Delta Universe

The Delta Universe is the most chaotic in all of the AUU. Problems are commenly rampent in the Delta, even BEFORE the VA happened. It's not to say that order can't exist here, but alot of major conflicts can be found here. The plus-side, you have your back covered by the Rabodan race who are well adjusted in this more aggresive universe. The Delta has so many issues that they have to be covered in detail in their respective secters.

History
Coming soon...

Setup
Coming soon...

1. Delta Core Sector
The only safe zone in all of Delta. Apart from it's god zone, the core is home to the famed Rabodans, a system of orderly victorian birds, and the beautiful camping planet Limid. However, safe zone is a relitive term. There are worlds you might wanna be cautious about however, should you deside to visit Delta. Pharagu is an acidic garbage planet, there's a planet of giant worms, Limid is next-door to a conflicting political belief planet of birds guilty of a controverseal crime, and a crime-infested planet of thieves, and an entire system that's the worse victim of an infamous parasite. Be sure to cross those worlds out of your vacation list.

Delta God Zone Aelly System Troxoxue System Plar System Iyriggo System Xora System Fantmagoria System Skep System. Jarrango System Corbism System Reefra System Wuna System Bruudus System Aronellea Ica System Halada System Zomplezene System Lombo System Andrage System Carvinos System Zhajera System
 * Delta Prime- A semi-temperate desert lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Meephor Sar- A temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tinsi Vu- An ecumenopolis planet (Framers, TBC...) Moons: ; DT: ; AT: ; DC:
 * Galmum- A humid rainforest planet (Crafters, TBC...) Moons: ; DT: ; AT: ; DC:
 * Aecrom Mux- A temperate semi-ecumenopolis planet (Godly Centre World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Olphorium- A semi-ecumenopolis planet (Prodigies, TBC...) Moons: ; DT: ; AT: ; DC:
 * Pasmacrom- A tartaric black gas giant (TBC...) Moons: ; DC:
 * Norg Magnus- A white gas giant (Hierarchs, TBC...) Moons: ; DC:
 * Aelly Prime- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Aela- (TBC...) DT: ; AT: ; OT:
 * Provia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Otha- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Mo Gon- (TBC...) DT: ; AT: ; OT:
 * Iviten- (TBC...) DT: ; AT: ; OT:
 * Aelly Major- (TBC...) Moons: ; DT: Tier 1; AT: ; DC:
 * Ige- (TBC...) DT: ; AT: ; OT:
 * Aelleysea- (Aelleysean Home Planet, TBC...) Moons: 2; DT: ; AT: ; DC:
 * Gothon- (TBC...) DT: ; AT: ; OT:
 * Tijen- (TBC...) DT: ; AT: ; OT:
 * Welven- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Aelly Minor- Moons: ; DT: Tier 4; AT: ; DC:
 * Horen- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Hora Ty- (TBC...) DT: ; AT: ; OT:
 * Chogetis- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Getheatis- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Vusdora- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ikka Vongelus- (TBC...) Moons: ; DC:
 * Ikkea VI- (TBC...) DT: ; AT: ; OT:
 * Ikkea XI- (TBC...) DT: ; AT: ; OT:
 * Ikkea IX- (TBC...) DT: ; AT: ; OT:
 * Ikkea XXX- (TBC...) DT: ; AT: ; OT:
 * Zuflux- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Eoth- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Primus Maga- Moons: ; DT: ; AT: ; DC:
 * Spherox Maga- (BIONICLE-like Teadr 1 Race called the Troyx, TBC...) Moons: ; DT: ; AT: ; DC:
 * Corus Maga- (TBC....)Moons: ; DT: ; AT: ; DC:
 * Nore Maga- (TBC....)Moons: ; DT: ; AT: ; DC:
 * Vex Maga- (TBC....) Moons: ; DT: ; AT: ; DC:
 * Shigaea- A bizarre steppe planet where there is a sparse biosphere, and there are about a hundred Teadr 3 cities that have an advanced human-like architecture with some major differences such as flying vehicles, a stronger military, and a few AFTs. This planet is populated by the Rabodans, who have formed a parliamentary democracy here, and there is a small percentage of crime that takes place here. This was where most of the Human-Rabodan War battles took place, and it's also known for it's abundance of plants that are used as certain medicines. The planet has 9 continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 21hr: 301d; Capital City: Luxinor
 * Sioonov- A bizarre jungle wetland planet populated mostly by flying creatures. Sentient and unsentient creatures here live with the Rabodans who dominate the planet, and sometimes serve on their military. This is where the Rabodans' weaponry is made in Globex facilities, and the cities have to be in AFTs so their weapons can be tested safely. This is where the Rabodans and Humans signed their peace treaty at the end of their war, and where only 4 battles took place. The planet has 4 continents, 2 oceans, and a metal and crystal ring. Moons: None; DT: Tier 2; AT: Type I; DC: 22hr:368d
 * Rabodia.pngRabodia- A temperate planet with bizarre wildlife and large Teadr 3 cities. This planet is home to the USRA race of Teadr 3 hominids called Rabodans, which are aggressive and military fighters who started a brief war with humans until a peace treaty was signed, and they became part of the USRA. This planet has since become a home for other USRA races. This planet's cities fit the Rabodans' technology and architecture, and it's had 10 battles in the time of the Human-Rabodan War, and it's where the biggest celebrations of Peace Day, the day which they celebrate their truce, are held. The planet has 5 continents, 3 oceans, and no moon. Moons: None; DT: Tier 1; AT: Type I; DC: NE:400d; Capital City: Wargan City
 * Zilossia- A wetland moon belonging to the green-blue gas giant called Ziloss. This is a moon that was one of the many human colonies that ever existed, but it's also where several Human-Rabodan War battles took place since Rabodans were intending to colonize it. When the war ended, they co-existed with each other until the humans' evacuation. Not only is it a USRA moon, but it is also owned by the AUU Currency Troupe, which establishes trade routes with Inorbon. It has large military activity, and has over 50 cities. It has over 6 continents and 3 oceans. DT: Tier 2; AT: Type I; OT: 455d
 * Benia- A lava desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Desniri- A semiarid desert lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Necleotune- A temperate planet (AUU Sacred, Mythical race factions, TBC...) Moons: ; DT: ; AT: ; DC:
 * Hoclypso- A jungle wetland planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Pebrion- A rainforest prairie planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Daenope- A temperate planet (Mythical Being Racism, TBC...) Moons: ; DT: ; AT: ; DC:
 * Forltude- A Finnish planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Vaploeyama- A mountainous ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Xorbeth- A victorian tropic planet that is majorly the home of the Xorabeaks who are the greatest organisers, political leaders and just intellectually compident bunch of the planet. While tec of higher levels exists here, the Xorabeaks maintain a more traditional lifesytile and keep things consistently victorian. They even still dress like such. The native birds' love for rules and ahutority and ability to maintain obedience and respect as well as the ability to find compromise in devided situations made them a faverite for the USRA to include the birds into their systems as well, and it worked well enough that a family of Xorabeaks co-own the AUU Currencty Trope. This doesn't mean that the USRA were ignorent to any imperfect individuals, as sometimes some Xorabeaks ended up TOO dedicated to law and order to the point that sometimes an overcontroling goverment problem or a banking system gone rouge is because of self-rightious and over-zealious Xorabeaks. Still, the mishaps were never bad enough to discourage their full trust in the orderly birds, though not without some more careful considerations that are still held to this day.
 * Xorspere- A neightbering planet colony owned by the Xorabeaks, though while Xorbeth is more traditional, Xorspere is more embracive of modern standerds, though still kept the traditional clothing and behaviorisums. This is mainly because the planet is shared with non-Xorabeaks and thus justifives the out of place scenery in a system that believes in traditionalist values. Dispite the occational issues between pure-traditionalist Xorabeaks and those with more open-mindedness with the preasence of the untradtional lifesytile, life is peaceful here.
 * Xoromeo- A planet filled with a rare valuable system exclusive stone known as "Xor Gems", jewerly so valuable there's yet to be a number to dictate how much their worth. Though exberts suggest that the number "Will be shy of being more then Rarium, but still great enough of be of worth", while some even suggest it's a sub-cousin of Rarium. The stones are not only valuable economically, but they can also be of constructive use, as they are faverite to make sytilish weapons and armor from and still be highly valuable in the market of it's own right, though such uses are becoming restrictive because on how easily a target you would be to greed-lusting marmuaders even if you a compident fighter.
 * Xorilet- The Moon of Xoromeo that hovers extremely close to the planet to the point that it's stuck in a perpetual limbo between crashing into the planet or going back to proper moon distence. It's so close, you can actselly be able to use a jetpack or hover boots to land into the moon itself. The unigte astronomical oddity fasinated the universe for years to the point that Auu Disney made a movie based on the planet and the moon being lovers which justifives the placement. The real reason isn't exactly as exciting or romantic, but it is fasinating. It's because the gravtational pull between the moon and the planet was messed up when the planet was forming. Fortunately, there's no legit danger between the moon and the world, and it is not an astronomical threat for anyone living in the moon and world, although Xoromeo's oceans had to be heavily regulated in a planet covering artifical pump to stop flooding problem and every creature native there had to be perimently convined to zoos and reserves so they can be adaquitely be given water, and it did lead to a safety ban of skyscraping towers or anything taller then a 5 story complex for pretty obvious reasons. And the biggest one is that nights are slightly longer in Xoromeo and it has an extremely different date system then in other worlds. It also became the subject of very concern sciencetists afraid the unusual phenominon would one day be reversed and the moon would desistatingly crash into the planet in a castisfrutific way, which has lead them to create an aritifical gravity regular to keep the unusual polorality strong, and in an event of an emergeny, keep the moon as away from the planet as possable until they can restore the polarity and keep the moon balenced again. But still, life goes on in this unual case.
 * Xoriago- A volcanic planet where precious stones are mined by miner bots. This would be because of the planet's treacherious nature of volcanic storms and unpredictable eruption patterns that made any civilisation attempt hazordious and not worth it. Thus, only depots exist here for the bots to refuel and recharge, as the machines are designed to withstands the harsh conditions and even be protected from the magma.
 * Fantasmagoria- (AUU Chrysanthemum, TBC...) Moons: ; DT: ; AT: ; DC:
 * Fantania- (TBC...) DT: ; AT: ; OT:
 * Jimma- (TBC...) DT: ; AT: ; OT:
 * Tasmagoria- (AUU Blade Kitten) An artificial alien planetoid . On the surface, it’s your typical lawless frontier. Yet this mysterious shell planetoid is filled with dark secrets and cloaked figures. It’s here that a Kitera Blade, works as one of the best bounty hunters in the business. Don’t let her pink hair fool you, as like many of it's Kemonomimi-like beings, Kitera is part cat, part girl, and wholly lethal. She is one of the last of her species, having fled her homeland after the genocide of her people due to a vengeful space pirate from a race destroyed by her people, Scott, a Ridley-style Dragodon with an army of dronified bugs. Kitera has since made a name for herself rounding up some of the most deadly scum in the planet and system. With her unique spectral blade hovering at her side and obeying her every command, Kitera can cut through even the toughest rogue drone while hunting down soft targets to make the planet a safer place to live. Also along for the ride is Skiftee, Kitera’s laid-back little sidekick who, when needed, serves as her protector. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Quee- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Asnaecury- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Aora I- (TBC...) DT: ; AT: ; OT:
 * Aora II- (TBC...) DT: ; AT: ; OT:
 * Aora III- (TBC...) DT: ; AT: ; OT:
 * Aora VI- (TBC...) DT: ; AT: ; OT:
 * Aora VII- (TBC...) DT: ; AT: ; OT:
 * Aora VIII- (TBC...) DT: ; AT: ; OT:
 * Skeptic Major- The homeworld of the sofisicated Skeps. Elegant tall lizard beings with a nack for tec. They have two great passions. Becoming a race that establishes a benvolent govermental system, and the neightbering system of Jarrango's first planet, Pharagu in it's days of being beautiful. The planet's undeniable beauty was an icon to them and inspired them to make their world like Pharagu's and to one day build a colony ship to come set homes in Pharagu. However, in thanks to the USRA turning it into a garbage dump planet, that dream will never come, and the skeps where horrorfived of the deformed mess that replaced their beloved view. The Skeps leader at the time shamed the USRA for ruining their faverite world to the point that the side of the planet facing Pharagu has to be cut off with a one-side seethrough hologram to block-out Pharagu as a garbage dump to keep the sadden Skeps from being reminded of the tragity. Sadder still, the Skeps were going to join the USRA until Pharagu's downfall happened. Now, they are leaders of their own allience, the Union of Independent Systems.
 * Skeptic Minor- Skpetic Major's moon. A beautiful moon that once complamented Pharagu's beauty in a special celestial celebration. Now, it's the only thing the Skeps like to look up too now.
 * Pharagu.pngPharagu- Also called 'Stomach World', is a planet with pits, puddles, and lakes full of hydrochloric acid. This planet was made a junkyard world by the USRA to solve trash problems, yet the AUU Grand Council considers restoring this world to a habitable place due to more advanced forms of trash disposal and recycling. But it is also very dangerous because the acid rain is filled with hydrochloric acid, and can melt your flesh faster than any other acid rain. But fortunately, acid rain is considered extremely rare. Surprisingly, there is inhabitants here, so the decision to make Pharagu a garbage dump planet was considered the act of an incompetent idiot, which gradually hurts the reputation of the USRA. The trash makes the planet unattractive and it makes the atmosphere barely unbreathable. Those who breath it experience personality disorders and sicknesses. This is why inhabitants have to have fresh air to breathe to avoid the side-effects. The AFT civilizations here are large and domed, and some civilizations are inside the wasteland. It's the birthplace of Dr. Glowrod, who is among the strongest examples of the natives having serious beef with the USRA races for their act of desperation and 'stupidity', and a extreme racist one at that, who ends up going down the wrong path due to attempting to prove correctness in a seemingly-laughable theory. They are rumored to house underground caverns that contain a race of metamorphic millipede creatures called Fleemings with a complex caste system and a leader with incredible powers. The planet has no oceans, and garbage orbiting the planet. Moons: None; DT: Tier 2; AT: Type II; DC: NE:297d
 * Bieoclite- A desert planet populated by sentient and unsentient worms and insects. The main inhabitants are a humanoid bioluminescent Teadr 5 insect species called Photomites, who once established great cities and had lived in revolutionary-developing kingdoms that had discovered chemical weapons. But these experiments ended up going horribly wrong and creating 30ft long worm monsters called Terragords, which laid waste to the cities and utterly reduced the Photomites into hunting them until they were all destroyed. This was also the place where an incredibly-dangerous biological weapon of the Interuniversal War was buried to ensure safety, until one Photomite would unearth it and use it for wiping out the Terragords, unaware of it's origins and what it was capable of. It has 2 large lakes that are located on both poles surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:304d
 * Goaeclite- An ocean planet which is famous for it's large domed cities, it's glowing and fluorescent reefs, and it's abundance of precious metals and a rare precious gem called lumoglite, which is used in jewelry and display. It's Teadr 2 domed cities are noted for having large obsidian-black buildings with blue lighting, virtual rooms, holographic windows, amazing architecture, abundance of oxygen-producing flora, and aquavehicles which travel from one domed city to the next. Underwater cities do exist here as well, but only at a Teadr 4 level, and is inhabited by the sentient aquatics that are found on the planet. Moons: None; DT: Tier 2; AT: Type I; DC: NE:398d; Capital City: Lumo City
 * Zeagle- The utopian planet of the Zeagli race, utopian eagle folk who believe in justice and honor. They and a rival race used to be the most iconic birds of the Corbism system until they went the way of the Oxys and the Qyzmeths and got both of themselves banished into an inter-dimention only they dominated. Their battles still continute, even within the outer reality unbeknownsed to the rest of the system.
 * Vulatur- The dystopian home of the Vulaturi. In thanks to their dictatorship, they're assentually tec theifs and sagvingers, going after any near-by shorce of the tec that in legend, they're behind why Bengren is in such an incredably miserable existence! When they once attempted to steal an exspearimental dimention teleporter and the Zeagli interfeared, both of their worlds ended up being trapped in an inter-dimention. The two races still fight to this day, with the Zeagli aiming to keeping the Vulatur from returning until they can fix the dictatorship problem.
 * Keuca- A tropical island planet of birds, (initially ancient pterosaur tribes before being introdused into civilised nature by settlers) which is comprised of several archipelagoes, and large rock formations, tropical forests, and beautiful coral reefs. The world has a select few things simular to Cuba in terms only to the islands and it's infamous controversey, but otherwise, it's assently more like what the United States would be like if it lived in a Cuban island world. This world has been in a brief feud in it's history between the Keucanics, the flightless birds of Keuca, and the Keubrics, the flying birds of Keuca, who used to share the planet with eachother, but due to each of them having different cultures and understanding of worlds that actually conflict with each other, where because of that, along with the planet being troubled by outside criminal synicates and terror groups, have gone their seperate ways and have been at proxy war-like fueding for control over the world itself, due to the passive Keucans not believing in being violent and prefer a more peaceful way to have ownership without causing death, until the Interuniversal War left them to separate into two territories that have both sides of the planet. During the Interuniversal War, this world was known for illegally smuggling nuclear weaponry and astro-lasers, mainly by the Keubrics, where they seemingly had made a 'defective' astro-laser that attacked a neighboring planet over it's criminal synicates, which was only on a remote area and because the astro laser was surprisingly without it's neuclear capabilities, all it did was leave a nasty hole in the planet, and in throey people were afraid it would've been the start of something worse had it not been for The Human and Cunone leaders sending in troops to confiscate the entire stock-pile and destroying the strangely defective astro-laser before stronger astro lasers could be used, espeically due to a fear that the Keubrics would go too extreme and harm their own planet with the weaponry, though it was insisted otherwise. This event went into becoming one of the most feared moments of the Interuniversal War, and the fear left the two opposing nations to renounce their feud, if though only out of avoid a fearful reputation and adhearing to the demands of the USRA, and share the planet fairly. Keucan is democratic while Keubra is republican, and both have similar architecture, but different styles and cultures. These two nations still hate each other even today. However, there is a hidden truth behind the defective laser that wasn't a product of the Keubrics at all, but due to the fact the Keubrics were planning such things, nobody realised that they were more or less framed by a home-grown extremeist communist group called The Equalists trying to restore the former unity the nations had through making the Keubrics look bad enough that they can't afford to stay independent away from the Keucans. The planet has over 2,917 large islands and a global ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 20hr:302d ; Capital Cities: KC: Hierbect, KB: Fytherstone
 * Limid- A tropical island planet known for it's flora consisting of plants with actual nervous and circulatory systems, and are like an alien form of plant. These jungles require themselves to be hydrated all day, and they often create swamps and wetlands with this lifestyle. It is known for carrying ancient tombs and temples that were built by an ancient extinct species that actually had a great sense of ingenuity and great architecture. Some of these temples are flooded and underwater due to the growing amount of water created by the flora. This world is considered a good place for camping because of the waters good enough for swimming, and for the rich amount of fruits and vegetables. There are no cities here, but there are still signs of sentient activity including the camping grounds, parks, and even the native sentient animal tribes that are either passive or aggressive. Other sentient artifacts include crashed ships and satellites. The planet has 9 large continents surrounding small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:333d
 * Bengren- A lawless temperate planet where ship graveyards are found on nearly every valley. The sky is red due to it's small concentration of helium, which almost made the planet too toxic for breathing had it not been for ancient terraformation by the Ehswans. However, after millennia, the ruins they built here were buried underground or underwater, further covered by ship graveyards. On this world, strangers that fell on this world were declared property of the many various criminals who descended from others who have crashed here. This world has been lawless for this purpose as the only instinct is survival and piracy. Everyone steals and kills opposing forces, and some are the best at it depending upon the technology they either bought or stole. Money spreads around in the form of the planet's rich amounts of rarium and other gemstones. People who end up crashing tend to live there forever since their ships are disassembled immediately by other scavengers, looters, and pirates. And this lifestyle was so dominant, that the entire society got used to it, creating corporations to create weaponry, munitions, vehicles, and various forts to make the effort easier. This planet is among several planets that has major beef with Keuca, it's same system neighter, due to criminal synicates planeting operations into the planet and always profiting and pilfering the planet of it's currentcy and riches, which continues even dispited being harmed by a defective astro-laster that left them with a moon crater-like hole on a remote side of the planet. The planet has 10 oceans surrounded entirely by land. Moons: 2; DT: Tier 1; AT: Type I; DC: 28hr:391d
 * Reefra Prime- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tragenope- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Fomia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Bothea- An ocean planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Woa- An ocean planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Sirtume- (AUU RF Online, A distant planet in the Novus system where magic exists alongside high technology. Like most MMORPGs it follows the typical fantasy setting complete with swords and sorcery, but it also emphasizes the three-way Race vs. Race vs. Race (RvRvR) concept and modern/futuristic technology such as mecha and nuclear weapons, TBC...) Moons: ; DT: ; AT: ; DC:
 * Qeslilles- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Druxeturn- An ocean planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Stromotania- An ocean planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Qoscillon- An ocean planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tanus- An ocean moon (TBC...) DT: ; AT: ; OT:
 * Eoyama- (TBC...) DT: ; AT: ; OT:
 * Goy- (TBC...) DT: ; AT: ; OT:
 * Violea- (TBC...) DT: ; AT: ; OT:
 * Soylea- (TBC...) DT: ; AT: ; OT:
 * Deo- (TBC...) DT: ; AT: ; OT:
 * Wuna Prime- An ecumenopolis planet which has various significant national monuments, and cities that go very high, and are often in AFTs. This is a Rabodan planet and among one of the many that the Rabodans have made. This world is known to have many levels, the lower one sadly crawling with criminal activity, usually profiting from the planet's many spice and metal mines, even throwing in a few Thabes to operate in the criminal activity. The planet has 9 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:285d
 * Iulian- A temperate planet which is an Rabodan agricultural world. It is also a world where the Rabodans have decided to use less technology and live in a semi-technological society since they have formed a belief of being one with nature. They still know how to use machines and such, yet they prefer to stick to a less-advanced society. The planet has 8 continents, 5 oceans, and a large crystalline and dusty planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:386d
 * Gapellum- A post-apocalyptic semi-temperate planet which is an abandoned USRA planet. Long ago, during the Interuniversal War, the Federations, especially the humans, were working on a germ warfare project to create a biological weapon in the form of a parasitic flesh-eating worm called the Bruud, named after an extinction deity. However, the Bruud was a quick-reproducing organism which, instead of serving them, would only start consuming any life it came across, laying waste to the planet and consuming almost the entire population until the Legion wiped it out with a quarantine incineration ship (QIS) laser that incinerated the infecting Bruud, except for a few individuals that would reproduce and re-infect the world until the elimination process started all over again and the last of the Bruud was hidden in high-tech underground containers like on Bieoclite, never to be seen again. This world has been a forbidden zone and was never set foot on again, and the Legion had hoped that the Bruud would never rise again. The planet has 8 continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type III; DC: 21hr:323d
 * Arcemus- A post-apocalyptic desert planet and an old human colony which was consumed by the Bruud following it's spread from Gapellum by ships. This world suffered the same fate as Gapellum, and was also made a forbidden world ever since. Though more people from this world survived since the infection couldn't infect them all before the QIS Laser strike, this wasn't the last world to suffer the Bruud's infestation. Even the planet's inhabited moon had to be destroyed as a result of the Bruud. The planet has 7 continents surrounding small oceans. Moons: None; DT: Tier 3; AT: Type III; DC: NE:356d
 * Capernis- A post-apocalyptic semi-temperate planet, an old human colony, and the last planet to have been infested by the Bruud. This world's population suffered complete consumption as the Bruud infestation was too strong to be stopped. By the time the QIS-laser strike was ready, all life on this planet was lost. Now this planet is a lifeless one with a few plants, yet the plants couldn't be enough to restore the breathable atmosphere. The planet has 6 continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type III; DC: 28hr:418d
 * Prewn- A snowy planet which was thankfully the only planet in it's system that wasn't ravaged by the Bruud. After 3 destroyed worlds, the Legion began a successful quarantine procedure, and as a result, this planet, a human military colony, was rescued. However, it had to be abandoned, and later, sentient animals decided to populate it despite skepticism from the Legion. This world would immediately become a perfect world, and has even been one of the many worlds that formed a rebellion against the Villains Act. The planet has no oceans, is covered entirely of snow, and has a rocky, icy, and dusty planetary ring. Moons: 2; DT: Tier 1; AT: Type I; DC: 35hr:534d
 * Aronellea Prime- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Rima- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Qusnouyama- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Qusa II- (TBC...) DT: ; AT: ; OT:
 * Febae I- (TBC...) DT: ; AT: ; OT:
 * Febae V- (TBC...) DT: ; AT: ; OT:
 * Febae X- (TBC...) DT: ; AT: ; OT:
 * Zecroenope- Ice Giant (TBC...) Moons: ; DC:
 * Iscelle- (Snowy Medieval Kingdom, TBC...) Moons: ; DT: ; AT: ; DC:
 * Jealia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Trobatera- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Kanin- A desert planet which is distinguished for it's yellow sky due to it's small amount of sodium, it's dull-gray dunes, it's alien-like wildlife, and it's ancient sentient animal civilizations consisting of clay towers, advanced medicine and physics, and so on. It was said that this world suffered an asteroid strike and left these sentient animals void of technology as they slowly advanced to redevelop it. Some remnants of their technological life still exists as they salvage resources and recycle scorched building materials, travel through sail-crafts through the planet's strong winds, and their development of sci-fi stories and plays. This world has only been attacked a few times by the Villains Act that wanted to build their own kingdoms here, though was easily quelled by the Heroes Act. The planet has 9 small oceans surrounded entirely by land. Moons: 1; DT: Tier 4; AT: Type I; DC: 21hr:314d
 * Zoobin- A temperate planet with a ranged environment, massive Teadr 2 civilizations, and has a population consisting of animal people. This world has been known to be enchanted by an animal deity during the AUU First Cartoonian War which left anyone who entered this planet an anthropomorphic animal with the same height, but entirely animal qualities and a somewhat similar personality to the animal. The type of animal is based on the habits and personality the person possesses when entering the planet. Regardless of this strange enchantment, the people here formed a very prosperous society and democratic government. The planet has 9 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:364d
 * Gabagot- A temperate planet which has a deep-blue sky as the result of it's small concentration of actinium, it's massive rock formations, it's dark valleys, and especially for it's gothic society. This is a world populated entirely by sentient animals, and has a history of corruption and evil. The cities have corrupt cops that are thankfully balanced by some morality, there is more crime and cruelty, and there has even been legends about the ghosts of innocents haunt those that commit sins here, and are possibly the cause of this world's growing sense of morality. This world has spawned several gothic horror stories which people from across the AUU to learn to never be cruel or do cruel things because it's wrong and it will 'haunt you for the rest of your life'. This world is hardly visited because those that have end up being victimized by the cruelty this world possesses. Murders and riots occur, ridiculously-illogical things happen, corrupt law enforcement treats criminals however they want, and some people live under an 'eye for an eye' philosophy as they resort to attacking people who attack them, including parents or family. The USRA, and later Legion, and even the Grand Council had tried to resolve this issue, but they kept failing with either deaths or injuries, and gave up all hope in later years, leaving this world the last preferred place to visit. The planet has 7 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:398d
 * Trabecury- A toxic stormy lava planet belonging to a two-sun system. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Blexurus- A toxic rocky planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Esilon- A semi-temperate desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Qochora- A junkyard stormy planet (Lawless World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Viq'obom- A desert moon belonging to Qochora. (TBC...) DT: ; AT: ; OT:
 * Foclomia- A semi-temperate desert planet (Lawless World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Tradetera- A ecumenopolis junkyard planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iao- A quarter-ecumenopolis moon belonging to Tradetera. (TBC...) DT: ; AT: ; OT:
 * Ghrommoll- An inhospitable desert planet with red sand. Life on the planet was tough for its inhabitants with even basic essentials like water lacking. However, this world had large reserves of valuable minerals which would be exploited by the government of neighboring Osamobia. This world and Osamobia shared the same planetary orbit, and while Osamobia was far wealthier than this world, Osamobia used Ghrommoll as a dumping ground for convicted criminals and a mining colony. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Osamobia- A temperate planet that is dotted by crystal-clear lakes which were rimmed by white sandy beaches. The inhabitants were wealthy and also ruled their orbit-sharing neighbors on Ghrommoll. Life on neighboring Ghrommoll was tough compared to Osamobia with even basic essentials like water lacking. This world had a small space fleet, but its technology was mainly limited to the ground. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Brulunia- A semi-temperate lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Xucho- A terrestrial rocky jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Uglyria- A junkyard wasteland planet (Deformed Monstrosities, TBC...) Moons: ; DT: ; AT: ; DC:
 * Qeur- A temperate jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Juozuno- A wetland toxic planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Cesmoy- A toxic moon belonging to an uninhabitable planet called Uom'bollo. (TBC...) DT: ; AT: ; OT:
 * Truzephus- A chili-red gas giant (TBC...) Moons: ; DC:
 * Geflaomia- An island wetland planet. Four centuries before the Great Stagnation, the companies of Osamobia began the construction of a resort colony for wealthy clients, although the business soon folded and the planet was abandoned. Then during the Great Stagnation, pirates and smugglers established many bases of operations here, both in the abandoned resort and in the canyons, and it continues this day to serve as home to various criminal groups over the following centuries. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Vaytera- A tropical island planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ruthadus- A purple gas giant (TBC...) Moons: ; DC:
 * Ruth I- A semi-ecumenopolis moon belonging to Ruthadus. (TBC...) DT: ; AT: ; OT:
 * Ruth IV- A terrestrial jungle wetland moon also belonging to Ruthadus. (TBC...) DT: ; AT: ; OT:
 * Ruth XV- A lava moon also belonging to Ruthadus. (Uridian Activity, TBC...) DT: ; AT: ; OT:
 * Ruth XXV- A stormy lava moon also belonging to Ruthadus. (TBC...) DT: ; AT: ; OT:
 * Ruth L- A wetland wasteland moon also belonging to Ruthadus. (Uridian Activity, TBC...) DT: ; AT: ; OT:
 * Proquclite- A canyon mountainous ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Supreatune- An ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Bonos- A dark gray desert wasteland planet which has been a world void of megafauna for eons ever since an asteroid strike wiped all life out. The bones of these prehistoric creatures still exist in boney graveyards. Though plants still exist here and create semi-dead forests and grasslands. Several villages exist here, being inhabited by hillbilly-like sentient rodents and other small animals, some being hostile, others being cowards. Both sides dislike other-worldly visitors, especially since they've never seen any due to being trapped on the planet for millennia, and only know of them through their spaceships, which do nothing but introduce new wildlife annually. Some of these immigrated animals have quickly prospered in this land, and the inhabitants themselves find a good use for them. The planet has 8 small oceans and several lakes surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: 20hr:305d
 * Nirvana- A temperate planet which has a colorful sky due to it's small amounts of noble gases, has a ranged environment, and the sky is filled with over 50,000 flying islands levitated by magnetanium, which the planet itself is rich in, even at it's core. The planet has massive amounts of wildlife, the islands being populated only by flying animals, and the flightless ones only inhabiting the ground unless they can easily find a way on other islands, which they can commonly do. This is a world dominated by the Augurans, where they have built civilizations of ranged Teadr, and they practice magic and science, and even combine the two and use them well. This world has been through several battles against evil including the AUU Third Cartoonian War, the Interuniversal War, and the Villains Act. The world spawned several Auguran heroes and warriors who have either succeeded in defending the planet's powerful weapons and resources from being used for evil, or have died nobly trying. The planet has 10 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:373d
 * Emeris- A Caribbean/Hawaiian tropical island planet where several extinct volcanoes are found, as well as tropical jungles and wildlife are found. This world is in a Teadr 6 society where no advanced technology exists, though the sentient animal inhabitants thank them with open arms. This world has a ranged community consisting of traditional pirates, resorts, tribal societies, spas, and beautiful landscapes consisting of sea caves, cascading rainbow waterfalls, rock formations, and a small amount of still-active volcanoes that don't erupt as much as constantly bleed excess lava. There are also several geyser fields that can be found and can often be used for spa treatment. The planet has over 562 islands, all surrounded entirely by a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:402d
 * Cagre- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Xeyyama- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iiycarro- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Wulbroy- (Junkyards/Ruined Ecumenopolis/Spirits/All organic civilization wiped out, primitive androids discover a magical energy that makes them grow in intelligence, develop emotions, have moral conflicts, have wants and needs, and want to do big things, TBC...) Moons: ; DT: ; AT: ; DC:
 * Viegawa- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tiew- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Carvius- The radioactive prison planet of UIS control, and a place where they placed their political enemies or fanactics, the prisons are the only thing free of the toxic asmospere of the planet, so escapes became stupidly rare to the point that it became a slogun: "Carvius: The Planet of No Return" and that escaping from the planet is as mythical as creatures of fantasy. It's THAT impossable.
 * Carvinos Prime- The large regenitive planet under the plague of blackholes traveling around the planet to eat it up, only for the lose reshorces to be replaced quickly. Like storms, the Blackholes go through periods of fading away or coming back in certain seasons, so this planet because a place of interest for UIS to utilise the power of the planet to see if they can use it for UIS controled planet as a means of anti-Astro Laser Defence. The planet is also a perfect exicution planet in that they drop UIS enemies into it and the blackhole storms usually take care from everything from there.
 * Zhajera 7- The homeworld of victims of the Rabodans days under a self-rightious baron against artifical evolution through tec sharing. The race in question, The Zhajerus, a race of then Teadr 2 Dragonfly-Eqsed Wasps that benifited from a saintly Omnican that granted them power. Unfortunately, the Rabodans came, took away the Omnican to palce her somewhere in the Delta or even another universe to never be seen again, and took all of the shared tec and left them back to Teadr 7 with no reguard to their well being. However, by the founding of UIS, the Skeps as direct representives came and found the troubled people and restored their tec levels at least to a level of Teadr 3 near Teadr 2 and even found their Omnican god from a Rabodan space bunker in Shioonov. The Zhajera announced loyalty to the Skeps and UIS and joined as allies, going as far as to allow them to build isolation walls that have since blocked out now isolated systems.
 * (Other Zhajera worlds coming soon.)

