspoiled by civilization. Although there was no cities, no indigenous sentient species, and no colonies, it was not without intelligent inhabitants. Besides the numerous types of wild creatures in its dense forests and massive volcanic causeways, this world hosted a few scattered outposts of survey teams and criminal hideouts. Viyphus was said to be home to an ancient surveillance station of a lost civilization. This world is prohibited by the Grand Council as it was rumored to bestow dangerous amounts of machinery ready to be unearthed, though some, like the criminals that dwell on this planet, believe it to be a myth and deemed the Grand Council to be either paranoid or playing political games with a planet barely of actual use because of either reasons for conversation of the creatures here or are afraid of the volcanic activity being an issue to making cities here and are using old legends as an excuse to justify such needless restrictions, or DO believe it and want to get their hands on it and would even assume the Grand Council is only prohibiting the world and masking the reason with typical political jargon to claim the tec themselves in order to have a far grandstanding control, hence the Survey teams in their opinion, believing in a conspiracty that the Grand Council wants to usher in a survailence era and be backed by powerful machines to usher in an orwellianton reign and no longer be sub-servent to the USRA races or councilers who abide to them. Extreme and crazy as it sounds, it does sound odd why the Grand Council would prohibit entry to the world apart from typical political reasons, like, what do they have to gain from it. Concerns like this inadvertingly help fuel the rising of the Anti-Grand Council Rebelion. The planet has 16 continents and 8 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: 31hr:486d
 * Erubes- A stormy desert planet that is so close to it's red dwarf, the moisture of these intense storms which comes from the cycle of hot mornings and cold nights doesn't last too long. The planet has no biota, but it was one of the humans' best moisture farm colonies. Despite no oxygen, the planet has a stable environment to live on. Moons: None; DT: Tier 2; AT: Type I; DC: NE:361d
 * Aegis- A soiled grassland jungle planet which is abundant in wildlife, megafauna, and large flora. This was once a grand human military colony which trained through augmented reality simulation where the trainees would wrestle any wild animal with or without weapons. It was changed into simulation due to environmental concerns for the animals that were being wrestled, though this planet, without humans, suffers gladiator hunting problems in the form of travelers from Viceus, which is thankfully handled by the sentient animals that now take over the military colonies. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:335d
 * Viceus- A lawless ecumenopolis planet which is basically the Mugshotra of the AUU. It is a world that was founded by an old warlord, and it was made a world where crime was the best policy. At first, they struggled to gain rights to their own private broadcasting and government due to the morality of people, but because of the Villains Act, they gained their rights, and thus the planet became a world beyond anarchy. So far, only people with a strict Vice Cable can access this world's evil broadcasting, and they were mainly given to villains including those from the Villains Act. Though even when the Villans Act was destroyed, this world is still doing it's best to stay alive and keep away from the stresses of the law. The planet has 4 small oceans surrounded by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:416d
 * Ougber- A temperate mountainous planet where the sky is orange as the result of the small percentage of boron in the sky. There are massive mesas, canyons, landmarks, and mountains that spread across the planet, not to mention a fair share of plants and megafauna. This was once a human colony where massive cities and civilizations were found. But when the humans left, this world was left in the hands of sentient animals, and what made it worse was that the growing of Viceus left this world to be littered with criminal syndicates and corrupt police officers. Though the Heroes Act is often called to deal with this a couple of times. The planet has 9 continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:526d
 * Yinelex- A temperate and humid planet which is distinguished for it's colorful land reefs and jungles, it's large cities, it's flying islands levitated by loadstone, and for it's red sky which is caused by it's small concentration of neon. This world has infamous for being a semi-lawless world that has inhabitants that, in an infamous primary concern, has suffered several rapes as a result of an infamous 'Divine Purity' religion where it was believed to be a sign of the divines' plan. But thanks to the UARA, this religion was banned and disbanned with extreme measures, and lead to the planet to turned atheist and turned for the better. At the same time, it created a new threat to religion itself in the form of an overlord born from rape, named Alux Rapture, who wants to wipe out religion entirely for what it did to him. This world has 8 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:323d
 * Eritir- A semi-desert steppe planet which has a large amount of desert land reefs and toxic pools. There is drinkable water in the form of this world's geothermal springs, and the environment consists of large mesas, monoliths, plateaus, and even large lava formations. The cities here are very tough, and are often corrupt enough to be lawless. Though police forces keep revolutionizing to adapt to this growing crime problem. This is often a good hiding spot for several villains, Villains Act or otherwise, and it has rarium-filled aquifers which help provide them with enough money to support a new villain plan despite the police forces making it difficult. The planet has 10 oceans and hundreds of small lakes surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:366d
 * Giber- A semi-desert temperate plateau planet which is also distinguished for it's large amount of geothermal and lava valleys, it's desert land reefs, and for it's rock formations. But the rock formations are much larger than those of Eritir. Cities and colonies come from Eritir as well, and thus are equally as tough and often times corrupt. The police forces of Eritir also have it's jurisdiction here. This is another good hideaway for villains, much better then it's neighter Eritir, yet void of plentiful wealth. There is even native populations that are hostile against civilized beings, and are often seen raiding cities for their supplies including food and wealth. The planet has 6 large oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:404d
 * Siregu- A tundrous ice planet which actually has two seasons that last every half a year. The equinox season is the hottest, yet the solstice season is the coldest. These changes are caused by the planet's geothermal valleys and the icy environment causing cold and hot fronts to conflict, and though it often makes weather intense and causes a few thermal shifts, it is still barely habitable. This world is inhabited by people from Eritir, and as such are tough and corrupt. And with that comes the same police forces that try and balance out the crime. The environment is often hard to live in, but that's also what makes it a good place to hide, whether you're a villain or a petty criminal. The planet has 3 large oceans surrounded entirely by snowy land, and has an icy planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 32hr:445d
 * Oepratix- A large ice planet which is a rich source of cryonite, and is actually the richest source of the precious mineral. Thus mining colonies have been founded in order to mine them. It was briefly taken over by the Villains Act and used the workers for slavery until the Villains Act fell and destroyed the slave operation. The job has since been restored, and all cryonite from this world was turned into the AUU Currency Troupe. Though this world is frozen, there is a sign of volcanic activity that seems to warm up the planet and create frozen lakes. The planet has 60 small lakes surrounded entirely by icy land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:497d
 * Rilon- A wasteland planet in the system of a red supergiant and former refinery colony that used to be the sight of a war between the Fyrrhenoids and an unknown race. The planet has toxic oceans, active storms and weather, many plasma storms, geothermal wastelands, war and ship graveyards, global master control centers, massive cities, and is rich in energetic resources. The Fyrrhenoids made this one of their biggest military colonies and built massive command centers all over the planet, some still existing as dormant forts. There are also plasma farms refined from the old refineries of the planet that automatically activate during plasma storms to harness the plasma for their use. The planet has one large continent, 610 islands, and a global brown ocean. Moons: None; DT: Tier 3; AT: Type I; DC: NE:170d
 * Oridio- A desert planet with geothermal wastelands, tar wastes, and is a weapon munitions manufacturing colony that went under hundreds of meltdowns during the Fyrrhenoids' wars. Though weapon manufacturing never stopped every time because they always had backups. This always ensured that the Fyrrhenoids always had weapons and ammo no matter how many tactical strikes. The planet has a giant supercontinent, 2 small continents and a global ocean. Moons: None; DT: Tier 4; AT: Type I; DC: NE:214d
 * Tarcadia- A semi-temperate planet that has heated oceans due to a sea floor of geothermal wastes, hydrothermal vents, and large mountain ranges, long-dormant volcanoes, active weather, cloud layers, and alien biota. This planet has been a renaissance colony for the Fyrrhenoids back when they were still trying to find their niche, and thus the planet remains a metropolitan colony for them. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:297d
 * Fyrrhenosis.pngFyrrhenosis- A desert world covered with fortresses and deep valleys, giant rock and geothermal formations and wastelands, a massively cloudy sky, orgaliths, grueling sandstorms, a surface of mostly sedimentary rock, quicksand and sinkholes, little water that can be plentiful underground, mud holes, ancient war monuments and land reefs which suggest the world used to be an ocean world. This is the homeworld of a race of Teadr 2 race of stalk-eyed gastropod-amphibian beings called the Fyrrhenoids, who are an invasive race that tend to do anything for continuing as a race including invading and colonizing. The USRA has since placed the race under curfew when they went too far and they have thus become tame yet very unpredictable. Though they are known for having two factions both loyal to the USRA and the UIS, and thus they invade colonies of the opposite side in their name, of which both alliences have no direct enfluence or control over and these factions are entirely seperate entities that just so happened to be singing the phrases of these two alliences. The planet has 18 oceans surrounded entirely by arid land. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:324d
 * Meldin- A desert planet that has massive mechanical monuments, which were considered similar to the Mecca Henge of Archil, but is actually used for mining and refining materials. This is also the Fyrrhenoids' top colony for science and technology due to it's richness in materials and chemicals. The planet has 5 oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:388d
 * Uboni Olx- A barren moon belonging to a colorful gas giant called Uboni. This moon is littered with large transmitter monuments that provided for the entire system, transporting power and resources through their own network link and thus providing plenty of resources for the Fyrrhenoids. DT: Tier 4; AT: Type IV; OT: 38d
 * Uboni Lonx- A moon also belonging to Uboni that is a stronghold of codexed resources protected from the inside by a planetary disintegration field. This field protects from any invasion intending to cut off the Fyrrhenoids' resources. DT: Tier 4; AT: Type II; OT: 62d
 * Ioros- A temperate planet that has very stormy weather and is a resort planet for the Fyrrhenoids. It hosted a fairly advanced civilization, covered with massive bridges and large cliffs filled with urban sprawl. This world is also famous for annual rainstorms that flood the entire world every spring before evaporating away by summer. The cities are waterproof and the Fyrrhenoids are naturally semi-aquatic. The planet has 8 continents surrounding 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 38hr:477d
 * Qombolisk- An ecumenopolis planet built atop a surface of tall spires and treacherous earth beneath, being the most populous colony of the Fyrrhenoids. Complex buildings, AFT buildings, and hovering vehicles are found across the upper levels of the planet and it's completely under martial law as the military lead this very planet. The planet has 18 oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 41hr:524d
 * Unwuter- An ecumenopolis planet with cities of unknown origin that rests above a flooded world after global warming flooded it entirely, making the planet another populous colony for the Fyrrhenoids. This planet, like Qombolisk, is ruled entirely by the military, and the planet is very stormy. The planet has 166 islands surrounded entirely by land. Moons: 3; DT: Tier 1; AT: Type I; DC: 44hr:576d
 * Vire- A dwarf planet that has fluctuating temperatures going between hot and cold due to it's geothermal activity and distance from it's star. This planet has been a resource-refinery colony for the Fyrrhenoids for a long time. The planet has 17 lakes surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type II; DC: NE:645d
 * Archil- A barren mountainous planet tidally-locked to it's blue star that has grueling storms and is famous for it's global Mecca Henge, a complex of machines with no visible or detectable purpose, indicating it was meant for architecture. These structures date back to unknown times and thus it is not easy to determine their origin. To this day it is a popular tourist attraction. The planet has small planetary rings and small lakes scattering the surface. Moons: None; DT: Tier 3; AT: Type II; DC: NE:185d
 * Eimergo- A lava planet which was formerly a desert planet filled with life until a nuclear astro-laser strike almost destroyed it, and reduced it to a lava planet which was thankfully stable. This world was still a prosperous Vikorean colony because the Vikoreans learned that the attack allowed several valuable gemstones including rarium to be formed, and thus the Vikoreans used it for their own currency. All the civilization that remains on this planet is in floating islands levitated by magnetanium, which are the only preserved terrain on the planet. The planet has over 792 flying islands. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:286d
 * Xokker- A terrestrial semi-desert planet which has several oasis, grasslands, jungles, and rock formations, as well as a fair amount of wildlife from Vikoreas. This is a Vikorean colony which had faced several attacks from the Bulliarns during the Bulliarn-Vikorean War and thus, several lava valleys which were places that were ravaged by the Bulliarns could be found here. Regardless, this planet still makes a perfect colony for the Vikoreans. The planet has 9 continents and 6 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:311d
 * Vikoreas- An island planet which is surrounded by a global ocean, has a massive amount of plant life, has a gray silvery sky due to the metallic gases comprising it, it has a few storms, and it has a massive amount of wildlife and megafauna. This is the home planet of a race of Teadr 2 wildebeest-like beings called the Vikoreans which are Viking-like beings that have waged a few wars, some being against the Pharcums and Bulliarns, which they gained some of their technology from, and they travel the stars to sometimes loot and find desolate planets and moons to colonize. These beings are often aggressive and match the Bulliarns in strength and speed. This planet has several high-tech villages and cities, and it also has artificially-created flying islands levitated by loadstone. The planet has up to 20 small continents, 962 islands, 17 oceans, and has a large rocky, dusty, and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:339d
 * Yusgard- A terrestrial jungle planet which has fauna and flora that hails from Bullgard. This world was once a colony that the Vikoreans considered a candidate for colonizing until the Bulliarns colonized it first. The hostility and bigotry resulted in the Bulliarn-Vikorean War which lasted up to 10 years. When the war was won by a draw since the Vikoreans gained the Bulliarns nuclear astro-laser technology and threatened to blow up their home planet, this planet was officially property of the Vikoreans, and all Bulliarns that lived here were exiled. The Vikoreans colonized their cities and prospered just as well. The planet has 6 large continents surrounding small oceans. Moons: 2; DT: Tier 3; AT: Type I; DC: 27hr:376d
 * Dirdor- A tundrous planet which is known for being in an ice age where several cold deserts, grasslands and prairies, and salt flats can be found, as well as massive glaciers on the poles. This is a colony of the Vikoreans which they fought for against the Bulliarns. Despite a few places being irradiated by the Bullians' nuclear arsenal, the Vikoreans are still able to make a living here. This planet is still barely discovered, and several villages are found here, and they often raid each other from time to time. The planet has 8 continents and 3 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:423d
 * Bluppus Prime- An impoverish war-torn semiarid temperate planet home to aliens simular to the Battle Los Angeles Aliens, called The Blups, which became desperate enough to invade the neightbering system of Isiis due to the deteriating state of their planet. The Blups are placed under UIS protection, so the USRA can't stop these attackers with their usual tactics. Thus, the system became contested while Isiis suffers from Blup invadtions and losing planets to them. Moons: 1; DT: Tier 3; AT: Type I; DC: 25:423d
 * Isiis Prime- A barren planet that is the first in the system of a neutron star that provides little light, allowing mostly non-autotrophic organisms to dominate the planet. However, this did not save the planet from being harvested by the troubled Blups that harvested what viable reshorces the planet has, redusing it to nothing in matter of days. All that remains of the planet is black barren wastelands and no water or life whatsoever. It was the first planet to fall in the Blups aims to stablised their native planet. Moons: 1; DT: Tier 3; AT: Type IV; DC: 14hr:214d
 * Iser- A barren moon belonging to Isiis that is currently devoid of life and resources since the takeover of the Blups. It was once a planet with a forest as beautiful and great as Endor, but the Blups desperate actions sucked the planet of it's reshorces dry to stablise Bluppus Prime. Now all the trees are nothing but dead columns littering the surface and leak toxins that poison the oceans. But the moon is a hideaway for mildly-depressed Cesects. The moon has 4 oceans surrounded entirely by land. DT: Tier 2; AT: Type II; OT: 16hr:286d
 * Recognus- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was once a Cesect colony with communites until the Blups came and chased the Cesects off to claim the planet to dry it of it's resources to stabilize their native homeworld. Now the planet is said to be haunted by the thousands of souls that perished during the invasion that severely mistrust outsiders because of the destruction they suffered, though it's likely the result of the toxic gases' hallucinogenic properties and the fact that the planet can kill people with it's ruined state. The planet has 6 continents surrounding 2 oceans and 15 lakes. Moons: None; DT: Tier 2; AT: Type III; DC: NE:340d
 * Ocua- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was once an ocean planet with only one continent called Pupus until the Blups came and used speicalised ships to collect the oceans en masse to stabilize Bluppus Prime. Now the world is nothing more than a humid stormy bone graveyard wasteland of dead reefs, orgaliths, and foul smells of rotten dead meat. The planet has 77 small lakes of non-water chemicals of rotten organic matter surrounded entirely by land while Pupus is now Pupus Mountain where Cesects reside in a dark community. Moons: 2; DT: Tier 2; AT: Type II; DC: 22hr:382d
 * Cesectus Prime- A temperate alien planet that had bizarre alien biota with flora consisting mostly of fungi, active weather and storms, tall mountain ranges, and a red and blue sky filled with small amounts of neon and xenon. This was the home planet of the Teadr 2 beings called Cesects that have no eyes, and instead use similar organs called berries that use an electrosonic-based imaging system that allows the race to pick up anything through neural-charged high-frequency shockwaves that flash every 5 milliseconds, not only acting as an electroreceptor, but also analyzing anything the shockwaves pick up and bounce off of, allowing them to easily trace networks like the Omninet and create a digital 3D map within their sights, allowing them to see perfectly well without eyes. These beings evolved this way because of the neutron star obscuring visual efficiency, thus it allowed all organic life on this planet and the others within the system to develop the same vestigial eyes and berries to see in the same fashion. These beings have once been considered freaks when they first blasted outside their system, but they became one of the most interesting races in time after their alternate methods of sight proved just as effective as traditional sight. However, this appresiation didn't nessersarly come from just the race proving their worth alone, but was because of the added sympathy that the Cesects lost their planet to the Blups to an invadtion, cause surviving populations to retreat enmass as Cesectus Prime was sucked dry of it's reshorces for the desperate Blups to utilise. These left the Cesects to become a space-fairing vagabond race, having no planet to call their own with the Blups repeated the process to the rest of the Isiis system. Some Cesects either tried to take back the planet or attack the Blups out of revenge, but all attempts end in UIS intervention and arrests, forcing the other Cesects to back off. Inspite of this, the Cesects were surprisingly willing to over-look what the Blups had done in reckitising that the Blups' homeworld is in such a pitiful state. Still, the Cesects are left to the life of ship colonies ever since. Cesectus Prime is still being harvested for reshorces to establise the Blup homeworld ever since, which subsiquintly effected the look of the planet. Thankfully, UIS conservationalist worked to take the spieces of the planet into a UIS wildlife reserve so the creatures would not have to suffer extinction while the Blups harvest the planet's reshorces. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:425d
 * Eyvwa- A barren moon belonging to Cesectus Prime that is the last remaining place with civilized Cesects since the Blups took over. Here, the Cesects that didn't join the majority that made the unifived consentious that the Blups' well-being is more impourent then their personal convinence, the less then grateful minority formed a resistance out to take the system back when the outside was 'too weak' to do something. Under the leadership of the most grudge-holding heavily racist Cesect General Glaucoma, they have been fighting the Blups for years and they refuse to be defeated even when close to it, especially with the unyielding merciless Glaucoma leading. Because of these small marginal Cesents, the entire race ended up with a sour name with both UIS who felt undermined and disrespected by these rogues and the USRA cause they are afraid of UIS' retailiation, thus some more abrasive folks called out the majority Cesents to be hypocrites because of these minorities, even when the leader painstakingly tried to distence the main race from Glaucoma and his defecters. DT: Tier 4; AT: Type IV; OT: 33d
 * Leera- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was once a planet with trees so tall it created perpetual night for the ground. Those great trees fell to their knees in a Blup take over in a desperate bid to collect resources to establish their home planet. The planet has 16 poisoned lakes surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type II; DC: 28hr:492d
 * Lea- A barren moon belonging to Leera that is currently devoid of life and resources since the takeover of the Blups. It was a moon with a similar evioment to Leera that was subjected to the same fate as the planet when the Blups came. Though here, the trees are known to reproduce asexually and they can reproduce from a single branch fracture, making them overgrown weeds for the Blups. The Lea trees have a hint of self-awareness and wage war on the Blups to fight for their home, keeping it as vibrant as possible. Glaucoma is responsible for helping much of them with the promise of giving them the moon back. Thus the moon has 12 continents surrounding 8 oceans. DT: Tier 4; AT: Type I; OT: 26d
 * Oglea- A white gas giant and Super Jupiter/Oerum with a pupil-like red spot that is currently a fuel source for the Blups. It was once so for the Cesects before the Blups chased them out. The gas giant's fuel is organic and can rejuvenate any form of life with it's DNA-like chemicals, including the Blups, hinting it was once a colony of the Jupitians. Moons: 21; DC: 156hr:8862d
 * Pupo- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. It was once a place with a beautiful purple forest until the Blup Harvesting started, rendering the planet a nitrogenous flaming wasteland with hostile geothermal patches, poisonous water, intense storms, and very dangerous terrain. The moon has 18 small poisonous oceans surrounded entirely by land. DT: Tier 4; AT: Type III; OT: 152d
 * Eyrbus- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. It was once a place with plants and tress with leaves that strangely resemble bulbus eyeballs until the Blup harvesting started, as now these eyeball trees exist in the greenhouses of outer Cesect colonies, while here they are nothing more than ghostly dead trees with gooey leaking branches. The moon has 86 lakes surrounded entirely by land. DT: Tier 3; AT: Type II; OT: 191d
 * Mooten- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. Mooten was once a planet covered entirely with regenerative flowers until the Blups arrived and managed to harvest the planet dry of even the fastest regenative flower. Now the flowers are grown in the greenhouses of Cesect outer colonies with rumors of a biological warfare attack from the Cesects with a genetically-perfected version, which is secretly true and being hatched by Glaucoma. The moon has 44 lakes surrounded entirely by land. DT: Tier 3; AT: Type III; OT: 214d
 * Lirt- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. It was once a planet covered in speical glowing dirt that produced bioluminescence and had a unique effect on flora and fauna until the Blups came and harvested the moon of every bit of it for Bluppus Prime. Though remnants of the bioluminescent dirt remain and chemically enhanced by the harvests to become self-aware and yet remain dormant until a spark comes in the form of a native lifeform so it can rapidly evolve archived flora into taking back the moon, and the one who plans to initiate that is Glaucoma. DT: Tier 3; AT: Type II; OT: 265d
 * Qaxx- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. Being a desert planet, at most it only had cactus and the occasional desert tree and hidden pockets of water underground, but it stll suffered from the effects of a Blup takeover when it harvested the place of it's very minimal resources. But Glaucoma discovered that by giving the moon a simple global shower of rain, life might overgrow across the moon and restore it. DT: Tier 3; AT: Type III; OT: 289d
 * Thsume- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. It was a stormy ocean world until the Blups came and did to it on what was done to Ocua. But unlike Ocua, the moon's reefs are not only self-aware and self-sustaining, but they are also amphibious and completely overgrown the moon, evolving to never allow any other outsiders set foot on the moon. These reefs have thus brewed the moon into a humid but extremely toxic world where nobody can possibly survive even an hour. DT: Tier 3; AT: Type III; OT: 307d
 * Rurk- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. It was moon made in entirely of rock and hardy rock-based plants, but even it was not tough enough to withstand Blup harvesting. But Glaucoma has been breeding a new species of this tree that is completely indestructible and can't be stopped from reclaiming the moon once his revenge on the Blups is complete. DT: Tier 4; AT: Type III; OT: 345d
 * Craa- A barren moon belonging to Oglea that is currently devoid of life and resources since the takeover of the Blups. It was a moon with biology based on crabs, but that was not enough to keep the Blups at bay for harvest of resources. But Glaucoma intends to repopulate the moon with very powerful and adaptable mutants of the native life once his revenge on the Blups is complete. DT: Tier 4; AT: Type II; OT: 397d
 * Corneana- A white ice giant and Hot Neptune/Nepiton that is a fuel source of the Blups. It too once belonged to the Cesects before the Blup takeover happened and lead to the Cesects being chased out. The fuel on this gas giant is a very potent condensed organic gas that, when exposed to any chemical, can create a variety of chemicals with multiple purposes. This made it an ideal substance for the Cesects and the Blups. Moons: 13; DC: 187d:2527d
 * Cor I- A barren moon belonging to Corneana that is currently devoid of life and resources since the takeover of the Blups. It was a moon covered by miles of meadows that were harvested to nothing by the Blups in a flash. Though this moon is also known for containing nucleic acids that can produce new plants within the next million years. DT: Tier 4; AT: Type II; OT: 156d
 * Cor II- A barren moon belonging to Corneana that is currently devoid of life and resources since the takeover of the Blups. It was once a place of savage jungles until rendered painfully tame by Blup harvesting. Now the wildlife was stolen by the Blups and they train them here. Though some were also stolen and mutated by Glaucoma for his plan of revenge against the Blups. The moon has 14 oceans surrounded entirely by land. DT: Tier 3; AT: Type II; OT: 224d
 * Aperture- A barren planet that was already uninhabitable when the Blups showed up, and is now the home of secret Cesect scientists that aim to restore the Isiis System to what it once was or to something new, head by the optimistic Professioner Irisis, who believes that they could always begin their home system's life from scratch and created inventive ideas on how to rebirth the system. Moons: 1; DT: Tier 3; AT: Type IV; DC: 34hr:525d
 * Prya- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was once a volcanic planet with unique plant life that survive entirely on sulfur until it too suffered from Blup Harvesting. Now the world is a burning wasteland of lava, toxic water, and yellow sulfur wastes, and the gases are far too volatile for even the Blups to use. Moons: None; DT: Tier 2; AT: Type III; DC: NE:597d
 * Exambea- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was a Sahara-like world that saw it's environment reduse to nothing by Blup harvesting. The sandstorms of the planet spread months of poisonous air that wear off into normal air so long as no more sandstorms occur. Moons: None; DT: Tier 1; AT: Type II; DC: NE:654d
 * Scanna- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was just like Exambea and had similar dunes but suffered the same way. The difference is that the sandstorms of this planet aren't poisonous, but they last two times longer, and the surface is covered with moist hoodoos and small sand-filled muddy oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:676d
 * Apletis- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was once a cold icy ocean world that then went the same way as Ocua, but the extreme Ice VII of the planet restored water on the planet. But now these oceans are 75% liquid nitrogen, making it impossible for life to thrive and allowed this new ocean to create a 100ft layer of nitrogenous ice above littered with methane wastes and geysers. Moons: 1; DT: Tier 2; AT: Type II; DC: 67hr:771d
 * Crytoll- A barren planet that is currently devoid of life and resources since the takeover of the Blups. It was a tundra planet with snow-based plants and resources until even it succumbed to Blup Harvesting. Now the planet houses treacherous sharp ice terrain almost everywhere, oceans of methane and nitrogen, and unstable thermal shifts that spread dangerous weather. Moons: None; DT: Tier 3; AT: Type II; DC: NE:842d
 * Crikus- A soiled jungle planet and the homeworld of a race of the lawyer socity of a Teadr 4 race of Criket people known as the Crinkuts, that though the size of toddlers and dolls are a very advance teadr 2 race and are nothing to scoff at. The Crinkuts have grew to become disgusted by the USRA's failure and neglect of the Groid sector in that crime ran rampent, that a reknown con-grutt was allowed to troll them into not helping the rightful owners of the system, that the War between the Bullarns and the Vikoreans were allowed to happen, a relijustus rape culture wasn't responded to sooner then it did, this unrest in the Muton world, the state of Meximus, the concerningly ambigious ban to travel in Viyphus, along with criticisums on how they handled things in other parts of the Beta and beyond. It lead the Crinkuts to become members of UIS and become the legel support for UIS so the USRA can't dream to easily challnage their blockades so easily. The Crinkuts offer no physical blockade to the isolated universes, but they offer a legal one: border control. Those who wish to travel beyond what is known are subugated to rediculious amount to paperwork and legal jargon until they give up in frustsraightions and forsake the trip. The Crinkuts also aide in legal disputes between UIS and USRA over races of interest, and because they are natrolly good lawyers, UIS wins every time. The Crinkuts also came to be the only effective form of law and order in the system with the USRA's failures, through they themselves are not violent, they created bots shared with them by UIS known as "Justice Warbots" to combat the lawlessness in USRA neglected systems. The Crinkuts don't nessersarly hate the USRA races, they are just tired of their "Shotty Preformice" in their home secter and felt like they had to be ones who clean up the mess. That being said, they deemed UIS more relieable even without the USRA aide of "Being Mainstream" in the AUU community. The planet has 18 oceans surrounded entirely by land. Moons: 2; DT: Tier 1; AT: Type I; DC: 25hr:862d

