Omicron II (game)

Omicron II is a virtual game which is a sequel game to the popular game created by the Lodgers, Omicron. This game continues where the original left off, as an old creation of Viral Vi-tor has awakened. This force, called Craborg, has enslaved and conquered Pixellania, and it's up to the player, as well as the freed Agent Ralph, his new resistance team, Team Scattergood, the Commando Beaver Taskforce and their new leader General Musk to stop Craborg and save Pixellania once again. Some usual trademark enemies return under the enfluence of Craborg, but newer faces are introdused as well, mainly made for the sake of keeping things fresh, as well as those old foes being given some noticeable upgrades so they won't be the same pushovers from the past.

Creation
Learning from their mistakes on the last game, Sandy and Kowalski once again get permission like they did last time. They got loans which they paid through their charity stocks, they came up with complicated graphics, and they gave more originality to it. But while the two once again lost their rights to create original characters, their rights lasted much longer than before. But it was still hard to deal with lawsuits and legal issues with the government, as they got aggravated about the legalities of creating a simple video game.

Gameplay
The gameplay is far different than in the original game. There are no continues and you have an infinite number of lives, so there is no game over. Also, your virtual self comes with a customizable agent outfit similar to the outfits of Team Scattergood. Ralph, instead of being in a hub, will assist you throughout the entire gameplay. There are new powerups, new tokens, new characters, and so much more.

Game Event Types

 * Firefight- Firefights are a common type of setting in this game. You have to fight, avoid, or get past an army of enemies who fire whatever they've got at you. This is the only event where vehicles are available. There will be a few minor or major firefights throughout the game, and some might even span the entire game.
 * CBT Missions- Some levels require that you help the Commando Beaver Taskforce fight off invasions created by Craborg for rewards. There can be a maximum of 7 missions in each level they are featured in.
 * Barricade Ring- In each level, there will be a circular area with an energy barricade generator in the center which will transmit Crabbots into the area until it is destroyed and all enemies are cleared out.

Pickup Items

 * Omicoin- Worth 1 Omicoin, and is stored within a virtual credit card the player receives in the virtual tutorial level.
 * Big Omicoin- Worth 10 Omicoins.
 * OmiDollar- Worth 100 Omicoins.
 * Mutonium- Worth 500 Omicoins.
 * Gold- Worth 1,000 Omicoins.
 * Nanomedicine- Health pickups.
 * Power Elixir- Increases team's attack power for a limited time.
 * Adrenalinoids- Makes team invulnerable for a limited time.
 * Nucleic Tube- Instead of granting an extra life, it will unlock special player upgrades.
 * Security Card- The most important item of the game, meant for unlocking doors or gates to the next level, or will disable anything including security and others.
 * Virtcard- A trading card that unlocks special behind the scenes information in galleries when you trade an entire 5-card collection to Nick.
 * Pogo Stick- After defeating Pogo Frogs, you gain this and can reach high places, do a triple jump, or defeat most difficult enemies.
 * Hiss' Notes- Sources of information for the game.
 * Transmission Bots- Negative version of Hiss' Notes, where Craborg insults the player or gives clues.

Crates and Packages

 * Omicrate- The common crate of the game. All that's inside are a few Omicoins.
 * Levitocrate- Crates that contains Omicoins. These are the only crates that can float in the air, or even hold other crates on top of it. You must find a way to reach high enough to get to them.
 * Camoucrate- Crates that become untouchable when you get too close. The only way to smash them is by doing it at a distance.
 * Placocrate- Crates that have steel armor attached to it because it contains more money than the Omicrates. Try finding an attack powerful enough to bust it open.
 * Metallicrate- Crates that are made completely of steel. It cannot be smashed by even your most powerful attacks. They are useful for mostly platforming.
 * Goldcrate- Crates that are made of pure gold and contain over a thousand Omicoins and OmiDollars, and are only found in the most hidden areas. Keep an eye out for them.
 * TNT Crate- Crates full of TNT that explode in 3 seconds when touched. Be careful within it's blast radius. They can also make a great weapon against enemies.
 * Nitrocrate- Crates full of nitro and explode when touched. But if you're careful, you can use this as a weapon against enemies.
 * Ammocrate- Crates that contain vital equipment for Omicron. They contain weapon ammo. Whenever you run low on ammo, smash these crates to get more.
 * Dynacrate- Crates that contain either a Power Elixir, or an Adrenalinoid.
 * Aspricrate- Crates that contain Nanomedicine. Useful for refueling health.