Isolated Systems-1
Insecta System

Tentacus System

Catalard System

Regelminda System

Cattapus System

Chufuluos System

Tatoc-Blumetin System Anthropedia System
 * Plasmar- (UUF Delta-1 Headquarters, TBC...)

Hivemindus System

Sezappealus System

Octopunnsa System

Wormuzzz System

Controluzz System

Unionzam System

2. Hegedus Sector
A secter founded by a respected Rabodan family known as The Hegedus Family, the family were known to travel in places where there is excitment, and the secter did not disappoint, featuring an amazonian planet of Sauropods, The now famous Rixeon System cause of a ship crashing there, A system under the madness of a deluded crime worshiping group, a world that would become AUU hollywood, the Atont home world, and that it is next door to what will become the most intense part of the Delta.

Parlopena System Sexusa System Proth System Tigemis System Auliffer-Wrague System Rixeon System Everthon System (Link to Episode: A Hardscrabble Thing to Swallow, Villain: Hardscrabble) Kunkasm System Cordindense System
 * Ladouca- A humid steppe planet which is mostly inhabited by reptiles and birds. The villages are Spanish-themed and dinosaurs make up 30% of the animal life of the planet. This is a USRA planet which have a few cities that range in Teadr level depending upon the race that built it. This world doesn't have any known vehicles, and the being that live there instead have to ride on domesticated animals. This is one of the many planets which had rebellions that fought against the Villains Act. The planet has 7 continents, 5 oceans, and crystalline, dust, and rocky rings. Moons: None; DT: Tier 1; AT: Type I; DC: 22hr:388d
 * Auscora- A plateau planet which is known not just for it's technological villages, ancient ruins, or it's wet mines with high amounts of the valuable gem 'auroris' which is the planet's main form of currency, but also for it's widely-colorful auroras that can appear in almost any area of the planet because of it's very powerful magnetosphere. This was a planet that was colonized by the Cunones, and was soon made a USRA planet later on. It's also one of the many planets that formed a rebellion against the Villains Act. The planet has 3 large continents spread across the planet. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:403d
 * Gunus- A tropical rainforest planet which is inhabited by the same kinds of reptiles and birds that inhabit Ladouca, being immigrated by the USRA. The flora is very sparse and can grow on walls quicker than on any other planet. Instead of being colonized by all USRA races, it is an Ohrugan planet which has Teadr 2 cities with Ohrugan architecture and consists of obsidian-colored buildings with green-blue lighting, have flying vehicles, and has a few Globex facilities which improve the Ohrugan's vehicular technology. Ever since a space battle in the Interuniversal War nearly got the planet destroyed, a continent-sized shield generator was built on the planet's moon, Sinru, to protect it. The planet has 10 continents and 7 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:422d; Capital City: Erephath
 * Leliton- A mountainous Asian planet with Nepali cultures, climates, and communities. It is known for it's Teadr 3 cities that have a basic Nepali architecture and is commonly noted for it's large mountains. It has a large mountain called Mt. Jalgotor which stands higher than Mt. Everest, and it is a very dangerous sport to climb this mountain. It has an imperialistic democracy which is ruled by a single Emperor and a Council. The planet has 5 continents and 2 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:477d; Capital City: Aminite
 * Razzle- A snowy ice planet which is too cold and inhospitable for life to flourish in, so all it's Teadr 2 cities are found underground. The underground cities are virtual, and have a high abundance of plant life. The temperatures on the surface are as cold as Antarctica, and sometimes nobody can last over 30 minutes without shelter. There are also Globex facilities found underground which research weaponry that are tested on the surface of the planet. The planet has no oceans, is covered entirely of ice, and has a crystalline and ice ring. Moons: None; DT: Tier 3; AT: Type I; DC: 27hr:511d
 * Sexus- A planet ruled by matriarchical Sauropods that keep their males as sex slaves for reproductive and stress relieving purposes, but otherwise the males are greatly second class citizens and have visably no rights. Dispite being the size of houses, the Sexusians are surprisingly athletic and fit. And unbelieveably moble. Though a tribal community, they make use of left behind Ehswan tec and slowly but surely began to understand it. They already traded traditonal tribe weaponry for basicly upgraded versons.
 * Proth Prime- A semi-temperate desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Uprade- A semi-temperate lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Proth Minor- A temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Mon- A rainforest prairie planet (Monsters Inc, TBC...) Moons: ; DT: ; AT: ; DC:
 * Oclite- A temperate island planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Proth Major- A large mountainous rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tigrimis Fuo- A semi-temperate plateau planet which has several large deserts covered with plant life and humidity, the wildlife is mostly genetically-engineered, and the plant life can come in many shapes and sizes. This was a former colony of the Ehswans, and later the Yatorans following the Ehswans' extinction. Then the Yatorans left this world as soon as all their controversial experiments were shut down and it forced this planet to be abandoned. This planet has become feral ever since. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:302d
 * Veomn- A mountainous temperate planet which is noted for having large mountainous terrain and rock formations, several animals which are semi-sentient as the result of intelligence experiments from the Yatorans which colonized this world long ago, and only a few tribal inhabitants of any race, particularly the Yatorans. The old Yatoran inhabitants' cities are still preserved and studied, and the semi-sentient animals which can often take some time getting used to. Some of these animals are hostile, others are friendly. Though they can only interact without communication since sentient inhabitants cannot understand them without the aid of sentient animals who can. The planet has 5 large continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:344d
 * Ormisa X- A wetland rainforest moon belonging to a dark-green gas giant called Ormisa. It is a moon which has several rainforests filled with colorful plants and land corals, as well as alien-like fauna. This is a world that remains uninhabited because it is dangerous due to it's predators which can kill in an instant. Only very few have been able to survive, though some find it a good place for gladiator hunting, though nobody has ever hunted one of the aliens, and a reward of 500 grand has been left unclaimed for centuries, though it still exists. Some clues on the moon itself reveal that it was a Yatoran colony for genetic experiments, but no monuments or buildings are existent here. The moon has 6 large continents surrounding small oceans. DT: Tier 4; AT: Type I; OT: 351d
 * Ferrash- A taiga planet which is known for it's Ice-Age-like climate, where some areas are cold, others are warm, and there is massive megafauna both predatory and herbivorous. This world is noted for the many Ehswan/Yatoran structures that were built here during the genetic experiments performed by the Yatorans on Tigrimis Fuo, though this was also abandoned when the experiments were shut down. The only populous areas are semi-technological villages that use either primitive or advanced technology. These villages belong to the planet's main species, a race of Teadr 5 canine beings called Ferrans which, during the experimentation days of the Yatoran inhabitants, were only primitive sapience who were often hostile. But when they left, the Ferrans evolved greater intelligence and began to worship these beings, calling them the 'Progenitors', and have been studying or using their leftover technology to it's fullest. The planet has 3 large continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:506d
 * Crejelia- A lava rocky planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Fuge- A semi-temperate desert lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Xestore- A swampy desert planet Swampy Wasteland Monster World (TBC...) Moons: ; DT: ; AT: ; DC:
 * Trexacury- A semiarid rocky oasis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Beamom- A semi-temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Neven- A semi-ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Getroilia- A semiarid wetland planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Mathone- A stormy lava junkyard wasteland planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tewster- A semi-abandoned quarter-ecumenopolis planet (Lawless World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Creo- A stormy temperate desert planet (Lawless World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Prabanope- A mountainous temperate jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Fruxoter- A toxic jungle wasteland planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Buskomia- A stormy toxic planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ofleyzunkote- A cyan ice giant . This is the capital world of The Obsidian Hobnobbers (TBC...) Moons: ; DC:
 * Ofley I- A lava moon belonging to Ofleyzunkote (TBC...) DT: ; AT: ; OT:
 * Ofley V- An ecumenopolis moon also belonging to Oflezunkote. (TBC...) DT: ; AT: ; OT:
 * Ofley VIII- A rainforest moon also belonging to Ofleyzunkote. (TBC...) DT: ; AT: ; OT:
 * Ofley XI- An ecumenopolis moon also belonging to Ofleyzunkote. (TBC...) DT: ; AT: ; OT:
 * Ofley XXX- An ice moon also belonging to Ofleyzunkote. (TBC...) DT: ; AT: ; OT:
 * Proy- A temperate planet (Lawless World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Thukoter Zeom- A dormant semi-abandoned quarter-ecumenopolis planet . Undocumented Teadr 1 Homeworld (TBC...) Moons: ; DT: ; AT: ; DC:
 * Pluzatune- A tropical humid island planet Resort World (TBC...) Moons: ; DT: ; AT: ; DC:
 * Scoma- An ocean moon belonging to Pluzatune. (TBC...) DT: ; AT: ; OT:
 * Jusmion- A large ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Strogecury- A lava rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iroy- A semi-wasteland jungle planet (Virtual Underground Tournament, TBC...) Moons: ; DT: ; AT: ; DC:
 * Muspyria- A toxic rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Seuturn- A stormy wasteland planet 2 Large Rings (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ugriuclite- A purple gas giant (TBC...) Moons: ; DC:
 * Yushuophus- A blue gas giant (TBC...) Moons: ; DC:
 * Yush VII- An ice moon belonging to Yushuophus. (TBC...) DT: ; AT: ; OT:
 * Cucliycury- An ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iecerolla- A mountainous snowy planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Eslurn- A desert planet populated by sentient and unsentient animals. The planet is Techno-Western, and it has a very advanced Teadr 5 civilization. The planet's old towns used to be ordinary Westerns until they were introduced technology by a giant resort cruiser called the Djurango, and not only did it improve their civilization, but they even inhabited the inside of the cruiser and named the city inside, including the one it crashed nearby, 'Djurango City', which officially became the planet's capital. The cruiser's passengers' descendants live here even to this day. The planet has 2 continents and 1 large ocean. Moons: None; DT: Tier 2; AT: Type I; DC: NE:197d ; Capital City: Djurango City
 * Robarzion- A planet with an ocean filled with hydrogen fluoride and ammonia, making it too toxic for swimming. But despite the toxicity, life still thrives in the seas. While there is life in the seas, the land's sentience is forced to drain the toxins from the water through filtered plumbing so it can be drinkable. The planet has massive Teadr 3 cities which have large silver buildings with holographic curtain systems, ground and air vehicles, and screen displays, propaganda, and gaming, and the lakes of the planet are clean enough for swimming. The planet has a large supercontinent and a global ocean. Moons: None; DT: Tier 3; AT: Type II; DC: NE:297d
 * Ansceron- An ecumenopolis planet where sentient and unsentient creatures thrive. 40% of the planet is covered by a Teadr 2 global city with silver buildings, holographic windows, teleportation grids, holographic displays and propaganda, and flying vehicles. 60% of the planet has varying environments for animals and plants. There are also floating soil platforms which are levitated by magnetanium that can be found in the sky with smaller cities with the same style on them. It is a USRA planet, being populated by the USRA races, and travel on the GravWing-10 Wing Packs from Nowabia. The planet has 4 continents, 3 oceans, and a rocky icy ring. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:367d
 * Graphene.pngGraphene- A tropical planet which was a former human colony and is also called Movieworld because it is the planet which houses all of the AUU's movie studios that rest inside Teadr 2 cities with bronze buildings housing virtual rooms and having durable glass windows, colorful lighting, screen display, propaganda, and gaming, and ground or air vehicles. The studios have the same Teadr levels in movie-making, which had switched from computer generation to virtual filming, which is much more realistic, bringing any kind of environment and situation to life, and people don't have to wear makeup or costumes in acting, and every part of them can be automatically altered. Virtual reality was revolutionized in the movie business and has been in use for centuries, and the aid of people like the humans' movie-making capital of Bijou aided, and the family of Graphene's current mayor, Mayor Filmer, that founded the Motion Picture Association of The United Universes (MPAUU), as well as making movies nostalgically good for many people, and kept theaters the standard cinematic introduction, as well as keeping as much the same as possible so people can enjoy movies, including that of their six main studios: The Qalton Mimzy Company, Terner Brothers Entertainment, Versual Studios, Horizon Pictures, Rhox Entertainment, and RGM Universal Entertainment, having wild and advanced movie-themed theme parks, and has been known in the past to be a gold-mining colony. This is a USRA planet, so all the USRA races populate it. The planet has 7 continents and 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 24hr:393d; Capital City: Graphwood
 * Erscion- A jungle planet where cities are very small because of the planet's main inhabitants being the Teadr 2 Atonts and another race of Teadr 2 insects called Erscites. The cities can often be underground or made of giant mounds. The Atonts and Erscites live peacefully despite previously having bad relations until the signing of a peace treaty, and since the Erschites are a bit bigger than the Atonts, their cities are about the size of a convention. This planet has developed shrinking technology for visitors, and even the moon, Tornga, is populated by the 2 races. The planet has 2 continents and 1 large oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 27hr:448d
 * Wauutov- An ocean ecumenopolis planet where the streets are paved with gold, and the gold buildings are very tall. The architecture is advanced, and sentient and unsentient aquatic animals thrive in the aquatic lifestyle. It even has domed sanctuaries for the air-breathing visitors, and can often contain some domed cities that were not built by aquatics. This is also the birthplace of the Aquapack, a wearable jet-propelling pack for accelerated swimming. Moons: 2; DT: Tier 2; AT: Type I; DC: 28hr:495d
 * Gurtun II- A temperate moon belonging to a green-blue gas giant called Gurtun. It has dozens of Teadr 2 cities that have buildings made of silver and black metals, have holographic buildings, a large abundance of plants and land corals, screen display and propaganda, and ground vehicles with glowing roads. Globex facilities are found here that produce military weapons and armor and test them on open areas on the moon. The planet has 18 large lakes. DT: Tier 4; AT: Type I; OT: 676d
 * Gurtun V- A swamp moon which also belongs to Gurtun. It has cities with the same architecture and appearance as those on Gurtun II, and also has Globex facilities that produce and test military weapons and armor, as well as for having military bases and strongholds that use virtual training technology. Most of the moon is covered with water, and very few jungles are found here, giving an opportune advantage to testing weapons and armor. It has 3 continents and 2 oceans. DT: Tier 3; AT: Type I; OT: 691d
 * Zeshay- A lava desert planet . This was the headquarters of Byblos Drive Yards, and some other important technology brands maintained corporate towers there. It was a densely populated manufacturing center for high technology and military items. The natives built huge city towers, some of which had 5,000 levels or more. BlasTech, SoroSuub, and Sienar Fleet Systems all maintained corporate towers on Byblos. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Dronk- A desert moon belonging to Zeshay. (TBC...) DT: ; AT: ; OT:
 * Boruta- A semi-temperate wetland desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Everworld- A temperate planet (TBC...). Moons: ; DT: ; AT: ; DC:
 * Veria- A tropical island planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Oblaymia- A wetland swamp planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Aria- A semi-ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iotrypso- A stormy jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Chemonsense- A toxic planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Strecolia- A toxic ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tioobos- A desert planet populated by sentient and unsentient insects. The insects live in a complex and social environment and lifestyle, and are mostly not fond of visitors, even if it's of their own species. The Teadr 3 cities range from size depending upon the main species that thrives there, and range in architecture and appearance. This planet is known for having spice mines and having precious metals that are used in certain weapons. They have even shared an alliance with the Atonts. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:533d; Capital City: Tingoca City
 * Selcron.pngSelcron- A soiled planet with massive Teadr 2 cities that has very small buildings that are usually as tall as a Naroudan. Some of these cites can be found underground or over the ground in massive bronze-colored buildings with flying vehicles, holographic displays, and sometimes having virtual rooms. It is the home planet of a race of small intelligent Teadr 2 insects called Atonts, which are a small ant-like race that is constantly aiming to join the USRA for their grand advancements of technology. The planet has a large supercontinent, a large global ocean, and an icy, stone, and crystalline planetary ring. Moons: 1; DT: Tier 4; AT: Type I; DC: 20hr:486d; Capital City: Anopolis
 * Urex- A soiled moon belonging to a dark-orange gas giant called Urexxus. The moon is known for it's massive Teadr 2 cities which have black-metal buildings with holographic windows and virtual rooms, flying vehicles, holographic displays and propaganda, and a 60% abundance of plant life. This moon is owned by the AUU Currency Troupe, and shares a trade route with Inorbon, exchange the moon's rich sources of precious metals and organic materials. The moon has a large supercontinent and a global ocean. DT: Tier 3; AT: Type I; OT: 694d
 * Siugantu- A boney graveyard planet once ruled by a species of 4-armed Teadr 2 reptiles called Siugantilians, which served well during the Interuniversal War, and have won 5 battles. They lived until they were wiped out by Gordon the Animal. Now, the planet is a barren wasteland where their cities have been left in ruins, and allowing visitors to scavenge them for resources and technology. But this job has made it a good spot for crime lord activity to smuggle these resources for big bucks. Has 5 continents, 4 oceans, and no moon. Moons: None; DT: Tier 2; AT: Type II; DC: NE:581d
 * Anstolla- An uninhabitable planet that is currently under terraformation by the Legion for it's rich amounts of valuable spices and valuable substances. The planet's atmosphere is much like that of Venus', having a cloud layer full of sulfuric acid, an atmosphere full of poisonous gases such as carbon dioxide. But the terrain is solid, and the atmosphere is also filled with arsenic, xenon, and iridium. The planet's appearance is left not confirmable until it's terraformation is complete. Moons: 2; DT: Tier 3; AT: Type IV; DC: 27hr:611d
 * Cordensa- The home world of a race of Rhinosaurus Beetle/Stag Beetle/Hercules Beetle/Golith Beetle eqsed race called the Cordensians. A powerful bulky beetle race that, while the size of average beetles, they have tec that is not to be laughed at. In the days before the Atonts even wanted to join the USRA, they were onces subservent to the Cordensians serving their whims. But then the USRA came to the Atonts rescue and defeated the Cordensians. The mighty Teadr 2 race has never been so humiliated by this. With the Atonts free, the Cordensians swore to restore their order on them. UIS managed to earn their trust barely to have their aide, though a great blockade already exists before joining as the Cordensians are always a private sort, now the walls serve as a block out to now isolated systems.