Isolated Systems-2
Ocomonomon System Roixx System Boochini System Kinnnamooss System
 * Spacetropolis- A collection of spatial AFTs that form a giant flying city within an oxygen-filled nebula called the Oxyme Nebula.
 * Ocomonosis- A wetland planet and former waterworld which is now a Mars-like desert planet with humid fogs, active weather and storms, and land reefs. This is the home planet of a race of Teadr 2 cephalopoid brains called Ocomes, who engineer biotic bodies for them to inhabit and be less-vulnerable as literal walking brains. (TBC...) Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:355d
 * Roixx X- A temperate humid planet with massive scientific programs and weapons, and is the Beta-2 Headquarters of the United Usurpation Force. Run by a Ocome combatant genius named Professor-General Quincannon, this planet consisted of tech thieves and was a former CrimeTech colony, Pre-Isolation before the isolation lead to UIS ambushing the stranded CrimeTech members to be thrown in Gamma Station, which rendered the place abandoned until being taken by the UUF, and it served as the headquarters of high-tech agents. Eventually Quincannon was killed in a lab meltdown that devastated most of the UUF's high-tech development, leaving the planet to be claimed by the Ocomes as a new scientific colony, though not before UIS cleaned the planet out of reminant UUF loyalists and UUF tech to prevent a revival. The planet has 1 continent, 18,867 islands, and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:385d
 * Bamboozla- A superhabitable rainforest planet of Earth/alien-like biota, active weather and storms, semi-advanced treehouse cities, and a Buzz Lightyear Karn-like feel. This planet is known to be a UIS wildlife sanctuary and is protected by the Teadr 3 Bamboons, mandrill aliens with alien eyes, colorful faces and butts, and a learning memory. They can mimic any move they witness, being the ultimate definition of 'monkey see monkey do', allowing them to learn by observation. These beings consider biota, which includes sentient beings, sacred and will protect them, but not swear loyalty to them. They only serve the UIS because they both share the same preservationist goals. So they travel the isolated sectors of the Groid Sector to create biota sanctuaries and locate worlds with plentiful biota. The planet has 10 continents surrounding 7 oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 28hr:425d

Rhy System
 * Zynen- (AUU Buzz Lightyear Rhizome) A terrestrial planet that has cities made mostly of biotic lifeforms, bizarre alien biota, much of which is artificial, colorful skies filled with small amounts of neon gases, and ancient retro-style ruins. It's a UIS planet noted for specializing in biotic science and technology, which is engineering lifeforms that fill the roles of machinery, as it used to be the homeworld of Huragok-like beings called Enges, as the new natives, the Teadr 2 planimal Planshes, seek to find advancement through biotics and nature. Head by biotic engineer Doctor Phyzome, this world rivals Qaclite and other biotic research colonies. The planet has 18 continents and 11 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 31hr:356d

Mettos System Offrica System
 * Mettos Prime- An ecumenopolis planet that is the only planet in a neutron star system. It is a UIS planet that became famous for being rescued from certain doom by Zynen after it was taken over by a project in which liquid metal brought alive by hive-minded adaptable nanites which aimed to take over the world Matrix style and become it's own new lifeform. Zynen supplied the defense forces with biotic technology that the nanites couldn't feed energy off of or adapt to, earning Zynen it's place in UIS. The planet has 12 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:486d

Meta'zoa'da System Wi-LD Li-FE System
 * Metazeria- (Metasonian (Animal Avatar Beings) Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Cineraton System
 * Cindris- (Third Planet, Four Suns, TBC...) Moons: ; DT: ; AT: ; DC:

Beasst System Forrest System
 * Dinodoria- (Prehistoric Wildlife Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Ju'ungle System Desertson System Sww'waa'aa'amp System
 * Amezena- (Rainforest World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Aridooine- (Tatooine-like World, Binary Red and Yellow Suns, TBC...)

Valleison System

Tundros System

Antrico System

Undergrowth'hh'ht System

Waterworldsin System

Space Wild Life System

3. Bacabin Sector
The Bacabin Secter, now known as the most infamous of all secters, because it housed the Ceallans. Founded by such a Ceallan, Corpius Bacabin, the secter forever lives in infamy because of the Ceallans preasence alone. However, in irony to this, it's a realitively orderly system and that it's infamous cause of assusiation. It also houses the birthplace of AUU Halloween, The Famed Portus Prime, and the home of the proud Krakonites, who are currently missing, however.