Powerups

 * G2 Blaster- A redesigned standard issue version of the last one.
 * Mutonium Laser- A pistol that uses mutonium batteries as ammo and creates a fast laser blast.
 * Pixellanium Grenade- Pixellanium has been legalized enough to create a grenade that creates a powerful explosion.
 * Turboboots- Boots that allow the ability to double-jump.
 * Pixelburst Gun- A weapon that turns people into pure pixels with a scattered blast.
 * Prototype Mini Cannon- A small minigun created by Doctor Borgstein's scientists in Omicron.
 * Laser Grappling Hook- A grappling hook with a laser cable that can allow for swinging and grappling.
 * Holoshield- Creates a holographic shield to deflect projectiles.
 * Subatomic Rifle- A redesigned variant of the original and this time identifies weak points.
 * Omicron Energy Rifle- A gun that is wielded by some of Crabborg's forces.
 * Chronostopper- A device that can slow down time.
 * Blazooka- A redesigned variant of the original.
 * Tractor Beam- A device that replaces the original Gravity Gun.
 * Holographic Disguise- A device that can disguise users as an enemy.

Vehicles
Vehicles are only available in chases, firefights, or boss battles.
 * Cruiser- A hovering vehicle that has two seats, one to drive and one to operate energy cannons.
 * Crabicle- A crab-like vehicle used by Craborg's forces that is the enemy variant of the cruiser.
 * Pixtank- A hovering tank that can do a lot of damage in a firefight, though requires charging of it's systems. It comes with up to 5 different cannon types.
 * Hydra Tank- A tank with 5 heads that can fire each of the Pixtank's weapons, and is difficult to take down. Has a different appearance to the ones in Ratchet and Clank.

Team Scattergood's Flying HQ
Team Scattergood has their base of operations in a mobile flying headquarters where they are safe from any attack. This is the game's hub where you train, adjust game settings, and train.
 * Virtual Training Course- A virtual course which gains more challenges the further you go in the game. It will often come with courses, simulated firefights, and even rings to simulate barrier battles. You do not earn Omicoins in this, but it builds up skill.
 * Options Terminal- A computer terminal meant to adjust game settings.
 * Difficulty Switch- Like the last game, it sets difficulty.
 * Levelporter- A teleportation computer and pad that brings you to all the levels throughout the game.
 * Nick's Computer- A computer which Nick allows you to see the behind-the-scenes work on both Omicron and Omicron II including concept art, artwork, files on enemies, and so much more.
 * Fast Kitt's Modifier Shack- A special Fast Kitt Shack which allows for replenishing ammo, health and power pickups, and weapon upgrades. This is the only place where weapon upgrades are available.

Outside Places

 * Mail-Boxes- The checkpoints of the game.
 * Fast Kitt's Shack- The Futurasian weapon-sabby alien has replaced Mr. Krabs as the provider for weapon upgrades, health and power pickups, and ammo. But like Mr. Krabs, he only sells weapon upgrades in the Team Scattergood Flying HQ in his modifier shack, and sells the rest in-game.

Battle Tokens
These tokens now appear in more than just bosses. But they also appear in firefights, and there is a wider variety of characters. The original ones do come back, though some of them are a bit upgraded. Aside from the original ones (see the original game for more detail), there are new ones covering more characters in the SAFAC series, or even recent additions to the Original Character list.

Healing Tokens

 * Gazelle Token- The Uniter Power of Gazelle heals all injured party members.
 * Sopony Token- Sopony is summoned and drains nanomedicine from nearby enemies for use of the players.
 * Healicorn Token- Completely heals all the players, and even drains nanomedicine from nearby enemies.
 * Madam Cuda Token- This powerful Atlantican Equinox Master will heal you, but only by a bit.
 * Alicorn Twilight Token- Twilight becomes Equinox and not only increases health, but also temporarily grants invincibility and increases attack power.

Attack Tokens

 * Dactyls Token: Summons Thunderclap and the Dactyls to destroy all enemies and do some damage to mini bosses. Main Bosses usually have some or limited protection from their effects though.
 * Raptors Token: Summons Bubbha and his Raptors, which are like a watered down verson of the Dactyls Token. Still destroys all enemies, but it's rarely truely effective on all bosses.
 * Starlight Glimmer Token: Summons Starlight to do serious damage to all enemies. Bosses have little to no defences against this, which is why the Starlight token is always protected by an anti-touch sheild to prevent quick useage. The level of difficulty with the sheild depends on the current level itself.
 * Amazing Nine Token: Summons the Amazing Nine to fight with all they've got. Though they're only limited to just a few specific attacks, but are useful in boss battles and firefights.
 * Super Ops Token: The Super Ops comes to the rescue, consisting of Aaron, Kafka, Chance, Tracker, and Phase M2, which will do equally-coordinated and powerful fights. Useful for firefights, but not in boss battles.
 * Jak & Daxter Token: Summons the masters of eco to do a great amount of damage to a boss or a firefight with his 1-minute sequence of 20 seconds of using the Morph Gun, 30 seconds of Dark Jak that ends with a Dark Jak ground slam, and ends with 10 seconds of Daxter taunts.
 * Ratchet & Clank Token: Summons Ratchet, Clank, Talwyn, Cronk, Zephyr, and Captain Qwark to act as a firefighting team with Ratchet and Clank being the most agile and fighting in the front lines. While the rest of the team uses Omniblasters, Ratchet uses random weapons like Mr. Zurkon, the Groovitron, and the Fusion Grenade. At the same time, he often uses the Hoverboots while going through a 1-minute sequence with 10 seconds of using the Omniblasters or Omniwrench, 20 seconds of using the Warmonger, 20 seconds of using the RYNO V, and ends with 10 seconds of a Clank one-liner and signature chuckle.
 * Deadpool Token- The Merc with the Mouth comes by and uses the game icons to attack, and does a random attack from a barrage of gunfire, a taunt, slice-charges, and teleports around the area doing this. He can often randomly change the time limit of his token by switching numbers in the timer. Good for both firefights and boss battles.