Isolated Systems-2
Qinterris System

Jackamacka System

Gornsert System


 * Gornset Prime- A desert wide planet where the only shorce of water reside in stagnated oasises. In the planet houses an illegit USRA colony that managed to snuck pass the isolation defences and now lives in secret, forced to be isolated from the broader community with no way to return home or risk typical UIS punishment. That pretty much meant abandoning easily detectable tecknowagey and resort to becoming a retro futuristic wild-west because retro-tec is not as easily traciable as AUU standerd tec is. The illegit colony lives under the rule of a young spoiled self-rightious son of one of the Xorabeaks' dukes, Prince Priss Y. Pantsworth, who always dreamed of establishing a colony of his own, but his strict family forbid him because they knew that he would only do so to make everyone do as he saids like the spoiled priss that he is, and given the state of the planet, it's a pretty spot-on assumtion. Priss has taken contol of all of the Oasises and began to monopitalised on the all too precious water and placed extortion prices on it to suck people dry of their wealth. However, Priss plots to make Gornsert prime worth even MORE by capturing a legendary being known as The Nomadic Gornserian, a magic-powered left behind native Gornsertian who stayed behind to take care of the planet while his people retreated to a magic created dimention during a historic dishastor that left the planet like such. The Gornserian has the power to bring inanimate objects to life and grow expandsive forest patches on still viable soils with this magic, something that Priss wants to use for his self-gains, and the fact that the people have became so backwords to the point that they regressed back into fearing magic, that made it easier to go after Priss without public outcry, so he sent his private soldiers, lead by the rough female defect Phend Rogh, a hyper-active survivalist know-it-all Sea Squirl Skoutter, and Rogh's bounty hunter rival Alfanso El Suprimo, A Yateron that doubts Rogh's abilities and thinks that he automaticly makes a better leader to capture the Gornserian. The Gornserian has yet to be captured thankfully, as the Gornserian is but a misunderstood muted being just trying to fix the planet in peace while avoiding strange outsiders. It is based on the Rooster Teeth Series "Nomad of Nowhere".

Gespt-Yive System Lazzzsomosama System
 * Gerro- (UUF Delta-2 Headquarters, TBC...)

Xban System

Kleom System

3. Tilocrum Sector
A secter founded by a Xorabeak adventurer named Sir Tilocrum of Xorbeth, who had hoped the secter will become the best community secter of Delta...... He, ended up being dead wrong, with the first world you visit being a pirate capital of the AUU, Ezzoy being filled with bandits, amongst with a system filled with lawlessness, two systems that went at war, with the first one still going on that it mostly ruined it's neightbering systems, while the other actselly beaten the USRA out and maintain strict independence, where the few redeeming facters include the durable Ohrugan race and that the pirate capital is more friendier then what some would believe. If Sir Tilcrum is still alive now, he would NOT cope with this.

Woofu System
 * Ardalicron.pngArdalicron- A lawless tropical wetland planet which is the space-pirate capital of the AUU. The planet is filled with millions of riches pillaged from hundreds of other worlds, which are only from worlds with tyrant problems since the space pirates have reformed to just basic adventurers and pioneers, and would usually return them to people of the poor, keeping only what is needed for funding to fight tyrants better. Very few pirates here are bad. They used to have a goverment that wasn't in good shape and decided to be free from things like that ever since. The planet has thousands of pirate fortresses, cities, and monuments. The planet has 10 continents and 7 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:287d; Capital City: Scrawn
 * Hahan I- A temperate moon belonging to the blue gas giant Hahan. It is mostly covered in water, and Teadr 2 cities with black-metal buildings with blue lighting, holographic windows, flying vehicles, metro stations, and screen display and propaganda, lay almost everywhere. This moon also has 2 shield generators on it's poles to protect it's large riches from the corrupt space pirates that might pillage it, or if it's good space pirates because the world having tyrants. The moon has 4 continents and 2 oceans. DT: Tier 2; AT: Type I; OT: 482d
 * Hahan VIII- A desert moon also belonging to Hahan. Also having shield generators on it's poles that protect it from space pirates good or evil, this moon has dozens of cities that have the same architecture and appearance as those of Hahan I. And like Hahan I, it's got a massive amount of riches that have allowed easier access to expensive technologies. It has 3 continents and 1 global ocean. DT: Tier 4; AT: Type I; OT: 725d

Icari System Xaowin System Abollomn System Gibri System Zenobyl System Gsuta System Cegus System Mohltov-Ziystov System (Other Phend Colonies coming soon.) Vespa Kinstom System. Suparnarasi System Thun-Da System
 * Pax- A lava planet (Red Dwarf, Kepler-186b, TBC...) Moons: ; DT: Tier 2; AT: ; DC: 3hr:86d
 * Rombona- A lava planet (Kepler-186c, TBC...) Moons: ; DT: Tier 3; AT: ; DC: 7hr:126d
 * Pacimus- A lava desert planet (Kepler-186d, TBC...) Moons: ; DT: Tier 4; AT: ; DC: 13hr:342d
 * Amity- A large brown poisonous and temperate planet (Kepler-186e, Xuron, TBC...) Moons: ; DT: Tier 1; AT: Type II; DC: 22hr:407d
 * Armistice- An temperate planet . (Kepler-186f, Human Colony, TBC...) Moons: ; DT: Tier 3; AT: Type I; DC: 32hr:910d
 * Discorda- A brown-yellow temperate planet and twin planet to Armistice. (TBC...) Moons: ; DT: Tier 3; AT: Type I; DC: 39hr:944d
 * Irozoifron- A jungle planet filled with many toxins but a breathable atmosphere. The sentient creatures there have adapted to having an immunity to these toxins. But so have the unsentiences there. There are serpents that inhabit the toxic green oceans, and many other creatures thrive on these toxins. This is a world colonized by the Ohrugans, which have built Teadr 2 cities with large black buildings having holographic windows, green and yellow lighting, flying vehicles, and loads of plant life. The planet has 7 continents, 3 oceans, and a large dust and ice ring. Moons: None; DT: Tier 2; AT: Type I; DC: 24hr:557d
 * Ohrugon.pngOhrugon- A temperate planet with massive Teadr 2 civilizations, and desolate jungles. This is the home planet of the human-like Teadr 2 USRA beings called Ohrugans, who are genetically-enhanced beings who exercise in artificial population control and have dozens of colonies throughout the AUU. Their many advancements came from a radioactive and renewable eco-resource called Ohrugium X, which they have employed in their daily lives for harnessing energy, for medicines, energy weaponry, and flying vehicles. Their planet is welcome to be home to all the other USRA beings. The planet has 3 continents, 2 oceans, and a large icy and dusty ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:607d; Capital City: Tiderium City
 * Fortaire- A temperate planet with large jungles and savannahs. This is a world with cities with two ranging architectures. One is the common architecture of the Ohrugans, which made this world a shared colony after a 10-month war against the planet's main race. The other cities are different in origin and belong to the main race, which are Teadr 3 horned humanoids called Fortons, which are very experienced in military power, having among the greatest warrior forces in the AUU, almost winning the war against the Ohrugans until the Ohrugans won and used the Fortons' code of honor to make a minor alliance, allowing the two races to share the planet. The planet has 5 continents and 3 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:722d; Capital City: Forigin
 * Sialoerus- A wetland planet filled with poisonous oceans. But the only freshwater located on the planet is in riverbanks, lakes, and other freshwater bodies surrounded by land. The planet is populated by sentient and unsentient reptiles that sometimes live in the toxic oceans, or on the land. This is another colony of the Ohrugans that built large Teadr 2 cities with their common architecture, but it is also a colony for the Rabodans, who the Ohrugans let colonize since the planet was on their star charts. The cities range in Teadr level and architecture depending on the race that built it. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:771d
 * Knix II- A lava moon belonging to a dark-red gas giant called Knix. It is a well-known place for it's Teadr 2 AFT cities, it's spice mines, and it's banking systems. It's cities are known for having large bronze buildings with red and orange lights, metro stations, and flying vehicles. This is a moon that was colonized by the Ohrugans long ago for it's large amount of spices which could be traded via the AUU Currency Troupe which sells the spice on trade routes with Inorbon. The moon has no oceans, and while it has an oxygen-filled atmosphere, it's terrain in inhospitable and colonies are found only on AFTs. DT: Tier 4; AT: Type I; OT: 380d
 * Knix XIV- A desert moon also belonging to Knix. While it has a large amount of water, it is still arid, and a lot of the life on it lives inside underground aquifers. This world was previously meant to be colonized by the Ohrugans, but since the Rabodans arrival on Sialoerus, they decided to give it to them. Thus the moon is colonized by them as they built massive Teadr 3 cities. It is also part of the AUU Currency Troupe, establishing trade routes with Inorbon. It has 6 bodies of water surrounded by deserts. DT: Tier 3; AT: Type I; OT: 443d
 * Abollomn Prime- A temperate desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Thome Ivis- A lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gambit- A 75%-ecumenopolis planet and a lawless world. (Lawless World, Casino World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Wallem- A temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iava Onsonesia- An Indonesian tropical island planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Kreele- A stormy bareen planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Abollomn Major- A temperate jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Warister- A color-changing gas giant that has large flying islands, mountains, and rock fields levitated by magnetanium, introduced plants and animals from Warbothian and Teadr 1 worlds and colonies, strong weather and storms, Teadr 1 monuments and ruins, large megalopolises and cities, and large war-torn graveyards and flying debris. This is a colony that used to be a colony for the Voxums until their extinction lead to the world to be abandoned for eons until it became a military colony for Warboth which has entire military colonies and entire weapon vaults that are heavily-guarded, and has been attacked by threat after threat across history. (Call of Duty: Infinite Warfare (Warboth), TBC...) Moons: 67; DC:
 * Lempsto- A desert planet that is rich in spices of all kinds, and a group of smugglers inhabited it to mine for these spices and make huge profits from it. In time, these smugglers formed their own community, and the planet became a world of gambling, crime, and tough inhabitants suitable only for outlaws. There exists wastelands that are filled with bandits, land reefs, brown grasses and cacti, massive rock or lava formations, geothermal valleys, passive-aggressive wildlife, and several communities of big business and illegal trades. This world is often given trouble by the Legion for it's questionable way of life, but the world still prospers in it's own way as it has it's own law enforcement in the form of a global guard. The planet has 7 oceans surrounded entirely by land Moons: None; DT: Tier 2; AT: Type I; DC: 21hr:316d
 * Ezzoy- A semi-temperate desert planet with a history of criminal activity, and one of the many lawless worlds where villains and criminals can hide out, especially villains from the Villains Act. The world is known for it's dull-colored plants, land reefs, it's run-down villages and black-market communities, it's small amount of cities, a red sky as the result of it's small amounts of neon, it's rock and lava formations, and especially for it's most famous global bandit group simply known as the Ezzoyan Brigand, which are heavily-armed shirtless masked class-operation criminals that will do anything to protect hiding enemies, even when some of their members have to die trying. The Brigand is very protective of their community, and will do anything to get their way, killing anything and attacking others for information, supplies, and others. This is what makes the planet a popular world for certain villains to go to when hiding from the law. The planet has a large supercontinent, a large global ocean, and several rocky, icy, dusty, and crystalline planetary rings. Moons: 1; DT: Tier 1; AT: Type I; DC: 23hr:356d
 * Gibisus- An ocean planet which has been known to formerly have a large amount of land, and allowed amphibians to evolve and take to the land. However, once they learned perfect semi-terrestrial habits, the global ice caps melted due to global warming caused by volcanic activity, melting them and raising the sea level until all forms of land were covered with water. The amphibians had no choice but to return to the water. Their legs were still useful as flippers, and they evolved into several aquatic amphibian species. Aside from amphibians, there also exists a million species of fish and invertebrates. The coral reefs are not that large and mostly consist of giant kelp forests, colorful seaweed and others, though corals and other invertebrates are still present. This is the home planet of a race of Teadr 5 human-like amphibians called Giburans, who weren't of terrestrial origin, and live in a semi-technological Japanese society, are a courageous race known for not fearing death and living their lives to their best if they can, especially since they have a higher risk of infection than other races. Being in a Teadr 5 society, they have not discovered space travel, but there are still traces of advanced technology that come from recovered alien technology. They have built several villages and kingdoms across their planet and live in an oligarchy where 3 individuals rule over the three government branches. Moons: 2; DT: Tier 3; AT: Type I; DC: 26hr:382d
 * Dosdoth- An uninhabited temperate planet which is covered 86% by water, has lush wet plant life, introduced amphibious wildlife, and a deep-blue sky due to the small amount of actinium in the sky. This was a world that the USRA left specifically for the Giburans in the event they should discover space travel and work their way to the planet. The world is a prohibited site until then, and is only available for viewing on space stations. The planet has 6 small continents and 2 large oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:403d
 * Jullux- A temperate planet with large mountains, elegant blue plant life, crystal clear waters, land reefs, large invertebrate structures, large flying islands and mountains, and is populated mostly by invertebrates including flying jellyfish, giant worms, harmless gastropods, glowing insects, and so many others. This was a world that was actually colonized by the Villains Act, as it was previously uninhabited due to the storms and predators. However, the Villains Act molded the planet into something useful as it is where they imprisoned many of their POWs for most of it's lifespan. The Villains Act enslaved Thabes to work for them in the spice and laserum mines, manufacturing weapons, building security, and providing for the planet itself, creating slums for themselves and the outlaw inhabitants. This is where the Villains Act created a fail safe on Ezzoy as an evacuation site in case the Villains Act should fall. Once it did, some of the staff and inhabitants fled to Ezzoy while Jullux would be a USRA planet for all the dominant beings in the AUU. The planet has 8 continents, 682 islands, and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:426d
 * Coythlis- A quarter-ecumenopolis planet where there is a large quarter-global city on the north pole of the planet, while the rest of the planet is a lawless wasteland which, despite having beautiful and elegant land reefs and jungles, stunning rock formations, and so on, it is filled with a syndicate empire that was molded by the Villains Act thanks to the influence of a single powerful murderous crime lord named Boss Von Mestroy. The global city, called Northyce City, is the only place on the planet that is safe from the criminal empire, and it prospers well. As for the criminal empire, it still runs even with the Villains Act gone as Von Mostroy remains too indomitable even for the Heroes Act. His defenses originates from renegade officers from Northyce City's Police Department, and they declare anything in their territory their property and will kill anything that trespasses, and steal what they have. Though there are still secret emergency points scattered across the planet where people can teleport to Northyce City and are all protected by a neuro-scanning energy field that will zap anyone evil trying to enter. These points are protected by USRA law and is punishable by a decade's worth of imprisonment in Northyce City's underground penal colony. The planet has 8 oceans and 236 lakes surrounded entirely by land. Moons: None; DT: Tier 1; AT: Type I; DC: 33hr:467d
 * Tharvis- A desert lava planet which is an Ohrugan colony known for the famous Tharvis Disaster, which was the result of a terrorist attack by the Villains Act to a nuclear reactor which devastated a million people. This attack was considered an act of war which the Ohrugan Ranger Core had no choice but to declare war with the Villains Act, which didn't last very long since the war lasted for a month until the Villains Act's downfall. Even today, the nuclear reactor's blast radius is still considered a restricted zone. The planet has several lava pits, 6 continents and 2 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 19hr:265d
 * Asatike- A temperate planet which is noted for it's red bromine-based skies and it's floating soil platforms being lifted into the sky by magnetanium. This is an Ohrugan planet which is one of the few to use GravWing-10 Packs as a means of transport. This is a world which the Ohrugan Ranger Core had chosen to be a training world for jetpacks, flying vehicles, or even vehicles in general. The planet has 9 continents surrounding small oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:281d
 * Nuessia- A desert moon belonging to a deep-blue gas giant called Nuessitath. It is an Ohrugan colony which is mainly filled with large cities and a massive abundance of plant life. This moon is known for it's geothermal caverns and aquifers which the Ohrugans have used for irrigation for their crops. These aquifers and caves are also known to house several virtual catacombs and military underground outposes. The moon has several small oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 317d
 * Hoslite- A tundrous planet and a military colony for the Ohrugans which has faced a lot of battles during the Kraetan-Ohrugan War. The battles of this planet helped the Ohrugans a bit due to the cold environment which the Kraetans, as cold-blooded crocodilians, were not used to. The Kraetans only won a few battles on this planet that weren't that major. The planet has since grown to be a major military colony. The planet has 12 continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 35hr:546d
 * Kruxeit- A desert planet which is noted for it's many plateaus, it's small amount of plants and land corals forests, and it's massive amount of wildlife. The sky is also purple due to the small concentration of nitrogen. This is a colony for a race of Teadr 2 horned beings called the Gsutarins, which had lost their home planet of Gsutira in this system as the result of exhausting it's resources. This world now serves as one of their 4 main colonies. There are several megalopolises and AFT complexes spread across the planet, and there are a number of 526, all mobile. The planet has 8 continents and 5 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:259d
 * Thuse- A tropical fungal planet which is noted for it's fungal forests, a small amount of land reefs, and a small amount of algae and wildlife. This world used to be an ocean world until it was terra-frozen by the Gsutarins upon their discovery that the wildlife could survive on land, making this world a tropical planet. The Gsutarins have since built several cities and parks here. It is where recruits of their main guard, the Centurions, train due to the discovery of a wasteland which is very inhospitable and originated from hydrothermal aqua vents, and the toxins make the land difficult, making this the perfect place for training. The planet has 5 small continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:323d
 * Iedest- An semi-ecumenopolis planet which has massive silver cities and artificial flying islands powered by an AFT matrix. There are also several patches of wildlife with colorful rainforests and a massive amount of fauna. This is a Gsutarin planet which was actually the first planet they colonized since the loss of their home planet. There are several underground catacombs which are all virtual, and serve as both a retirement retreat and shelter from attack. The planet has 5 large continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:28hr:378d
 * Bisis- A mountainous taiga planet which is noted for it's multiple fjords, snowy mountains, and it's massive jungle-like forests consisting of jungle-like wildlife. There is a white-blue sky due to it's small amount of krypton, and there are also ancient Yatoran monuments that are being studied by the planet's Gsutarin occupants. The Gsutarins that colonized this planet made this their new capital, where their Emperor and his/her royal family commands the entire Gsutarin Empire. This is where most of the Gsutarin's economic and military business takes place, and it's their most populous planet. The planet has 4 large continents surrounding small oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 33hr:417d
 * Choxegawa- (Hot Jupiter/Oerum, TBC...) Moons: ; DT: ; AT: ; DC:
 * Choxe V- (TBC...) DT: ; AT: ; OT:
 * Choxe IX- (TBC...) DT: ; AT: ; OT:
 * Plorix- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Mymn Lix- (Mymnyd Home Planet, Teadr 2 Floating Balloon-like Cephalopod Beings, TBC...) Moons: ; DT: ; AT: ; DC:
 * Mymna- (TBC...) DT: ; AT: ; OT:
 * Howhutera- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gasleshan- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Naevis Ti- Moons: ; DT: ; AT: ; DC:
 * Gograihines- (TBC...) Moons: ; DC:
 * Gogra X- (TBC...) DT: ; AT: ; OT:
 * Mesmao- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tuskeon- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Uytania- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Phender- A Desert Planet with a giant doughnut hole in where the core was that was once the home planet of the Phends until a desistating war with their neighters lead to them having used an astro laser to destroy it. The planet has since been uninhapitable and has since been a haunting reminder of why it's impourent to get your facts straight before you take down any false god. It is also why Astro Lasers became banned in all universes, barring the likes of Ugoldest and less famous others. Still, life exists here as space thriving creatures made their home here in a sort've artifical space reef. The Phend word for this is "Birth Home".
 * Iiblia- The first Phend adopted world until an unstable civil war between the Phends and their enemies the Fangpos in an occupent operation left it to be just as ruined as the original planet. Though not a giant doughnut holed ruin, the planet has become less thriveable that only highly adaptive creatures like Qouches can still make any living here. The Phend world for this planet is "Failed Attempt", though it orginally also meant "New Home".
 * Phendus- The second new adopted home of the Phends and the capital of the Phends' wide-spread planetary colonies and is considered the impourent heart of the Phends. This world is fercely defended by Phend soldiers and Phend created robots that only responde to their commands. The planet is a beautiful desert oasis planet and live under the monarchy of Zarmonian The Pure and his co-ruler, Vollus The Revengeful. It is also the planet where they buildt a sacred temple holding the buried immortal body of Mozar the Lord. The temple, while anichent looking, is protected by surprisingly hi-tec traps and security considering the temple itself looks Teadr 7 in origin. Unfortunately for the Phends, this planet is also having a problem with a Fangpo occupantion operation. The Phend word for this is "New Phender", of which in of itself means "New Birth Home".
 * Deceptis- An islolated moon and the founding place of the infamous Qoklara Musa So, which translates to "We Rightious Few", lead by the more extreme 3rd brother of the already blind leaders of the Phends, Kronosas The Vengence Reaper, who is a Phend that is, as outsiders discribe him, "One Durable Son of a Bitch", who he himself claims to be death incarnate, that fights and commits atrosities in the name of Mozar. And he's half right. Kronosas absorbed a dark verson of Urdinium recovered from another Urdinium rock, but had darker quilities. Effectively making Kronosas a Dark Censen, Kronosas even survived being tossed into a gas planet by a passinger revolt. While it did ended Terror Month, it did not deter Kronosas one bit, even though he was caught off guard. Kronosas is still a well feared extremeist leader, his group even being more infamous then the Exinctioners. The Phend word for Deceptis translates to "Broken Vengence", which surprises some because it would be assumed it would've translate to "Deception" because of convinent wording, proving that Phend languise is a complexing and confusing beast.
 * Zenaoris- The Phends consintration camp for those "Un-Enlighteners" they deemed death to be "Too good for them", implying that the particular outsiders taken here don't even deserve "The Mercy of a Swift Death", or "Any Death at All", meaning that you would have to tick them off REALLY badly that they don't think just killing you is good enough! All Phend planets have torture access, but Zenaoris is the planet that offers the best torture for the worse of offenders in the Phends eyes. In Phend languise, it translate to "The Planet That's Hell before Hell", and it surely lives up to it's meaning. Sometimes, the tortured are never allowed to die, deeming their deaths "To merciful for scum" like them. Sometimes the torture methods have mixed messages. They grant their tormented speical powers, like the power of regeneration or fast healing, or even artifical immortality, but mainly as part of driving home their point that dying off is too good for them and making death something they WANT! Fangpo war generals and elites are commen custamers here, but sometimes it is for political prisoners, like those from the systems harmed by terror month that dare theaten war and any attempt is swiftly halted by Phend goverment agents, and/or non-Phend helpers who mainly want to avoid a deadly war AND silence a reckless idiot. Fortunately for Phend defecters, Zenaoris is strictly for outsiders only, the worse defecters get if they haven't left by now is force convertion back from "Their Lost Ways".
 * Batalala- Another Colony planet of the Phends meant to be a training ground for normal soldiers, but a Fangpo armada attacked the planet and now it has entered into a war-torn termoil! The planet is devided between Phends and the Fangpo invaders as each of the planet is occupied by the Phends and the Fangpo invadtion. Because neither sides are easily sympathise, this battle is still on-going. The Word for this translates to "Battler Planet", which lives up to the name well enough, if unintentionally.
 * Woodoo- A forest planet that also became a Phend colony, however abit for exclusive to their high-class elite and relitives of high-ranked Phends. The less risky prisoners of war in the Phends persuits, strictly non-Fangpos, are sent to be redused to slaves and servents to the noblemen. They are made to endure every single embarrising and degrading thing, females espeically being made to don traditional garb and turned into additional wifes, being humiliated out of their modern mindset of beliving that they're more then just sex toys and eventually break into becoming mindless cooing and swooning shells of their former glory. The word translate to "Wooden Paradise", which is only true to the noblemen in hindsight.
 * Oceanairious- An all ocean planet once owned by the Fangpos until a decisive Phend act of conquest robbed the beasts of their faverite vacation spot and the still beautiful ocean planet is turned into a faverite exicution spot for particularly dangerious political and war prisoners, deeming them unworthy of a "Kind Death", whether just drowning them if non-Fangpo, who are known for extended period of holding their breaths, and/or if not semi-aqautic or amfibious or were meant to live in water, to being fed to a deadly sea predator, like Junja Sharks and Flesh Hungry Octopus monsters. The Phends had also populated the boat cities that belonged to the Fangpos and gave their little touch to them. Oceanairious is a Phend word that translates to "The world without land".
 * Col'Pri-Sonas- Basicly the Phends own verson of Oranos, only operating under the standerds much more unpleasent then even Croker could ever atthive. The Oranos-Like planet is for all forms of defiers to the Phends, from Fangpos, Other Outsiders, Defected Phends who are more of a challnage to convert, poltical and war prisoners, criminals, even the one VA General who was a rouge Fangpo who tried to use VA enfluence to harm the Phends, are all residing here. Because the Phends are reptiles, they obviously can't live in the planet, so staff are offen given injections of strong freeze resistent serums that make them warm-blooded like mammels so they can always addiquitely capture any prisoners. Only, unlike Oranos, the frozen planet is legitamently without life of it's own, (Trust me, the Phends througohly checked apawn hearing the news), so the Phends are free to use the stragity dumped by the original Oranos thanks to the Oranoians. If it wasn't for every single thing marring the Phend's reputation with pretty much the majority of the AUU, Col'Pri-Sonas would've been a nice return to a more traditional Oranos. Heck, sometimes, Oranos Prisoners say that they're glad they only have Croker to worry about at the time and now-a-days are glad Oranos is rising much farther away from traditional Oranos, let alone even more far from being like the Phend Ice Prison, citing Col'Pri-Sonas as "A Planet of Crokers." As expected, Col'Pri-Sonas translates to "Cold Prison", deeming it's weather another form of punishment to prisoners, espeically if they are of usually warmer climents.
 * Caterius- Another neightbering planet of the Phends that belong to the peaceful cat-eared bird creatures known as the Cateriuns. Unfortunately, it's unrivalable beauty is ruined by the rage consumed Phends and lead to the Cateriuns to become slaves to build weapons, armor, and other impourent things, and are made to live under the Phend religen and are made to speak Phend Languise, and worse off, the poor things are made to fight for the Phends. The planet wasn't given a Phend name because it already was named by the Cateriuns.
 * Corcor- The Phends' planetary shorce of tecnowlgey that was once a belonging to the Fangpos before a bloody dispute forces them out. The Fangpo tec helped the Phends made their own tec even stronger and durable. They sent alot of work Cateriuns there and incrise productivity and effectentcy to great degrees. The planet was once called "Factorious" by the Fangpos, but it was renamed Corcor, which in Phendian is "The Machine Planet" because of it's purpose. A Planetary force-filed protects from any take-back attempts by the Fangpos, or any other intruders.
 * Fangarus- The Planet of the Fangpotamian race. The world that belongs to them is as angry and bitter in appearence as the multi-fanged hippo race is. This world was the epicenter of a world-wide civil war that lead the planet to become a broken and war-torn mess. It has been ultamately quelled and controled by a regime with strict standerds about certain curtural abbtrbutes. But the one that'll forever have them live in infamy is the relijustus rule in the Fangpo philsify in "The way of the Fang", in that a god living among mortals must be legit and not fake. This lead them to conflict with their Neighters the Phends because of the assassination of Mozar. Because of a botched attempt to remove a false god without evidence, all that did was comdemn the Phends into becoming angry and broken and hateful to all outsiders because of their actions. Thankfully, though the Phends have failed to match the ideal victim, the entiry of the AUU has not ignored that it was because of the Fangpos that the Phends have become so infamous, espeically over the Astro Laser that ruined Phender that resulted in a universe wide-ban (Barring Ugoldest) and made the Fangpos widely unpopular for only antaginising the Phends and being the insitgaters that forced the victimised Phends to lash out at them and other worlds, even if they had NOTHING to do with their tragity. This world is always threaten with an exile sheild from the USRA races who are more then ticked off by the Fangpos' irrespondsability, and to be destroyed by the ever enraged Phends, which the Phends attacks often lead to the world being more war-torn then already. The Millaterry Planet has millaterry standerds so rough, they even put Korthos' millaterry standerds at the time to shame. Capital City: Fangopotamia
 * Teccnao/Mazor Birthassm- A Once Thriving Science Planet that was the birth place of Mozar the Lord by a sciencetist who was a known critic to rules against advancing a race's tec and wanted to make the Phends a teadr 1 race to prove the guidelines wrong. With it ending in horrendus dishastor, the sciencetist lives in personal regret of his decidtion. This planet and the entire system was claimed by the Phends when it was discovered that Mozar was born here, and captured the sciencetist refered to by Phends as a "God Birther", who immortalised him by giving him the silver treatment and bath his statued body into an exspearimental "immortal juice bath" aiming to make him immortal. They kept the statue around ever since and made the planet the home of the gods, naming the world in Phend Languise, "Mozar's Birth Planet". It was once called "Teccnao".
 * Vespan- The home planet of a now prodomentant anti-Phend planet where the residents have declared war against Mazor Birthassm for conguring the planet. The Phends return the war and now the planet has become a warzone where the people of Vespan still fought against the Phends throughout the system.
 * Kinstomia- The home of the main goverment of Vespa Kinstom and the main govermental base that has induse the strongest and harshest rules against the Phends. This planet is quickly met with attacks, millaterry and terrorest-alike, (Espeically during terror month), and thus has enturnally came to endure Phend assults for a good while now. It gotten to the point that people are tired of the Phends being provoked by their self-rightious goverment and the needless war and demand peace with the Phends. This would intensify after the Phend name is redeemed, even more when the goverment would refuse to cave and still kept the war going.
 * Cesabella- A planet that once belonged to Vespa Kinstom until congured by the Phends and had it's original coloniests chased out and left homeless. This planet became rotinely invaded by the Kinstomia goverment, but the Phends proved too durable to attacks. All attacks end in failure.
 * Kinsom- An impourent Rarium Reshroce planet in Vespa Kinstom. The Phends predominentaly control at least 99.8% of the planet while the people of Vespa Kinstom control meger lands. Thus, the "Rarium War" began to spark and the people of Kinsom and the Phends began to have a conflict. The Phends proved too strong and only served to endanger the small lands they have and risk the Phends to reach 100%.
 * Conopeo- A planet that was once a Phend Hunter base of operations where people of the system were signing up to be Phend Hunters. But then, a powerful Phend legion attacked the planet and destroyed the base and enslaved any Phend Hunters that weren't killed, only to be exicuted later anyway. The Phends usurped the planet's original goverment and subugated the planet into Phend Law, sparking Phend Slayer rebelions that are barely able to be a real threat but persist otherwise. Conopeo in Phendian is "Disgracer World", due to the world's open disrespect to the Phends.
 * Hazzzin- The home world of the Vespanian and Kinstomian race, two disgrunted partner bug races that were booted out of their homes by colonists of USRA or other origin who partnered with the Phends who agreed to help get their rightful homes back in return to sharing it with the Phends. Both of these races now-a-days are called "Hazzzas" and "Hazzzors".
 * Naysayaaman- A once proud socity of high tec and ever evolving socity that used to enjoy a peaceful inter-system neightberhood. Now it is a devided planet between Phend Sympathisers and Anti-Phend extremeists. It gotten bad enough that some parts of the planet began to adopt some or the majority of Phend's relgious ways and denounced those that stayed to traditional values. Thus, Naysayaaman has went into a war as an anti-Phend regime began to congure the contries and subugate and torture the converted folk back into their ways. This thus invoked Phend Sympather funded and supported rebelions, leaving this planet to caught between a battle of sides with both poor ideas on how to address a universeal issue. The planet has been given the Phend dubbing of "The Devided World".
 * Bazamozz- A planet under the control of a Pro-Phend group, home of many creatures and beings, USRA, UIS, and/or others, have come to live in a sudo-verson of the commen Phend beliefs with the obvious twicks about the issue of female rights and poloices on torture and see Phends as the victims of foul circumstances and the Fangpos. As such, it became an iconic Phend Defecter escape planet for those that would accept them unconditionally when other sancuary planets/systems proved too far, too expensive, or too risky to travel to. Bazamozz is a Phend word for "The world of Converted beings", implying this cult-eqsed planet has come to see things exactly, or at least parcailly, how the Phends see things. Thanks to a security force made of stronger beings and speices, Phend Hunters and Phend Killers are never a true issue, whether small scale or large. Not even an invadtion force of Phend Haters were able to surpass this defence force.
 * Kjas- A moon of the gas planet Kjassa infested with a vibrent Phend Hunter and Phend Killer community. While it did suffer massive attacks that did disable them at times, Kjas' Phend Killers proved to be more resilient then subugent Phend Killer/Hunter community attempts. That because the Phend Hunters/Killers here are more organised then neighters of other systems. Kjas has a history of war and battles, from grounded civil wars and world wars of it's own, to have been fighting with it's own neigthbers, pre and post Phend uprising. The Kjassian Phend Hunters/Killers also practice more moral codes then their bad enfluencing neightbers and avoid commen mistakes, like attacking all Phends non-discriminatively as suppose to their way of only targeting the actually dangerious and/or evil ones, attacking and killing Non-Phends and lose sympathy, there for losing support, along with failing to insist that hunting down Phends is not a race issue. The people of Kjas know that it's more impourent to combat the ones that actselly present a threat, vs. harming legitamently good ones or ones that hold no wish to be a threat. It was makes the Phend Slayers of Kjas tragicly unigte with non-Kjassian Phend Slayers always go about it the wrong way. And they will not weep for their neightbers downfall while they plan to survive in an ineditable growingly hostile evioment torwords the profession thanks to bad examples and bad press. The best way to combat concerns of them being no better is to only go after the actual problematic Phends, while avoiding assusiation with Non-Kjassian Phend Hunter groups and Fangpos loyal to their blinded ways (They have also accepted Defected Fangpos), and keep that fight ONLY to the ones actselly causing problems. They even go as far as to include Phend Defecters as members who want to fight against the ones who set such a bad exsample to their race's name, and even go to slay Phend Provokers and non-Kjassian Phend Hunters to further advocate their difference from the standerd, showing that they will not tolerate evil on both sides the the Phend issue.