Ceallta System Athomioco System Gardas System Krakonus System Terbulcon System Grimrume System Iwiha System Angthrom System Negrinnia System Overg System Portus System Ne-Portus (Near Portus) System Wondo System Economicon System
 * Baskone Ibum- A barren rocky planet similar to Mercury that has rocky and hard soil-less surface, hot lava oceans and formations, large rocky terrain, no life in sight, yet has ancient Teadr 1 monuments and ruins designed to mine the resources on the planet, no atmosphere, and war-torn graveyards. This was where the Ceallans mined for vast amounts of spices and gemstones, yet there was no cities as the planet was too inhospitable to live on due to it's temperatures and harsh conditions. The planet has 18 lava oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:82d
 * Tuscoatis- A toxic stormy uninhabitable planet that has a green sky due to it's small amounts of radon, ancient Teadr 1 ruins and monuments of Ceallan origin, intense acidic storms, toxic waters, geothermal/rock/toxic formations and valleys, toxic air filled with iridium, plutonium, nitrogen, oxygen, and sulfur, having native fauna and flora consisting mainly of insects and mollusks used to the toxins, and nutrient-rich soil that augmented the growth of the flora. This was where the Ceallans mined fuel, spices, and gems, and despite several nuclear accidents, they survived much of the results of their occupation. This mining, despite being continued by it's modern inhabitants, was banned since another nuclear accident nearly caused an entire sector to be destroyed. The planet has 18 continents and 9 oceans. Moons: 1; DT: Tier 3; AT: Type III; DC: 14hr:199d
 * Yemti Crax- A lava desert planet that has a red, orange, and yellow sky due to it's small amounts of neon and sodium, less-active storms, rock/lava/geothermal valleys and formations, water-drenched wastelands, war-torn graveyards and ship graveyards, ancient Teadr 1 monuments and ruins of Ceallan origin, introduced fauna and flora from the rest of the system, and a thin semi-breathable atmosphere. This was one of the military colonies for the Ceallans, and was one of the many places where they trained in high-levels of gravity as this world has gravity 10x stronger than on normal planets, training them to get used to gravity and fight in worlds with strong and weak gravity. They even mined it for it's rich amounts of spices until they exhausted said resources and turned it into the lava wasteland it is now, thus repurposing it into a military colony. The planet has 7 lava/ocean planets surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type II; DC: 19hr:287d
 * Lom- A wetland moon belonging to an uninhabitable planet called Iborly Holm. It has introduced/native fauna and flora, strong weather and storms, a green sky due to it's small amounts of radon, ancient Teadr 2 villages and ruins, and has a core made much of ice. It also has a higher concentration of oxygen in the air, and while it favors life, it also makes the air highly volatile as lightning storms can ignite the ground and cause ignitions. This was a minor colony of the Ceallans as it was inhabited during their Teadr 2 days, and thus they have become so isolated from the rest of their race, they were their own society and culture, as they were not able to discover their genetic anomaly and remained normal, albeit a few genetic diseases and mutations allowing them to adapt in their own ways. They went extinct with the other Ceallans when the enemy bombarded their world with nuclear weaponry, long-banned in later years. But they too fought off fatalities by going underground to heal in cocoons, and will soon awaken fully rejuvenated in time. The moon has 71 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 12d
 * Nerth Obomo- An ecumenopolis planet and the third world terraformed by the Ceallans. It has still-functioning Teadr 1 cities that were adopted by the modern-day inhabitants of warlike beings and sentient animals, having hard-like constructs, black, chrome, gray, and silver buildings with pigmented plating, virtual and digital display, holographic/touch-screen display and propaganda, metro stations, a teleportation grid, a digital assembly grid, high levels of system-native fauna and flora, AFT platforms of multiple shapes and sizes, an efficient-modern day police force, robotic services, advanced architecture, high-class Teadr 1 technology adopted by the modern inhabitants, and many other qualities, while the planet has a color-changing sky filled with small amounts of noble gases. The Ceallans built it as a solution to an overpopulation crisis, improving the dilapidated society of their home planet all the way to the Teadr 1 technology already found on the planet following their arrival. The planet was widely damaged to it's Internet of Things following their war that brought them to apparent extinction, and thus when modern citizens came in, they improved on it with their own attributes. The planet has 17 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:323d
 * Xefluy Kem- A tropical island planet that, despite having massive war-torn graveyards that stretch out to it's oceans, it is still a good resort spot as it was for the Ceallans. The planet has beautiful introduced/native fauna and flora including land reefs, plants, and zooplantae, and the fauna mostly coming from Cealla Mux, there is a normal-colored sky filled with mercury instead of xenon, there is strong weather and tropical storms out in the most open oceans of the planet, there are Teadr 1 resort cities, there are many floating markets and civilizations, underwater aquacities, beautiful underwater environments filled with limitless forms of wildlife, is the home planet of large sea creatures that took to the skies such as massive cnidarians, cetacean-like vertebrates, and ray-like birds, has ranging terrain and beautiful water-based formations among rock/lava/geothermal/toxic valleys and formations, the seas are filled with rich amounts of rarium, and has a lot of preserved monuments from the Ceallans' days. When the Ceallans went extinct, the warlike races and sentient animals that inhabited this system adopted it for the rest of the AUU, though the Grutts also came to profit from the clean, cheap, and efficient economic society of this world. This world has been among the greatest resort worlds in the AUU, as they revolutionized entertainment and activities thanks to outside science and technology, having pools the size of a lagoon, and having drink stands in the pools themselves, it has much of a Miami or Chinatown-like architecture and culture on many worlds, and it has a handful of criminal activity, but it is still a decent world to kick back and relax at times. The planet has 771 islands, 16 small continents, and 15 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:400d
 * Theogony- A lava planet that used to be a Ceallan temperate colony until it was devastated by a solar flare. The world itself has small amounts of fauna and flora that make the world only semi-breathable, it has a thin atmosphere, a red sky filled with small amounts of helium and neon, it has lava/rock/toxic/geothermal valleys and formations, balanced traces of water, ancient Teadr 1 ruins, monuments, and graveyards, a hazardous climate, rich amounts of gemstones, and massive war-torn graveyards. After the solar flare, the Ceallans repurposed the world into another military colony, and eventually it's capital. The world has been literally the best world for military training and implementation of genetic potential for the Ceallans for hundreds of years, and they develop very nicely and adapt their genetic anomalies, along with independent genetic mutations, and even built boot camps on such a thing that are still on display in parks in modern-day tours. The planet has 66 lava/water oceans surrounded entirely by land. Moons: 3; DT: Tier 1; AT: Type II; DC: 27hr:432d
 * Cealla_Mux.pngCealla Mux- A dormant abandoned world of ancient Teadr 1 city ruins and monuments looping, twisting, and turning all over the terrain in complex architecture and designs, large amounts of alien-like introduced/native fauna and flora, ruined valleys, has intense storms of mainly plasma-based origin, has mahogany and bright-apricot nutrient-rich soil, water-drenched wastelands, a red sky filled with small amounts of neon and helium, large mountains and complex rock/lava/toxic/geothermal valleys and formations, inhospitable terrain, violent predators, and an askew axial tilt. The world was once a semi-temperate desert planet and the homeworld of the supposedly-extinct Teadr 1 human-like beings known as the Ceallans, who in legend had genetic diseases and genetic anomalies like the AUU humans which allowed them to unlock genetic abilities. However, they supposedly used it for evil 110 years after they discovered their full genetic potential and they were a near-unstoppable race until they were finally brought to extinction by a genetic regression serum capable of eliminating genetic anomalies, a serum commonly called the Zolost Serum after it's inventor. However, it didn't wipe them out entirely as they went into a healing stasis in cocoon-like chrysalises underground awaiting their healing, and soon when they finally arise, the corrupt leader who started the war will attempt a new conquest. However, following their supposed extinction, their world is now occupied by small minor towns and cities, and rare sightings of megalopolises, filled with other warlike races such as the Rabodans, Xurons, Aectoids, Cunones, Serons, Irids, Qlarg, Gruids, Dinotaurans, Avatans, Brutans, Aurmseans, Slurhyms, Fyrrhenoids, Toths, Waurmics, Atonts, Crythans, Outens, Obhyds, and Tirshes, among others. Though a handful have discovered the Ceallans' healing cocoons, they were not able to decipher their biology even when finding that it was of Ceallan origin, and once they finally heal, the cocoons burst with the cured Ceallans armed and once again ready for combat, awaiting a hero to stop them. It has 17 continents, 11 oceans, and a large icy, crystalline, rocky, and dusty planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:505d; Capital City: Neverworld City
 * Oblirisk- A terrestrial semi-temperate jungle planet that has introduced/native alien-like fauna and flora mainly from the rest of the system, has large rock/lava/toxic valleys and formations, Teadr 1 ruins and formations of similar appearance to those of Cealla Mux, has large flying islands and mountains levitated by magnetanium, a deep-blue sky due to it's small amounts of actinium, strong weather and storms, rich amounts of valuable metals and gemstones, large water-drenched wastelands, and since the Ceallans' 'extinction', the warlike races that first inhabited Cealla Mux inhabited this world second, making similar towns and cities. This was the Ceallans' capital for science and technology as it had previous Teadr 1 and even Teadr 0 activity before they colonized it, which they adopted into their own technology, founding Teadr Enterprises as their capital organization for science, as well as establishing refineries and mines for laserum, rarium, and other resources. The planet has 6 large continents surrounding 8 small oceans, and a small icy and crystalline planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 33hr:538d; Capital City: Obelisk City
 * Meglypsteme- A stormy wetland rainforest planet that has a grayish and deep-blue sky filled with small amounts of metallic gases and actinium, introduced/native fauna and flora, large rock/toxic/geothermal valleys and formations, highly-active weather and storms, water surges and tides due to the planet's two moons, ancient Teadr 1 ruins and monuments of Ceallan origin, small civilizations of the warlike races that adopted the system, and large war-torn graveyards. It has half carbon dioxide and half oxygen atmosphere that made it difficult for people to breath there. The Ceallans colonized this world in the days before it was a semi-breathable world, as they ended up causing a global warming accident that caused them to abandon most of their societies on the world, while the rest died off during their final war. Now this world is a tourist site and a wildlife sanctuary for modern-day citizens. The planet has 18 oceans surrounded entirely by land. Moons: 2; DT: Tier 1; AT: Type II; DC: 36hr:596d
 * Iushomia- A stormy lava planet that has been affected by the same solar flare that ravaged Theogony, having small amounts of water, introduced fauna and flora from the rest of the system, strong plasma-based storms that ignite the world's high levels of oxygen, rock/lava/geothermal valleys and formations, Teadr 1 monuments and ruins, and a dark sky due to small amounts of metallic gases. The Ceallans used this world as one of their scientific colonies until the solar flare ravaged it into abandonment to where only a few inhabitants still reside and do mad science experiments in the labs that were able to survive the destruction. But when they went extinct, these experiments were not only destroyed, but overlooked during the war and laid dormant until modern civilizations rediscovered them and claimed them, including the Villains Act who took much of them as their property, and is now currently owned by the Dark Radicals and Corruption Co. This world has 18 lava/water oceans surrounded entirely by land, large islands, and a small rocky planetary ring. Moons: 2; DT: Tier 3; AT: Type I; DC: 38hr:609d
 * Entablature- An ecumenopolis planet that has the same cityscape and architecture as those of Nerth Obomo, except with a few changes during their modern-day reestablishment, taking up similar Chinatown-like customs to the societies of Xefluy Kem. Another world meant to solve overpopulation, this world became among the most advanced of the Ceallans' native-system colonies, and when they went extinct, they were made better than even the cities of Nerth Obomo, and turned into a highly-elaborate society. The planet has 61 oceans surrounded entirely by metropolitan land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:636d
 * Rutraolia- A cyan gas giant that has large flying debris all over it's low-gravity zoeosphere, has large amounts of clouds and fogs, strong weather and storms, massive amounts of water, rich amounts of diamonds and cryonite, flying continents, islands, mountains, and rock fields, a large superstorm on one side of the gas giant, has large rock/geothermal/toxic valleys and formations, and large Teadr 1 ruins and monuments currently colonized by modern-day citizens. Moons: 32; DC: 45hr:709d
 * Rutra XI- A stormy snowy moon belonging to Rutraolia, as it has a world with a superstorm, several mini storms, many Teadr 1 ruins and monuments buried in ice and snow, cloudy skies, ice/rock valleys and formations, large mountains, and underground caverns and aquifers. This was once a metropolitan world for the Ceallans until the superstorm ravaged the world and wiped out all except those who were able to properly evacuate, and it has since been abandoned as any other attempt to recolonize has always ended in failure. The moon has 18 small oceans surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 488d
 * Rutra XXII- An ice moon also belonging to Rutraolia, as it has an atmosphere of mostly nitrogen, has a gray sky filled with small amounts of metallic gases, snow/rock valleys and formations, Teadr 1 ruins and monuments, active storms and weather, and rich amounts of cryonite. The Ceallans mined the cryonite from this world, and unlike Rutra XI, was able to remain the way it was, but when they seemingly went extinct, the cryonite mines were claimed by the modern citizens of the system. The moon has 16 oceans surrounded entirely by land. DT: Tier 3; AT: Type III; OT: 590d
 * Idiyll- A semi-ecumenopolis planet that has the same appearance and architecture of Nerth Obomo and Entablature, but has more amounts of plants, as well as a purple sky due to it's small amounts of argon, and has active weather and storms. This world is now inhabited by modern citizens, who refashioned it into their own creative image. The planet has 6 large oceans surrounded entirely by metropolitan land. Moons: 2; DT: Tier 3; AT: Type I; DC: 42hr:676d
 * Qosmoprame- A cold desert planet that has powerful weather and sandstorms, rich amounts of rarium and other gemstones, a white-blue sky due to it's small amounts of krypton, rock/lava/ice formations and valleys, ancient Teadr 1 monuments and ruins, Teadr 2 cities, large mountains and canyons, boney graveyards, and war-torn graveyards. This was an economic colony for the Ceallans, and currently serves the same role for modern inhabitants as they trade the resources to the AUU Currency Troupe on Inorbon. They adopted the Ceallans' architecture into their own when building their own Teadr 2 cities, and their ruined monuments were cleverly refashioned. The planet has 18 oceans and over 500 lakes surrounded entirely by land.Moons: 1; DT: Tier 4; AT: Type I; DC: 46hr:526d
 * Slymoponk Exuk- A canyonous volcanic ice planet that has a decent amount of introduced wildlife from the rest of the system, has a red sky due to it's small amounts of helium, a thin but breathable atmosphere, strong weather and annual superstorms, rock/ice/lava formations and valleys, rich amounts of cryonite, and subterranean monuments and tunnels. This was a Ceallan military colony where the intense conditions have taught Ceallan soldiers to get used to hostile stormy conditions. Beforehand, it was a cryonite mining colony, and still is, and now both roles are taken up by the system's modern inhabitants. The planet has 17 small oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: 51hr:582d
 * Eynus- A frozen icy semi-dwarf planet that, despite having rocky and icy barren wastelands, and no breathable atmosphere, is rich in cryonite and rarium that the Ceallans and modern citizens after them continue to mine and trade through the AUU Currency Troupe on Inorbon. Moons: None; DT: Tier 4; AT: Type IV; DC: 55hr:632d
 * Iaven- A desert lava planet that is a massive agriworld filled with invasive crops collected and mutated from the chemically fertile soil of the planet. Thus these crops produce more organic food for the system and even contains a secret that can reduce fattening effects of fast food which C&C has been working to find. The planet has 47 lava lakes surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: NE:225d
 * Wolo- A lava temperate planet that has been extremely overgrown with alien flora, and crops that, like on Iaven, are harvested. Though this planet has more active volcanism that can't melt the seeds that adapted to resist the volcanism and grow back what was burned away. The planet has 4 oceans and 3 water oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type II; DC: NE:255d
 * Athomia- An American-like temperate world and USRA planet that has a similar culture to America, and has similar society. However, it is a world of mass consumerism and the most profitable world to C&C, as they have opened over a million restaurants across this planet, dramatically insreasing the obesity population by 61%. Aside from that, there does exist methods to balance this out on this planet. This world is also profitable for other megacorporations such as Tessellate Malls and many others. The world has large towns, cities, and megalopolises all connected through underground tunnel highways, there are large recycling colonies to balance out the mass consumerism, and the government is an oligarchic democracy. However, nowadays, Athomia was subjected to political devision thanks to the election of a netourious UIS apologist, Montgoverny Sideburns, who began to enact regulations that restrict the power of the USRA-abiding corperations ever since the infamous economic crash that came from the USRA's downfall and is a sting still felt even to this day. Political Oppendents believe in a netourious conspiracy throey that UIS rigged the election to help Sideburns win even when he was far from a faverable candidate, but there was never consistence evidence to prove it and thus it is only viewed as political backlash. The planet has a large supercontinent, several thousand small islands, and a large global ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:310d
 * Ojoh- A jungle planet that is an animal sanctuary for the system since the economic crash left preservation societies bankrupt. This colony is very successful and is protected from poachers by an exile shield operated from the inside by an artificial intelligence. The planet has 18 small oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:344d
 * Isejer- A jungle semi-ecumenopolis planet that has the same architecture as Athomia and is the most populous planet in the system. It fought for it's independence against Sideburns and has thus been unchanged by his election. They are also the prime ones investigating the rumors of him rigging the election. The planet has 6 continents surrounding 2 oceans, and a large planetary ring of ice and dust. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:391d
 * Scorobe- A lava jungle planet that has been a mining colony for organic material for manufacturing powerful fertilizers, mainly for C&C. As volcanic soil is among the most fertile of soils, the manufacture of these fertilizers boost agriculture around the AUU exponentially. The planet has 18 lava lakes and 10 water lakes surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: NE:414d
 * Cerrant- A rainforest planet that has flying islands levitated by magnetanium with waterfalls constantly supplied with water by the islands' high altitude, alien biota consisting of Earth-like rainforests and land reefs, invertebrate wildlife, and very active weather. The planet is very rich in fruits of many kinds, which are farmed by C&C farms, cities with the same architecture as Athomia exist, and the planet has become one of the most high-acclaimed agriworlds in the AUU. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 33hr:427d
 * Ojitimbia- A golden gas giant that is a prime source of gases useful for fuel. The gas giant provided fuel for the system for 500 years until the fuel source was replaced with biofuel from plants in the system. The gas giant is now mined so it's gases can be used by others outside the system. Moons: 10; DC: 47hr:800d
 * Boogue- A mountainous and coniferous taiga planet that is known for having C&C shops that sell top-notch frozen foods, giving it an increased profit. There are also cities that have a chrome appearance and run on a kind of solar crystal energy that take the faint sunlight from the faraway star and multiply it's intensity through crystals, increasing energy output. This energy, called crystosolar energy, became a favorite for the Eroxxon Corporation and they were allowed to make a colony here to improve and mass-produce crystosolar power for the rest of the AUU. The planet has 18 continents and 15 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:467d
 * Siymp- A humid desert planet that is actually known for being a green desert in which algae thrive in the humidity, and thus the USRA established algae farms, biofuel factories, seaweed farms, biopolymer factories, biomedicines, algal, and it's where the Eroxxon Corporation manufactures biorenewable energy like photobioreactors, all with help from the Gullards. The planet has 14 continents and 9 oceans. Moons: 1; DT: Tier 3; AT: Type II; DC: 20hr:304d
 * Isseios- A semi-temperate desert wetland planet that has an atmosphere with 75% water, and thus a breath on this planet would make one feel like they were drowning. The Gullards can thrive here, but only with filtering apparatuses, as they have made the planet a greenhouse paradise where plants run wild and create photobioreactors for their technology to run on. This has become their capital of agriculture and food production. The planet has 188 lakes surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type II; DC: 23hr:348d
 * Toiph- A humid ocean moon belonging to Isseios. The Gullards ironically left the moon alone because it didn't have any landmass even if it's atmosphere matched their homeworld as Gullards were notoriously picky about what they want to step foot on. Though the moon became a colony for outside colonists who built AFTs after discovering the moon's oceans were too deep to inhabit. DT: Tier 4; AT: Type II; OT: 35d
 * Gullethos- A tropical island planet that has flying islands levitated by magnetanium with waterfalls from the active night weather, massive humidity that spreads algae to outside the ocean, land reefs accumulate from intense tides of the planet's two moons, and the humidity makes the atmosphere semi-breathable. This is the home planet of a race of Teadr 3 seagull-like beings called the Gullards, who are powerful fliers with wings built to combat intense tropical storms and even hurricanes, and with the strong gravity of their planet, they have enhanced flight on smaller planets like those of normal gravity. This makes them among the best beings to recruit in AUU naval cores and storm relief. The Gullards unfortunately require humidity to survive and thus they primarily live in tropical or seaside areas, or worlds with global humidity, as such a requirement made them adapt to humidity's consequence of accelerating bad weather. The planet has 1882 islands surrounded entirely by a global ocean. Moons: 2; DT: Tier 2; AT: Type II; DC: 28hr:547d
 * Embilze- A humid tropical jungle planet that the Gullards deemed too sacred to ever have it colonised and have blocked off colonists that tried otherwise. The reason for this being because the planet has been the subject of several stories regarding that the storms of the planet seem to react badly to things not of it's own and will kill any who do. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 3; AT: Type II; DC: 31hr:637d
 * Isitticus- An uninhabitable tropical planet called Isitticus that despite having a normally-breathable atmosphere, but the humidity is off the charts and thus weather is rampant, causing it to have a permanent hypercane that only the native life can adapt to. Though Gullards have gone to this planet to hone and improve their survival skills and durability. The planet has 14 continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type II; DC: 35hr:677d
 * Isityama- An island moon belonging to Isitticus. The Gullards have inhabited this moon as a military colony for training on it's parent planet, especially to make Gullards who can grow used to the gravity of planets bigger than their own. The moon has 1,987 islands and a global ocean. DT: Tier 4; AT: Type II; OT: 22d
 * Krakon- An ocean planet that despite having toxic air has oxygenated water and is the currently-missing world of the Krakonites who after the Krakonites challned the Ceallans, it resulted in their planet being banished to another dimension. But the Kraknoites learned to make use of a troubling situation and use it to become stronger from it. Moons: 2; DT: Tier 2; AT: Type III; DC: Unknown
 * Terbulcon Prime- A toxic lava wasteland planet part of a two-sun system, having an extremely scorched landscape due to it's close proximity to the suns. Despite the dangers, crime syndicates place bets on survivability in lava-based illegal sports. It is also a place to hide away things that crime bosses and leaders don't wish to be found. The planet has 3,170 islands surrounded entirely by a global lava ocean. Moons: None; DT: Tier 4; AT: Type III; DC: NE:177d
 * Noay- A lava desert planet that has very hot lava lakes, geothermal wastelands and valleys, tar wastes, algae, grass-like mosses and tree-like lichens, underground aquifers, invertebrate wildlife, and active weather. It is a USRA planet and one of the best for manufacturing, testing, disposal, and distribution as Corporations like Globex, Eroxxon, Annos, and so on have been very busy on this planet after it was dubbed the perfect production colony. It became so great that Globex named it the AUU's capital of manufacturing. The Globex Manufacturing HQ still sits here to this day, though not to say it's a stable Globex facility due to high consintraight of criminal activity and superfictal fears of Feskulia, thus often it doesn't have too many employees outside of exspearienced aged veterens, fearless badasses or those too down on their luck to be entirely detered by Feskulia's presence nor criminal activity, along with that superiors enchanged of the facilities have to use holograms to monitor progress from the safety of Ossoract and Tasceytia. The lack of organic numbers had to be combinsated by robotic workforces. The planet has 18 lava oceans and 17 water oceans surrounded entirely by land. Moons: 2; DT: Tier 1; AT: Type I; DC: 22hr:317d
 * Totheron- A soiled planet that has been known for it's very organic soil, which turned the planet's flora into an annually-evolving jungle. The plants take new forms every year and they undergo metamorphosis during the spring. The pollinators are also rapidly evolving. This marvel has become so popular that not only is it a tourist attraction, but the soil of the planet is sold by agriculturalists for enhanced gardening. Though it would've become a colony for gardeners and plant lovers if it were not for that it shares the same system as Feskulia and the system's crime problem. The planet has 5 continents and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:355d
 * Arcodia- A semi-temperate planet that is a renowned world in ancient history. Once the location of a beautiful artistic utopian society, it died out and left the global ruins to be a tourist attraction. Some ruins are national monuments that are build inside or around cities. The planet's modern economy is good enough for supplying advanced technology capable of preserving these ruins and AI and dimensional analysis allows these ruins to be rebuilt hundreds of times over. This would've been a colony as well and not just a place that houses daring explorers if it wasn't for that it shares the same system as Feskulia and the system's crime issue. The planet has 255 lakes surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:419d
 * Tomia- A moon belonging to an uninhabitable planet called Tomboddo which has a global ocean of lava. This moon is the home of the most dangerous Feskulian criminals on the run from the evolving law enforcement of Zacodia, alongside a place where the wealth of ZJ's criminal empire is held. This is where ZJ handles all of his most confidential works and plans. The moon has 18 continents of barren rock surrounding 5 oceans. DT: Tier 4; AT: Type I; OT: 54d
 * Feskulia- A semiarid terrestrial planet which has slimy purple toxic tar pits, large deserts, rock formations, geothermal valleys, decent amounts of fauna and flora such as land reefs and plants, a purple sky due to it's small amounts of nitrogen, rich amounts of valuable resources and gemstones, and it's foggy afternoons. This world is infamous for not just it's high crime rate, it's history of war and Teadr 1 activity, and it's exploited megacorporate activity, but also because, at least according to offitcal reports, it's core being composed of a highly-volatile poison called nitrolysigen, the most dangerous reactive substance in the AUU, capable of destroying an entire planet. This was quite a dangerous and traumatizing thing to discover. When the first settlers came onto this planet, they built a very strong series of towns and cities. However, 366 years later, the discovery of the planet's "explosive core" caused mass hysteria and panic, causing all civilizations to be abandoned. However, little did anyone realised, that Feskilia's core is, highly exaggerated and misinterperated. The claimed "Nitrolysigen" is actselly a result of a typo, it was actselly meant to spell "Netrolysigin", a harmless and powerful alternative fuel that can make ships run forever and is eviomentally friendly. Thing is, thanks to a computer error and an incompident dolt being incharged to throughly check the paper, Feskulia has been mistaken as a death planet and left to be taken advantaged off by undesireables who managed to know better. Left to be in the hands of such, often criminals and crime lords, all lead by it's crime lord dictator, Bosslord ZJ Yymfoll. This world still prospers in crime, hiding behind the false reputation of death planet to discourage attempts of bring order, and thus, became a restricted site to the AUU Grand Council and the USRA before that. The planet has 7 continents and 4 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:452d
 * Zacodia- A temperate planet that has flying islands levitated by magnetanium, alien biota, and a colorful sky filled with small amounts of noble gases. Responding to the high crime rate spread by Feskulia, and learning the true story of it's core, the law enforcement of this planet, and the last remaining thread of big-time authority, swore to spread the truth to an unreasonable system by bringing down Yymfoll. Alas, the infamous myth of Feskulia being dangerous is still strong to outside communities, thus the enforcers need the opinion of some hyper-undeniably credible, like a magic user that can feel the energy of the world, to discredit the infamous misconception once and for all. The planet's richness in resources and valuable material gave the law enforcement the most advanced technology of the system. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 36hr:498d
 * Agantu- A semi-temperate planet that has powerful storms and murky swamps, which made the perfect backup hideout for criminals under ZJ's criminal kingdom. The planet is inhabited by dangerous invertebrate predators, and has hidden criminal outposts that lead to secret underground criminal communities. The planet has 4 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:515d
 * Smap V- A temperate moon belonging to a purple gas giant called Smappo. The moon was known for being an ancient colony for the Teadr 1 Voxums, and their advanced military technology left to be claimed by either Feskulia or Zacodia. The moon has thus been under a tech war for claiming technology to change the system and save it from ZJ's rule. The moon has 4 continents and 3 oceans. DT: Tier 3; AT: Type I; OT: 54d
 * Thyze X- A wasteland moon belonging to an indigo-and-blue gas giant called Thyseum. Like Smap V, this moon is under a tech war between Zacodia and Feskulia, but the moon was a colony for the Uridians. But this moon is unbreathable and dangerous due to plasma storms and geysers, and it is crawling with unstable plasma anomalies. The moon has 13 oceans of toxins surrounded entirely by land. DT: Tier 2; AT: Type III; OT: 45d
 * Toaloton- An ice planet that Zacodia uses as a penal colony for Feskulians. The planet has vast treacherous sharp ice landscapes, powerful storms, and an environment so hazardous that escape from this planet isn't possible. The planet has 14 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type II; DC: NE:544d
 * Zanzania- A Tanzanian humid semi-desert planet that has African alien-like fauna and flora, strong weather and storms including a superstorm above the planet's global ocean called Wraemon, named after Wraemon the Desecrator, high concentrations of humidity, large rock formations and elevations, Teadr 7 ruins and monuments, a purple and blue sky filled with small amounts of nitrogen, radon, and mercury, and has many Teadr 5 societies. In the past, the indigenous tribes worshipped both Wraemon and the Grimsisters since they had high activity here, not knowing of their true nature of going evil as the result of oppression and torment, yet had a few clues of it that made them think of them as tragic beings of mixed morality. They were, and are, widely worshipped in tombs around the world's tallest mountain, Mount Killijiro, where Wraemon was said to have triggered a superplume-based extinction event that reshaped the world into a new one. They considered Wraemon a wise Faustian figure that made deals that were both beneficial and harmful, as he had been neither good nor evil, yet when they learned of the true nature of those of whom they worshipped, they had a brief age of darkness where two sides came in as they believed that, with this revelation, they didn't know what to think, and thus created a holy war as to what to think of this revelation, and either follow him with the purpose of evil, hence the Wraemontics, or have faith in a new religion of which Wraemon split into two entities, a good and evil side, hence the Wraellics, and thus the war lasted for a century until the Wraemontics were nearly extinct, and the new religion was decided to be the logical one. Regardless, they came to believe that Wraemon's two sides are worshipped by each other, the Wraellics worshipping the good side, and the surviving Wraemontics that became a new terrorist group worship the evil side. Regardless, the two sides fight and maintain peace and believe in not killing each other because they feel they exist as polar opposites, and thus if one dies, so will the other. This holy war is obscured as much as it can as it is something considered as a private matter, while the rest of the planet grows on it's own. The planet has a large supercontinent and a large global ocean. Moons: None; DT: Tier 3; AT: Type I; DC: NE:293d
 * Iealund- A temperate planet that is a medieval world with a sky filled with mercury instead of xenon, strong weather and storms, rock/lava formations and valleys, a core of molten iron and iridium, a wide number of native/introduced fauna and flora alien-like or otherwise, spaceship and war-torn graveyards, large wetlands, and ranging Teadr 7 climates and ruins. This is one of the most well-known medieval worlds in the AUU, as even though it is highly-knowledgeable of the AUU around it, it wishes to rightfully advance on their own, yet learn how to use the technology in case of an emergency, and they do fairly well, yet the reason they wish to do so is that it was highly-targeted by people claiming themselves to be gods, and therefore illegal by AUU law, as they agree is unlawful because all it does is make the individual entitled, overconfident, and begging for attention, especially since they learned of the lore of the AUU Second Cartoonian War. Though they have their own Teadr 6.5 style of advancement as they have dams, irrigation lines, semi-advanced tools, can reverse-engineer and weld very creatively, can create machine-like inventions of their own, yet they do not base their technology around that from other worlds. They live in massive castles and villages, have a medieval-like society, have been long-coexisting with mythical beings, and they nevertheless enjoy being enthusiasts about outside stories and technology, yet keeping with their tradition, they only collect advanced technology and/or put them in museums heavily guarded by charms and other defenses. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:349d; Capital City: Middle Iealund
 * Nethergon- An ecumenopolis that has been long-abandoned and has a blue sky filled with small amounts of xenon, radon, and actinium, strong storms and weather brought on by plasma activity, hostile wildlife from Wraemontir, is highly dilapidated and hazardous, yet still has tours head by the Ghorsts, has moderately-functional machinery, and has several flooded areas. It is a world that has been haunted for centuries since the days of the Grimsisters and Wraemon, as they placed a terrible curse on it of interdimensional origin as they tapped into a dangerous dimension called the Nether, where dangerous spirits of unfathomable astral power roam and have claimed this world as their own home planet in the AUU, yet they act semi-hostile with other-worldly beings as they sympathized with the Grimsisters and consider them entirely evil, yet some like their leader clearly know the truth after years of isolation for them to learn the truth for themselves, and thus he keeps some of his people from acting too irrationally, and even revealed to have his forces execute those of the Grimsisters that were acting irrationally, and help give them the respect they deserve, and they have more than succeeded, and they gave themselves the reputation of the famous AUU horror monsters called the 'Nethers', or interdimensional demons, that became a well-known subject in Grim Night, and co-exist with many of the beings in the system, though only hesitantly as it's easy for them to frighten people. The planet has 7 small oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:396d