Defense Tokens

 * Duke Weaselton Token- Summoning him will give you a sheild made of a bootlegged Zootopian verson of current Disney Movies. He will even show the trailer and kill enemies out of shock of the 'Elephant Crotch'.
 * Flurry Heart Token- Summoning her will have Flurry Heart give a major defense boost from one major magic wave, ending with a cute chuckle and greeting. No time limit even, lasts as long as until you finish the current level. Cause of this, this token is often kept in hard to reach places only determined exberts (or hackers) can get to.
 * Mystic Spring Oasis Token- Summons the Zootopian naturalist colony to back off enemies with their...you know...nature. This sometimes ends with destroying enemies as a side-effect.
 * Team Quseware Token- A kind of token that is both defensive and offensive. Team Quseware from Gamerene come by to not only jump and slide across the firefight, but also unearth hidden pickup items useful in the battlefield. Not useful in boss battles.
 * Quidilin Token- Cynder's mother is summoned as she puts up a 30-second magic shield and teleports players out of precocious situations. She will even offer a few offensives when doing so.
 * Corbin Paradox Token- Corbin comes and freezes time to allow for 15 seconds of avoiding anything dangerous.
 * Discord Token- Discord comes by and magically sabotages any enemies before they could do anymore damage. He only arrives when the players are low on health. He'll even offer some nanomedicine in the process after a gloat.

Firefight in the Street
There's a battle in the streets of New Pixellania as Agent Ralph guides you in your quest to fight against this new threat. There's going to be enemies everywhere, and obstacles are going to block you in every corner, so be on your toes.
 * Gained G2 Blaster

Enemies

 * New-Age Pogo Frogs: While otherwise no different then the original pogo frogs, these classics have learned new tricks and are dressed in Stormtrooper armor.
 * New-Age Angry Bees: As angry as always, only now Craborg has mutanted these old relics into new-age cyberconnectic gun-troting monstorsities.
 * New-Age Spiked Turtles: Still pretty much the same, only they chaged from their baby bowser appearence and are now the size of true bowser.
 * Monster Mail Boxes: They're back. This time, Craborg has considered Vi-Tor's mistake of not using these things more and has vowed to use them WAY more often then he did. Maybe even a little too much.
 * Hermit Droids: First of many new foes created by Craborg to add new life in Vi-Tor's exhasuted former forces.
 * Base Crabbot- The dedicated artificial henchmen of Craborg are the Crabbots, that will appear in numerous versions and forms throughout the game. This one is one of the most basic, and comes in various colors that determine their weapon type. Red ones use scattered energy blasts, explosive sticky blasts, and focus lasers, yellow ones are armed with rapid-firing energy bolts, mines, and combat drones. Finally, blue ones are armed with electrobeams and energy crystal shard miniguns.

Mini Bosses

 * Jessica Butterfly: The vengeful deluded and corrupted girlfriend of James Butterfly (Who coinidently enough looks like Jessie of Team Rocket with Butterfly Wings) who is basically the right-hand lady/assassin for Craborg who has vowed to reserect James in return for the destruction of the players. Unlike James, she is armed with more futuristic weaponry and is always armed with a shield.
 * Health: 100
 * Aiding Enemies: Hermit Droids and New Age Enemies

Commander Beaver Taskforce Base
The CBT Base in Pixellania is under attack. The CBT is putting up a valiant fight, but is still no match for this new threat as they prove to be stronger than anything they've ever faced. Now CBT agents are being corrupted, and your mission is to evacuate everyone from the base, rescue General Musk, and get out before you are lost like the rest of the base.

Enemies

 * King Crabbots: Hulking and destructive crab robots that are pretty much the ones most respondsable for the damage of the place, and are the secondary leaders of the Crabbot forces. Not inheredly easy foes this early in the game.
 * Spider Crabbots: Long-legged threats that are designed by Craborg to scan for foes and trap them in a lazer web. They're currently not very easy to take down in the game, so be cautious.
 * Fiddler Crabbots: A weak but swarm travelling little robot armed with a basic weapon and little defences. Be warned that squad leaders can sound an alarm for reinforcements if they know they're in trouble, so keep in mind on making it a priority to get rid of the leader always first.