 * Thun-Da Prime- The first planet in a system that the Phends have deemed a holy place because it holds the secrets to a gem that can make any race be given the knowledge to assend to Teadr 1. The gem, known as The Jewel of Thun-Da, could allow the Phend race to become the very Teadr type they were denied of by the Fangpos, hence why they congured the entire system to make sure they have un-flattered access to locate this magnifisent gem. The Local Thun-Da people, a race of desert adaptable teddy bear-eqsed folk, have been subugated by the Phends to find this sacred artifact ever since. The Thun-Da natives have been made to dig up every single mound of sand to find the gem ever since. Worse off, Fangpo Occupantion camps popped up in the planet and only serve to worsen the issue for the poor bear folk that want nothing to do with the Phends and Fangpos' feud.
 * Thun-Da Minor- A secret moon that holds the real location of the gem guarded by Thun-Da elders that want to keep the gem's power safe from misuse from those too desperate and impathent to relie on themselves and think Teadr 1 assendtion is automaticly the solution to all of their problems. The Moon was made invisable by shamen magic to keep it safe from both Phend and Fangpo alike, as well as any who would aim to take advantage of this gem of great knowledge. But the elders fear that this trick won't last forever and wish for a hero who can aide them in their hour of need.

Kinari System Bifangerious System Sinkinhius System K'lala System. Kintarus System Volotove-Voson System
 * Kinari Prime- Once the USRA backed home of the biggest critics to the Phends way of life. The people of this once viberent system paid the price for their criticisum and many impourent capitals were destroyed by attacks, whether during Terror Month or not. The goverment was too destroyed by the attacks that it forced the people of Kinari to leave the planet and eventually the entire system when subugent planets got ruined beyond repair, either by Phends or extremeist Phend haters who will only serve to invoke their wrath further. It showed an impourent lesson that sometimes being a critic to something far too serious will only hurt you more and more.
 * Jklaman- A colony planet for the resdents of Kinari Prime, before another act of criticisum resulted in another attack and redused the planet into an ugly mess. Before hand, Jklaman was once a planet worth talking about, now the people of the Kinari rather act as if the Phends can never be challnaged.
 * Kalaalaa- The planet that was going to be the birthplace of a powerful weather machine that would've been used to change the weather in Phendus into a condition unsurviveable to Phends. As expected, the Phends swooped in, destroyed the weather machine and condemned the planet into an eturnal ice age.
 * Safaiaan- A safari planet once used by Phend Hunters to hunt down Phends. However, the Grand Council ordered the planet to be charged in and have the hunters arrested and the Phend innosents to be sent to safer Phend Santuary systems. The planet is now home to the few Phend hunters the charge failed to correct, building a small backwater town-like community under the control of a fanactical preist who has gone into making a savage religen in hunting Phends. Fortunately, these maniacs are without ships, and are stuck using outdated weaponry and have come to start turning on eachother at times and are under a devided community.
 * Kookoookal- A planet once under an anti-Phend regime that was an Ohrugan colony before the Ohrugans were chased off by the other walks of life in supporting the regime. This regime ended up being no better then the Phends by also becoming Anti USRA Races and sometimes attacked them for not being descisive enough on the Phends and those who defended and sympathsied Phends. It ended up making the Phend Hunters look like the doughebags they are and the profession failled to earn universeal sympathy, and not surprisingly as well, the Phends also long destroyed this regime thanks to Terror Month, which as an additional nail in the coffen for the planet's community, were also going to pleage alliegnce to the Fangpos, which encouraged a harsher penalty on the communities of the planet. The damages were too great and no Anti-Phend community was able to accreately survive. Any folk who still live here now wonder as lawless guilds dedicated to build new Phend Hunters and Killers anyway they can.
 * Seismethis- A rouge Yurun colony planet that defected from the main race and the USRA races to become dedicated allies with the Fangpos to fight the Phends. This is because the planet went under an extremeist nut's control, a Yurun named Rubbishson Dumpus, who won the election through rigging the election with the help of an old Grutt friend of his. However, just as the Yuruns of Seismethis were going to join a joint attack with the Fangpos, the Phends struke them first with a large invadtion force and ravaged the city. And the real kick in the head is, this was a week before Terror Month. Rubbish ditched the doomed planet with his Grutt friend and was never seen again, which left the planet to be under Phend control and the Yuruns of Seismethis have since been forced to make supplies for the Phends. The particularly defient Yuruns are divored whole by the Phends with their snake like anamomy. The Phend occupantion also made sure any attempt to spark a rebelion is quickly snuffed before it starts. This became a haunting exsample to the rest of the Yurun race that the Phends are an issue that must be handled delicately and diplomaticly, as well as a consinquence of ever trusting anyone who tries to be a challnage to the Phends.
 * Croakisus- A planet that is home of the tecno 50's race of Frog People, called the Croks. The Croks were once a step closer to being Teadr 1 like the Phends, thanks to a demigod Crok who was showing them the way. However, the Fangpos came and slain their messiah as well, resulting in making the Croks their sworn enemies. This has lead the Croks to become the Phends biggest supporters because of both being the Fangpos' enemies. Though Croks aren't dedicated to all of the Phends' choices, they do support the Phends through selling them weeapons, skematics, torture devices, supplies, and even infomation of any planet that tries to challnage the Phends. They also offer an alternate home to Phend Defecters that only want a new home away from the rising fanacticisum because, as stated, the Croks only support the main race as fellow Fangpo haters, they limit themselves away from their methods. The Crok race is pretty much the closest Phends would trust any outsider, but only by the margin that they both hated the Fangpos. Other relations are stirctly business. The Croks hate the Fangpos even more then the Phends because unlike the Phends, the Fangpos also destroyed their Teadr 2 tec and left them in their tecno 50s era, and their tragity earned enough of the Phend's sympathy to do business with them. While the Croks and the Phends are radically different, their equil hatred to the Fangpos and their sins keeps them unifived enough that they do business togather. It has however earned them hatred from Phend Hunters, thus leading to the Croks to having to deal with them. Fortunately, their businesshood with the Phends paid off as the Croks are in procession of Phend tec, and have quickly learned to used them well.
 * Sanuarosi- A once un-named wild forest planet until it became inhapited by Phend Defecters joined with Phend sympathisers to make a more harmonious community away from the ire of both of their socities. In knowing that Phend Hunters would be a problem, the communites of the planet have build well secured defences that would deter and stop even the most determined of attackers. Alchourse, some Phend Hunter Raiders would fine ways around these defences, but the victory would be short-lived thanks to the planet's respected hero, Monumi The Heroic, a male Phend from a defecter family who nearly lost his sister to a Phend hating raider until he stood up to him and became the most feared thing to the Phend haters. Even to the most infamous and dedicated of the Phend Killer Raiders, called The Sanuarosi Desicraters, lead by a Fangpo leader. Sanuarosi is Phend for "Santuary", fittingly enough.
 * Zintintitus- A planet with no life on it due to lack of breathable air, but is the home of a grutt crimelord infamous even to his own race, named Zinnerack the Sympathic, for sympathising with the Phend race cause in his Gruttlet days, he was always fascinated with the Phend culture pre-Mazor days. Now, in aiming to wanting to help the Phends get their revenge, he supplies the Phends with the finest weaponry avaluable and has always exposed the Fangpos next plan of attack. He is protected by a private Pharcum army, a pet Gladzoant, and that his space colony on Zintintitus has the only air shorce in the planet, so Phend Hunters are greatly discouraged from going after him.
 * Los Grutto- A las vegas-eqsed Grutt Colony founded by the gambling addict Gambi the Gambler, who founded the place for the purpose on using it to bet on all battles of the AUU long before anything. The Phends became a local faverite because of the Phends themselves and the Phend Hunters they can turn to alternatively should the Phends ever be resolved in anyway. Alot of Grutts, infamous or otherwise, come here as a vacation for them. Gambi was smart enough to gain diplomatic immunity to protect himself and Los Grutto over housing some of the biggest Grutt crimelords in the AUU.
 * Coolariousas- A mass graveyard planet filled with the bodies of a large battle between Phends and Fangpos took place, along side the Phends allies and Phend Hunters signing up with the Fangpos. This wasteland planet is where the final days of Terror Month took place, along side one of the largest scale battles that ever took place. Shipyards and blast areas filled the plains and deserted bases of each side were seen, while some bases remain in tact, others have been damaged by the battles. The battle ended in a stalemate, as the Phend armies were damaged enough that it halted Terror Month, but it wasn't a true victory for the other side as they were equilly wrecked from the battle as it was more of a draw then a victory. The planet has since became the feudulent home of the left behind survivers of the battle who still fight eachother, whether Phend, Fangpo, or respective allies. The Phends however are on the winning edge of the feud as they have maintain the most land, while Fangpos and Phend haters are left with scraps and being at eachother's throats, while the Phends and the Phend supporters often take advantage of infight scrabbles and take down an enemy terratory once piece at a time.
 * Newasa- A USRA/Legion/Grand Council controlled planet and the only shorce of order in the troubled Kiari system, lead by a defected Fangpo named LT Sa Na, who she and other Fangpo and Phend defecters worked togather to redeem both of their race's names from the problems that infected their race and serve as a needed taskforce along side other USRA race members or supporters to keep the peace in a system most troubled by the Fangpo/Phend conflict, along with being taken advantaged off by less desireables. They would serve as a means to fight Kinari's Phend Hunter population and would quell any rasing Fangpo Hunter population should things change for the better with Phends. They also make sure the Phend and Fangpo conflict doesn't spread any further into other systems and have also serve as a means for Phend defecters to escape from their main system and this system should they be most wanted.
 * Kannamarna- A planet that belongs to the Fangpos when they congured this system Pre-Phendus Incident. However, this and every single planet in the Fangpos control is ravaged and destroyed by Phend attacks during Terror Month and/or when the Phends send invadtion forces to the planets. As a result, Bifangerious became a mostly dead system, baring the wild planets spared because the Fangpos never colonised them.
 * Mansadhag- An impourent Astro Laser Factory planet damaged heavily by a percised and organised Phend attack that prevented them from having a steady supply of Astro Lasers that would've long helped the Fangpos win against the Phends. Thankfully, life in the planet is recovering since then and nature retook everything it lost to industrialisum. The remains of destroyed Astro Lasers now served as monuments that're idled at and worshipped by a rising Teadr 7 race that worshiped both Phends and Fangpos as feudlent outer gods destroying eachother over the death of a greater god.
 * Fa Ta Fa- A planet utilised as a fuel depot and mining where the Fangpos mine for a speical gem that, while not incredably valuable in Auu Currentcy standerds, can make for a magnifisent fuel shorce. This planet was hit the hardest by Phend attacks that the Fangpos forcefully abandoned the planet and left the fuel to be forever untabbed, with the Phends not showing enough interest as they only want to keep the Fangpos from using it and not much else. The planet remains untabbed to this day.
 * Gingerius- A wildlife planet with no sentient presence in sight. The wildlife has never seen or known of advance life for so long that they don't even react to arriving ships. It is a wild world as it's purest, and what kept the world from being tainted by the inpurities of socity is because the system is blocked off by Fangpo and Phend conflict in the two neightbering systems, allowing this and other wildlife worlds to remain undisterbed.
 * Gagggor- A slightly more hostile wildlife planet filled with aggresive beasts too fearsome for even the Fangpos to touch. This planet is virtually untameable, and the fact that it has the highest conitraition of Rarium makes the failure to tame the planet the more insufferable. It's jungles are beautiful, but dark and savage, and a very unforgiving place to any not very versed in animal.
 * Zeasae- An ocean planet the Fangpos once attempted to take over, but the preasence of giant sea beasts perimently discouraged any re-attempts for good as the creatures kept destroying their sea and space ships. Further inside the ocean planet is a beautiful underwater ecosystem mixed with naterol and artifical coral reefs made of ships from around the ages that tried to colonised the planet.
 * Farce- An insufferable desert planet handled best by the adaptive reptiles that live here. The Fangpos never came to this place for obvious reasons, though the Phends feel right at home here, but even they stood clear in believing that it's the home of a powerful space bird of legend that sleeps within the sand and would devoure any disterber.
 * Cooldus- An artic ice planet filled with creatures that best thrive here. The world is the most isloated and neither suitable for Fangpo and Phend alike. Days are much shorter in the world and nights can take up an entire year of this planet. It has a very healthy population of fish and sea life, with some of the creatures being extremely tastey, which had it not been for the Phends and the Fangpos' blood feud this would've had a magnifisent fish industry.
 * Fighugus 7263- An inhapitable idle asteriod that remains of a planet as the Sinkinhius system was a system greatly damaged by the Phends because the locals made the mistake of quickly adopting anti-Phend ways. Now the flegdling goverment has came into a highly restrictive regime to censor out any more harsh opinions onto Phends and their culture. This system as a result ended up having the worse of the Phend Hunter and killer buildup because of the weak-ass goverment it has and how the crumbled system went to madness.
 * Higfugmas 98263- Another idle asteriod that holds ruins of many attempted Phend consintraction camps by the embittered locals. This place fell victim to Phends, but more so the Phends they were consintracting themselves as they rebeled against their abusers and took over the livable asteriod. It thus became the only force of protection this system needed, ironicly, as these Phends came to realise that they need to redeem their race's name done so by the Qoklara. They have since founded Mazor's Redeemers, or Kazzzamas Mazor in Phend speak, but they went with a more english name for easier reckindition, in knowing they live in a less Phendifived world.
 * Fanghuugs 827364- A former Fangpo occupantion controled asteriod set there by a Fangpo legion attempting to get rid of Mazor's Redeemers with a small allience of Phend Hunters, but the team up failed and the Fangpos were chased out of the system. The Idle Asteriod now only holds ruined bases and Phend Hunter hideouts.
 * Jhagsmz 90210- Another Idle Asteriod and the only one with a resemblence of wildlife. It is also the impourent place for reshorces that the Redeemers protect from being hogged after by Phend Killers. Sometimes, ruins of such drilling attempts can be located here, and even remains of Phend Hunter operations bases.
 * AZZHUL3- An Idle Asteriod infested with a community of Phend Killers and Hunters. Often or not, they are also criminals that go after those that dare sympathise, justify, or even dare defend Phends and argue that what happened to the system was more their own fault for provoking the Phends and argued that if they stayed out of it, the system would've been fine. This occationally has lead to outside synicates to do business with the Phend haters of AZZHUL3, but it mostly sticks to being just that, an occation because the Redeemers presence is often too imtimidating a risk for any further business. Even the VA and Corruption Co., and all major crime synicates choose to avoid assusiation with them cause of how persistent and strong the Redeemers are.
 * K'lalaus- The homeworld of a teadr 7 matriarchial insectoid alien race called the K'lalaos, creatures that usually enjoy only a diet of giant worm-eqsed grubs and precious stones. However, a rogue Globex spin-off group once a Globex branch now called Planet Crunchers Enterprizes have invaded this planet and placed a giant drill designed to take pieces of the planet for the rogue business to take for themselves. But the landing of the giant drill alone ended up ticking up a soon to be famous Matriarchal leader, named Lady of K'lala, cause the landing resulted in some of her hive being killed. As such, she proceeded to attack the drill station and killed the entire occupents of the drill station, and using their bodies to produce more hive members. As a result, P.C.E. was disbaned before it's name was even acknowledge in offictal records. As a result, the creatures came to adopt the tec as their own and in a few years time, they became a Teadr 3 race. They came to become friendlier to UIS in due to the fact the rogue former Globex corp were pre-dominanently USRA races, and thus, the K'lalao are being groomed to become UIS members. Based on "Attack of the Earthlings."
 * Kintarus Prime- A leading planet belonging to a UIS friendly industrisal race of tecknowagey dependent race of fat slugs called the Slogg, creatures that live under the complete luxery of their programmed obedient machines that care for their every whim. In due to their enturnally lazy nature, they aren't able to become full-pledge UIS members, but they combinsate this by having a UIS-friendly attatude and allowed their system to be a place of where they dumped captured enemies of UIS into reshorce rich planets, in return to sharing those reshorces with them, by all means alchourse. The Slogg may be lazy, but by no means ignorent or stupid in their laziness.
 * Sindustrus- The far off planet of a desert planet in enturnal dust-storms rich in a planet-wide reshorce of Dust Rarium, Rarium particles that pretty much cover the entire planet. Even a handfull of Dust Rarium will leave it's holder set for life. It is however, both a consintraightion camp planet for captured UIS enemies and/or USRA hardliners and a defect Phend home placed in by the Slogg. The planet is an effective mining planet for the ever valuable dust, but while the Defect Phends are given a fair share, the prisoners of UIS are never allowed anything in due to being prisoners
 * Sloggo- The former homeplanet and birthplace of the Slogg, but a volcanic dishastor forced the Slogg to all be evacuated from it and lead to their mass dependence on tec during their escape. Sloggo was redused to be a Musafar like planet ever since, but life still exist in the form of creatures not too dis-simular from that of Laavos. This is also a consintraightion camp planet in that prisoners are made to mine Lava Rarium, a speical form of rarium that can be found in the mouth of inactice or extinct volcanos. A particularly cruel warden of the planet once attempted to make prisoners mine in a more active volcano in thinking that active volcanos can have the same thing as well, and though not incorrect, the suffering of prisoners lead to a riot over being made to mine in an active volcano! The riot quelled, the push warden was made to retire for being too much. This being said, that didn't meant UIS left Active Volcanos alone from here on out, rather, they are now mined by the worse of UIS enemies or particularly disobedent prisoners as a form of extreme punishment.
 * Migmagos- A planet under magnitised hell as the magnitivity of the world is at absolute choas. It is barely reckindiseable as a planet baring a spere preasence, where gravity is non-existence. The shorce of this is because of Magnit-Rarium, a magnitised Rarium that ended up putting the planet into a magnitised apocalise, forcing the creatures to adapt to being able to breath in space and/or any shorce of oxigen still present in a litteral world of magnitised choas. UIS only resort to send the most vile of anti-UIS nuts here to mine Magnit-Rarium. While Magnit-Rarium is no more valuable then normal Rarium, it's magnit-powers makes it to risky to be used as currentcy, so itstead, UIS is studying the stone to see if Magnit-Rarium can become a fuel shorce for ships, or even to create their own weapons of magnitising propotions, understanding the raw power of the Magnit-Rarium.
 * Greeszonus- An otherwise mundane templete planet surrounded by millions of staturn-like rings filled with glowing green space rocks filled with Green Rarium, a form of rarium so astronumicly valuable that should a rock end up being knocked off of the ring and not into an intermediate planet, UIS would jealiously stake quick claim of the asteriod that ended up in a planet even miles away of the current universe. Course, such an event is rare as the rocks would commenly fall off and crash into the planet the rings surround. Least serious UIS enemies are made to colonise the boring templete planet for the purpose of mineing these meteorties and asteriods that crashed into the planet, the one rare moment that people don't mind an asteriod crashing into the planet, and because the prisoners here are less of a UIS threat, the present wardens can afford a more frienemy relationship with them, sometimes even sharing the space rocks 50/50.
 * Sno'wa- A perpetual ice age planet that has snow made of Rarium, which makes it Snow-Rarium, making the planet another UIS oppendent consintraightion camp in where they mine the snow and use speical tec to keep the reshorce from melting into nothing but Rarium Water, which is valuable in it's own right but UIS has a picky method on how they want to get that. With having to contend with wild creatures, primitive tribes of Yeti-Like beings, and basicly freezing to death, Sno'Wa most diffently a planet that pushes prisoners here to their limits, and under extremely firm wardens that pretty much are the only things that stand between them and the many ways to fall victim to the world's cold embrace, prisoners here can't afford the luxery of being even atad disobedient, thus, even against their wildest distaste for UIS, they have to be as obedient as possable for surviveal's sake.
 * Corocean- An ocean planet covered in a unige reshorce of water laced with salt-like Rarium, making it Water Rarium, basicly making this planet an ocean of riches in the water alone. Thus, the water is commenly collected by water-capable prisoners of UIS, who have to contend with many of the planet's rough sea life, including a rarium armored Junja Shark spieces, Subquaditca-like monsters, and even sea-prospecter madness that turns those that drink the water into crazed water-lusting pirates, which often have battles with the wardens of the planet.
 * Exeicutis 9- The moon of the gas titan Exeicuton, an extremely large gas giant. Exeicutis is the faverite exicution spot for the worse of the worse of UIS' enemies and critics, in that the moon is riddled with very potent toxic gas. All UIS has to do is leave such prisoners in the planet and that gas takes care of the rest. But the gas goes beyond just killing it's victims, it can also turn their bones into lidquid that serve to make even more of the gas, as if to keep the moon rejuvinated of it's nature.
 * Twinsan- A conjoint twin planet both atop their artic axises in that both the planets have a mirrored civilisation and tecknowagey growth. Top Twinsan is an ally of UIS while the bottom asided with the USRA. Thus, the conjointed twin worlds have been at war with eachother ever since. Though the tecknowagey is mirrored, the added difference of UIS and USRA aid is quite evident, but otherwise it still leaves Twinsan at a warring stalemate in that everytime they always entered a state that no one side gotten weaker or stronger. Even without direct USRA backing since the Vosot Union uprising, Bottom Twinsan has still kept a strong tab with them, hence why the "Conflict of the Twin Worlds" has continued to this day.
 * Iglona - An ecumenopolis planet that has a global city of Teadr 1 origin, only outfitted with Waurmic architecture, having purple flourescent buildings with multi-colored lighting, water control systems, strong weather, a high concentration of Waurmic fauna and flora from Waurmeon, active and strong weather and storms, underground virtual chambers, large ecosystem-sized parks, holographic/screen display and propaganda, energy columns, televators, a teleportation grid, holographic windows, AFTs, and the core is made of pure arsenic and nitrogen. This is a Waurmic colony and one of their highly-populated ones at that, as it is their capital of the system and the birthplace of the Vosot Union, which is like the Soviet Union, but with less empetise on communisum and more about system independence from the USRA, an adocaty of indepenence from the "over-reaching and idealogically conflicting powers" of the USRA. This desire for independence caused the now infamous Vosot Civil War, and dispite not nesserarly being tecnologically superior to the USRA, they make up for it by being persistent and not easy to push over. Eventually, the Vosot congured all planets and won, chasing USRA influence away for good. Knowing that their rule will be challnaged by USRA leaning groups, they joined into a partnership with UIS to make sure they stay independent from USRA enfluence for good. The planet has 16 oceans surrounded entirely by metropolitan land, and large rocky, icy, crystalline, and dusty planetary rings.  Moons:  1;  DT:  Tier 2;  AT:  Type I;  DC:  31hr:445d 
 * Metter- A semi-temperate lava planet that has unstable and violent plasma-based storms, poisonous wastelands, volcanic activity, tar pits, lava valleys, hot temperatures, cloud layers, Teadr 1 ruins and monuments, sharp rocky terrain, ancient CrimeTech monuments, AFTs that have been shut down but are still in working order, and a core of pure molten copper. This world used to be a mining colony for the Sollans until the world was destroyed even further from an oxygenated environment by a solar flare. The world has since remained abandoned and inhospitable for any living thing to survive. Moons: None; DT: Tier 4; AT: Type III; DC: NE:203d
 * Eccot- A semi-ecumenopolis planet that has left behind USRA architecture, USRA-common fauna and flora, active storms and weather, Teadr 1 ruins and monuments, cities similar to those of the other worlds only the flourescent plating are multiple colors, there is a normal sky filled with small amounts of xenon and mercury, large rock/toxic/lava valleys and formations, and a core of pure silver and chrome. This was a world where the USRA fought the Vosot Civil War trying to discourage the System going into independence in fear that it wouldn't survive on it's own. This is where the final battle between the USRA and the Vosot Union fought, and dispite the USRA being stronger in tec and weapons, the Vosot Union had better in stragity and frightening persistence that won their independence. This world has since prospered as the capital of racial relations for the system. The planet has 5 continents, 3 oceans, and 6,800 islands. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:302d
 * Godge- A semi-temperate desert planet that has a yellow sky filled with small amounts of sodium, a thin yet breathable atmosphere, rock/lava/geothermal valleys and formations, violent storms and weather, including a superstorm on the oceanic side of the world that provide water and nourish life to the one supercontinent, have Teadr 7 ruins and monuments, Teadr 2 socieites and cities, war-torn ship and machine graveyards, treacherous terrain, introduced fauna and flora, and a titanium core. This world is known for having no rotation, and having a synchronous orbit, one side facing the Sun while the other side is facing the behind, as the back of the planet has a powerful superstorm as the result of the strong currents of hot and cold air from both sides of the world colliding. There is one large supercontinent on the planet, and it is facing the surface of the sun, and by technicality, the supercontinent is eternally sunshine, and though this favors plant life, it can cause excess sunlight to cause them to die quicker, and with the humidity spread out, it can provide them a normal lifespan. The society of this world is essentially balanced as the world has several territories and city-states of either lawlessness or lawfulness, as the two sides are at "balanced harmony"...... Well, as balenced and harmonic as lawful and lawless can be. It be foolish to expect that conflicts never existed as these extremely different idealogies DO get into eachother's faces more then once. Much of the society are based around the many ethnic groups common in the system, and they inherit not just Waurmic technology leftover by the Vosot Civil War, but also the Teadr 1 technology found here in the system. Moons: None; DT: Tier 3; AT: Type I; DC: NE:329d
 * Torkebe- A arid temperate planet that has fauna and flora that require less water than before as most of the planet's moisture is found in the ground and thus moisture farms are common, strong dust storms, a semi-weak magnetosphere, a core of plutonium, massive geothermal valleys that include gas craters, crater lakes, extinct volcanoes, geysers, and so on that create natural gas and spices for trade, a normal sky filled with mercury instead of xenon, as well as a small amount of arsenic, and Teadr 2 cities similar to that of Godge. It is mostly noted for it's dark soil rich in unrenewable resources, and after eons of using and profiting from these resources, the Eroxxon Corporation stepped in to balance it out upon requiring the contracts to outdate these unrenewable resources and specialize in discovering renewable ones. This world has a unitary dominant-party presidential republic that also fought with the Vosot Union as it was another colony of the Waurmics in the past. The planet has 6 continents, 2 oceans, and a large global ocean with a superstorm above. Moons: None; DT: Tier 3; AT: Type I; DC: NE:380d
 * Lokryle- A mountainous planet that has alien-like fauna and flora of Waurmic origin, a purple sky filled with small amounts of nitrogen, brown soil, large canyons and mountains, Teadr 2 ruins and monuments of Waurmic origin, Mongolian/Indian-like colonies, and Teadr 2 cities with chrome, white, and black Russian-like cities with purple flourescent pigmented plating and regular windows. This was once a Waurmic colony until the race had to co-exist with it's modern inhabitants since they briefly lost it, fighting for it in a brief war. It has a unitary parliamentary republic and has had reported sightings of Uridium and Uridian activity, and though it has a wide amount of lawless territory since the war between the USRA and the Vosot Union, has a good police force that balances them out. It has 6 oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 28hr:419d
 * Uzibek- A planet that has a hot-pink sky filled with small amounts of neon and deuterium, has rock/lava/geothermal valleys and formations filled with valuable spices and natural gas, is rich in gold, rarium, uranium, plutonium, and neptunium, has active weather, alien like fauna and flora of Waurmic origin, ancient Waurmic colonies, and modern cities and megastructures of the same architecture as many of the planets in the system. This world has a Unitary presidential constitutional republic and was also a part of the Vosot Union during their battle against the USRA when it was trying to maintain it's grip onto the system trying to fight for independence from it's "Overreaching Powers" and "Conflict of Interests and Idealogies", having complex marketplaces, ancient Waurmic ruin parks, ancient war-torn graveyards, used to have a large inland sea called the Arig Sea until it shrunk in recent years, and another case of tradition vs. rights. The planet has 17 continents and 11 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 33hr:488d
 * Aggharat- A planet that has large Teadr 7 castle ruins and monuments, Waurmic ruins, Teadr 2 cities and megastructures similar to that of the rest of the system, large amounts of alien-like fauna and flora from the system and beyond, subterranean habitats, rock/lava/geothermal/toxic valleys and formations, active weather and storms, a hot-pink sky filled with small amounts of deuterium, large mountains, canyons, caves, extinct volcanoes and active volcanoes, expansive tar pits, beautiful mountain ranges and fields, and is rich in rarium, laserum, and spices. It is commonly known by some as a colony for the Erasure, in which people heavily feared and hunted are wiped of their identities and given new ones in times of dystopia and danger, harboring even victims of the Villains Act and infamous races like the Phends, Bulliarns, Pharcums, and so on. It has had over a hundred civil wars during the Interwar Period, had been affected by the Great Stagnation, had been affected heavily by a communist fascist group, had periods of poverty, ruin, and tyranny, and had a recent war against the humans in 1996. This world was a commen repeated battle ground in the Vosot Union wars, but not nessersarly from the main parties, but from the locals themselves in supporting the main players ideals. Even when the war itself is over, this mess of the planet still has loyalists for the USRA and the Vosot Union still trying to fight for their ideals. The planet has 3 continents, 1 small ocean, one global ocean, and 509 small islands. Moons: 1; DT: Tier 2; AT: Type I; DC: 36hr:515d
 * Tijeeme- A mountainous mega-humid planet that has alien-like fauna and flora of Waurmic origin, as well as fauna and flora from other worlds, heavy weather and storms, hot temperatures as a result of the humidity, large semiarid deserts, large mountains, rocky/ice/geothermal valleys and formations, a purple sky filled with small amounts of nitrogen, large amounts of moist air, ancient Waurmic ruins and monuments, and large Teadr 2 modern cities and megastructures similar to that of the rest of the system, only the pigmented plating on the buildings are not flourescent. It has a unitary dominant-party presidential republic, and has been culturally significant in Waurmic society for centuries, and aided in helping establish independence during the civil war with the USRA. The world is also known for it's rich amounts of caesium, aluminum, titanium, iridium, and americium, a central megalopolis combined with 18 cities that is the top capital of the planet located in the singular continent of the planet, elaborate underground transport, cities above the water on AFTs and on artificial flying islands, they highly worship the Waurmics and they have been in war-like periods several times in the past, and the world has underground reservoirs of primordial goo. The planet has 1 continent, 8,908 islands, and a large global ocean with a hyperstorm on one side that is the result of the massive humidity. Moons: 1; DT: Tier 3; AT: Type I; DC: 40hr:540d
 * Pokosken- A planet that has Waurmic-native fauna and flora as well as some from other planets, has expansive liquid nitrogen pools and tar pits, cold temperatures, active storms and weather, an indigo sky filled with small amounts of nitrogen, argon, and actinium, geothermal/ice/rock/toxic valleys and formations, large canyons and mountains, a neptunium core, and is vastly rich in cryonite. It is a world noted for having Waurmic customs even for it's non-Waurmic inhabitants, it's former activity of manufacturing astro-lasers before, during, and after the Vosot Civil War, water sanitation problems and hydroelectric power, had long history of controversy within their own cultures and customs that resulted in inter-country warfare, it is where the world was nearly destroyed in retaliation for the destruction of a powerful superweapon being made by the USRA capable of ending the Vosot Civil War as several areas still remain scorched to this very day. It is a federal parliamentary republic that has been targeted massively by the Vosot Union in the Vosot Civil War that once supported the USRA until it was made to be for the Vosots for their weapon and munitions factories. The planet has 16 large continents surrounding 7 small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 43hr:600d
 * Kzycxire- A humid coniferous planet that has large forests, ancient Teadr 7 ruins and monuments, active weather and storms, large rock/geothermal valleys and formations, war-torn graveyards overgrown with life, and cities with gray and chrome buildings with regular windows and purple flourescent pigment buildings. This is a presidential republic world that has a poor understanding to basic rights, not out of willful ignorence or malicious intent, but due to extremely heavy values in tradition, was a profitable colony for the Eroxxon Corporation for it's richness in renewable resources created geothermally, it's history of ethnic hostility, it's vast amounts of uranium, chromium, gold, lead, and zinc, until this planet and several others began to desire the system to be on it's own and not to be made to 'serve' the USRA and their wishes, rendering it a member of the Vosot Union out to fight for their independence in a War of Independence. The Vosot Union has subsiquintly blocked out the rest of the secter with this planet as per request by UIS, their allies, and had isolated systems from USRA races and supporters ever since. The planet has 7 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 19hr:252d

Isolated Systems-3
Musa System

Kuza System

Kinzao System

Trannon System Mklea System
 * Tranidon- (UUF Delta-3 Headquarters, TBC...)

Jkad System

Ja-Ja-Mar System

4. Rasdano Sector
A secter founded by the Ohrugan Master Rasdano, who aimed to make this secter the only orderly secter with how chaotic the other secters turned out but the core. And his success was mixed, trouble still found it's way here, but order became much more present here. But at the same time, it also houses the infamous "Terrorest Factory", Iallog, and the home planet of a copycat race.