 * Wraemontir- A Welsh temperate, remote, and neutral planet with numerous continents that were overrun with vegetation, forests, and swamplands. It has grim lands, a humid foggy environment, colorful skies filled with small traces of noble gases and a view of a space-like night sky, a barrage of deadly predators, ancient ruins, intense storms, large grasslands and hostile lands, as well as a setting that looked like it was made by Ralph Bakshi, blending elements of films like Wizards, The Black Cauldron, Fire and Ice, Grave of the Fireflies, Where The Wild Things Are, 9, and any other creepy animated film, having the scariest sights of science fiction and fantasy. This is actually widely known in the AUU as the birth place of the Halloween-like Grim Night holiday. It was considered a temperate and beautiful planet by human standards, with a varied terrain that included coastal lakes and tar-pits, thick forests and snow-capped mountain peaks, powerful rivers and broad savannas, small icecaps and dramatic rift valleys. Even after it's long-inhabited periods, however, nine-tenths of the planet remained unexplored and uninhabited, with the population limited to a relatively small area along the edge of one of the three main continents, a zone of uplands and river plains bordered on one side by the unsealed ocean and on the other by vast expanses of desert, while magic dominated technology by 90%. By 3300 BC, it was more widely known as a grim birth place for witches and necromancers, though years of shunned reputations and executions for witchcraft have left them to be a hostile secluded populace of evil and suffering. These witches are complex for their powers of occult and alchemy, and their ability to be under the guise of grim and nihilistic cult with a millennia-long goal of AUU conquest after millennia of prejudice, even creating an artificial hell called the Penance Realm, which was designed to induce emotional trauma and sympathy to it's creators, biotic-like devices, monstrous steeds and guardians, and a variety of feared creations, when they are actually anti-villains who do good by being evil with their unfathomably unpredictable magic. These witches being known as the Grimsisters, but then were dubbed Grims when gender became mixed. They marked their territory with terrible spirits and horrid hallucinations that send them into an unconscious near-death experience. Though the Grims are infamous, the world eventually grew a Teadr 3-6 society which shrugged them off as myth and only praised them with Grim Night. Though other horrible figures are remembered such as the powerful and sadistic necromancer known as Wraemon the Desecrator which the world itself is named after by his Grim worshippers, and the renowned Öurounreich, among a hundred others. Though this world is still famous for the most intense celebrations of Grim Night as it's birth place. The planet has 19 continents, 6,660 islands, and 10 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:449d
 * Olmer- A moon belonging to Wraemontir, as it has alien-like forests filled with introduced wildlife from the rest of the system, ancient Teadr 7 ruins and monuments, a dark-blue sky filled with small amounts of actinium, mercury, and metallic gases, active storms and weather, rock/lava/toxic/geothermal valleys and formations, and magic ship-torn graveyards. It was a banishment site to many in the Grimsisters' society, including those they accuse of treating them awfully, and is now a world of which is considered so cursed from their influence, it is considered a forbidden area where nobody on the planet is allowed to go. It is where the most horrible of their creations were created in their time, and the current Teadr 4 society is similar to Sin City, having violent, deadly, and tough inhabitants. These citizens are one of the main reasons why it is forbidden as it is currently a world of where criminals from Wraemontir are banished for their crimes, and nobody there has ever built space-age technology as such a thing is unable to work because of a curse brought on by the Grimsisters to ensure that nobody they banished there escaped, yet the people on Wraemontir developed a televator as the only means to get on and off the planet. The moon has 17 continents and 9 oceans. DT: Tier 4; AT: Type I; OT: 40d
 * Espiotis- A purple gas giant that has a flourishing amount of wildlife full of alien-like fauna and flora, flying islands, mountains, continents, and rock fields, rich amounts of gemstones and rare resources, has magical anomalies where magic in this system was discovered, strong storms and weather, and large amounts of Teadr 2 cities, and Teadr 7 ruins and monuments. Considered to be the origin place of the Grimsisters, magic on this world was feared for a considerable amount of time, and thus poverty and anarchy ran rampant, and everyone went crazy and killed much of their own population, thus leaving the others to die out, and allow other-worldly beings to inhabit the planet, and they built their own society which symbolizes the tragedy of the gas giant's previous inhabitance, and brings them great mourning and honor, and managed to restore them as spirits. The planet has 780 flying continents, 70,808 islands, and it has a small icy and crystalline planetary ring. Moons: 61; DC: 58hr:569d
 * Olvakia- A Slovak tundrous planet that has flourishing alien-Earthly fauna and flora introduced from the rest of the system and rarely the universe, a sky with mercury instead of xenon, active storms, one season of warmth due to it's askew orbit, ancient Ghorst Teadr 7 ruins and monuments, Teadr 3 cities and megalopolises, and large mountain ranges. The Ghorsts spent their early days here when they discovered teleportation magic from their destroyed home planet, and when they left, other-worldly beings from either the rest of the system and beyond inhabited this world and made their own culture. This world, despite having periods of war and poverty, is a successful parliamentary democratic republic with a multi-party system that makes peace with the Ghorsts that returned following their home planet's destruction. The planet has 29 small continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:516d
 * Vorlon- A tropical planet where there are mostly beaches, islands, oceans, and moist environments. This planet is only populated by aquatic land creatures and aquatic creatures such as fish, eels, sharks, rays, cephalopods, corals, and small crustaceans. Sentient creatures there live in both water and land. The cities underwater can range in Teadr level, most of them having holographic windows, airlocks for those aquatics that need air, 5-row streets for aquavehicles, and the lighting and coral reefs are beautiful and all over the place. The Teadr 2 cities on the land are similar to the ones underwater, yet they have less lights and have much smaller sizes. It has hundreds of islands, and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:477d
 * Ooerth- An ocean planet where there is no land in sight. The planet is populated by sentient and unsentient fishes, gastropods, cephalopods, cnidarians, and aquatic crustaceans. The coral reefs are large and stretch nearly reach the surface. The cities are located in the caves of the reefs. The sentient creatures stay inside the caves and don't want to go out into open water because of the potential threat of predators. They even created air pockets for air-breathing visitors. The cities are mainly made of corals, caves, and kelps, but buildings are existent here in the form of company HQs, factories, and so on. Moons: None; DT: Tier 1; AT: Type I; DC: NE:506d
 * Byrus VI- An icy moon belonging to the blue gas giant Byrus. It is similar to Jupiter's moon Io, covered entirely by ice with water under it. This makes it a good habitable place for aquatic sentient creatures. The moon's waters are so cold, it is commonly inhospitable for visitors without specialized suits. The reefs under the ice are colorful and alien-like, yet it is only inhabited by unsentient creatures. Even to this day, it is still in speculation of being inhabited. DT: Tier 4; AT: Type I; OT: 402d
 * Nespoy- A semi-temperate lava desert planet and the second in a red star system that has been known as having dinosaurs so resilient and attached to heat, they can survive volcanic or cosmic extinction events. This is because their DNA and cells are laced with heat-retardant elements that not only regulate heat, but act as a method for the dinosaurs to survive winter climates. This planet has since been the subject of several experiments for bioengineers that want to preserve prehistoric-class fauna. Though others like the Villains Act have tried to use it for evil. The planet has a large supercontinent, a global ocean, and a large planetary ring of dust and rock. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:422d
 * Iujulypso- A semi-temperate prairie jungle planet which is known for it's high level of inhabitants and rare sights of civilized towns. Ever since a civilized colony made friends with the natives, got along with them, and became extinct, they have since adopted their cultures including learning how to speak English, building structures such as treehouses, wooden bridges and platforms, domesticating the wildlife, creating gliders and catapults, bolas, hammers, wheels, musical instruments, bows and arrows, and even learning how to use any advanced technology they can find. They have built a primitive yet advanced community where they have their own evils that they have fought as they developed magic and used it in various ways. Heroes and guardians existed, and a single community was ruled by a chief who acted like a mayor. Many evils were vanquished by many unlikely heroes througha ancient prophecies. There also exists a mythical race known as the Iujus, which were small rodent-sized alien-like magical beings which possessed magic unlike any of what the native civilizations possessed, and formed a secret community of their own as sages of magic. They were often known to guide the native civilizations even before the other-worldly colony arrived. The planet has 6 connected continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:459d
 * Thoyemia- A temperate planet that has biota of Tik origin, as it's a long-standing Tiikon colony filled with dinosaurs. Though it is not as vibrent in Tik population as once before due to an outbreak of a prehistoric parasite that prevents reproduction, limiting their numbers severely. The Parasite, which resemble this charmer, has been known to borrow into the skin and reach into the reproductive organs and feast on them, which causes immeasureable pain, which as a result assentually neuters the victim. The Parasites have remarkable evolutionary advantages and can survive just as well on land as in the water and are relentless persuers, seeking out a host even after they ran up to 900 miles from them. The Parasites have been named Thoyesites, or by the more crude, "Privates Busters". Moons: None; DT: Tier 4; AT: Type I; DC: NE:512d
 * Scyria.pngScyria- A terrestrian jungle wasteland planet that is vastly populated by introduced prehistoric megafauna and flora, and can often be bioluminescent, flourescent, or can be very alien-like. There are also land reefs in the form of corals, as well as zooplantae consisting of plants with animal-like qualities including nervous systems, blood, and respiration. There are also large mountains, the sky is yellow as the result of it's small amount of sodium, there are geothermal/toxic/lava valleys, rock and lava formations, uncharted caverns, swamps, and the planet rarely has glaciers, and is actually overgrown with life and an unstable element called enhancelement, a combination of unstable molecules and organic material and chemicals that possess a life of it's own but is easily intoxicating, addictive, infectiously corruptive, brewing with energy, and is programmable and can turn into self-molded machines and materials. This world became an unstable wasteland of life and all colonies exist inside protective fields and obelisks of Tiikon engineering, as the outside world is too inhospitable and unpredictable to traverse without aid. This was the home planet of an extinct race of Teadr 1 dinosaurians called the Scyrians that are believed to have died out, but really their drive to genetic perfection had rendered them into mutation madness and stasis. Colonized by the USRA during it's beginning days for it's rich amounts of resources, fossil fuels, spices, and gems which were often traded across the AUU through the AUU Currency Troupe, the hostile wildlife introduced there by unknown sources proved to be very destructive, and destroyed a good portion of the colonies and mining plants. This left hundred of individuals to be lost in the wild and do what they can to survive, doing it by taming, hunting, and domesticating dinosaurs, collecting, scavenging, or stealing resources, and forming semi-technological communities, and many survivors are ranged in architectural and survival preference. Those of the mining colonies that manages to survive have been protected by the Tiikons' high-sense of ingenuity with security defenses and have built laser fields and gates, laser turrets, and have also tamed whatever dinosaurs they can tame as a kind of guard animal. The Tiikons help operate the mining colonies and help protect them from those of the semi-technological communities in the wild that have resorted to piracy. The Tiikons have even built an elaborate supply network in the form of the Beaconbeam Tower, a giant floating tower that controls all obelisks on the planet and globally distributes supplies for the survivors, and dinosaur robots are out in the wild which help the Tiikons monitor the biota. The planet has 8 continents and 5 oceans. Moons: None; DT: Tier 2; AT: Type II; DC: NE:565d
 * Veumbus- A tropical jungle planet and a very grand colony for the Tiikons, with rainforests as far as the eye can see, active weather, volcanic and geothermal valleys, and underground scientific colonies. Cities connected by underground interstates are found here, and cities can be found virtually anywhere. The planet has 4 continents and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 33hr:588d
 * Acryria- A murky swamp planet that has an eccentric orbit around the sun, massive humidity and storms, and introduced Tiikon biota. The Tiikons that terraformed the planet discovered that this was once a twin planet of Scyria with the same orbital position until an orbital disruption long ago, and after the Scyrians disappeared, drove it to it's current orbit with little damage to other planets. It was even the Scyrians' first colony during their discovery of space travel. Their ruins are currently under the care of the Tiikons. The planet has 82 continents and 51 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:616d
 * Publyke- An ice planet that has an eccentric orbit around the sun that has unstable temperate shifts due to it's uneven orbit, causing unpredictable weather patterns. Acryria went into the same orbital position as this planet when it's original orbital position was disrupted. Though this planet has a different climate because of it's different conditions and geology. This planet is mainly useful for it's richness in cryonium, which is mined by the Tiikons. The planet has 14 continents surrounding 9 oceans. Moons: None; DT: Tier 4; AT: Type II; DC: NE:616d
 * Masosa- A desert planet once populated by a race of Teadr 4 tentacle birds called Masosors, but were wiped out by Gordon the Animal. Now, the creatures' undecomposable bodies have turned the planet into a bizarre wasteland with the bodies as natural monuments. The planet's toxic atmosphere is now being terraformed by other sentient beings so they can inhabit the planet. It is covered entirely by dry land and no water is present except for polar glaciers. The Teadr 4 cities are in ruins, and are either destroyed, dilapidated, or rusted. Moons: 1; DT: Tier 3; AT: Type III (Soon to change); DC: 22hr:445d
 * Usknarth- A desert planet with toxic pools and oceans. They are one of the many planets populated by the Teadr 2 Atonts. Sentient and unsentient creatures here thrive on the toxins on this planet, or have even built up an immunity to them. It started off having a toxic atmosphere until it was purified by the Atonts during colonizing the planet, but they were unable to purify the biosphere's toxic substances because they thought that the animals relied on them like some other toxic planets. So they had a filtering system in their plumbing that keeps the toxins from being a problem. The Teadr 2 cities are very small and made of tough substances to prevent it from being kicked around and destroyed. It has 8 continents and 4 oceans containing hydrogen sulfide, ammonia, and hydroxide. Moons: 1; DT: Tier 1; AT: Type I; DC: 22hr:463d
 * Duruta- A desert planet which is known to be a hot spot for the Villains Act for it's possession of illegal cryptovite, a destructive radioactive crystal formed inside the radioactive volcanic lava flows that sprout out in caves or even on the surface of the planet. It was discovered that the crystals could double an energy weapon's power to a greater level, but because it was too dangerous, it was illegalized. The Villains Act had a slave labor system here which they forced them to mine the cryptovite in exchange for food, but when they fell, the mines were locked down, and turned into a maximum security fortress to keep the substance from being used for evil. It has 3 continents and 2 oceans, and has large crystalline stone rings. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:497d
 * Veolia- A semi-ecumenopolis planet that is very hot due to it's close distance from the sun, and consists of hot oceans, island continents, geothermal and lava wastelands, and is a popular spa colony. The cities are made of heat-retardant coltan metals, a powerful air conditioning system, and advanced temperate control. The planet has 8 island continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type II; DC: NE:159d
 * Aycury- A semi-temperate planet of massive humidity and thus massive storms that lives in a steampunk 19th-Century society as a result of being stagnated from the rest of the AUU through prejudice. As a result, the planet has become a steampunk sci-fi marvel with steampunk airships, advanced cities, semi-clean industrial parks, and a society of aristocratic rulers. The planet has 8 continents surrounding 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 18hr:210d
 * Overg Minor- A small temperate planet that shares an orbit with an uninhabitable super planet called Overg Major. This planet is different from Major because it has a daily orbit, unlike Major which is tidally locked. It also has a moon unlike Major. This planet is known for being the first colony in the system founded by the Ceallans before their disappearance, and since then modern inhabitants lead by the Xorabeaks have claimed it as a new public colony. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:286d
 * Scojooine- A turquoise-and-cyan gas giant that is extremely rich in water and humidity. The water content is so high that storms are super chronic and one hyperstorm exists. Moisture farms exist on this gas giant to mine the mineral-rich water of the planet. Moons: 10; DC: 32hr:991d
 * Wastillon- A semi-ecumenopolis planet with quarter-retro, quarter-middlaged, and semi-advanced architecture, Chinese/Japanese-style language, walls and sculptures of old-era advanced artistry, very active weather, virtual fabricator constructs of Zyaūar origin can shape the setting for a small fee, and a colorful sky filled with small amounts of noble gases. Ruled by a democratic monarchy in the Cloudbane Castle which is the oldest-lasting building since before the planet became a semi-ecumenopolis, and being a former Zyaūar colony, the planet is meant to be a getaway for the dating era in which classical arts and music could get and never change. Though Teadr 2 technology exists here, the classical era theme of the planet remained dominant. But the virtual constructs were once hacked by a spiteful scientist fed up with the changing world that doesn't like classic art and music anymore and almost caused the entire planet to be assimilated into a blocky self-aware anomaly that he thankfully stopped with the use of a Virtsistor, a great sword-like weapon of stolen Zyaūar technology, meant to control and quell the virtual constructs. This system remains balanced to this day. The planet has 18 continents surrounding 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 31hr:322d
 * Turea VII- A temperate moon belonging to the red-violet gas giant known as Turea. The moon was long abandoned as a result of a meteor shower that showered the once thriving colony of Wastillon into a symbol of tragedy. The moon has even become the focus of an Xorspere (AUU Xorbeak Shakespeare) story similar to the tragedy of Pompeii. The moon is now a tourist attraction to many in the AUU. The moon has 86 oceans surrounded entirely by scorched land. DT: Tier 4; AT: Type II; OT: 45d
 * Portus Prime- A 75% ecumenopolis planet that is a former colony of the Ollotheans before their extinction, leaving the Teadr 1 city to be converted into a Teadr 1-Teadr 2 city filled with highly-advanced and scenic designs. There is also a blue, purple, and pink sky filled with small amounts of nitrogen, actinium, xenon, mercury, deuterium, and hydrogen, there are large flying AFTs, introduced/native fauna and flora, brown soil, and 4 underground levels. This is the capital of a system full of portals to many strange and still undiscovered dimensions, plains of existence, even currently unrecognizable UUniverses, currently referred to as 'anomalies', something of which the Ollotheans discovered. Thus, since the anomalies came, Portus Prime founded a force known as The Dimension Jumpers, who are a defense force/research scientist guild headquartered at the ACRE (Anomaly Control and Research Establishment), who not only wish to seek out other plains of existence to see and experience things different and unique from the rest of the AUU, but control these anomalies as they ended up causing harm by bringing in interdimensional monsters and visitors. While redundant in practice because of the AUU Interdimensional Portal, because of it's restrictive nature, this is considered a better alternative. But security still exists here for certain reasons. The planet has 60 lakes surrounded entirely by land, and has large crystalline, icy, and dusty planetary rings. Moons: None; DT: Tier 2; AT: Type I; DC: 23hr:497d
 * Por- An arid brown desert planet that has a purple sky due to it's small amounts of nitrogen, active weahter, geothermal/lava/rock formations and valleys, rich underground rarium caverns, Teadr 7 ruins and monuments, introduced fauna and flora from the system, and small amounts of Teadr 1.5 cities that are actually former Ollothean cities. Like the rest of the system, this world is crawling with anomaly activity that the Dimensional Jumpers must deal with constantly. However, this world in particular was in it's own independent studies, and threaten to have them arrested if they interfere with their government nation matters, even doing so to one of their members when he was merely studying. Thus, getting help from the Grand Council, the government is forced to bring their studiers under Dimensional Jumper business under threat of being prosecuted for breaking many Grand Council laws and treason and fired. Despite the new recruits being mad at them for abusing higher powers and taking away their independence, and even one member quitting for it and later vanishing due to an anomaly incident, they nevertheless get along and become good members of the Dimensional Jumpers. The planet has 7 continents, 3 oceans, and a small icy and crystalline planetary ring. Moons: 2; DT: Tier 4; AT: Type 1; DC: 25hr:560d
 * Gecra- A temperate planet that has an indigo sky due to it's small amounts of nitrogen and actinium, introduced fauna and flora from the rest of the system, ranging climates, active weather and storms, rock/toxic valleys and formations, Teadr 1 Ollothean ruins and monuments, Teadr 7 ruins and monuments, and an inverted axial tilt. This is a world which has actually been the place where the Ollotheans discovered the anomalies, and even discovered that an unknown and unspecified alien Teadr 1 race discovered them, and after a crazy incident, was regressed to Teadr 7 status and went extinct afterwards following climate change. Thus the Ollothean race built the perfect society the system has, and later had and was revamped by modern-day inhabitants. There are over 500 Teadr 1.5 cities that are former Ollothean cities revamped with Teadr 2 technology, and they made the most of it, despite the trouble the anomalies cause. The planet has 10 continents and 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:598d
 * Portus Minor- A temperate uncharted jungle planet that has not just native fauna and flora of system origin, but introduced fauna and flora from the rest of the AUU through the modern-day society that moved here following the Ollotheans' extinction. There are also large flying islands and mountains levitated by magnetanium, a purple sky due to it's small amounts of nitrogen, large rock/toxic formations and valleys, strong weather and storms, large wetlands and swamps, foggy nights, Teadr 7 and Teadr 1 ruins and monuments, a rarium core, rarium underground caverns, and AUU Currency Troupe colonies that trade things like the mined rarium all across the AUU through Inorbon. This is the world where the Ollotheans utilized anomaly technology to create stargate and jumpgate technology during their Teadr 2 days, and it is said that there is a clue through this anomaly technology that reveals that the Ollotheans are not entirely extinct after all, but possibly in another dimension through the anomalies while the others died out in the AUU, and the clue to where that is on their home planet of Ollotheom Oex is on this world. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:620d
 * Yuna- A semi-temperate moon belonging to an uninhabitable Super-Earth planet called Portus Major. It has gray deserts and soil, introduced fauna and flora from the rest of the system, average weather and storms, wetlands, a deep-blue sky filled with small amounts of actinium, rock/water formations and valleys, Teadr 7 and 1 ruins and monuments, and the same anomaly activity that plagues the system. This is the world in which Futuredawn Corps made their systemary headquarters and manages it's work, especially with all the damage the anomalies are doing in the system through introducing interdimensional monsters, races, and otherwise into the AUU. The moon has 16 continents and 9 oceans. DT: Tier 3; AT: Type I; OT: 42d
 * Tetrion- A tropical island planet with large ship and war-torn graveyards, an inverted axial tilt like Gecra, it has a blue sky filled with mercury, active weather and storms, ship graveyards that can be found even sticking out of the water, beautiful natural/aritifical underwater reefs, Teadr 1 and Teadr 7 ruins and monuments, Teadr 1.5 resort cities, underwater interstates, the common anomaly activity the system possesses, and used to be rich in rarium until a toxic-dumping incident involving a corrupt business obscured any trace of it before the Eroxxon Corporation came. They managed to successfully cleanse out the waters with help of Futuredawn Corps and allowed it to flourish once again, declaring the world as protected ever since. The planet has over 6 small continents, 1,980 islands, and a small crystalline planetary ring. Moons: 1; DT: Tier 3; AT: Type I; DC: 35hr:680d
 * Zepoolia- An ocean planet that has small amounts of islands, alien-like underwater fauna and flora, strong weather and storms, strong tides given the three moons, ship graveyards, Teadr 1 formerly-air-locked aquacity ruins and monuments, ancient Teadr 2 activity and ruins, dangerous predators and hazardous wildlife, and large abandoned yet still functional AFTs that have yet to be inhabited again. This is where the unspecified Teadr 1 race first encountered a bacterial infection called Calalria, or 'Sea Fever', which ravaged much of the race and was one of the many factors that caused their extinction, yet the disease was quarantined by the survival corporation known as the Futuredawn Corps of Cirrond. It's cybernetic head, CEO Torguen Futuredawn, upon making the Futuredawn Corps a widely-relied-on expert service that saves worlds from cataclysms of all kinds considering Cirrond's current status. Despite being told that the Ollotheans attempted the same and failed, they have the world under quarantine and study the world themselves, and don't inhabit the AFTs out of fear that they are contaminated by the disease. They scower the ocean and seek a way to eliminate the disease, yet discover that the race created biological machines called Warpeons that are programmed to keep the disease to a minimum and slay any infected lifeforms that inhabit the planet, and they are able to manipulate the system's anomaly energy and use it to open portals and create many methods of transportation and even use it as a disintegrative attack. Futuredawn Scuba-Workers avoid the Warpeons, and they have even found a vaccination that itself has the blueprints that may contribute to a cure. The planet has 8 islands and a small icy planetary ring. Moons: 3; DT: Tier 1; AT: Type I; DC: 39hr:743d
 * Shetardera- A blue, indigo, and purple gas giant that has the same anomaly activity and is harnessed into the planet's teleportation grid, with built AFTs all over the planet's semi-breathable zoeosphere. It has inverted poles like Uranus and is roughly as big as said OUU planet, and the world's civilizations constantly mine the rich amounts of gemstones that form in it's storms and reactions, mining them through robots and the teleportation grid. The AFTs are as large as a common city and megalopolis, and they mainly occur in stacks. The gas giant has large icy, crystalline, and dusty planetary rings that are much larger than Portus Prime. Moons: 21; DC: 104hr:1095d
 * Shetar II- An ice moon belonging to Shetardera. It is a world with a red sky due to it's small amounts of neon and helium, a thin but breathable atmosphere, steong weather and storms, introduced fauna and flora from the rest of the system, ice/rock/geothermal valleys and formations, Subterranean Teadr 1 ruins and monuments that are not of Ollothean origin, and the common anomaly activity brought on throughout the entire system. This is where the unspecified Teadr 1 race that created the Warpeons of Zepoolia made a large semi-ecumenopolis community on this moon until a terra-freezing attack during a war drove the community to extinction under mountains of ice. The world was nevertheless re-colonized by the Ollotheans, and later the current civilizations that inhabit the rest of the system unearthing much of the still-preserved Teadr 1 monuments. The moon has 16 oceans surrouned entirely by land. DT: Tier 4; AT: Type I; OT: 142d
 * Shetar XIII- A wasteland moon also belonging to Shetardera. It has powerful plasma storms, red, blue, and purple sky filled with small amounts of reactive nitrogen, neon, and actinium, Teadr 1 ruins and monuments, rock/toxic/geothermal valleys and formations, gray soil, small levels of fauna and flora, and the same anomaly activity that allowed the moon to get new forms of wildlife of interdimensional origin in the form of violent, ugly, monstrous predators. This world used to be an Ollothean colony until a plasma blooming project gone wrong destroyed the entire colony into an inhospitable wasteland with an atmosphere consisting of a semi-breathable oxygen isotope that only the new interdimensional wildlife can breath with no effect. The world has been under several terraformation processes that have all failed until everyone hopefully gave up hope. The moon has 8 oceans surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 488d
 * Poron- A frozen ice planet that actually has an askew orbit as it goes farther away from the blue sun on one side and has a closer distance to it on the other side, as well as having semi-frozen gray soil, ice/rock/geothermal valleys and formations, strong weather and storms based on it's orbital location, introduced fauna and flora from the rest of the system that hibernates for half the year in the intolerable cold conditions of it's furthest distance from the sun, constant global flooding periods due to increased global warming through the planet's closest orbital locations to the sun, Teadr 1 monuments and ruins, and the common anomaly activity. This is where the Ollotheans mined the world's rich amounts of cryonium, and eventually exhausted it all before their extinction, preserving much of it in vaults that were eventually uncovered and traded through the AUU Currency Troupe, and the world also gained an entire ton of scientific research facilities on par with those of Antarctica, and all civilizations only exist underground with limitations of going to the surface during it's furthest distance periods from the Sun. The planet has 17 oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: NE:808d
 * Wondo Prime- A desert planet that orbits a pulsar star, and the surface is protected by 10 ozone layers. Existing since the Teadr 1 Ages, this planet used to be a superhabitable world of magnificent biota and is currently the home planet of an ancient elder race that existed before even the Teadr 1 races known as the Mondoshawan-like Wondosherons. Though only Teadr 1.5, the Wondos have undeniably impressive technology. They are typically a peaceful race, lacking conventional weapons on ship and clunky suits, though their greatest creations are a series of elemental stones that possess the power of the elements, made more famous that these stones with the intentionally secreted 5th element were used to exile the living Ehaexonized planet, Planet Darkside, into the Boundary Cluster. The system is contested between the USRA and UIS as a result of this, even when the Wondos admit dissatisfaction with UIS's and the USRA's enturnal bickering. The planet has 18 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 42hr:948d
 * Economa- A crystalline rocky desert planet that has giant mountains and is known for it's richness in precious gems and gold, making it a colony for mining. This is the first of many planets that are unique to the AUU in that this and it's many other neighboring planets contain every single known gem recognized in the AUU Currency Troupe thanks to a past artificial gem project from an ancient alien race, and even the prospect of unknown gems. Thus, the AUU Currency Troupe aimed to claim the system, but so did the UIS's own economic power, BEIG. The end result was a war of economics between the Troupe and Guild where it was a tactical battle to claim the most territory. Economa is thus divided between the Troupe and the Guild, as each get involved in strong-arming each other and using legal battles to claim each other's territory, from planet to surrounding asteroid belts. Though professional about it, both sides have feudulent attitudes towards each other and both try to one-up each other. The planet has 10 lakes surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:311d
 * Econam- A mountainous desert planet which has flying islands levitated by magnetanium, active storms, and is rich in glass crystals since storms ignite fires and turn sand into glass crystals, often making the world too dangerous to tread. Regardless, this world is controlled by the UIS and it's main race, the Teadr 3 raptor-eqse geese known as the Econamtors, who joined UIS and BEIG when the Troupe started doing dishonest tactics when in the VA's control, souring the first impression the Econamtors will ever accept from the Troupe and it's USRA history. Thanks to strong legal support, the Troupe is barely able to even get talks into sharing the planet, let alone get one approved for more then a brief time. This has since been one of the greatest economic successes of the UIS in history. The planet has 8 small oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: 22hr:354d
 * Nomics- A grassy crystalline planet with grasslands containing glowing crystals, and has been long known for strange thunder egg formations. This world is owned by the Troupe, but it suffers a lot of strong-arming from the Guild. Even more so when the VA had control of them. Use of dishonest tactics only serves to sour the Troupe's standing during the VA's reign, and even after it was freed, the Troupe still suffers from strong-arm attempts to claim territory. But the world has supporters that stand by them, as they love their shining effervescent homes and wish to support the Troupe that takes care of it. The planet has 10 continents and two oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:388d
 * Spendex- An ecumenopolis planet of chrome cities, and heavily sponsored by the AUU Currency Troupe and even rejects the prospects of BEIG to the point where those who support BEIG and UIS are forbidden from setting foot on the planet. However, the planet faces constint scrutanity with the UIS majority planets for the face this planet has been said to be an economic cashcow for Anti-UIS movements, of which current Trope leadership tries to insist they disavow such radicals, though it is suspected that rogues are playing a role in such anti-UIS activities. Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Billz- A once Trope Safe haven until the trope behaving dishonestly under VA rule costed them the planet when UIS strong-armed their way into control. This world leads to a way to more of the Secter, which UIS used a strong blockade of armadas to keep more of the secter from being USRA-a-fived. Moons: ; DT: ; AT: ; DC:
 * Crypten- Moons: ; DT: ; AT: ; DC:
 * Busi- DT: ; AT: ; OT:
 * Unobtus- Moons: ; DT: ; AT: ; DC:
 * Econopotus- An ecumenpolis planet of golden cities and casinos that completely sponsors the BEIG, and rejects the prospects of the Troupe to the point where those who support the Trope and the USRA are banned from the planet itself. It is the leading planet in scrutanising Spendex for many claims of anti-UIS group financing and thus Spendex is heavily monitored. Though it does take what the planet's leadership has insisted, it is still expected that bad-acting rogues could be thriving in Spendex. Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Econisnicania- A golden gas giant rich in molten gold and a solid gold core, but the gold gas is so strong it can turn anything that enters it's atmosphere into a gold petrified statue. Coraaks were noted to having used the planet to turn their faverite ships into solid gold and become the talk of their peers, doing this by having the ships go to the planet on auto-pilot and come back as shiny vessels worth beyond possable measure, but both the Grand Mind and the Coraak leader had deemed this to be a waste of ships since the things ended up being too slow moving due to the added weight and a flight risk to keep, in that it was attracting unsavery attention of space pirates and marauders. Thus the practice of "Gold-Shipping" was banned as both a safety procaution and a measure against wasting good ships. This law also extends to those that have "The Wealth-Lusting of a Coraak" when it was discovered that the likes of Grutts and certain eccentric billion/trillionnaires were doing the exact same thing, thus the planet has faced heavy UIS patrol blockades ever since. Moons: 82; DC:


 * (More Economicon Planets)

Isolated Systems-3
HUUUUGE System LARGE system Medium System Small System Tiny System Microscofic System Tois-Freek System Tzitsco System Agogion System
 * Col- (TBC...) Moons: ; DT: Tier 1; AT: ; DC:
 * Giganiter- A brown dwarf (TBC...) Moons: ; DT: ; AT: ; DC:
 * Largo- (TBC...) Moons: ; DT: Tier 2; AT: ; DC:
 * Meditius- (TBC...) Moons: ; DT: Tier 3; AT: ; DC:
 * Diminuto- (TBC...) Moons: ; DT: Tier 4; AT: ; DC:
 * Littilisis- (Home Planet of the Littids, or Ant/Wasp/Bee Beings With Shrinking Technology) Moons: ; DT: Tier 4; AT: ; DC:
 * Microcosmus- An ecumenopolis dwarf planet (TBC...) Moons: ; DT: Tier 4; AT: ; DC:
 * Toion- A desert planet that is the former Voxum science colony and the Beta-3 Headquarters of the United Usurpation Force, formerly lead by a rogue Littid named General Atomsmash until he went to resorting to illegal Meteor Missiles, or nuclear missiles that strike with the same force as the asteroid that wiped out the dinosaurs, of which the general intended to use against UIS planets beyond the Isolated Systems as the ultamate extinction of UIS races UUF would've potaintionally be barers of the respondsability of, of which even his most loyal followers were morally unsure of, even despite their shared distaste for UIS, but with them helpless and too cowardly to challnage a general netourious for cruel and unusual punishments, it had to be up to a Littid on par with Atom Ant, DC Atom, and Ant Man named Atomo stopped and had Atomsmash arrested and allowing Atomo to be a neutral hero for his people, fighting for both the UIS and USRA, recognizing the good both of them can do if they can rise above flaws BOTH of them have and lay off the politics, but never the UUF, primarily because of how Atomsmash left such a bad taste for his first impression. Because of Atomsmash's actions, UUF enfluence died in these isolated universes when UIS came to Annxed the planet and placed it under their control, disposing of the deadly weapons so they would never see reckinition under Grindmind's request because he felt very unsafe around the weapons because of the potaintional the damage they could do, and not just to UIS, but to the universes at large. He still fights to this day on his home planet of Toion. The planet has a large supercontinent, 5 continents, 15,444 islands, and 3 oceans. Moons: ; DT: Tier 3; AT: ; DC:
 * Beeta- A humid terrestrial planet which has water that is actually a luminous liquid useful as an energy resource like oil. (Teadr 2.5 Beetean Homeworld, TBC...) Moons: ; DT: ; AT: ; DC:
 * Aego- (Bizzid Home Planet, TBC) Moons: ; DT: ; AT: ; DC:

4. Tebble Sector
A Secter founded by the popular space celeberty Qlarg, Miss Tebble, the secter is actselly in relitive worse shape then Groid, because alot of worlds don't tend to be in the best shape of all of existence. This includes a feudulent planet of reptiles and mammels, entire colored systems dedicated to crime for surviveal, an isloated super-powered system, along with the Qlargs home planet being an ugly mess! A true farcry from the beautiful (In Qlarg standerds) famous icon indeed.