Returning Enemies

 * Re-Corrupted Commando Beavers: Some Commando Beavers weren't lucky enough to avoid their former selves from the Vi-Tor mess. Now Craborg is basicly having the same idea.
 * Hermit Droids
 * Base Crabbots

Mini Bosses

 * General Musk: Well this sucks. Your too late to save Musk as a corruptive jellyfish-like pixellanium abomination has already succeeded in reverting him back in is dark ways. He must be taken down and cured at all costs to protect the secrets of the Commando Beavers.
 * Health: 400
 * Aiding Enemies: Corrupt Commando Beavers.

Cryxle Park
A beautiful park which is under attack by the new threat. This park's vast amounts of mutonium crystal bushes provide enough cover and stealth advantages, but sometimes that might not be inheredly a good idea since something feels off about them. There are people that need to be rescued. Your mission is to do so, and on the way, you may pick up a mutonium-based weapon along the way.
 * Gained Mutonium Laser

Enemies

 * Monster Crystal Bushes: Yeah, so much for being stealthy. Craborg must've figured this and turned all the bushes into hungry abominations so you'll be forced to be straight-ip obvious all the damen time. You must be careful with which bushes are monsters or not.
 * Kamikaze Pigeons: Even the poor little rats with wings aren't spared from being turned into Craborg's corrupted forces.

Returning Enemies

 * Hermit Droids
 * Crabbots
 * Environment-Appropriate New Age Enemies

Mini Bosses

 * Queen Monster Crystal Bush: There is a giant creature which leads all the MCBs, and shoots mutonium shards at you. On top of that, this abomination ate the security card you need to continue. You're not gonna take that sitting down, are you?
 * Health: 600
 * Aiding Enemies: Monster Bushes

Pixel Defense Industries Tower
You must now go to the under-attack Pixel Defense Industries Tower, where it's rumored that a secret on how to stop Craborg is located. Worse, Pixellania's new mayor, Mayor Pixsmite, was visiting when it was under attack, and now you have to protect both him and the PDI Chairman from being destroyed.

Enemies

 * Mad Scientists: The crazy goofballs from the previous game have returned, with one or two new tricks in their crazy sleeves, wielding different kinds of ray guns.
 * Scrapheap: A battle-damaged leftover of one of Vi-Tor's robots meant to be re-created for good, only for it's original purpose to return to full swing thanks to Craborg.
 * Battle Beetles: A project of PDI's dreams for stronger defenses against viruses and threats turned evil thanks to Craborg. They are large flying robotic bugs that shoot tasers.
 * Scorpion Gunners: A project of PDI's dreams for stronger defenses against viruses and threats turned evil thanks to Craborg. It's a scorpion machine with a tail armed with a knife and plasma cannon.

Returning Enemies

 * Hermit Droids
 * Crabbots
 * Environmentally-Appropriate New-Age Enemies

Obstacles

 * Turrets- They will shoot and kill you easily. They only come out when PDI-Supercomputer overrides the security system.
 * Laser Fields- Some areas are blocked, and require either a security card or by destroying something.

Mini Bosses

 * Protoweapon: An unnamed fly/scorpion-like superweapon meant to be a great good, but was turned into a great problem. You encounter this enemy in a lab in the lower floors, and you must defeat it before it gets loose.
 * Health: 700
 * Aiding Enemies: Battle Beetles, Scorpion Gunners
 * Mayor Pixsmite: You fail to rescue the Mayor from a pixellanium corruption and is out of destroy you while riding on top of a prototype walker, blocking your only access to the PDI Chairman's main office. You must cure him at all costs because Pixellania can't risk losing another mayor.
 * Health: 780 (Walker), 3 (Non-Walker)
 * Aiding Enemies: Battle Beetles
 * PDI Chairman Heckles: You have even failed to save the Chairmen of PDI. Now he's inside a giant mech and wants to destroy you on the rooftop of the building. You must cure his pixellanium corruption as well because without PDI, the heroes will not receive the supplies needed to stop Craborg.
 * Health: 860
 * Aiding Enemies: Battle Beetles, Scorpion Gunners

Chapter Boss

 * PDI Supercomputer: A once-benevolent supercomputer turned into a cold calculative destroyer by Craborg's design. It has overridden the security system, and has sent security turrets to try and kill you. You must reach the control room and turn it off. Though he has a mobile unit that will not allow you to do so.
 * Health: 1000.
 * Aiding Enemies: Scorpion Gunners

Abandoned Ghost City
This city was abandoned ever since the crashed Pixiliminator released deadly pixellanium all over the area. Now this city is drenched with the stuff as it has turned a lot of people into purple swollen mutants who crave nothing but flesh and blood. This is the farthest you and Team Scattergood can go to protect yourself from the radioactive activity the pixellanium is causing.
 * Gained Pixellanium Grenade

Enemies

 * Purple Mutant Grunt: A puny little beast that is the drone of the mutants.
 * Purple Mutant Guard: A stronger and more intimidating varient.
 * Purple Mutant Praetorian: A mutant that looks like it's next in line for something.... But for what?
 * Pixellanium Crabbot- A Crabbot that sprays pixellanium and replenishes it through the many pools of it.