Discinsola System Leeshon System Zamalice System Trewes System Sagbis System Zimoon System Duna-Skoon System
 * Foiothea- An ecumenopolis planet with a massive Teadr 2 global city consisting of large black, silver, and chrome buildings with holographic windows and rooms, a 70% abundance of plants and land corals, holographic/screen display and propaganda, and air and ground vehicles. This is a USRA planet, having all of the dominant races living there, as well as sentient creatures. The planet has 5 levels that go deep into the planet. The deeper you go, the more dangerous and lawless the place is. The crime in the deepest level, called the Black Zone, has such an impact on the upper levels through criminal syndicates, that an elite force called the Suppressors, which dispense both justice and punishment (Similar to the Judges in the 2000 AD comics), keep the upper levels safe and peaceful. It has 5 large oceans, and a large rocky, icy, and dusty ring. Moons: None; DT: Tier 2; AT: Type I; DC: 22hr:361d
 * Breor- A temperate moon belonging to a yellow-green gas giant called Breorthe. This moon has life that's only adapted to it's own atmosphere, which is not adaptable to any other creatures in the AUU. The Teadr 3 domed cities are large and tightly-built, having chrome buildings with white lighting, holographic curtains, screen display and propaganda, and ground vehicles. It belongs to the Rabodans, which use the moon to create weaponry and armor in Globex facilities and test them out in the open areas of the moon. The moon has 3 large oceans. DT: Tier 2; AT: Type III; OT: 238d
 * Krex- A tundrous moon belonging to the icy gas giant Krexloonas. It is known not only for it's man-made Teadr 3 cities with massive silver and chrome buildings with virtual rooms, screen displays and holographic propaganda, and flying vehicles, but also for it's rich economy resulting from the moon's rich amounts of precious gems and valuable substances made it a perfect place for the AUU Currency Troupe to buy for trade routes with Inorbon. The moon has 5 continents and 2 oceans. DT: Tier 4; AT: Type I; OT: 281d
 * Oraldo- A tundrous planet which is noted for being the birthplace of many of the AUU's AI technology through robots and many other autonomous machinery. The Globex facilities here have developed these many variants. This is also the birthplace of the first fully-sentient AI created by a Teadr 2 race, the race that built it being the planet's main species, a race of Teadr 2 Yeti-like primates called Oraldopiths, which live in a republican democracy where the president is often cybernetically upgraded or downloaded into an AI network, and live in small underground high-tech villages. The villages are known for their chrome buildings, their holographic windows and rooms, their red, blue, and purple lighting systems, and having 70% robotic labor. It has no oceans. Moons: 3; DT: Tier 2; AT: Type I; DC: 31hr:595d
 * Leester- An ocean planet that has normal gravity, yet is the size of Neptune, as it's gravitation field is weakened by the small core, the thick atmosphere, a weaker magnetosphere, and many other factors. (Red Dwarf, Gliese-436b, Neptune Sized, made of rock and water, TBC...) Moons: ; DT: ; AT: ; DC:
 * Zumsard- A steppe desert wasteland planet known for being a world where all civilizations are found underground. This world is a Rabodan colony which suffered a world-shaking accident that made the planet surface uninhabitable and populated by monsters. The atmosphere is toxic, the monsters are vicious killers, there are devastating dust storms, and space travel often has to be done through airlocks. There are very few plants that have adapted to the inhospitable environment, but they have mutated to only produce toxins. The planet has no oceans and is covered entirely in land. Moons: None; DT: Tier 2; AT: Type III; DC: NE:324d
 * Magar- A terrestrial planet which was abandoned long ago by the Rabodans as the result of climate change. But this was surprisingly balanced out by some Teadr 2 sentient animals which the Rabodans decided to give the planet to. Thus this world got colonized by these intelligent animals and thus it became a prominent world in sentient animal history, and it's mottos signify on the philosophy that sentient animals are equal to sentient beings. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:386d
 * Grion- A temperate mountainous jungle planet with floating soil platforms levitated by magnetanium. This is a Rabodan planet which is a training ground for the Rabodan military. All cities are found on the floating soil platforms, as well as training grounds. The military outposts and fortresses are found on the ground, and it's where several powerful bombs were tested, primarily during the Human-Rabodan War. The planet has 8 continents and 5 continents. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:405d
 * Iallog- A desert planet which has a long history of war as all nations hate each other for one reason or another. Aside from the beautiful cacti, animal and plant life, this world has been in a world war for centuries because their inhabitants have fought because of a now infamous disagreement between brothers over one of them wanting to convert to worshipping Arbaius Kraan. Since then, every single nation has a problem with another, and thus have tried to destroy one another. Weapon factories have profited greatly for this war, and people have been fighting for so long, they rely on the war to prosper. People call this world one which is peaceful when it's at war, as it has yet to grow out of this habit. The technology level here is at a Teadr 2 level, and thus there are advanced cities that are either abandoned, rebuilt, damaged, or completely destroyed. This has happened so much that repairs have become free. This world is rich in rare and plentiful resources including food, wealth, medicine, precious metals and gems, and so on. This world can be fascinating and actually inspire people to fight for what's right, and even decide to join this war for fun and for the adrenaline rush. However, the planet also has an unfortunate reputation of also being considered "A Terrorist Factory", due to the never stopping war of the planet, helped little by the fact that all of the nation's leaders want the control of the planet all to their greedy selves or for idealogical means, which is unbareable to some people that it drove those that want "True Peace" to resort being no better then the incompident goverments they now rebel against. These terror groups not only commit atrosites against their own planet in meaning to deminstaight that violence shouldn't be a way of life, but they even attack neightbering planets of their own system and of the planets of the entire Delta as a whole, mostly powerful worlds like the Republican side of Keuca and even the ever strong and powerful Korthos, to inspire interfearence to the warring world and forcefully inspire true peace at any cost, even if they'll look like monsters in the progress, no longer caring about that as they view giving their planet true peace more impourent then petty social standings. Though the terror groups are viewed negitvely, it has made the Universes more aware that Iallog does need a serious change of standerds and has inspire the Grand Council to debate on whether or not to finally have interfearence and rid the world of it's incompident goverment systems AND it's terrorist problems as well. The planet has 3 large continents, 2 oceans, and a crystalline and rocky planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:362d
 * Garzome- A jungle planet which has colorful fauna and flora, and actually has colonies of Qaclitian origin. Technology on this planet has been replaced entirely by biological machines, and thus machines are made of organic materials, and are genetically-bred for various purposes. As a result, this became the birthplace of organotech. This was achieved through a genetically-created organism called Organellex, based off of a combination of stem cell, neural, and molecular technologies that could be grown to create machines that are like a combination of animals and plants. This world has since forsaken traditional technology, and thus live in an entirely-natural society. The people here live in villages that are Teadr 5 in architecture and society, however they have advanced tools and equipment, and most of their advanced technology is organic. The planet has 9 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:385d
 * Obruhm- A temperate planet littered with garbage from a distant battle in the Exo-Wars. The plant life is dull and often grayish in color and tone, and most of the animals are hostile regardless of diet. The garbage left behind in the war left the inhabitants with little homes and thus they had to live in the junkyards littered across the planet, all while avoiding the animals that were mutated by chemical sludge and turned into apex species that, despite being too strong, don't affect the ecosystem in any way as some of the natural wildlife have been able to take these mutants out. Regardless, it is too dangerous to remain outside when there are dangerous predators lurking. The society is Teadr 3 as people still have electricity, robotics, laser weaponry, hovering vehicles, and others. The planet has a massive supercontinent and a small global ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:404d
 * Thanch- A Canadian swampy forest planet which was inhabited by people of French-like origin during a revolutionary period. The planet itself has a white-blue sky due to it's small amounts of krypton, the air is rich in oxygen which means that plant life is more plentiful and bugs are much bigger, though only slightly, and the water is often filled with minerals and health-favoring substances. The architecture of this planet is often Canadian-like, but is also artistic and Renaissance in style. Despite all that, there is technology at a Teadr 2 level including electricity, buildings with holographic windows and doors, AFTs, and efficient police forces. The buildings have unique art styles on the walls, and plant life surrounds a lot of the cities. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:442d
 * Pominus- A tundrous planet known for being in an eternal Ice Age as the result of it's sky being completely blocked from the Sun by dark clouds, making it difficult for the Sun to reach the surface and melt the ice. This was the result of a volcanic event that not only wiped out a lot of animals, but also pumped smoggy black clouds into the sky that cast the world into an ice age. Mammals are still existent here as they make a decent living here. This world is uninhabited by civilized sentient inhabitants, but native sentient animals live here in primitive tribes and make a decent survival here. The planet has 6 continents surrounding small oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 34hr:484d
 * Hime- A small snowy ice planet that is a USRA colony where massive domed cities are found, as well as mines for the planet's plentiful amounts of cryonite and underground traffic systems. The temperature outside of these cities are too inhospitable for survival, and it takes advanced Teadr 2 temperature-controlled suits to survive for hours. There are no plants and animals in sight, and the outside is kept breathable by the large amounts of algae that form on land and in the seas. The planet has 9 small oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: 42hr:515d
 * Acryke- A desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iegrion- A semi-temperate desert planet which is home to hundreds of introduced fauna and flora, there are large mountains, jungles, wetlands, dangerous caves filled with dangerous predators, beautiful shores, land reefs, and some places are in utter waste. This world is one that was looking to the future as it's sentient animal inhabitants hoped to build a bright civilization of Teadr 2 technology. Unfortunately, a cristailised meteor, though no bigger then a hover car, crashed into the planet and caused it to rain christailised fire that ruined cities any hope of a civilised world, while also giant ever burning christails grew from the ground, large enough to be forever noticable on the planet with terrorfying burning horn-like grace. Those people are now trapped in a battle to survive, a struggle to decide the fate of the planet. At the center of this fight is the energy substance known as illusium, a precious, rare, and limited resource that was last found in the Core Sector and has existed since the AUU First Cartoonian War, which arrived with the meteor that struck the planet, which can power machines, give magical powers, or re-sculpt life into new, different forms. This being said, while some welcome this subtence, others clearly grown to hate it because of it was from the chrsitailised meteor that ruined their civilisation, as such, they formed a faction to hunt down and destroy every trace of the subtence and try to force feuders to put aside their differences and re-start the lost dreams. However, unreasonable as that soons, they're more justifived then just being haters of a seemingly useful reshorce, as there was a reason why Illusium is so rare to begin with. It is also highly corruptive and makes those who uses it's powers more and more aggresive and feudulent, only serving to worsen the already ruined world. Thus, this faction, The Legrion Restoration Army, are not as unreasonable as they appear. Moons: ; DT: ; AT: ; DC:
 * Soypra- A temperate lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Heotania- A temperate planet that is home to over hundreds of run-down villages, towns, castles, and kingdoms. The planet has large cascading waterfalls, dense forests, a population of mythical creatures and existing fauna, the flora is alien-like in appearance, there are crystal-clear waters, beautiful ocean reefs, and large mountains. This is a world which was formerly a prosperous kingdom that was ruled by a king that, while far from being truely malevolent, had trouble being humble about himself and tends to claim glory in things he only had a minor enfluence or no enfluence at all. He even guarded the greatest treasure and most prized possession of the planet in the form of a golden relic. However, when an embittered grand vizor, an aging war hero, and the king's basturd song grew tired of his blowhardedness and threatened to take away his rule, he took something from them to make sure they would never earn the people's love by throwing the relic into the lava wastelands where it melted and was gone forever. However, though it would stop the trio from asending to power, they settled for the next best thing: They use his poorly hindsighted means to stop their rise to tyranny and framed him as an incompident dolt who ruined the planet's beloved relic over being too boastful of himself. After the king's execution for this "crime", without a new heir to be choosen by the relic, and since none of the three dipshits can take it since the King at the last possable minute exposed the trio as the REAL reason why the relic was lost, and thus ensured their deaths as well, even after he would be exicuted first because he STILL destroyed the relic, stopping three would-be envious tyrants aside, the rest of the kingdom went to ruin since, as the result of their king who picked a bad way to do a good thing and three envious cretens who were punished too late, they lost all hope and abandoned the prime kingdom, leaving the planet to be lawless and the entire kingdom to fall into ruin. The world has since turned from a prosperous Teadr 7 community into a crime-filled Teadr 4 community where gambling, smuggling, piracy, survival, trading and welfare was the norm. The people only cared for either themselves or those they cherished most, and nothing else. Without a leader, they lead themselves and still retained what little medieval community they had through a feudal society, arenas, and castles, and more modern additions such as apartments, casinos, criminal syndicates, cantinas and bars, underground treasuries and vaults, alcohol and drugs, vehicular combat, and so on. This world has been so ruined by the loss of their golden relic, that they have little cares and do not care for the well-being of their own communities or others, only for personal or family matters. Basicly, this is a planetised Griffinstone of MLP fame, only more ruined by a blowhard king picking the wrong way to stop rising usurpers and only serve to hurt the kingdom more then they could've done. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Oylea- A tropical island planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Zimus- A planet that is a breeding ground of a parasitic copycat race that survives by taking over the place of any host it copies the form of, called the Copizats. Copizats started out as genderless, formless slime creatures that only earns these things through copying a form. Once so, it can emulate the emotions, memories, even powers and abilities of it's choosen host, making it bluntingly impossable to spot the fake from the real deal. Once they secure the identity and disable the real one from ever exposing it, the Copizat in it's current evioment will proceed to mate with any unlucky soul it's host is most attached to. If male, it'll target females. If female, it targets males. They reproduce exactly like their host, difference is that the infant(s) are born as slime monsters, the only way to discover the Copizat's true identity. Cause of this, the Copizats have been deemed a great threat to universeal safety because if lead the wrong way, they would be the perfect usurp tool for dishonest folk seeking power and use the creatures to frame political figures, even heroes, of unjustly things in their faver. That is why Zimoon is incredably restricted to the point that this system's existence is being actively denied.
 * Dun Askoon- The Home Planet of the Dunaskoons race, a Teadr 2 race of Turtles with four extra legs, four for land, four for water, armed with sharp eagle-shaped beaks smooth but hard shells that makes even the hardest AUU metal look like fabric. The Dunaskoons are adaptive to litterally all land and sea evioments and thus build cities every where in the planet. Fortunately, the Dunaskoons are a eviomentally conciderate race and have eco-tec. However, it stems beyond just because they care for the evioment. They found a religen around nature itself, and thus have been known to attack worlds that still relie on outmoded reshorces and have pollution problems. Well intentioned as they are, they end up doing more harm then go when they pull extremeist attempts to restore the nature in worlds that it often ends up destroying the civilisations in the process. Thus, with alot of hostility from the USRA and abroad, they turned to get UIS protection as a result and joined as members. As such, the Dunaskoons have build a strong wall made of recycleables that now block out now isolated worlds.

Isolated Systems-4
Jfat System

Phat System

Cortana System Fphat System
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 * Cortana V- (Cortan Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
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Jhat System

Zemmon System Bim System
 * Leroyon- (UUF Delta-4 Headquarters, TBC...)

Killa Likka System

5. Abdephomis Sector
The Abdephomis secter, founded by Baron Abdephomis of Rabodan fame, the secter is at it's purest a wild secter, only having a small selection of civilisations, often either budding civiliations or outsiders colonising it, being the home of the Zewinsaurs, and a planet that has a conflict over metal, by outsiders and Mogoks. It also holds, however, perhaps the biggest secret yet to be discovered.

Qracious System Itteride System Beakili System Goijin System Parlaxia System Grungara System Carleria System Cephem System Xoppa System Zenapar System Xame System
 * Jocunda- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Scora- (Entertainment World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Balma- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Satis- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Adooley- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Valua- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gloria- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Whajehiris- (TBC...) Moons: ; DC:
 * Thudephus- (TBC...) Moons: ; DC:
 * Tegrouthea- (TBC...) Moons: ; DC:
 * Wiephus- (TBC...) Moons: ; DC:
 * Plese- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Offrond- A semi-temperate desert planet that is known for having large alien-like fauna and flora, much of which is genetically-artificial, it has large land reefs, large wetlands, foggy nights, active weather, a blue sky filled with mercury and xenon, large mountains, volcanoes, and rock formations, small traces of lava valleys, and large amounts of gemstones. This is a world widely known for the first mortal discovery of the AUU-God-manufactured substance called divinium, the strongest and densest metal in the AUU. With this metal, they created The Border Wall, which proved to be effective in protecting the only inhabited metropolitan territory of the planet's supercontinent, being one of the many supercontinent-based planets that don't get enough moisture to spread across the entire continent to allow plant life and thus leave it in mainly desert, and was improved with technology including multi-sensing mortar turrets and alert systems that alert the entire valley. It mainly protects against the deadly Mogoks hailing from their home planet of Mogokratise, infamous hive-minded war-like insectoid beings that nearly took over the system until being exiled to the Outlands of the planet, and thus while they have their own territory outside the common valley, the common inhabitants live in peace. The planet has a large supercontinent and a large global ocean with over 6,807 islands. Moons: 2; DT: Tier 2; AT: Type I; DC: 21hr:309d
 * Porume- A Celtic temperate planet that is a medieval world with alien-like fauna and flora, a blue sky filled with small amounts of mercury, mythical creatures, semi-technological society derived from the Teadr 1 technology left behind by an undocumented Teadr 1 race that was also highly-skilled in magic, rare sights of magic anomalies, and large monuments and civilizations. The world is a medieval society split up into several ethnic groups: Usbitons, which are wealthy and purely-nice pacifists who are viewed differently for not doing well in a world of conflict and ethnic differences, Helsh, a semi-poverty society of poor feudal work and magic crafting that has trouble adapting to the rough times of the world considering the darkness in their sector, Gornish, which are visionaries that find effective measures and solutions to troubles in their sector considering it's dark history, Picturish, which are magical visionaries who live in peace with their magic-rich territory and control it to their leisure and for the good of their country and world, Galsh, which are isolated beings who are fearful of much of the outside world and live mainly in subterranean worlds, and the infamous of all, Gaemlics, which are war-like people who use dark magic for their own nefarious purposes and became the strongest evil of the world, and have conquered much of the planet's territory 7 times until they were fought off and exiled multiple times. The different ethnic groups have little to no trust in each other and tolerance of each other is commonly rare. The planet has 16 continents, 470 islands, and 7 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:334d
 * Nollo- A temperate planet that has large brown patches of soil, large amounts of native fauna and flora, tar pits, active weather, orgaliths, boneyards, foggy wetlands and swamps, large mountains, large rock formations, and large land reefs. The world is infamous for being inhabited primarily by biological androids turned into semi-androids, and when they ended up destroying much of the Teadr 2 society, the survivors were rendered into a Teadr 6 semi-medieval society of survival and co-existence with these reckless new forms of wildlife. Though common wildlife still exists, many of the destroyed cities are repaired and Teadr 6 societies exist in the wrecked Teadr 2 ruins. This robotic-fauna is referred to as 'tekfauna' by the inhabitants, yet in history they are referred to as 'technyds', as they are the common and easy-to-engineer wildlife of a BIONICLE-like Teadr 1 race called the Troyx, and worlds lie this, Zonmiron, and particularly Alozzont have creatures like this, as they are classified in various ways, and are best left avoided on this world. The planet has 7 continents conjoined together, 4 small oceans, and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:370d