Biollae System Gleegle System Qlaargo System Uitroas System Yortuin System Blackoome System Redsun System Orangeous System Yellest System Gangreen System Bluesea System Purpus System Whitilitus System Kellen-Yion System Vimweo System Golate System AE System Ierdemus System Tebbus System
 * Biollae Prime- An ocean planet with an ocean of living primordial ooze, an accidental creation of the Surraggs. This ocean has the ability to mold it's own reefs and ecosystems within itself, which interested the Surraggs into researching it to create an ocean that can take care of itself. But the ocean doesn't easily trust outsiders, including it's own creators as it has free will of it's own. Even the Xagotones said against it, and they eventually came to be the planet's guardians. Moons: None; DT: Tier 3; AT: Type I; DC: NE:198d
 * Vascula- A swampy planet that has extremely high humidity which not only drench the entire planet and accumulate plant and insect activity, but also accelerates weather conditions. This is a popular algae farming colony for the Surraggs which they have used to feed the Xagotones back when they used to be slaves, and to this day the algae farms are being much better operated by them. The planet has 45 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:354d
 * Xagotooine- A fungal terrestrial planet and scientific colony of the Surraggs. During the Interwar Period, they molded the native fungi to their will, bioengineering them to form huge, pyramidal fortresses known as biomids, which were supposedly impregnable against their alien opponents, while at the same time rounding up the native Ewok-like Teadr 6.5 fungal Xagotones into abusive service, as those who refused were summarily executed. By their final civil war against the Xagotones, the two became equal and became a colony using mainly biotics. The planet has 85 small continents and 8 oceans. Moons: 1; DT: Tier 1; AT: Type II; DC: 26hr:388d
 * Chorix- A temperate planet dominated by algae and fungi, active weather, and a green sky filled with small amounts of radon. This is a planet where Xagotones specialize in biotics, engineering organisms from the algae and fungi of the planet and upgrading the planet's biota, but also artificial lifeforms for their renaissance. The planet has 10 continents surrounding 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:421d
 * Fleestea- A rainforest planet that is so drenched with water, life grew uncontrollably. Life was so resilient here, colonies on the planet couldn't be permanent because the life would grow all over them, even if in the air, making this planet the most infamous case of invasive life in the AUU. The planet has 82 continents surrounding 51 oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 33hr:544d
 * Biollae Minor- A terrestrial planet that has a global land reef covered with grounds of foot-deep water, active storms and weather, high humidity, and geothermal valleys. This planet has been known for it's richness in organic chemicals that are used for the production of several chemical products and makes this planet the top sales colony for any chemical in existence. The planet has 15 water-covered continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type II; DC: 36hr:588d
 * Bombia- A Gambian temperate planet that the Surraggs colonized and discovered littered with monoliths of indeterminate origin, leaning for the Technarums, and was then taken from them by their own Xagotone slaves in a civil war so violent that it began the first stages of their ultimate freedom of their slavery. The Xagotones welcome all except Surraggs to this planet ever since and molded the planet into one of beautiful biota and a democracy. The planet has 42 oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: NE:621d
 * Omanont- An Omani ice planet also taken from the Surraggs by their own Xagotone slaves, except more merciful than Bombia. Like Bombia, all beings except Surraggs are welcome here. The cryovolcanoes are rich in organic gases, and this planet has been among the richest sources of methane ice in the AUU before the civil war. The planet has 10 methane oceans surrounded entirely by frozen land. Moons: None; DT: Tier 4; AT: Type II; DC: NE:682d
 * Biollae Major- A giant jungle planet that is considerably a marvel creation for the Xagotones. Given to them by their Surragg masters as their own free colony, they turned it into a world so prevalent and vibrant, it briefly made the Surraggs jealous. The Xagotones continue to thrive here to this day. The planet has a large supercontinent and global ocean, along with hundreds of islands. Moons: 1; DT: Tier 1; AT: Type I; DC: 51hr:811d
 * Glee Minor- A dwarf planet and the first in a red dwarf system. Though the planet has high amounts of valuable metals, the planet's inhospitable and hot climate makes mining all but impossible. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:42d
 * Whelce- An ice giant and mini-Neptune (Mini-Nepiton in AUU terms) that has been able to maintain it's temperate compared to it's close distance to it's red dwarf star by having high concentrations of nitrogen, water, and other cryogenic compounds. This ice giant has thus become iconic to the rest of the system. Moons: 1; DC: 14hr:188d
 * Cora- An large ocean planet with a boiling ocean, extreme cloud layers and weather, an extreme ocean depth of over 31,000 meters, a surface of Ice VII and bizarre coral reef-like rocky setting of hydrothermal vents and crystals, and the only lifeforms are extremophilic bacteria. The ocean still remains standing even when it's red dwarf emitted strong X-rays and EUVs because there's too much to evaporate before the chronic rains occur. Though this constant greenhouse effect makes the surface too inhospitable to colonize. Moons: 2; DT: Tier 1; AT: Type III; DC: 29hr:396d
 * Glee Major- A humid rocky planet that has large amounts of water, a high humidity for great weather and storms and a sufficiently large greenhouse effect that makes the planet's geophysics stable in water vapor and CO2, allowing possibility of being inhabited. The humans attempted to colonize this planet for years before evacuating, leaving the planet to instead be colonized by the Surraggs. The planet has 8 continents, 1,882 islands, and 5 oceans. Moons: 1; DT: Tier 1; AT: Type II; DC: 26hr:410d
 * Jolton- An airless terrestrial planet with a surface identical to an average colony. It has no atmosphere due to it's high temperature and strong radiation from it's parent star, and it has intense tidal heating similar to that of Io. Humans have been slowly building an ozone layer for the planet before the project was cancelled due to their evacuation, leaving the ozone layer to fade away in time. Moons: 1; DT: Tier 2; AT: Type IV; DC: 35hr:546d
 * Jogha- A frozen terrestrial planet which is too cold to support water because of it's distance from it's parent star, but is rich in cryonite, which is mined by the Surraggs. The planet has 8 methane and nitrogen oceans surrounded entirely by icy land. Moons: 2; DT: Tier 2; AT: Type III; DC: 41hr:586d
 * Qernia- A cold desert planet that is tidally locked to it's parent star and thus one side always faces the star. The planet's surface is littered with crystalline forests of pure cryonite, and the AUU Currency Troupe aims to find a safe way to mine them as the planet's lack of proper heat transferal offers no terminator line. The planet has 4 nitrogen oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type III; DC: NE:886d
 * Gelme- A desert lava planet which is incredibly hot and has so much excessive amounts of oxygen, it makes the air highly-volatile, and thus the strong storms of the planet can have devastating consequences. The planet regardless has large amounts of photosynthesizing land reefs and Plasmoid fauna, as well as several ravaged Plasmoid ruins. This world has been rendered this way by a solar flare, and thus all Plasmoids had to abandon the planet entirely. However, despite the danger, the Qlarg later established mines here for the rich amounts of energy crystals that formed throughout the centuries. Despite this job, hundreds of Qlarg get killed on the job every year as a result of the environment. The planet has 6 small oceans surrounded entirely by land. Moons: 3; DT: Tier 3; AT: Type III; DC: 17hr:249d
 * Scollo- A semi-temperate planet which was the first world colonized by the Qlarg following the deterioration of their home planet. The planet has several ancient Teadr 1 Plasmoid monuments and ruins, large deserts littered with colorful zooplantae and land reefs, introduced wildlife from Qlarxon, large rock formations, geothermal valleys, toxic red pools, a red sky due to it's small amounts of neon and helium, a thin but breathable atmosphere, intense storms, and large muddy wetlands. This is a world in which the Plasmoids of Pre-AUU Second Cartoonian War times had discovered rumors of plasma demons being on this planet during the AUU First Cartoonian War and terraforming this world into one that could kill very easily, crafting the world into their own image, and when the Plasmoids entered eons ago, the demons came and accused them of trespassing and threatened to destroy them until they were sealed up in the planet's core. These struggles have been dubbed to be false and just a tall-tale that was carved onto the walls by ancient Plasmoid settlers all across the planet. The Qlarg later colonized this world for it's energy reserves and established Globex facilities to study them, creating plasma wells to harvest the energy. The planet has 6 large oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 19hr:291d
 * Qlarxon.pngQlarxon- A toxic stormy temperate planet that has large ruins of Teadr 2 corporatocratic cities, has a large toxic atmosphere, toxic red waste pools, large and powerful plasma-based storms, foggy and smoggy clouds across the landscape, mutated wildlife, small traces of plant life, a large amount of crystalline fields, rock formations, and thermal shifts. This was the original home planet of a race of Teadr 2 amphibian race called the Qlarg, who are a highly-corporate race that worshipped the extinct Teadr 1 plasma-based race called the Plasmoids as their Gods and creators, which they were during Pre-AUU Second Cartoonian War times as part of a world-building project. They witnessed them at work on their home planet when they were still distant primitive lifeforms. When they left, they claimed their left-behind technology, and started studying various forms of technology. However, constant experimentation, the accidental destruction of red sludge (a corporate byproduct used by the Qlarg as a weapon), and plasma blooming in the atmosphere caused it to become too toxic to dwell on. Thus the Qlarg spread out to other worlds in their system and beyond, and became a widely-recognized tinkering species, gaining recognition from races like the Tiikons, the Gruids, and many others, even gaining recognition through Globex. This world has since remained an abandoned corporate wasteland and one which very few people have survived on. The planet has 7 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type III; DC: 22hr:312d
 * Nopter- A lava planet which has large geothermal valleys, lava oceans, a red hydrogen/neon-filled sky, an almost-volatile atmosphere of small amounts of hydrogen, oxygen, and mostly carbon dioxide, thousands of volcanoes, and ancient Teadr 1 mines. It is uninhabitable to most wildlife except for the genetically-bred wildlife from the Qlarg, and it was a mining colony for the Plasmoids who harvested a plasma-based red gem that are radiated by plasma, which they used in their own weaponry. The Qlarg later did the same thing with the gems despite their short supply. This world was a bad place for warfare, but the Qlargs were able to trick hostile races such as the Tiikons and Gruids to fight on the planet, and mostly succeeded in a majority of their battles due to the volatile air making weapons much more powerful and beyond what the other races were used to. This strategy is one of the many things that interested the USRA, as well as Globex' founder, Dr. Globrunx. The planet has over 60 small lava oceans. Moons: 2; DT: Tier 3; AT: Type III; DC: 24hr:344d
 * Okkobe- A mechanical graveyard planet which has a grayish-red sky due to it's small amount of helium and metallic gases, it's strong storms, it's large rock formations, it's rich amounts of flora and fauna, and it's city ruins. It used to be a site of a large 30-year robotic revolution against the Qlarg and their robotic creations that ended in the machines destroying each other and the Qlarg abandoning the planet for centuries. Now the world is a ghost town littered with the parts of dysfunctional and deactivated warbots of different designs and capabilities. Only 4% of the machines still remain alive and have formed solitary or social tribes that still more-or-less retain their hostile programming. Regardless, despite the large leaking of red sludge, most structures are rarely kept functional, and wildlife seem to have claimed them by 87%. Qlargs have considered this a prohibited zone because the machines can still cause harm, yet red sludge smugglers and pirates still come here to raid the planet for the resource. The warbots themselves have not developed full emotions, but they have shown slim capability of doing so, and have even formed their own culture and society that pirates and smugglers have called 'gothic' and 'dark', easily baffling archaeologists. Even other-worldly machines are afraid of this world because they claim they hear cries of pain, and claim that this is where machines go to die. The planet has a large supercontinent that covers 80% of the planet. Moons: None; DT: Tier 2; AT: Type I; DC: NE:367d
 * Rijoble- A temperate moon belonging to a red gas giant called Aralcius Mou. It is one of the many worlds kept fresh and clean by the Qlarg as it is one of their most successful worlds. There are large rock formations, jungles of alternate colors, geothermal valleys, toxic pools, a yellow sky due to it's small amount of sodium, it's strong storms, and it's ancient Teadr 1 Plasmoid ruins and monuments. Years ago, the Plasmoids colonized this world for it's rich amounts of energy crystals until the mines were exhausted. However, the Qlarg discovered that these crystals formed spontaneously from the crust's precious minerals and unexplained plasmatic properties. They began building massive cities across the moon, all powered by this renewable energy resource. The moon has 8 continents surrounding 6 small oceans. DT: Tier 3; AT: Type I; OT: 178d
 * Fott- A terrestrial jungle moon also belonging to Aralcius Mou. This is a world that was a sanctuary for Plasmoidian wildlife long ago, and these creatures still thrive here to this very day. The Qlarg later kept it that way, introducing some of their own home planet's wildlife to the moon. The gravity is 20% weaker than a common planet, the wildlife is colorful, there is large amounts of oxygen in the air that produces large insects, the sky has ranging colors due to it's many chemical changes through the neon gases, there are cascading water formations, and there are small traces of ancient Plasmoid activity. This world has become so successful as a sanctuary, other worlds introduced more wildlife including 2 of the 5 AUU superpredators, all of which are in a carefully-balanced ecosystem. The moon has 8 continents and 6 oceans. DT: Tier 2; AT: Type I; OT: 233d
 * Lirill- A toxic wasteland moon also belonging to Aralcius Mou. This was one of the many worlds that were accidentally ruined by the Qlarg during their revolutionary era, yet it still remains habitable thanks to the production of a mutant plant that balances the ecosystem and keeps the atmosphere breathable. There are large red sludge pools, a red-violet sky filled with small amounts of hydrogen and neon, large rock formations, large flying islands, rocks, and mountains levitated by magnetanium, large Teadr 1 Plasmoid ruins and monuments, large amounts of introduced Qlarxonian/Plasmoid fauna and flora, and strong storms. The moon has been a colony where the Qlarg did controversial experiments of various kinds, mostly thanks to the bad influence of CrimeTech, which took over most of the scientific budget of the moon, thus claiming all of it's experiments and promising offers the Qlarg couldn't refuse. The moon has 39 small oceans surrounded entirely by land. DT: Tier 2; AT: Type II; OT: 305d
 * Ibagonna- A toxic wetland planet which has large red sludge pools that create geothermal/toxic valleys, large rock formations, mutated fauna and flora, ancient Teadr 1 Plasmoid monuments and ruins, large flying rock fields levitated by magnetanium, strong storms, lava pits, and has a red sky due to it's small amount of neon. This was a former colony for the Plasmoids until a global superplume caused their plasma-based experimentation plants to cause a further catastrophe that made the planet what it is today. But later on, when the Qlarg colonized the planet, other-worldly beings believed that the Qlarg were responsible for such a thing, but it was later proven wrong. The planet has 5 oceans surrounded entirely by land, and a large icy and crystalline planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 29hr:418d
 * Tergau- A snowy tundra planet which has various war-torn frozen graveyards, strong weather, military forts and outposts, Globex facilities and private grounds, a red sky due to it's small amount of helium, it's thin but breathable atmosphere, it's red sludge pools and geothermal valleys, small amounts of zooplantae and land reefs, as well as Plasmoid fauna, and Plasmoid monuments and ruins. This is a military colony for the Qlarg where they specialized in military sciences for generations. They got most of the technology from a destroyed Warbothian planet centuries ago. They have fought hundreds of times against their enemies who wished to seize this lost Warbothian technology for their own nefarious purposes, and despite several failures, they persevered in protecting the most powerful of the technology. They have even discovered how to create large 20ft robot soldiers called Yeshibots, named after the mythological Yeshi species of multiple snow worlds all across the AUU. The planet has 6 large continents surrounding 4 small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:467d
 * Klona- An ocean planet which is rich with valuable metals and resources that are mined with the permission of the metals' owners, the Teadr 4 fish beings called Klonarans, which were economic creatures that used these valuable metals for their currency and economic powers. This makes it a perfect world to do business with the AUU Currency Troupe, which trades these valuable metals and resources around the AUU. Moons: 2; DT: Tier 2; AT: Type I; DC: 26hr:436d
 * Sayorilia- A coniferous planet filled with many 16th century villages which have been unchanged for years. Being a planet of alchemy, witches and magicians that live here study magic and different sciences and use them in their Teadr 7 society very well. They have done this to the point where they could mimic the science capabilities of other Teadr levels, and fool people that it's people were of a high Teadr level. The planet has an absolute monarchy which is ruled by a king that has an entire staff of magicians and alchemists that help him use their neat tricks well. It has 7 continents, 4 oceans, and no moons. Moons: None; DT: Tier 3; AT: Type I; DC: NE:584d ; Capital City: Sayorilot
 * Mammo- A tundrous planet populated by Ice Age-themed animals. The planet has Teadr 3 cities which are either uncovered or covered with large durable-glass domes. The cities that are covered are inhabited by only creatures that can't resist the harsh environment, whereas the uncovered cities are populated by those that can, and are actually at a large scale due to the 12ft size of it's main species, a race of Teadr 3 Wookiee/mammoth-like humanoids called Mammoids, which are clever but brutal creatures with a modern-day society and good technological skills, as well as coming in 3 breeds: the original, the Dwarvins which evolved from Mammoids that were trapped on an island during their prehistoric ages and grew smaller due to island dwarfism, and the Albinids which evolved from another continent during the prehistoric age and are a foot smaller than the original breed. Some Mammoids work in mechanics across the AUU, and some are noted for taking part in several VA rebellions. It has 2 continents and 1 large ocean. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:772d
 * Frunoblax- A temperate planet containing a huge supercontinent and is inhabited by both mammals and reptiles. The sentient mammals and the sentient reptiles have a horrible reputation with each other, and have waged wars on each other for hundreds of years. Reptiles inhabit the left side of the supercontinent whereas mammals inhabit the other side. There are deserts on the reptile side and jungles on the mammal side. The AUU Grand Council are considering solving this problem a great priority for the Heroes Act since even they or the Legion can't break up this horrible feud. It has large stone and crystal rings. Moons: None; DT: Tier 2; AT: Type I; DC: 25hr:608d
 * Reter- A temperate planet which is one of the many worlds colonized by the Zewinsaurs. It is noted for it's vast golden cities, it's giant temples and palaces, and it's ziggurats that have elevators that lead to the underground catacombs where sanctuaries are kept. The planet's atmosphere is also known to contain a 0.1% abundance of sulfur, which changes the color of the sky to yellow instead of blue. There are also small technological villages here that are isolated from the golden cities. These villages were built by other sentient beings across the AUU. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:672d
 * Auseklis- An ecumenopolis planet which is known for having vast amounts of rain that occurs three times a week, and thus the global Teadr 2 city has to have an irrigation system in the ground to prevent flooding. The cities are recognizable for their brass buildings with virtual rooms, their red, orange, yellow, and purple lighting, screen display and propaganda, 75% abundance of plants and land corals, and their air and ground vehicles. The 2 underground levels beneath the cities are known to contain criminal activity and is therefore dangerous to go down alone. The planet has 3 large oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:737d
 * Blackoome Prime- A semi-wasteland planet that has large amounts of fauna and flora, large black cloud layers, strong weather and storms, large and elaborate Teadr 2 cities, and ranging climates and hazards. This world and it's system is one of the 8 systems that make up The Colour Constellation, which is a constellation of the Beta Universe that is heralded, and was later inhabited, yet ruined by the Villains Act that usurped the system's Negoroid leader, President Blackoome, leaving a crime boss Negoroid named Don Mela Negrolloge to chase off the VA in response to the wrecked society, renamed himself 'Don Black' and declaring his syndicate, the Spatial Onyx Syndicate, to be a neutral syndicate as he seeks to make it recover from the criminally-wrecked society so he can reestablish order later. The system is a triple-star system with a red star, a yellow star, and a blue star, all of which in the distance make the color black. The planet has 18 continents and 8 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:396d; Capital City: Mattertown
 * Dark-Matter Moon- A temperate moon belonging to Blackoome Prime. It has large amounts of introduced fauna and flora from it's parent planet, it has strong weather and storms in the form of active monsoons that occasionally cause floods, black cloudy layers, large alien-like jungles, and large amounts of tar pits. This is the location of Blackoome City Hall where Don Black resides while the planet is run by his Noctrun friend and the second-in-command of the entire system, Mayor-Don Blaxton Onyx. This moon is rich in black chromogems that, unlike the rest of the chromogems of the Colour Constellation, is darkness-powered, which made it a great favorite for the Villains Act, and is the primary weapon resource of the system, used by both the lawful and anarchic societies of the Blackoome System. The moon has 16 oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 12d; Capital City: Black City
 * Blackulum- A black gas giant named after the Colour Constellation God of the dead and destruction. It has large amounts of gases that are used as a primary resource, and is constantly mined despite the gas giant's superstorm which is far more powerful than the Great Red Spot of Jupiter, making it far more hazardous to mine for it. The gas giant has 880 mining colonies. Moons: 32; DC: 64hr:1250d
 * Darkell- A barren rocky moon belonging to Blackulum. It has large gray barren deserts with large amounts of native plants and predators sharp rocks, and is also rich in black chromogems. It is the capital of the law-group that is attempting to bring law into the Blackoome System, the Guys-in-Black, which is unfortunately run by Don Black's brother, Commader Blacker Necrolloge, or Commander B. They have unique space-age technology in the form of all-purpose space guns, and are among the most efficient lawgiving guilds in the Colour Constellation. The moon has 16 lake surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 282d ; Capital City: New Black City
 * Redsun Prime- A temperate lava planet that has a red sky due to it's small amount of neon, ranging climates, strong weather, large rock, lava, geothermal, and toxic formations and valleys, a thin but breathable atmosphere, introduced/native fauna and flora, and large flying islands and mountains levitated by magnetanium. It is the only habitable planet in it's red-star system as the rest is uninhabitable and unable to be terraformed, and one of the eight systems that make up the Colour Constellation. Run by Don Rueter Artavious 'Ruber' Redsun Erythron, AKA Don Redsun, after the previous ruler President Redsun was usurped, and with his all-Sun-Deer mafia called the Redsun Mafia, he declared it a neutral syndicate in an attempt to repair the planet from a criminally-wrecked society. They are like their neighbors in the Gangreen System, only with a vastly-greater range in criminal connections, even sharing connections with the Gangreen System, and even inviting them to parties. When the system fell victim to the VA's usurp, they forced the Redsun to show that 'they mean business' and used infamous mobster tactics to scare VA officials into retreating. Like the Gangreen System, they follow the similar code of only doing what's necessary and not for self-indulgence, only they are extra punishing to those that violate the rules. Like the neighboring system, they have double-agent 'politicians' to insist that the Redsun Mafia is not threat to the AUU, though it does NOT stop persistent law groups. The planet has 18 lava/water oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:377d; Capital City: Redmond
 * Red Oceans Moon- A lava moon belonging to Redsun Prime that has large lava oceans which give it it's name, along with normal oceans, brown deserts, large rock and lava formations, geothermal valleys, an orange sky due to small amounts of helium and sodium, and strong weather. This is an illegitimate casino capital and the capital of the Redsun System as it has Redsun City Hall where Don Redsun rests, while the planet itself is run by the Redsun Mafia's secondary leader, Mayor-Don Sundry-Freed Rufehorn. Once the source of the system's red chromogems, which are solar-absorbing crystal gems that are used for powerful weaponry, especially by the police/criminal forces of the system, and were one of the many sources of the VA's reasons to come here before they were chased off by the Redsun Mafia. The red chromogems are actually used by the Redsun Mafia to stigmatize their name aside from the system's iconic red sun. The moon has 18 lava/water oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 30d; Capital City: Red City
 * Erytubeum- A red gas giant named after the Red Colour Constellation God of Rage and War locked up in the system's red sun. The world is mined by the Redsun Mafia for it's gases and spices that are used as a highly-powerful power source and a means of profit. There are over 590 mining colonies around the entire gas giant. Moons: 17 ; DC: 46hr:1440d
 * Rufu- A red desert moon belonging to Erytubeum. It has red, orange, and yellow skies due to small amounts of neon and sodium, introduced fauna and flora from Redsun Prime, large rock formations and heights, geothermal valleys, and weak weather. This is the capital of the lawful group known as the Red Order which is one of the many lawful forces that seeks to bring justice to the Colour Constellation, while having the best military/police equipment available, and run by their leader, the red jaguar named Commander Rufy Lee Quartu. The moon has 8 lakes surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 506d; Capital City: New Red City
 * Orangeous Prime- A large semi-temperate valley, jungle, and desert planet that has ranging climates, large heights and rock/lava/geothermal/toxic formations and valleys, large flying islands and mountains levitated by magnetanium, alien-like fauna and flora that is either introduced or native, has strong weather, and a red, orange, and yellow sky filled with small amounts of neon and sodium. It is the only inhabited planet in the system, which has 2 orange dwarves, and is currently ruled by the crime lord usurper of the VA guild of this system, which is oddly a genetically-engineered mutant blood-orange-like fruit named Big Boss Fanta Orangeous, currently Big Boss Orange, who was not only an adopted son of the world's former president, President Orangeous, following his creation in a lab run by his brother, but he named his syndicate, the Flame Gangdom, a neutral guild to slowly recover the world back into a governmental world despite harassment from lawful guilds. The planet has 17 continents, 9 oceans, 651 islands, and a large crystalline planetary ring rich in orange chromogems that are mined by it's inhabitants. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:366d; Capital City: Orange City
 * Orang- A semi-temperate desert moon belonging to Orangeous Prime that has large savannahs, jungles, deserts, large rock/lava/geothermal/toxic formations and valleys, a red sky due to it's small amounts of neon, has large Teadr 7 ruins and monuments, strong weather, and massive amounts of introduced/native fauna and flora. This is the location of not just a larger variety of the solar-powered weaponry power source known as the orange chromogems, but also the City Hall of the Orangeous System where BB Orange resides while the planet is run by the Gooorytan secondary leader of the system named Mayor Oroglose Juicercore. This is where not only massive mining colonies are found, but also where large underground vaults containing them are located, and the Villains Act attempted to break into these vaults, yet failed due to it's heavily-automated defenses. The planet has a large supercontinent and a small global ocean, as well as 617 lakes, surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 17d ; Capital City: New Orange City
 * Oucorum- An orange Jupiter-like gas giant named after the Colour Constellation god of greed and wealth. This world has rich amounts of spices and gases that are used for both profitable trade and a power source. It also creates more orange chromogems used in the weaponry of the Orangeous System, and has a Great Red Spot-like superstorm. There are over 5,600 mining colonies all over the gas giant. Moons: 45; DC: 35hr:986d
 * Oucor X- A jungle moon belonging to Oucorum that has large colorful jungles filled with plants, zooplantae, and land reefs, as well as large amounts of native or introduced fauna, large rock/lava/geothermal/toxic formations and valleys, flying islands and mountains levitated by magnetanium, an orange sky filled with small amounts of neon and sodium, a thin yet breathable atmosphere, strong weather, and nutrient-rich soil. It is the capital of the system's lawgiving opposing force called the Tangforce, which is run by an Ipyith named Commader Naruto Orangeblood, who also had a brother who worked for the scientist brother of President Orangeous who created BB Orange, and they have a strong level of forces that are adaptable and have Teadr 1.5 technology. The planet has 6 continents and 4 oceans. DT: Tier 2; AT: Type I; OT: 327d; Capital City: New New Orange City
 * Yellest Prime- A Space-Western desert planet that has large rock formations, large islands and rock fields levitated by magnetanium, weak amounts of weather, large fauna in the form of primarily reptomammals and xenomammals, orgaliths, flora in the form of plants, zooplantae, and land reefs, a yellow sky filled with small amounts of sodium, is bombarded with strong solar winds and is protected by a strong magnetoshere, creating worldwide nightly auroras, has ancient Teadr 6 and Teadr 5 ruins, and large Teadr 3 cities. It is the only inhabitable planet in the system of a large yellow sun and is filled with powerful outlaw gangs, bandits, gunslingers, ghost towns, and others all under the rule of the blonde Augean crime-boss Outlaw-Boss Xan Chitirinus AKA Yell-Ow the Kid, and his criminal syndicate known as the Yellow Westerners. Since his tough and risk-taking ex-wife and the president of the system, Madame President Yetrina Yellest-Chitrinus, was seemingly killed during the VA attack, he avenged her by chasing them off and taking the responsibility of running the system until it can properly heal from anarchy. The Yellow Westerners are far braver than what their name suggests. They are responsible for single-handedly, and thy quote, 'runnin' them VA bastards outta town' after they usurped what little governments they had left being a Space-Western World, until Xan used his crazy fighting skills, along with his pet non-sentient Gorebird, to chase them away after they 'killed' his ex-wife and allow the world to want peace again within time. The Yellow Westerners, despite their declared neutral status, aren't lawmen or true outlaws, but they are antihero vigilantes that protect and serve and do it while being criminals in a sense. Like their neighbors, they have standards and show no mercy or pity to any that disrespect these standards. They too rely on 'snake-skinned' politicians to represent them and discouraging lawless purge on the system but it can do little against persistent law groups. The planet has 10 linked continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 20hr:320d
 * Yellowlands Moon- A rocky desert moon that is a literal valley filled with large rock formations containing a gold-like precious stone that are actually the system's yellow chromogems that are not only the top currency and economic strength, but the power source for the system's weaponry. Aside from this, the moon is also rich in rock/geothermal/toxic valleys, has a yellow sky filled with small amounts of sodium, orgaliths, has the same global aurora-filled nights as it's parent planet, has weak weather, layers of clouds, and large floating rock fields levitated by magnetanium. It is not only where Yell-Ow lays in the City Hall while the planet is run by his Aran partner-in-crime Mayor-Boss Vex-Hex Arplume, but a mining moon that the Villains Act attacked for the chromogems, yet pitifully failed. But aside from the chromogems, gold itself, as well as lightweight alloys to gold, is existent here yet it's hard to identify the three without a proper expert, all three substances stored in underground vaults. The moon is named after the illuminated surface that could be seen in space through the chromogems, gold, and gold alloys, and has 17 lakes of yellow-green gold-based acid surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 16d
 * Yellallax- A yellow gas giant named after the Colour Constellation God of fear and hate. It is a small gas giant that has a surface of molten gold, and it is rich in yellow spices and renewable gases that are used by the system for profit and power. There are over 560 mining colonies all over the gas giant. Moons: 63; DC: 61hr:4100d
 * Yellax XX- A desert moon belonging to Yellallax. It has a red, orange, and yellow sky filled with small amounts of helium and sodium, large rock formations, orgaliths, introduced fauna and flora from all over the system, ancient Teadr 7 monuments and ruins, ghost towns, strong sandstorms, junkyards, and a rich amount of yellow chromogem valleys. It is the capital of the lawgiving oppressive force known as the Golden Lawmen, which is all under the leadership of the Vhocken named Sheriff Jomome Fustercluck who had been a badass sheriff since he was a chick and took it upon himself to bring law and order back to his home system. The yellow chromogems are constantly mined here as well, and the weaponry and equipment of the Golden Lawmen is based off of Armatage, Huncus, and Crucyd technology, and are based in a large AFT. The moon has 180 lakes surrouned entirely by land. DT: Tier 3; AT: Type I; OT: 216d
 * Gangreen Prime- A jungle planet that has a green sky due to it's small amounts of radon, has fauna and flora that are both introduced from all over the AUU or native, has active storms and weather, nutrient-rich soil, large mountains, flying islands and mountains levitated by magnetanium, cascading, beautiful, and scenic environments, and ancient Teadr 7 ruins and monuments. It is run by the crime lord known as Ace Green and his syndicate known as the Gangreen Bikers, a notorious gang of space-bikers that like to believe that they 'own' the UUniverses through their powerful criminal connections in drug rings, illegal animal fights, sentient trafficking, gambling rings, illegitimate casinos, underground fighting, counterfeit operations, and even a dangerously-clever way to manipulate politics against crime-cleansing their system through double-agent 'volves in kneep's clothing' 'politicians' that they say represent the Gangreen System and insist that the gang is no threat to the AUU, as they actually have an honor system that believes in only doing 'what is necessary' and don't believe in doing crime for pleasure or self-benefit, but also nothing as bad as the Auliffer-Wrague System. Ace started out as a commander whose abuse of power lead to him getting exiled to a moon with people who hate their Serpentinoid leader President Valtane Gangreen, and ended up forming the Gangreen Bikers that headquartered themselves on the moon, and having to take the role as the leaders of a legitimate victim of government failure because of the Villains Act taking them down in trying to secure power, and the Gangreen Bikers rose up and 'gave them hell' for deceiving them by attempting to change a deal behind their noses to the point that even Qui has declared that the system is best left alone. Thus like all the other Colour Constellation worlds, crime become the way of life for the Gangreen System, but still keeping their code of honor, and in order for the system to avoid being considered 'truthfully anarchic', they enforce 'standards' and prevent those that 'take it too damn far' and will punish those that do try to have more than what is necessary. This spared the system from most of the Grand Council's lawless world/system crusade, but some persistent law officials still aim to restore law and order to the system regardless, not fond of it's practices overall. The planet has 6 large continents surrounding 4 small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:390d; Capital City: Grickle
 * Green Bay Moon- A tropical island moon belonging to Gangreen Prime, and has over a thousand islands spread throughout it, having introduced/native fauna and flora usually from Gangreen Prime, active storms and weather, beautiful underwater reefs filled mostly with kelp and greenery or artificial reefs, Teadr 7 ruins and monuments, a green-blue sky due to it's small amounts of xenon and radon, and Teadr 2 resort cities and aquacities, and green-pigmented water due to not just the greenery, but for having a higher concentration of algae and phytoplankton than a normal ocean, hence the name, and even the underwater setting is green in color. It was a private/public resort for so much of the Gangreen System for years, and currently is a private resort for the Gangreen Bikers to relax in. In it's beginner days, it was a governmental mining colony for rarium and green chromogems which is one of the many things that attracted the VA to the system. But the Gangreen Bikers drove them off before they could claim the mines. After 'running them out of the system' and claiming the moon, the Bikers decided to leave the rarium alone until the day 'the system doesn't need us anymore', implying that they don't wish to keep the rarium to themselves. It is now the City Hall location for Ace Green while the planet was run by a Glowtongue named Ace Mayor Greener. The plant has over 18,000 islands. DT: Tier 4; AT: Type I; OT: 19d ; Capital City: Green City
 * Gaereeluum- A green gas giant named after the Colour Contellation God of will, belief, and strength. The gas giant itself, despite having valuable green spices, green chromogems, and greenhouse gases that can be traded, it has another secret to it that it has a misty organism living on it in the form of a collective intelligence. The algae that lives on the gas giant, among other single-celled organism-like forms of wildlife, all act like an immune system and consume anything that they feel will damage their environment, thus mining on this gas giant was banned by President Gangreen. Moons: 46; DC: 46hr:916d
 * Chlome- A barren toxic desert moon belonging to Gaereeluum. It has a green sky due to it's small amounts of radon, it has brown deserts with large heights and rock/toxic valleys and formations, has large cloud layers, active weather and storms, introduced fauna and flora, and remnants of a past civilization. Formerly being an exile sector for criminals, this is where Ace Green was exiled before he became the crime boss he is today. After rounding up the other exiled members, he built his new dictatorship on this moon and was briefly the capital of the Gangreen Bikers until the Villains Act attack left all of the metropolis on the moon to be turned into space stations that still travel around the system to this very day, leaving the moon to be yet another wasteland, only this time with remnants to it's former community through plants and animals. The moon has 78 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 19d
 * Greebece- A swampy semi-wasteland moon also belonging to Gaereeluum. It has a yellow sky due to it's small amounts of sodium, it has strong weather and storms, it has introduced/native fauna and flora, it has large cloud layers, and large rock and water formations. This world is the capital of the system's oppressive lawgiving organization known as the Green Law, which is run by a Seron named General Emergerder, as the Green Law had the best Seron technology that the Seron Praetorium could afford. The moon has 61 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 19d; Capital City: Greenfire
 * Bluesea Prime- An ocean planet in a system with a blue star that has several rare sights of islands, and has strong weather, beautiful coral reefs, large amounts of blue chromogems in underground caverns, and Teadr 1 ruins, monuments, and artificial reefs of Watan origin. Since their extinction, this world soon became ruled by space age/16th Century-style pirates. Like their neighbors in the other Colour Constellation systems, they were victimized by the Villains Act usurping their government and their leader President Bluesea for not just control, but for the Watan technology and their system's blue chromogems until the powerful Bluesea Pirate Armada lead by the 'pirate lord of the system' Captain Bluebeard came and 'sent them scurvy rogs packing', and like their neighbors, they followed the code of only doing crime when necessary and punish those who 'double-cross' those standards. Aside from Bluebeard, they live under the rule of other powerful pirate kings that are firm, strict, and unapologetically ruthless, but fair. They not only enjoy a good kinship with their neighbors, but they even enjoy a friendship with a legendary anti-hero pirate planet from the Delta System and even do 'pirate trades' with each other. Like their neighbors, they have 'politicians' representing them and preventing a Grand Concil lawless world purge, yet as usual, it is no excuse to anyone who doesn't want another VA, as it doesn't stop 'persistent buggers' that are determined law groups. The planet has 718 islands. Moons: 1; DT: Tier 1; AT: Type I; DC: 20hr:302d; Capital City: Corality City
 * Blue Jeweled Moon- An ocean moon that gets it name because it's actually nothing more than a giant piece of rarium flouting in space, and since it was plowed by countless amounts of space debris, created a crust and a functional reef for introduced fauna and flora to flourish in, yet under the water and the sea floor, the rarium layer can be seen. But because there are so many exposed parts of the rarium moon that actually make the ocean itself glitter. There is also an indigo-colored sky filled with small amounts of nitrogen and actinium, active storms, and large flying islands and rock fields levitated by magnetanium. This is yet another reason why the Villains Act attacked before the Bluesea Pirates chased them off because, to the Bluesea Pirates, it's more than a highly-fortunate rock. It is also an important source of regulating their ocean planet home because without it, the oceans will become 'forever unruly', implying that the beautiful moon is the source of keeping the ocean planet from being unbearable. Thus, Bluebeard built his pirate fortress there while his friend and ex Madame President Bluxsom would run the planet itself. The moon has 67 flying islands. DT: Tier 4; AT: Type IV; OT: 12d; Capital City: Blue City
 * Bluurum- A blue gas giant named after the Colour Constellation God of hope, the sea, and tides. The gas giant has a zoeosphere and is therefore habitable, albeit highly moist and humid and thus have strong weather and blooming thermal shifts, and is made up much by water vapor, and has strong rainy weather, and thus it is inhabited by much of the Bluesea Pirates. It also has several large flying islands and mountains levitated by magnetanium and containing vast amounts of blue chromogems, many of which were inhabited by the Teadr 1 Ollotheans. Later on, it was taken up by modern-day civilizations, and later went under siege by the Bluesea Pirates, and the pirates themselves actually made decent lives on the gas giant. The gas giant has over 5,816 islands. Moons: 70; DC: 123hr:5006d
 * Tealla- A tropical island moon belonging to Bluurum. It is a great world of Teadr 2 cities of Exemplyd origin, flying islands levitated by magnetanium, strong weather, a turquoise sky filled with small amounts of radon and xenon, beautiful underwater reefs, rock formations that often stick out of the ocean, islands with native/introduced plants an land reefs, and is highly-rich in blue chromogems. It is the capital of the system's oppressive lawgiving system called the Teal Navy, run by a Jeuxan named Admiral Teal, which has powerful Navy technology and equipment, and they even mine the blue chromogems to use as solar-powered weaponry. The planet has 8,106 islands. DT: Tier 3; AT: Type I; OT: 302d; Capital City: Teal City
 * Purpus Prime- A jungle planet that has a purple sky due to it's small amount of nitrogen and argon, has jungles made primarily of fungi, land reefs, and zooplantae, introduced fauna, strong weather and storms, large rock/lava/geothermal/toxic valleys and formations, flying islands and mountains levitated by loadstone, and underground interstates. The only inhabitable planet in a red-and-blue-starred binary system, this world is one of the eight systems in the Colour Constellation, and was once lead by President Purpus, who had a lot of Vellan wives, but upon being killed by the VA, the criminal syndicate known as the Heliotroupe, lead by Don Purplious, chased them out because he was intending to kill the President first, and after brainwashing his wives into being is, he took the empty government seat, and like the other systems, aimed to make the ruined society recover on it's own before becoming a lawful society again. He continues this to this very day. The planet has 16 continents and 7 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:524d; Capital City: Purplebury
 * Purpu- A large desert jungle moon belonging to Purpus Prime. It has purple tar pits, quicksand, a purple sky filled with small amounts of nitrogen, alien wildlife, mainly from Purpus Prime, strong weather, large rock and geothermal valleys, large mountains and canyons, Teadr 1 ruins and monuments of Physhege origin, aquifers, and is a highly-rich source of the purple chromogems of the system. Don Purplious lives here in City Hall, and manages to apply Physhegean technology into his forces, along with the purple chromogems that are mined. While he rules the system from this moon, the system's former vice president turned mayor-don, Mayor-Don Physdrome, runs the planet. There are also signs of rarium and, of all things, uridium, suggesting Uridian activity, yet only one gemstone of it was found and is displayed in a museum. The moon has 18 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 14d; Capital City: Purple City
 * Violcetum- A purple gas giant named after the Colour Constellation God of love, friendship, and teamwork. It is a world that was actually purified/tainted by uridium during a Uridian-Physhege War during the After Kraan Epoch. Since then, this was among the many things the Villains Act sought to steal upon their invasion of the Constellation, besides the rarium and the purple chromogems. The world has been mined by the Heliotroupe since before they became the leaders of the system, among other people. There are over 18,000 mining colonies floating over the gas giant. Moons: 67; DC: 145hr:1405d
 * Urid- A desert moon belonging to Violcetum. It has a pink sky due to small amounts of deuterium, introduced fauna and flora from Purpus Prime, large rock/lava/geothermal/toxic formation and valleys, rich amounts of rarium and purple chromogems, strong weather, and a rarium core. This world is best known to be the capital of the world's lawgiving oppression force known as the Purple Pros, and it is run by a Gindun named Captain Pros Miller. He founded the moon himself and even named it after the Uridians for the stories he heard about them, including their battles, and the fact that their system hasn't had contact with the AUU for years, and even utilized bits of their technology during his days as an archaeopaleontologist, and even knew that, despite not having uridium, had purple chromogems which he knew was a great alternative. The moon has 3 continents surrounding 2 small oceans. DT: Tier 3; AT: Type I; OT: 310d; Capital City: New Purple City
 * Whitilitus Prime- A large cloudy planet that is actually close to both a planet and a gas giant, has active and strong weather and storms, large flying islands, mountains, and rock fields levitated by loadstone, introduced wildlife from all over the AUU, a white-blue sky due to it's small amounts of krypton, foggy nights, an inhospitable and dangerous surface, and Teadr 1 and 2 ruins and monuments. This is the first world in a white star system, and was formerly ruled by an Angellan named Madame President Whitilitus, but when the Villains Act attacked, the system was taken over by a syndicate called the Flaring Mafia, lead by the Angellan Don White. Like all the other system, it waits until it properly recovers from anarchy, regardless of persistent lawgiving forces. The planet has 8,990 islands, and a large icy and dusty planetary ring. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:609d; Capital City: Whitematter City
 * Whiti- A desert wasteland moon that, like it's parent planet Whitilitus Prime, isvery cloudy and has a krypton-filled white-blue sky. It also has introduced plant and animal life, foggy nights and mornings, strong weather and storms, and Teadr 1 wastelands. This is a world rich in the system's white chromogems that are useful to the system as it's own solar-powered primary weapon power source. It also has an entire ton of diamonds that the system uses in it's currency. This is where Don White resides in his City Hall guarded by his 4 Satran Bodyguards while the planet is run by a woolly rabbit named Mayor-Don Fuzzone Van Wickler. The moon has 18 oceans surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 40d; Capital City: White City
 * Wheemum- A white gas giant named after the Colour Constellation God of life and creation. It is a world that produces an entire millennium's worth of white chromogems that are constantly mined by the Flaring Mafia. Though there are also storms and flying islands, mountains, and rock fields levitated by loadstone, and thus plants and animals were introduced, and cities were built. The gas giant has over 7,000 flying islands, and a large icy and dusty planetary ring. Moons: 67; DC: 677hr:6008d
 * Wheem IX- A wasteland desert moon belonging to Wheemum. This world is rich in white chromogems, has over a hundred islands and mountains levitated by loadstone, cloudy and foggy nights, strong weather and storms, fauna and flora introduced from the rest of the system, and the surface has gray soil and rocks of twists and turns. The surface of the moon is accompanied by other criminal syndicates besides the Flaring Mafia. Regardless, this became the capital of the system's lawgiving oppressors called the Heavenly Force, lead by a Yetord named General Cumbersome and his Orsidian friends and brothersFirst and Second Lieutenant Cloudsly. They still continue to bring justice to the system to this very day. The moon has 80 lakes surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 219d
 * Ainstay- A barren planet and the first in a binary star system with both a yellow star named Yion and a red star named Kellen. This planet, despite being too hot to inhabit, has colonies of Sollan origin, and is being studied by heat-retardant drones from the other planets in the system. Moons: 1; DT: Tier 4; AT: Type IV; DC: 8hr:97d
 * Fragumessect- A tectonic lava planet that has neverending tectonic shifts because of having a greater amount of tectonic plates than certain worlds. Though the planet has rich amounts of laserum that are actually consumed by it's home race, the Teadr 6.5 Fragsects, which are synapsid-amphibians that survive entirety on crystals and have the ability of laser breath. They have a semi-advanced society but have a Sentinel Island hostility, attacking any ships they see, and yet outsiders have managed to give them gifts. Moons: 1; DT: Tier 2; AT: Type III; DC: 13hr:179d
 * Quague- A poisonous swamp planet with a thick atmosphere of organic toxins and biota that can survive the intense weather conditions by being heavily built, especially with the planet's hundreds of hurricanes. This planet's closeness to a Teadr 1 planet makes gravity strong and those without the proper training would have a hard time moving on it. This planet's life is one of the most alien as their heavily built anatomy, multiple limbs, and so on are necessary on a planet like this. The planet has 8 continents surrounding 5 oceans. Moons: 2; DT: Tier 2; AT: Type III; DC: 17hr:291d
 * Moraseus- A desert soiled wasteland planet that has brown sand deserts, a red sky filled with small amounts of neon, active storms, alien monuments, and is one of the most robust colonies of the Cunones. Being a spawning colony for the Veexomites during their war with the Cunones, they almost conquered the planet until the humans colonized the neighboring Boonworld and flushed them out. The planet has 88 oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:387d
 * Boonworld- A temperate planet and the only planet in the system in the habitable zone. Colonized by the humans for it's richness in life-giving resources and wealth, this world became one of the humans' best colonies with casinos and advanced technology and cities. Colonized during the war between the Cunones and Veexomites, the resources of the planet helped the humans drive off the Veexomites in the system who wanted the planet's resources before the humans got to them. Moons: 1; DT: Tier 3; AT: Type I; DC: 63hr:587d
 * Kreeton.pngKreeton- A temperate planet that is the Alternate version of Kratos. Many Alternate UUniversal creatures (Called 'Eonians') here have superpowers and have all descended from an ancient godly being referred to as the Foregiver who inherited a mutation called the Eo-Gene, which could grant limitless superpowers that were passed down to his billions of bloodlines to create a race of super interspecies beings. Their cities are large, architectural, and match the technological capabilities of the Superiors of the Original UUniverses. It is a totalitarian democracy which is ruled by a Supreme President and a Council. They have 9 continents that form 3 terra-rings called Haloterrain I, Haloterrain II, and Haloterrain III, and it has 2 small rings that diagonally surround the planet. It's large moon, Oruith, is also inhabited for research of the Eo-Gene. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:553d; Capital City: Tromethaeon
 * Lagoobes- An ocean planet which is the Alternate version of Lagoola. Eonians here are aquatic and live under the planet's oceans, and are also ruled by a Baron and a Council. The cities match that of Lagoola, and the technology matches Lagoola as well. The Lagoobesian Eonians have a very similar history to the Sea Superiors, having to relocate from Kreeton due to environmental concerns and a few others. It has Teadr 2 cities, and 2 moons that are in the process of terraformation. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr; 597d ; Capital City: Viscosity Prime
 * Mogor- A Mongolian large sandy dune planet which is known for it's large land reefs and water-rich oases that can span for several miles. This world was founded by an ancient alien conqueror who ended up conquering this world's native semi-technological inhabitants claiming himself to be a god, only to instead be on the path to conquest due to believing he is the wisest and most correct in the AUU, ending up proving to these inhabitants to be a tyrannical murderer who conquered most of the world, killing millions and enslaving their women until he finally died of a terminal illness. Ever since, this world recovered, repopulated, and his brother helped rebuild this world into becoming the semi-technological world it is today. The inhabitants still live in this semi-technological society today, being stagnant for millennia. They live inside large tents and developed various cultures and lifestyles, worshipping the Yatorans since one of the evil conqueror's descendants claimed that they were the most advanced race in the AUU. Some traces of their technology are even unearthed on this world. The planet has 7 small oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 22hr:327d
 * Joon Bilese- A semi-ecumenopolis planet which has colorful plant life, alien-like animals, geothermal valleys and large rock formations, and has cities that are part Teadr 1 and part Teadr 2 in origin. The cities were once a work in progress by the Yatorans during the AUU Second Cartoonian War until an Ehswan invasion caused it to be abandoned, and later continued by Teadr 2 sentient animals and humans. This world is actually where the artifacts from Mogor originated as the ancient world was required as a supply stash for their construction. This world has a massive amount of aquifers filled with diamonds and valuables and thus are mined for them, and several city monuments are built inside these aquifers for their impressive sights. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:375d
 * Hommit- A terrestrial jungle planet which is humid, has a lot of water covering it's surface in wetlands and land reefs colonize the bottom of the global jungles. This planet is noted for being in a semi-technological Teadr 5 society, consisting of medieval-like cities with advanced architecture, there are advanced medicines, the activities are all ancient, and the people only speak their own language. This world has never been visited by any other-worldly beings whatsoever since the Yatorans came, and they are among the many civilizations that worship the Yatorans as Gods. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:402d
 * Electro Prime- A hot temperate planet and the first in the system of a blue star. This is the primary planet of the ruling empire of the Electrinon Empire and the Teadr 2 Electrinons, a related subspecies of the extinct Serns who destroyed the race's colony in the system called Ectet, their biggest victims, and came to lead a slightly more noble path then the Serns did and established peace with the other beings of the system. They formed what is known as 'The AE Cooperation Movement' in the system with the other races. However, thanks to interaction with the USRA and UIS, this movement is now divided into races that favor the USRA to those that favor the UIS, resulting in the system being contested. The Electrinons decided to stay out of the feud and wait for the people to realise their fallacy. The planet has 18 continents and 7 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:245d
 * Xexherrin- A rocky humid planet with air filled with half hydrogen and half oxygen, making an almost perfect coexistence with water, making the air lighter, but gives it a bad fuel-like smell, yet making the atmosphere flammable. Land reefs litter the surface, bioluminescent volatile bulbous tree crinoids make up glowing forests, and meteors and crater fields from the shattering of one of the planet's two moons shatter one face of the planet. This is the homeworld of the strictly-neutral Teadr 5 Faoul, Gaoul-like pterosaurian-bat-bird folk whose wisdom saw the fallacy behind the pointless feud between the USRA and UIS, and the races of the AE system. They have thus stayed the closest to the Electrinons. The planet has 855 rocky islands surrounded entirely by land. Moons: 2; DT: Tier 4; AT: Type I; DC: 24hr:292d
 * Gosomainia- A temperate rocky mountainous planet that has a colorful sky filled with small amounts of noble gases, interesting rock formations, large columnar basalt plateau, balanced rock islands on top of thick but strong rock supports, alien hoodoos, alien biota and rainforests, active weather and storms, and semi-advanced villages and cities. This is the homeworld of the Teadr 2 Sogowan-like Gosomainians, or the Veintrins as a prefered name of their own origin before meeting outsiders, in being known to criticize being named after a planet, are a proud warrior race that, like the Narcoonians of the OUU, are skilled weapon crafters, often being called living walker drones for this as well as because of their 4 arms, two being on their upper bodies and two on her bottom body. They stuck close to USRA association due to seeing good in them after hearing their accomplishments and defend them against those that call out their mistakes. They are USRA purists, but they are more balanced about it and avoid association with undesirables, showing that they're not blindly loyal. The planet has 188 lakes and oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 27hr:329d
 * Jrepoeia- A swampy rainforest planet that has strong storms and active rainfall, strong rainforests, advanced cities, and complex rock formations. It is the homeworld of the Teadr 2 Grepoan-like Jrepoeians, a scientific tortoise-like species just like the Tiikons, having similar anatomy, physiology, and biology aside from being shelless tortoises. The planet is divided to Jrepoeians that prefer the USRA to those of UIS, thus the planet entered civil conflict, causing the entire planet to be separated half-and-half by a global wall in that each side belongs to those of loyalty to either the USRA or the UIS. But in finding more peaceful ways to settle conflicts, they created scientific sports and simulated battles to settle superiority over the other. The Jrepoeians pretty much maintain an allience with the Veintrins due to the fact that the planet has been aided by them during the times of the Serns' reign. The planet has 12 continents, 1,551 islands, and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:385d
 * Jrek- A rocky soiled planet that has a gray sky filled with small amounts of metallic gases, strong storms and weather, geothermal wastelands, rock formations, alien biota, and advanced architectural cities. This is the homeworld of the Teadr 2.5 Jrekkers, which are synapsid creatures with beak-like snouts, whiskered eyebrows, dull coloration, and three phalanges on each limb. They are another primarily-neutrol and divided race that both sided with USRA and UIS perforations. They are great at building and repairs, making them a great engineering race. Interestingly, despite these mass differences in supporting a certain allience, the Jreks still get along as a race as a result, being wise enough to see no point to let opinions mar their socity. The planet has 14 continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type II; DC: NE:422d
 * Erkreus- A tidally-locked rocky planet that has one side constantly facing the sun, small amounts of complex alien biota, active weather, fluctuations in temperature, grey deserts and oceans, and is dominated primarily by chiropteran mammals. This is the homeworld of the Akrennian-like Erkreesons, a spieces of humanoid chiropterans that became 100% more devoted to UIS then the other races of the AE System. The Erks even desire UIS membership and want to prove so by getting the other races to fully devote to UIS and getting the system won-over to full UIS support. The Erks are notorious for being long-standing rivals with the Gosos over dominance of the system, which intensified when they became full UIS while the Gosos became full USRA. The planet has 18 continents, 1,886 islands, and 11 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 36hr:481d
 * Gypso- A semi-temperate planet with a culture of technology and magic coexisting after an asteroid struck the planet and gave it magic crystals. These crystals accelerated the surviving people's technological growth. The planet then became the home of gypsy-like people who protected these crystals from the abusive evil of outsiders like the Villains Act. The planet has 10 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:282d
 * Ieyvis- An ecumenopolis planet that has been once inhabited by Gypsoans until outsiders inhabited it and threatened their existence through either slavery or genocide. Though the Gypsoans proved through rebellion that they didn't deserve this treatment and they said to either coexist with them without any ounce of hate, or be banished. Though the former was chosen, people hated them because of this threat and they feared them for this power, as even the Gypsoans from Gypso said that they couldn't expect them to coexist peacefully right away after what had to be done to get it. Thus instead of being banished like they warned, they set up a campaign to help establish coexistence the right way and without force. This campaign continues to this day. The planet has 8 continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:345d
 * Moynerth- A metallic temperate wasteland planet that is a quarantine zone as the result of an outbreak. This outbreak is of an artificial virus called technovirus, which could turn organic material into techno-organic material. The virus was created as an apocalyptic avoidance by a controversial visionary scientist for the Futuredawn Corporation named Fyro Epston who wanted to use the virus to make people immortal via techno-organic hybrids, bonding the bridges between resilient yet perishable organic life and the resilient and nonperishable technology. But because this project was too unethical as people would've been turned into freaks, it was shut down by Futuredawn, and Fyro decided to prove it's usefulness by wreaking havoc on the criminal activity of the entire AUU until being accidentally killed by a cop trying to do a warning shot. But not before he got revenge by unleashing the technovirus onto the planet, causing a complete evacuation and quarantining the planet with an exile shield, which has become a center of controversey with UIS because of their stances against Exile Sheilds being used as a short-cut for a bad situation, along with ethical concerns that it's assentually abandoning the planet with potaintional survivers left trapped because of "Petty Fears" of viral spreading as suppose to just start production of a cure while sending relief effert to survivers, thus making the planet another point of contention between UIS and the USRA, even more so to the neightbering AE system. This outbreak continues to this day. The planet has 85 small continents and 5 oceans. Moons: None; DT: Tier 2; AT: Type III; DC: NE:385d
 * Acury- An ecumenopolis planet and the location of those that evacuated from Moynerth. This planet was built by the same people who took over Ieyvis and even held it's own Gypsoan slaves until a political campaign banned slaves from the planet and returned the Gypsoans back home. The people have since built robots in their place. The planet has 45 oceans surrounded entirely by metropolitan land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:412d
 * Ierdemus Major- A jungle wetland planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tebbus Supreme- A large superhabitable quarter-ecumenopolis planet that has advanced cities, four moons each with tidal control towers, plasma storms and geysers, and obelisks and monoliths of Plasmoid origin. The homeworld of a Gatekeeper-esque faction of mostly Qlargs that are upset at the direction the sector went too, they disavowed their main race and founded The Gatekeepers of Tebble, who serve to block out the now-isloated systems in the sector to spare them the shame of what Tebble became. However, an allience with UIS turned the self-shamers into also keeping USRA forces of all kinds from expanding the influence because the USRA made the mistake of challenging the Gatekeepers' reasoning, and allied with UIS because they respect their beliefs and in return, the USRA is robbed of expanding their reach. The planet has 13 continents, 1,714 islands, 6 oceans, and a large rocky and icy planetary ring. Moons: 4; DT: Tier 1; AT: Type I; DC: 46hr:862d