Returning Enemies

 * Crabbot Models
 * Environment-Appropriate New Age Enemies

Obstacles

 * Pixellanium Pools: They can appear anywhere, or even form. Especialy when you enter the sewer system and have to avoid it when it overfills.
 * Pixellanium Pods: Purple glowing pods filled with developing mutants from the infected. They can burst in pixellanium, and ooze it out onto an area.

Mini Bosses

 * Purple Mutant Queen: Expect to encounter this monsterious bitch alot. She's pretty much like the Drillworm for the previous game. Your gonna have to put up with her ALOT!?
 * Health: 1000+ (She gets stronger in every battle)
 * Aiding Enemies: Purple Mutants

Pixie Falls
Pixie Falls is a beautiful site for visitors of that city. It's waters are still clean even with the pixellanium spill, though there is still some around. Some areas require you to swim, and there are still enemies in the form of pixellanium mutants, and even the mostly former natural wildlife. This is the only "safe" passage to the Pixiliminator, so tread carefully.

Enemies

 * Lake Sharks: (Water) Okay, WHY couldn't we leave the sharks in the ocean instead?
 * Purple Mutant Divers: (Water) There's a purple mutant for everything.
 * Giant Fish: (Water) Ya might not want to be on this big eater's menu. Not very productive for your mission to stop Craborg if you do.
 * Purple Mutant Octopuses: (Water) It ain't an underwater level without octo-enemies.
 * Mutant Doe: (Land) Tainted and Genecticly altered female deer mutanted to have razer backs and attack you by sumersulting to a mad saw move.
 * Mutant Buck: (Land) The mutanted Male Deers with antlers the size of those of the extint Irish Elk. They madly charge at you then you intrude on their terf. Sometimes they are protected by Mutant Does, or are even with other Mutant Bucks.
 * Sword-Beak Eagles: (Land) Gees, ya think these things would only go after fish, but nope! It's you they want to stab!

Returning Enemies

 * Purple Mutants (Land)
 * Purple Mutant Queen: This time a chase sequence.

Obstacles

 * Pixellanium Pools: Like before, it is best to avoid touching this infectious stuff.
 * Pixellanium Pods: Like before, be cautious as they spawn mutants.

Mini Bosses

 * Jessica Butterfly: She comes by with a large gun that fires pixellanium-based lases that can do some serious scorching and devastation.
 * Health: 650
 * Aiding Enemies: Base Crabbots

Pixie Caverns
Pixie Caverns is a water-logged underground passageway and the best way to access the Pixiliminator Ruins. But there is some signs of pixellanium leaks that will corrupt more people into mutants. What's worse, the pixellanium is making some waters too dangerous for swimming, and is also blocking certain passageways. There is luckily a broken sewer system in these caverns that may clear away contaminated water. Some areas are too high to access and thus require a new powerup.
 * Gained Turboboots

Enemies

 * Purple Mutant Sharks (Water): Mutated land sharks. Yeah, you'd probably expect them to appear. They will often cannibalize the species they once were.
 * Cavern Mutants: Sure, why not? This is pretty much a mutant dominated level.
 * Sewer Mutants: Well ther is a broken sewer system, so it makes sense.
 * Mutant Rats: As if the rats from last games weren't bad enough, these are bigger and more ugly.

Returning Enemies

 * Purple Mutants
 * Land Sharks
 * Purple Mutant Queen: Once again, a chase sequence.

Obstacles

 * Pixellanium Pools: Like before, they are best to be avoided.
 * Pixellanium Pods: Like before, proceed with the upmost caution.
 * Pixellanium Geysers: Geysers infused with pixellanium. They will be more hot than hot water.

Mini Bosses

 * Jessica Butterfly: She comes back, this time with a pixellanium adrenalinoid which she uses to become an invulnerable mutant monster with a gun. When her adrenalinoid wears out, there's your chance to strike.
 * Health: 10

Pixiliminator Ruins
You finally make it to the Pixiliminator Ruins, but Craborg's forces have been waiting for you there, setting a trap system to make it difficult for you to access. You must first deactivate this trap system, get past Craborg's forces, and search for whatever sensitive information is required. But there may also be another opponent you must face.

Returning Enemies

 * Hermit Droids
 * Crabbots
 * Purple Mutants: (These were captured by the Craborg forces and are in progress of being turned into slaves of Craborg)
 * Environmentally-Appropriate New Age Enemies
 * Purple Mutant Queen: (Comes in and kills off the inital opponent you face. This is where you and her majusty settle things with a stronger dose of pixellanium once and for all)

Obstacles

 * Laser Fields: The Crabbots block your entrances with these, and you must find a way to turn them off.
 * Audio Sensors: A trap that is audio-sensitive. Sneak through it quietly or an energy field will form on the floor and zap you.
 * Motion Sensors: A similar trap to the audio sensor trap. Just stop when it flashes, or it will zap you.
 * Thermal Mines: These will be around the field ready to blow you up into a million pieces.