 * Wuzren- A temperate planet of magic that has very large-scale civilizations, large mountains and rock formations, orgaliths, boneyards, a colorful sky filled with noble gases, mythical and non-mythical fauna, active weather, rich amounts of gemstones, ancient Magelian monuments and ruins, magic anomalies, toxic pools, and large mountains and canyons. Being a long-forsaken world of Magelio, the world has been long on par with Dungeons and Dragons, as the world has been divided as the magic-users, called mages, are the higher-ups of the world, and the retired mages, known as sages, are the second-higher-ups who are mainly hermits, wise trainers, and so on. Those who didn't use magic were merely low-class citizens that had to deal with the superiority of the mages, yet the sages are charged with keeping balance among the two sides, and they actually succeed. The low-class citizens are mainly a semi-anarchic society who merely gamble, steal and sell salvaged spells for the highest bidder, have large cantinas, corrupt businesses, poverty-driven societies, and so on, while mages and sages are the wealthiest of the world. The entire country is surrounded entirely by a great wall, protecting them from the deadly Censens, which have fought the Magelians during their founding days until being banished and unable to conquer their territory, and continue to try and do so to it's modern-day inhabitants. The planet has 17 small oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:404d
 * Tirmuth- A wetland planet which has large jungles of prehistoric wildlife making it look like a Carboniferous world filled with random prehistoric wildlife, had strong storms, high amounts of oxygen in the air which makes it volatile to lightning storms, a radioactive ununoctium core, rapid growth in wildlife, and Teadr 7 monuments and ruins. This is a world that has been broken for eons as the result of a quantum spell causing a quantum break that caused the world to eternally suffer magical quantum anomalies that cause major disruptions in it's own time stream causing it's entire history to leak out across time, giving it's entire history's wildlife to cross the rifts and have random effects, yet they don't seem to have an effect on the world itself even when it involves time rifts. This world has been an interesting sight to people all across the AUU for being a world where 'time is broken', yet examining such a thing had serious consequences which often caused them to get lost in time, thus making it a forbidden sector. Despite the world being prohibited, people still visit to see the beautifully-evolving ecosystem. The planet has 8 continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:429d
 * Utrillon- A forest planet which has prehistoric-like fauna and flora, large rock and lava formations, beautiful landscapes, and several Teadr 6 communities which consist of kingdoms and city-sized villages. This world has been distinguished for it's high amounts of magic inhabitants, though a quarter of them has no magical capabilities and believe they can live well without it. The world is primarily ruled by the Mage Kings, powerful masters of magic who control the Mana Territories, while the rest of the planet is occupied by non-magical inhabitants called Freelanders, who, despite starting out as slaves and soldiers who rebelled against their former masters and now control a quarter of the planet's territories, are allowed to be free in their own territories in return for their loyalty to the Mage Kings. However, tensions have existed between these two sides before, often because of their conflicting habits including magic interfering with the Freelander's non-magic traditions, in turn sometimes causing wars between the two people which seemed to allow the Freelanders to discover technology in the form of guns, mobile devices, electricity, and holograms, though they still retain a feudal society with the Mage Kings. The planet has a large supercontinent surrounding a small global ocean and a large rocky and dusty planetary ring. Moons: None; DT: Tier 3; AT: Type I; DC: 32hr:469d
 * Vuu- A lava planet (Two Suns, TBC...) Moons: ; DT: ; AT: ; DC:
 * Shra- A lava desert planet (TBC...) DT: ; AT: ; OT
 * Loa- A desert planet (TBC...) DT: ; AT: ; OT
 * Rapira- A semi-temperate desert planet (Teadr 2 Falcon-Like Rapiran Home Planet, Shared Orbit With Clash, Violent War Against Clashans, TBC...) Moons: ; DT: ; AT: ; DC:
 * Clash- A semi-temperate desert planet (Teadr 2 Caracara-Like Clashan Home Planet, Shared Orbit With Rapira, Violent War Against Rapirans, TBC...) Moons: ; DT: ; AT: ; DC:
 * Eonno- A deep-blue gas giant (TBC...) Moons: ; DC:
 * Ira- A mountainous canyon desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Omma- A semi-temperate oasis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Zombloth- A lava planet, hellish theme, red vine-drenced oceans, cult who worships the Ehaexons, and even has their infamously rare and hostile wildlife that evolved after eons since the AUU First Cartoonian War. (TBC...) . Moons: ; DT: ; AT: ; DC:
 * Qimcury- A barren rocky planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Senus- An unstable poisonous gassy planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Xaijira- A Japanese semi-ecumenopolis planet. The home world of The Lord of Xaijiruns. He was once a beloved and respected immortal beast master capable to tame the giant kaiju-like monsters called Xaijirun. During the years before the AUU Second Cartoonian War, the city of Megasmus was a prosperous society and an ordinary civilization until the discovery of an entire reservoir filled with primordial soup was discovered underneath the city's surface. Gene mages were able to use their unlimited magical abilities and use this primordial soup to craft hundreds of Xaijiruns, as there is over 669 of them in total. Unfortunately, the creatures proved untameable and many gene mages were lost to them.... All but Master Bosobi, the mage of animals. He was able to use his connection to all creatures, intended of nature or not, and stopped and tamed the creatures before they were allowed to get too destructive. He was named the "Lord of Xaijiruns" as a result of his talent, and the people loved him for taming these otherwise dangerious creatures. However, an ungrateful critic of The Lord of Xaijiruns tried to frame him for a crime commited by one of his Xaijiruns for the murder of a govenor's daughter, so so happened that a Xaijirun was asigned to be a personal bodyguard. It failed embarisingly when that such Xaijirun knew he was a threat and saved the said daughter by devouring the critic, giving minumal damage that was overlooked cause of the fact the daughter was saved. However, the fallen critic's more intelligent and devious brother, desided to avenge his brother AND prove his mutial points the smart way. He awakened a malevolent spirit to process Bozobi. It worked, in a sense. Unfortunately, the malevolent spirit was too honest for his releaser's desires and reveiled itself as the new dominate personality of the real Bosobi and exposed the brother critic as the one who brought forth it's would-be age of horror. Reguardless, it was still the tragic rise of a fallen legend's life as a villain and the start of the Xaijirun Wars. The processed Bosobi would be used to congure cities in the dozens and nearly ruin half of the planet. Megasmus' king, King Miramux Wo Ogyromble, was forced to stand up to his fallen processed mentor, and hid away not only the primordial reservoir that his kingdom relied on for so long for more than just the Xaijirun, but also sealed all Xaijirun and the spirit processed Bosobi himself into an underground tomb forever so is not to allow history to repeat itself. Miramux made his entire kingdom immortal as to become the guardians of these monsters, cast his entire kingdom underground, and had the jerk critic who started all this exicuted for causing this horrorable age just to prove a point. However, defecting soldiers in Miramux's army, lead by General Monstros, believe that Miramux was a fool to forsaken their greatest weapons over a dark spirit and defected from the army and began re-awaking the Xaijirun and aimed to recongure Xaijira for their own. Many have succeeded and released only a few that have occasionally fought each other until the Megasmians sealed them up again. Monstros even plans to one-day bring back the Lord of Xaijiruns himself, and given that he's immortal now, life expectency and time itself are no longer issues to him. These Xaijirun would not only become a part of modern-day urban legend to the world's inhabitants of today, but they would be made into over 1,048 movies on Graphene. The loyalists of Bosobi continue to search for the Lord of Xaijirun, along side any other of his creatures, in his attempt to conquer the Xaijira only, though Monstros is spectulating about Universeal Conquest if he were to believe that other worlds would likely protest against his methods to restore an age that Miramux shouldn't've forsaken, and only the Megasmusian Guardians are there to stand against them. Over the past few years, only very few inhabitants of the planet know about the Xaijirun and not only keep the information strictly classified, but also assist the Megasmusian Guardians in preventing enemies like General Monstro and the other Bosobi loyalists from finding the Lord of Xaijirun Tomb and recollecting all the Xaijirun. These Xaijirun would not only become a part of modern-day urban legend to the world's inhabitants, but they would be made into over 1,048 movies on Graphene. The planet has 18 large continents, 6,800 islands, and 8 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC:
 * Tars- A red volcanic wasteland lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Pathimus- A rocky barren planet . (Mutated zees with hives with grotesque eyes, TBC...) Moons: ; DT: ; AT: ; DC:
 * Mumipter- A red, orange, and blue gas giant . (TBC...) Moons: ; DC:
 * Irance- An Indian-like barren temperate world with ancient Teadr 7 ruins and Teadr 2 cities. (TBC...) Moons: ; DT: ; AT: ; DC: ; Capital City: Trance
 * Boturn- A gray massive-ringed gas giant . (TBC...) Moons: ; DC:
 * Caeranus- An inverted stormy Jupiter/Uranus-like planet . (TBC...) Moons: ; DC:
 * Demornshia- A wetland quarter-ecumenopolis planet, and large artic and antarctic. (Ghorst Colony, TBC...) Moons: ; DT: ; AT: ; DC:
 * Entromy- A temperate tundra planet . Toxic nitrogen waste dump, ice wastes, nitrogen pools, white trees, supernatural entities (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tepmume- A dark-blue freezing ice giant (TBC...) Moons: ; DC:
 * Exton- An ecumenopolis tundra planet, ziggurat, pyramids, Invervitraxian Activity, Totem Poles, (TBC...) Moons: ; DT: ; AT: ; DC:
 * Yunx Wemedy- An icy ocean planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Outo- A small temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Forwako- A desert planet which contains over a hundred canyons, deserts, and cliffs that can often be dangerous to be around. Aerial creatures fly across the toxic waters they drink, which the toxins they rely on to survive. This is also a planet where the GravWing-10 Wing Pack is used as a public transportation and military fighting machine. There are dozens of Teadr 2 AFT cities with large chrome buildings having holographic rooms and windows, hybrid vehicles which can turn into flying vehicles after driving on the cities' glowing light roads, and the cities have a high abundance of plant life. The planet itself usually has freshwater for other creatures to drink. The planet has 5 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:349d
 * Adrore- A desert planet with floating soil platforms that are levitated by magnetanium. The planet is populated by sentient and unsentient creatures, and has about a hundred Teadr 2 cities that have the same appearance and architecture as Forwako's cities. Only the flying creatures are able to reach the upper platforms of the planet, as well as those that have GravWing-10 Wing Packs. This planet is known for being the birthplace of GravWing Sports, where people can enter game shows involving flying on GravWing packs, and earn great prizes along the way. Sadly, this makes this a good place for crime lord activity. The planet has 7 continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 23hr:427d
 * Zotune- An ecumenopolis planet populated by sentient and unsentient flying animals. The planet's Teadr 3 global city contains large silver, chrome, or bronze buildings with red and orange lighting, screen display and propaganda, ground vehicles, and a large abundance of land corals. It also has 60% forests and sanctuaries for animal life th flourish in. The planet can also house several AFTs with the same appearance as the cities. This planet also uses GravWing-10s for transportation and military. The planet has 3 oceans and a large ice ring. Moons: 1; DT: Tier 4; AT: Type I; DC: 25hr:483d
 * Mrex- An ecumenopolis moon belonging to a gas giant called Mreexon. It has the same architecture and appearance as Zotune's global city, and is owned by the AUU Currency Troupe. It was once in major bankruptcy due to the cruel laws of the governor of Urex, Governor Foul Cheese, who purchased the moon, and a few others, for a thousand dollars so he can protect it from the space pirates of Ardalicron. It has now been rescued and Captain Axxus is recognized as it's hero. It has a large global city and 5 bodies of water. DT: Tier 3; AT: Type I; OT: 582d; Capital City: Anidus City
 * Grungara Prime- A flaming lava planet . Being the first in a super-cool blue supergiant system, this world is not hot because of the sun, but because of it's superheated core that was the result of a failed project brought on by the Waurmics. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Onmo X- A lava moon belonging to an uninhabitable toxic planet called Onmon. (TBC...) DT: ; AT: ; OT:
 * Waurmeon- A jungle planet that has a purple sky filled with high amounts of nitrogen, a surface of orange soil, has an atmosphere of mostly nitrogen gas and a lower concentration of oxygen air, has violent storms and weather, higher tides as the result of three moons, two of which are inhabited, large purple Teadr 2 cities that are often on AFTs above even the expansive oceans on antigravity columns, high levels of Teadr 1 activity through uncovered infrastructure and monuments, ancient Teadr 7 ruins of ancient past, a hundred war-torn graveyards of dead bodies, war machines and spacecrafts, rock/lava/toxic/ice/geothermal valleya and formations, tar pits, arid deserts, and a core made up of pure nitrogen. This is the home planet of a Teadr 2 warlike mollusk race called the Waurmics, who are a race that not only breath nitrogen instead of oxygen and thus have to wear EVO suits as an oxygenated environment is poisonous to them, but they are also worshippers of Teadr 1 races, and have a government of city-states each ruled by militant aristocrats, are mostly patriarchal, worship Teadr 1 races like the Yatorans, Ehswans, Sollans, Uridians, Ollotheans, Ceallans, Voxums, Plasmoids, and so on, even if they know they aren't technical gods. They are literally bred to fight, they have the most advanced alien technology on the market, they can reverse-engineer anything they can find without taking it, they are incredibly adaptable, and they can attack in advanced formations. Being in several inter-country wars in the past, having over 90 world wars and 55 civil wars, the Waurmics have become used to combat, and will defend anything within their jurisdiction at all costs, even if it means making the biggest of sacrifices. They fought many wars during the Interwar Period, and they have a solemn pledge of kinship with those they deem worthy to wield Teadr 1 technology, as well as any who are in dire need, good, evil, amoral, or otherwise. They previously suffered an energy crisis during the Great Stagnation and had to go to war and steal the massive amounts of resources they needed until the war, being aided reluctantly by CrimeTech through distrusting issues, until it ended following the end of the Great Stagnation with the Eroxxon Corporation saving them by giving them a holo-battery that lasts for 5 centuries, solving their energy crisis, and bringing CrimeTech so low on budget it would later be destroyed by the Morecrafts. The planet has 8 continents and 5 oceans. Moons: 3; DT: Tier 2; AT: Type III; DC: 29hr:586d; Capital City: Sunderoa
 * Weon- A barren jungle moon belonging to Waurmeon that has,, , , , , and . This was the first outer colony of the Waurmics, and they (TBC...) DT: ; AT: ; OT:
 * Gunger- A jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gii X- A moon belonging to an uninhabitable Chthonian planet and former gas giant called Giider, which was stripped of it's hydrogen and helium composition by an energetic space storm thousands of years ago. (TBC...) DT: ; AT: ; OT:
 * Oirek- An icy black-clouded planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Quller- A rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Grungara Major- A giant stormy rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Operus- An ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Grungara Minor- A small cold desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Uaeble- A semi-ecumenopolis coreless planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Meebmon- A cold tundra planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Oarulleon- An ocean planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tipqer V- A stormy ocean moon belonging to the Neptune-like purple gas giant called Tipqer. (TBC...) DT: ; AT: ; OT:
 * Tipqer X- A volcanic ocean moon also belonging to Tipqer. (TBC...) DT: ; AT: ; OT:
 * Tipqer XXX- An ocean moon also belonging to Tipqer. (TBC...) DT: ; AT: ; OT:
 * Zewishku.pngZewishku- A planet dominated by dragon-like reptiles called Zewinsaurs. The reptiles are exactly like dragons, and they all are capable of mastering fire, ice, earth, and electricity. Some are rarely capable of controlling light, air and water. The Zewinsaurs are capable of living for thousands of years, and have established a Teadr 5 society, relying mostly on magic than they do with technology. This is the Alternate version of the Dragon Realms. This is the planet that Darkness Qui has been tricked into thinking she was from. The planet has 10 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:470d
 * Calrypso- A jungle planet which is the second colonized world of the Zewinsaurs. It has massive jungles of plants and land corals, as well as a few savannas, and the Zewinsaurs have even been able to build Teadr 5 cities on it. This planet is known to be the home of several ancient battles of the AUU First Cartoonian War that ravaged most of it's life until life was introduced to it by the Zewinsaurs. They have even been able to discover that this planet has the same kind of gems that gave the Zewinsaurs their power, and this is where most of the Zewinsaurs' magic experiments take place. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:506d
 * Sceunus- A wetland planet which is the third colonized world of the Zewinsaurs. This is where Zewinsaurs have had the most battles during the AUU Second and Third Cartoonian Wars. It has large floating soil platforms that are levitated by magnetanium, and it's Teadr 5 cities are in a revolutionary magic period, and the Zewinsaurs here are being introduced to new magic experiments, and it is mainly an agricultural planet where they grow crops, raise livestock, and magically grow energy crystals. The planet has 4 continents and 2 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:572d
 * Burgene- A semi-desert planet which is known for a few massive and tall structures, gorges and high altitudes. The Naroudans that colonized this world have made a great living building houses and civilizations in the massive heights of this planet. There are a few giant trees on this planet, and they have been made into treetop bases. The Naroudans have even tamed flying creatures to get around. The Naroudans seem to have trouble climbing on this planet's thick and tough heights, which is why several climbing structures and so on were built to aid in the climbing. The planet has large continents surrounding small oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 23hr:328d
 * Hoirus- A grassland jungle planet which is a favorite tourist spot for the Naroudans have colonized because some of the Naroudans have gone to a primitive lifestyle in tribes as the result of them getting lost in the wild and years of adapting to little technology and dangerous predators. Despite the tribal treehouse villages, there are several treetop cities populated by those that are civilized. The two societies have eventually learned to live in peace with each other. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:406d
 * Iuria- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Dreethea- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Xoppla- (AUU Prey, Home Of Planet-Like Spaceship, Genetically-Modified Civilization, Xoppler Home Planet, War Against Waurmics, Harvests DNA, Dying Civilization As A Result Of War, TBC...) Moons: ; DT: ; AT: ; DC:
 * Skirmish- (AUU Anomaly, The game is set in the near future, where sections of an alien spacecraft have crash-landed in several major cities around the world including Baghdad and Tokyo. The player assumes the role of the commander of an armor battalion (referred to as "14th Platoon" in the story) sent to investigate anomalies that have occurred in the vicinity of the wreckage and gather information on what is happening in the affected areas, as the anomalies are interfering with radar and satellite imagery - and to neutralize any threats that may exist within the anomalies' field of influence, TBC...) Moons: ; DT: ; AT: ; DC:
 * Aimia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Kena- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Lesluna- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Crudotis- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Traalia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Afreulia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Geivis- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Meshathea- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Glametania- (TBC...) Moons: ; DC:
 * Hascides- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Uetune- (TBC...) Moons: ; DC:
 * Nether Vera- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Xzama- The forested planet of Xzama looks harmless enough. But it weilds terrorfiving secrets. A Rabodan colony exbition once ventured torwords the planet.... Only a handful of that large number came back. It's because the planet is an AUU world that has a connection to Kingdom Hearts, being prove that the afterlifely dimentional plain has a far reaching influence to other united universes then some would like to believe. These Rabodan coloninest were attacked by heartless, nobodies, and universed unlike anything seen in the Original Universes. Alchourse, the folks of the AUU don't reckindise them as such, given that the AUU otherwise doesn't have much of an enfluence to Kingdom Hearts, seeing them only as monsters unlike anything ever seen before. The AUU variations of the creatures of Kingdom Hearts often resemble feared creatures and beings of the AUU, such as Weeviods, Qyzmeths, Xenariods, Bullards, The Occational Gladiozont, at times even resemple iconic machery, like Omnicans, Certain Starbots, even a mini Astro Laser. This world is the closet of any AUU world being connected to Kingdom Hearts, to the point that if it ever falls into Kingdom Hearts, the entirity of the AUU will be taken with it.
 * Xame Prime- The home planet of the Xamians, A philistopical race of Antelope-Eqsed Goats that worship an Apex Predatory beast in the form of a Snake-Mantis Monstrosity named after the planet and the system, called The Xame Beast. The Xamians tend to annually feed it lifestock that are sacriviced to the creatures in believing that it'll grant a good fortune and harvest for the coming seasons. However, the USRA deemed the Xame Beasts to be monsters that have to eradicated, but the Xamians surprisingly fought back, fearing the slaying of the spieces could lead to no more harvests and fortune. Then UIS came to aide them and solitify the Xamians creature of worship, leading to the Teadr 3 race to join UIS in gradatute.
 * Xame Subservent- A moon of the Xamians they agreed to share with UIS as a base that build a great red forcefield electric wall that'll block out ant advancements torwords the isolated worlds.

Isolated Systems-5
543DAS
 * Zonos- The mechanised home of machines trying to ensure their own rights as "living things" and not suffer the oppression of being treated like property by the organics that once run the show. Thanks to a robot revolutionary, Unit Unite, the Bots began over-throwing their oppressors and take over a big chunk of the isolated systems, renaming a majority but a system belonging to their allies the Klinoians who were cyborgs. The Oppressive Organics were exiled to the Stupa Stuper System, which was primarly a garbage dumping ground, leaving the abusive organics to live a litteral trash life of regret and obvious resentment. The Allience of the Three, the Teadr 1 Heatallas, the Teadr 2 Chutters, and the Teadr 3 Behemeans, all equily face-palm in embarrisment and shame at how incompident ther deciples they choose of the systems handled their machanical gifts and abused them, so the 3 refused to help take back the claimed systems as punishment. As such, the usurped Organics aim get revenge, but thanks to Unit Unite's generals, the abusers would never return to power. The machines have come to defelupt their own culture, their own religen (Obviosuly centered around Unite as basicly their own Kraan), even their own holidays.

8762HAZZZ

09090ImposAS

6253JASSS

Klinnos System

KASS878

Stupa Stuper System
 * Da-Pits- The prime new homeworld and/or "Banishment Site" of the usurped organics where they are left to be leaving in what was once a junkyard planet amongst many junkyard planets, as Stupa was a junkyard system. Under the watchful eye of one of Unite's fiercest Elite generals,  G3N3R3L M3LT3R 000-32, or by an"Organicised" name, General Melter, a combat acid shooting snake-eqsed machine with a FIRM grip onto organics as firecely as she does. Melter is known to not appresiate having her gender mistaken to be a male because of unfortunate implacations of having a male-sounding name, and has a feruious temper for it. But she does have a major-soft-spot for her LT and second in command and Unite's "brother" in a sense, Unit Hodgepodge, A strong and well armored, but vey docile and gentle minded machine that is basicly her leash to avoid a revenge-revolt indusing abuse in the planet. Alcourse, Melter would've not been a fan of the arrangement otherwise if it wasn't for her feelings for Hodge. However, even her presence here hasn't detered the growing presence of an Anti-Robot Revolution Force/Terror Group darkly iornicly called R.E.C.Y.C.L.E., a group with intentions to subugate the machines back into their suritude. If Roboface ever finds out about these a-holes, imagine his reaction, let alone what would happen if he's allowed the chance to get involved.

01STU5 System Heatalla System
 * Boroxus- (UUF Delta-5 Headquarters, TBC...)

Chut-Chut System

Behemus System

6. Galitar Sector
A secter founded by a known yuts who was thought to never do anything right, Yuttus Galitar of Yurun fame, he was dared to voyage into the unexplored secter at the time and come back with many trickets and/or artifacts those worlds have to offer in 90 days in Yurun times. Galitar won the challnage in the nick of time and earned better respect from his peers as a result, earning the right to have the system named after him. This being said, going through this secter wasn't a cake-walk, as this secter would be home of some of the most famous and infamous worlds.

Nomok System Wather System Dinklos System Spezz System Beedix System Wiphrok System Haowin System Olliton System Algar System Rause System Crimsubus System Uyno System Carajax System Izhmeezu System Ssam Tceffe System.
 * Nomok Prime- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Nomokera- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Oricon- (Oricoh Home Planet, Teadr 5 Namekian-Like Race, TBC...) Moons: ; DT: ; AT: ; DC:
 * Obrora- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Wusniymia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gurleon- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Subunica- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Yal Wubble- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Watar Pown- An ocean planet that has beautiful alien-like underwater reefs, small amounts of islands that are inhabited by modern-day inhabitants, refashioned aquacities of Teadr 1 original and refashioned by Teadr 2 inhabitants, fauna and flora consisting of dangerous alien-like predators that are mainly mammals, fish, mollusks, and amphibians, and has strong weather and AFT cities spread across the planet. This world is known as the home planet for the Teadr 1 mermaid-like beings known as the Watans, as they were by far the only documented aquatic Teadr 1 race in the AUU, as their extinction was a mystery for a while until a secret was found on their home planet: an amoebic sea infection called Calalria, or 'Sea Fever', which was the culprit of one of the 16 Adapting Plagues that occurred during the days when Teadr 1 races were still around, as it was a deathly protozoa that had deadly flu-like symptons as it made people feel too relaxed to the point of numbness, coughing, nausea, white viscous blisters and pox, and even systemary failure and finally death. Originating from the homeworld of an unknown aquatic Teadr 1 precursor races that aided them in a quest for ascendance. When the Adapting Plague occurred, the precursor race gave them all the power they needed to destroy the infection, including Quaranting Enforcement Platforms, bioengineered Warpeons that hunt down the infected, as well as any other quarantine procedural form of technology, right before the disease wiped them out. However, the disease proved too formidable and adaptable for them as they ended up extinct as well. While the next race they would hinder would be the Ollotheans who would claim this world, they had to abandon it because of the rampancy of the disease. The world wouldn't be inhabited again for a while until the arrival of the Futuredawn Corporation, the top anti-cataclysm business in the AUU, where they proceeded to find easy ways to a vaccination and then a cure. They claimed the quarantine technology and blended it with their own in a way to decontaminate not just this world, but any other Watan colony infected with the disease. The planet has only 78 islands surrounded by a global ocean. Moons: 2; DT: Tier 2; AT: Type II (Due to infection); DC:
 * Dewa- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tennen- (TBC...) DT: ; AT: ; OT:
 * Waggle Woh- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Mexcum- A Mexican desert planet which has vast rock formations and deserts, geothermal valleys and volcanoes, lava valleys, and a Mexican-like architecture. Despite it's illegal immigrant laws, the Grand Council is intending to pass a law to make immigration to and from here more legal. This world has a close population of Yuruns which help them produce amazing Mexico-like cuisine. This world lives in a federal republic, and has a very advanced concept of the Land of the Living and the Land of the Dead. The planet has 18 small oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:322d
 * Flinque- A French semi-temperate planet which has been known for it's easy-to-learn language, it's French culture, it's amazing monuments, it's large forests and grass-covered deserts and valleys. It also has the greatest amount of cuisine that was influenced by the Yuruns. This is a USRA planet which is populated by all forms of sentient beings, and it's inhabitants have a unique charm of beauty and can seduce very easily. This world lives in a semi-monarchy where the king and queen have limited control, and pass on positions to princes and princesses. The planet has 8 continents, over 526 islands, and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:364d
 * Opithimus- A semi-temperate planet which is currently during it's Carboniferous Period, and already sentient life flourishes here. The planet has a purple sky due to it's small concentration of argon, the wildlife is colorful and beautiful, consisting of land corals, Carboniferous-like wildlife, and a ranging variety of wildlife. The sentient beings that live here have developed a tribal society and have even learned how to speak English. They use metals and gems as currency, they hunt with the use of tools and primitive-yet-advanced weapons, and they mostly thrive around water since it's basically all over the place. The planet has 6 large continents surrounding small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 26hr:398d
 * Doxom- A temperate planet which has a semi-toxic atmosphere and a red sky consisting of helium, and even with the harsh toxic atmosphere, life still flourishes here in the form of extraterrestrial beasts and monsters, as well as colorful plants. The red poisonous water is only tolerable for the indigenous wildlife, and is toxic to other-worldly beings. The planet has over 6 large oceans surrounded entirely by land. Moons: 3; DT: Tier 2; AT: Type IV; DC: 30hr:422d
 * Sile- A Colombian rainforest planet which is noted for being populated by vast amounts of introduced wildlife. In it's ancient days, other-worldly beings were altering this planet's climate for experiments in terraforming, and seeing which life would survive and what couldn't. As a result, this planet had went through over 600 terraformation conditions that almost destroyed it. It wasn't until a treaty was signed to forbid anymore terraformation experiments to protect this world and it's wildlife. So over the next few years, this world became a wet rainforest planet, and gained it's own sentient inhabitants who developed a governmental republican system where a councilor would rule more than one state and all councilors would be governed by a Supreme Councilor. This world has Colombia-like architecture, climate, and cultures. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 33hr:449d
 * Eoll- A semiarid desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Spezater- A semi-temperate wasteland planet (AUU Age of Decadence, Wasteland, Only Few City States Survive, Medieval, TBC...) Moons: ; DT: ; AT: ; DC:
 * Bostria- An Austrian planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Phrellus- A stormy purple gas giant (TBC...) Moons: ; DC:
 * Orandon- A temperate jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ursurt- A desert planet and the first in a system with two yellow suns, highly-unstable weather and storms, rock/lava/toxic/ice/water/geothermal valleys and formations, a cloud layer, a highly-volatile atmosphere of oxygen, fauna and flora that have evolved to cope with the harsh conditions, ancient Teadr 2 ruins, apocalyptic wastelands, nuclear winter-like conditions, orgaliths and boney graveyards, an ununoctium core, and large mountains and canyons. This world used to be the adopted home planet for the extinct race that enslaved the Combans, the Gomolleans, following their planet's destruction from a planet-destroying superstorm and was a highly-profitable corporate colony until, following the rebellion of the Combans, their actions in the rebellion have caused a climate-controlling satellite to go rogue, and use small pods to create a deadly weather cataclysm that, following the end of the Combans' rebellion, wiped out a handful of the race, leaving the endlings to live their last days in isolation with no hope of repopulation, rendering the race extinct. The satellite, named the Geonic Destroyer by the Combans, has since been used by them as their top defense as it is locked up in Combra, but only as a last resort when a threat gets too strong or other-worldly beings whom they believe are evil are persistant. The planet has 23 continents surrounding 14 oceans, and 55 lakes. Moons: 2; DT: Tier 2; AT: Type I; DC: 23hr:346d
 * Seemiba- A temperate planet that has ancient Teadr 2 ruins and monuments, has hive-like infrastructures throughout them, has introduced fauna and flora from Combra, a highly volatile atmosphere filled with a reactive gas that can cause deadly but temporary firestorms, orgaliths and boney graveyards, rock/lava/toxic/geothermal valleys and formations, tar pits and quicksand, a red sky due to small amounts of helium, underground slimy toxic aquifers, chemical fields, hot springs, and a smaller core than most planets. This world used to be an enslavement colony for the Gomolleans, but ever since the rebellion and the terrorist act that rendered the Gomolleans extinct, Comban tribes have made a living here, and miss their home planet which is clearly visible from this planet. The planet has 6 continents surrounding 5 small oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 25hr:398d
 * Combra- A soiled red desert planet that has large twisting and turning rock/geothermal/lava/toxic valleys and formations, strong weather and storms, a red, orange, and yellow sky filled with small amounts of neon and sodium, fauna and flora consisting of plants, zooplantae, and land reefs, hostile predators, hazardous lands, a flammable atmosphere of high levels of oxygen, hive-like ruins and monuments, prehistoric-like alien jungles, orgalith valleys, mountains, canyons, and is a world meant for agriculture because of the nutrient-rich soil. This is the home planet of an overly-hostile race of Teadr 6 bee/hornet-like insectoids called the Combans, which are a highly-dangerous and xenophobic race wronged by a race that enslaved them to be creators of delicious food products as their honey was good enough to be on par with C&C junk food and be healthy at the same time, being enslaved by a corrupt food business owner of a corrupt race and making vast riches off of their honey until the Combans finally rebelled after 50 straight years of this, forcing their way back home and killing off the race. They have since remained a stagnant race and entry of this planet is heavily forbidden as they remained hostile to other-worldly beings for a whole millennia. They are relentless killers, are highly aggressive and hard to reason with, are incapable of understanding English after so many years of isolation, and they are especially dangerous when their queen is angry, as she is easily provoked and as dangerous as a Grox. The planet has 8 continents surrounding 6 small oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 29hr:440d
 * Irant- A lava planet which is so close to it's four suns that it is inhospitable to anyone. However, it is colonized by many people because of it's lava being rich in valuable resources such as metals and gems. They make their lava refineries above ground because the ground is covered entirely of lava, and the only sources of life are large predatory plant-like stalks that poke from the lava and eat anything that gets within their range, among other plants that float on the lava's surface, as well as large lava-dwelling predators and their prey. The planet has little oxygen because of the little amount of plants and wildlife, as it contains more ammonia, carbon dioxide, carbon monoxide, and mercury in the air. This, combined with the nearly-intolerable temperature, makes it not only dangerous to be in without special suits, but it also seems to make the air volatile and sensitive to explosions. Even a small explosion here can be big on this planet. The planet has a small crystalline and rocky planetary ring. Moons: 7; DT: Tier 2; AT: Type III; DC: 21hr:300d
 * Weskle- A lava planet which is thankfully far enough from it's four suns to allow more life to flourish. The same life found on Irant can be found here, as well as more forms of life such as fire-colored flowers, lava serpents, lava sharks, and others. This is also the home planet of a race of Teadr 3 repto-mammals called the Wesks, which are tolerable of the intense climate, can give live birth like a mammal, are agile enough to hop along the cooler rock formations of the planet, can tolerate the lava due to their heat-resistant scale structures and extreme cold-blooded nature. They are also an advanced race that was unable to terraform the rest of their system before others came in because their limits on atmosphere tolerance held them back. They soon intend to get around this by planning some crusades for other planets across the AUU as soon as they gain the technology to terraform. The planet has 6 continents surrounding small lava oceans. Moons: None; DT: Tier 3; AT: Type II; DC: NE:375d
 * Ghasok- A lava desert planet which is far enough from it's four suns to provide nitrogen-rich soil and dunes, though still retains large volcanoes, colossal rock and lava formations, and so on, yet actually have bodies of water, colorful plant life and can sustain introduced wildlife. This is the first planet in the system to be colonized, as it created colonies and large colorful megalopolis cities with mass profits on various corporations arising from the many spice mines, gem mines, manufacturing, and others. The cities here are beautiful and are considered a rather intense place to live in. Celebrations and holidays here are spectacular, the sunrises and sunsets are beautiful to look at, and this is an excellent place for summer vacation. The cities here are at a Teadr 3 level, and the services here are very cheap. Waters are crystal clear and are actually very clean. Toxic wastes are disposed of through molecular disassembly technology, the cities are powered by an underground power core, traffic goes in different twists and turns even in the air, skyscrapers can poke above the clouds, household technology is top-notch, amusement parks are astonishing, and the economy is a breeze. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 31hr:422d
 * Vamtroy- A temperate planet which is far enough from it's four suns to be a world with conditions similar to Marbon. As a result, there are large colorful plants and a decent amount of wildlife, the sky changes colors day and night due to the changing conditions of the noble-gas-filled sky. There exists megalopolises and other small cities that are actually of the same architecture and society as that of Ghasok. But this world is more corporate as one corporation, called Hyperzone purchased the rest and became like a megacorporation, purchasing all stocks, and has a lot of control of the planet itself, though is still reliable in a variety of ways. It has established it's own refineries, mining colonies, facilities, supermarkets, communication and advanced household appliances, and is actually a high-paid business. Though some flaws of this business is that sometimes it can create dangerous byproducts, and rumors of it having malicious employees have been spreading a bit as it has sent it's own security robot forces to quell and control malicious activity of any kind to cover it up. Regardless, Hyperzone is still a good corporation to work for as they do great things for the planet itself, creating products like public robots, foods and beverages, household appliances, and others. The planet has 8 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 38hr:586d
 * Korthos- A jungle planet populated mostly by many horned mammals. This is a world which is primarily-famous elephant graveyards which are actually lawless banishment sites for the planet's main species, a race of Teadr 4 rhino-like beings called Korthians, which are actually closely-related to aquatic mammals, and they were once a tradition-bound warlike race who invaded several worlds during the AUU Third Cartoonian War, as well as the Interuniversal War, until they gave up after finding such an act pointless. They are all bound by a code of honor and have been known for their death rituals, altough their millaterry has an infamous tendingcy to be run by strict, no nonsense and often times insensitive assholes. The Millaterry was once infamous of being unbareably strict and no-nonsense to the point that they even mock the families of those with not enough backbone in them or even so much as trying to ask them to ease up. Sometimes, they would go as far as making a disobedient soldier a planet-wide disgrace for disobedying their guidelines, demands and orders, even for perfectly good reasons. These ways are thankfully mostly discontinued and/or toned down in wake of the fact that their methods lead to the accsidental creation of Colonel Beacher, along with the planet being controled by the VA till disbansion freed them. You can natrolly guess all it took was the Korthian Millaterry to make what will be known as the "Beacher Mistake" to momentarly doomed this planet to VA enslavement. They can sometimes travel through space through salvaged spaceships with more-advanced beings just to get away from the stresses of warfare. Those that were exiled to the elephant graveyards were forced to live in lawless bandit tribes. They live in cities with Mongolian-like architecture, they live under similar cultures, and the cities themselves are made out of a tough durable gray substance to prevent any casualties. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:321d; Capital City: Couporthan City
 * Azathoth- A coniferous planet where sentient and unsentient creatures thrive in a Teadr 7 medieval lifestyle. This planet is one of the many worlds that use magic, and use it so effectively. Some of the planet's environments have even been enchanted several times, and there exists several mythical creatures and even unheard of ones. This planet was once taken over by the Villains Act after they destroyed the Group of Groon-Mas, not only bringing the Green Turbans into power, but forming a large rebellion as a result. The Villains Act and the rebellion each used the same magical powers to fight each other until the VA and Green Turbans were destroyed, allowing freedom to the planet. The planet has 6 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:508d
 * Suzuno- A savanna planet populated by sentient and unsentient animals. The Teadr 3 cities are large and made of hard and precious bronze or copper metals, and the sentient creatures there have been able to terraform the moon, Jugorse, and serve well in many wars throughout history, including those in the Interuniversal War and the Villains Act, being one of the many to form a rebellion. This planet is also rich in precious gems and valuable substances that allowed it to be part of the AUU Currency Troupe, sharing a trade route with Planet Inorbon. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:544d
 * Usuabloth- A British planet with British climates, cultures, and civilizations. The sentient and unsentient creatures there live in a peaceful lifestyle, and the Villains Act had only attacked them once. The invasion was short-lived, and no casualties happened to neither side because the Usuablothians were too charmingly British that the Villians Act general in charge of the attack, General Flark, cancelled the invasion. He was fired the following day and no future plans were made ever since, due to their incredible charm, no general was brave or insane enough to do it, nor did any of them have the immunity to pull it off. Even though they have great military power, the Usuablothians are part of a neutral nature, helping neither heroes nor villains, want no part in their conflicts and their charm is strictly for self-defense to keep attackers from causing great damage, not because they're afraid of controversy or being hated, but because they're natural pacifists. They only use their military power if their charm isn't useful. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 29hr:591d; Capital City: Ussua
 * Arighte VI- A desert moon belonging to the apricot gas giant Arighte. It is an Ohrugan and Rabodan world that has been made an agricultural moon for it's organic soil and it's clean atmosphere. It has only 10 cities that range in architect and appearance depending on which race built it. Some cities have large catacombs which can serve as underground city sections and networks for the underground city electricity networks. It has 3 continents and 2 oceans. DT: Tier 2; AT: Type I; OT: 355d
 * Xetis- A tundrous wildlife sanctuary planet for unsentient Ice Age animals. The climate is as cold as Antarctica, and there were no seasonal weather changes. This planet, being a sanctuary, is not inhabited by sentient creatures. Every species on this planet is protected by law, and sometimes people can do cold safaris here for sport. It has one large supercontinent and one global ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:765d
 * Cresctus- An ecumenopolis planet which is the most complex ecumenopolis the Ohrugans have ever built. It took over a decade to fully complete, and some have even been known to die during construction. Nevertheless, the massive city was a complete success, and it became a bustling metropolis within the next few months. It eventually grew into a USRA planet where all the USRA races populated the planet. The planet has 6 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:348d
 * Gitch III- A snowy moon belonging to a white-and-turquoise gas giant called Gitch. It is an Ohrugan colony which is the home of many Globex facilities which work on military cybernetics and robotics. This is the birthplace of several cybernetic Ohrugan supersoldiers which served well in the Interuniversal War. The moon has 4 oceans surrounded by snowy land. DT: Tier 4; AT: Type I; OT: 128d
 * Tirum- An ecumenopolis planet which is Yatoran in origin, and was abandoned as the result of the AUU Third Cartoonian War. It would later be repopulated by sentient animals which would use this technology to it's full advantage, adapting in a matter of decades. The cities are massive and often come in asteroid-sized AFTs, and the animals have learned how to adapt to the appliances of the city even at their scale. The planet has 3 oceans surrounded entirely by land. Moons: 2; DT: Tier 1; AT: Type I; DC: 25hr:386d
 * Sorise Vi- A semi-ecumenopolis planet which was abandoned by the Ehswans long before their extinction as the result of the global warming causing sea levels to rise, and causing the water to consume the cities. The planet then eventually became colonized by semi-aquatic sentient animals who enjoyed this new environment. This world's buildings are filled slightly with water on the bottom, called the Submerged Zone, while the top of the buildings, give or take a few AFTs, are where the animals come up for air. The seas have their own concentration of life including fish and plants. The planet is covered almost entirely of waters, and the only specks of land are 1 small continent and a few islands. Moons: Tier 1; DT: Tier 2; AT: Type I; DC: 29hr:416d
 * Trumgon- A sky-blue gas giant which is inhabited only through orbiting space structures of sentient animal origin. These animals built these while sampling lost Yatoran technology, and it became a prominent feat in sentient animal history. The space structures are known for being the size of asteroids, and circle around the circumference of the gas giant, containing massive habitable lands. Moons: 62
 * Gungle- A semi-lava planet which is known for it's many lava deserts containing mesas, buttes, canyons, monoliths, geothermal valleys, a sky that is red due to the small concentration of neon, has colorful plant life and has massive amounts of megafauna. This is a world that is populated by the Rauns and a perfect spa world for them due to the massive amounts of geysers, as well as a nutrient-rich waters, and is also a good spot for agriculture due to the very fertile volcanic soil. There are several small villages that can often be the size of an average town or city. The planet has 8 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:331d
 * Thoosle- A semi-tropical planet which is filled with rainforests and jungles, wetlands, and deserts with massive rock formations, and several mountains. The wildlife was introduced there by the USRA races, and it has been a prosperous world. It eventually became a colony for the Rauns who got along with the wildlife, and came in either tribal or civilized societies. The tribal communities, despite having little technology and wanted to become one with nature, still speak perfect English but have learned to communicate with the wildlife. The civilized community have built several cities across the planet, and some were merged and turned into megalopolises. The planet has 24 small continents, 316 islands, and 5 small oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:385d
 * Rauooine- A humid jungle planet which is wet and filled mostly with murky waters, having large humud grasslands and savannahs where megafauna are plentiful. This is the home planet of a race of striped human-like Teadr 4 beings called the Rauns. They live in a blend between a democracy and communism, whereas the people rule and all works are done for free and are profited by banking agencies. These beings have not discovered how to travel through space, but they have established satellites and have discovered electricity. They even had among the greatest medical technologies in the AUU. They are also great warriors, and also have a habit of being clean and bathe certain times due to them viewing an unhygienic lifestyle dishonorable. The planet has 8 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:424d
 * Blasum- An ocean planet where the only known land terrain is flying islands levitated by magnetanium, as well as a few ground islands. This world is primarily populated by amphibians, reptiles, birds, and rarely mammals, and the sky has mercury instead of xenon. This is a colony for the Rauns where several resorts and resort cities can be found. Sometimes there can be domed cities on the sea floor that are connected by underground traffic, and some of these cities can also be found on the flying islands. The flora often comes with algae and land reefs, and rarely plants. The planet has several 53 small islands and over 561 flying islands. Moons: 1; DT: Tier 1; AT: Type I; DC: 32hr:485d
 * Crimsubus Prime- An ocean planet (Red Dwarf, K2-18b, Human Colony, TBC...) Moons: ; DT: Tier 1; AT: Type II; DC: 32hr:944d
 * Goiti- A mountainous arid desert planet which may seem dry on the surface, but deeper there are rich amounts of water. Plants evolved to tap deep into this water source and provide a breathable atmosphere onto the planet. There are also large mountains, dunes, prairies, geothermal valleys, and large rock formations across the planet's surface. This is a world where over a hundred moisture farms have been established to farm the deep surface for water, filtering it and making it drinkable. In fact, this world is so corporate on water, most of it's supply is owned by a megacorporation called Hydrion Incorporated, which makes a living selling fresh water to people, and considering some lands on this world are in droughts and dehydration, they save them by supplying water. However, the planet used to have a period within it's history where the 3rd President of Hydrion was so greedy, he constantly inflated prices of the water, and even had a top-secret experiment where illegal dehydrant farming devices were manufactured and absorbed the water composition of those that were dying or the recently deceased, and declared that the corporation become Orwellian, installing heavy surveillance, taking control of several parts of the government, and declaring that any major sources of water are to be their property. However, this greed nearly caused the Globex Confederation of Corporations to shut the company down for corporate extortion, illegal dehydrant farming, and for unwarranted control over a special and/or naterol resource. Had it not been for the corrupt president's brother stepping in and fixing everything, Hydrion would've been doomed to die. Now, Hydrion is no longer a megacorporation, but it is still purely a corporation, so it only went as far as ditching the orwellian-sytile survellience and alchourse the inhumane practices of farming water from the dying and deceased, it's still gonna sell water, but at fair and cheap prices, and still has it's reach on other worlds. Moons: 2; DT: Tier 3; AT: Type I; DC: 21hr:296d
 * Hoon- A mountainous desert planet which has more water than the previous world, and thus is a home of more plants, land reefs, has large geothermal valleys, wet underground caverns, canyons and mountains, and has a yellow sky due to it's small amounts of sodium. It is a world where Futuredawn Corporations from Planet Cirrond have established a new viable society to make up for their mistake on Cirrond. New inhabitants started to colonize this world, the technology was all top-notch, and the world was a corporatocracy where the co-president of Futuredawn Corporations acted as the president of this world, splitting the corporation into two intersecting bodies that control both Hoon and Cirrond. The architecture is the same as it is on Cirrond, and even the seas have viable cities just like on Cirrond. The two planets have the same architecture, society, and culture, and Futuredawn Corporations is working on a way to keep history from repeating itself, and another event like the disaster on Cirrond doesn't happen to this world. The planet has 9 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: 23hr:324d
 * Cirrond- A temperate wasteland planet where hostile mutated fauna and dull-colored flora reside on the inhospitable land that used to be temperate, colorful, and bustling with life. The planet changed heavily when the megacorporation known as Futuredawn Corporations had been controlling the many civilizations on the planet when it's president bought the rights to it's business in order to prevent imminent disaster. However, the corporation's factories and byproducts, as well as the increasing supply and demand due to increasing population, caused increased global warming, and wiped out 78% of all life on the planet. Taking responsibility, Futuredawn Corps initiated what they called Project: Genesis, where they built a network of sophisticated cities at the sea and several islands, the only places resistant to the hostile atmosphere. The few that they were able to save from the chaos they had put into cryo-preservation, waiting for reawakening by Futuredawn in a later time when they have finally begun completion of Project: Genesis. The staff working on the network consist mostly of robots, while the only organic workers do so command the robots anonymously, as the president has uploaded himself temporarily into an AI port waiting for the chance to introduce people to the new world they have created. The planet has 16 small continents and 4 large oceans. Moons: 1; DT: Tier 2; AT: Type II; DC: 24hr:386d
 * Tinter- A humid semi-ecumenopolis planet which has large black, chrome, and gray buildings with holographic/plasma windows, a teleportation network, large Globex activity, a decent robot population, a 67% concentration of plant life, holographic/screen display and propaganda, and AFT platforms. The rest that is not covered by the global cities are a world consisting of mostly land reefs, zooplantae, looping and bizarre terrain, and amphibious wildlife as the planet used to be an ocean world until global warming lead to the water evaporating and reducing the world to a land filled with land-adapted reefs and fauna, while making the weather more active in the form of thunderstorms, blizzards, or just normal rain. This is a world which is famous for being the founding place of the Dimensional Journalist Bureau, which consists of investigative journalists and reporters who have a small branch in the AUU news, have over a hundred establishments across the AUU, and are charged with the sole purpose of studying interdimensional ways of life and giving information on them, such as the Original UUniverses and the Shell Lodgers. Founded by investigative journalist Wesley Clearwater, this bureau has gone a long way since the fall of the Villains Act, and Wesley is still around learning many things about the OUU, including their culture, their societies, their heroes, their villains, their history, and so on. However, due to prior hardtimes, they ended up hiring someone more interested in making gossip and controveseral stories in return for incrising profit as suppose to an honest story, and this needs to be addressed before it hurts more then it benifits. The planet has 7 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:413d
 * Oceathum- An ocean planet which had a brief period of glacial formation. It was since colonized by sentient semi-aquatic animals as they built hundreds of Teadr 2 cities across the planet. However, global warming caused the glaciers to melt, restoring the sea level and submerging all the cities and nearly drowning it's inhabitants. Those that were unable to make it without drowning were quickly rescued. Once everyone was accounted for, the submerged cities were turned into aquacities. The semi-aquatic inhabitants have since grown into a wonderful life of living in an ocean, exploring the reefs hunting for their food, or just doing it for fun. Some sentient aquatic animals have moved here, and the aquacities were given lower aquatic levels to accommodate them. This world has been one of the most famous examples of aquacity planets in the AUU. Though sea predators still exist and often trespass, which is why police forces and animal control keeps them at bay. The aquacities are still the same as they are, having turquoise and white lights, coral reef scenery and parks, a decent amount of decorative fish, holographic/screen display and propaganda, aquavehicles, metro stations, underwater farming stations, and many more. This world is populated mostly by semi-aquatic animals as they founded the planet, and they consider it a priority to take care of visitors that can hardly handle undersea environments. Moons: 2; DT: Tier 1; AT: Type I; DC: 29hr:467d
 * Jeek- A semi-ocean wetland planet which is distinguished for it's large rock formations, it's beautiful coral reefs and land reefs, it's limited amount of land fauna, it's active weather, and for it's deep blue sky as the result of it's small amount of actinium. This started out as a resort world until it took a bigger interest in sports, particularly vehicular combat, long after the Exo-Wars. Travel between cities, aquacities, and islands is facilitated by underwater tunnels constructed primarily of transparent steel, which provided a view of the underwater vistas and the aquatic fauna. By the time of the fall of the Villains Act, governors encouraged combat racing and the economic boom it caused, converting many of the old and abandoned floating cities into tracks. Now this world is one where the main profit comes from funds from vehicular combat. The planet has over 569 islands. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:491d
 * Surrloge- A hot-pink and red-violet gas giant which, while not containing a zoeosphere, is mined for it's large amounts of natural gas fuel used in spacecraft. The large amounts of space stations orbiting the entire gas giant in it's large dusty, rocky, and crystalline planetary ring contain over a hundred shipyards, defense stations, viable communities, mining colonies, and factories which manufacture hundreds of spacecrafts for use all across the AUU. Moons: 13; DC: 64hr:895d
 * Surrl IV- A temperate moon belonging to Surrloge which is where hundreds of resources from it's gas giant are stored beneath the ground in well-protected underground cargo holds. The moon is colonized by dozens of ship-manufacturing corporations that actually compete for profits, as well as a military group of Cunone origin which developed a security network to defend the moon from smugglers and thieves. There are a few towns found here that are populated by a mixed amount of inhabitants, as well as slums for the moon's population of Thabes who serve in the working community. The moon has 5 large continents surrounding 3 small oceans. DT: Tier 3; AT: Type I; OT: 186d
 * Altus- A bizarre planet with floating magnetanium soil platforms. While many flying creatures live here, many others can't fly. The flora is very sparse and the land corals here can range in color, being either gray, blue, and can glow yellow. Teadr 3 cities are present on this planet, consisting of chrome or silver buildings with yellow and blue lights, screen display and propaganda, and has 30% robot labor, and even though it has hovervehicles as transport, some prefer to use GravWing-10 Wing Packs due to their popularity on certain aerial-based worlds. It is a USRA planet, having all the USRA races populating it. The planet has 11 continents, 6 oceans, and a large rocky and crystal ring. Moons: None; DT: Tier 2; AT: Type I; DC: 24hr:350d; Capital City: Silverion City
 * Gravenous.pngGravenous- A boney mountainous wasteland planet with city ruins, radioactive activity, large mountains, and a nearly-uninhabitable climate, yet still sustains life. This was once a planet that held Teadr 4 cities with peaceful communities, and was populated by humans who were experimenting on the rarely-researched technology of artificial evolution with the use of an experimental virus called 'Clover-115', which could accelerate protein-synthesis in the brain, and even grant genes from other animals. Unfortunately, in 408 AD, a nuclear accident has spread radioactivity and the Clover virus throughout a 5-mile radius, infecting people within it's range. When some of them spread across the planet, so did the virus. This set off a chain of events that caused more nuclear accidents, more infection, more devastation, and over time, mutating. By 1034 AD, 75% of life on this planet was wiped out, now being ruled my mutated plants and animals. The most dominant mutants were the Xulture Men, which were the remains of the Gravenousian humans, being cannibalistic hostile flying monsters that ate mostly meats, had ear-piercing screams, and were quick killers. Moons: 1; DT: Tier 1; AT: Type II; DC: 25hr:399d
 * Trask- The temperate moon of Gravenous. It is where the many survivors of the devastation of Gravenous live following it's downfall, and for the remainder, they colonized it and survived perfectly. The moon is known for it's Teadr 2 cities with similar architecture and appearance to those of Gravenous, it's vast collection of valuable spices, and being part of the AUU Currency Troupe, trading the spices with Inorbon. The people here get out of their way to survive here, knowing that their home planet cannot be terraformed back to the way it was. The moon has 3 continents and one small ocean. DT: Tier 4; AT: Type I; OT: 57d
 * Wygion- A tundrous planet populated by sentient and unsentient mammals. It may be cold, but Teadr 2 cities with black-colored buildings filled with holographic rooms and durable windows, holographic displays and propaganda, white and blue lighting, underground catacombs, 60% robot labor, and ground vehicles can be found there. It is a USRA planet, having all the dominant races populating it. It has Globex facilities and military outposts which test out weapons and military hovering vehicles out in the snowy open of the planet. The planet has an icy rocky planetary ring, 7 continents, and 4 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: 28hr:726d
 * Maecury- It was an extremely volcanic world covered in sulfur, ash, and lava. It had an orbital transfer station that was a stop for shipping liners and ships to and from other provision worlds. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Zaylia- A semi-temperate desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Auphlia- A wasteland planet (Auphun Home Planet, Teadr 2 Amphibian Biotic Beings, TBC...) Moons: ; DT: ; AT: ; DC:
 * Ioe- A wasteland desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Cascyria- A tropical island planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Touten- A temperate planet . (Teutonic World, TBC...) Moons: ; DT: ; AT: ; DC:
 * Strusugawa- A rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Keimia- A subtropical island planet . It was the site of a former base for pirates operating in the sector. Once, the entire planet was single-handedly taken over by a gunman named Gallander during one of his early exploits. Fortunately, he was a vigilantie anti-hero who was hired by an order purest to remove the planet's pirates and allowed him to make it the base of operations to found a future wide-spread order force for all of the AUU to be protected by. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Glejethea- A tropical rainforest planet . Its inhabitants were reputed for their mysticism and attention to spiritual matters. (TBC...) DT: ; AT: ; OT:
 * Vomm- A rocky temperate moon belonging to Glejethea. (TBC...) DT: ; AT: ; OT:
 * Paobos- A rocky ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ronsong- The Home planet of an allience that existed before USRA and UIS. This allience, called The Sactum, is a mass effecty allience that holds races exclusive to this system. Once, the santum was a relieable force, but then, a rising revolt of speicalised Omnicans known as The Zomnis have revolted in aim to become their own race. As such, the conflict of this entire system blocks off the following systems as a result. UIS came to the Santum and offered to aide in the matter in return to have Ssam Tceffe off limits and to block off the later systems by Sactum law to outsiders. The Sactum council didn't understood these motivations, but agree to it to get help, earning the Sactum's alliencehood. Inspired by Mass Effect.
 * (More Mass Effecty Worlds coming soon.)

Isolated Systems-6
Xemphus System Cornominda System
 * Torionto Zeon- (UUF Delta-6 Headquarters, TBC...)

Tendred-Cynnon System Wallsu System Wey Deisn System.
 * Termany- A German ecumenopolis planet and the original home planet of the Teadr 2 Human-Like Termans until the UIS came and destroyed the megacorporation that were violating many of their boundary regulations as it was taking effect and earning Globex approval and took over the entire corporation, forcing the race to accept their independence. (AUU Cyntopia)
 * Zenia- Many years ago it was a Zoian colony where Zoian colonists attempted to culvivate the planet and create a new home. But the happiness was ruined by a selfish and self-serving emperor that exploited many reshorces of the planet to himself. However, at that time, an asteriod came crashing down and brought forth what are named as the Wey Dei, retilian creatures that are dark green, quadrupedal, carnivorous reptiles, similar in appearance to ceratopsian dinosaurs. They possess retractable membranous head frills which resonate, allowing them to communicate with each other over long distances. These beasts possess elaborate motifs on the crests of their skulls, almost not unlike Zoian culture. There appear to be three main breeds: Soldiers, Defenders, and the Queen. They are eusocial creatures like ants, dedicated to serving their queen. They are carnivores, and will devour the flesh of their own to replenish their numbers. The appearance of the creatures coincided with the magisterial rule of the oppressive and despotic emperor, making the Zoian Colonies believe that the Wey Dei were sent from the gods to punish the emperor of the time for his abuse of authority. Thus, the colonists revolted against their abusive emperor and sacriviced to the creatures, hoping they would leave. However, when the creatures remained present, the people were given the indication that now the creatures are more the bringers of the end by the gods then just to punish one cruel despot. Now as a result, they buildt a Great Wall of China like place to cut off civilisation from the lands ravished by the Wey Dei. Cults have formed worshipping the creatures as new age gods and would often sacrivice animals and virgins by have them teleported into the infested lands to be devoured by the creatures. The surviving reminants of Civilisation now only have an order known as The Wall Angels to protect their over-all socity from the creatures. This is vaguly based on the movie "The Great Wall"
 * Wey Dei Prime- The semi-sentient home planet of the creatures themselves. The planet is crawling with colonies and colonies of these creatures that in order for the planet to keep a healthy ecosystem, whenever a new queen is gonna be borned, the place that has the new egg will be fired from the planet and become an asteriod., thus explaining how Zenia came to deal with the creatures. It is where they come into castes:
 * Soldiers: These Wey Dei are skinny with longer limbs and snouts. Their eyes are located on their shoulders rather then the head, and are the main weak points.
 * Defenders: Bulkier and more armored, these Wey Dei defend the Queen, and are able to unfold their heavier frills to act as shields against bombardment. These armored frills are capable of withstanding catapults and sharp projectiles.
 * Queen: The largest of the Wey Dei, this creature commands the hordes. She is somewhat intelligent, being able to come up with strategies and countermeasures. Her sole purpose is to breed, which she can only in proportion to the amount of meat she is fed. She looks looks vaguely like a Protoceratops.