Isolated Systems-4
Triassica System Jurassica System Cruatious System Frozen Era System Binon System (Binonial) Tembgrone System Coriolanus System Mortus-C'Khan System
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 * Binonia- (Binonial Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Temblen- The once place of the UUF Beta-4 Headquarters, the base was sitted on a planet of fathomless beauty. But the general of the group, General Duumbaass, made the mistake of trying to contact the USRA about the planet, which failed thanks to UIS' contact intersecting and distrupting systems, which lead to the violent annexing of the base and the General exicuted by UIS forces for his UUF status, and survivers arrested then afterworlds. The planet became a favertie for UIS-owned botenay practices there afterwords, even leading UIS into adopting and refurbishing UUF bases for their own use.
 * Poula- (Pouge Home Planet, TBC...)

Road-Battal System

Ketten System

Boopa System

Dro System (Drarids) Nembell System
 * Drare- (Drarid Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Indicus- A temperate planet that is like Earth but with slightly more advanced technology, and is an independent colony aiming to avoid otherworldly affairs as much as possible. Though it exists in a hyperspace anomaly that has been around since the time that the inhabitants, human-like gray aliens called Idecs, decided against otherworldly affairs since a Drarid invasion, and an agency known as The Idecs in Black, headquartered in Area 81, exists to curb any otherworldly affairs. Though some like the agent undercover as a cop named Ita Smith and her friends, a bounty hunter obsessed with aliens in a Denzel Crocker fashion named Retri Laevus and a xenoscientist named Iyeah Bronenberg, see good in them and secretly do affairs with them against their superiors' orders. The planet has 9 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:582d

5. Nexther Sector
The Nexther System, founded by the Yurun genius Dr. Nexther, while a relitively peaceful secter and the most orderly, has a rather controverseal preasense like Bacabin, only it's issues are ongoing. From unrest in Souvis, to an entire system of a sub-yurun race obcessed with sickness, and the biggest of all, the Jalladome Confederation which is dedicated to enslave high teadr races for their own benifit. Alot of Grand Councilers sigh at the words Nexther and any related planet because everything related to it are always hot-button issues. It's only saving grace is that it has the AUU Paradisa equilent and pretty much the only place why anyone would have a reason to come to this troubled secter.

Grendella System Waspra System Negatratt System Viruss System Koycury System Gobililio System Gethum System Reo System Rezle System Exacrum System Gaser System Jalladome System The System of the KOC4 Coxben System Zexter System
 * Aogen- A young Mars-sized oceanic island planet that is actually a double planet that orbits another planet called Theira, which orbits Aogen in an equal fashion, and both have a chemical atmosphere, destructively active megastorms, and landscapes similar to Precambrian Earth as there's volcanic landscapes, molecular lava oceans, islands formed by volcanic activity and merging to cause rapidly-changing and shapehifting continents, water oceans filled with reefs of hydrothermal vents, and bacteria is the dominant lifeform. Distinct differences include stromatolite hives and hills (The planet's version of trees), oncolite fields (The planet's version of grass), and reefs made entirely of coral-like stromatolithic structures which are the flora of the planet, the fauna is multicellular bacteria that feed on these stromatolites as herbivores or each other as carnivores to use the required nutrients inside for growth and development, massive geothermal wastelands rich in extremophile bacteria, each mountain is a volcano, complex rock formations are almost unavoidable, the atmosphere is semi-breathable, and the water is rich in constantly-developing microbes and organic material. These two planets house a Teadr 1.5 race of living primordial ooze called Ribozoans, and both on each planet are as different as white and black humans, and briefly had segregation problems until finding equality. The Ribozoans here are called Ao Ribozoans. The planet has 18 continents, 182,012 islands, and 5 oceans. Moons: Theira; DT: Tier 3; AT: Type II; DC: 18hr:210d
 * Theira- A young Mars-sized oceanic island planet that is actually a double planet that orbits Aogen, which orbits Theira in an equal fashion, and both have a chemical atmosphere, destructively active megastorms, and landscapes similar to Precambrian Earth as there's volcanic landscapes, molecular lava oceans, islands formed by volcanic activity and merging to cause rapidly-changing and shapehifting continents, water oceans filled with reefs of hydrothermal vents, and bacteria is the dominant lifeform. Distinct differences include stromatolite hives and hills (The planet's version of trees), oncolite fields (The planet's version of grass), and reefs made entirely of coral-like stromatolithic structures which are the flora of the planet, the fauna is multicellular bacteria that feed on these stromatolites as herbivores or each other as carnivores to use the required nutrients inside for growth and development, massive geothermal wastelands rich in extremophile bacteria, each mountain is a volcano, complex rock formations are almost unavoidable, the atmosphere is semi-breathable, and the water is rich in constantly-developing microbes and organic material. The difference between Theira is that the culture and landscape appearance is much different. The Ribozoans here are called Thei Ribozoans. The planet has 8 continents, 18,105 islands, and 3 oceans. Moons: Aogen; DT: Tier 3; AT: Type II; DC: 18hr:210d
 * Seaghera- (Yellow Dwarf, WASP-12b, carbon planet, Retrograde motion, The planet is so close to WASP-12 that the star's tidal forces are distorting it into an egg shape and pulling away its atmosphere at a rate of about 10−7 MJ (about 189 quadrillion tonnes) per year. The so-called "tidal heating", and the proximity of the planet to its star, combine to bring the surface temperature to more than 2,500 K (2,200 °C). On May 20, 2010, the Hubble Space Telescope spotted WASP-12b being "consumed" by its star. Scientists had been aware that stars could consume planets; however, this was the first time such an event had been observed so clearly. NASA has estimated that the planet has 10 million years left of its life. The Hubble Space Telescope observed the planet by using its Cosmic Origins Spectrograph (COS). The observations have confirmed predictions published in Nature in February 2009 by Peking University's Shu-lin Li. The planet's atmosphere has ballooned to be nearly three times the radius of Jupiter, while the planet itself has 40% more mass than Jupiter. Recent evidence indicates that WASP-12b has an enhanced carbon-to-oxygen ratio, significantly higher than that of the Sun, indicating that it is a carbon-rich gas giant. The C/O ratio compatible with observations is about 1, while the solar value is 0.54. The C/O ratios suggest that carbon-rich planets may have formed in the star system. One of the researchers behind that study commented that "with more carbon than oxygen, you would get rocks of pure carbon, such as diamond or graphite". The published study states: "Although carbon-rich giant planets like WASP-12b have not been observed, theory predicts myriad compositions for carbon-dominated solid planets. Terrestrial-sized carbon planets, for instance, could be dominated by graphite or diamond interiors, as opposed to the silicate composition of Earth." These remarks have led the media to pick up on the story, some even calling WASP-12b a "diamond planet". The carbon content of the planet is located within its atmosphere, in the form of carbon monoxide and methane. The study appears in the journal Nature., TBC...) Moons: 1; DT: Tier 2; AT: Type III; DC: 19hr:510d
 * Souvis.pngSouvis- A desert planet with a religion centered on understanding and forgiveness, which is famous for it's war that had started since the beginning of the Villains Act. Because of the war, the planet has a hundred military colonies that often worked for the Souvisian Rebellion, which doesn't actually consist of actual Souvisians, and they often had to deal with the VA attacking the Teadr 3 cities. The war had killed over 20,000 people and some cities had to be abandoned due to critical attacks. But now that the Villains Act has ended, so had the war, and the planet is still on repair even to this day, with cities being repaired, abandoned cities recolonized, and several donations being funded for the safety of the families that live here. It was viewed as the most controversial and violent fight that not only made the Villains Act look bad, more than it already has, but also, surprisingly to the Grand Council, because this fight just seemed to happen when the Souvis government refused to distribute resources to fund the fights against the VA a few days prior because of being against violence and war, even to legitimately-unreasonable groups of fanatics and warlords and were damning the Grand Council for not trying to be much more diplomatic, fueling the conspiracy lies of the Anti-Grand Council Rebels that the Grand Council had control over the Villains Act and used them to establish power and dominance, when really it was just inconveniently bad luck. Even then, the Souvisians merely blamed the bad luck on failure of diplomacy than the VA just being that evil, arguing that the VA would've otherwise just been something the AUU could've co-existed with if people weren't so 'butt-hurt' about worlds being conquered. While the Souvisians admitted that they are not very fond of the VA's crimes, they are merely explaining that the AUU itself needs to learn to be more compassionate and understanding to why some individuals did what they did, and maybe the universe could be a much better place if problems weren't always answered with violence. It has 5 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:325d; Capital City: Kuniaith
 * Voldrum- A wetland planet where reptilian creatures thrive. The murky waters are filled with predators, and many creatures can camouflage in the environment. Water covers over 80% of land, and has rain every week, and sometimes flood the planet. It is one of the many planets populated by Aufones. The Teadr 4 cities match the ones on the Aufones' home planet, being much like an Indian-architecture, and the soil and rainfall make the planet a perfect place for agriculture. The amphibious creatures have built their civilizations underwater and on land, and they have installed spaceports for their other dominant race allies to transport them through space transit since they don't have space-travel technology yet. It has 6 continents and 3 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:563d
 * Osdrone- A Vietnese planet with Vietnese cultures, and agriculture. This planet has a parliamentary democracy which chooses a president, and it's economy is a bit slow since the Osdronian Wars that have been wreaking havoc since the Interuniversal War. The planet has a Teadr 2 level, having cities with bustling 3-rowed streets for flying vehicles, holographic windows, and tightly-built bronze buildings, and a military that has been doing a few supersoldier projects for a while. Since the fall of the Villains Act, wars here have not been very common. The Teadr 2 technology had been exchanged to them from the USRA and developed by the planet's many Globex facilities. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 26hr:571d; Capital City: Zrungar
 * Roozsia- A Russian planet with tundrous and swampy climates. The Teadr 2 cities are populated by the dominant races of the Legion and sentient animals, and have similar architecture to Osdrone's cities. The planet has a federation system and is semi-presidential like Russia, and the military has among the most advanced technology in the AUU provided by it's Globex facilities. Roozsia has had a few battles in the Interuniversal War and had a hand in ending it. It's considered a favorite planet to the Legion, and Roozsia had among the most powerful rebellions against the Villains Act ever. It has one large supercontinent and one large global ocean. Moons: None; DT: Tier 2; AT: Type I; DC: NE:602d; Capital City: Phalanx City
 * Virussoa- A wasteland-like swamp planet that has a green sky due to it's small amounts of radon, active weather and storms, rock/toxic/geothermal valleys and formations, alien-like native fauna and flora, a higher level of bacterial species than any other planet in the AUU, and cloudy layers. This is the adopted and stolen home planet of a race of Teadr 2 disease-worshipping 4ft rat-like beings known as the Plaguogans, who are infamous biological warlike beings that are capable of conquering worlds through using their original home planet's plentiful degree of bacterial sicknesses that are their natural diseases, and even had a brief war against races like the Skeeterazoids and even destroying their planet in the process. The Plaguogans do this in the name of the 'Plague Gods', indicating religious-motivated conquest. The scariest thing about them is that they can do more with their viruses than just the convention. They have been known to create zombie outbreaks, weaponized parasites, deadly fungus, weaponized the AUU rabies known as Furyvirus, weaponized OIDS (AUU AIDS), and even weaponized cancer, all through the long-banned invention of bacterial-synthesizer rays, or 'infector rays', that maximize the growth, incubation, and activity of pathogens and attract them at a quick pace. They have even used the long-revered Bruud in their roster of bioterrorism. They are well known for having the perfect immune systems full of hundreds of antibody types that can synthesize the substances used in medicine and they can turn viruses into pawn oncolytic viruses that kill sicknesses and act as double-agents, and thus even the Bruud can't affect them. They view their immunity to sickness as a blessing from the Plague Gods and wanted to share their gift through trying to make the AUU immune of sickness themselves by reaping plagues and outbreaks, and because others can't easily adapt to such things, the Plaguogans end up suffering an unkind reputation, and had been exiled to their adopted planet via an exile shield by the USRA races, spear-headed by the Yuruns as the Plaguogans evolved from Yurun origin. Plus, the Plaguogans are rumored to be near Teadr-1-ascension, and some of the USRA races, including the humans, wanted to give them another chance and reform them of their sickness-loving ways despite the Yuruns and other USRA races being too afraid that it's too difficult and would only risk them continuing their blind rampage. The planet has 20 continents and 11 oceans. Moons: 10; DT: Tier 1; AT: Type III (Bacterial Concentration); DC: 30hr:709d; Capital City: Sickon City
 * Viree I- One of the many moons of the Plaugos.
 * Viree II- One of the many moons of the Plaugos.
 * Viree III- One of the many moons of the Plaugos.
 * Viree IV- One of the many moons of the Plaugos.
 * Viree V- One of the many moons of the Plaugos.
 * Viree VI- One of the many moons of the Plaugos.
 * Viree VII- One of the many moons of the Plaugos.
 * Viree VIII- One of the many moons of the Plaugos.
 * Vree IX- One of the many moons of the Plaugos.
 * Viree X- One of the many moons of the Plaugos.
 * Koycury Prime- A semi-temperate desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Rourus- A temperate jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Fusnoth- A temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Pragathea- A quarter-ecumenopolis planet which is known for it's abandoned ecumenopolis cities claimed by it's introduced plants and animals, it's sky which consists of mercury instead of xenon, it's much active weather, it's large rock formations and red soil, it's cascading waterfalls and shores, and for it's dense forests. It is a world where war and destruction have left it's civilizations in ruins with few inhabitants remaining and nature having reclaimed the cities. Because of an available opportunity for world conquest, a Grutt named Laqullag the Dominator has declared a criminal empire in a distant uncharted territory and have sent slave ships and squads to harvest the dwindling population, and take them out to the uncharted zone, never to be seen again. However, the people have begun to fight back against the slave squads with the technology they have been able to salvage, creating a freedom front that protects innocent civilians from the slave squads before they are lost forever. The territory is inhospitable to any survivors as it is protected by the greatest of technological ingenuity. The slaves are forced to work within undeground mine shafts in exchange for nourishment, all under the eyes of tazer-wielding droids that all use the consciousness of dead slaves or employees as interfaces. Laqullag has been ruling this slave empire for decades and the only thing that has challenged him was the freedom front and the Villains Act, who wanted to do business with him, but he declined. He was never worried about forces like the Heroes Act as he believed that his forces were too much for them. But the freedom front has been doing well in fighting against his rule, though still remain unaware of who's running the operation. Soon, he may meet due justice. The planet has 3 large continents surrounding 2 small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Scuxayama- A wetland rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Paradi- A tropical planet which is the alternate version of Paradisa. This planet's ecosystem is clean and resourceful, making the place perfect for vacationing. The government is environmentally-friendly and the market prices are all cheap. The planet has had no wars or invasions for hundreds of years, even during the Interuniversal War or the Villains Act. It's power is harnessed through traded Chrysalonian crystal fusion power plants which provide it with plenty of power. The planet has a hundred Teadr 3 resort cities, is a USRA planet, and the government is democratic. It has 4 continents and 3 massive oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:368d; Capital City: Aqailis City
 * Reon- A soiled moon belonging to a yellow gas giant called Reousand. It is a moon that mainly focuses on economy, yet focuses on technology as well. It is owned by the AUU Currency Troupe, making it an economic moon that has a trade route with Inorbon. It is also the home of several Globex facilities which can often research good economic inventions more than military or other common technologies. It sustains life perfectly thanks to it's organic brown soil, yet it has no cities. It has no oceans, but it has 20 massive lakes. DT: Tier 4; AT: Type I; OT: 506d
 * Renox- A rocky moon also belonging to Reousand. It is a moon that is populated by the Ohrugans, not just for building small towns, but for the moon's rich amount of a raw green energy resource that is capable of regenerating every few months, and is therefore dubbed a renewable resource, and is mined and researched by Globex facilities. The Teadr 2 towns are not that big, but they have large populations, and great technology and good economies. The moon has 3 continents and 2 oceans. DT: Tier 4; AT: Type I; OT: 568d
 * Rinithar- A jungle moon also belonging to Reousand. It is also populated by Ohrugans, and is noted for having floating soil platforms that are levitated by an incredibly-magnetic and superconductive metal called magnetanium, which the moon's core is composed of, and is common on all planets and moons with floating soil platforms, and is often used in space cities or AFTs. The moon is home to several Globex facilities that not only research magnetanium, but produce weapons that use magnetanium such as railguns, gravity guns, and so on. It has a large supercontinent and one large ocean. DT: Tier 2; AT: Type I; OT: 602d
 * Spai Aia- (TBC...) DT: ; AT: ; OT:
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 * Nexerh- A temperate planet that, because of it's askew orbit, it's in an uninhabitable sector half the year and, until it goes back to the habitable zone, it's inhabitants go into underground barrack-cities, while the wildlife dies and hibernates until the world is habitable again. (Orange Dwarf, Kepler-61b, Human Colony, TBC...) Moons: ; DT: Tier 3; AT: Type I; DC: 59hr:887d
 * Volbeg- A lava planet which is the first in a two-star system and as such, being close, it is covered entirely by almost-hot earth, lava and rock formations, geothermal valleys, volcanic peaks, and small amounts of fauna and flora. This is a world known for it's valuable spices that are mined by the Rezlians for massive profit, and maybe even sold all across the AUU. The Villains Act briefly took over this planet and enslaved the people to mine the spices for their controlled trade routes. Water only exists in water vapor in the sky as it rains and allows plant life to flourish and provide a breathable atmosphere for even the Rezlians and other-worldly beings. The planet has 19 small lava/water oceans surrounded entirely by land. Moons: 5; DT: Tier 3; AT: Type I; DC: 18hr:279d
 * Ezelthom- A semi-temperate desert planet which, like most of the planets in the system, has massive rock and lava formations, except this world has flying islands and mountains which collect water from above the clouds and supply the ground with pliable rainwater for plant growth. This is a Rezlian colony, but it was actually a planet populated by sentient animals before the Rezlians colonized, as the two races shared the world with each other and beyond. The Rezlians built their own civilizations outside of the many megalopolis cities built by sentient animal hands, and the Rezlians themselves are even allowed to live in them if they have a license. This world was colonized by the sentient animals for the rainforest flying islands providing a lifetime supply of meat, fruit, and natural spring water, even trading them to either the AUU Currency Troupe or the Society for Sentient Animals to provide for their homeless populations. The planet has 8 small oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:344d
 * Rezlgon- A semi-temperate lava planet with a red sky due to it's small amount of neon and helium, alternate-colored plant life, massive rock and lava formations, famous lava falls, small traces of water, water vapor in the sky which makes weather more active, mostly-hostile fauna, and semi-primitive villages with technological advancements, and a society similar to a 1940s war combined with a democratic monarchy. This world has an atmosphere that is nearly intolerable to other-worldly beings, only being completely tolerable by it's native race of red Teadr 4 salamander-like beings called Rezlians, who are a daring warrior race that lives in a warlike society and a kingdom with a King Minister serving as the democratic monarch with 75% unlimited control of the government with highly-augmented and armored royal guard and tough inhabitants and civilians, earning a legacy of inspiring heroes to protect themselves even with little to no experience in combat or self-defense. Though they have discovered space travel, they have not discovered hyperspace travel, and thus they can only inhabit a few planets in their own system. The planet has 8 large continents surrounding small pools and oceans of lava and water, and has a rocky planetary ring. Moons: 2; DT: Tier 4; AT: Type II; DC: 23hr:375d
 * Geneb- A humid semi-temperate desert planet which has large flying islands and mountains just like on Ezelthom, but they are much larger and higher and also have rainforests on them that supply food and water for the sentient animals. However, this being the first planet inhabited by the Rezlians, the sentient animals were the ones that needed to share with the Rezlians. Also, as a result of the planet's rich amounts of spice and rarium mines, this has also become a colony for the Thabes, who seem to share a great respect for the Rezlians, and it is still not explained why this is so. The Thabes have built slums and factories in their own borders of the planet, and share their goods with the rest of the inhabitants. The planet has 7 large continents surrounding 3 small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:398d
 * Melroch- A humid desert planet that was abandoned by the USRA long ago due to a geothermal cataclysm, has left the Thabes as the only ones that prosper and make a living out of the scraps of civilized technology that was destroyed during the event. The event itself had created intense weather storms that come from the vast amounts of water vapor in the sky. There also exists a yellow sky that is the result of the sodium, and the event created volcanoes, large mountains, rocky wastelands, and virtually every corner is filled with sand-covered city ruins with shattered city debris, which is the most common place Thabes make slums in while scavenging for spare parts. The planet has 9 lare oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:455d
 * Artrum- A temperate planet which is the only planet in the system that is far enough from the system's two suns to support a climate similar to Earth/Marbon. This is a USRA planet rich in rare resources including rare volcanic gemstones, rare spices and fossil fuels, and various others. Profiting from this has lead to creating a prosperous society of megalopolis cities, and also building slums for the Thabes that assist in the mining effort. The inhabitants even share the planet with the Rezlians as it is their system. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 32hr:486d
 * Ceu Berini- A semi-desert planet with an orange sky as the result of the planet's small amount of neon in the sky, as well as a small amount of plant life and wildlife, lava fields and geothermal valleys. This is a Yatoran planet which was mined for it's massive amounts of precious and valuable metals and gems, which were used to build the many gargantuous Yatoran monuments that surround the planet in cities and mining colonies. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:296d
 * Eirus XII- A coniferous moon belonging to the black-and-white eye-like gas giant called Eirus. This is a Yatoran colony which was an agricultural center which the Yatorans used to trade food and resources across the AUU, particularly with Inorbon and the AUU Currency Troupe. The moon has 7 continents and 3 oceans. DT: Tier 3; AT: Type I; OT: 626d
 * Tacifix- A tundrous planet which is not as cold as other tundra planets. It was once an ancient Ehswan colony where the Ehswans developed war AI that also fought during the AUU Second Cartoonian War. This is also where the Yatorans discovered how to create their main robotic war machines, the Cybrums, which proved very beneficial in the war. They won a battle to steal the technology, and they used Cybrums to improve their forces despite the fact that the Ehswan AI was much more advanced and powerful. The planet has 9 continents and 5 oceans. Moons: None; DT: Tier 1; AT: Type I; DC: 30hr:664d
 * Zeeluk- A semi-temperate forest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gash- A large forest planet (Gashan Home Planet, Teadr 3 11ft flightless avian beings with bald gray skin, gray and white feathered heads, shoulders, arms, and legs, and had menacing owl-like eyes, TBC...) Moons: ; DT: ; AT: ; DC:
 * Thoene- A small forest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Jalladome Major- A quarter-ecumenopolis semi-ocean planet that is the third planet in the system of a yellow giant star as Jalladome Prime and Jalladome Minor are all uninhabitable, having introduced/native fauna and flora, large flying islands and mountains levitated by loadstone, AFTs, a normal-colored sky filled with small amounts of mercury, active weather, large rock/lava/geothermal/toxic valleys and formations, massive Teadr 1 monuments and ruins that are constantly looted, ship and war-torn graveyards, and the cities have white and chrome buildings with normal/computer interface windows, red, orange, yellow, blue, and cyan lighting and pigmented plating, looping road systems, holographic display and propaganda, gravity elevators that connect the AFTs, bordering walls, high degrees of plant decoration, a high-tech organic/robotic police force, and an AI network. This is the capital of the Jalladome Confederation and the home planet of a race of tall Teadr 3 tentacle spiders called the Jalladomeons, which have enslaved the introduced Teadr 2 races of their system believing that controlling races with higher technological levels than them holds the secret of all races in the AUU being advanced to all higher Teadrs and accelerate technological evolution for both them and other races. Naturally the system rebelled against USRA-controlled systems seeking to control them like the rest. While a beautiful utopian society, Jalladome Major is marred by the fact that they want to control High-Teadr races, and as a result, the Jalladome Confederation is among the most noteworthy enemies of the USRA and all follow-ups, and are actually why the USRA seeks Teadr 1 beings and offers them into their ranks so they can protect them from people like the Jalladome Confederation, among other reasons. The planet has 8 continents surrounding 6 small oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 22hr:216d
 * Vexus- The slavery foundation of the Jalladomes. It is a consintraction planet holding some Teadr 2 races unfortunate enough to live in or near the Jalladome System. These races are made to build inventions that will be said would garrentie the ability for the Jalladomerons the power to bring all races to great ascendsion. This is a repeatedly invaded world by USRA Races and supporters to help and save such slaves.
 * Daradoon- A Teadr 2 world that was on the verge of being a new Teadr 1 race. But because of it, they became quick victims of the Jalladome Confederation. The race in question, the Daradoes, have since been enslaved and made to build inventions and weapons for the Confederation.
 * Karmasus- A teadr 2 race world still under stege of the Jalladome Confederation. The race, Karmayans, are sturggling to keep safe from the Confederation. Some of it's people are taken to be slaves, some stay and fight, while a good number become refugees to escape the crisis.
 * Ragnaamock- The homeworld of a teadr 2 war-worthy warriror race and continious fighters against the Confederation called the Ragnarogyans, who refused to allow them to take over their world and that of other worlds, even when it costs some of them their freedom and into slavery.
 * Dinasaurus- A planet that has a Teadr 2 dinosaur-like race of ranging forms called the Dinasaurians, who are among the races fighting back. It is a democracy run planet with 50s United States-like culture and World-War 2 era levels of bravery. It is the economic and diplomatic back bone of the coup against the Jalldome Confederation.
 * Sci-Buggus- A teadr 2 world of science savy bugs that joined the cause against the Jalladome Confederation and are the big science supporters. The hymenopteran-like Scebuggeans, AKA the Sci-Bugs, offer the greatest sciencetific achievements against a commen enemy.
 * Deemos- The peaceful Teadr 2 mining planet. While not fighters, the alien mole-like Deemoshans offer support via economic revenue via the planets many precious jewels, epsiecally it's Rarium hull.
 * Zealotsan- The Relijustus Teadr 2 planet. While stirctly pasifistic, the planet's race, the angel-winged avian Zealons, offer religious and propagandist support and offers blessed protection.
 * Healust- The Teadr 2 planet of peaceful medical planet that has the canine-like beings known as the Healosthans. As stated, they offer healing support for the coup against the Confederation.
 * Hoope- Home, of The heroic Teadr 2 race leading leading the coup de gra against the Jalladome Conferation, the shell-backed deer-like Hoopolans. They and the other races formed the powerful Freedom Allience of Jalladome, an allience of the system's worlds not wishing to be enslaved by the dominante system rulers. They aim to rid Jalladome of its current goverment and unite the troubled system in peace and mend all scars and wounds. They have the biggest backing of the USRA races.
 * Planet KOC- The oceanic homeworld of the KCO2-like race, the KOC4, which are negitive emotion vampires with a mixed controverseal reputation due to the fact they tend to arrive in worlds that suffered tragity and loss, often purely to sustain themselves on the negitive emotion, yet some deem them a mixed blessing in that the process eases their suffering and that the KOC4 at least are not hostile about this. Still, it doesn't stop them from being abit prefering to UIS cause a majority of the USRA races minus ones that know better like the Xurons, have been rather unpleasent to them, thus making the system contested between UIS and the USRA, with UIS having an impressive head-start.
 * Coxben Prime- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Oxitane- (TBC...)Moons: ; DT: ; AT: ; DC:
 * Eukon- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Coxben Minor- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Coxben Major- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Zexter Prime- The Homeplanet of the Nexther Restoration Allience, consisting of disinfrancised people of the many troubled systems, from Souvisian refugees from the Souvis War, Slaves that escaped from Laquillag's Empire, Victims of the Jalladome Confederation, and those that just grew cynical of the USRA's conpidence and failure to fix what is wrong with Nexther, defelupting an allience to remove USRA enfluence, stop the Jalladome Confederation (And/or Subuquint Reniment groups), end Laquillag's empire (And the Grutt himself depending on circumstances), and keep Souvis safe from a rumored Minor Grand Council Member who disavows their "Unrealistic" viewing. This Allience became a partner of UIS subsiquintly, even when the HA and Lougers would complete half of their goals, their overall main aim is first and foremost removed USRA influence in blaming them for their troubles and want system independence.