Mini Bosses

 * Commander Crabbot: Craborg's finest commander and elitist leader. His fall would be desistating to Craborg's forces. But not for long since Craborg can always create more.

Chapter Boss

 * Rage Mode Purple Mutant Queen: Her majesty finally got sick and tired of losing to you and has raged out. Worse, she has found an entire pool of pixellanium, and has gotten bigger and stronger, spawning Pixellanium Pods, leaking pixellanium, and throwing the stuff at you.
 * Health: 3000
 * Aiding Enemies: Purple Mutants

Vi-Tor's Beach
You find that Craborg was created by Vi-Tor as a backup plan in case he should be defeated, but don't find how to beat him. But there might still be a clue in Craborg's origin lab on an island owned by Omicron during his reign. You make it to the beach, but all shortcuts are blocked tight by Craborg's forces. You must now find another route. Now, Ralph will present you with another standard-issue weapon useful for taking on stronger enemies.
 * Gained Pixelburst Gun

Enemies

 * Beach Patrol Crabbots: Beach Patroling Crabbots that are the main bluck of this place.
 * Horseshoe Crabbots: The most efficient aquatic Crabbots in Craborg's disposal.

Returning Enemies

 * All other Crabbots and New Age Enemies.

Sea Caves
There is an underground sea cave that is connected to the lab's sewer system, and that might give you a safe passage into the lab. But the sea caves are going to be vastly flooded with enemies and water. Even the water will be dangerous as the lab's head liked to keep cyber-sharks around, and ever since it was abandoned, the cyber-sharks will be all over. Do what you can to get into the lab.

Enemies

 * Cyber-Sharks: Well, at least your encountering sharks in where it makes sense.

Returning Enemies

 * Giant Fish
 * All Crabbots and New Age Enemies (On the Land parts).

Intrusion
You have finally made it into the lab, but the enemies, including it's former owner and Craborg's top scientist, Doctor Borgstein, is trying to prevent you from succeeding as they discover that the security system is still functional, including some of it's old experiments. Plus, you might also find a new powerup while you're in here.
 * Gained Prototype Mini Cannon

Enemies

 * Lab Security Drones: Borgsten's personal elite protection force. The Doc's been busy since Vi-Tor's defeat.

Returning Enemies

 * All Crabbots and New Age Enemies.

Craborg Sector
You made it to the sector where Craborg was experimented on and released. You have to find the lab where he came from and get specific clues, but first you have to deal with Borgstein and his robotic suit.

Chapter Boss

 * Dr. Borgstein: You were wondering when you were gonna fight any form of boss in this level, weren't ya? And it looks like the good doctor won't let you get clues on his proudest atthivement so easily.
 * Health: 89900.
 * Aiding Enemies: Lab Security.

Climb to the Top
You discover how to defeat Craborg, but it still won't be as easy as defeating Vi-Tor. First, you must stop him from activating a secret weapon that was being worked on in an Omicron lab in a volcanic peak. Now you must go with Team Scattergood to the peak, starting with climbing up it's hundred-foot steepness. Ralph will also give you a gadget for making this job easier.
 * Gained Laser Grappling Hook

Enemies

 * Lavamen- They're basically in places in Pixellania where there's lava.
 * Lava Crabbot- Crabbots that can shoot lava at you.

Mini Bosses

 * Jessie Butterfly- She's back, and like James, she's persistent enough to follow you everywhere

Geothermal Caverns
You discover that the top of the cave is surrounded by a giant force field. Therefore, you must find another route. This new route is in a hole in the peak, which is filled with lava cables, and high-tech lava refineries which the Omicron lab was using to get valuable metals inside the lava. There will be enemies infesting the tunnels, so the lava will be the least of your concerns.

Enemies

 * Salamanders- The mythical creature which does hot devastation.

Returning Enemies

 * Lavamen
 * Other Crabbot Models

Mini Bosses

 * Lava King- Again, Lavamen are anywhere there's lava in Pixellania.

Lava Lake
You find a way inside the volcano, and reach the big lake of lava, with the lab being in the center of the bubbling hot pool of death. Luckily, there is enough platforms to reach it. But there will be obstacles and security measures that will try to push you in. Maybe a special new gadget will assist you.
 * Gained Holoshield

Enemies

 * Lava Shark- As if cyber-sharks weren't bad enough. These lava-colored beasts will try to swallow or knock you into the lava.

Returning Enemies

 * Lavamen
 * Salamanders
 * Other Crabbot Models

Mini Bosses

 * Lava King (Yeah, there's a lot of them.)

Craborg's Lab
You reach the lab, and will soon find Craborg there. However, even the lab is guarded with his forces and security systems. Some levels are inaccessible due to security, so you must find a way to disable all security systems and access Craborg's office. But even when fighting him, the unknown weapon is nearing activation.

Returning Enemies

 * Lavamen
 * Lava Sharks
 * Salamanders
 * All Crabborg Models

Chapter Boss

 * Vulcopod- A giant robotic isopod-like Crabbot which is a very powerful superweapon that Craborg was saving for a special occasion. It vomits lava, rolls in a spiky giant ball, and it can set many things ablaze. Find it's weak spots, and take it down.

Escaping Custody
You fail to escape the volcanic lab, are confiscated of your equipment, and get locked up in an unknown snowy location secluded enough from the rest of Pixellania, even the CBT. You are now prisoners of war, and must find a way to escape before Craborg activates his secret weapon. Craborg has even placed a small crab lice Crabbot on Team Scattergood's imprisoned members, and since it cannot be removed without killing the team, you must shut down the security system in order to deactivate them. While getting into an armory, you might even find a new weapon.
 * Gained Subatomic Rifle

Enemies

 * Lobster Crabbots- The Crabbot models that are charged mostly with security. Their claw attacks take a lot of damage with the energy stored within them, as well as their lasers, so it's best to avoid rather than fight.
 * Barnabots- Barnacle-like Crabbots that either stick on walls and hurt the player with a focusing gamma ray when either an alarm is raised or move towards the player and explode.
 * Alert Crabbot- A small Crabbot which programmed to sound the alarm when his spotlight gets an escapee. Best to take it out.

Returning Enemies

 * Other Common Enemies

Mini Bosses

 * Jessie Butterfly- She spots you escaping, and tries to sound the alarm. You must stop her before she does so.

Weapon Factory
You discover that you are actually in an old Omicron colony which Craborg has made into his own evil lair. You even find a giant pixel-assembly-capable stronghold that you must go to and take down Craborg before his weapon is unleashed. But first, you must find a quiet way inside. Thus, you go into an underground mine for valuable weaponized crystals which are being used for firearms of all Craborg's robot lackeys. You must navigate across this underground factory, and make it to the stronghold.

Enemies

 * Crabbot Protomech- A new enemy with a lot of guns that takes a lot of weak spots to hit in order to go down.
 * Rockmen- The snow variant returns.
 * Giant Diamond Monsters- They return, except they are more powerful and fire lasers from their hands. They are being experimented on by Craborg's forces in a nearby building because of this energy.

Returning Enemies

 * Previous Level Enemies
 * Common Enemies

Mini Bosses

 * Rock King- The king of all Rockmen returns to squash you like a bug.
 * Crystal King- A Rock King/Diamond Monster hybrid created in the nearby building and thus has the same abilities as the energy crystal monsters.

Craborg's Stronghold
After gaining a spare weapon from the Weapon Factory, you finally reach the stronghold, which is guarded heavily by a security system, stronger robots and enemies, and these security systems are much more guarded than before. Now, with the use of this new weapon, you must reach the sector where Craborg is resting, and put an end to this.
 * Gained Omicron Energy Rifle

Returning Enemies

 * Previous Level Enemies
 * Common Crabbot Models
 * Common Enemies

Mini Bosses

 * Jessie Butterfly- She once again tries to sound the alarm, and you must stop her.

Awakening of a Secret Weapon
You have reached the top of the stronghold, where Craborg is awaiting the 95% ready secret weapon, which they discover is underneath the entire colony ready to be awakened. You must not let this weapon be awakened. However, you accidentally let Jessie trigger the alarm, and thus a firefight begins. You must now fight your way to Craborg's office.

Returning Enemies

 * Previous Level Enemies
 * Common Crabbot Models
 * Common Enemies

Mini Bosses

 * Jessie Butterfly- She wants to end you with another Protoweapon.

Chapter Boss

 * Borgstein- Since he was injured, he has returned as a cyborg, and a powerful one at that. He will be difficult to tackle and beat, but you must do it before Craborg activates his weapon.

Industrial Park
You are too late as the Depixelizer, a giant robotic pixellanium-based weapon construct, is awakened, and wreaks pixelated havoc. You are able to escape the carnage, and discover that it has been disassembled into a dystopian landscape. This new dystopia is very large, has twists and turns, robotized civilians, re-corrupted CBT, and even tamed pixellanium mutants. These forces are more advanced and more reactive. Luckily, there is a gadget that can help you.
 * Gained Chronostopper

Enemies

 * Industrial Monsters: They're back, nastier then ever.
 * Work Crabbot: Normally harmless, if forced into the position to fight, it will used it's normally harmless work tools as weapons to fight.

Returning Enemies

 * All Crabbots and new age enemies.

Robot Graveyard
After causing a big firefight in a large field, you have to navigate through a literal robot graveyard. Oil and pixellanium stains the once-beautiful ecosystem of this robotic wasteland. Some of these robots even come back as robot zombies. There are waters that are safe for swimming, but pixellanium and mutants will still hold you back. But you must now retreat as fast as you can since a pixellanium nuke has been sent to your location.

Enemies

 * Crabbot Zombies: Corpses and scrap-metal of fallen Crabbots arise to cause trouble.

Returning Enemies

 * Scorpian Gunners (Scrapheaped)
 * Scrapheaps

Underground Aquifer Escape
You escape the pixellanium blast by retreating into an aquifer underground. They are drenched with flooding water. However, some are infected with pixellanium, and mutant creatures and animals are going to try and kill you. According to Ralph's calculations, the aquifer leads to Craborgia, a named city where Craborg is currently located, as well as a secret that could take down the Depixelizer.
 * Gained Blazooka

Enemies

 * Pixellanium Fish: Giant Fish that are mutated by pixellanium and will try and eat any who get into the water.
 * Marine Crabbot: Now why in the hell didn't Craborg send these guys out earlier in the game?

Returning Enemies

 * Giant Fish
 * All Crabbot and New Age Enemies.

Craborgia Firefight
You have finally made it to Craborgia, however, you trigger the city alert, and thus the corrupted CBT and robots are out to kill you. Thus, you have to go through a massive firefight, and discover that there are CBT agents that survived and are fighting against the apocalypse, including Musk. Musk will guide you to Craborg's location, and the secret he's come for.

Enemies

 * City Crabbot: The Craborgia's defence force. Only the finest of the Crabbots can become them.

Returning Enemies

 * Industrial Monster
 * All Crabbots Models
 * All New Age Enemies

Chapter Boss

 * Crabbot Maximus- A giant variant of Craborg's robots. However, dispite being a crabbot, it's name is just a name, as it is not crab-like at all. It's pretty much a flying giant squid with crab claws with a deck and laser-shooting tentacles that was programmed to be a big problem in the firefight. This giant monster of a robot has a lot of settings and weapons, and it will take a lot of time to take down. You must take out it's tentacles, then climb one of them and take out it's power core.

Climbing Another Mountain
Craborg has digitally assembled his stronghold on top of a tall mountain. And it's much higher than the Volcanic Peak. The trek up is dangerous, and with Musk holding off the forces after you, you must climb the mountain and end the Depixelizer once and for all, and stop Craborg. There will still be security measures and enemies that you have to face. There will also be a perfect gadget ready for you to use.
 * Gained Tractor Beam

Returning Enemies

 * All Previously-Encountered Crabbots/Enemies

Mini Bosses

 * Jessie Butterfly: She's been absint for awhile. Time for one more bout with her.
 * Dr. Borgstein: This jerk again? Persistent little dork, huh?
 * New Crabbot Commander: Basicly a recolor of the previous one, only WAY stronger.
 * Health: 89090202.
 * Crabbot Maximus: Oh come on, did you just already defeated this damn thing?
 * PDI Supercomputer: I take it your stuck in a pre-mature boss-rush.
 * Purple Mutant Queen: Yep, you are.

Central Courtyard
You have reached the top, but Craborg has expected you and the entire courtyard is armed to the teeth with motion-sensing turbo cannons, ultimate robots, deadly security measures, and the courtyard even has a mind of it's own because it's powered by a familiar AI unit created by Vi-Tor. You must fight off said AI, and enter the new stronghold.

Enemies

 * Security Crabbots: Watered down versions of the City Crabbots, but still pretty strong.

Returning Enemies

 * All Crabbots and New Age Enemies

Mini Bosses

 * Hal 3000 1/2: Remember Hal? He rememebrs you.

Craborg's New Mountain Stronghold
You have entered the stronghold, but the enemies will be expecting you. Thus, you must be careful since the security is now unavoidable, even for you. Thus, a new gadget is required to sneak through. But even so, robots will not be easily fooled, so you must do what you can to get past them, and not let them activate the sanitation fields. You don't find Craborg there, but you find a teleporter to the Depixelizer.
 * Gained Holographic Disguise

Returning Enemies

 * All Common Enemies and Crabbot Models

Mini-Bosses

 * Another more longer boss rush. Honestly, these things aren't dreadfully original. And what happened to the villain guest stars, was that a thing only the first one did?

On The Depixelizer
Finally on the Depixelizer, and after collecting plans for it, you now have the ability to destroy it completely. But there is sanitation fields on this robotic weapon, too, so you still need the holographic disguise. You must get by these security measures, deactivate it and the additional security system entirely, and have your final showdown with the mighty Craborg.

Chapter Boss

 * Craborg: You pretty much know everything about the guy prior, so giving him a discribtion is mostly pointless. Kick his Crabby butt! Health: 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (Aw come on, even Vi-Tor wasn't THIS STRONG?!)
 * Aiding Foes: Whatever and Whoever he fucking wants.