Isolated Systems-5
NepInos System
 * Nepolianinos_Royale.pngNepolianinos Royale- A temperate planet that has Teadr 2.5 French-medieval cities and villages with similar architecture to Ratchet and Clank Vapedia, Great Clock, and Stratus City, has twisting landscapes, flying islands and continents levitated by technology, elegant cloudy skies, active storms and weather, grand citadels and castles, virtual grounds and catacombs, elegant alien biota, a thin but breathable atmosphere, weak gravity, airship/metro transits and transport, Zyaūar ruins and monuments, is extremely rich in rarium and laserum, a nearly-treacherous surface, and an elegant autocracy. This is the home planet of a race of Teadr 2.5 beings called Nepolianinos who are proud and independent beings and learning allies of UIS who have come to run the entire isolated sector of Nexther, helping those like the Nexther Restoration Alliance and were strong resilient fighters during the Souvis War and had defended against the Jalladome Confederation who wanted to enslave them for their Zyaūar secrets Pre-Isolation, yet remained obscured from offical USRA knowledge to the point of being deemed myths. In thanks to UIS, the Neps came to annexed the other systems in the name of the Three Emperors and created the Nepolianino Empire, which would come to be a miniture UIS and made sure the annxed systems keep independence. The planet has 9 continents surrounding 5 small oceans, 82 flying continents, and two large planetary rings crossing the planet. Moons: 1; DT: Tier 4; AT: Type I; DC:
 * Zolar- (Nepolianinos Royale's Black Moon, TBC...) DT: ; AT: ; OT:
 * Ratcher- (A jungle planet, TBC...) Moons: ; DT: ; AT: ; DC:

Zinos System

Minos System

Kinos System

Linos System

Binos System

Cinos System

Ainos System

Xinos System

Sinos System

Uinos System

Hinos System

Rinos Sytem

Ginos System

Jinos System
 * Walidron Jex- The would've been location of UUF Beta-5 Headquarters, but the would've been leader of the base, General Worsetimer, underestimated the Nepolianino Empire's awareness of any unusual activity in their terratory and caught on to UUF presence in the system. The Nepolianino troops were merciless in disbatching the would've been base operations, leaving no UUF member alive and giving no mercy to proven enemies to UIS. UIS, after cleaning out UUF tec, allowed the Nepolianinos to adopt the bases as their own.

6. Vararoax Sector
A secter founded by the Zewinsaur philosifer and most beloved elder, Sage Vararoax. The Varariax secter is the least controverselly held back and the most orderly. Problems are often only small scale and usually of not great scale. However...... There is one world of note that is the biggest unfortunate victim of a personal-scaled tragity so upsetting, the other worlds, even the USRA Race controled ones, are unable to do anything about it and struggle to not think about it because it's pain is so un-ignorable.

Tau Certmus System Tolto System Wielian System Sizu System Janukeus System Telser System Crawlar System Ozonen System Nighmarious System Asckeirus System Asckeirus 2 System
 * Lodon- A lava planet (Normal Smaller Sun, Tau Ceti b, TBC...) Moons: None; DT: Tier 4; AT: Type III; DC: NE:???
 * Abdemes- A temperate planet (Tau Ceti c, Cunone, TBC...) Moons: 2; DT: Tier 3; AT: Type I; DC:
 * Deiana- A temperate planet (Tau Ceti d, Rabodan, TBC...) Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Ceryna- A temperate planet . large icy planetary ring. (Tau Ceti e, Human Colony, TBC...) Moons: 2; DT: Tier 1; AT: Type I; DC:
 * Lera- A gaseous wasteland planet (Tau Ceti f, TBC...) Moons: 1; DT: Tier 1; AT: Type II; DC:
 * Tolto Prime- A desert planet Moons: ; DT: ; AT: ; DC:
 * Radora- A semi-temperate desert lava planet Moons: ; DT: ; AT: ; DC:
 * Freketis- A semi-temperate canyon planet Moons: ; DT: ; AT: ; DC:
 * Tolto Maximus- A mountainous temperate wetland planet Moons: ; DT: ; AT: ; DC:
 * Secruetis- An ocean planet (AUU AquaNox, the water is no longer calm. The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. Mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature, TBC...) Moons: ; DT: ; AT: ; DC:
 * Vetis- A tundra planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Japora- A desert planet with oceans stretching miles. There are also jungles that are rarely seen. Animals that live here have adapted to life in the hot sun. Teadr 3 cities are scarce, and can only be found near oceans. This is a planet owned by the AUU Currency Troupe, making the cities have great economies and diplomatic powers, and sharing a trade route with Inorbon. It's also known for having a large amount of spice geysers and volcanoes filled with valuable metals. It has 2 continents and 3 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:557d
 * Bauhe- A temperate moon belonging to the green gas giant Biolex. It is a USRA moon which has Teadr 2 cities that are populated by all the dominant beings. It has much more oxygen in the air than on certain worlds, meaning that the bugs grow bigger and life is more abundant. The moon lives in a democratic oligarchy which chooses 3 presidents that all control the 3 governmental branches. It has 3 continents and 4 oceans. DT: Tier 3; AT: Type I; OT: 375d
 * Xorixotos- An economic ecumenopolis planet owned by the Legion. The dominant races and sentient animals seemed to have a grand economy since most of it was run by machines, and the planet became one of the richest in the AUU. Because of this, the planet was claimed by the AUU Currency Troupe, and has among the most abundant and complex Teadr 2 cities in the AUU which cost billions to make, which the cities had 10-rowed streets where flying vehicles flew through, the lighting is composed of mostly holograms, and the government is the same as that of Bauhe, being governed by 3 presidents in a democratic oligarchy. This planet shares a trade route with Inorbon. It has one large supercontinent and one large ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:629d
 * Siuastea- A desert planet populated by many sentient and unsentient animals. The civilizations are either Western or consisting of bustling cities like Los Arnade, Ras Vargas, and Sane Fellor. Most of the civilization is techno-Western, however, and common cities are only so rare. People from other worlds come here to gamble or do criminal trades. The climate is harsh and hot, and jungles make up 43% of the planet. The cities are similar in style to Las Vegas or Los Angeles, having bright screens for propaganda, display, and even for gameplay. There are no flying vehicles found here since the economy here means it's incredibly expensive, so flying vehicles are only rare here. It has 4 continents, 2 oceans, and rock and crystalline rings. Moons: None; DT: Tier 2; AT: Type I; DC: 22hr:666d
 * Ciyanope- A soiled planet populated by sentient and unsentient insect monsters. It is considered one of the most dangerous places in the UUniverses thanks to these monsters. This is also a planet where criminal syndicates send people to earn rewards through gladiator hunting. But even so, it is an incredibly dangerous move, especially with their main inhabitants, a race of savage sapient ant-termite Teadr 7 hybrid bugs called Ciyamites, who attack you in the blink of an eye. While the reward for killing a Ciyamite is over $500 million in gladiator hunting, nobody has even been known to pull it off. The planet has a large supercontinent and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:410d
 * Iratune- An ecumenopolis moon belonging to the scarlet-colored gas giant called Irayatane. It is a USRA moon, having all the dominant species populating it, as well as a few sentient animals. The global city is at a Teadr 2 level, with city building made of chrome-colored metals and being lit by yellow, blue, and scarlet lights or holograms. There are also military outposts and Globex facilities found all over this moon. While this planet is a good place to live, it has another level underneath which is often the home to criminal syndicates that are being regulated by police forces. It has one large ocean surrounded by land in the shape of a circle, giving it the name 'Irayatane's Eye'. DT: Tier 3; AT: Type I; OT: 499d
 * Igiho- A desert moon also belonging to Irayatune. It is a USRA moon that is populated by all the dominant races and some sentient animals. It has dozens of Teadr 2 cities that match the same architecture as those on Iratune. This is considered a good place to find work since it has a small capitalistic society in certain cities that have high-pay and have economically-funded services. It has one large supercontinent and a large ocean. DT: Tier 2; AT: Type I; OT: 537d
 * Zonopea- A magical lava planet that is one of the many Zewinsaur colonies around the AUU. It was once a desert planet with very little water until the Zewinsaurs created the heat-resistant sentient serpents called Zonophi which has ended up reducing the planet into a lava world with their powers and attacked the Zewinsaur colonies, forcing them to live on the higher soil platforms that floated above the planet. The planet is extremely large, but has a stable gravitational field. It has 4 moons, and the only remnants of water exists inside rocks, which the Zewinsaurs have to squeeze with their machines. Other creatures have learned how to get the water out of the rocks by eating them, and regurgitating the rocks themselves. Moons: 4; DT: Tier 1; AT: Type I; DC: 37hr:599d
 * Cuatune- A swampy planet full of marshlands that spread for miles. The planet is populated by mostly amphibians big and small, sentient or unsentient. There are no cities here, but corporations exist, and the only civilizations here are small Teadr 6 villages which are home to the many sentient animals that thrive there. The village people live in a government where inter-country welfare is what helps them improve their daily lives, and corporate businesses support this trade system and provide land and money for services, forming a kind of feudalistic society. The planet has 2 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 37hr:627d
 * Foaotov- A tundrous planet filled with many Ice Age-like mammals. There are also a few other types of animals, and a few of the sentient creatures here are living in Teadr 7 Eskimo tribes that are often hostile to other-worldly visitors or are often curious. These people are called the Foasans, who have formed several territories across the planet with different beliefs that can often result in short-lived battles. They have discovered how to develop sanctuaries under the ice for agriculture, they have developed complexly-designed weapons, and they can sometimes be friendly once you get to know them. The planet has one large supercontinent, a large global ocean, and icy crystal rings. Moons: None; DT: Tier 2; AT: Type I; DC: 40hr:677d
 * Zostoanus- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Lualia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Banlovomn- A temperate coniferous planet . (Jan-Wu the Progressor, TBC...) Moons: ; DT: ; AT: ; DC:
 * Raspeon- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Spohunope- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Blexna- A lava planet which is known for it's decent amount of fauna and flora which makes the planet breathable, has large flying islands and continents levitated by magnetanium, there are large lava and rock formations, flying islands levitated by loadstone, and the sky is black due to the black smog coming from volcanic activity which often limits habitability of the planet. The Telepulans colonized this world for the lava's rich amounts of metals that are mined in refineries. This is also a world with powerful energy crystals that are used for power by the Telepulans. The loadstone that levitates the flying islands also levitate huge masses of rock and stone from the ground and make constantly-flowing rock currents in the air. This is also where Encephalon Enterprises experiments on military weaponry and tests them, as well as store underground vaults to keep these experiments safe. This makes the planet the scientific capital of the Telepulans. The planet has a small rocky and dusty planetary ring. Moons: None; DT: Tier 3; AT: Type II; DC: 19hr:287d
 * Zemo- An ecumenopolis moon belonging to an uninhabitable lava planet called Zemeos. It is a world where the Telepulans have created a suitable community as the cities have large plasma/computer interface windows, holographic/screen display and propaganda, a balanced amount of synthetic plant life, large AFT platforms, hovering vehicles, teleportation, and virtual underground catacombs. The moon was founded as the result of a population growth on the Telepulans' home planet, and thus this became like their New York City. It is riddled with crime and crime lords, specifically from Grutts, there is a huge corporate business that controls most stock, and services exist in the form of synthesizer and fabricator restaurants, cantinas, large malls, holo-newspapers, a lot of holo-card games, gaming events, and so on. The moon has 6 small oceans surrounded entirely by metropolitan land. DT: Tier 3; AT: Type I; OT: 14d
 * Telepumn- A humid rainforest planet which has large wetlands, colorful rainforests containing fauna and flora, large rock formations, geothermal valleys, mountains and canyons, a purple sky as the result of it's small amount of nitrogen, active rainy weather, and crystal clear waters. This is the home planet of a race of Teadr 2 cephalopods called the Telepulans. These beings are highly intelligent, possess color-changing and telepathic abilities, are experts at engineering, mechanics, and science, and have actually shared a bitter war with the Xurons during ancient times, eventually coming to a peace treaty afterward. They live under a corporatocracy where the president is also the head of a powerful megacorporation called Encephalon Enterprises, which is only limited to the dozens of colonies of the Telepulans, and this corporation looks out for and maintains the trust of it's people. Their planet is covered by hundreds of megalopolises that are connected through a teleportation grid, have black, gray, and white buildings with small amounts of colored metals on them, touch-screen/liquid display and propaganda, underground virtual catacombs, a balanced amount of alien-like plants, land reefs, and zooplantae, advanced architecture consisting of stacks, large wide ledges, elevators, metro stations, robotic services, holo-hover vehicles, and a diligent military police force. There are also small towns in between these cities where underwater/vertical farming and other forms of horticulture are common. The planet has a large supercontinent surrounded by a medium-sized global ocean, hundreds of islands, and overlapping lakes, and there is a small dusty and icy planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:342d
 * Vego- A temperate planet which is noted for it's ancient Uridian ruins, it's purple sky due to it consisting of a small amount of argon, it's rich amounts of energy crystals, it's still-active primordial ooze patches in the ocean which are said to be the result of artificial evolution projects by the Uridians, large flying islands and mountains levitated by loadstone, it's strange population of mythical Klokkrii, which take refuge on the planet to get away from dangerous space predators. The Telepulans that inhabit this world use these creatures as a power source and have found a way to harness the energy inside them and use them for various purposes, experimentation being done by Encephalon Enterprises, which also preserve and protect these creatures by law, believing them to just be anomalies and not as Klokkrii. The planet has 8 continents and 6 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 26hr:387d
 * Jucliea- An ecumenopolis planet which is another world that the Telepulans built a global city on in order to solve overpopulation. This world's cities were built with the same architecture and appearance as that of Zemo. This world is known for it's spice, gem, and metal mines that harvest rare spices, gemstones, and valuable metals throughout the AUU in the AUU Currency Troupe on Inorbon, thus making this world the economic capital of the Telepulans. These mines exist underground below the ecumenopolis' surface where the resources are extremely rich, though come with several geothermal and volcanic obstacles. Luckily, a complex reservoir system was created to regulate this overflow, but even then, it cannot work all the time. The planet has 8 small oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 29hr:411d
 * Crawla Prime- The primary homeplanet of a race of insectiods simular to the Men-In-Black Bugs called the Crawlarons, which are a UIS protected race of suger-craving creatures that had been known to invade planets for tons of AUU suger. These infestations tend to be very costly to other AUU worlds, so the system is being contested so that the USRA would be able to do something about it while UIS is safeguarding the spiece to protect their right do as their independence sees fit.
 * Ozonen Prime- A cloudy foggy temperate planet. (Blue Star, Kepler-443b, Human Colony, TBC...) Moons: ; DT: Tier 2; AT: Type I; DC: 40hr:554d
 * Symbolia- An ocean planet with several far devided islands surrounded by water that looks dirty but really is just crawling with vast colonies of harmless color changing plankton creatures. It is a planet that houses both normal sized beings and giant-eqsed creatures condemned to deformed mishapen and almost innatrol appearences and turned almost completely unsentient with the fact that they wore clothes as the only hint of any evidence that they were not always like this. The giant creatures are all that's left of a civilisation that ruled along side the normals. Long ago, the planet was once ruled by a beautiful princess who took cared both her people and the normal terratories. But she fell victim to an envious amoral goddess who cursed the princess to be harmed by mirrors so she can never enjoy her beauty ever again. Enraged, she grew dark with her powerful telekonitic magic and cursed her own people to be the deformed monstrosities as they became, just to have another reminder of how beautiful she is. The curse however also had the side-effect that she can't afford to be around and interact with her subjects or else her magic will absorb their souls and become one with her power. This further tainted the broken picture of beauty and began to warp her to feed this power so she can maintain some form of order in the soon to be chaotic world. She has since began to be only known as "The Princess". She has left the once treasured island to create a giant head-eqsed submarient known as "The Mouth", which has been known to travel the planet to go after the islands owned by the smaller civilisations and to collect mindless cattle-minded beasts that were once her subjects, dubbed as "The Visitors", who come and eat food being offered to them so the Princess will keep an ample supply of them in steady. She is also assisted by two twin beasts known as "The Cooks" and the sub is kept clean by "The Cleaner", a blind beast with long arms to convinsate it's laking of sight. An infamous phrase goes around in that once The Visitors go in, they never return. That's because the Princess never allows the creatures to leave in impourence of empowering herself while the miserable creatures feast. She only feeds on their soul while the cooks take care of the body to suppliment the food being eaten while the cleaner accterately cleans away the evidents, even though it means little as the Visitors have grown too stupid and unsentient to be scared off. What makes the condemned giants worse is that they go around and raid normal-sized islanders in alou to Attack on Titans, primarly gathering children because of a propicy that said that the purity of children can cleanse the cursed Princess' heart, but on the condition it has to be an extremely pure child, which is why the children of normals are rotinely targeted by the Princess everytime. The normal socities have since tried all they can to defend themselves, but they were never a match for the tainted creatures. Based on the game Little Nightmares.
 * Scolla- A semi-desert planet which is often considered the first trans-being world. This is an Ohrugan colony which was known for it's ancient artificial evolution experiments which not only created the Ohrugans' many breeds, but also several other species of Ohrugan, all being failed attempts at creating a new kind of being. These genetically-created Ohrugans were made a grand addition to the planet's wildlife, and didn't affect the ecosystem in any way. Prime examples of these creations are the Butcherfoots, baboon-like omnivorous Ohrugans which live in ranged environments, and the Ripperbeasts, large gorilla-like Ohrugans which stand very tall and have been known as notorious killers. The planet has 6 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:265d
 * Gourus- A mountainous grassland planet which is an Ohrugan military colony and one of many in the system to be a training world for the Ohrugan Ranger Core. This world is popular for training at least 5,000 individuals a year, and the training usually ranges from treks, virtual simulation, and sometimes fighting against a Ripperbeast from Scolla. The planet has 3 large continents and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:325d
 * Athiuter- An ecumenopolis planet which the Ohrugan Ranger Core has a jurisdiction on. The cities are all patrolled by special elite forces which could be judge, jury, and police all in one since crime here has been prevalent and adaptive over the past few years since the Interuniversal War. This world is also a USRA planet where all the USRA races, as well as several sentient animals, live in. The planet has 5 small oceans surrounded by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:411d
 * Hiunus- A small desert world which used to be an ocean world until the climate changed following the formation of glaciers. Thus the world has become overfilled with massive and beautiful land reefs. This is an Ohrugan military colony and one of the many training worlds of the Ohrugan Ranger Core. This is where Ohrugans discovered zero-gravity technology, and this is the perfect spot for rookies to train in a world where gravity is weaker. The land reefs are good training grounds for the great amounts of cover, and zero-gravity chambers are for zero-gravity training. The planet has 8 small oceans surrounded entirely by land, and two large glaciers on both the North and South Pole. Moons: 2; DT: Tier 4; AT: Type I; DC: 30hr:555d
 * Eyhines- A tundrous planet with a deep-blue sky and intense weather storms, which seem to get worse during the winter. This is another Ohrugan military colony and the last of this system's training grounds for the Ohrugan Ranger Core. This planet's military bases are meant to train rookies to combat cold environments, and some often make it with prosthetics. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:33hr:625d
 * Asckerirus Prime- Once the prime capital of the once expansive Asckeirus system, a terratory war between the once large system's owners, a Teadr 2 race of Termite Headed Roach people known as the Asckerites who went into war with the Ohrugans who mussled in their terratory and build millaterry bases on their planets without permission. The Ohrugans at the time were not exactly as honorable as when they joined the Humans, so they did the millaterry equilent of "Fuck you" and claimed Asckerite colonies for their own, destroying their unigte Termite Mound Buildings made from a unigte tecknowagey that allows Asckerites to make tec and nature one. The Ohrugans took over the worlds they liked while living the Asckerites the humiliation of only having their homeworld and the planets deemed not worth their time or too ugly for them for benifit. Yes, the Ohrugans improved over those times, but what maintained is their sour dispostion torwords the Asckerites and basturdise them in media as ugly primitive beasts, when really the Asckerites only wanted to protect their homes. The Asckerites grew tired of abuse and joined with UIS to reclaim their homes back from the Ohrugans, slowly building a stronger millatery to overwealm and chase out the Ohrugans and USRA enfluence as a whole in the system.
 * Moundus- The UIS base planet for UIS operations that are helping the Asckerites reclaim their home system, as well as build up a blockade from neightbering and now isloated systems. All buildings are based on Asckerite mounds, which unlike Termites, is not poop-based and more like waxifived dirt.... That still unfortunately comes from their butts. We didn't say it was gonna be less gross.
 * Scolla 2- A replacement planet of their original Scolla planet and a semi-prison planet for any that intruded onto this part of the devided system. Esepcailly for Ohrugans who dare push their aggrovations onto them.
 * (More Asckertie Worlds Coming Soon)

Isolated Systems-6
Mommon System Worksont System Authoritary System Subservia System Laborus System Obediensa System Rebelsoniansina Sytsem
 * Greaton- The planet location of UUF Beta-6 Headquarters, ran by the Testosteron rebel boss Gloromanus. Gloromanus was netourious of very, VERY stupid calls, so he tried to have UUF forces attack the isolated system wall..... It failed spectatularly with Gloromanus' ship litterally the first thing destroyed to defensive fire from wall defences. UUF enfluence was wiped out as quickly as it showed up. The Cratians annexed the planet after giving a generious price to UIS to buy it off them, the planet being turned into a giant golf course for the Cratians after alot of UUF stuff was cleaned out by UIS.
 * Workoreas- (Workorean Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Cratia- (Cratian Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Subservocha- (Cratians' Subservience Capital, TBC...) Moons: ; DT: ; AT: ; DC:
 * Slavachia- (Cratians' Slavery Capital, TBC...) Moons: ; DT: ; AT: ; DC:
 * Junkworld- A junkyard planet (Junkoid Home Planet, Ratchet and Clank Torren IV and Lumos, TBC...) Moons: ; DT: ; AT: ; DC:
 * Oba- (Cratians' Obedience Capital, TBC...) Moons: ; DT: ; AT: ; DC:
 * Testostria- (Testosteron Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Liberia- (Workorean Rebel Capital, TBC...) Moons: ; DT: ; AT: ; DC: