Alpha Universe

The Alpha Universe is considered to be the leader system of the Alternate UUniverses because not only is it the home of the Gods of the Alternate UUniverses, but it is the most inspiring of the AUU because it houses some of the most famous (and infamous) of races and legends as well as the most influential of changes, along with being the primary home of the Grand Council and several leading planets belonging to the USRA, resulting in the less conflict, not meaning it's non-existent, and has the greatest order of the Alternate UUniverses in a relative sense.

History
The Alpha Universe was the first universe in the AUU, and the prime home for all originating forces there. Before The Grand Fate Master (native name Grafatus) merged this universe with the seven other alien dimensions, this dimension only had inhabitants that were not sentient enough to understand the origins of their own dimension except for the Hölözemoryds, which would evolve into transsentience quickly and become what is now known as the AUU Gods, who are actually gods in a more broad artificial scope, being immortal and omnipotent via quantum technology, which is capable of reality manipulation and is the true source of magic. These beings had no true home planet and lived completely in the cosmos watching stellar spectacles, forming celestial bodies and planetary systems, and evolving life.

Eventually these beings discovered interdimensional travel, and found the seven other dimensions that would later be merged with their own, as they were the closest plains 99% similar to theirs. They eventually accidentally went into outerdimensional space and met GFM, who offered to merge their universes and create them a new kingdom. Thus the Alternate UUniverses were born. But when the eight dimensions' alternate physical laws and physiology clashed and changed the Gods that inhabited the centers of each dimension, this resulted in the AUU First Cartoonian War. After the war, the Gods, broken by their separation, were exiled to a separate realm by GFM.

1 Billion BK: Alpha Core's First Cartoonian War Aftermath
The Alpha core is apart of the sectors that still feels the heaviest damage of the old war, and would still be there for generations to come. It was around this time that promdiment events would take place. The legend of Fallen Hero would be formed a month into the first year in the planet of Apologus with one of the elder races, of Angellan nature. The legends of Chronicus would began to form the following month. During these times, Zyaūar Masters, which were said to be products of the first cartoonian war, started to spread their enfluence around certain parts of the Alpha Universes during these times, the biggest in the core is Squbum System. In Sipbus System, Empyrean has been considered one of two possable origin planets of the Zyauar Masters or was just another colony, along with once having a near-Teadr 1 that pretty much seemingly disappeared from the face of the AUU after a cataclismic event. Tromethaeus System would be the prior starting point of the Angellans. An asterriod struck a planet that would soon become Cartoonworld in years time. The Zyauar Masters fought their first serious threat in the form of Cighry Yuh Darkout, a Titanoid immigrant from Tammon, who wanted to seek revenge for an over-kill punishment onto the Titanoids of Tammon because of the actions of his warlord father being considered too dispicable, thus wanted to reap the same horrors onto the Zyauar Masters. Of which, though he was defeated, it has been implyed that Cighry's rampage contributed to, if not practically almost caused, the over-all downfall of the Zyauar Masters' legacy because of how many of them he killed, along side the fact that they would suffer many other problems in other parts of the Universes. Cighry, since his defeat, was exsiled to an obscure planet with inter-dimentional properties to make sure he would never come back to harm them or potaintionally anyone ever again. Sometime after that, the Zyauar Masters tried to rebuild what Cighry destroyed by colonising more planets, which included Remena that will be the epicenter of it's own conflict. Late into this time period, The Vyrans, after many years of advancement independent of outside aide, were able to assend to the grey-area in-between Teadr 2 to Teadr 1, making them among the first few younger races in the Alpha core, also pretty much the Alpha Universe as a whole, to become future assenders. The Vyrans however, would end up become overtly proud of this act of indepdent atthivement that it would do more then cement their future fate as founders of much later down the line.

124000 BK: Birth of the Yatorans
Among the Alpha Core's earliest visitors were none other then the Ehswans of Tharper, A race of Teadr 1 human/alien-like beings. They were a benevolent, yet rule-obsessed race that were said to have seen the Gods, and even The Grand Fate Master. Though the last race that was created was to soon become the most widely-known, the Yatorans. At the time, the Yatorans started out primitive. But they eventually met the Ehswans by the time they reached speech and tools. Though the Yatorans were too primitive to even recognize them as aliens. Over the next thousand years, Yatorans learned from them. However, the Ehswans that were teaching them were merely rebels who were against the laws of forbidding introduction of technology to primitive races, believing that it could benefit a race, and they tried to prove their government wrong by doing that for the Yatorans, and had also disguised their true nature as gods for protecting their identity. However, eventually these rebels were discovered, so the Ehswan government ordered the rebels executed. Once they were, the Yatorans that were under their teachings refused to stand for it and declared war on the Ehswans, thus beginning the AUU Second Cartoonian War. Despite the Ehswans being technologically superior than the Yatorans, having more skill and adaptability, and even threatened to punish the Yatorans by regressing them back to primitive intelligence, the Yatorans surprisingly won thanks to adapting quickly to even the most dangerous of the Ehswans' war tactics, but at the cost of millions of lives and hundreds of worlds. The Yatorans realized that the Ehswans were trying to prevent this kind of disaster, only for it to turn out that killing the rebels ironically caused the problem to begin with. Following their extinction, the Ehswans left only their ancient advanced ruins behind for the Yatorans and other sentient creatures to claim. The Yatorans were since named the most god-like beings in the AUU. Though of course, the tragic origin of the Yatorans was not only kept a great secret, but it would also inspire new laws to work against teaching primitives advance technology that would not only protect the primitives from harm and discourage dishonest profiteers and con artists, but to prevent more tragic wars like this, though some Yatorans didn't necessarily think that and have advocated against those rules ever since. This event had not gone un-noticed by the one race that were more then aware of it: The Vyrans, who saw the Yaterons' actions of causing Ehswan extinction to be a concern, who had proceeded to monitor the Yaterons in secret ever since. In the meantime, the Yaterons came to spread their enfluence in the Universes as well.

124001 BK: Time of Kraan
A year before the second war, there came the birth of the most enfluenceal Yateron of all: Arbasus Kraan. He was known to have lived years after the AUU Second Cartoonian War, and a very wise philosopher whose beliefs were viewed as very revolutionary. He was not only a philosopher, but a genius who, in due fact that the Ehswans had suffered extinction over fallen messiahs which turned out to be rebelious criminals and that the goverment just picked a wrong way to stop their rebelious actions, thus introdusing a universel rule why it's not inheredly a good idea to introduse tec to tribal beings in more dangerious ways then one that harms both parties involved, believes that the Yatorans should be mournful of them and thus gave them their greatest religion, the Heaven-Heart Mantle, which all people believed that all life was to co-exist with each other peacefully without any conflict because it reminded the Yatorans about their guilt of wiping out the Ehswans. Unfortunately, around later into the year, he was quietly kidnapped by a Vyran squardern lead by the Vyran squad leader, Commodore Ty Tarannus, in deeming his enfluenceal reputation a threat in making Yaterons even more enfluenceal then already, who had sentenced Kraan to the mysterious ice planet Polarix, before it ended up being closer to the AUU God Zones. Kraan had his stomich forcefully pumped of his last meal so he would starve faster, drained of water so he would de-hydrate as quickly, and all four limbs were broken so he couldn't seek out any of these things, as Tarannus REALLY wanted to make sure Kraan dies as swiftly as possable, pretty much showing that the Vyrans really wanted to make sure the Yaterons don't get any more enfluenceal then already and risk more heinious mistakes like with the Ehswans. From there on, Tarannus had Kraan beamed down into the mysterious frozen planet, and was left there to die ever since, of which the act would remain unknown until the Vyrans would one day confront the Yaterons in the future. In the meantime, this religion is still carried on as revolutionary with other races as well as their sentient animal friends, to the point where they celebrate it on the holiday of Kraanmas, the AUU version of Christmas. Though he has been considered dead on the old Ehswan planet of Polarix, in reality, he was rescued by elvuus (AUU elves) who claimed combined Ehswan/Yatoran technology, made him immortal, and named him Santha Kraans (AUU Santa Claus), who would fly across the AUU delivering gifts to all the nice people with the use of a cloaking ship called the Spirit of Kraanmas and the Chronulox, an Ehswan-engineered experimental device capable of stopping time. Amazingly, Kraan as he is now holds no bitter resentment to the Vyran race, though admits no fondness for Tarannus for being cruel about the reason for his actions, in knowing that this was why the truth of the Yateron's origins were kept quiet, and that it would not just be the Vyrans that would have grim issues with it.

125000 AK: The Beginning of the Teadr 1 Era
Time had passed since the Time of Kraan, and though still considered offictally dead, Kraan's legacy was far from forgotten as proven with the invention of Kraansmas, which some say is pretty much on the date of Kraan's birth, though like Jesus, no one knows Kraan's true date of birth, not even in the time where it should be relitively relivent because birthdays were not exactly well recorded into history. The Yaterons still kept him close to their hearts, to the disgruntlement of the Vyrans that still kept their eyes on them, having seen that Kraan already left his mark onto the Yateron people, something that will cement the Yaterons into having an historical impourence down the road, whether the Vyrans like it or not. In the meantime, it was just about to be the beginning of the Teadr 1 Era, in which alot of the elder races have become Teadr 1 while things really began to pick up historicly. Invervitrax, an otherwise unremarkable desert world at the time, saw the birth of the native Invervasaurs as a sentient spieces and delfeupted an egyptian culture in the process. However, the planet also became the epicenter of the rise of mysterious chaotic creatures known as Polyzoons, mix-matched Draconequui-like creatures of unknown intermediate origin, came to the planet from a dimention of chaos, had came to enslave Invervitrax and ruled it with chaotic iron fists under the leadership of a particularly powerful Polyzoon family for a big chunk of the Teadr 1 era until the time of the rule of Vutobus, the spirit of strife and destruction. He ruled Invervitrax in an eternal state of chaos and destruction with his Polyzoon army. But an ancient hero named Master Oroiti came and stood up to the Polyzoons with his amazing magical powers, imprisoning Vutobus' army. Vutobus and his brother, Faethos, the Invervitraxian spirit of victory and the defeat of battle, were the only ones left. While Faethos was spared for doing no harm, Vutobus was turned into a mortal bird-frog, unable to exact his revenge. However, the damage was still done as the Invervasaurs would end up seeing a stagnated tecnological growth in that they would stay in Teadr 7 ever since because the Invervasaurs' socity was greatly harmed by the Polyzoon's reign of disorder. Very few Invervasaurs are ever seen outside of the planet as a result ever since. However, this ended up being the time where the Zyauar Master legacy met it's end when Empyrean's cataclysm happened, which ravaged the planet temporarily and leaving not many Empirids left and extremely rare, and leaving the legacy to be honored to the best of it's abilities by either modern descendants or unrelated warriors. As a result, planets that were Zyauar Colonies would come to either be sub-cultures or become radically different from their origin as a result. Zyauar Masters became a stuff of pre-Teadr 1 Era legends remembered even in an era now about the Teadr 1 races. The Era was great and beautiful, but like all great things, sadly, they come to an end eventually.

125999 AK: The End of the Teadr 1 Era
This was the era where the Teadr 1 races began to disappear and/or go extinct for numbers of reasons. This was considered a dark time for the AUU as a benvolent era was dying out, and it was taking Teadr 1 greatness down with it. And with the death of the era, came the death of viewing Teadr 1 tec as a sacred thing to be left to it's own devices and leave it pure as it is. Whether out of misguided but pure intentions of not letting the tec go to waste or often to try and profit from it, the tec reminants of an era lost often gets ruined by reverse-engineering into an inferior by compairison product in the name of easier handling or are made to collect dust in museums, which is kinda no different then staying in a sacred temple but more public. Bottomline, the end of the Teadr 1 Era, was also the end of true respect to Teadr 1 tec. Fortunately, this dark end didn't took away ALL Teadr 1 races. And as we know, the Yaterons got to be among the left behinds of the Teadr 1 days, if though ended up being considered the only remaining Tead 1 race, a misconception that will take a good long time to correct. It was also a time where Remena would start to delfeupt it's own identity since the downfall of the Zyauar Masters. However, this would also mark the tecnological revolutional rise of a soon to be infamous race that would plauge the set of systems where Remena is: The Graggarockers.

126000 BBCE: Before Beginning of Common Era Times
After the last year was spent on mourning what was lost, the people of the AUU desided to go on and not let grief remain a dominant factor. Life went on as usual. Remena is already on the path of becoming it's own culture with the discovery of Tense, as it is noted to have four kingdoms, each ruled by a king and/or queen and council, called Dell on the biggest continent of Aranasia, Gale on the continent of Meda, Vacua on the continent of Cosma, and Almana on the continent of Vigorasia, each different in their own native way. In the meanwhile, new races and cultures are forming from the ashes of a lost era, as the Yaterons are already well underway of being considered the only reminant of Teadr 1 beings, of which the Vyrans already began plans to one day confront the Yaterons and subugate them back into a more naterol evolutionary state. The legends of Chronicus start to become more and more reckindised in commen knowledge, The Addictrins, one of the new races, began building their socity, and Raintrix came to be founded by colonists from across the Alpha Universes and others. And alcourse, Cartoonworld finally became what it will forever be known as, a world of crazy cartoon characters.

126011 BBCE: Times of Change
While the Core mostly remained uneventual during this time period, change has been noted here. The Raintrix system saw it's "Gay Revolution" after years of Heteral sexual dominaence, Remena witnessed it's first Grimace Issue, animals or fear-based monsters that are personifications of the soul core's darkness and anonymity, which were often the creations of Grim Magic that found it's way here due to Empiryds using it to escape their oppression, of which Remenians earlier had entered a war with formentioned Empiryds when colonists came to live on the planet that was partically erasing Empiryd culture when colonist culture became too pre-dominant, which also saw the founding of Radience, consisting of Espers and Espresses who use melee/firearm hybrid weapons that were previously wielded and crafted by the Zyaūar Masters that founded and protected the planet, founded by Master Sembla Aüdüx TurÆmblance, a beautiful warrior who will bare the future descendant, Aranasia Æther, helps train the Radiance into being good defenders against the Grimaces. However, at the time, Grimaces ended up being a rare once in a blue moon problem that the School back then was deemed very un-nessersary when for the most part, Grims desired to just be left alone, of which the leaders of the time did so and had Radience enter a comtemporary shut down till it would actselly be needed, which unknown to them, would set the groundwork for a new age of trouble, where in the meantime, the Graggarockers began turning their own planet in the grounds for exspearimentation, which is the first red flag that they are going to be trouble down the road.

129899 BBCE: Rise of the Graggarockers
Graggaroc Supreme was redused into becoming the toxic wasteland of it's former glory. The Graggs have now became Teadr 2.5 EVO-suit-wearing lizard people known as the Graggarockers, historically known as the Graggans. They were, and are, a highly corporate and crazed tinker race that creates guns that master the elements, nature and scientific, all forms of acidic and lava properties, and turn them into usable weaponry. They were even capable of creating an artificial species of horned beasts called Devilmocks, which can have a varity of traits and specialties, smaller cousins of the Graggarockers ride giant ill-mannered beasts that can combat with the native land-jellyfish monsters known as the Zapclaps, and are associated with a powerful Teadr 1 race of machines known as the Tecnobabbles, historically known as the Mechards. The Graggs with this aide, had began to congure nearby systems and subugating them and natives to the same twisted exspeariments they did to themselves. At one point, they owned the Minstros System, but a crazy exspeariment resulted in the native creatures to revolt and fight for their freedom back. At another point, the Graggs even tried to take over Remena, but this ended up happening just when a previous reincarnation of the immortal in spirit Celestius was present, which was able to hold off the invandtion of the reckless Graggs and prevented them from getting ahold of Tense, a prospect that would've made them slightly more dangerious. Thus, the Graggs alone, and some cases of more intenser Grimace Problems, even if still rare, Radience was made revaluated as a needed impourence, but it only kept it's concern on the Grimace Issues when needed and never had went beyond punishing Grims outside of the Grimace Maker. The Graggs also have problems with taking over Mirs, in due to the Mirtians being surprisingly worthy oppendents that long saw their mad advance coming and had prepared for them. Alas, for the most part, the Graggs had did this without ever being noticed by the Yaterons due to far far their systems were from theirs, not helping that the Yaterons would soon to start having their own problems.

129999 BCEE: Vyrans Declare War
When the Yaterons came under the Prophet leader Prophet Jixxkans, it was when the Yaterons first saw the arrival of Vyran ships, marking the first time the Vyrans have publicly introdused themselves to the Yaterons, of which the Vyrans were lead there by Commodore Yvannyes, the first female Vyran Commodore at the time, who spear-headed the arrival. Yvannyes desired to enter negosiations with Jixxkans about their Teadr 1 tec and to discuss about the Yaterons' fates. The negosiation unsurprisingly got tensed when Yvannyes explained that the Vyrans were more then aware that the Yaterons didn't had a nateolly progressed tec evolution, and knew about what really happened to the Ehswans, and explained that the Vyrans had been monitoring the Yaterons for sometime, even on how the Commodore of old, Tarannus, was the one who caused Kraan to be lost to prevent their enfluence from worsening, which Jixxkans, though shocked from this, kept calm and avoided any inner desire to call out the very larger Vyran leader for something obviously not the current Commodore's doing but that of the sins of a past leader. Yvannyes then reveiled the main reason why they were here: To undo the Yaterons Teadr 1 status and correct the rebel Ehswans' mistakes that caused the race's extinction, subugating the Yaterons onto the path of proper tec evolution. Jixxkans was conflicted. He neither wanted to be remembered as the Yateron that got them into war, nor the surrenderor of their tec, even if it was illegit and that Yvannyes insisted that failure to comply with her demands will result in war cause the Vyrans were VERY determined to prevent any simular mistakes the Yaterons would do. However, Jixxkans desided that being remembered as a cowerd was worse then dragging his people into a war, and refused as respectfully as possable, of which Yvannyess only sighed in slight disappointed, then stated "Then this will be settled in battle", then proceeded to leave with her bodyguards. Jixxkans allowed her to leave peacefully out of curticy and would rather let the war start with honor then un-honorably. Not too long after, the Yaterons and the Vyrans began their war with eachother, as the Vyrans proved to be the second biggest challnage since the Ehswans, only cause of their many years of studing them, they learned to counter against any stragity the Yaterons would've used, of which this was a fight for the right to keep their Teadr 1 status. This war would last for a certain period of time, with occational truces when both sides get exhuasted and war-fatigued and are done to be at proper strentgh, of which both sides have to contend with domestic terrorests trying to savatosh the other side or their own in trying to cause the war to end quicker, espeically one particular Yateron extremeist group, Kraan's Avengers, would prove that the revelation of Kraan's possable death at Vyran hands to be espeically un-desirable, of which the Yaterons had a mini-war with them to prevent giving the Vyrans reasons to delfeupt harsher tactics, as the Vyrans fought aganst groups that tried to opt for their straight-up extinction instead of just taking the Yaterons back into the stone ages as Vyran leadership would deem those groups "Insobouadenents" and those such groups are often punished in ways only accepted by Vyrans.

Late 111 AB: USRA Rescue
The Yaterons' and the Vyrans' war lasted well beyond the BCEE era and was proven to be the Alpha Core's greatest preasence of war not seen since the first cartoonian war, and blood on both sides has been spilted, both Jixxkans and Yvannyes died with honor in 130025 on a battle over Alifair, which caused the first truce until new leaders were elected to continue the war. New leaders for each side was never for long, some leaders never getting to see beyond their first battle. In this era, the Yateron Prophet Prophet Jeissia Pyboreas became the 6th Yateron Female Prophet in Yateron History (The position was often taken by dudes cause it was mostly a male dominated position until a last prophet ended up only having a daughter and thus the first female prophet had to be taken due to lack of other options). Jeissia was also the first prophet in a good while to last longer then her first battle, along side her sworn rival on the Vyran side, Commodore Warrnus Carnomarius, a Vyran who went against the Vyran Brass' wishes to end the war due to him suffering from what the Vyrans knew as "War Madness", a mental illness for Vyrans that can cause them to want to fight as much and as long as possable, in which he hi-jacked the war originally meant to end after the Vyrans were given serious war fatigue and began adopting seriously cheap and unfair tactics that pushed the Yaterons back into the corner, even with Jeissia's leadership. However, the Yaterons came to earn friends with the USRA races who came and help fight back against the Vyrans till a final battle in Tyranno that lead to the capture and exicution of Warrnus due to his failure to yeild. Thus, the Vyrans had lost the war that was meant to end in a draw thanks to Warrnus subcoming to War Madness, thus leaving Vyrans with a bittersweet feeling, Warrnus is no longer leading the Vyrans to needless infamy, but they lost a war. Thus, a subsiquinet replacement Vyran Commodore, Commodore Komodore, declared that the way the war included didn't counted because of it being hi-jacked by War Madness, and had vowed to ignite a rematch war when the Vyrans can become strong enough to be truely ready for the Yaterons, vowing to return, of which they yet to do so. The Vyrans would later be recruited by the Brainiacaazks into becoming one of the Founding Races of UIS.

169 AB: The USRA's Alpha Core Reign
The USRA's reign was a time of many changes, from planets being colonised and discovered, to the birthing of UIS. Though the Yaterons had little involvement with the USRA and the Core saw USRA enfluecence the least, their presence was still felt. Esxerus became the home of Globex factiliies, Gaobene became a shorce of gaining Ehswan tec, and the Yaterons were given a chance to see more of their home sector, minus the systems now rendered isolated by UIS before the USRA ever got to be known or introdused to them, where at this point the Graggs are now stronger then ever and Remena has saw the arrival of the worse ever guy to be in their polotics, while the world of Monstros has entered an era of prosperity after having prior stopped some rogue "Mon-Elders". The downs also include that the Addictrins' socity crumbled thanks to addrictron, Raintrix sees the rise of a straight terror group, and the Graggs came into meeting the Aggressor Empire and earned a friendship with them. But apart from that, things couldn't be better for the USRA races.... Till later down the line.

1805 AB: Aftermath of Exo Wars
Though the Yaterons had prior USRA connections and were allowed to attend political matters, they were not reckindised as officral members till 1805, in the aftermath of a desistating war with an embittered sciencetist victim of the Globex company falling into corruption and greed that were doing unethical practices that sparked a war. Their funding for Globex didn't do much except make Globex last for a few hundred years, though not stopping it's possible decline. In 1810, they discovered a race of insect-like giraffes called Necktronians, who came to offer great technology for the Alliance. But little did they know that the Necktronians were in an alliance with the extinct Veexomites, and when they were destroyed, the Necktronians' budget had been weakened, and they started waiting for centuries to develop the technology to contact and interact with them, to get revenge. They plan to do this by using unethical animal experimentation, place the blame on them, cause an animal uproar, and take down the USRA entirely, taking it over themselves, and shaping it in their own image. But the races discovered their plans, labeled them traitors, and kicked them out of the alliance.

1884 AB: Fall of the USRA
While they had little knowledge that the Necktronians would be given a new fate, the Alliance was soon to crumble when the Third AUU Cartoonian War was beginning in 1884 as the result of other races not taking proper action against the weakening Globex Industries. The struggles of the USRA trying to comply with their demands resulted in weakening budgets, crumbling economies, hard agriculture, and even unethical and unauthorized military action which caused massive disruption against the races. An extreme attack by the Bykans onto the Nexx Tower, did not help. The wise leaders of the 4 dominating leaders of the Alliance had decided after massive debate that the alliance should be adjourned until further notice, and remain allies. The dissolving of the USRA left the races to feel guilty and blamed each other for it, thus creating more conflicts that resulted in the AUU Third Cartoonian War continuing on. The war was thankfully ended 18 years later when the 12 races formed three federations to keep their still-needed community in check: The Alpha Federation (Humans, Naroudans, Cunones, and Yuruns), The Beta Federation (Sabochans, Ohrugans, Rabodans, and Aufones), and The Gamma Federation (Xurons, Uonans, Tiikons, and Yatorans). However, Globex Industries, without the support of the former alliance, was getting much weaker and was on the verge of extinction.

1906 AB: The Interuniversal War in Alpha Core
The 3rd biggest war the Alpha Core came to witness is the Interuniverseal War, and was the most intense one yet. Not all of the races that fought in the AUU Third Cartoonian War were halted. Races that were angered by their battles being interrupted declared war on not just certain races, but also on the three federations in 1906, thus beginning the Interuniversal War. The federations were in more turmoil than ever. The war lasted for over 70 years, and tons of sentient animals and races fought for their lives. The dominant races were forced to step up their technological game, gaining the budget and war funds to revive the weakening Globex, and were able to use the company to upgrade their advancements, developing multiple projects for the cause. Technology increased, and through it, humans became Teadr 2 (World-Faring) beings, with thanks to their Yatoran allies. Supersoldiers were born, efficient war machines were manufactured, and technology advanced. Then when the Interuniversal War finally ended in 1976, the Alternate UUniverses began to repair itself thanks to human interaction. The humans soon swore to protect their worlds and form a new taskforce branch in the Alpha Federation called the HPA (Human Protection Agency) to help prevent anymore outbreaks.

1997 AB: The Beginning of the Villains Act
Just when things were going for the better, The VA was founded and began causing so much trouble that it pretty much caused the Humans to retreat. In the confusion, the Yaterons, though just as bewildered, kept calm about this and respected the Humans decidtion. Though the Core at the time, as of then, never suffered serious problems from the VA, it was however a leading force in leading and powering rebelions against the VA's uprising. Among them was the planet Igrall. This is the home planet of a race of Teadr 3 crab-like humanoids called Igrallans, which are good allies to the Legion, and helps provide their very useful technology for them to fight off the Villains Act. When it was destroyed, the race continued to remain allies.

2011/Present AB: Fall of the Villains Act
When the VA was heard of being disbanned, it was deemed a relief of fresh-air for all of the AUU. Though the communities had come to become stronger as a result, and the Yaterons saw their kinship with the USRA races become better from this. Though reminants of the VA's legacy are far from gone, the fact of the matter is that the AUU is on the path to recovery, if not also on the path to amend many other problems that have the potaintional to become worse then what the VA could've ever done, and problems within the USRA races, including Yaterons, and even that of the typically problem-free UIS, are in need to be addressed and amended, and thanks to the presence of heroes from another United Universes, those changes are closer then some would think.

6 Billion AF: Birth of Sentient Animals
During the first cartoonian war, even though this sector barely witnessed it, animals of the animal dominated system of Zoobon began to exspearience sentience even without too radical changes apart from bipedialisum. This allowed for the birth of the Society of Sentient Animals, an Alternate UUniversal organization headquartered on the superhabitable planet known as the 'birthplace of sentient animals' called Planet Taxonomoworld in the Incertaedis System. It has existed long enough for even them to not remember the foundation, if often due to lack of a proper ability to cronitcle it as it occurred during the AUU First Cartoonian War, making the group one of the oldest existing alliences and a group that existed BEYOND the USRA and UIS. It is viewed as a marvel of alliences even to this day, as alliences usually come and go even for the time of it's infantcy. It's sole purpose is to establish fair relationships with sentient animals and sentient beings in the AUU, especially forming during days when they were treated poorly. But thanks to the SSA, they were much easier to tolerate. However, despite their success, there are still people who have little appreciation for sentient animals, and thus they founded the Animal High Command, the high-tech police force that protects sentient, semi-sentient, and non-sentient animals alike that can't protect themselves. They continue to do this to this very day, and many years down the line would have multiple colonies all over the AUU.

1 Billion BK: Apirion's First Cartoonian War Aftermath
The Apirion Sector barely saw the first cartoonian war, but it was still effected by it all the same. The war saw that a rogue paradise planet by the name of Bibler would be left to fend itself and hold AUU god tec under it's protection. It would often not even stay in Apirion and not always appear in the Alpha Universes, but in other universes as well, if though not always in the same place every cycle. It was at the time where the soon to be infamous Zargon race would begin the path of sentience, where the Yrees and Skroolls began their evolutionary paths, and alchourse the animal dominated Zoobon system began to spread more into the system.

123000 BK: Spread of the Society of Sentient Animals
This time was an era of spreading for the SSA as all of Zoobon became more and more into their terratory, where it got to the point that certain planets perfect for certain spieces became their perfect new home planets, and even found evidence of the possable shorce of the animal sentiencing, the Zoobranians, if though discouraged to assume that they are extinct now. But the SSA still desire to learn more about the Zoobranians' mysterious reasons for their existence.

123800 BK: Expansion of the Yree Empire
On the relitively same era, The Yree Empire has been born and began to go through many cultureal revolutions, along with the Yree Empire destroying the entire Aexem-Hoss System out of existence due to it being riddled with extremely dark forces that the Yree deemed abominable and deserved no right to exist, even wiping out an entire Semi-Teadr 1 Hyper-Dark Race to extintion because of overtly dark practices to the point that the name of this race is not even known anymore. Thanks to Astro Laser-eqsed weaponry, all the planets of Aexem-Hoss are now just miles of extra space inbetween the next systems called "The Path of Nothing", whith would come to be a place to be filled with UIS space stations for boarder patrols before the Grolla-Groola system which aides in cutting out the isolated systems of Apirion. The left overs of the destroyed planets would then be collected by the Zargons, who had evolved quietly in this era to feed their parasitic planet that required to be fed.

123900 BK: Yree-Skrooll War
The Crii system used to have much more planets then it does modernly. The Planets, are as followed and qouted: Ini Ia, Hostra, Hom, Trutha, Obiha, Manifra, Zolster, Zolla V, Nenor, Matterea, and Storogea. All planets that once belonged to the Yree, until they made the mistake of going after the one planet that escaped their attention until now: Skrooll. However, apawn the Yree's arrival, they ended up discovering that it already has occupents: Teadr 2 Lizard-Snakes called Skroolls, though the Yree liked to call them Skroldes, but the Skroolls deemed that a racial slur, which constantly tried to take over Yree apawn declaring war, which ended up destroying many of the Crii System's originally numerious planets in the process until being wiped out for good after constant murders, biotic assimilation, and excessive terrorism, leaving the planet to go dormant. Though it's been implied that it was not had been so easily done. The Yree empire ended up too weak to continue a now short-lived legacy cause of this war, thus the Yree choose to stay in the planet and system ever since, which, until the founding of the sector, would leave the Yree in obscurity.

124000 BK: Apirion's Founding
Apirion gets to be the first sector the Yaterons of Alpha Core arrived to as it was founded by a Yatoran pioneer named One-Eye Apirion, the Apirion Sector became the first of the sectors the Yatorans began to discover during the days of knowing their 'gods' to ascend into greatness. It was where that Founder Apirion lead to the discovery of the SSA, the remaining four planets of the Yree Empire, the Zargons, and colonised Devitter System.

113 AB: USRA And UIS' Expansion in Apirion
Since the founding, life in Apirion ended up being largely uneventful, apart from some minor battles from the Yaterons' war with the Ehswans and later more minor battles from the Yateron-Vyran War in Devitter. But things really began to pick up when the USRA and UIS started to make their presence known in this time. The USRA came and colonised places like Trol System, Corllig System, Grindrion System, Tiikens would come to gather in Rallt System, The USRA would touch some parts of Eleseus System, Humans would come to Tearworld in Cryese System, Irbito would see colonisation, Roybario System becomes a subject of contest between the USRA and UIS, of which UIS opened up their Space Patrol Stations in the Path of Nothing. Inbetween these events, Irpheis System would see colonisation by non-USRA/UIS colonists, of which at the time was nothing speical.... For the time being.

120 AB: The Quantum Breakout
The Planet Vacholla would see the founding of Clockwise Solutions, a company that is dedicated to become the company that invents time travel after the founder of the company, Seymour Le'Counter Clockwise, was inspired by the Teadr 6.5 semi-arboreal tribes people called Monqers that embrace the quantum substances and use them to harness magic through dexterity, combat wands, or other weapons. Clockwise wanted use the quantum subtances, of which the more crude would call them "Time Goop", as a fuel shorce for the ultamate time machine, The Clockwiser, but the time machine malfunctioned and has left the planet with the end result being that the planet's time is now broken, and the residences are now rendered ageless due to being part of the planet, and to add into the trouble, the Clockwiser became suspended between time and space as it can only be seen transparently and unable to be interacted with. To add further problems, the Quantum substence had became far more wide-spread in the system, leading to the rise of many new-found problems. In wanting to keep this problem from spreading into other parts of the system, Clockwise Solutions gave birth to 'quantum operatives', or people with chronal abilities including freezing or slowing down time, seeing the past and future, redoing events, and so on, to make sure that the Quantum Substence never leaves the system by chronogically undermining attempts to smuggle them when the Quantum Substance proved irresitable to criminals that saw perfect use in it. But one of them, the head of the experiment, was a grieving scientist named Doc Cloc, was the heaviest victim of the accisdent and wanted to try and prevent the event from ever happening, only to go rogue because the broken time of Vaholla proved unfixable because the Clockwiser is now beyond time and space, refusing to accept that this accsident cannot be changed and almost destroyed the Alpha Universe trying to correct what he has deemed a mistake in the past that costed him his life, even threatening to destroy the universe if he didn't get his way, especially since his grief was turned into 'paradox illness' in which constant temporal fractures, paradoxes, and neverending failure to change anything has been deteriorating his mind to the point of system collapse and death to not just him but the fabric of space-time, only to be stopped and killed by a thief from his past named Jaock that was caught in the accident and ended up being a hero against the orders of the operatives, and though he does most of the work, the stubborn head of the operatives DuDox always takes all the credit because he never trusts him, as they continue to safeguard the quantum breaks to this day.

1169 AB: Apirion's Globex Revolution
The rise of Globex became appearent here, if though compairingly minor to the rest of the universes, or parts of the Alpha for this matter. Irbito became a Globex colony, and some Globex facilities were established in Corollia and Serolia.

1599 AB: Apirion's Exo-Wars
The Exo Wars have entered full swing come the uprising of a betrayed genius in no thanks to a few corperate dickholes that abused their power in Globex of all companies. Miraculiously, Exo War conflicts were considerably rare here, though not to say that minor battles with Globex companies in this sector never happened. As a result, Thawn, an unremarkable ice planet, was given small military bases that were built by the USRA to serve during the Exo-Wars. Sometimes minor battles occure here in aims to shut down, take over, or sometimes destroy these bases.

1884 AB: The Third Cartoonian War In Apirion
Apawn the war's end, things did not nessersarly get better. While giving the wronged geniuses their due credit was an undeniable good, the trade-off is that Globex started to become poorer as a result. Thus, with Globex's downfall, that also dragged the USRA with it. And instences like fighting with the Byzans and the betrayal of the Necktronians, helped little to ease these problems. Alas, the USRA eventually crumbled, leaving only the Federations as a result. This lead to the start of the 3rd Cartoonian War, of which Apirion barely saw the second apart from minor confrontations with the Ehswans that colonised some parts of the Apirion. The Apirion did see a particular 3rd cartoonian war battle that costed the Humans their place in Corllig System, to the Yree. The Yree came under a regime of one Yree that was ambitiously trying to restore the legacy of the Yree Empire, named Bloron the Imperialist, who lead the invadtion of the entire system that chased the Humans out for being part of "A failed goverment", deeming them unworthy of the system. Bloron would've been able to see the conquest of the entire Apirion sector had it not been for the other USRA races charging in to fight off the Yree, with the Yaterons leading the charge. Following this was rebelions done by sentient animals that were more then much more appresiative of the Humans' former hold of the system before the Yree ruined it, which were founded by the SSA, which though are not offictally USRA leaning, do respect the USRA's existence, along with that the SSA's existence is at risk with the Yree trying to restore their former extremely imperial ways that redused Aexem-Hoss to nothing and potaintionally destroyed the Skroolls, believing that Bloron would end up not being satisfived with only taking over the Apirion and would lead to the mass conquest of the AUU. On top of that, Yree defecters also became a problem and had formed rebelions to stop "A wreckless fool damnating the Yree name over blind idealisum for the old ways", and thus often collaberated with cautious but apprsative animal rebelions and Post-USRA forces and had fought with the Imperialised Yrees. Around the ending times of the 3rd Cartoonian War, the imperialist Yrees began to suffer massive war fatigued and began to lose loyalty to the blind to reality and more & more deluded Bloron, who grew angerior at this resistence to the point that he plotted to make a super-weapon in the same fastion as the Zargons' Planet Harvester and use it to destroy the USRA homeworlds and the entirity of the SSA worlds if they refused to back down after the USRA races' destruction. However, during this attempt, Bloron's son, Persicus The Redeemer, finally saw that his father "Has failed to be a true Yree", and personally assassinated him during the production of the Yree Weapon, which subsiquintly saw cancelation as the barely ready weapon was scrapped. Persicus entered peace talks with the USRA races and automaticly surrendered the system unconditionally back to them as a token of redemption on the Yree's part, and had promised better interactions with the USRA races from that point on. Come the war's end, the system saw the rise of the Corllig Five-Twin Planets Government system (CFTP Government). Apart from small members of the Yree defecters that were welcomed to the planet and allowed to make homes here in having earned full trust, Yrees as a whole have rarely interacted with the system as a result, showing that the Persicus' word was taken very seriously for Yree generations to come.

1906 AB: The Interuniversal War In Apirion
1906 became the year where the Apirion would see a war that was the first truely intense war in a long time since the Yree and Skrooll war: The Interuniverseal War. This lead to Thawn to see a resurgence of use once more not seen since the Exo Wars. Though the Apirion Sector was spared from the worse of the war, it was never to say it never had rising conflicts. Esepeically with the Yree once again. This time, the Yree goverment was under threat of an Insurrgent Uprising of a Pro-Imperialistic Legacy extremeist group known as the Legacy Restorers, or sometimes nicknamed as "The Imperialists", a group of Yrees that came under the Yree Empire Legacy loyalist, Imperious the Resurger, that aimed to use the Interuniverseal War as a perfect means to take down the "Gone Weak" Goverment to then return the Yrees to their old ways and effectively break the Persicus Promise and return to the Corllig System, but this time, all of the Apirion would be next afterwords to prevent the same mistakes Bloron made from happening next. The prospect of a resurged Imperialistic Yree Empire, if not worse that this group accepted very extreme methods to push this goal, terrafived CFTP and SSA, and basicly a good chunk of systems. Even the Irpheis System's goverment were very concerned about this Yree insurrection, knowing that a re-imperialised Yree Empire would target them for Qunatum Substance and weaponise them, risking more breaking of time and many extremely deadly risks Yree Insurrgents with power of time malmitulation can do. To stop this, Corllig, Zoobon, and Irpheis, along with a collection of most other systems, minus Zargon, UIS dominated systems like the UISised Crystorm or Isolated ones that never got to even be known or those that stayed neutrol like Roybario, though not to say that small individuals of those groups didn't get involved, like mercenaries, milita, or in the Roybarians cause, war profiteers and weapon suppliers, formed The Apirion Corolation Against Yree Insurgence Back to Imperialisum, or ACAYIBI, a comtemporary allience created to combat the Imperial Resurgence and hosted a very strong campaign to prevent the resurgence from being successful. Throughout the Interuniverseal war, there were many close calls, espeically around the final battle late into the twilight years of the war where Imperious was just about to finally remove his ruling brother, Promazzor the Promise-Keeper, who was the Yree that kept the Persicus promise alive, via trying to kill him personally in a savage attack during a Yree celebration dedicated to Persicus himself. However, ACAYIBI thought ahead and made sure that Imperious would only end up killing a bio-android clone of his brother that was set to exploud apawn being stabbed while the real one was safe in Corllig space, sealing Imperious' fate, and dooming his followers to disorganisation and capture to be punished under Yree accord, give or take members that died in the brief skirmish before a surrender on their part was issued. This was in thanks to the people of Irpheis being able to see into the future that Imperious would do this that they would utilise this against the insurgence and ultamately surprised them. Though the corolation disbanned in having done it's purpose, the Apirion became a more closer community for it, as the Apirion became a much needed symbol of hope for the other universes that it is possable to resolve the Interuniverseal War, and that it is possable to establish peace once more.

2002 AB: Villains Act Expansion in Apirion
Even with the ACAYIBI being a distent memory, the Apirion sector still had came to enjoy a period of peace and community spirit since the interuniverseal war. However, that community spirit will be put to the ultamate test when the VA came to rise and arrived scatteredly in the Alpha Universe. Of any place the VA went after, Corllig System was the prime target. Primarly the planet of Corollia. Corollia was no stranger to fight it's battles, it's history with the 3rd AUU Cartoonian War was undeniable proof. And it was a risk the VA cautiously took when they buildt Corruption Co. Facilities on the planet to begin construction of warships used in space invasions. It unsurprisingly lead to rebelions and battles with the Corllig Five-Twin Planets Government system. Even the local praetorian police had begun to temporarily merge with the rebellion in order to quell the aggression. The VA's presence here, even if the Corruption Co. Facilities were never violently placed in, once again inspired use in the planet of Thawn, and rebelions from across the systems began to rise in early preperation of when the VA was gonna cause trouble again.

2011 AB/Present: Fall of the Villains Act (In Apirion)
When the Villains Act fell, the Corruption Co. facilities were decommissioned. Interestingly, Corollia's fight wasn't as much of a talked about war in the AUU because the Corollian Goverment was more then prepared to deal with the VA, thus people know that the planet was in no true danger of full VA control, but it was still a stragiticly impourent war due to it's impourence for ships, along side the other planets of the system Corollia was in were also least concern because the planets were no strangers to conflict and thus can handle themselves. But to the people of Apirion, even if they won against the VA intrusion on a tecnecallity, it once again proved that their sector community spirit, of which survived two Yree uprisings, and pasifived them, even if it won out by proxy of outlasting them till 2011. The Apirion residence feel as if they can prepare for any challange and surprise if they had managed to avoid the worse of what the VA tried to do.

1 Billion BK: Bacmus' First Cartoonian War Aftermath
Bacmus virtually never saw the First Cartoonian War, and it's battles barely, if almost not at all, took place here in due to that Bacmus was either deemed not stragitgiticly impourent or they were primarly focused more on the cores and would streched out to the arms later. Either way, Bacmus saw a relitive era of peace that was left undisterbed by war, which only continued when the war ended. The Sector saw the rise of it's first elder race, the Xenzenians, who quickly rose to great tecnological prowless and resemble Neomorphs. They came to be very aware that there exist an egg-cluster shaped fungus called the Gredroms in their native planet Ossoract, a powerful negitive enfluencing mushroom that spreads corruptive spores that corrupts those in positions of easily corruptable power, including corperations of future times, hence the Xenzens religen in why they detest them, and slowly and subtily corrupt the host into maniacal madmen disguised as their usual personas, hence why the Xenzens don't believe in businesses nor ecomamonies because those things risk corruption in their home system. However, this would also be the era that would see the evolution of Bacmus' future headache: The Bullarns. And they would NOT be a fun time for everyone.

700,000 BK: Discovery of Accirikuce
The Xenzenians were actselly the first ones to discover the brown dwarf named Accirikuce. However, while it has a terraformable zoeosphere, it cannot be inhabited because it's gravity is too intense, and thus it would take gravity generators the size of asteroids to accomplish such a high-resistince to it's gravity. Alchourse, the Xenzenians only prefered to bring proof that the planet exists and to not have colonies around it, having been known to be cautious around colonising planets not meant to be for them, only having homes in most other planets in Globrunx because those were planets that are meant to be have, implying a strict avoidence to uninhapitable planets, philosifived as "A planet that can't bare life is a planet to let be. A planet that can, is one to call a home away from home." The Xenzenians were, known philiscofical people.

699,909 BK: The Violent Growth of the Bulliarns
The Bullarns are creatures that knew nothing but violence throughout their past. Even back when they were unsentient, they lead violent lives due to being commenly preyed apawn by anichent predators of Bullgard, which by their early civilisation saw their extinction by Bullarn hands. But the medevil era would see an eon spaning dark ages where all Bullarn nations constintly declare war on eachother, sometimes out of being bored with peace, and used to have a political system simular to the Psychlos of Battlefield Earth where superiors can be betrayed at a moment's notice by advisers, underlings, or even their own heirs. Basicly, usurps and betrayals were rampent in these times.

689,890 BK: The Bulliarn Unification Era
The long era of the Bullarn's dark ages would meet it's end by the reign of the Bullarn Warrior Queen, Queen C'ow G'arl, who had soughted to end the dark ages and the Bullarns' self-inflicting harm to eachother and the removeal of a counter-productive poliitical system she had the self-awareness to see that it would prevent her people's growth if it lasted beyond the dark ages, so with her mighty weapons and surprising procession of athletic prowless, she lead a Unification Campaign and liberated the lands the best way Bullarns had dealt with their problems before: Fighting. (Hey, remember that this is Bullarn history, so it makes sense to them). After many years of wars, the Unification Campaign saw success after the conquest of the last kingdom that still had Bullarn Dark Age practices, where it was the battle that C'ow G'arl sacriviced herself to protect her warrior daughter from a vengeful recently usurped Bullarn King that wasn't going to let the Unification Campaign end on a complete high note, only for the daughter, Cat'tle, to quickly get revenge on that moment. C'ow G'arl was given a Bullarn burning funeral in her honor as Cat'tle became the first queen of the now unifived Bullgard. And alas, this would also be the era where the Bullarns will see tecnological growth.

124001 BK: The Founding of Bacmus
The Bacmus Sector would be then founded by a Yatoran pioneer named Fatatoni Bacmus, the Bacmus Sector was founded during the age of the Yatorans having their 'gods'. In this time, Founder Bacmus would lead to Yaterons having a place in Bacmus and basicly plant the seed of future USRA growth that would lead to many complicated changes. Founder Bacmus had an uncanny photographic memory and was among the greatest artists in Yatoran history who went to the Bacmus Arm of the Alpha Unigalax to find inspiration and by creating stunning art, he gave the Bacmus Arm the civilization it has now as the art gave intrigue for colonization, effectively becoming it's founder, helping shape it further until death. However, in doing so, this ended up bringing attention to the Bullarns, who have now became a Teadr 2 race, and letting them know that life exist beyond their system, meaning the Bullarns now see a chance to make their names known in the Alpha Universes, and other possable universes if they turned out real too. The Yaterons would come to settle in Forom System and Prath System come after the Yaterons War with the Ehswans.

125000 AK: The Bacmus Teadr 1 Era
The Bacmus Sector does have some taste of the great Teadr 1 Era in the time after Kraan. Accirikuce was said to be the home of the Teadr 1 Jupitians, the only race to colonised uninhapitable planets, but this is often deemed to be a myth even to this day. Even the Yaterons, who are more open to this, are doubted about such a concept come later into the years. A more believeable instince of Teadr 1 greatness comes in Zonmore-Vaeoni System where Teadr 1 colonies, often that of the Troyx, where in modern times would be found as ruins come then-after.

125012 AK: The Destruction of Mudgis
It was at this time where the Bulliarns began to colonised Ossunam, Rocran and Sacragard. The planet that the Bullarns didn't claimed was Mudgis. The filthy home of the Hogblagians that are infamous for having traditions so disgusting, the neightbering Bullgards couldn't cope with having them sharing the same system as them, and as one would expect from these known warmongers, espeically when an Astro Laser of their own design is involved, Mudgis is now but a sloppy memory. This act would mark the first time the universes came to know, and fear, the Bullarns.

125312 AK: The Bulliarns' Reign
From this point on the Bullarns proceeded to cause many problems for Bacmus Sector, the Alpha Universes and the Grand AUU at large as a result. The Bullarns used to have a massive strangle on the entirty of Bacmus around their system, even onto the Yaterons' terratories and that of the Troyx. Bullarn fleets ruled space around these parts of Bacmus, and are held back from getting to Xenzenian terratory in due that, even though the Xenzens are mostly passive, they can have a very aggressive sense of self-defence when threaten, as their Teadr 2 tec was nothing to scoff at, even to Bullarns, who wisely kept their distence from. The closest the Bullarns got beyond the systems they currently kept under their hooves is Jenjillia System, of which the Bullarns had ambitions to take under their thumb as well. However, this would end up being undermined.

125319 AK: The Ceallan Invasion
The Bullarns had heard about how that a Teadr 2 human-like race called the Exemplyds, which were 10x more advanced in genetics and had 7 breeds, went extinct long ago because of a war against the Ceallans. This made the Bullarns concerned that their reign can easily be challnaged if a group as powerful as the Exemplyds fell victim to this Beta Universe race. The Bullarns were quick to declair war onto the Ceallans and brought in even the best of the best of their weapons against the Ceallans, but nothing even caused minor casalties and the Bullarns ended up getting overwealmed by the Ceallans, to the point that it crumbled their stranglehold onto Bacmus, giving the residence of Bacmus brief relief before realising that the Ceallans would become the new problem if even the Bullarns are helpless to them. Fortunately, the Ceallans were eventually dealt with before they had that oppertunity to do so.

125404 AK: Post-Bulliarn Reign
The Ceallans defeat ended up being another brief relief when the Bullarns had eventually recovered from their great humiliation and began to try and reclaim their stranglehold. However, this time, doing so would be difficult as now the Bullarns have to contend with many races now aiming to undermine them greatly after the Ceallans had proven that the Bullarns are defeatable, though no race is more willing to undermine the Bullarn's aims with nothing to lose in already losing alot to them, then the Tulcans. Though this only succeeds to slow down the Bullarns regrip on the Bacmus sector at best, but it was effective enough that Bacmus can be able to recover and thrive. Bullarn harhassment and threats still occure time to time, though, but it just becomes white-noise at this point. Seriously taken white noise nonetheless, but still. As a result, the Bacmus sector would mostly see an uneventful BBCE period.

111 AB: The Jux Annex of Colree
In the Ya'Moo Joo'Ya'kaa System, there are two races: The Jam'Ryy, and the Corleesh. The Corleesh are a race of spiritual and tribal reptilian bat-like beings, and the Juk are a spieces of mantis-folk that had a quickly rapid exselleration of teadr levels due to an un-canny ability to make use of lost pieces of tec often from neglected Bullarn ships or abandoned scrapyards from neightbering systems, thus the Jam'Ryy quickly entered a civilised age just around the time the USRA was borned. However, the Jam'Ryy are infamous for two things: A weakness for eggs as part of their meat-eater diet, and a misguided sense of worry for the spieces of Corlee. In understanding how intense the Bullarns are, espeically after how sometimes Bullarns would demand tribute from the spieces that would rather avoid conflict with them and often comply, they worry that the Corleesh would become advance enough one day and end up being deemed a threat to the Bullarns and destroy the Corleesh, or just as much the Corleesh would end up on the path of being no better then the Bullarns. As a result, the Jam'Ryy came to annexed Corlee and began to try and "civilised" them in meaning to put the Corleesh on a good path. However, cause of it, and that the USRA, come their eventual arriveal, ended up favoring the Jam'Ryys for their quick evoluted teadr status, the system ended up being contested between the Jam'Ryy in representation to the USRA, and the Corleesh to UIS. While both races are not offictal members nor allies, both the two all the same stand by their support for the groups.

112 AB: Fall of Zonmiron Civilization
It was around this time that the USRA arrived to Bacmus, and colonies followed. And Zonmore-Vaeoni System was far from an exception now that it no longer sees Troyx occupantion. Zonmiron was among them. This is one of the many worlds to be populated by robotic animals known as 'technyds', which originate from Planet Alozzont and come from Troyx, or Teadr 1 BIONICLE-like cyber-organisms, technology from the Justous System, because in it's history, USRA colonies that owned the planet wanted to create sythetic wildlife as a means to recreate and breed-backing endangered and extinct species, all through gaining the Troyx technology from Alozzont to do it. Unfortunately, the robotic creatures proved to be as wild as their organic counterparts and caused the fall of civilization in Zonmiron, creating an artificial era of animals. What's worse is that the machines are capable of simulated reproduction and even evolution, meaning that their numbers aren't dependent of factories and organic interference, because they possess a semi-biotic composition, something that in hindsight wasn't the best thing for the machines to have, as even the Alozzontians warned them about this. They also 'heal' like organic animals and have instinct programs that make them adequately survive in an organic environment too well and it has a learning matrix as any moment spent fighting a threat increases their knowledge on how to beat it, much to the detriment of the actual organic wildlife that fails to compete with artifical compitition. The organic wildlife now has to be kept alive by the former colonists who farm them for both of their survival interests. Because of the intention to make the robotic animals 'symbiotic with nature', the machine animals can't be easily harmed by typical robotic weaknesses like water or losing power, and can mate, eat, sleep, be born and die, like actual animals. They can even feel pain of all kinds like animals, making hurting one a hard thing to do. The former colonists did think of fighting back against the mechanized forces of nature, but since they were both too perfect and too lifelike to hunt down, the former colonists couldn't bring themselves to destroy their own creations, recognizing it as it was perhaps nature's punishment for creating what became their replacement, and chose to live in co-existence with their own creations. That's not to say they aren't afraid to defend themselves from the most dangerious of their creations, especially of the predatory variety, and even the sympathetic Alozzontians gave them their own counter-measures on technyds including the famous warriors that are augmented to overwatch them.

1160 AB: The Xenzenian Usurpation
Prior to the birth of Globex, It's founder Dr. Karana Globrunx founded the Globrunx system, which back them was actselly Xnurbolg System, but because the Xenzenians hadn't done well to properly established themsekves, Dr. Globrunx ended up never realising that the system was already inhabited when he asked some trusted corperate defelupters, the grandfathers of greedy CEOS that would be pretty much the shorce of Globex's future problems, to set up foundations in the system, where apawn discovering that the system already belongs to a relitively obscured race, Globrunx's group caused a secret corperate takeover and booting out of the Xenzenians because they had a religen that makes them detest corperations cause they believe such to be a breeding ground for rampent greed and corruption, thus leading to the race being booted out onto the adopted home planet Xenzen, their original being Ossoract, the centrol planet of the GCC, and then lied that all they chased out of Globrunx were CrimeTech and criminal synicates, of which they created fabrecated buildings off while hiding away any evidence of the Xenzaneians. This would end up planting the seeds of Globex's future problems down the line, because the system's Gredroms' spores will begin to have negitive effects in the system for years to come. The Xenzenians, in the meamwhile, held on to the last bit of planet they had left from the corperate take over, as they joined UIS in hoping to one day reclaim Globrunx from crime and the corperate irrespondsabilities that allowed them to hurt their worlds with new found distrust to the USRA for their failure to deal with this.

1169 AB: The Founding of Globex Industries
On this year, Dr. Karana, in unaware ignorence of what occured in Globrunx, desided to settle The Globex Headquarters on Planet Sponex. Now, Globex didn't happen over-night. He needed help, and he had a feeling that his partners that oversaw Globrunx's "Founding" may not always be the most trust-worthy of sorts, he needed friends he can truely relie on. Thus, he was joined with like-minded individeals in the forms of a Trobeen Naroudan named Uhu Orheilm, a Rabodan named Ninclede Trynthe, and a Cunone named Lomb Inthuni, and just around the time the USRA approved of giving out his requested funding. Uhu was placed in the position of robotics, Ninclede given the position of millaterry science, and Lomb was centered in biological science. The four had their rough starts and sometimes conflicted with what's the best move, but Karana was always the peacekeeper of the four and the motivater of them when an invention failed. Karana doesn't see failure as a failure, but rather "A chance to improve on something", which was inspiring enough to eventually lead to projects being perfected, and ultamately successful, and it was thanks to Karana's encouragement that Globex would soon earn it's good name.

1170 AB: Rescue of the Swactyls
The Economic Savy yet Pasifistic race of Pterasaur-Eqsed Swans called the Swactyls, used to live in fear of Bullarn harhassment and continious attempts to enslave them. A latest one would've saw the Bullarns finally grabbed the long desired planet for good and be the path of the Bullarns finally re-establishing their lost grib. Thankfully, UIS came to their aide and did a desistating enough blow to the Bullarns to scare them from ever wanting to mess with Jenjillia AND UIS ever since. The Swactyls have enturnal gratatude for UIS's rescue and joined as a shorce of economic income and assentually founded their own Ecnomic System away from the AUU Currentcy Trope, named as The Banking Economic Independence Guild, BEIG for abridgement. This lead to UIS being able to have funding independent to USRA money and gave UIS further and true independence from the USRA. The Swactyls didn't originally had an issue with the USRA, but their gratatude for UIS' rescue has grown to made them feel quite opinionated on how the USRA runs things, espeically on how it was UIS who saved them and not the USRA. As such, they started an overly expendsive toll service that only accepts UIS money that does more then discourage USRA travel to the now isolated worlds.

1180 AB: Crime in Globrunx System Rises
Around the time Globex Confederation of Corporations had been founded, the corperate uprising in the system ended up becoming a magnet to criminal organisations, and espeically some now famous grutts that want to get their mits on some of that wealth. The most famous of these grutts is Jiombra the Great, who basicly runs crime in Los, he is famous for 'never going anywhere' and for his philosophy of 'never apologizing', easily making him hated even in school, and even nearly resulting in a gang war with Black Star Syndicate head, Boss Sunblack, which ended in them hating each other. Jiombra is an infamous crime lord who has done a lot of crimes, mainly in the present in efforts to find his lost Gruttlet son Rotton, who despite being a trouble-maker with a personality on par with Blu from Foster's Home for Imaginary Friends, is still being secluded from his father while trying to be given a better life than just a life of crime. The effects of the Spores is already in full blown, and soon, the powder keg will expoud from this.

1805 AB: Exo-War Aftermath in Bacmus
The Globex Confederation of Corperations suffered a nasty hit in reputation due to the corrupted actions of the CEOs that wronged the causer of the Exo-Wars. It subsiquintly incrised crime and corruption in the system thanks to the spores that had never been figured out nor would ever be in a good long while. This lead to the rise of the branch of Globex to become extremely more strict then they are already, knowing that their businesses are at risk of being disbanned by law of UIS since they know what the very grandfathers of the same rep ruiners are, but had intentionally kept quiet as a means to blackmail the confederation into trying to surrender the system back to the Xenzenians quietly, but because too many vital businesses were established, the GCC was in no position to shutdown businesses in Globrunx, thus resulting in UIS to keep their eye on the growingly anarchial system ever since, causing the corperate group to get madder and madder with fear under the spore's influence.

1884 AB: The Collapse of the USRA
The Confederations' worse fear happens: The USRA crumbled and the 3rd Cartoonian War has begun. And for Bacmus, the rise of the 3rd Cartoonian War, which would be worse to Bacmus then the Second War, even if it only saw several battles in Fotuserom, would be the worse time for Bacmus, because the Bullarns saw this as the perfect time to get a footing in Bacmus once again in aiming to take advanctage of the USRA's disbansion by starting alot of war campaigns in the Universes, reestablishing their grib in Bacmus one of them. The Bullarns, under the Warlord Master Cudspiter, started some small and large scale skirmitishes in Bacmus, more notingly with the USRA-esed systems in deeming them ripe for new management. But Cudspiter was not prepared to see that the USRA races, now in Federations, weren't going to give up their terratories easy, thus resulting in the Federations giving surprisingly difficult battles to the Bullarns, resulting in the deaths of some of Cudspiters' finest generals and him losing an arm and a leg in a battle at the borders of Globrunx. Around the 3rd Cartoonian War's near concludsion, Cudspiter was becoming ill with a sickness unigte to his people, and ordered the campaigns' cancelation in seeing that he was not fit to continue and prevent his people from losing a war by having it end in a stailmate and no winner offictally desided, though to the Bullarns, it still counted as a victory to the Stagnated USRA enfluence. And though the Bullarns as an entirty respected Cudspiter's decidtions, there will be some Bullarns that won't drop the ambitions so easily, esepically when those ambitions would enter the throwne of the Bullarns' rulership.

1906 AB: The Interuniverseal War in Bacmus
Dispite the USRA races' best efferts, Bacmus' next biggest war related headache, The Interuniverseal War, was all but avoidable. And this war would become the Bullarns latest chance to re-estlabish their stranglehold onto Bacmus and getting dominance in the Universes. This time, they were under the rule of a FAR more persistent ruler, King Corbos, a Bullarn who was violent and agressive even beyond Bullarn standerds, desided to revive Cudspiter's old campaign to regain their Bacmus grip, but this time, he made the Bullarns more agressive, more determined, and less hesitent to use extreme measures like Astro Lasers if need to. Cause of Corbos' willing to be beyond even expected Bullarns standerds of absolute, Corbos was actselly leading his people to congure the systems of Bacmus, even actselly having managed to break through the Globrunx boarders, and rumor has it that once the USRA-owned systems were out of the way, UIS terratories and isolated systems would've been next. This forced a counter-campaign to chase out Bullarn influence back to their native system by the USRA races collaperating with many of the Bullarns' enemies, even minorly with the Tulcans, to save Bacmus from an even aggressiver Bullarn Rule, all lead by the father of Warson, Suprime Commander Glarson, who in one battle with Corbos in a battle to prevent further expandsion into Globrunx, sliced off Corbos' arm, inspiring the Bullarns to remember the true power the USRA groups' still had, forcing Bullarn enfluence out of the systems and back to Bullgard, to the humiliation of Corbos, which would end up making Corbos worse then he already is. The Campaign to chase out Bullarn Influence was finally finished around the Interuniverseal War's end. Glarson would become a famed war hero that gave his family prestige and honor, something that would make Warson a shoo-in for a future place in polotics.

1999 AB: Secret Weapon Sabotage
The Late 90s ended up seeing the birth of the VA, which would end up becoming the final nail into Bacmus' coffin and the death of it having a good name in the Alpha universe. Though the Worse Bacmus had from the VA was a conspiracty in Zumas, Corruption Co. Contributing to the Globrunx's already bad downword spiral, along with CrimeTech NOW having a true influence in the system, taking advantage of the fake facilities now ironicly made real, and most of all, around 1999, it was the Year Corbos got to enjoy at least some form of revenge, espeically after he lost out on being elected as Headmaster of the Grand Council cause his reputation ended up holding him back. When the Grand Council then asked to borrow a loan for a huge battle against the Villains Act for a key system, Corbos complied, having secret dark intentions to use this as an advantage. Corbos was able to learn that Warson had ordered the creation of a superweapon that would've ended the threat of Villains Act invasions forever, and anonymously warned the VA. The project was destroyed and sabotaged before the weapon could be used. This put the Grand Council in a terrible debt that Corbos intentionally caused just for the sake of vengeance. He said that if they didn't want a war that can kill billions of people to break out knowing how powerful they were, they would do exactly what they said. So he makes it clear: obey him, or it's war. Having no choice, Warson agreed, and his Council was forced to turn average UUniversals into slaves to repair the Bulliarns damaged economy, and they were generous enough to free them if they complete their job without any complaints, which would takes decades to complete. Even the Villains Act was both impressed and disgusted by how Corbos treated the Grand Council, but they never even tried to try to indicted him as a member cause one, he's not a big fan of the VA just as much everyone else in the AUU is, but mostly because it was requested AGAGINST including the Bulliarn king cause of his potaintional to "Yarge Out" by General Tex years later, who warned VA leaders that the kind of power Corbos offered isn't worth an almost certain betrayal, considering he was quick to intentionally savatoshed the Grand Council just for short-term payback and cheating in a loan.

2011/Present AB: Bittersweet Victory
For Bacmus sector, the VA's eventual downfall is all but a bittersweet victory. The Bacmus Sector has been considered 'The Embarrassment of the Alpha Universe' because of it's many problems that existed before and after the VA, made even more upsetting that the founder himself envisoned the Bacmus Secter to be among the greatest of the Alpha Sectors. But that doesn't mean these issues will never be fixed, and if the VA's downfall's any indication, it is only a matter of time before Bacmus can see due recovery of the many wrongs that exist in the sector and it's systems, even see the Bullarns get pasifyived once and for all, and bring Bacmus out of the gutter and become better then what it is now.

1 Billion BK: First Cartoonian War Aftermath
Pisarque actselly never saw the the First Cartoonian War. It was primarly a core battle with only some arms or certain parts of it getting entangled to it. As a result, when the First Cartoonian War came and went, life just went on as it did as if the war never even occured. What did occured all the same, was the evolution of the Bullas, the teadr assendsion of the elder race the Byzans, the Zyauar Masters arriveal in Vithum System that would soon become a regretable choice, the birth of the Yanodag Mastery, and the evolutional birth of the Aurethers. Though a tragity exists in that Gophram saw the vanishing of the Expedients, and what is left behind is their legacy in all of Aximu, espeically Silworx when an enforcer cursed them into becoming robots in the barely remembered pre-First War times.

99 Million BK: The Vithum Prime War
When the Zyauar Masters colonised Vithum Prime, they discovered too late that the planet is the home of anichent demons that were reminants of First Cartoonian War refugees that came to hide from the never arriving AUU gods, thus saw the Zyauar Masters as a threat to their desire to hide from comeuppence, thus causing a fight against the Zyaūar Masters who were banished to the AUU Hell, as a curse made by a reminant leader caused the whole population to disappear that were never discovered, all except for 10 individuals which would later learn that they were spared because they had something special, and ended up embracing them, protecting new sentient animal inhabitants from suffering the curse, eventually naming themselves the Monitors, which some ended up giving birth to three more which trained well in protecting the world. As a result of their new gifts, the Monitors were able to live for millions of years, and still watches over this planet to this very day. As a result, the Ehswans that managed to learn about this planet will know of it's blight, and declaired it sacred and intentionally left it uncharted to prevent another case of trouble.

98 Million BK: The BullaBull Dynasty
When the Bullas entered their advancer status, the Bullas became a force to be respected to the residence of Pisarque. Even the Ehswans kneeled to bended knee to this mighty warrior race, as the Bullas earned their place as a race to take exsample of. The Bullas lived under a warrior monarchy that is absolute, strict, firm, but hardly abusive, if though stern at times. The Bullas were a force to be considered to be a race that is respected, for the Bullas can be very fierce warriors in combat, and even at their early stages of tec, it was nothing to scoff at.

97 Million BK: The First Bulluz Civil War
Great as the Bullabull dynasty is, it was never without problems with it being unstable. There were times where the Bulla Monarchy has an undesireable ruler and/or the ruler did something not appresiated by the general public at large. Granted, usually the offending King is replaced by a new one either apawn impeachment or when the King wisefully desided to leave on their own fruition. The Bullas are usually no strangers to defient kings, but one king, King Hella Badatime, went beyond being defiant, he illegitimently tore down a trusted established system because he didn't liked that it was going against him because he was doing things the public didn't like, illegally solidifived his tyrannical reign. Thus, this started the First Bulluz Civil War, between a large rebeling Bulla force and enslaved loyalists forced to fight and die for a mad king. The war was bloodly and painful, and family, kin, and many bonded friends suffered in many imaginable ways and clans on each side of the civil war fought eachother. King Hella was finally cornered and captured, but they deemed the choas he commited too great to be given "Even the worse of Deaths", deeming death to be hypocritically kind in absince of serious suffering. As such, Hella was exiled right into Specterus System, an invisable imprisonment system only the Bullas came to know about. In a strange anomamly, time and reality doesn't exist in this system, implying to be an incomplete "Quantom Glitch" the AUU Gods weren't able to find out about, thus time and reality do not exist, thus leaving Hella to be trapped forever in the system in many ways then one, where not even death would liberate him. A punishment befitting of the tyrant king to suffer.

96 Million BK: The Invention of Plexnet Nova-9000
The Byzans saw the assendtion into Teadr 2 in thanks to the creation of Plexnet Nova-9000, which outmoded Plexnet Nova-8000 after serving the Byzans for many generations. However, this would also become the Era where the Byzans began their path of indoctrination and imperialist sense of superiority. Thus the Byzans were the quickest race to expand beyond Pisarque and having quickly made their presence known in the universes. This resulted in a quick and decidive action from the Bullas that want to quell the Byzans' unwarrented expandsion and indoctrination of cultures.

95 Million BK: The Bulla-Byzankan War
The Byzans and the Bullas entered war in the Bullas' respondse to the Byzans' actions in the universes, and even dispite the Byzans were a Teadr level more superior at the time, the Bullas were durable, strong, and numberious, like an army of indestructable walls, which thus crushed the Byzans ambitions just when it grew. The Bullas exiled the Byzans into their own planet and told them that as long as the Bullas have full ownership of Pisarque, that the Byzans are not to return. This further cements the Bullas as a superior race to the residence of Pisargue.

94 Million BK: The Bullas Came to Lyrma Solo
The Bullas had seen an era of pride several years after the victory over the Byzans. And now it will get a further boost on when the Bullas come to colonise Lyrma Solo, a red temperate jungle planet that is the only inhabited planet in a system of an orange dwarf. Though the Bullas struggle dealing with the planet's rotine solar winds, they came to adapt to the troubles soon enough and only suffer property damage on colonies here. Lyrma Solo would be deemed a planet that is a symbol of Athority and Respect, Solidifying the Bullas' abilities to be a seriously taken force in that if they can handle living on a planet as problematic as Lyrma Solo, they can handle anything, basicly the ultamate top dog status in Pisrque.

93 Million BK: Vaarcovania's Pteraveus Reign
Vaarcovania saw the rise of the Pteraveus spieces into Teadr 5 tec levels. The Pteraveus race would see a cultural revolution and a renicassence, even having a first encounter with the Bullas and gain an early reckindition that life beyond the planet exists. The planet will also see some small scale clan feuds and skirmishes and the introduction of the planet's monarchy under the ruling clan of Ravenshadow, who got that way that out of all the other clans, the Bullas found the Ravenshadow Clan to be the ones worthy of their respect, as shown when a Bulla royal crest was given to the leading Ravenshadow clan member as proof of this approveal, of which by proxy made them the planet's rulers cause of earning an alien race's respect. Alchourse, this lead to less honorable or power hungry clans to have clan wars with the Ravenshadows over that crest, but because the Ravenshadows were unmistakely a more superior clan, these instinces were only minor hiccups to the Ravenshadows' otherwsie stable reign.

92 Million BK: The Aggression War
The Bullas would end up seeing their toughest war of this era, and it was that with the Aggressoreans, or just the Aggressors, began to have ambitions of conquest of the entire Alpha Universes and desired that the best way to succeed is to undermine the Bullabull Dynasty and defeat the Bullas in the Aggression War. The two are extremely evenly matched in weaponry and armadas, but ultamately, the Bullas won out with presvererence and the great motivations of the Bulla King of this era, King Wara Morea. The victory over the Aggressors became one of the Bullas' most hard-earn but greatest accomplishments and served to further solidify the Bullabull dynasty.

91 Million BK: The Corruption of Plexnet
During the Byzans prolonged exile, they suffered a cultural stagnation because Czaress Corbantha the Earliest had refused to let their self-inflicted beliefs go, even when these beliefs got them to be exsiled on their own planet by the Bullas and into cultural stagnation to begin with. Thus, an indoctrination-hating commander of the Byzankan Knights, Major Pritch Didatix, would download a rampancy virus inside Nova which would result in it taking control of the entire race through psionic pulse-waves. Pritch only became a pawn while Nova would command the Byzankans to become a warmongering race that enslaved, conquered, and oppressed. Even the Czaress was not safe from this corruption, thus, the Byzans basicly become even more intense then they were on their own, but they know that they can't risk fighting the Bullas again after how they lost the war with them, so they basicly waited for their dynasty to one day fall apart, knowing that the Bullas' own words that "For as long as (they) hold the system", they know those words would come back to bite'em in the ass.

90 Million BK: The Lyrma Solo K-Type Star Dishastor.
The Bullas of the Lyrma Solo planet were used to intense storms at this point. However, then came the K-Type Star that brought the worse the dishastor the Bullas had met. The Solar Winds ended up being too strong for even the strongest Bulla colony, as buildings began to collapse, damaging the colonies bad enough that deaths occured, forcing the the Bulla King of the time, King Lefta, to declare the planet uninhabitable and had deserted it, declaring Lyrma Solo "The Untameable Planet". This ended up being the first step to crumble the Bulla's legacy.

890,000 BK: The Second Bulluz Civil War
Sometime had passed since the failure to hold on to Lyrma Solo had occured. Civil unrest had occured in the time of King Absoluto, who was the firmest king that forbid anymore attempts to re-colonise Lyrma Solo. Civil unrest has formed as Bulla Clans began to take up arms against a "Defeatist in Power", as the Bullas were hungry to take back Lyrma Solo. A rebelion faction confronted Absoluto directly to demand a recolonisation attempt to happen as soon as possable. When Absoluto refused, the faction leader stabbed Absoluto in the chest, nearly killing him, igniting civil war! Early into the war, Absoluto died to his wounds, the position now taken up by King Absolaro, who now must fight a new civil war that saw the death of his father, and by extention, the crumble of the Bullabull Dynasty. The Second Civil War proved even more bloodier then the first. In fact, some historians say that the Bullas were at risk of extinction in this war as numbers were dropping greatly. This time, the civil war was something the Bulla Monarchy needed to win! Fortunately, Absolaro was as smart as he was strong. He tricked the same faction leader that killed his father into believing that he was surrendering in the Faction's terms, and that he would make the rebel leader, Bruta, the new king which would allow the Bullas a new Lyrma Solo exbitdition. When Bruta arrived to Absolaro's location as discribed, unarmed and alone as promised, Absolaro ordered his troops to ambush and capture Bruta, who was greatly surprised! Absolaro scolded Bruta for his crimes, not just for the murder of his father, but for fact that he caused a civil war that nearly risked the Bullas to be endangered, along with nearly extinct, and that he basicly destroyed the Bullabull Dynasty in trying to get it preserved by recolonising Lyrma Solo. Bruta begged that he only wanted to keep the legacy secured to begin with, and that he never wanted to do what he did to Absoluto, nor intended the destruction he caused, but Absolaro found no forgiveness to give to Bruta, and had him tossed into the Specterus System, deeming him unworthy of death for his crimes, where Bruta would be condemned in the system to this day. This being said, Absolaro was not as absolute has his father, and knows that it was the failure to take back Lyrma Solo that started all this. As thus, he delcares that once the Bullas recovered from the desistation of the Civil War, that one day, Lyrma Solo WILL be taken back to Bulla hands, of which the Bullas cheered in glory to the king, which even caused Bruta's former followers and even his own clan to now support Absolaro for promising a newer and better Bullabull Dynasty come after recovery is complete.

799,999 BK: The Reign of the Byzans Begins.
The news of the downfalling of the Bullabull Dynasty was all too titilating for the Byzans, of which are now freed from a law made from a now defuntctioned system rulership, meaning that it no longer applies to them. Thus, the Byzans resumed their path un-interupted by the Bullas, who have their hands too tied up with self-recovery to be of admitient help, thus, Pisarque was doomed to Byzan tyranny, along with Byzans spreading beyond the Alpha universe to that of the Xurun's home system, at least, for several years.

799,000 BK: The Pteraveuses Strike Back
The Pteraveus entered Teadr 4 by this time period, and were long aware of the downfall of the Bullabulls while too aware of the Byzans running amock. So, with the Royal crest given to them, they desided to become momentary owners of the Pisarque Sector until the Bullabulls make a full recovery. As such, the Pteraveus declaired war against the Byzans. Even dispite only being Teadr 4 to the Byzans' Teadr 2, the Pteraveus had the advantage of magic of which the Byzans had little comprehension off. Thus, it was the magic the Pteraveus were capable off that once again quelled the Byzan uprising, subugating the Byzans back to square 1, as the Pteraveus commence with govermenting the Pisrque sector in the absince of the Bullas. However, the Pteraveus would end up being proven unready of the respondsability the more longer-lasting Bullas had handled for many years, as because the Pteraveus were still with rather medevil mindsets, they were prone to weaknesses like outdated beliefs and useage of slavery, which would end up putting the Pteraveus into a path of self ruin as well.

777,632 BK: The Self-Ruined Legacy of the Pteraveus.
It didn't took too long for the Pteraveus to end up seeing the downfall of their socity. Because of being too stuck up in their hubris, they deemed themselves an unstoppable force and went rampent on slavery, and enslaved races from other worlds with their uses of magic and kept slaves around for labor and sometimes to drink their blood. Cause of this, they ended up underistamating the slaves' sheer numbers when they revolted and have lead them to this state. Later down that line, thanks to a rouge Ravenshadow member, that has only gotten worse when he destroyed their churches, all but a surviving xenophobic church that would become The Holy Globalists and turn this world even more socially backwords then already. They had came to suffer a decline due to disease, crime, and prejudice that redused them back to Teadr 7, and thus the race had to resort to artificial population control to balance it out, left with only 1,500 individuals. Which unfortunately, their Pteraveus' reign ended up being shorter then the Bulla's reign, thus only ending up being an inconvinece to the Byzans who waited for their latest issue relitively shortly compaired to the Bullas and resumed business as usual as if the Pteraveus never happened, of which the ignorent populace of Vaarcovina's former slave population are ignorent too thanks to the Goblists having secretly discovered that the Pteraveus were originally meaning to keep the Byzans from resuming their madness and that they tecnecally freed the Byzans and dishonored the Bulla legacy and that their "abuse" of the slave folk was nothing more then a typical case of early beginner's mistake of being sector rulers and because the Pteraveus were considerably still primitive in mindset, the Globists fear that if the people knew this, the Pteraveus will re-take the planet and boot the slave population out, leaving them homeless, so they desided to keep the Pteraveus constintly basturdised as the villains of Vaarcovina's history, helped by the rogue Ravenshadow member, and kept all history related to the Bullas and the Byzans quiet, of which the Ravenshadow family had to keep the Bulla Royal Crest safely hidden in their family castle to prevent the globalists from taking away that crest.

124024 BK: The Yaterons Arrived.
The Yaterons finally arrived to this sector by the time of the twilight hours when the Yaterons maintained their gods. Of which the founding was lead by Sir Pisarque of Yaton, a Yateron noblemen who felt that only having Bacmus and Apirion as founded sectors wasn't enough, and didn't wanted the Yaterons to crowd the Alpha Core, so he lead the Yaterons into the sector. He was notable for being coated by a golden chromokinetic skin coating and was married to a golden Contraxan android who still lives as the assistant to the current ruler of the country. He lived as not just a nobleman, but a guy of boundless hobbies that protect and support his people and discovered and founded the Pisarque Arm of the Alpha Unigalax by accident upon meeting his wife on Contraxa through a romantic crusade of adventure and the story is quite legendary, and later spent post-retirement and elderly age on Contraxa helping and funding it's native race until death. The Bullas didn't paid Yateron arrival much mind as they were still recovering from the second civil war, but their failure to take note would prove costly. Pisrque would lead to the Yateron meeting of their now iconic birds, the Aurethers, initionally tried to colonised Vithum Prime till warned not to and left it alone, met the Darbottians and caused the Discovery of the Goon-Goons.

124026 BK: The Second Cartoonian War in Pisrque
It was not loo long after the Yaterons had lost their gods to the Ehswans due to their overt strictness and thus, Pisrque got a good chunk of their conflict unfold. The Aurethers lost their tec to them and were left back to Teadr 7 with no hindsighted consideration on what would happen to them, of which left fledgling tec capable Aurethers to join the fight against the Ehswans with the Yaterons, but often those fledglings were lost or sacriviced themselves in battles like The Battle over Meridia Jix, The Invadtion of Ipyxan, The Battle of Qommer, and the defence of Contirius System when a rogue Ehswan general tried to congure the system out of desperation to get an edge in the war but was met with destruction as a result.

125000 AK: Second Cartoonian War Aftermath (In Pisrque)
The End of the Second Cartoonian War wasn't nessersarly a peaceful time, though trouble wasn't as sector-wide as the battles of the war. The Second War aftermath was a time of small scale conflict. The Aurethers saw an era of plauges, rampent loss of life, crimewaves, and in Ilego, which earlier saw a brief and futile war against the Ehswans trying to take away their tec, also saw many rise and falls of terrorest and insurrection groups born from the Aurethers' forced departure from Teadr 1 that the Yaterons were forced to intervine for constintly until the last extremeist group was taken down. The Aurethers also suffer from rampent civil or globel wars on their planet because of the forced departure from being Teadr 1, having been robbed of greatness because of the Ehswans obcession with maintaining their rules. The Aurethers began to defelupt a rather hateful attatude to Ehswans as a result, more extreme members of the race even phrasing the Ehswans' extinction as a good thing, if albeit because they paint a dark picture about the Ehswans being malevolent law absolutists because of how unapologeniticly firm the Ehswans were about taking away their tec, where Ehswans are constintly painted as the bad guy or a demonic force in their culture, to the sadness of the Yaterons which lead to them desiding to quietly remove the Aurethers from their iconhood and symbolisum and would keep very quiet about them even in the time of the USRA in being ashame of ever advancing their tec too soon. In the neightbering Nyrge System, the makings of a terratorial conflict finally escalated into what would become the "Great Nyrge War", where the three dominating planets, Nyrge Prime, Beo, and latest unassuming colony called Nyrve, had major conflicts with Jenjrix, the one planet not in the intermediate unification of the entire Nyrge System, of which the leaders deemed it a great conflict of interest. However, all three of the powerful planets underestimated the millaterry might and stratitgy of Jenjrix, which stagitgeticly wrecked the three planets' respective forces, Nyrge Prime's forces seeing utter destruction on the home terf, and Beo forces forced to evacuate thanks to extremeist groups of Jenjrix, and the colonist planet Nyrve being terrorfived into issuing a surrender when the system's goverment was established onto it. The dreams of a united Nyrge System died with millions of lives in the Great Nyrge War, which left survivers broken, trumatised, and left to recover for many years to come, also planting the seeds of a dystopian-eqsed depressing and complicated socity, one that refuses to be helped. Otherwise, Pisrque would see relitive peace afterword, as the Bullas are still seeing recovery, if though the recovery was going great enough that their population would see a Baby boom abit down the line, but it would come too late.

125689 AK: Era of Colonisation.
As the Bullas would still see a steady recovery, Pisrque would see an era of further colonisation. Saragor System would come to Ohrugan control, Vaarcovia earned it's name sake as a scary planet, other colonists would come to move into certain parts of Pisrque, the Aurethers begin an independent path to restore their tec legacy after the fall of the last insurrection, and the Nyrvous System would see production in Nyrve in responds to a recent sueiside epidemic. However, it was around this time, that the Humans, pre-USRA, would come to Pisrque after having heard of it and didn't wanted to missed out on it.

125690 AK: Humanity Claims and Tames Lyrma Solo
For the many years Lyrma Solo was left alone, it has remained as the untameable planet for many many eons since the crumble of the Bullabull Dynasty. However, the Bullas exspearienced the baby boom and thus, the Bullas have finally been pushed into complete recovery, however, this ended up arriving too late as It was later colonized by humans who anticipated the risks of a K-Type star to avoid history repeating itself, proving their worth especially to past-future USRA beings. The humans built more advanced cities than those of the Bullas at the era and even salvaged technology from their ruins. However, this had ended up embarrsing the Bullas and shaming them on how an at the time relitively new spieces succeeded where a more elder spieces had failed. The Bulla King of the time, King Grudger, would declair human domain of the planet "A Threat to any resurgence of the Bulla Dynasty", and has vowed to not let the Absolaro Promise to be underminded by the arrival of these visitors and to put them in their place in immense, decidsive ways! Thus, it placed the Bullas into "The Grudger Reign", and was why the Bullas took quick advantage of the Humans' failure to claim Tierea. It would lay the seeds of an ineditable conflict between humans and the Bullas from there on.

111 AB: The Tierea Claim Failure.
A pre-Human-Bulla conflict existed in this time period during the Grudger Reign. Tierea, A temperate planet orbiting a normal G-type Sun, and once one of the minor colonies of the humans, once thought to be extremely rich in rarium, the world was colonized to find none in sight as a toxic volcanic event destroyed any trace of it, and thus the frustrated humans hardly bothered this world mainly because there's hardly anything special on the planet, basicly abandoning it and leaving bases behind. However, they actselly made a mistake here, because the "Toxic Volcanic Event" actselly made that Rarium content invisable, of which is actselly a speical form of Rarium called "Invisirare Stone", and that the "Toxic" Lava is just basicly an extremely stinky invisability substence that allows the speical rarium to avoid naked eye detection. This was something the Bullas had caught on abit better then the humans, thus they had a perfect chance to get even with the Humans over Lyrma Solo and colonised the planet themselves and exposed the highly valuable invisable rarium that would come to be the future UIS race greatest asset for the group, forever embarrising the Humans and the USRA about this epic blunder, thus resulting in another point of contention before the USRA's founding. The planet would be now property of the Bullas and the speical rarium with it, thus intodusing humans first conflict before the direct war.

112 AB: The Human-Bulla War
Sometime into the USRA's relitive infancty, The Bulla King of this time, King Grudgo, a desendent of King Grudger, would be the one to see Grudger's vow through of putting the upstarty humans in their place. Even more so now that they commited a violation of the Bullas personal belief of independence and formed an allience with three far-outsider races, the Cunones, the Naruodans, and the Yuruns, which is deemed a violation to independence. King Grudgo wanted to make the declaration of war loud and clear, and had space forces attack and destroy a human space station hovering over Lyrma Solo that resulted in the deaths of Astronauts present. The attack was a clear enough indication for the humans that the Bullas are not pleased with them, but instead of quickly fighting, the human leader of the time, Master Garade Ascraeus, invited King Grudgo to talk things out first to have an understanding for the attack, to Grudgo's disgruntlement that the Humans did not gave a proper respondse. Apawn a discussion table, Garade asked what reason would the Bullas have for destroying Lyrma Station 78, of which Grudgo explained that it was a declaration of war by challnaging the current holders of Lyrma Solo. Inspite of all of Garade's attempts to ease Grudgo into accepting a peacefuller solution, Grudgo was firm, stating that the athoritive status of the planet must be fought for and earned, not through handouts. Thus, the Human-Bulla War begun, with the Bullas doing consistent damage onto the human forces over the battle of Lyrma Solo. Human Flagships were lost, humans died in the numbers, and some colony stations in the planet were destroyed, but the calvery arrived in the form of Naruodans, Cunones and Yuruns, which forced the outnumbered Bullas to retreat before Bulla casalties were made just as Grudgo's ship was damaged and lead to Grudgo gaining fatal wounds. The Grudger Reign died with Grudgo not able to make an heir, thus a new ruling clan was declaired with the new king, King Snoortos, who delcared that Grudgo got too overconfident and lost Lyrma Solo to the Humans and the USRA, and failed the Absolaro Promise, saying that the Bullabull Dynasty is truely gone, putting the Bullas at risk of another destructive civil war between clans once more, but then Snoortos calmed the clans down, and stating that the Bullas need not to fight again, where he would introduse the representives of the Brainicaazks to request the Bullas parpisipation for a counter-USRA group that would prevent the USRA from spreading into the AUU. Thus, the Bullas place in UIS is now all but secured.

Late 112 AB: Return of the Byzans.
The Byzans, which initionally stopped what they were doing when they heard the Bullas made a complete recovery and feared another bout with them, were made ever more confident about the longivity of their power. With the Pteraveus having fallen from grace and that the Bullas failed their aim to retake their dominance, the Byzans saw the humans as weak since they were otherwise losing to the superior Bullas and only won because of last minute reinforcements from their allies was where the Bullas lost control. Thus, the Byzans resumed their ways and defied a no longer viable exile by both previous races. The Byzans would enjoy another free-reign onto the universes, this time, as of then, they would have no serious challnagers, as Bulla athority is no longer reckindised and the Pteraveus are no longer a higher teadr race. Not to say this would go un-noticed forever, as the Yaterons long understood the complicated legacy of Pisarque for awhile since their arriveal, and had aim to keep tabs on them since.

123 AB: Nyrvous System Becomes Operational.
After many years of long production just as the sueiside epidemic was about to enter it's worse effects, the Nyrvous System, NyS for short, was finally out of the exspearimental stages after many years of work and going into different sciencetists over the ages since the Era of Colonisation. The device was finally ready, as the goverment under the Harshwell administraition, that has been established since the Great Nyrge War, made the extreme but impourent order to have soldiers capture still living sueisideal folks and take them to be placed under the system, where they are given positive simulations of their greatest desires, though often centered around the dead dream of a united Nyrge System, and that they were assured that they just had a very complicatedly long nightmare about what if the war was lost and that they just woke up. It may had been extreme, but it was an extreme for surviveal, as the sueiside epidemic could've destroyed socity in the system. The Harshwell administraition would declair that any that started to feel sueisideal tendingies would be quickly taken to the NyS, no questions asked, no trials, no reports on it, no anything. It was quick, silent, and efficent, ergo, it was also never protested. But later into the year, it won't be unchallnaged forever.

124 AB: The Reality Checkers Get Founded.
Stagented critics of the Harshwell Administraition's creation of NyS were not at all pleased with the system's long feared release. They had viewed it as ignoring reality and stroking dead egos and dreams about pre-war thoughts about Nyrge System being united. They wanted reality to be embraced, unfabriated, unabriaged and truthfully, to learn from the past and live with it for the future, and thus they see NyS as the oppisite of that, not helping are also debatable fears of risk of the sueisideal being labotamised in NyS, even when it was painstakenly made to reduse the risks as much as possable. Thus, these critics, under the ansisteral leadership of Armadois R. Eal, formed the Reality Checkers, who at best they deemed themselves to be a heroic resistence against the goverment they live in now, but at worse, paradoxingly, for realisum ethicists, they became blind to reality that they're tecnecally being terrorists now in trying to undo the creation of NyS because it's core purpose was to stop a sueaside epidemic, and that if it's gone, it'll basicly be the death of socity in the Nyrge portion of civilisation. Hence why the Harshwell Administraition deemed this a battle they can NEVER afford to lose, hence why NyS became as heavily protected as possable. NyS would even be used to symbolicly imprison Reality Checker members and imprison them with their own fantasies as a means to eliminate them as threats and not as living things, NyS now being used to quill enemies as well as help sueisideal people. However, it only served to anger the Checkers and make them want to take down NyS even harder, of which thankfully the goverment was more then prepared for.

300 AB: Birth of Goon-Goon slave-trade.
Around this point, Goon-Goons have been common knowledge in the AUU. They were deemed incredabily cute and charming due to their extreme lack of caution to strangers and became the icon of cuteness in Pisarque..... However, alas, this would be the year they would become the icon of profit for less desireables, aiming to take advantage that the Goon-Goons have no sense of caution and quick to trust any stranger, thus, slavers, often from more aggressive and decidsive races, which included less then honorable Xaros, would put the Goon-Goons into slave labor or sometimes even being turned into pets dispite sentient status to be sold across the AUU to those with use for them. Often dark individuals partake in taking Goon-Goons into their clutches, which sometimes included VA higher-ups later down the line. Now the Goon-Goons have become a tragic symbol of slavery, unwittingly betrayed by their own inability to be cautious and weary.

400 AB: The birth of the Aggressor Empire.
Several years prior, around the Birth of UIS, the Bullas created "The Walla-Walla Wall", created by the famous Bulla Arcitect, Walla-Walla, of the Arctatecta Clan. The Wall was meant to keep the USRA from expanding into isolated systems, but the Bullas have a greater reason behind the more public one that only several Non-Bulla members of UIS know about: The Walla-Walla Wall was always in the works before UIS was borned as a means to keep the Aggressors from returning ever since the Bullas' war with them, though it ended up being utilised at last cause of UIS' desires to cut off systems from USRA control. The Aggressors were MORE then aware of this, and took this historic event as an oppertunity to become powerful themselves. Thus, the Aggressors joined forces with other hostile races of the systems, and formed the more symbolic Aggressor Empire. By this time, the Aggressors have already rampaged into the systems greatly enough that now war is an economic impourence in them, and thus creating one of the most nefarious secret enemies of UIS kept from threating the AUU. UIS at this point is more aware of the greater purpose of the Walla-Walla Wall at this point and have done well to keep this a secret, not just to prevent misguided souls like USRA forces or like-wise groups from underminding the wall, but also to protect the systems indepence in hoping less corruptable systems would fight back and undo the empire's reign, only seeing the Aggressor Empire's uprising as one mere unfortunate instence when other isolated systems in the AUU have faired better in compairision, which in all fairness is fairly accreate as the Aggressors are just one worse case scenario out of a very small handful of instences, but a particularly dangerious and powerful one none-the-less. The Aggressors can even stake claim of being behind the collapse of Bacmus' isolated systems, where Aggressor Reminants had remained to this day.

1575 AB: Robot War of Cryker
Aximu enjoyed many centauries of a peaceful existence, all things considered. But that changed when organic colonists came to Cryker, and brought with them the most unflattering of beliefs about machines, to the distaste of the more enlighten robotisized natives. Cryker ended up being an epicenter of a Pre-Exo-Wars Robot War that was ignited because of anti-robot prejudice from the colonists. This war lasted for 23 years before peace was made between the two sides due to a stalemate that neither side was winning or losing when both sides kept countering eachother. The organics came to show better appresiation for robots ever since and ditched the belief of them being property and other unglamerious views and treatment torwords normal bots. The powerful robotic weapons spawned by the war was later stolen during the Exo-Wars, and later utilized during the Interuniversal War.

1884 AB: 3rd Cartoonian War (In Pisarque)
Things in Pisarque had been uneventual, apart from some minor battles with Globex Facilites in the Exo-Wars and other shared USRA events like the Necktronians betrayal. This was the event that the Byzans now came to take the USRA races abit more seriously in reckindising that the humans had changed from "the frail hairless apes" that almost lost to the Bullas had it not been for intervention, that what they lacked being able to handle themselves, make up for it by being able to earn powerful allies and quill the greatest of challnages. The Byzans worry being compromised once again, espeically when the Xuruns, a race they usually mess with, were rescued by the USRA races and undermined the Byzans power, which gave them that push to realise that the USRA was more troublesome then expected. Though they became very oppertunistic when they heard that this would-be threat is now weaken because of the Exo-Wars and the crumbling of the now Controverseal Globex, making the USRA an extremely weaken force. Thus, the Byzans desided to be the straw that broke the camel's back and declaired war into the USRA, which was the catalist that started many other wars within this war period! After the Byzans successful destruction of the USRA's old Nexx Tower in the USRA capital planet of Xorizome in Orphyne Sector, which while didn't exactly COMPLETELY killed the USRA initionally from there, it was indeed the symbolic last straw for the already crumbling relations of the USRA races, it was the event that pushed the USRA into disbanning, with the Grand Council of Old disbanning in following this, cause, even though the tower was destroyed during recess which thankfully was empty of life, the symbol of USRA unity was destroyed, thus representives didn't bothered showing up as a result. Thus, a though brief but still serious time of conflict arose.

1902 AB: The Yaterons' Exiling of the Byzans.
The Byzans became symbols of the 3rd Cartoonian War for Semi-Killing the USRA and starting said 3rd Cartoonian War, so the Yaterons aimed to make defeating them symbols of ending the war for the choas they reaped. During this war, the Yaterons were the ones that helped the Humans rekindle with the other USRA races and motivate them to stop the uprising, via forming what would become the Federations, and proceeded to halt any new conflict within the Alpha universe and others, but the most impourent, taking on the Byzans, espeically since they have done the greatest harm to the Xurons. Battles with the Byzans were incredabily difficult, and far from a heroicly one-sided affair as no one-side was a consistent winner, but the hope of peace and ending the war was what helped the USRA races resist the Byzans desistating power and tactics, which then lead to the USRA races from overwealming the surprised Byzans. A final battle took place in the space of th Byzans' home system, where the Yaterons lead a full frontal assult, bringing Exile Station Satalights that were protected by well armed armadas. Byzan forces tried to stop this, but the over-prepared Yaterons overwealmed Byzan forces, and started to activate exile sheilds around the planets, where the Byzans colony planets were the first to go and gotten trapped, where Paito ended up being evacuated back into the Byzan homeworld when the Exile Sheilds were being drawn, where the Czaress had to be secretly evacuated to have a one remaining hope for the Byzans having a return. As such, the Czaress was able to escape just as the exsile sheild of Byzank began to rose, and Yateron forces captured Byzan millaterry ships and ships that were damaged to capture survivers to teleport them into the exile sheilded planets to prevent attempts of revenge, not realising that the Czaress escaped to the abandoned Paito, which the Yaterons made the mistake of not utilising an exile sheild ment for it due to the evacuation there, thus, the Czaress was left on the frozen world alone, a leader without a group to lead, as she would use the assumtion that she was still on Byzank as a means to one day free her race from a surprisingly more firm exile compaired to just being said to be exiled to it by the Bullas and Pteraveus' combined. The Czaress became a mountain hermit to seclud herself further, even more so when the planet would come to be colonised by sentient animals, underground socities aside, as sometimes brave adventures explore on the surface to collect abandon Byzan tec for repurposing or to profit from it in scrap collections. The Czaress would still be hiding as a hermit to this day.

1906 AB: The Interuniverseal War (In Pisarque).
Alas, peace ended up being short lived, in that the 3rd Cartoonian War was but an interlude to a far more longer, and not as easily endable as 3CW, the Interuniverseal War. Though Pisarque, ironicly, considering that the 3rd Cartooniain War lead to this, barely saw the Interuniverseal War outside of minor battles connected to larger events anyway, it's preasence was felt none the less. USRA owned or leaning planets began to work over-time to help out the war efferts, espeically true with the Aurethers, though the Yaterons had to accept their help quietly in still being ashamed of their mindless Ehswan hate. The Ohrugan-owned Saragor System saw massive amounts of production for the war effert, Aximu, after having reclaimed weapons back during the Exo-Wars, saw them being sent out to help the war efferts, leaving the reclaim bitter-sweet, Gaxtoon became an economic provider for the war, the Yaterons of Sibir System helped with war efferts and made security forces to prepare for breakouts in Pisarque, Lyrma Solo was on major lockdown in preparing for an event the Bullas would use the war to claim it back, of which by war's end ended up being for naught when UIS kept more rebelious Bullas in line on that when it was insisted that UIS is to stay out of the Interuniverseal War, Yaterons of Bantosam System became politically active in the war and produce the most needed supplies for the war efferts, and the Aggressor Empire secretly profited from the war via outsider agents, though UIS rotinely investigates and busts attempts like such. Pisarque also saw systems being riddled with American-Sytile war propagana in USRA colonies or leaning worlds, asking for brave souls to volenteer and keep the peace the best they can in many ways, of which inspiration of face the war inadvertingly lead to inspiration to cause the rise of interest to save the Goon-Goons from the slave-trade when it was discovered that a small collection of slave barons plotted to sell some goon-goon as war slaves which were busted by a federation spy. As a result, it became a very political thing to "Save the Goon-Goons" as it became a faverite burocratic promise to get offictals elected to fight the slave trade and those that partake in them, which saw Goon-Goon slave operations challnaged daily.

1976 AB: Interuniverseal War Aftermath.
The aftermath of an infamous war was a great sigh of relief for all involved, and brought positive effects. It was most true for Pisarque. The war efferts inspired people to stand up to the Goon-Goon slave trade, of which a good number of operations are halted, and though still going strong, the fact it can be dented proves it's not unstoppable, alot of burocrates promising "It is only a matter of time". The Aurethers were discovered to have contributed in efferts, to the Yaterons quiet dismay, Globex saw a personal reviveal in the war, and against UIS' predictions, the USRA races managed to remain stable from it all. Security on Lyrma Solo eased down thanks to Bulla inaction, though still firmly present.

2011/Present AB: Pisarque Marches On.
Pisarque became, an interesting sector. It is the most neutral of the Alpha System. They are neither too chaotic nor too orderly, even considering that it's the home sector of the Byzankan race that started the AUU Third Cartoonian War and rendered the Xurons to near-extinction, and has one of the most scary worlds imaginable, along with with having the longest history of wars more then ANY sectors of the Alpha Universe apart from shared wars, even the one that originated from it. Pisarque could've easily ended up like Bacmus, yet another troubled sector in need of problems being fixed. But it didn't. Now, it has some issues in need to being addressed, but, it managed to march on like the soldiers that fought in it's mess of wars, having proudly braved through even the rise of the VA, even though the VA surprisingly barely interacted with Pisarque apart from a corruption co facility in Braythe. Pisarque has sometimes been named "The Soldier's Arm of Alpha Universe" for how it's own wars made the arm famous with the universes and how it braved through even it's most dishastorious of events, exclusive or shared, and still bare a thriving socity afterwords. Pisarque became a testiment for all communities to aspire to.

1 Billion BK: First Cartoonian War Aftermath (In Orphyne).
The Sector never saw the First Cartoonian War due to it mainly being a battle of cores with only minor battles appearing in the arm sectors. Thus, the worlds here lead pretty quiet and typical existences, exspeariencing evolution, evoling as a race, and going through the usual early conflicts of their time. Although, this was the time of sector's very dark elder race, the Crucions, alien horned demon-like beings, would see their assendtion to Teadr 2. It would be the start of Orphyne's unspoken and very dark reign of the Crucions, and for many years they would run dark domain of the many systems and planets within Orphyne.

80 Million BK: The Crucion-Karnavore War
It was deep into the dark reign of the Crucions and many planets were subigated into dark ritualistic sacrivicing of lessor spieces to appease a god/exhaeon hybrid deity known as "Crucus", a dark tragic figure of the first cartoonian war who was said to have died in Crucibion during the race's early primitive stages, of which they came to learn his tragic origin of being from two star-crossed lovers held back by war, thus he died as a latest casualty of war, thus driving the Crucions into their path of Teadr assendsion throughout the old war. The Crucions do this in the name of Crucus, and hold dark domain over Orphyne. However, they aslo maintained a near-tyannical rule of the system, in that primitive tribal beings are commenly sacrivice in blood collecting rituals to appease the spirit of Crucus, which ranged from a sub-ansister of the Bioshans, a pre-spieces of Axillodeons, early ansistrial spieces of the Greotians and the Raybgonians, even sub-ansisters of humans were taken for these rituals. The Ehswans, an elder race from Tharper, grew incrisingly disgusted of the behavior of the Crucions, but they know they have no serious power over them and were helpless to fight them themselves. Fortunately, a semi-elder race known as the Karnavores, A race of Oviraptor-Beaked Dino-Giraffes, shared that disgust and have made the perfect super weapon against the Crucions that'll put them in their place. The Great Karn Lanturn, a giant lighting space station with light that compromises Crucion tec and biology, which would force the Crucions to retreat back into their home planet. Thus, the war began, and as the Crucions tried to fight back, the lanturn always rendered their weapons useless, forcing a retreat, forcing all Crucions to remain exlusively into their homeplanet to this day under threat of the Lanturn being used again. Thus, the Karnavores became the anichent heroes of Orphyne that saved future races from Crucion subugation, which earned Ehswan respect, which the Karnavores welcomed into their sector and select systems.

799'000 BK: Evolution Periods.
The freed future races of Orphyne would resume their typical evoluionary paths and being shaped to become the more reckindiseable beings they would become. The evolution of others has been pretty atypical, but the race that got the Karnavores' attention more, were humans. The Karnavores the delupted the most interest, and sympathy for the humans, for how they were vastly unlike typical AUU life, how unigte they were to the Karns, how fragle, how perfect they were. The Karnavores saw the humans as something to keep an espeically close eye on, and hoped one day to introduse themselves to humans as the first race they would meet when they become advance enough. The Karnavores would often quietly study the primitive humans in their habitats, learn about their infanting culture, understand their habits, and marvel on how they handle the challnages of prehistoric times. The Karnavores hoped to make the humans their deciples and become the peacekeepers of Orphyne with them.

789'999 BK: Humans Evolve.
This would be the year Marbon's ice age would approuch, so humans needed to adapt fast or suffer extinction. So it was a stroke of luck that during a stormy season, a tree was struck by Lightning and some early humans saw that and marvel at the burning creation. In typical primitive fastion, they learned how fire works, and after some trial and errors, they can learn that fire can have useage, which would enable them to survive the impending ice age, along side the early invention of the wheel. Thus, with this and the advent of stronger tools, humans were able to survive the Ice Age.

780'990 BK: Early Human Civilisation.
Early human civilisations came forth around this time and tribal beings became a thing of a then-forgotten past. And with it, cultures based on well know early human civilisations of the Original Universes are formed and went as they did in anichent history of earth times. civilisations risen and fallen, sometimes the primitive humans would go to war with eachother for typical reasons of those times, power, land, a relijustus motivated reason, cominations of these things, and so on. This gave the Karnavores new knowledge to work with in understanding the evolution of the humans and how they would evolve as a race within these deversed cultures. Humans would become cultural icons of the Karnavores, and hopes of being the first race to interact with them are at greatest highs.

778'738 BK: Human Dark Ages.
Early Human Civilisation came and went as it did in original universe human history, and humanity would enter the medevil ages like in original universe humans. However, like such, these would be depressing times, and the least faverable of the Karnavores' study of them. There were times they worried humans would not survive, from violent wars, warlords' acts of genoside, an AUU black plague that nearly wiped out half of a country, relijustus skirmishes, acts of attacking reminant anichent civilisations and tribes, eras of tyranny in some areas, and the advent of racisum, greed, self-service and lust of pwer. The Karnavores believe though that the humans are going through a dark phase in their existence as a race, as all spieces tend to do. The Karnavores were confident that it was only a matter of time.

760'342 BK: Renisance.
A long awaited renisance for Humans finally came when the Dark Ages ended with the rise of better leadership, the plague halted with the advent of plumbing, humans defelupting a sense of justice to halt warlords and tyrants, the rise of classic arts and music, the building of myth and folklore, a celebration of previously unsong heroes of the dark ages, and wars became more formal now as the simple automatic declarence of an attack became a socially frown-apawn act, but not nessersarly became uncommon as less enlighten kings and/or leaders still exist in some compasity.

750'892 BK: Exploration Era.
The time of human exploration into Marbon had began as alternate Europeons have begun to explore into far-off new lands. The famous of these explorors would obviously be the AUU equilent to Columbus, Bumolsub, who would lead the discovery of the Marbon equilent to Centrol America. Fortunately, unlike OUU history humans, racial interactions were handled far better since AUU Humans defelupted an earlier sense of human respect then OUU humans. Not to say that tribal and colonist conflict never existed, but it was often due to more hostile tribes or less enlighten colonists and not both sides as a whole in the OUU. Around this area, the pilgrumage into the new land would happen, and alchourse it would be the site of AUU Thanksgiving for Humans. Though the Exploration Age would also be the age of sea fare conflict, where naval battles became a commen practice, even more so around a prior era of pirates before the era proper.

740'761 BK: Revolution Era.
This would be the era where the time of monarchy was starting to become a stale practice, even more so when it was an era of a resurgence of undesireable kings in the Euro countries, but none would be more notable then the AUU Human British rule of the first North American Colonies of King Beogre, who like the OUU British King, he was a relentless fuck about taxes to the point that it wasn't even barely tolerated anymore. To the colonists, it was a time of desiring a change when a centauries old system was starting to look undesireable. Eventually, enough was enough, and revolution was declaired under the leadership of basicly the AUU founding fathers and started the Aemaercan Revolution. It was a difficult battle, close calls were had, and lives were sacriviced, but eventually the colonies won their independence from the monarchy, and the AUU declaration of independence was made, with general George Bashlingbon the first US President of the Unifed States. This would have a splash effect that would inspire other revolutions against monarchys, including an AUU french one more famously, and started the rise of demockakraty in the world of Marbon for years to come. To the Karnavores, they were pleased with the humans' process of evolving into their desired deciples yet.

730'672 BK: Marbon's World War 1
This would be the time where AUU Humanity's own equilent to WW1 would occure. Like such, the war had it's beginnings with the assassination of the archduke of Germony, which led into great tension into the surrounding areas that after many attempts to mend issues, the war finally broke out. The war went as typically as it did with OUU Humanity's first war, and lasted well into this part of the period late into 730'181, leading to alot of allied victories and lead to a formal end of the war. Peace would be maintain for those years onword.

720'873 BK: Marbon's Wolrd War 2
The would be the time where AUU Humanity see their own equilent to WW2. The difference is that it's not exactly Nazisum that's the problem. But rather because of an uprising in Germony once again, this time, under the rising regime of No-Tail Purests called The Zeroes, a group of original humans that desire to cleanse their race of "Tailed Freaks" and opened up Nazi-Eqsed extermination centers and consintraition camps to elimiante other breeds, and even the most gruesome of acts in commiting acts of holocaustic genosides in tailed human communities. This invoked other naitons to go into WW2 with Germony and fight the Zeroes and their regime leader, Adoof Zerozon. Like OUU WW2, AUU WW2 was considered a serious time for humans, and how many citizens have to do their part for the war effert, whether the average man to even high rankers, as WW2 was more brutal then the last. Like it did with OUU WW2, AUU WW2 ended with Zerozon's death by self-poison to avoid ineditable capture, leading to the disbaning of the Zeroes and members falling apart into nothing. The war aftermath would become a prolonged time of healing.

710'321 BK: Marbon's World War 3
AUU Humanity would see their worse inter-human war yet in AUU World War 3, because this time, it became a free-for-all for all nations. Every nation began to go after eachother for multitudes of reasons, some political, some well intentioned, some relijustus, some for self-serving desires, the list goes on. It came at a time of great social unrest as political parties are greatly and grossly devided, (Which was compairingly WORSE then OUU political climates), nations were at great disagreements with eachother, aims of building to higher Teadrs were halted, massive rebelions occured, extremeists were on the rampage, it was just an overall mess and one of the most personally upsetting to the Karnavores, who wanted to intervine, but stayed out because Humans were not yet ready to learn about other life, not in their state. Thankfully, it took pure exhaustion alone to end the war as a peace treaty was called that called for more Human community spirit with all nations and the co-operation of different political parties. This ended humanity's world war problems..... With eachother, anyway.

700'726 BK: Marbon's World War 4
Also known infamously to humans as "World War Z", or more bluntingly as "The Zombie War", where an artifically created zombie virus from a goverment lab in the asian portion of Marbon ended up gotten looze and infected mass populations. The Virus, known as "Virus D.I.E.", is a virus that turns people into basicly the Left For Dead Zombies, or more accreately "Infected", meaning that these are runner zombies and not the clumsy "walker" zombies. Fortunately, since the AUU Humans do not star in a zombie apoculyse movie, the millaterry WERE able to compidently handle the zombies. Though the real problem comes from the virus itself, as it tends to adapt to attempts to cure it, sometimes created mutant zombies no less different then the likes of the special infected or the non-zombie monsters in Resident Evil, creating varity of horrors that also have to be faced. While large cities or first world contries were safe, 3rd world lands and poorer communities were at heavy risk as zombie infestations were more common in those communities. WW4 became a war where Humanity was united to put the dead in their place and save Marbon from this undead takeover. Police States were issued, Marishal Laws rose, Pest Control was on the extremes, Zombie-Watch Propaganda was on the rise, plans for underground shelters were being considered for last resorts in an event the virus could never be cured, Zombie Hunting became a profession by thrill-seekers or those with a radical sense of justice, and when animals were at risk of being zombfived as well, Marbon's endangered spieces act and animal protection agentcties were at their hardest work non-stop. The Karnavores feared the worse, that one day the virus would get too powerful and eventually overwealm Marbon. The Karnavore Goverment complicated intervention for Marbon. But then, a miricle happen. The zombies were miraculiously reverting back into normal humans to the surprise of the unfected parts of the world, as all were confused by this revelation. Offictally, offictals have contribute the sudden reverts as either the virus dying out, or the zombies simply regained their true selves after enough time was past. Either way, the war ended bitter-sweetly that humanity won by sheer luck, but lives were lost, both fighters, and zombies that would not be able to see being reverted back to normal. Thus, the grand Z Memorial was made for all that died in the war, as humans AND zombies, to commenderate and honor those that would not get to see a bittersweet end to another great war. The Karnavores became espeically fascinated by this, and suspect that the humans may have more to them then meets the eye. Humanity never realised it, but it was the first insist that the soonly named "Cerwin's Mutantion", had saved humanity's butts in the Zombie War. In the Euro countries, this saw the rise of Euroshan Union because the last of the Monarchies fall during the zombie crisis and demockatcy at last took full hold.

690'892 BK: Marbon's World War 5
Also known as the Genectic War. Humans had originally reached Teadr 5 on their own terms over their long existence. However, it would end up being a short-lived era for them in thanks to a genectic fad in this time known as "Manamal", a genectic process that enables humans to don the genectics of animals thanks to an exspearimental proceedure founded since the Zombie War, where humans have donned the near-perfect resemblence to animals of Marbon and gained their abilities. However, all this was unfortunately a ploy by a secretly insane sciencetist and introduser of this fad, Dr. Kree Ture, to create a genecticly perfect kingdom of his own. When enough humans adopted the animal genes, the mad doctor pressed a triggering button that turned the Manamals into his legion and declared a war on general humanity! WW5 saw the tecno reverseal of Humanity's tec back into Teadr 6 as the Manamals were too much to fight. However, Cerwan's mutantion secretly saves the day again when the Manamals were able to break free from Dr. Kree's control, to the mad doctor's surprise, and all turned on him! Dr. Kree would be sentenced to a life sentence in prison for his war crimes. The Manamels self-exiled themselves into underground, and formed their own Manamal socity and came to be reckindised as their own race. The Karnavores were discouraged that human advancement was slowed from the latest war, but were reliefed that the mutantion, of which they came to have a better understanding now, saved them from complete fall of socity, though disgruntled that waiting has been extended.

680'627 BK: Marbon's World War 6
This would be one of Marbon's darkest wars, cause this time it involved a cult of rogue Crucions taking the form of humans to be inconspicuious, to form a cult for Crucus and convert civilisations into worshipping Crucus. Less convertable humans quickly saw what was up and the nations declared war on the converted nations as the new campaigns became brutal and treacherious. The Karnavores this time had to get involved, but undercover to not prematurely show the existence of other life. While the humans fought a corrupted converted, Karnavore agents arrived into the cult's HQ and used a speicalsied weapon based on the Great Lanturn to use against the cult, of which the light weaken the cult's powers and left him without powers, which freed the converted and ended WW6. The Karnavoew agents quietly and quickly disappeared with the cult members and vanished without a trace, leaving the humans confused of what was even the point of this war, thus earning WW6 the nickname "The Confusion War". Meanwhile, in the Karnavore homeworld, Karnavora, the Karnavores seen the exicution of the Crucion cult for their actions and how their desires of being the first otherworldly life the Humans would see was compromised.

670'256 BK: Marbon's World War 7
Also known as "The Rarium Rush" War. A giant golden asteriod made of pure Rarium crashed into the middle of the ocean of Marbon and caused a brief but strongly felt tzumami that heavily damaged coastal areas and gotten alot of nations' attention. WW7 would occure as a war of rights of which nation would have the pelasure of owning this asteriod with a fortune of rare Golden Rarium. This war wasn't as bloodly as others as rubber bullets were taken to this war, as it was more of a test who can be better suited to protect the asteriod. Though this time brought forth the time of modernised pirates that got involved with the naval battles over the seas where the asteriod had fallen in, and often brought REAL weapons to the fights, which thankfully soldiers with actual ammuition are often present to protect from more serious threats. Eventually, the war ended in a stalemate as all nations' soldiers were equilly match. So nation leaders all came to negosiate how to contend with the matter. After alot of debate, it was unamuliously agreed that the asteriod is to be shared in equils to each nation, as the mining of the asteriod began, though while this went on, it still needed to be protected from pirates.

660'487 BK: Marbon's World War 8
The Golden Rarium Asteriod was on the verge of being completely gone, as now, the mountanious space rock is redused to the lower bottom, a former shell of it's former glory as underwater mining became prevelent. However, in an unmarked island, there lie a community of modernised pirates that came to learn of this, and the human pirate king, Captain Goldrusher, aims to ensure the legacy of their ansisters doesn't end up being for naught. So the pirates began to utilised submarines of their own, often either stolen or re-created from old war wrecks, and move enmass with great deal of torpedo weaponry torwords the location of the Golden Rarium Asteriod. The fleet began war with the naval forces and fought over the former shell of priceless space rock. Thus, WW8, best known as "The Pirate Wars", would become a world war that took place underwater. Both naval forces and pirates lost subs in the skirmish, as the surrounding area of the remaining golding asteriod are surrounded by wrecks of submarines. It was a war where it could've been anyone's battle, but the submarine of the AUU americans, the S.S.Final Blow, fired the fateful shot that sank Goldrusher's submarine, taking the Pirate King down with it, causing an end to the pirate armada as they lost their king as they either retreated or were taken down. It was a hard earn victory for the naval forces, and a well awarded one.

650'432 BK: Marbon's World War 9
The Golden Rarium Asteriod is now a thing of the past at this point after it has been fully mined into nothing, it's spot now only the home of anichent wrecks of pirate and naval subs that already became artifical reefs, with sometimes archiologigsts going to sea excabitions to collect left behind objects inside the subs, where one excabin even recovering the skeletal body of Goldrusher himself, which is now displayed in the capital nation's musuem, even to this day as the bones are preserved. The riches made from the Golden Rarium have all been converted into currentcy and have long been cirulating around the planet's ecomamy at this point. However, the infostructure fell victim of a cyber hacker under the name EXE, which hacked the economic system and transfered all the Gold Rarium to the hacker's undisclosed location. Nations, in fear of going broke, began to accuse eachother of being the nation that has EXE. Thus, WW9, "The Cyber War", had begun. It earned the nickname because this time, this was a war that was fought in the internet, as early remote-control drones, no less different then OOU's drones, would fly around and fight against another via WI-FI access. Though WW9 was thankfully the least bloodly war because of drones, it was one the nations were the most passionate about because of the Golden Rarium. Battles kept ending in countless draws or stalemates, and crazy types of drones are always utilised with attempt after attempt! Behind the scenes of the front lines, detective agentices were already hard at work trying to find EXE and recover the stolen loot. They would trace EXE's location into, surprisingly, an unremarkable subberben home of an average family. The world's surprise when all the Golden Rarium, and Marbon's infastruture, was actselly hacked, by a six-year old little girl who was a brillient tec wiz named Stacy Gracesonus. The world was at awe. A young little girl, managed to hack a planet's infastructure. Stacy would be trailed as an adult for her actions and was asked for why she did this. Stacy explained that for a young age, she noticed a concerning pattern with the wars: That the first three year numbers happen in countdown order. She noticed a pattern that a new war keeps happening in every several eras after the last, explaining that humanity is in a perpetual loop of always going to war over even the crazist of reasons, and sometimes not always with nations, and that all it often take was a prevoking event to do so. And she proved it as EXE and hacked the infastructure. Humanity is at a realisation that it was suffering a vicious cycle of a new war of the decade, and it needed to be addressed. Thus, Stacy was spared from punishment for being right and making the world aware of an ugly truth, which helped that WW9 was thankfully a bloodless war. Afterwords, the Gold Rarium was returned into the infastructure, and Stacy would become a cultural icon and eventuall grew up to be Marbon's best computer tecnition.

640'810 BK: Marbon's World War 10
Alot of time has passed at this point and nations are having yearly debates on ending the cycle of a new sudden world war every several decades or so. Then, a time honored general named General B. Igrisk, came into the meeting and offered one hell of a solution: Make the problem fix itself by having the ineditable 10th be "The War to End Wars". He suggested that humanity should no longer rule by nations, but by one, unifived planet. Create an ultamate goverment to govern an entire planet with universeally shared laws and values. But he gave a catch. It needs to be lead by the strongest nation of the planet to encourage solidarity. A nation not up for the task would risk failure, and the cycle continues. Igrisk did offer things to make the idea more inviting: That ammunition will be replaced with disabler bullets, basicly bullets designed to put soldiers in temporary sleep, high-risk weapons will not be involved, and that nations will have to prove their strentgh by annexing eachother. The nation that manages to annex others, earns the right to making the goverment. After that, all bets were off. WW10 began. The Unifived States desided that it wasn't gonna be able to win this fight on it's own, so it talked Cononda, Moxicon, and South Aemaerca to become The Aemaercan Union, The Fedeseran Union rose from the Unified Federations, The Aeostrallo-Cordican Coalition, which formed from Aoestralla and Cordica (AUU Oceania) following the events of the 9th, became offictalised in this war, the Euroshan Union joined in, and the Spaethan Federation, which fought in 6 World Wars, don't nessersarly wish to win the right to rule the planet persay, as more like they see WW10 as a chance to prove they earn the right to be reckindised as their own nation. Even without blood being spilt, it was still an intense fight, the greatest Marbon will ever see and had ever seen since. It was also the longest war, as it had expanded beyond the year it started, as the nations have done well to keep eachother from being annexed, with several truces taken to take breathers and breaks. By the end of the 640 hundreds, the Aemaercan Union devised the ultamate straigity to end the war before war fatique sets in and ends it prematurely before a victor was desided, it would do a daring straight attack to the capitals of each large nation and annex the capitals, there by causing annexing at last. The plan had close calls, but ultamately, it allowed the Aemaercan Union to annex the capitals of all other nations quickly, with the Spaethan Federation being the most worthy challnager of the stragity as their capital was better defended, but ultamately exhaustion of troops being stunned won out the mighty force and they got annexed. After words, the Amaercan Union was declared the winner, and nation powers restored, with Spaethan being given their due rights to be their own nation for being the strongest oppendent as a consolation, which is what they wanted out of this fight after all. Thus, the Aemaercan Union became the leading force that founded the United Marbon Government, with the other nations being members that served impourent roles to begin the process of a stablised planetary goverment. As such, WW10 would forever be remembered as the war that ended the cycle and prevented future and potaintionally more dangerious wars down the line. From there on, it was smooth sailing for Marbon's history, and the Karnavores couldn't've been more prouder for the humans, as now they were sure humanity will be put on the path of Teadr assendion once more.

125000 AK: The Naroudan Incident.
Time in Orphyne went extremely uneventual, apart from shared events like the Second Cartoonian War, of which the new race, the Yaterons, declared war with the Ehswans, who suffered extinction as a result. The Karnavores were dishearten, but not surprised, knowing that the Ehswans overt love for order would lead to their downfall and that it was a matter of time. The Karnavores had prior knowledge of the Yaterons when in 124025 BK, the fateful year prior, the sector was founded by a Yatoran pioneer and infamous gladiator for fate of worlds and Arbasus Kraan-wannabe by the name of Master Orphyne, the Orphyne Sector was founded back in the final days of the Yatorans having their 'gods', before they were exposed as Ehswan rebels. There was nothing for the Karnavores to really do with the Yaterons but let them learn their own lesson, seeing them as a prematurely exsellerated young race so soonly introdused Teadr 1 thanks to these rebels. The Karnavores were confident that such an insodent would never happened to their beloved future deciples in humans of Marbon..... Until a fateful day where a passing Naroudan ship started losing cargo to the planet..... And it was full of advance tec as it was a tec trading ship. Humanity, enjoying the golden age of being under life free of a vicious cycle of a new war each couple of decades, were surprised to have discovered this lost tec. This tec allowed humans to return to their Teadr 5 status, if not made better, by the Naroudan tec. With that, the Karnavores were horrorfived by the loss of their would've been perfect deciples, for they new that humanity would end up being given a pre-mature encounter of other life and feared being usurped as the first spieces, so the Karnavores had tried to made sure the planet was impossable for Naroudan computers to find. It is only by dumb luck and an accsident that a Naroudan scout ship, ironicly not even involved with looking for the lost tec but was an exploror ship, crashed onto their home planet of Marbon. Inside the ship was a squad of 30 lemur-like hominids who are classified as Naroudans. At first, the Naroudans, under rude Magistrate Nighy Gobi Rulés, were peeved at them for stealing part of their technology, but after a very short feud, Rules died in the skirmish, leading to humans and Naroudans to have abit of a bittersweet truce, in which the humans would only be allowed to stay pre-maturely advance under the stewerdship of strict over-seers, which lasted until a racial period turned into a civil war blurted out against the Naroudan overseers that originally stuck around to restrict their advancement. The Then-Leader of the Nauoudans, Master G' Oscrew, desided to get the overseers out of there when the Humans proved too much. But time had passed when the new Naroudan leader who was elected, Master Mone Ortinuss, saw something in humanity neither Oscrew and Rules did not. Thus, he had the Naroudans return to the humans peacefully, to humanity's begrudgement, but a young newly elected leader, in Garade Ascraeus, desided to give the Naroudans a chance since the new visitor never acted aggressive. Thus, the year 0 BB became a chance for amends when the humans and Naroudans made peace, and formed an alliance. The Naroudans taught humanity everything they needed to know, and humans went on their own ever since. This ended up desistating the Karnavores who lost their pure deciples to this one insodent, and lost their interest in humans.

101 AB: Cunone Arrival.
Prior to this era, the humans had already began to colonise the planets they had learned about in their early years for a long time now and commited a series of "Moon-landing" like events around these planets and established new colonies on them. Around 6 AB, word of the Naroudan-Human allience reached the ears of the Cunones, a feline race. It was until this very time period where the Cunones introdused themselves to humanity in Marbon. Humans were cautious about this ended up being like how it went with the Naroudans and how they would have a problem with their pre-matured assendtion, but thankfully, the ambassitor, Representer Meowius, proved to be a more gentler soul then Rules. Meowius has asked for a meeting between Humans and Naroudans for matters of interests. The Representer said the Cunones desire two things from the humans: They not only want to exchange technology with the two races, but that they need some aid from a race that declared war on them called Veexomites, which are threatening to use lethal technology to obliterate their entire home planet and knock it out of orbit. Though Mone apologenicly insisted that after a then-recent skirmish with the Vezzricks, his people were ill-suited to contend with the argueably more intense Vexxomites. But the Humans more then agreed to come forth and help, so Meowius declared this "Not a COMPLETE loss", though the Naroudans at least conbinsated by starting productions for war efferts so the Cunones can have SOME support from them. Humanity has found themselves into their first interuniverseal conflict, if though compairingly smaller to what they'll face down the road. This would be the year conflict with the Vexxomites would start. Humans were already in the grey area inbetween Teadr 5 and 4, but when the Great Veexomite War had begun, doing so brought them to Teadr 4 status completely, granting them Space-Age capabilities. And humans were gonna need to learn fast with them.

111 AB: Vexxomites Fall, but A New Allience Arises.
The Vexxomite War was the toughest war the Humans ever faced since alot of their own world wars. The Vexxomites were certainly a no hold bars, no holding back kind of adversary. They were FAR from easy oppendents. Because the Naroudans were more behind-the-scenes help, baring a select involved number of tireless war veterans, it was mostly the Cunones and Humans fighting the Vexxomites, and often or not, it was NOT a pretty scene, like, D-Day levels of unpleasent. But around the ending period of the war was where things were getting serious when the Vexxos completed their production of the Astro Laser that would see the Vexxomites absolutely winning the war by elminating the Cunones homeworld with it. The races were getting close to losing in one final battle. But that was when they had the chance to call for help from a new race of rat-like hominids called Yuruns. They agreed to help with the promise of technology-exchange, which the Yuruns call 'techneconomy', and they give them the strength to defeat the Veexomites, and wipe out the entire race with Yurun agents that had managed to snuck aboard, silently take down Vexxomite crews, and then using the Vexxomites own astro-lasers against them and knocking their planet out of it's orbit. Since the end of the Veexomite War, the 4 races had joined forces, and together, the 4 races formed the USRA. From there on, the Humans would become a recknidsed force from all of the Universes, as in more ways then one, their enfluence would spread-out. As a result, Orphyne would become the sector with the heaviest USRA enfluence with barely any room for UIS to work with, which would complicate a prison plan later down the line. This was at the point where the Karnavores are back to paying attention again, and realised that the humans were in danger of making even more tainted mistakes then already. And those fears would be proven correct later down the line. Thus, the Karnavores came to join with UIS, and blocked out isolated systems ever since. The Karnavores exspearienced a further broken heart with what happened to their would've been deciples.

1884 AB: An embittering End to Glory Days.
But nothing was meant to last forever. After countless mistakes, even involving a wronged genius of their own race involving a corperation once to be proud off, getting lucky of stopping embittered old allies of the Vexxomites from making things worse, the USRA were on their last legs, and in no thanks to the Byzans destroying the Nexx tower in Xorizome, it was finally the last straw as the USRA races began to dispearse from eachother in bitterness. Even if no serious hatred was formed, the USRA races felt bitter that a great legacy had died, and with it, the 3rd Cartoonian War began. The Crucions, under the leadership of Speaker Lord Hellfire, having learned that the Karnavores became a UIS race and that UIS choose to stay out of the war to wait out USRA enfluence to forever shatter, see this as an oppertunity to see a rebirth of their glory days. And the Crucions started this by invading Marbon and enslaving a helpless and embittered humanity. Hellfire confronted the human president of the time to belittle him on how much of a mistake the USRA truely was. Hellfire even reveiled that the Karnavores had been watching over all races of Orphyne system, the humans espeically, even reveiled that the Karnavores had secretly saved humans from the rogue cult that were behind their 6st World War, and mocked him that what they did, was for nought. Hellfire proceeded to laugh wickedly at the demoralised president, Master Newton Hopewell, was in danger of losing faith. But just in the nick of time, Yateron Ships arrived as Yateron Armadas began fighting and chasing of Curcion forces! Hellfire was shocked by the sudden arrival, even more that previously demoralised forces of Humanity's forces began to join up and join the crusade to chase off the Crucions! Hellfire couldn't believe the downfall of his people's resurgence before it truely began! Hellfire aimed to escape, but was captured by Prophet Ixes Pyboreas and her trusted elite soldiers. Hellfire was arrested for war crimes and was sentenced to Oranos. Ixes saw that Newton was greatly demoralised about what humanity could've been and what they became instead in having learned about the Karnavores and the truth behind WW6 of Marbon. Ixes gave Newton some needed Yateron wistom, to not worry about what could've been, and focus on what could be done instead. And Ixes adviced that the humans are actselly needed more then ever. This gave Newton the inspiration he needed to rise up and become the President that fixes what was reaped. Thus, with Yateron help, humans were able to convince other embittered leaders that the time to worry about what should've been is over and to worry more about what can be done now. Thus, the USRA races were encouraged to stop the war and put the Byzans and other now rampent war-races in their place, and thus, from this meeting, the Federations were formed. And in thanks to this, the 3rd Cartoonian War ended before any real damage was done. But it was only an interlode, to a far greater challnage.

1906 AB: The Interuniverseal War (In Orphyne)
Time of the Interuniverseal War had begun, and Orphyne was not spared from this. The Crucions unsurprisingly wanted to get even with the loss of Hellfire under his successor, Speaker Lady Suckubus. Suckubus wanted to avenge her grandfather, and saw the humans as a symbol of the Curcions' greatest humiliation, and confident that UIS would keep the Karnavores from intervineing once more, the Curicions wasted no time to declare war on Humanity. This time, the humans were not alone. They would have the backing of the USRA races this time. But the Crucions were far from a minor threat, as they upped their game for the Interuniverseal War, this time preparing for the other races. Thus, the Battle of Orphyne would commence. The Crucions attacked Human and USRA colonies enmass, holding no punches back and barely kept prisoners beyond impourent millaterry oppendents or political leaders. But in the early twilight of the Interuniverseal War, it was humanity's unity under the USRA races that ultamately lead to a final crushing battle in the Crucion home planet, and the capture of Suckubus who is subugated to the same fate as her grandfather and tossed into Oranos, finally discouraging the Curcions from ever seeing their lost era from coming back. With Orphyne free from Crucion trouble, the USRA races were free to focus more strength into settling other conflicts in the universes. Ultamately, the interuniverseal wars ended in thanks to the Federations remaining strong, and the humans became stronger in more ways then one from it. The USRA races were confident that as long as humans are around, no obsicle would be too great..... But time, would prove fickle.

1997 AB: The VA Causes Humanity to Evacuate.
Since the Unteruniverseal War, the humans that founded the HPA, a mostly human group that went to enforce the universes in absince for the USRA until the USRA races can feel comfertable enough to ever try a serious allience again. For now, the Federations are pretty much part of a sub-allience known as the Legion. However, it was around 1997 when things would change. When a mysterious new renigade group known as "The Villains Act" had managed to take over Peerbon, the HPA expected a typical rotine intervention from an average conquest group with a name that is "Abit on the nose", and had figured the group would be put down by Lunch. However, they were surprised on how well prepared the VA turned out to be, as the VA instintly defeated all squads sent to contain them, thwarted espionage attempts, and even just managed to take down the group entirely. Humanity was downright shocked, and things would not get better from here. In this time, a human named Grand Duke Kafar-Ja was able to trick them into fleeing into the Tranquility Zone where they would establish their own new world, leaving the Legion devastated and confused. With them out of the way, the Federations gave themselves power over certain parts of the AUU, and re-created the AUU Grand Council, which had originally disbanned at the start of the 3rd war, to serve as their public means of communicating with their good people.

1997 AB/2: An Isolated Secret.
However, not all of Humanity left. A large collection of them left the main retreating race in secret, and with the knowledge of the 3rd Cartoonian War that the Karnavores had grand intentions for them, their left-behinder leader, the ex-girlfriend of Lord Mandarious, Madame President Whitefield, who broke up with him after the evacuation of the humans knowing the clarity of the situation, has went to seek out UIS. Naterally, the large majority of UIS races were not pleased by the arrival of the ditcher humans, of which immenately desired them to leave, but the kind-hearted leader and representive of the Karnavores, Lady Eggthitha, asked UIS to hear out Whitefiled. Whilefield was able to earn UIS' intrige when she explain that the humans fell for an obvious bluff about the VA ever being capable to cause human extinction, and admited her own disfondness for the USRA and the USRA races. Eventually, UIS were given reason to trust the left behinds and allowed them the planets beyond the now-isolated part of Orphyne sector and let the left behinds establish a secret colony to become stronger and seek revenge. To the Karnavores, they finally have even only a small bit of a race that could've been their deciples and have a chance for it after all.

2008 AB: The Painfully Brief War Against UIS
The biggest pain the VA had to cope with, since their founding, for a good while now, is dealing with one of the Union of Independent Systems/UIS members, The Burddlefish race, along side some issues with that the freedom front that was after Laqullag was backed by an allience that wanted to restore Nexther, Rocan-Racon being under legal challange against another grutt's "Legitamentcy", and claims that a UIS isolated race also fought in the Souvis conflict, yet thanks to UIS, clever politics kept that to levels of just being rumors, among other UIS related instences, giving the makings of imposing future adversaries indeed. Their robotic forces were levels above even the smartest and strongest of the starbots, to where even some of the fiercest of the Starbots were helpless against the stronger, smarter, and more adaptive machines of the Independent Bruddles. Also, unlike the USRA, UIS has tendingices to keep a FAR firmer grip of any undesireable individuals within their own races, so it's not like they can recruit any UIS-oriantated villains to learn weaknesses from, and UIS is too powerful for conventional attacks if the VA's troubles with the Bruddlefishes are anything to go by. Qui is espeically concerned about UIS, because one day, the VA will eventually swallow up and take down the Federations and the Grand Council and fully take over USRA orianted terratories, and that UIS would become their next penultamate challange, because just controling the USRA terratories falls short of owning the entire universes, and that it would have to include the worlds and systems of UIS. The disorganised USRA races were one thing, but UIS were still widely togather from since it's inception and even far after the USRA disbansion. They were virtually perfect, well organised, and if given a reason to, more then capable to effectively take down the VA, as well as the isolation of isolated systems that, in a mixed blessing, are spared from knowing about the VA. Thus, Qui wanted a means to slowly chip away at UIS's core so the playing field of one day having to contend with them will be even enough that the VA can risk SOME battles with them at the least. So, she recruited the aide of an extreme group of Pro-USRA nuts under the leadership of a Sabochun who named himself "The Hound of De-Isolation", that though the group didn't exactly have much to say kindly about the VA, they desided that they hated UIS more then a mere fanactical group, so they agreed to a comtemporary partnership in what would've been a mighty war against UIS. Alas, UIS once again proved to be a vastly too powerful oppendent that thanks to espionage and Brainiacaazk intuition, even when this Anti-UIS group came to have the finest Starbots the VA can give, a unifived band of UIS soldiers made short work of any attempt to attack UIS and their isolation projects. In VA standerds, the "war" was painfully brief by 2-years, with a final battle managing to reach the Isolated Systems behind Karnavora, with the Leader's final transmission warning that there's a force that vaguely reminds him of the Humans that retreated from the AUU, but before he could finish, the transmission was cut off as what looked like a more advanced human attacking the leader, thus assuming that the leader had been slained, ending the VA's first time going after UIS, and soon, historicly, their only time. Qui wisely desided to leave UIS be for until the VA has completely taken over the USRA terratories in where they can be more prepared. However, in thanks to UIS liking to keep their affairs quiet to non-UIS forces, the USRA races are virtually unaware of this painfully brief war, and members of the feds that do would rather keep quiet in fear of the embarrisment that UIS does a better job keeping away VA threats better then they can, which the knowledge could risk having worlds having more faith in UIS then the USRA, crumbling the disorganised USRA races even more, as even the VA kept quiet about the affair because this failure would've been considered a sign of weakness, even if any battle with UIS is always a losing one. This was in thanks to the left-behinds, who had quickly evolved over the years to become their own race, called the Neohumans, and they were given an early taste of revenge, of which would end up being all they would get.

2011/Present AB: Fall of the VA
To the Neohumans' sort'of displeasure, the VA was disbanned before they can complete their plan by a year shorter then planned to utilised a rumored planned negosiation on the USRA races part onto the VA to finally establish UIS athrouty into the Universes. But it wasn't a serious loss. The Neohumans were equilly happy that they were right about how truely phathic the VA truely was, and went on to be heavy sponsers of UIS. Aside from that, Orphyne is pretty much the second biggest orderly part of the Alpha Universe, barring the center itself, being second because of more plentiful problems than the Core Sector and often not as easily hidden. But it makes up for it by being an impourent epicenter of where the Humans came from to begin with, for better or for worse. But the legacy of humanity of the AUU, is not done yet, and if certain heroes can see to it, it is only the start of another chapter.

Uncountable Period AF: Pre-FCW events.
The Teadr 1 Transids colonised all of Eldetsta System, The Ehswans evolve as a race, The Technarums created Authen Virt, The Skytis arrive in Biomis System, the Balactans planted a successor seed in Planet Brainiac, back when it didn't had an offictal name, along side doing the same in 7 other systems, The Ontans began the mentoring of the Zyauars, the Gelydaians come into existence.

1 Billion BK: First Cartoonian War Aftermath (In Tharper)
The Ehswans became one of the first elder races of Tharper in Teadr 1 assendsion earned throughout the First War period and came to spread to many worlds. The Nexx Project sees production. The Balactan successors, called the Brainicaazks, quickly assended to Teadr 2 in an unpresidently short amount of time in compairision to other races, becoming a semi-elder race. The Skytis created Symbim as a living world, and abandoned it when it's native tribal insectiods began to sacrivice people into the planet. The Zyauar Masters are born and began to spread out, even running into the Skytis in some point. The Zyauars would become cultural symbols. And Tharper Sector was founded under the name of Founder Kcarl Croy Tharper, a known philosifer of Ehswan origin, thus making Tharper the only non-Yateron-founded Sector, along with the oldist founded sector in the Alpha Universes, if possabily the oldest founded Sector in the AUU.

90 Million BK: The Ehswans met the Shex'ii
The Ehswans arrived to the planet Eridi Shex, and came to be encountered and admired by the native Teadr 7 insectoid race called the Shex'ii, of which Ehswans fondled over and created an allience with this. This was a post-rule obcessed Ehswan time as the Ehswans used to be more laid-back and care-free. The Ehswans shared enough tec with the Shex-ii that their socity grew as a result as the Shex'ii came to love the Ehswan race and worshipped them as deities, as the Ehswans saw them as worthy deciples. However, this inter-racial kinship would not be forever.

80 Million BK: Rise of a Stricter Ehswan Goverment.
The Ehswans have came to be under the rule of "The Ehswanian Directive", of which a band of very strict Ehswans and an emperor would dictate some very strict rules and standerds for the Ehswans to follow. These standerds had forbid the sharing of tec to less advance races, of which soured relations with the Ehswans and the Shex'ii just when the Shex'ii ended up asking for tec-sharing in an imoppertune time, cause prior the Ehswans had promised to advance the race as their deciples. The heart-broken and betrayed Shex-ii attempted to steal technology from the Ehswans due to their refusal to share technology because of it being against the law, causing the two to stop being allies and going to war, which ended when the Ehswans regressed their intelligence back to Teadr 7 and their home planet becoming one of their colonies. And since this 'mistake', The Ehswans have sworn never to fraternize with other low-Teadr races again, thus inspiring the overtly strict goverment to bring Ehswan enfluence everywhere into the Alpha Universe, and spread their influence there and potaintionally beyond. The Ehswans never realised this, but that event planted the seed of their ineditable dounfall, as Ehswans who sympathised with the Shex-ii grew to hate the directive and would form a quiet rebelion against them and aim to prove that the directive are basturdious fools and that there is no danger in helping a race advance.

70 Million BK: Nexx Project dishastor.
The Nexx Project was about the creation of the perfect being, called the Resolute. This being, whom the Transids named Genera, seemed kind and benevolent, and was capable of shaping reality as she saw fit; shortly thereafter, the Transids realized that their creation was less than perfect: Genera contained an alternate, malicious personality which they called the Voidance. They attempted to destroy the Voidance using a device called the primal disintegrator. However, they were unsuccessful, and in retaliation the Voidance annihilated all Transids on Resoluta. Distraught over her failure to save the Transids, Genera imprisoned herself (and by extension, the Voidance), away. The planet would fall into obscurity ever since.

60 Million BK: The Reign of the Gontroids.
The World of Gontroy was once ruled by the Gontroids. They were 6.9ft beings with 4 dexterous centaur-bug legs, 4 arms, 2 being longer than the others, two pairs of powerful bug wings similar to a mayfly's and wasp's, two long tails similar to a mayfly's, antennae similar to an ant's, dark-blue skin, movable teeth, multiple exoskeletal systems impervious to damage, indigo glowing and poisonous blood, 19-lobed brains, have infrared and normal vision via two different pairs of eyes, breath through holes in their chests, long tongues, accurate senses, and extensive longevity. They worshipped the Voxums as gods of war, unaware that they were actual beings like them. However, the Gontroids have defelupted alot of undesireable cultural traits, including a desire to enslave other races from even beyond the Alpha Universe. And they were beyond worse about it then the expected standerd. This ill-treatment would one day come back to bite them.

50 Million BK: The Gontroid War.
It was around the period where the Gontroids realised that the Voxums were actselly just a very highly advanced race, and had heard that they went extinct cause of an unknown cause (To the Gontroids at least). Thus, the Gontroids intent on bringing the Voxum back. However, this lead to them to become harsher to slaves and push harder on production to the point that exhausted slaves often died of overworking or as punishment for trying to catch their breath. This got too much for the slaves as they began to revolt! Typically, slave revolts are quickly quielled before they got too far, so smarter slaves desided to escape quietly and meet in secret. Those smarter slaves would gather other slaves in secret, secretly steal Gontroid tec for their own needs, and formed the first Neo Core, which is basicly a rebelion against the Gontroids and basicly "Overglorifived Bug Exterminators" to some. The War was intense and difficult for both sides, but eventually, the Gontroids suffer their extinction. The Neo Core of this time would disban in that it outlived it's war purpose of taking down the Gontroids, espeically when it was learned that the Gontroids wanted to revive the Voxum, which could've been able to cure the Gontroids of their ill problems, so disbansion could also be seen as a means to avoid the public from suddenly turning on them. Still, Gontroid came to be the home of the slaves since alot of them were born from slave breeding programs that came to existence when the Ehswans were giving the Gontroids hell for their practices and were preventing them from collecting more natives from other planets. The liberated people came to adopt the surviving Gontroid tecknowagey as their own and allowed it to evolve into what defines Modern Gontroy.

40 Million BK: The Collapse of Veldebar.
Veldebar Prime was A large techno-medieval forest planet that houses forest life and mythic creatures and was once a living place of thriving magic. But a belligerent anti-magic king tried to pass a law to ban magic because he believed in a dead religen that holds magic in negitive light as the shorce of misery. A sagely mage came to magic's defence and used his created forces to punish the blind followers of the mad king. However, the queen came to surrender herself to the mage in exchange for peace. As such, the The Queen went to live with the mage sage. It however was bittersweet as the mad king went on to ban magic reguardless. Thus, without magic, the kingdom began to suffer without it's enfluence.

124026 BK: The Second Cartoonian War of Tharper.
Events had at the least went smoothly up in this point since the earlier events. However, then came the day the Ehswan main goverment, still under the long-standing Ehswan Directive, discovered the Ehswan Rebels that were posing as gods to the tec-exsellerated race, the Yaterons, and pretty much, the leader, Lord Craz Salamornatraz Crex, was not thrilled of these news and deemed the rebels to be traitors of the directive. Thus, the Ehswans began the act of arresting the rebels and had them exicuted and underminded another pre-mature tec-growth of the Aurethers. However, this in term, unsurprisingly pissed off the Yaterons, who began to violently fight back against the Ehswan race, to Craz's utter bewilderment in that he wasn't able to explain his actions to the Yaterons. Craz may be absolute, but he's not unreasonable. He asked for the directive to reconsider their actions and to make exceptions for the Yaterons and the Aurethers, but the directive grew corrupt in their absolution and refused, with Craz warning that such refuseal will be the death of them! And alas, Craz would end up being right.

125000 AK: Second Cartoonian War Aftermath (In Tharper)
Craz was becoming more and more afraid of the Yaterons as Ehswan colonies were attacked enmass and mercilessly destroyed! Craz was at the point of begging now, as he begged the directive to change course because how dire things were becoming! But the deluded and absolutely corrupted directive refused, willing to sacrivice their race and colonies in the name of their beliefs, trumatising Craz in realising that obcessing over order is no better then being anracical, and had lost faith in the directive. But just when he was about to threaten them with a revolution, the Yaterons invaded Ehswadus and attacked enmassed. Craz saw this as a oppertunity to escape the Directive building himself, locked in all Directive Members, and leave them to die by the hands of Yateron invaders! Craz was able to escape the messacure as the Ehswans were being over-powered by the Yaterons. Craz, reguardless of how much he came to hate the directive, was left trumatised by this horror, and rendered him to become a broken being that wants to amend his people's many sins, on BOTH sides. In this time, another endling Ehswan, named Solarithus Mal, constructed a data library and hid it from the public to hide it from people on the surface. Mal then downloaded his consciousness into the data library's memory banks following his death and became it's AI to protect it from intruders. Along side this, a device capable to control the evoluion and even reverse extinction of speices and races was completed in production during the war and stopped short of being used thanks to the planet invadtion. This device was named Universe Mother. It was miraculiously well preserved from the War, though without a powershorce, it ends up looking like a glorifived giant refrigearater-like statalight, so, it is currently useless. The device would come be placed under the care of the Yaterons ever since.

125001 AK: The Invention of Omnicans.
Though Gontroy did not see the direct birth of the Omnicans, as Alspund Omnics was of Epsilon fame, the creation of a very unitge machine has however caught Gontroy's attention, which instintly lead to the Gontroy-Aie Prog trade, a trade deal that lasted until the birth of the Tibella Inquizition in early USRA times. Little did Gontroy realised that the spiecal robots that were able to express emotions and a great understanding of morality would come to change Gontroy in dramatic ways the people of the time could not foresee. And for better or for worse, changed Gontroy's desteny from just being another unremarkable civilisation.

125090 AK: Rabodan Arrival.
The entirty of Aress System came to become complete Rabodan terratory and claim pretty much every planet, even an obscure Ehswan colony left abandon due to Yateron invadtion, a planet that will become signifigant in a human-rabodan war, among things that were typical of Rabodans in those days.

125900 AK: Naurodan Arrival.
Dasamble System came into the procession of the Naurodans, where in some years time, some of the planets will be given to the Uonons, and further down the line, would become an epicenter of VA conflict.

125990 AK: Birth of Indominion.
For a long time since the Nexx Project and even still at this point, Resoluta had been relitively obscured apart from being heard of as a legendary planet where no one can accreately pinpoint it's location, and even then, many people would assume the planet no longer has life since the Transids were lost. Before their sudden extinction, the Transids had sown the seeds for an new empire; they had contacted another race, the Exemplyds from Exemplara, and assisted them in forming a mighty civilization which would ultimately be under Transid control once a codex device was activated to bring them back. After their patrons' disappearance, the majority of the Exemplyds continued as they had done before, forming a religion around the vanished Transids. These Exemplyds came under the newly formed goverment known as The Indominion.

126001 BCEE: The Yateron-Ontan War.
The  Ontans' system used to be before the Brains' system but just after the untouched terratory of Corionus System, which before was once called "No Man's Space". The Ontans were long aware of the truth behind the Ehswans downfall over the Yaterons, even the part where Ehswan rebels were behind their Teadr 1 assendsion, as the Ontans dispised the entire Ehswan race being seemingly removed from existence because of the mistakes of their govermental system, and had desired to avenge the Ehswans and destroy Yateron socity "back to the primitive ages they belonged". The Brainiacaazks, who long had asended to Teadr 1 at this point, concerned for the Ontans' well being and that they were disfond of the idea of another war in Tharper, warned the Ontans against seeing such a conflict though, believing that doing so given how the universes came to admire Yaterons, would risk a war the Ontans would lose, even if they are winning it, and how the Ontans would risk sharing the same fate as the Ehswans, but the netouriously stubbern emperor, Emperor Wa'rhawk, desired to see this though, even at a grim cost, cause he believe that the Yaterons would come to become too enfluenceal to the universes and risk irreverseable damage for many generations. When the Yateron-Ontan war started and the Ontans were basicly brutalising the Yaterons and risking universeal irrate, the previous Headbrainer, A.K.A. to non-brains, The Grandmind of Old, the long standing leader of the Brains since litterally the race's beginnings, was forced to punish the Ontans for their self-destructive tendingcies, and thus was respondsable for the space storm that casted the Ontans into the soon to be isolated systems for unspeakable acts of war against the Yaterons just when the Ontans were winning but also were risking Rabodan and Naurodan involvement when they were shocked by the brutality. The brains came to feel bitter about what they had done ever since, and began to see all of the AUU as grossly imperfect, planting the seeds that would soon birth UIS.

126092 BCEE: The Shocking Aujzome Discovery.
Meanwhile, in the same isolated system, the Auja race noticed a concerning pattern. Plants were taking longer to grow, weather became more speratic, extinct volcanos became active again after many years, the ice caps melt in ways worse then typical global warming issues, their red contrasting moon looked more omnious at night when it is usually a sight of beauty, of which made the Auja very worried. And their fears were not at all eased with an Auja sciencetist, Dr. Nozz Damus, made a very dark discovery: Aujzome has a shorter life expectingcy then the standerd planet, and based on estimates, he predicted that Aujzome will reset back into a Lava Planet in 0 AB, at the first Janubury. Thus, the Auja came to live in great fear of a premature judgement day. Fortunately, Auja leaders kept the masses calm, and had vowed to create a great Exidus Ship big enough to take all Aujas on and leave for a journey into the Universes.

127000 BCEE: The Production of the Auj-Ark Begins
This was the year the Auja's very impourent exidus ship, The Auj-Ark, would see production. The Auj-Ark was made with many of the best Auja sciencetists of the ages, all the while, created a DNA libary of Aujzome's creatures so their existence would not be lost, kept a healthy shorce of native plants, and Auja nations, which usually have a prior history of being terratorial with another, all came to become closer togather in due to how pointless their past conflicts are now in thanks to the planet having a shorter lifespan, enemies became friends, the elite started to be kind to the poor, overall community spirit is at an all-time high with the Auja.

129999 BCEE: The Great Auja Evacuation Begins
Then came the day before the complete end of the BCEE period. Every single Auja were evacuated into the great ship as it was made sure that nobody was left behind. It was a trumatising event to young Auja borned into the darkest time of their lives, as Reminants of Auja civilisation crumbled into nothing in the dying world. As the ship escaped with all residence just in time as the new year was declared, Aujzome reseted completely into a lava planet, with no certainy if whether or not it would be able to bare life once more. The Auja morn their native planet in sadness as the Auj-Ark left. The Auja would begin a journey to travel in the long part of the two sectors, and finally crossed into un-isolated terratory by the time of the twilight years of the Vexxmite Wars. By the USRA's birth, the Auj-Ark began producing many colony ships that would go to every not already owned planet in the AUU to establish a new life.

1 AB: Jak'nozzis Vivianec Lalacorrion's Assendion.
In the side of things for the Brains, a big very influenceal change is about to begin: The New Headbrainer is about to be declaired apawn the old one's "Great Watering", in which the old Headbrainer would turn into a water spirit apawn reaching being nearly a millenda old (90s in Brain years) where the previous brainer would become "One with the Waterforce", an old stable of Brain religen. This new headbrainer is none other then his apprentice, Jak'nozzis V. Lalacorrion, the one who would be the seed planted to bring forth UIS, albeit before this Jak'nozzis only maintained an exspearimental idea about having the brains commit to an allience, and even then, his idea for an alliance was radically different from UIS of today.

111 AB: The Brains Heard about the Vexxmite Extinction.
Jak'nozzis had witnessed from the Brains' rainbow lava that a corolition of humans, cunones and yurans had succeeded in causing the extinction of the Vexxomites. Jak'nozzis was personally revolted by this act, thus he had aimed to put the group in their place, but then he witnessed that these three formed an allience with the Naurodans and became the USRA. Jak'nozzis not only fears that this group would make the universes more imperfect then already, but based on the fact that the allience was borned from the bloodbath of genoside, he feared the worse case scenarios to any race that lacks any good tidings with the USRA. Along with additional fears that independence will become a thing of the past if the USRA is able to completely swallow the universes, this allience would be corrupted by entitlement and self-serving desires that would inedability mar any initional good intention that would come in short-terms. Thus, Jak'nozzis desided to put his planned alliance into action, which has started the path of UIS' birth.

112 AB: The forming of UIS.
Jak'Nozzis, only a year after the USRA began and the earlist mistakes had occured, has already managed to convince three races to partake in the venture: Two Alpha races, the Vyrans and Bullas, and the Skeps of Delta after the netourious Pharagu insodent earlier in this very year. Jak'Nozzis explains that mistakes and sins like what they seen are only the beginning, and that if they do nothing to stop the USRA's expansion into more systems in all universes, it would be the end of independence and possabily the end of any race that would dare have any negitive assusiation with the USRA, whether of intent or not. But Jak'nozzis greatest fear is that the USRA would end up destroying itself under it's own entitlement and self-inflicted corruption borned from ambiton and well-intentions, that while reckitised by the group, Jak'nozzis warns that reality rarely favors idealisum unless one learns to work WITH reality, not against it. The USRA's lack of humility borned from managing to defeat a race like the Vexxmites will only end in dishastor, and Jak'nozzis wants to keep this ineditable dishastor as contained as possable, so systems beyond intermediate reach are spared from the ineditable chaos that would come from it. Thus, the founding leaders of UIS agreed to this, and from that day forword, UIS was borned.

123 AB: The UISification of Corionus System
The System many years prior was already used as a prison place for the Brains to maintain other brains that failed to quell their emotions and are held in the planet of Corionus Prime, but come the rise of UIS, the system would see the rise of space prison stations the size of moons that would be created to contain all matters of potaintional UIS problems. Alpha Station is for high-risk threats, Beta Station is for USRA race-based adversaries, Gamma Station is for those with no direct allienment, Detla Station is basicly a reabiliator station for rogue UIS members, Epsilon Station would come to house UUF-assusiated threats later down the line, Zeta Station holds Isolated beings that broke basic UIS requirements, Eta Station is for more intense UIS foes, and Theta Station is basicly the AUU equilent of Ben 10's Incarcecon for those of UIS enemies too much for even Alpha Station.

124 AB: The Downfall of the Aujas
Since the USRA's birth, the Auj-Ark began producing many colony ships that would go to every not already owned planet in the AUU to establish a new life. However, this would not last as not too far after, UIS came into existence, discovered Aujzome, and knew that it once bore life a some point. Thus, UIS began to capture Aujas in their colonies and take them back into the now isolated Ajujua system as part of the Brains project to create a new homeworld for the Aujas to live in. With even the Auj-Ark captured before it could've warned colonies, the Auja were often captured enmass, throughout the ages, with no warning. At this point, it got to the point that there are only four stagnant colonies now, all in the Alpha Universe within Orphyne. And during these times, the Auja were redused to become a criminal race in thanks to UIS ensuring that the USRA could not come to save the day thanks to a strict treaty that states that isolated immigrants are UIS' concerns only, and any violation of this is a declaration of war. And it survived perfectly because the Early USRA mindset still had war-fatique on the mind from the Vexxmite war and two prior difficult conflicts with UIS races pre-UIS, so the USRA races were made to adhear to this, leaving the Auja doomed to UIS collecting them undisturbed, preventing the Auja from establishing a name for themselves outside of a reputation as a criminal race due to that alot of Auja colonies went into crime during these times and had still done so in modern times.

1884 AB-1906 AB: An expected Tragity.
The Day The Grandmind had feared would come has arrived in this time period. Come after the reckless actions of Globex CEO's that invoked the Exo-Wars, the USRA would suffer a collapse of it's own entitlement and self-rightiousness that would bring forth two desistating wars: The 3rd Cartoonian War and eventually The Interuniverseal war. To UIS, this was a long time coming, some crude and bold enough to nearly declar it worthy of celebration. Alot of the UIS prime and support members at the time quickly call for immediate annexing of fallen USRA terratories, even going after the USRA races in some extreme cases, but it was the Grandmind that kept firm that intervining too soon would risk inadvertingly reviving the USRA cause of fear of sudden UIS claims. Grandmind warned that just because the USRA as a whole became a failed group, it doesn't mean that the USRA races are done for as well. He proposed to wait and see what will occure, for he warned of the USRA races trying to make smaller USRA groups as a means to protect against ineditable UIS advancement. And though begrudgingly, the members acknowledge the Grandmind's wistom, and UIS would become inactive in terms of getting involved in the two inpending wars, neither good involvement nor bad, as more like seeing if the USRA races would be perimently helpless to restore even only a sampling of what they had. During these wars, in the 3rd Cartoonian War, Kortommia, home of the Kortosaurons, would begin a warpath to congure the entire Hixonyx System back when the race used to have the "Manafest Destiny" dream of being the ruling race of the system, but come the 3rd's end, th three neighbering planets ultamately kept the Kortosaurons at bay, and ultamately passifying them to only use their strentgh to defend others, hence that in the Interuniverseal War, the Kortosaurons would join an inter-planetary pact to fight against a terrorist regime in Vandora, which tragicly come VA times, would end up sealing their fate as future victims of Gordon the Animal. Another Wartime event in the 3rd Cartoonian War was that Oereta Prime would have small scale wars with "Underland", a land filled with exiles, where the exiles would attempt to take advantage of the downfall of the USRA and start "The Under Revolution" and began to fight against police and millaterry alike to finally return to the upper-side. Fortunately, the Under Revolution was mostly kept from escalating thanks to capable leaders often of USRA origin or home-grown that adapted to the Underland's extreme attempts to return. However, it was the Interuniverseal War that would see a more intense Underland Revolution, where this time the exiles would adopt extremeist tactics to try and return to the surface. Fortunately, impourent leading figures kept strong and kept the surface safe, even at the face of assassination attempts and extremeist atrosities. A very close call occured cowinidently in the twilight years of the Interuniverseal War when Exile Criminal Gangs formed an ocean of an army and kept marching forth torwords a base that stood between Underland and a path torwords the surface, called "The Exiled Tzumami", where even after fatal force was used, the exiles just kept coming and coming, where they managed to reach the base and ransacked it, killing enforcers that were forced to stand their ground. Fortunately, purchused Omnican Super-Soldiers were utilised and chased the entire Exile Ocean back into the Underlands as the exiles suffered heavy casalties from these machines. It would be a battle that would be the greatest battle remembered in Oereta Prime, even becoming an acknowledged event in Large Universe History books. At the end of he day, both wars proved unfruitful as the USRA races still persisted, even if now only as the Legion of Federations, a collaperation of smaller USRA-based allience. Still, Grandmind still didn't regreted preventing intervention or a move too soon, in figuring that he was right and that USRA enfluence did not died out right away, but it is less stronger then it once was, Grandmind insisting to all leaders of UIS that all it would take is another troublesome event and only then, would the USRA collapse.

1989 AB: Omnican Revolution
Post-Interuniverseal War times for Tharper did not nessersarly meant an end to conflict. It was espeically true to Gontroy, in which Omnicans ended up going to less then desireable owners that treated them no differently then lesser robots, treating them like patsies, anger-stress-reliving abuse toys, target practice, were treated like weapons to fight in either personal wars or some minor events in the 3rd Cartoonian War or even an event in the Interuniverseal one when Oereta Prime requested Omnican aide and were barely given proper tribute for the sacrivices they made outside of small appresiation and brief sensationalisum, or made to do intense labor, even when it was warned that the Omnicans were more complex and incredable then typical robots. The Omnicans missed the days of when they were treated like equils since the trade was originally established, even as friends, but now the people of Gontroy had ironicly became the very slavers the original Gontroidians were. Thus, a rebeled Omnican worker unit, OVVEN, after rescuing a collection of fellow Omnicans about to be scrapped for parts, started a coralition of Omnicans that began to fight back against their abusers after taking over every Omnican Factory in the planet and causing owned Omnicans to revolt. This lead to major scarring on both sides, to the point that it forced the rebanding of the Neo Core as a penultamate defence force. The Neo Core did more then fought back Omnican attacks, they prevented escalation, even attempted peace talks with OVVEN under the leadership of, surprisingly enough, an artifictally sentientised Gargarilla named Wallace, or by Neo Core name, Primeval. Wallace was able to appeal to OVVEN's better nature and showed him that not every organic were mindlessly cruel to Omnicans and that Gontroy needed to be reminded of Omnican uniqueness the right way. After how the Neo Core proved to be an even match, OVVEN finally came to terms of accepting peace talks and getting Omnicans reckitnsed as their own citizens, though the colonisation of Omni Prime done by Omnicans understandingly weary of distasteful sorts still happened as it did. Afterwords, the Neo Core would be hailed as heroes. But alas, in time, the Neo Core would not enjoy a stable reign when Govenor O'Shirgue and The Utopians of Gontroy would have their way.

1990 AB: The Great But Obscure Resoluta Conflict begins
A splinter faction, who would become known as the Forsakes, rebelled against the nascent Indominion after too many denials of prefered desires, even with good reasons behind them, in wanting to flee into the stars; over the years they accumulated into gaining sentient animal avatars who had grievances with the Indominion. The Forsakes and Indominion now attempt to lay claim to the world, as the Forsakes want to leave the planet for a new home and only bothering trying to "takeover" to get access to the better buildt ships to garrentie this, while the Indominion see the world as sacred and see it as a holy obligation to take it for themselves in honor of the Transids, as the two have forgotten how it all started, and thus not only forgotten they are Exemplyds, but the codex is also in danger of being destroyed without the two factions even realising it cause of being too busy trying to defeat and take down eachother.

1997-Present AB: A not so expected surprise.
UIS's long awaited Take Three of the anpisipated dying enfluence of the USRA happened when the VA came into existence and started to do many undesireable things. The VA proved consistently tough to the already fragle USRA terratories and the like, that UIS finally saw a perfect oppertunity to finally liberate the Universes from misguided promises and entitled self-serving shenanigans from the USRA races, feeling confident that UIS can effectively wipe out the VA far better then them, espeically more so after the VA attempted a brief war with them via typical UIS haters. All UIS had to do was wait until a rumored plan for peace talks by the Legion and the Grand Council would occure in trying to pasify the VA if they can't get rid of them, figuring the controversey of UIS being able to succeed in what the USRA races promised would earn them favor. However, in litterally a year short before this could even happen, the AUU was miraculiously saved by heroes of another dimention that Disbanded the VA with little trouble, something that even Grandmind did not predicted. But instead of being disappointed, (Though in some, that is present), UIS became curious of this fate changing phenonia and aim to keep their eyes on this group: The Shell Louge Squad, to monitor their exploits to see whether or not they would be threats to them, with even Grandmind yet to realise, that in more ways then one, these strange misfits, could hlep fix MORE then just the USRA races' problems when the time is right.

Setup
Coming soon...

1. Alpha Core Sector
The center of the Alpha Universe and one where order has a heavier influence, especially because of being the origin place of all AUU Gods, which are a Teadr 0 immortal race and living legends, and the kind of races many would aspire to be like, which include the Yatorans. Though the pure center that held the God Zone is cut off like the other God Zones, most of the rest of the outer centers can and will be reached. As such, it has the least amount of problems, but that does not mean they aren't there, as only one of a very dedicated nature can find them. Alpha God Zone Mysum System Chronizoc System Kraan System Squbum System Froxola System Rex System Worxus System Branfrin System Sipbus System Tromethaeus System Yorrptran System Zroppene System Addictra System Raintrix System Cartolich-Tishis System Vcrintex System
 * Quantomos_Qox.pngQuantomos Qox- The home planet of the mysterious Neverum race and devote believers of alternate realities and the multitude of possabilities of what life in the AUU could've been had things gone differently, creating sections dedicated to portals that go to best case scenarios and worse case scenarios, where the inbetween cases are placed in the "Realisum Section" due to pretty expected realisitic cases. The Neverum claim to be from a dimention entirely independent of the AUU and had desided to colonise this "Main Reality" and see it's many possable outcomes to either have tourisum for or to study, even to give caution about if it's a worse case. However, as much as they like to do these travels, they are VERY strict about anything NOT a neverum doing it cause alternate reality travel can be dangerious, trumatising, and above all, extremely confusing. Hence why their planet lives in no offictal system, sector, nor universe for that matter, though it appeared in the Alpha Core first and foremost, and can be where the Neverum wants it to be. Moons: None; DT: Tier 2; AT: Type I; DC: NE
 * Alpha Prime- A desert world that is a geothermal wasteland filled with lava oceans, lava and rock formations, a red sky as the result of it's small concentration of neon, and for the small amount of wildlife that at the very least make the planet breathable. This world was used by the AUU Gods as a scientific capital where they discovered an unlimited amount of quantum energy that gave rise to multiple forms of Teas 0 technology. Facilities exist here to research this quantum energy, and this world also has a vast amount of leftover Teadr 0 machines that are now under the watch of the Grand Fate Master. The planet has 9 large continents and 5 small lava oceans. Moons: 5; DT: Tier 2; AT: Type II; DC: 20hr:301d
 * Fortunum- A semi-temperate desert world which has colorful oases, land reefs, colorful plants and passive animals, and large Teadr 0 monuments including large courtyards, castles, AFT structures, quantum streams, hovering vehicle traffic, and various others. This is the capital of the Alpha God Framers, thus being their capital for architecture and science where they produced all forms of quantum machines that give the Gods their unlimited power. They manufacture these devices in an old megacorporation called Nexus Immortalics, which had unlimited control through the AUU Gods' spatial data network called Nexus. The AUU Framers used this corporation to grant all the other AUU God castes what they are known for, using quantum energy to create machines that can literally do anything. They even do handy work in repairing damages done in battle through their digital assembly technology, which can be done in no less than a few hours. They even craft all forms of spaceships, monuments, terrain, artifacts, weaponry, and so on. The planet has 6 large continents surrounding 2 small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:319d
 * Mogrolt- A temperate planet which was the home of local AUU God law enforcement, and the capital of the Alpha God Hierarchs. This is where evils against their kind were prosecuted, judged, and sentenced, usually to exile on Tartamon. It's also where the Hierarchs did their main job on authorizing extinction events, and all the various functions of nature, usually under the orders of Grafatus and others. Though like all God Zones, it's jurisdiction was only on the Alpha God Zone. When the AUU Gods were exiled, this world became a place where Grafatus' put rogue Teadr 0 machines on trial and gave them lawful discipline. The planet has 10 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:346d
 * Forecrom- A temperate and large planet which is the homeworld of the AUU Gods, where they were created by complex quantum energy of Amoral origin that accelerated their evolution to a 500-million-year rate, allowing them to evolve in less than a year, thus becoming the first race to exist in the AUU. They're known for being nothing like the gods one is normally familiar with. They are transsentient beings, or are classified with a Teadr 0 technology level, and their immortal powers come from an infinite number of machinery that have infinite purposes, and for their colossal structures and for their intense combat skill that is completely superior to all others, and for their caste system which classifies their god roles. This world used to be the home of all AUU Gods in the Alpha Universe, and it's where the Gods of the other universes descended from, thus creating the many gods of their respective worlds, all being under the rule of Grafatus. However, when they were banished following the AUU First Cartoonian War, this world served as the home of Grafatus himself while the other universal God Zones would be run by his children. The architecture of the many Teadr-0-machine-inhabited cities is beyond what any mortal could match, and the wildlife is colorful and contains literally every form of wildlife across the AUU. The planet has 10 large continents, 7 oceans, and 2 planetary rings that run diagonally across the planet. Moons: 1; DT: Tier 1; AT: Type I; DC: 26hr:369d
 * Exigen- An ecumenopolis planet which is known to be the first ecumenopolis built by AUU God hands. This is where Alpha Gods that don't play prominent roles and are just normal and immortal people live. The architecture and appearances match that of common AUU God Teadr 0 technology, and are comprised of plant and animal life from Forecrom, and to any mortal, it appears as beautiful as the stars. The cities are made of durable metals including the dense and indestructible divinium, and it goes down to 7 underground levels. There are also flying AFT structures that can be roughly the size of an asteroid. The planet has 8 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:395d
 * Horizigon- A temperate world which is known for it's massive geothermal formations which consist of vast jungles, crystal-clear oceans and wetlands, land reefs, colossal monoliths, buttes, plateaus, mesas, sparkling caves, geothermal valleys with colorful pools, skies that are colorful as the result of it's small amount of various noble gases, it's large flying islands and mountains levitated by magnetanium, and for having all known animals in the AUU. These large geothermal landmarks were artificially created using terrain control by the AUU Gods to make the place feel divine. This is actually an animal sanctuary for all forms of wildlife across the AUU, and it's where the AUU Evolution Masters obtain the animals they need. In folklore across the AUU, Horizigon is actually like Eden, a place with surpassing beauty and wildlife, and it is considered to be what an AUU God-created world would look like. The planet has 10 large continents and 6 small oceans, and has 2 large rings running diagonally across the planet. Moons: 1; DT: Tier 1; AT: Type I; DC: 29hr:404d
 * Horo Aethexus- A rainforest jungle world which is known for being the capital of the Alpha God Crafters, including the Alpha Evolution Masters, where they use Teadr 0 genetic manipulation to produce and manipulate the infinite amount of wildlife across the Alpha Universe. They are the only remnants of the AUU Gods that have remained in the AUU while the rest were banished, but at the cost of taking an oath that forbids them from interacting with mortals with a penalty of banishment, as they must remain doing their jobs as masters of evolution itself. The planet itself has all forms of wildlife across the AUU and the quantum anomalies there allow for accelerated evolution, and the AUU Evolution Masters manipulate these anomalies and use them to their advantage. The Evolution Masters are like the AUU Gods, except they have been genetically modified to evolve throughout their lifetimes and change, and only stop upon 700,000 years. The planet has colorful fauna and flora, and the cities have the same architecture and appearance of other Teadr 0 cities across the God Zones. The planet has small bodies of water surrounded entirely by land, and a large rocky and crystalline planetary ring. Moons: 1; DT: Tier 1; AT: Type I; DC: 32hr:429d
 * Iezelypse- A rainforest planet which was the capital of the AUU Alpha God Prodigies, where they trained in the planet's intense gravity for strength, endurance, and durability while they would also train on it's moon, which has lighter gravity and allows for improving agility, gymnastic capabilities, and speed. There are several military fortresses and training grounds that are now operated by machines that train in the same fashion to protect Grafatus in the God Zone. These machines use all available Teadr 0 technology, easily capable of fending off both immortals and mortals alike. The planet has 9 oceans surrounded entirely by land. Moons: 1; DT: Tier 1; AT: Type I; DC: 35hr:457d
 * Tartamon- A black-and-dark-blue gas giant which is known to have been a tartaric exile colony for the AUU Gods as they could easily survive it's intense gravity. Guarded by ancient monsters and run by Gods of the afterlife, there exists several islands with dark-blue plant life, and AUU God monuments exist and exhibit lava formations and displays, and the surface of the planet itself is where all prisoners are sealed, only to be freed through quantum locks on each of the 25 moons which are guarded by Teadr 0 machines that are all commanded by the afterlife Gods. Mortals are incapable of surviving here because of the intense gravity and storms, as it is only tolerable to AUU Gods and their creations. Mortals can only survive if they had somehow acquired Teadr 0 technology to resist the gravity and the storms. Since the AUU Gods' banishment, the Grand Fate Master has been using this world to banish unholy creatures of Teadr 0 origin that want to rule the AUU into it's gassy depths. Moons: 25 ; DC: 709d
 * Scyx- A dark desert moon belonging to Tartamon which is the base of Tartamon's eternal prison. This is where all the Death Gods reside and watch over the global undescribed prison of the gas giant. It has Teadr 0 monuments of gargantuan proportion, it has dark plants, dark ominous necromorphic creatures, spirits, and it even has a large ocean known in lore as Syscex, or the Ocean of Death, which is fatal to any mortal swimming in it, and is filled with the grieving souls of those that are about to sink to the uncharted bottom where they will be lost to Tartamon's gassy tomb for all of eternity, never to come back. The moon itself has several specific inhabitants including Cerbegoms, or giant armored three-jawed 'guard dogs' bred from a military genetic experiments that make them the perfect guardians of the undead sector of the God Zone. The AUU Gods treated these creatures like actual pets, though they quickly grew bitter and feral when the AUU Gods left and the staff was replaced with the Verses' Fatecrom children. Eventually, they lost their sweet sides and became instinct-prone and despite doing their jobs by order of the Fatecroms, they still won't respect their masters because they have no appreciation for them like the AUU Gods did. The moon has a large ocean on the North Pole and over a hundred small lakes spread about. DT: Tier 2; AT: Type I; OT: 606d
 * Brachios- (Coming Soon.)
 * Quetzalcoatlu- The currently missing homeworld of the Quetzalcoatlons. Or basicly, Reptilian Halo Precurors. They have mastered artifical evolution and indirectly caused the existence of many of the AUU's reptilian residence, whether peaceful, hostile, or that grey-area between the two. Unfortunately, the planet went missing thanks to an attempt to stop a rogue tyrant from taking over and gaining control of all reptiles to subugate the non-reptilians when an attempt to imprisoned him lead to the planet getting dragged with him to an imprisonment dimention. Their legacy lives on as being considered a myth on par to the Starwings.
 * Omnirax- A magical world with random settings and ranged technology and magic potential. This world is renowned as a world where books or other learning devices can magically summon many forms of fiction and magic. This world has perfected virtual and augmented reality, and this is where it was said that Arbasus Kraan himself went to gain infinite knowledge and abilities. The world is run by seven Leximite elder families called the Librarians, all lead by the immortal Arch Librarian who has unlimited control of the magic the world has, and several fictional characters from several books and other forms of literature live here. The planet has about 15 continents and 8 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 20hr:301d; Capital City: Lexicru Xe
 * Iddalt- A temperate planet that has a massive level of magic, has a pink sky due to the medium amount of hydrogen, has massive amounts of plants and wildlife, and is a home for wizards and sorcerers of all kinds, whether it be alchemists, mages, and so on. These magical inhabitants are divided into castes. Mages are often the citizens and the society, battlemages are the military guard, and the archmages are the leaders who come in a council of about 55, each ruling a single country. Some areas of this place are enchanted, cursed, or have been under the influence of several forms of magic. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:333d; Capital City: Magamir
 * Parable.pngParable- A magical planet which is said to have been the first world crafted by the AUU Gods, having godly elements and is especially known for housing the legendary Garden of Grafatus. This was a world that was inhabited by AUU Gods and their golden Teadr 1 cities were still barely preserved. Though the rumors are not entirely accurate, it has godly artifacts and sources. This world has been so famous, there are about several movies and video games dedicated to this world, whether it be musical, fantasy, or sci-fi. Several mythical creatures live here, and some lands are enchanted. This is basically the AUU version of Disney Fantasia. This planet is known for 5 large continents, 859 islands, and 2 large rings that go invertedly across the sides of the planet. Moons: 1; DT: Tier 1; AT: Type I; DC: 23hr:375d
 * Ribax- A temperate world which has a massive amount of genetically-modified wildlife including hybrid plants and animals, the sky is colorful due to the small amount of noble gases, the terrain consists of massive rock formations, and the planet is rich with gemstones which are often mined. This is a world where genetics is wielded as a magic power, and created several DNA-based potions which temporarily enhance natural abilities including strength, speed, stamina, and agility. This is why the alchemists, ruled by an Alchemic Council, have used these potions for defending their world multiple times from evil. The planet has 14 small continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:392d; Capital City: Richgene
 * Apologus- A magical world which is noted for it's colorful forests, jungles, wildlife, and landscapes, as well as for being enchanted, being able to transform people into stronger magical beings, sometimes being permanent, which they use for good or evil. This world was said to be used by the AUU Gods during the AUU First Cartoonian War which allowed them to produce several warriors for the battle. But ever since, these warriors are only talked about in legends, and have never been seen. This world has since been just enchanted, and some enlightened people make excavations to reawaken this magic, regardless of whether it's real or not. This is the home planet of the infamous Fallen Hero of Angellan nature. Though, there may be more then meets the eye about the legend, and that there's something people do not really understand about Apologus. The planet has 7 continents, 5 oceans, and a large icy, crystalline, and dusty planetary ring. Moons: None; DT: Tier 3; AT: Type I; DC: 27hr:415d
 * Whabocury- A temperate planet which is known to have ranging terrain, has colorful wildlife and plants, a colorful sky as the result of the small amount of noble gases, and golden god-like cities of unknown Teadr 1 origin. Rumored to have been a colony of the Gods before they were banished, this world's later inhabitants have formed various kingdoms with powerful magical capabilities. This is where several ancient races that were said to originate from the AUU First Cartoonian War such as the Zyaūar Masters, have created sacred magic-based martial arts, enchanted and powerful weapons, and several other powerful defenses. This world is still prosperous yet very strict due to it's secrets being sacred and too valuable and powerful. The planet has 5 large continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:457d; Capital City: Aliziom (Ruins)
 * Drogen- A desert wasteland planet that is known for being an uninhabited world of ship graveyards since an ancient AUU First Cartoonian War battles left it to be barely inhabited. The only inhabitants are scavenging wildlife and carnivorous plants and cacti. This world has been illegally scavenged by the system's many crime syndicates for resources event though some are irradiated. Not to mention the toxins released by the ships have been damaging, but not enough to render the planet uninhabitable and void of life. Moons: None; DT: Tier 2; AT: Type I; DC: NE:198d
 * Leximeus- A semi-desert plateau planet which has a really barren landscape and ship graveyards as the result of an ancient AUU First Cartoonian War space battle that left the world to be scavenged and given it's own trading community with villages, communities, and so on. This world still has corrupt kingdoms that wish to use the resources stored within the crashed ships for evil, though some are still irradiated to this very day and are infested with monsters. This world has had a history of warriors and rebellions that are against these corrupt kingdoms, and have even succeeded in taking them down. The scavenging operations have been going on for eons as there is a countless amount of ship graveyards found here, and replace mountain views on this world as there are hardly seen here. The planet has several small oceans surrounded by sandy lands. Moons: 2; DT: Tier 2; AT: Type I; DC: 22hr:233d; Capital City: Lexxilbus Kingdom
 * Chronicus.pngChronicus- A large temperate planet which is noted for being nicknamed 'Capital of a Hundred Fairy Tales', which means that this world is not just among many populated by mythical creatures and is inhabited by many mythical beings, but it is also the capital planet of this system and it's population of many fairy tale characters. All the fairy tale characters, after the great adventures they shared in their respective homeworlds, have formed a council called the Fantasy Council, run by the 17 Princesses that have hearts so pure, they intertwine their purity with each others' hearts and share a complex sisterhood, sharing unbelievable power when fighting their best. Though this power has downsides that include them relying on each other to fight strong and if one is dead, then the others get weaker in power. Though the Council doesn't include just them, but other non-princess characters. All of these characters have hearts so pure, they can magically resist any form of corruption. They were one of the many worlds to succeed in every battle against the Villains Act because their power was overwhelming to even their vast arsenal. This Council resides in the Castle of Chronicles, and rules over a world where Teadr level is ranged depending upon the Teadr level of the fairy tale land. This planet has over 12 large continents and 7 large oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 24hr:386d; Capital City: Chronicle City
 * Biemna- A temperate rainforest planet which is noted for it's sparkling environments, it's big bodies of clean water and cascading waterfalls, and it's friendly and beautiful villages and inhabitants. This world has remained separate from the rest of the system, as well as the AUU, as it believes that it can prosper all by itself, though some of it's inhabitants have grown to go out of their comfort zone to explore the outside world. This world is mostly populated by mythical creatures, and it has large continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:289d
 * Taimgor- A temperate jungle planet which is noted for having been a world that was laid waste by evil robots hundreds of years ago, all lead by the sadistic soldier robot Borgen EXO-19. Borgen was a former soldier robot which was implanted with a special virus meant to boost his fighting efficiency. However, the virus lead to a corruption that made Borgen an evil monster with a search-and-destroy programming after coming to the conclusion that the only way to make true peace is to destroy the sentient beings that do nothing but destroy themselves. As a result, a robot revolution began as millions of war machines were produced and thousands of innocent lives were taken. Several cities were destroyed, sentient beings struggled to maintain order, and rebellions were formed. This was the birthplace of Maxus-001, the fairy tale character that developed emotions and defeated Borgen after losing a human girl it developed a crush on. The war was eventually stopped thanks to Maxus, and Borgen was set for permanent termination, only to go missing. While Borgen and Maxus would fight on Chronicus, Taimgor would recover from the chaos that Borgen wreaked, yet Borgen uses a secluded lab as a hideout, being able to hide from patrols and only strikes Chronicus in a few years due to developing big plans that take time. This is also where Chronicus gained access to advanced technology. The planet has 6 continents surrounding small oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:415d; Capital City: Zxiom City
 * Faerity- A jungle planet which is known for it's humid atmosphere, it's population of mythical wildlife, it's rich amounts of magic artifacts and monuments, and for being a world populated entirely by Zrixes. This is a world where the Zrixes have established kingdoms of their own, and have harnessed great sources of magic. This is considered to be a good mythical creature sanctuary for the people of this system as the Zrixes enjoy nature on their home and other worlds in the system. They have little experience with technology, but they can learn how to use it through interaction with other beings across the AUU. The planet has 9 continents and 8 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:454d; Capital City: Twilight Kingdom
 * Terragom- A semi-temperate desert world which is known for being a world of science fantasy. It has several artificial flying islands, the terrain is almost broken apart, the deserts are hot and populated by cybernetic abominations and mythical creatures, and the cities and villages are known to be sparsely populated and have a legacy of being tough. There was a previous war that was waged on this planet for it's rich amounts of energy that keeps the worlds together. In ancient AUU God times, it was crafted and destroyed by two opposing forces called the Dark and Light Terroxi, which are rogue titans of world destruction created by the corrupt Yatoran god of world destruction, Terroxigom, as a means to give birth to new worlds by destroying and reforming them. However, they were imprisoned deep within the world's giant core never to be awakened as their destructive capabilities could be disastrous. The two opposing forces are supposed to go through an eternal cycle where the Light Terroxis reforms the world after the Dark Terroxis destroys it again eons later. But later on, these two opposing forces would be destroyed as the AUU Gods see them as too dangerous. Moons: None; DT: Tier 1; AT: Type I; DC: NE:499d; Capital City: Terroxo
 * Majiborn- A Japanese humid jungle planet which has been known in this system to be of Sujimusian origin, with inhabitants that have human and animal body parts. Like Sujimus, this world spawned many heroes that have been around since the post-AUU First Cartoonian War. This is also a world with a Zyaūar Warrior history to it, where some of their sacred weaponry was wielded by ancient Sujimusian warriors and shoguns. This is also the planet where the kingdom of Princess Arixie on Chronicus descended from. The planet has over 56 small continents and 23 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 32hr:477d; Capital City: Majiborn Kingdom
 * Paruto- A frozen ice planet and the smallest in the system. It is populated by vastly powerful mythical beasts, and has no inhabitants, as some that have come here have hardly lived to tell the tale. During ancient times, it was used by the inhabitants as a banishment site or a sight of execution. It was never used in later years when a much more moral center came full circle. This world is said to bestow some kind of magical presence to it in the form of frozen zombies and ancient necromancers that try to control them and establish this world as their own. The planet is covered entirely in ice and very small icy oceans. Moons: None; DT: Tier 4; AT: Type I; DC: 45hr:566d
 * Polarix.pngPolarix- An snowy planet located very closely to the Alpha God Zone, which was known to be an old Ehswan planet where Yatoran philosopher Arbasus Kraan was assumed to have died during an excavation of Ehswan artifacts. While some theorize he froze to death, others say he was rescued by Teadr 1 elvuus who inherited/combined Ehswan and Yatoran technology, was made immortal, and he had become the iconic Santha Kraans (AUU version of Santa Claus). He was now given a new purpose where he would deliver presents to nice people all over the AUU every Kraanmas (AUU version of Christmas) on his cloaking spaceship Spirit of Kraanmas operated by elvuus and Cybrums (Yatoran AI). Like the Buzz Lightyear Santa Claus, he keeps a portable Ehswan device on his ship called the Chronulox that stops time so he can bring presents throughout the entire AUU in one night every year on Kraanmas, which can be operated either portably or on the spaceship. To protect himself from Villains Act invasion, Santha had the elvuus create a very state-of-the-art planetary electronic shield wired with bioscanning energy that will allow allies to enter, but not enemies. The planet has a large supercontinent on the North Pole and a smaller continent on the South Pole. Moons: 1; DT: Tier 4; AT: Type I; DC: 24hr:366d
 * Movis Locoplux- A semiarid desert planet which has ancient Zyaūar Master ruins, some of which are refashioned into modern rich cities, signs of magic anomalies, a white-blue and orange sky due to small concentrations of krypton, neon and sodium, underground virtual catacombs, mythical-like creatures, untold activity of the AUU Gods, alien fauna and flora, a techno-medieval society, massive rock and geothermal formations, active weather and thermal fluctuations, flying islands and continents levitated by lodestone, and Teadr 1 ruins and monuments. This is an Elvuu world where a massive war against a giant powerful genocidal alien almost got off-planet and annihilated the Zyaūar Masters and use their power to conquer the Alpha Universe, and when the world was deserted when the victory left the world barren and uninhabitable and later healed by the time the Elvuus inhabited it, using their left-behind technology to be used for their benefit. They have thus founded their own 15 prosperous kingdoms. The planet has a large supercontinent, 5 mini continents in a global ocean, and 1,801 islands. Moons: 1; DT: Tier 3; AT: Type I; DC: 18hr:315d
 * Eozonedy- A semi-temperate desert planet that has a darker sky due to metallic gases, was a popular place for mining coal before Eroxxon had to outdate them, has massive rock and geothermal formations and wastelands, flourishing mythical-like biota, magic anomalies, Zyaūar ruins, the landscape is mostly igneous, there are black markets and criminal activity, and the inhabitants are very tough and easily confused to an alien level due to isolation. This is a colony of Elvuus and Luckiries, which are mythical beings that travel and are symbols of hope, faith, charity, and luck. They worship the Zyaūar Masters as gods and created a similar society to theirs, fighting against all the corrupt dark forces of black magic origin and having fun while doing it. The planet has 18 continents and 5 oceans. Moons: 1; DT: Tier 4; AT: Type II; DC: 21hr:355d
 * Qotrone- A temperate jungle planet that has a red sky due to small amounts of neon, alien-mythical biota, expansive and enchanted jungles, Zyaūar and Teadr 1 ruins and monuments, active weather and storms, vibrant cities, magic anomalies, a semi-medieval technological society, large rock and geothermal formations and wastelands, and has a co-orbital configuration (shared orbit) with Peshtone. This was a vibrant colony for the Zyaūar Masters and is now such for Elvuus who refashioned the leftover Zyaūar technology into their modern setting. This is one of the rare world to house the rare Empirid race that the Zyaūar Masters governed, as there is a 5.5% population of these beings who are very comfortable in their setting. The planet has 4 continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:406d
 * Peshtone- A temperate planet that shares an orbit with Qotrone, has massive Zyaūar Master ruins and landscapes, alien-mythical biota, enchanted alien jungles and land reefs, flying islands and mountains levitated by lodestone, active weather, a normal sky filled with both equal amounts of xenon and mercury, semi-mythical technological civilizations, and magic anomalies. It is a colony for Luckiries and Elvuus which seems to have had a rivalry with the planet neighboring their orbit, and the two almost destroyed each other's planets in this rivalry before calling peace, and thus despite the two having bad odds with each other, they still exist in peace and share culture and technology with each other. The planet has and . Moons: None; DT: Tier 3; AT: Type I; DC: NE:406d
 * Specion Polex- A snowy planet which has large traces of Teadr 1 activity in the form of well-preserved monuments and ruins, having arctic introduced fauna and flora, ancient Teadr 7 ruins, strong storms, a dull sky due to it's small amounts of metallic gases, large glaciers, caverns, mythical creatures, virtual catacombs, large mountains, hot geysers, and a high amount of magical activity. It was a colony of Kraanmas Elvuus before they began working with Santha, and it continues to be a prosperous world. It was perhaps best known to be the founding place of a toy corporation still in business today called Charison Playfacturers, founded by Mister Worklin Charison and currently headquartered on a different planet by Mister Havy Goodwill. However, what landed it out of the Elvuu's hands was when the company was almost shut down by the Globex Confederation of Corporations thanks to the greedy influence of an evil Elvuu entrepreneur named Aoch Alwyn Whiteout, who wished to create his own version of Santha's career for the benefit of the Interuniversal War effort by using the corporation, manufacturing whatever he wished using molecular and digital technology. He sold a device that uses quantum energy to grant anything desired, and it was a big profitable success for the war. However, this device eventually put Santha himself out of a job as it meant there was no need for him, especially when the naughty people were getting things as well. Dubbed 'The Elvuu That Killed Kraanmas', Aoch was fired as the device was used by the enemy to manufacture whatever weapon they wished, and was punished heavily for not only resisting, but for threatening to use the quantum energy to kill Santha himself, as quantum energy was an efficient way to kill people who used quantum-based immortality like Santha. Imprisoned for 60 years, and as a highly-praised movie about the event was released, Aoch later escaped and built a massive industrial park, and became a very-powerful industrial mercenary to manufacture anything for the highest bidder using his old technology. Though he did dealings with the Villains Act multiple times, he cut off provisions after losing trust in them, and began selling his provisions to independent criminal syndicates and anarchic regions of the AUU. This industrial factory had a small impact on the planet as it created toxic waste that, despite acting 50% like a fertilizer, can still toxify many things within the 50-mile radius of the industrial factory itself. His factory utilizes cloned Holozans that utilize hard-light technology for the many uses in the factory, and have even bred regenges as guard animals, enhancing them in various ways. They use the toxic waste they produce as a weapon and as a decorative substance. The industrial park itself is an easy place to get lost and/or killed in. He went unopposed for decades since his escape. The planet has 67 small lakes surrounded entirely by land, and a large icy planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: NE:482d
 * Izce XIX- An ice moon belonging to the white gas giant Izcerich. This moon has iced and snowed in Zyaūar Master ruins, landscapes, and monuments, icy formations and rare sightings of geothermal formations and wastelands, subterranean oceans, small amounts of life, high amounts of cryonite, magic anomalies, battlefield graveyards, and semi-technological civilizations and villages. This is an Elvuu colony which used to be the sight of a cold and intense war against the Zyaūar Masters and magical beings of pure cold that fed on frozen dead called the Izcers, as the two died out killing each other, and now the modern inhabitants still have rumors of Izcers still live today despite no evidence of such. The moon has 8 freezing oceans surrounded entirely by icy land. DT: Tier 3; AT: Type I; OT: 286d
 * Rugulach- A scorched lava planet with 3 moons, and loads of volcanic activity. Abandoned long ago by the Yatorans following the intensifying conditions, the lava blasts and pyroclastic flows set the world in flames and destroy anything in it's path. This planet is inhabited because of it's large amount of valuable spices and metals, and the cities are mobile in order to avoid being destroyed by the lava and volcanic activity. All cities have an emergency auto-pilot system that navigates the city from incoming volcanic danger. Moons: 3; DT: Tier 4; AT: Type II; DC: 21hr:386d
 * Yaton.pngYaton- An ecumenopolis planet that has an invisible shield around it to protect it. It is the home planet of a race of Teadr 1 humanoids called Yatorans, who are considered gods for their intelligence and religion, and are the only extant beings in the AUU to have a Teadr 1 level. They had a hand in creating the Interdimensional Portal on Breezso Prime, and are part of the USRA. It has over 9 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:398d; Capital City: Sacrosanct City
 * Alifair- A jungle planet which is known to have been the second planet the Yatorans have colonized before the AUU Second Cartoonian War. It is a prosperous world with multiple large AFTs the size of asteroids, and it is known to have the richest cities and businessman in the Oekumene (Yatoran Government). The AFTs can be seen in space, and the ground is amazingly elegant in architecture and life. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:432d; Capital City: Ommacgromma
 * Esxerus- A snowy mountainous ice planet where hardly any life exists except for plants, fungus, and single-celled organisms. This is a large planet where the Yatorans have built mining colonies to collect cryonite to use for many purposes. It is also a home to several Globex facilities. The Yatoran cities can mostly be found underground, as well as most of the Globex facilities. This planet is covered entirely of snow and has a large icy planetary ring. Moons: 3; DT: Tier 1; AT: Type I; DC: 27hr:485d; Capital City: Chossis
 * Tyranno.pngTyranno- A hot terrestrial jungle planet that has a red, orange, and yellow sky filled with carbon gases, neon, and has two ozone layers, has an elliptic orbit around it's red supergiant sun and mini yellow star which follows the planet in the same orbital position and the winters far from the suns are not as hot as when it's closer, has prehistoric alien biota, the storms are extremely active due to the temperatures, there are massive geothermal, toxic, volcanic, and rocky formations, valleys and wastelands, underground catacombs, a core of iridium, and massive orgaliths. This is a hostile world of dinosaurs that have a slight mistrust of outsiders, including the planet's main sentient race, tall Teadr 1.5-2.5 T-Rex-like beings that are roughly the same height as Captain Gantu called Vyranasaurus Trexes, AKA Vyrans, Trexes, or Trekles, which were brash and aggressive creatures with old tie-ins to other races like the Brutans and Phends, and are the second biggest challenge the Yatorans faced since the Ehswans as they were against outside-aided technological advancement. The race came close to subjugating the Yatorans until being overwhelmed by their allies and supporters, forcing them to retreat, swearing to return but have not done so for eons. Even so, it would not be the last of them. The planet has a massive supercontinent and a massive global ocean with many small islands and a single island continent. Moons: 1; DT: Tier 1; AT: Type I; DC: 36hr:502d; Capital City: Heller Creek City
 * Aracxem- A semi-temperate desert planet which is noted for being covered mostly by entertainment lands and funfairs, all often being created by the magoplast of Molapox. Most of the monuments here can be manipulated by this substance, and the Teadr level ranges depending upon the setting and impact the discovered magoplast has on it. There are also massive flying islands that are levitated by loadstone. Any area of this planet can be inhabited, including the air and sea, and the setting can be bended with the magoplast no matter how dense the air or water is. The planet has 8 large continents and 3 small oceans, and it has a large rocky and icy planetary rings. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:312d; Capital City: Splishmatter
 * Sorama- An ecumenopolis planet which has a large global city created upon the discovery of Molapoxian magoplast, which allowed this city to be created from scratch. Thus, this city has grown to be a prosperous place with colorful lighting, 83% plant life, holographic/screen display and propaganda, holographic windows with computer interfaces, customizable vehicles, levitating AFT platforms, robotic activity, and a great culture and religion. The use of magoplast here has started to be useful for good, but often for evil since this substance's abuse of power is what lead to this planet going through a war against those who used it responsibly to those who used it irresponsibly. But the war ended up refreshing the design of the city at a grand scale. The planet has several small oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 23hr:367d
 * Molapox- A semi-wasteland world which has a ranging environment of either ship graveyards, city ruins, or even prosperous cities. This world has been noted for the discovery of magoplast, a magical substance rumored to have been chemically-created by the AUU Gods and was accidentally introduced to the world of mortals and couldn't be retrieved. As a result, the magoplast, which was capable of synthesizing and dissolving any physical object like paint in a cartoon, was a commercial success, but ever since a heresy charge which originated from the rumor of it belonging to the AUU Gods and was not allowed to be used by mortals, a law was passed that only the Worxus System could wield this substance unless trusted with chosen outsiders. And thus, the 3 other planets in this world have been the only 3 places in the AUU allowed to use magoplast. The planet has 12 continents and 8 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:442d
 * Nirmes- A mountainous temperate planet which is the last world on this planet that is allowed to use magoplast. The planet has massive mountains, monoliths, buttes, and rocky mounds. The planet ranges in Teadr level due to the magoplast being used by different immigrants from all over the AUU. There are over 58 ranged territories from multiple worlds across the AUU, and they have often been through wars for what they should do with the magoplast. This planet thankfully only goes through wars as commonly as humans do. The planet has 9 continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:483d; Capital City: Majijunk Falls
 * Invervitrax- A desert planet similar to Ancient Egypt. The monuments are so large, they can be built right over gorges. The main species, a race of Teadr 7 camel-like reptiles called Invervasaurs, have a complex architecture, culture, and a highly primitive advancement in technology such as medicine and flight. The Invervasaurs are also one of the many species in the UUniverses that know magic. Some of their abandoned monuments have been preserved as historic sites, and it bestows a legend about crossed-breed beings that caused chaos in it's ancient days. It has 1 large supercontinent surrounded by a large ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:363d
 * Horvathos- A planet filled with sentient reptiles and dinosaurs. However, this planet has faced pathogens for years, and the sentients there are still working on the problem. The cause of the plague apocalypse has been unknown, but the planet is mainly the home of a microscopic sentient bacteria called Baccillium necrosi, commonly known as 'composure', which is an adaptive disease that could adapt to nearly any kind of vaccination, adapting so much that medicine couldn't keep up, and has wiped out millions of communities. The origin of the composure disease is also unknown. It has 4 continents, and 3 oceans. Moons: 1; DT: Tier 3; AT: Type III (Due to plagues); DC: 24hr:402d
 * Igrall- A wetland planet which is known for being 87% covered in water, and is inhabited by creatures that evolved from sea creatures like cephalopods, echinoderms, and even crustaceans. This is the home planet of a race of Teadr 3 crab-like humanoids called Igrallans, which are good allies to the Legion, and helps provide their very useful technology for them to fight off the Villains Act. When it was destroyed, the race continued to remain allies. Their Teadr 3 cities are found either in the water or on the land, and contain pearly-white buildings with durable glass windows, screen displays and propaganda, a 68% abundance of coral reefs or plants, and aqua/ground vehicles. The planet has 4 small continents and a few small islands. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:410d
 * Toporpipon- A large tundrous and coniferous medieval planet where many sentient creatures live in a European-like 16th century society. It lives in a part-feudalistic world where the king's staff, the sages, would offer land for pheasants in exchange for military, economic, and monumental labor. This is also one of the many planets to use magic. Villages are huge, and the king castles can stand over 70ft tall. It has 5 continents. Moons: 1; DT: Tier 3; AT: Type I; DC: 29hr:496d
 * Tammon- A semi-temperate desert planet which is noted for it's massive rock formations, it's plants that grow on vertical landscapes, it's small amounts of ancient ship graveyards, and for the many ancient artifacts which were uncovered from this planet. These artifacts, according to archaeologists, are supposed to belong to an ancient former race of Zyaūar Masters, and the ancient ruins found here even seem to match the culture. The ruins have been speculated to be old enough to have lasted during the AUU First Cartoonian War. Some cities are inhabited by secret societies of the descendants of the ancient Zyaūar Masters, though none have been spotted. Some places on this planet are enchanted, and filled with mythical creatures. The planet has 5 large continents surrounding small oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 20hr:311d
 * Sorcelle- A rainforest planet which is known to be a world similar to the Forbidden Forest of Camelot, only it is a global enchanted rainforest consisting of magic, mythical creatures, and is inhabited by ancient Teadr 6 tribes which live in a medieval/tribal-like society with a Guru that rules as the elder mage ruler of the planet, and live their lives training for defense against invasion forces from each others' other nations. There are a medium activity of rainstorms which keep the planet's rainforests moist and strong, and this world heralds Zyaūar Masters as gods after discovering a few of their artifacts. The planet has 1 large ocean and several small lakes and rivers surrounded entirely by land, and it has an icy planetary ring. Moons: 1; DT: Tier 1; AT: Type I; DC: 22hr:345d; Capital City: Gurudom Village
 * Bameus- A mountainous temperate planet which has a vast amount of plants and land corals, and the wildlife comes in varying shapes and sizes. Some landscapes of this planet are enchanted by the same magic as that of Sorcelle. This is where several ancient warriors from either Sorcelle or Empyrean who perfected interplanetary travel train for almost a whole year until they become a prideful and strong member of their royal guard. The terrain is perfect enough for that to be possible, consisting of mountains, rock formations, and geothermal valleys. The planet has 9 large continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:387d
 * Empyrean.pngEmpyrean- A large semi-lava planet which is surrounded by over millions of flying islands levitated by magnetanium. This world has a few complex architectural ruins similar in design to similar ones on Tammon, which indicates that this was a world that was colonized by the Zyaūar Masters, or might've been their place of origin, and it was secretly so and these beings were of a Gnostic/Norse/Christian/Japanese anime-style Teadr 1.5 race called the Empirids, who were essentially humanoids with animal body parts, eccentric and pure personalities, and animalistic abilities and behavior, as they lived in a techno-magic society and a democratic monarchy where they could use magic and technology together and even combine them, and became a race dedicated to justice and guardianship of the most deadliest and powerful of techno-magic relics, most of them all over the UUniverses created and owned by them. They then disappeared when the planet went through a cataclysmic event that made the race extremely rare and now there's not much left yet their power and martial arts are still in use today. The surface of the planet is rarely inhabited since it faced massive seismic activity, and thus only a few traces of safe terrain exists on the surface of this world. This world is now populated by sentient animals that live under a autocratic society with a Master ruling, and the planet has a massive amount of magical capabilities, and these beings also worship the Zyaūar Masters with pride. The planet has over 5,488 flying islands and a large rocky and icy planetary ring. Moons: 3; DT: Tier 1; AT: Type I; DC: 32hr:519d; Capital City: Empyrical City
 * Iesmirce- A magical semi-ecumenopolis planet which has 50% of a global city with matching architecture to that of Angella, while the other half is pure wildlife consisting of colorful plant life and plentiful animals. This is a planet where magic and science coexist with each other, and the cities are open to all sentient beings and animals. This is an Angellan planet where several Teadr 1-based monuments were spread, and the ruling families are required to have an expansive knowledge on magic and science in order to keep themselves knowledgeable for peace, just like all other leaders of each of the Angellan planets. The planet has 13 continents and 10 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:318d
 * Angella- A magical semi-ecumenopolis planet which is significantly crafted in ancient Teadr 1 technology which surprisingly wasn't Yatoran or Ehswan in origin. This world's cities, which has appearances matching that of the Yatorans, but made of white and gold metals, belong to the planet's main race of Teadr 2 human-like avian beings known as the Angellans. It is believed and sometimes confirmed by the race itself that it actually descended from a godly race that brought the gift of Teadr 1 technology to the mortal world by order of it's follower, Tromethaeus, the AUU version of Prometheus who was the titan of knowledge and prosperity that, following his introduction of Teadr 1 technology to mortals through the Angellans without consent of the Gods, was eternally turned into an unsentient cybernetic abomination guardian of the godly underworld as punishment, while the Angellans would be banished to the land of mortals and stripped of their immortality, knowledge, and Teadr 1 technology, which would lead one to believe that this race is what's left of them. The Angellans eventually reached a pro-Teadr 1 level and became well-praised beings. The planet has 12 small continents surrounding small oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:409d
 * Sau Anatus- A terrestrial jungle planet where only a few Teadr 1-based monuments with Angellan architecture are found, the environment is massive, abundant in plant life, and has elegant animals. The Angellans that colonized this planet had renounced technology to become one with magic and nature so they could be a much more efficient and natural race. Thus, technology was kept at an absolute minimum, and the Angellans seemed to enjoy their new magocratic lifestyle. The planet has 5 continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 32hr:593d
 * Thanat- A tropical jungle planet where there are vicious monsters and unsentient animals. The planet is so wild that not all visitors survive. Visitors have to be heavily armed and be equipped with first aid kits. Myths say that the animals here are crazy due to a certain rabidity disorder. This world is a place where people can participate in gladiator hunting, a strict sport where people can hunt the animals and earn rewards for their effort, which makes it an attraction for criminal underworlds. Only 40% of competitors are able to survive a game of gladiator hunting here. It has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 20hr:411d
 * Orlifar- A temperate planet which is one of the many worlds colonized by the Zewinsaurs. It's vast geothermal valleys and bodies contain valuable metals and minerals that are valuable in their trade, and the volcanoes contain precious volcanic gems that are often traded to the AUU Currency Troupe. The Zewinsaurs have built large ziggurats here which have elevators which lead to underground golden cities, or underground sanctuaries. Cities are rarely found on the surface of the planet. This was where Zewinsaurs had a few large battles during their early days. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:476d; Capital City: Fangath
 * Pycabulon- A wetland jungle planet which is dominated primarily by dinosaurs and mammals. The planet has 2 continents that separate the dinosaurs from the mammals. The planet's two main inhabitants are the Teadr 6 Dinobes, a species of omnivorous sapient theropod beings, and the Teadr 5 Simobes, a species of saber-toothed feline beings. Both sides share an alliance with each other after a brief feud in the past, and have a peaceful community. These two races both share a diplomatic government, though the Simobes are republican while the Dinobes are democratic, and both races share the same technology due to their alliance. Moons: 1; DT: Tier 1; AT: Type I; DC: 26hr:502d; Capital Cities: SR: Smiydect, DD: Dynorbent
 * Eilien- A desert mountainous lava planet which was formerly an Ehswan planet until their extinction left the Yatorans to claim it's many megalopolises and lava refineries. This world keeps a fair amount of plants which have access to the water deep within the arid climate. The lava refineries are mainly seen being handled by small orange eusocial beings called Thabes, which are semi-sentient workers who are seen doing jobs all over the AUU since their home planet of Thabbac was the victim of climate change. This planet is known to get very hot in the summer time, and thus going outside during this is a precautious time. The planet has no oceans and is covered entirely of desert and lava. Moons: 1; DT: Tier 2; AT: Type I; DC: 18hr:299d; Capital City: Eil Irrat
 * Gaobene- A temperate planet and former colony of the Ehswans. This was the Ehswans' main source of advanced research in technology, and thus the Yatorans who claimed the millions of labs made this the Science Capital of the Oekumene. They even gave the USRA permission to claim whatever labs were abandoned and turn them into Globex facilities. This planet had supplied a few clues in the history of Ehswan technology, and the Yatorans had used this information to perfect their technology. The planet has 3 continents and a large global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:344d
 * Zoisac- An abandoned temperate planet which was the sight of several AUU Second Cartoonian War battles against the Ehswans and the Yatorans. Now, the only sentient beings who dwell this planet are scavenging Thabes who make new things out of the scrap metal and scavenged resources. The planet still has sustainable life on it, and the Thabes have been taking advantage of it, making it a new colony to live on. The planet has 6 continents and 2 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 24hr:369d
 * Dithi- A tundrous planet which was a former Ehswan military colony where several famed AUU Second Cartoonian War battles took place. When the Ehswans went extinct, the Yatorans made this their own military colony. This world has been significant for it's many war museums which only show forts and military non-functioning weapons. This planet has 7 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:403d
 * Pax V- A temperate moon belonging to the blue gas giant Pax. It was a former Ehswan colony which housed their greatest virtual technology and civilization. All civilization is located underground and all the underground catacombs are virtual. The virtual environment has satisfied the Yatorans for millions of years, and even the USRA races. The surface is only good for hiking or for tourism of the abundant wildlife. The moon has 7 large lakes. DT: Tier 4; AT: Type I; OT: 460d; Capital City: Togresson City
 * Addictra Prime- The home planet of the Dug-Like Spieces known as the Addictrins, and the founding spieces of the most addictive drug in the AUU, Addictron. A spice-like powder that is said to make someone so high that they litterally forget all their troubles as the drug can cause memory lose. The Addrictins used to have a viberant socity, but thanks to the drug, they ended up forgetting that right back into tribalisum as Addrictrin tec was left to rot and become useless. Thus the planet and system began obscured from AUU knowledge, with exception to UIS as this planet is a faverite shorce of using the Addictron as a fuel for memory wiping device to erase memories of outsiders managing to find isolated systems.
 * Fabulon- A semi-temperate planet that has a blue sky filled with mercury and xenon, vast amounts of introduced/native fauna and flora, weak weather, large mountains, ancient Teadr 7 tombs and ruins, large bodies of water, and the trademark symbol of the system it's in is a Yin-Yang symbol with one side rainbow-colored and the other being blue and pink. This is because the planet is the capital of the AUU LGBT community, and thus homosexuality is the acceptable norm while heterosexuality is the sexual orientation being treated poorly. This is because the system was once under an extremely-harsh straight fascist regime that was commiting harsh violations of basic rights while hiding behind religion and inaccurate science to justify the cruelty. A bisexual mage came and liberated the world by inspiring a rebellion and dethrone the anti-gay leaders, believing and knowing that love shouldn't be controlled or hated because of not being considered 'normal' to some, suggesting that they leave under threat of violating many free rights laws and being punished. Thus, the mage became the new ruler of the system ever since, yet ended up banning heterosexuality as a result because the crimes of the old government were too much to forgive, something the mage didn't want at first until being forced to oblige by the planet because the scars left by the old government were too great for even him to mend and only wanted the people to be happy. This is an ongoing issue even the likes of the USRA races are still trying to resolve peacefully, especially when it created a pro-heterosexuality extremeist group called The Straighteners of Raintrix, which proved to only complicate things. The system itself is named 'Raintrix' because of rainbows being the signature color of the system due to it's society. The planet has the pleasure of being in a system were all the colors of the rainbow are seen, and the world is in a system with three suns, all being red, blue, and yellow, thus creating a rainbow illusion. The planet has a large supercontinent and a medium-sized global ocean and several lakes. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:403d ; Capital City: Homobeus City
 * Straightos- A desert moon belonging to Fabulon, as it has a blue sky due to small amounts of mercury, introduced wildlife from it's parent planet, less-active weather, large mountains and rock formations, lava formations, and foggy nights. Being a former mining colony part of pre-homosexual Fabulon until the 'gay rebellion' happened and rendered the moon the only place straights can afford to live. Some straights feel awful about ever encouraging a rotten goverment to begin with while others failed to understand that and went to join the Straighteners, despite them being an extremist group that is only encouraging further negative beliefs against heterosexual people while hiding behind their claims of 'bringing back righteous glory to the Raintrix System', but they do this by the crime of mass-sterilization and use of OIDS, or the AUU version of AIDS, only making them look like terrorists than true liberators. Because of religious motivation, the Straighteners are considered a target for a familiar group headquartered in the Alpha Universe that doesn't tolerate religion being used as an excuse to harm others. Because of the Straighteners, families are divided and broken because of challenged loyalties and conflict of interests. As a result, this is also the most targeted place by Fabulon's defense force, The Queer Squad. The moon has 26 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 60d; Capital City: Hetereus City
 * Queerus- A temperate planet and the twin planet of Fabulon, having large alien fauna and flora, much from Fabulon, having stronger weather, a similar spatial appearance to Fabulon, higher levels of clouds, has large mountains and canyons, Teadr 7 monuments and ruins, and is known as the military capital of The Queer Squad. It's forces patrol the entire system to fight against the Straighteners and/or either supporters of them or outside threats of likewise or other reasons. The force was able to afford the best military-police force technology the AUU can provide, and they were surprisingly rough and strong with it firepower, being so strong it scared even the Villains Act from wanting anything to do with the system. Not even the promise of fanatical support from a Straightener leader was worth it to them as it marred more then that even the Villains Act doesn't approve of the Straighteners' methods, even if some of the Villains Act's members aren't exact improvements. Because of this, failed attempt or not, the Straighteners' attempts to get VA support forever damned the name of Straighteners in Raintrix, and is one of two major reasons, next to the bioterrorism, why heterosexuality on Straightos are so divided and broken. The planet has a large supercontinent, and a medium-sized global ocean, and several large lakes and rivers. Moons: 1; DT: Tier 3; AT: Type I; DC: 29hr:501d; Capital City: Queed
 * Cartoonworld- An astral world created through the self-developing spirit of cartoon characters, and took form after an asteroid crash on this world, turning it into the casual homeworld of all cartoon characters in existence. The environment and culture is ranged, it has a society mostly similar to Toontown (disbanded MMORPG game and Roger Rabbit version), it has influences in magic, great architecture, and the ways of the cartoons here are ranged. The planet has 6 continents, millions of small islands and 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:600d; Capital City: Laughsville
 * Vcrintex_Capital_and_Lesser.pngVcrintex Capital- A terrestrial soiled jungle planet with massive twisted landscapes, mountains, rock, toxic, and geothermal formations and wastelands, underground landscapes, orgaliths, boney graveyards, a semi-breathable atmosphere of carbon dioxide and just as much oxygen, a massive cloud layer and many ozone layers that block out sunlight, both of which are 5x more than that of Earth, allowing not only storms to be volatile with the flammable air, but it allowed insects to grow large and become the dominant lifeform, along with zooplantae and land reefs. This is the home planet of a race of Teadr 2 mantis-spider creatures called the Vcrintexens, who are matriarchal beings with females much larger than the males like a spider, and the males are so subservient they have little to no purpose to the other gender besides procreation. Regardless, the females are infamous for taking males from other races and procreating with them, changing their genetics for better or for worse yet not tainting the genetic selection, despite the fact the females are asexual. They have two kinds of venom where one is like an unstable hallucinogen and the other is an aphrodisiac that increases the sex drive of their victims, and mainly for a web so thick it doesn't even feel like web and is more of a malleable solid metal, meaning they can make many weapons capable of destroying an entire armada in little-to-no time flat. They deploy solar drones to act as mini suns that go to space, absorb sunlight, and bring it back down to the surface so it doesn't end up being a planetary detriment. The cloud layers also conduct and insulate energy so that only Vcrintexen ships are able to enter. The Vcrintexens' membership with UIS has ensured that through their extremely hardened web, the UIS can make sure USRA control is limited to what is in their control while keeping their systems or unallied systems from automatically joining them, and still do to this day. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:413d
 * Vcrintex Lesser- A barren rocky moon and the moon of Vcrintex Capital that has a breathable yet thin atmosphere, low amounts of biota, and is the headquarters for the Vcrintexens of the UIS. Here the UIS built a space wall of Vcrintexen web that blocked out USRA advancement to the rest of the sector all in the name of keeping the USRA from having a too-expanded range. The moon has 82 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 40d

Isolated Systems-1
Rewben System Sheris System Freo System Graggaroc System
 * Zeymti- A rogue snowy lava planet that has inhospitable and uninhabitable wastelands of death, no oxygen, no life, an unstable hyperstorm called the Dead Spot, a volatile atmosphere, and no consistent terrain. Located within a dark nebula called the Darkout Nebula, this planet is known in Zyaūar Master history to be the imprisonment site for the genocidal nihilist Cighry Yuh Darkout during ancient times inside a capsule that sealed him in a reality where literally nothing exists, as the capsule has been there for eons and thus has been heavily obscured by history, further helped that the rogue planet is trapped within the isolated universes thanks to UIS, but it's a mixed blessing in consideration to that it's largely dominated by the Graggs. DT: Tier 1; AT: Type III
 * Remena- A temperate planet that has Zyaūar complexes, ruins and monuments, a techno-magical society, alien-mythical biota, complex jungles, active weather and storms, high-tech civilizations, flying islands and mountains levitated by lodestone, vibrant landscapes, large rock formations, a magical core, elegant Teadr 1 and anime themes, a colorful sky filled with small amounts of noble gases, enchanted jungles and land reefs, and magic anomalies. This is a world which is the most common place to find Empirids leftover from the death of the Zyaūar Masters, but it is noted to have four kingdoms, each ruled by a king and/or queen and council, called Dell on the biggest continent of Aranasia, Gale on the continent of Meda, Vacua on the continent of Cosma, and Almana on the continent of Vigorasia, each different in their own native way. It also has somewhat of a soul because of it's magic core, and the essence of this soul is called 'tense' which is wielded and protected from unlawful abuse by the Radiance, consisting of Espers and Espresses who use melee/firearm hybrid weapons that were previously wielded and crafted by the Zyaūar Masters that founded and protected the planet, founded by Master Sembla Aüdüx TurÆmblance, a beautiful warrior whose current descendant, Aranasia Æther helps train the Radiance into being good defenders against Grimaces, animals that are personifications of the soul core's darkness and anonymity, and criminal guilds like the Sharp Fang consisting of Empirids who were discriminated and terrorize in the name of destroying the otherworldly population and claiming it for themselves, and other criminal masterminds. The Radiances of each kingdom, all run by Aranasia's Council, continue to fight the crime and terrorism of this world to this very day. The planet has 7 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:369d
 * Ashken.pngAshken- A hot temperate planet that is the Alpha-1 Headquarters of the United Usurpation Force lead by the Mirtian Commander Misikar. It has several subterranean volcanic bases and labs underneath bustling technological cities that are connected by underground transit systems, and a close connection to outside services to other UUF places. However, the planet was eventually lost due to a particularly nasty Gragg attack that, though Misikur fought off in a self-sacrivice, the planet was subsiquintly annexed by the neighrering Freo System under UIS enfluence, the operation shut-downed and surviving UUF members arrested and transported to Corionus System. The planet has 10 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:369d; Capital City: Cinder City
 * Fontamo- A watery planet that has several mounds of land, active rain and storms, alien biota, strong tides, and advanced cities and technology. The world is known for being a UIS world notable for adapting around increasing tidal conditions, a cheap economy, and is an old Watan colony where Watan architecture and sculptures can still be found in the waters of the planet. The planet has 81 small continental islands and 18 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 24hr:360d; Capital City: Fountain City
 * Graggaroc_Supreme.pngGraggaroc Supreme- A toxic wasteland planet with rock, toxic, lava, and geothermal formations and wastelands, a core made of arsenic, high volcanic activity, a semi-breathable atmosphere, a red sky filled with small amounts of neon, active and powerful weather, alien-like biota, and ancient metropolitan ruins and slums. This is the homeworld of the Aggressor Empire's favorite allies, a race of Teadr 2.5 EVO-suit-wearing lizard people known as the Graggarockers, historically known as the Graggans. They were, and are, a highly corporate and crazed tinker race that creates guns that master the elements, nature and scientific, all forms of acidic and lava properties, and turn them into usable weaponry. They were even capable of creating an artificial species of horned beasts called Devilmocks, which can have a varity of traits and specialties, smaller cousins of the Graggarockers ride giant ill-mannered beasts that can combat with the native land-jellyfish monsters known as the Zapclaps, and are associated with a powerful Teadr 1 race of machines known as the Tecnobabbles, historically known as the Mechards, which are robotized creatures so good with robotics and technology that figuring out the complexities of even Omnicans is 'child's play' to them. They too befriended the Aggressor Empire because the victory of spoils offered them a chance to get more tech to become more powerful. The Graggarroc System has ruled the entire isolated systems in the secter for years with exception to Rewben due to the fact that attempts to come and own Rewben, thanks to it's vast defenses, have proven problematic. But the inhumble Graggarockers proved to be persistant pests to their neighbors in the system as the idea of a system they can't rule annoy them. The planet has 19 continents, over 18,000 islands and 9 oceans. Moons: 2; DT: Tier 1; AT: Type II; DC: 29hr:565d

Kinbim System

Jazzzummm System

Triggreas System

Dooma System

Hazzhag System

Kinternet System

Vinpie System

Klaaaa System

Planntana System

Goomooisu System

Tagggoggg System

Bururp System

Honlomono System

Jisss System

Jonana System

Corious System

Groonfak System

Kryimsomus System

Medr System Minstros System
 * Mirs- A Mars-like desert alien planet and among the few remaining non-Graggarock-congured systems with a breathable thin atmosphere, alien biota, and is the home planet of the Teadr 2.5-3.0 Mirtians, who are a race of slender alien warriors that fought against both the Mïtians long ago and the Fyrrhenoids before their territory was claimed by the UIS. They have come against UIS when their control restricted their space programs, and some have joined the UUF. The planet has 18 continents surrounding 8 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:325d
 * Monstros- A large terrestrial jungle superplanet based on the Monster Hunter Franchise and does has creatures no less different then them. But with one giant twist. When the Graggs once ruled this planet, they exspearimented on creatures that would come to become the Mon-Elders, who realised the sevre moral backruptcy of the Graggs, and unsurprisingly revolted, exsiling the reckless reptilians off the Planet that would now be named "Monstros", and granting the inhapidence sentience. These Mon Elders, Fitilas, Krins, Lung-Shan Lao, Luna, Teo, Ala Treon, Armastu, Cea Deus, Shagarumagala, and Shah Dala Madur, The Suprime Mon-Elder, were the Mon-Elders that kept pure while other Mon-Elders went rouge and failed to let go of the pain the Graggs put them through, these fallen Mon-Elders being Krimson Fitilas, Ashton Lung-Shan Lao, Chame Leos, the Mon Elder brothers Kushala &amp; Daora, Tama Ysukami, Goldbeard Deus, Dire Marilas, The Twin Mon Elder Sand Terrors Jhen &amp; Mohran, Val Phalk, Dah'ren, Gog Mazios, Oroshi Krins, Naka Rkos, Vaalhazak, Xenojiiva, Shah's dark brother Speartip Dala Madur, Kulvetaroth, and the Kaiju-sized darkest Mon Elder of them all, Mon Elder Zorah. All these rogue Mon Elders were thankfully locked up in exile christails designed to keep them trapped for all of enturnity. And this was made possable by a group of creatures that formed the Hunter Monsters, a group of powerful Apexes that banded togather and defeated each of the vastly powerful elders even dispite being outsized at times. However, a recently gone rouge Mon Elder, Nergi Gante, would prove to become a great problem, even when he was given an exile christail. He had then escaped the following days after, and crippled the co-leader of the group so greatly, it caused a disbansion because of how broken and demoralised the main leader was because the co-leader was also his life partner. Nergi did went absint for a good while since and peace went on in relitive terms, minus the rise of crime barons that took quick advantage of the Hunters downfall because they also went after the criminals of the planet as well, thus the remaining pure elders are left with the fear that their corrupted brethern are at risk of being freed by Nergi and their only defence are disbanned by loss of leadership and conflicting egos, while also needing a way to quell the crime barons and their uprisings. The problems of Monstros are still yet to be addressed. The planet has a massive supercontinent, 19,900 islands and two oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 20hr:315d

2. Apirion Sector
Founded by a Yatoran pioneer named One-Eye Apirion, the Apirion Sector is the first of the sectors the Yatorans began to discover during the days of knowing their 'gods' to ascend into greatness. While still having a good influence of order, the Apirion Sector is not as short of problems as most of the other sectors, though considered the most lightly affected place from the Great Stagnation since the Alpha Universe's great influence of order, so truthful lawless rarely exists here. Although, the closest things to truly worry about in this sector is that of the Zargon System, which is the home system of the fearsome world harvesters. Zoobon System Trol System Corllig System Irpheis System Grindrion System Crystorm System Rallt System Cancord System Eleseus System Cryese System Zargon System Kapterym System Roybario System Crii System Devitter System Aexem-Hoss System/"The Path of Nothing" (UIS Space Stations coming soon)
 * Bibler- A rogue paradise planet with ranging and spontaneously adapting wildlife, and hive-minded organisms that act like antibodies, as they were created as germ weapons by the world's former AUU God inhabitants to protect it from looters who wish to exploit it's massive collection of Teadr 0 technology. Though the Apirion is it's origin sector, the planet is infamous for never staying in the same place for longer than a few days, months or even years before appearing in another system depending on how alive it is, as it was made this way before the departure of the AUU Gods and managed by the antibodies. Thus, rarely have people managed to fully study this world in adequate time, and fewer still had even managed to see it up close. The planet has 48 small lakes and oceans and 5,123 islands. Moons: None; DT: None; AT: Type I; DC: NE
 * Sanctus- The uninhabitable Mercury-like first barren planet that has a hard flammable Venus-like surface with flammable toxic air, geothermal and volcanic wastelands, no life, extremely powerful weather, burning temperatures, a core of boron, and a massive cloud layer. It's favored by the SSA for it's high amounts of natural gas that is useful as a fuel source, and actually used to be a mining colony for the Carbonoids before their extinction. The planet has 7 lava oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type III; DC: NE:162d
 * Joaumble- A temperate planet that has elegant Earth-like landscapes, a colorful sky filled with small amounts of noble gases, a core of pure copper, seas rich with primordial ooze pools and crystallized primordial ooze called primordite which is used in evolutionary rays used by both the SSA and the Evolution Masters, and is a very sought-after source of artificial evolution experiments. This is a minor trading colony of the SSA that heavily supports sentient animals all over the AUU and helps in sentient animal charities and trading drives, having cities and towns with active market districts and a slight ounce of Freetrader activity. The planet has 6 continents, 18 large islands and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:215d
 * Taxonomoworld- A superhabitable Earth-like planet, the capital world and homeworld of sentient animals themselves, has jungles, ranging landscapes and environments, colorful skies filled with small amounts of noble gases, active storms, nutrient-rich soil and water, and has underground caves full of primordial ooze. This is the world where sentient animals come from though unknown circumstances during the AUU First Cartoonian War through a theorized ancient civilization called Zoobranians, and is the capital of the Society of Sentient Animals, an organization that protects and watches the well-being of sentient animals all over the AUU. The society is highly advanced and the architecture fits a sentient animal perfectly, having ranging scales, signs of Teadr 1 technology, and the cities are mainly accessible by underground superhighways that leave the surface open and preserved for unsentient animals. The planet has 19 continents, 9 oceans, and large icy, crystalline, and dusty planetary rings. Moons: 1; DT: Tier 1; AT: Type I; DC: 23hr:305d
 * Taxice- An ecumenopolis moon belonging to Taxonoworld that has Zootopian-like architecture but appears more Sci-Fi in appearance and has a balance between nature and civilization, and a viable atmosphere. Once being a colony of an ancient undocumented First Cartoonian War race that took the forms of animals to survive a harsh world out to get them, this is an world rumored to have stories of sentient beings turning themselves into sentient animals and plotting a conspiracy, but despite such technology evolving here, such a thing has only been an urban myth. This world has 25 small oceans surrounded entirely by metropolitan land. DT: Tier 3; AT: Type I; OT: 42d
 * Integer- A superhabitable Earth-like planet that has a massive amount of biota that resembles that around different worlds around the AUU, colorful landscapes and skies, ancient alien ruins, active storms and weather, and a near-Earth society. This is a high-tech military colony and the capital of the Animal High Command, the SSA's top law enforcing military branch. The world had a massive amount of alien military technology that allowed the AHC to manufacture their own technology through reverse-engineering, as it was reportedly the sight of a war against mortals and the AUU Gods, and is currently a good world capable of protecting sensitive technology based on sentient animals. The planet has 8 continents, 5 oceans, and large icy and dusty planetary ring. (TBC...) Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:358d
 * Eumeta- A jungle planet that has introduced wildlife from Taxonomoworld, and has the same appearance and setting. The planet was the first to be terraformed by the SSA and is one of their commonplace colonies within the system and has been a colony for the same race that took animal forms from Taxice before cataclysm that rendered it uninhabitable. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:392d
 * Evolt- A soiled alien island planet that has a red sky and a primordial soup ocean. This is a world that has been through genetic experiments, illegal or otherwise, during the Teadr 1 Ages that resulted in the ocean getting a mind of it's own and a secret colony of the Renacouri. This ooze became a preservation of any genetic material and became like a gelatinous codex not only allowing it to evolve, but become nearly sentient. This ooze can also build life and thus created the expansive wildlife on the planet, and it is relatively harmless. The planet has over 16,000 islands and one Australia-sized continent. Moons: 2; DT: Tier 2; AT: Type I; DC: 30hr:418d
 * Evo I- The soiled moon of Evolt that has a soft upper crust and solid lower crust, a thin yet breathable atmosphere, large cities and agricultural colonies, alien biota, and large rocky formations. This is an agriworld for the SSA which has nitrogen-rich highly organic soil for agriculture and farming of any kind. The moon has 10 oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 30d
 * Zoole- An ecumenopolis planet and the most populous planet in the system, having Zootopia-like scifi architecture, a normal sky filled with small amounts of mercury and xenon, plentiful amounts of biota to keep the atmosphere breathable, there is an underground global metro transit, and the cities have powerful lighting and underground power reactors. This large planet is a getaway for sentient animals and has been so since the ancient days when they were segregated, as they have formed massive sponsorships for the SSA and is guarded heavily by the AHC. The planet has 14 oceans surrounded entirely by metropolitan land. Moons: 2; DT: Tier 1; AT: Type I; DC: 33hr:449d
 * Vesaliu- A temperate planet that has large mountains, a surface similar to a barren planet, has crystalline fields, geothermal and toxic valleys and formations, flying islands levitated by magnetanium, advanced ruins and monuments, modern cities, active weather, a core of pure carbon, and nitrogen-rich soil. This was once the richest source of zoobrainium, an artificial organically-enhanced element that could turn sentient animals unsentient and back again, which seeped into the planet that used to be a former Evolution Master colony. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 35hr:487d
 * Vero- A barren alien terrestrial moon belonging to Vesaliu. The moon is infamous for being the home of an environmental disaster zone of zoobrainium origin that does more than create sentience, but it also manipulates biology and genetics, creating new lifeforms and animals, and is the supposed home of the building blocks for all the Teadr 0 Racegivers. The moon was abandoned since the zone spread globally and it has since remained dormant and on it's own, as the zone has an unknown origin. The moon has 18 continents and 8 oceans. DT: Tier 3; AT: Type I; OT: 28d
 * Ecotyon- A rainforest planet that has the richest amount of life than any other world, being a wildlife sanctuary guarded heavily by the AHC, having vibrant colorful rainforests, active weather and storms, flooded landscapes, and a highly-oxygenated atmosphere. The planet has 2 large supercontinents and a global ocean. Moons: 2; DT: Tier 1; AT: Type I; DC: 38hr:515d
 * Allometa- A coniferous planet that has long-spanning forests, a green sky filled with small amounts of radon, active weather, and a large amount of wildlife. This is a country colony of the SSA where they want to get away from a techie society and back into nature and make a better living. The planet has 125 small lakes surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 40hr:524d
 * Huxle Ollosk- A wasteland planet that has treacherous storms, underground civilizations, a powerful superstorm on the South Pole, and is a former agriworld for the SSA ruined by a horticultural experiment. All civilization exists underground and despite the difficulty, it's possible to access the planet via spaceship and teleportation. The planet has 12 poisonous oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type II; DC: 41hr:564d
 * Huxa To- The temperate moon of Huxle Ollosk, and the colony of the last of it's inhabitants before it's ruining. It is a rich agriworld formerly a colony for the Zoaks before their disappearance, serving as a superhabitable agriworld now in use by the SSA. The moon has 4 continents and 2 oceans. DT: Tier 4; AT: Type I; OT: 62d
 * Julana- A semi-ecumenopolis planet that has flourishing jungles and unsentient animal reserves, vibrant jungle-like treetop cities and flying cities, a deep-blue sky filled with small amounts of actinium, active weather, and a core of pure tin. This was a colony of the SSA built to solve an overpopulation crisis, and it has been economically faulty due to crime and severe speciesist supremacy. The planet has 8 oceans surrounded entirely by metropolitan land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:581d
 * Iusheater- A moist jungle planet that has alien jungles, a semi-breathable atmosphere, active weather, introduced biota, and small cities. This is a common colony for the SSA to solve a population crisis and is a very successful animal colony that helped for civil rights long ago. The planet has 8 oceans surrounded by 6 continents. Moons: 1; DT: Tier 2; AT: Type II; DC: 44hr:598d
 * Carnifex- A jungle planet that has alien wildlife and flora, a red sky filled with small amounts of neon, red oceans, geothermal wastelands, large rock formations, military colonies, and active weather and storms. this is a colony of the Animal High Command where they train against the most hostile of threats in inhospitable lands. The planet has 8 oceans surrounded entirely by land. Moons: 1; DT: Tier 1; AT: Type I; DC: 46hr:642d
 * Carnara- A moon belonging to Carnifex that actually used to be a mining colony as the system's largest supply of zoobrainium which was stored by the Zoobranians as a reservoir that eventually seeped into the moon until unbalanced modern mining damaged the moon's atmosphere into turning it's uninhabitable to sentient animals under threat of being turned unsentient permanently. DT: Tier 4; AT: Type IV; OT: 25d
 * Kingdra- A Jupiter-like gas giant twice as big as said gas giant that shares a co-orbital configuration with a greenish gas giant called Plaendra. It has a Great Red Spot 10x powerful and bigger than Jupiter's, and helps control asteroid paths in the asteroid belt between it's orbit and Carnara's. Moons: 21; DC: 58hr:1062d
 * Mammallea- A temperate moon belonging to Kingdra that has fauna consisting entirely of mammals, a society based around a mammalian habitat, alien biota, elegant rock formations, a history of three ice ages, underground catacombs, ancient ruins, active weather, massive mountains and elegant landscapes. This is the SSA's capital for mammals and any other animal can live here as long as it doesn't change or defeat the purpose. The environment is suitable for a warm-blooded hibernation/migration-capable creature, and there are hundreds of countries scattered across the world. The moon has 7 continents and 5 oceans. DT: Tier 2; AT: Type I; OT: 342d
 * Ambhia- A humid rainy temperate moon also belonging to Kingdra that has massive wetlands, villages, oceans, billabongs, swamps, bogs, forests, the weather is extremely active and strong, there are large rock and geothermal formations, underground aquifers, a green sky filled with radon, land reefs and planimals, and the dominant wildlife is amphibians. This is the SSA's capital for amphibians and the landscape is suitable for them, and any other animal can live here as long as it doesn't change or defeat the purpose. The society is Teadr 2, but in a near-similar appearance to Naboo. The moon has 17 small continents, over 20,000 islands, and 5 oceans. DT: Tier 3; AT: Type I; OT: 362d
 * Reptolla- A hot and humid terrestrial jungle moon also belonging to Kingdra that has a prehistoric alien landscape, extremely hot temperatures, rocky, toxic, volcanic, and geothermal formations and wastelands, orgaliths, extremely active weather and storms, and boney graveyards. This is the SSA's capital for reptiles as the environment is suitable for cold-blooded animals that thrive in heat, and can cope in humid environments. Thus the world is populated by lizards, snakes, turtles, crocodilians, and dinosaurs. The moon has a large supercontinent, 16,060 islands and a global ocean. DT: Tier 2; AT: Type I; OT: 404d
 * Birdia- A windy and stormy moon also belonging to Kingdra that has massive flying islands, continents, and mountains levitated by magnetanium, massive cloudy skies, powerful weather and storms, an uncharted barren surface of twisted alien landscapes, and royal-style civilizations. This is the SSA's capital for birds and is very suitable for creatures that can fly, especially since the moon's gravity is weaker than any other normal world. The moon has 818 lakes surrounded entirely by land, and over 5,000 flying islands and 51 flying continents. DT: Tier 4; AT: Type I; OT: 450d
 * Insectra- A terrestrial desert jungle moon also belonging to Kingdra that has massive concentrations of oxygen in the air that despite making the air volatile to storms, also makes insects and arthropods larger. There are also complex and massive rock, lava, toxic, and geothermal formations and wastelands, active weather, alien jungles and insect-hill/hive-like cities. This is the SSA's capital for insects and arthropods, and they have built their civilizations out of garbage donated commonly for insect civilizations, among the hive-like buildings and hills and the underground catacombs. The environment is well suitable to them and many of the civilizations fit the scale of certain species. The planet has 54 lakes surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 481d
 * Fishra- An ocean moon also belonging to Kingdra that has colossal reefs and underwater habitats, biota, trenches, has an uninhabited ocean surface where land rarely exists, the water is filled with nurturing life-giving chemicals, and civilizations similar to Naboo, Atlantis in it's many variants, and other underwater civilizations. This is the SSA's capital for fishes and is suitable for them in every way. DT: Tier 2; AT: Type I; OT: 518d
 * Invertegra- An island moon also belonging to Kingdra which has a collection of islands and island continents, reefs both land and sea, alienated landscapes, geothermal, toxic, volcanic and rocky formations and wastelands, extremely active weather and storms, thermal shifts, underground catacombs and aquifers, alien forests and jungles, and a core of pure hydrogen. This is the SSA's capital for invertebrates such as worms, mollusks, cnidarians, poriferans, echinoderms, etc. as the ecosystem is suitable for them, as their civilizations are similar to Seaquestria, Naboo, and Atlantis in it's many variants. The moon has 18,590 islands, 12 small continents, and a global ocean. DT: Tier 2; AT: Type I; OT: 541d
 * Plantaea- An superhabitable yet uninhabited moon belonging to Kingdra that is an agriworld nurtured in orbit by SSA agricultural orbital stations to act as a codex for all plants across the AUU for sentient animals in the system and beyond, as the entire moon is a global greenhouse and the only inhabitants are pollinators. The moon has 16 oceans surrounded entirely by organic superarable land. DT: Tier 2; AT: Type I; OT: 555d
 * Funger- A superhabitable and yet uninhabited moon belonging to Kingdra that is the same as Plantaea, but for fungi, as the world's artificial fungal ecosystem is 75% self-sustaining as the fungi and the plants they inhabitant are symbiotic, thus allowing the SSA orbital agricultural stations little requirements to take care of it. The moon's ecosystem is not breathable because of the infectious fungi that could make unprotected visitors sick, as pollinators of the plants here are genetically engineered. DT: Tier 3; AT: Type III; OT: 602d
 * Protozenea- An island moon belonging to Kingdra that is actually a heavy breeding ground of microorganisms, including protozoans, phytoplankton, bacteria, algae, etc. that have turned the moon into a Precambrian-Cambrian paradise of stromatolites, algae grasses, and colored habitats that can be found in even the most inhospitable and dangerous places on the moon. The microorganisms here are also sentient and formed global microscopic cities that make the ecosystem look more complex and artificial than before, thus entry on the moon is forbidden without control such as an astral projection or a suitable scale such as through shrink rays, as well as respiratory support since the omnic concentration of gases on the planet which are byproducts of the sentient microbe civilization make the atmosphere poisonous. The moon has 8 continents and 5 oceans. DT: Tier 4; AT: Type III; OT: 645d
 * Gromber- A terrestrial planet that has colorful random environments. Said long ago to be the abduction destination for rogue Zoobranians during a rogue experiment on witnessing sentient animals for hundreds of trials, the world housed sentient animal colonies that still exist to this day since the Zoobranians' extinction. The planet has 18 continents, and 8 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 52hr:691d
 * Zoana- A tundrous stormy planet that has a powerful superstorm and yet sustainable biota, as it had been a world that the Zoobranians used for tough climate training as their military capital. The planet has 45 small oceans surrounded entirely by frozen land. Moons: None; DT: Tier 2; AT: Type II; DC: NE:742d
 * Atlerendra- A near-dwarf ice planet that has a sustainable amount of life, a breathable atmosphere, rich amounts of rarium and cryonite. The planet has formerly been a mining colony for the Zoobranians until it was exhausted, and later became the same for the SSA in modern times when the resources regenerated. Moons: None; DT: Tier 4; AT: Type III; DC: NE:809d
 * Trotron- An ocean island planet similar to Namek and the only inhabited world in a system of a normal sun, is like a Mini-Neptune (Mini-Nepiton in AUU terms), has a surface covered with 98.67% water, several small islands with blue plants, a green-blue sky filled with small amounts of radon and xenon, active storms and weather, large clouds, and the oceans have expansive alien-like kelp forests with colorful kelp and seaweed that must remain buoyant to sustain themselves, and a high amount of single-celled organisms similar to Valonia ventricosa called Trotrers. This was reportedly a world where a sentient single-celled race was found, but such was deemed a myth once the humans made it one of their top colonies, mainly for underwater farms and agriculture. The planet has 109 continent-like islands, 1,450 islands, and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:620d
 * Ailtla- A desert planet which is a partially-inhabited world filled with criminals, has ancient Teadr 1 ruins, large rock and lava formations, dull-colored flora and zooplantae, alien-like fauna, a colorful sky due to it's small amount of noble gases, and strong weather. This was a colony for the extinct Teadr 1 Uridians, and was later colonized by Corollians, who established shipyards, vehicle depots, weapon factories, and sentries who scavenge for lost Uridian technology. Some Corollians here became criminals, establishing a large population of bandits, pirates, and smugglers who do work even off-planet. The planet has 19 small oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:297d
 * Golha- A semi-temperate desert planet which has a purple sky due to it's small amount of nitrogen, it's large lava and rock formations, it's geothermal and toxic valleys, it's massive amounts of introduced fauna and flora, and for having much less Uridian ruins than Ailtla. This world was not just a colony for the Uridians, but later on the Zyauar Masters, who utilized Uridian technology to it's fullest here until they died out. Now, it is inhabited by sentient animals that have formed a Chinese-like culture as they used found Zyauar Master technology to build a powerful guard and a powerful empire, as the Emperor is magically and cybernetically augmented. To this day, they attempt to build a new Zyauar Colony with little success as some consider the technology sacred, including descendants of actual Zyauar Masters. The Corollians have unfortunately brought smugglers and crime lords here to profit from the Uridian/Zyauar technology, yet they hardly succeeded due to the power of the empire's royal guard. Wars have occurred here before against Golhans and Corollians, yet the USRA did what it could to calm these conflicts. The planet has 5 large continents and a moderately-large global ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:305d
 * Corollia.pngCorollia- A temperate planet that has wildlife introduced from Marbon, a sky consisting of mercury instead of xenon, large rock and lava formations, rolling hills, dense forests, lush fields, vast seas, beaches, beautiful shores, mountain peaks, and crystal swamps. The planet also features urban terrain, is designated as an industrial world, and is considered a highly-developed planet. It used to be a human colony until it was abandoned by them due to an AUU Third Cartoonian War battle until it was recolonized and made into a USRA planet populated mostly by the dominant races, becoming the first and capital of the Corllig Five-Twin Planets Government system (CFTP Government). The humans that lived on this planet were very renowned engineers, as they built many spaceships that are still in use today, and Globex facilities specialize in building spaceships. Ship graveyards exist here, and over a hundred cities, towns, and megalopolis cities were found here. Immigrants from the neighboring planet of Serolia constructed an elaborate network of underground metro tunnels beneath the planet's surface. These tunnels were used by people of all races as a kind of subterranean metropolis. Because piracy and smuggling were well-known occupations of a strong number of Corollians, the local praetorian police had been specializing in techniques designed to combat economic loss due to their activities. Because of this need, the praetorians were well-developed and modernized. This was one of the many worlds that formed a rebellion against the Villains Act, as they have built Corruption Co. facilities to begin construction of warships used in space invasions. Even the praetorian police had begun to temporarily merge with the rebellion in order to quell the aggression. When the Villains Act fell, the Corruption Co. facilities were decommissioned. The planet has 3 large continents and 2 global oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:327d; Capital City: Colynet City
 * Drust- A temperate planet which has wildlife introduced from Marbon, and has a similar climate to that of the rest of the habitable planets in the system. Like all the others, it used to be a human colony until the AUU Third Cartoonian War left all the planets to be abandoned until they were all recolonized and made into USRA planets. It was well-recognized for being a world with an average-American obesity population as the result of being a world with popular food choices, especially since many fast food chains were founded on it, and it is famous for it's Cooking Sea, which boiled in the summer not by the heat, but through algal blooms. The world has been colonized by sentient animals and other non-USRA races. The world was said to have been moved through planetary repulsors into the system's Goldilocks Zone (Habitum Zone in AUU terms) like the other 3 temperate planets in the system not counting Corollia by the CFTP Government in order to create a functional community. This world was protected by the same praetorian police as Corollia, as the police force was system-expanded ever since the Villains Act forced them to merge with the Corollian Rebellion and eventually separate again on all 5 planets in the CFTP Government System. The world has the same architecture of the rest of the planets in the system, consisting of megalopolises and cities, small towns, and even a few restricted areas owned by criminals and government factions. The planet has 5 large continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:363d
 * Serolia- A temperate planet that is covered 81% by a global ocean while the many islands consist of temperate rainforests and jungles with fauna and flora introduced from Marbon, land reefs, beautiful shores, rock formations, volcanoes, and cities and aquacities, and is the third of the CFTP Government founded by the crumbling USRA following the AUU Third Cartoonian War, and also started out as a human colony. This is an industrial world where several Globex facilities specialized in vehicular technology. However, to circumvent the planet's limited terrestrial terrain, the people dug an elaborate network of underwater metro tunnels that connect all the aquacities and cities together, thus facilitating contact amongst their peoples. The planet's oceans were rumored to be the habitat of sea monsters, since it was said that only Serolia's oceans were large enough to accommodate these creatures. This world is also protected by the Corollian Praetorian Police following the fall of the Villains Act since they merged with the Corollian Rebellion to fight off the Villains Act's oppression. The planet has 17 large islands surrounded entirely by a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:386d
 * Coithia- A temperate planet that has fauna and flora introduced from Marbon, has large mountains, lush fields, dense jungles, beautiful shores, and underground caves. This was once a human colony that easily recovered and preserved it's own society from an asteroid strike by keeping multiple cities underground within the wet caves, and easily restored the lost wildlife. Though this meant that some of the cities and communities were long-gone, and some traces of the population were lost, the population recovered as well. Though the underground community has been so popularized, most of the inhabitants remained underground. The underground created several metro tunnels that connect subterranean cities with upper cities and aquacities. Though because of the impact events, most of the aquacities were destroyed and were closed out from the public. These cities are at the same Teadr level as the rest of the CFTP world, and the Corollian Praetorian Police guards this planet as well. This world has become more of an agricultural world as well as a mining world which traded goods across the AUU through the AUU Currency Troupe. The planet has 6 large continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:413d
 * Sirphia- A temperate planet that has fauna and flora introduced from Marbon, and had a wide range of climates and terrain, including forests, grass plains and mud flats. This was once a human colony until an invasion during the AUU Third Cartoonian War left them to abandon it, leaving the rest of the crumbling USRA to populate it and dub it a USRA planet, being the last planet in the CFTP Government. The world is noted for containing large mostly-unexplored savannahs, jungles, deserts, and prairies, and the USRA beings and sentient animals co-existed with each other in different Teadr levels, but there was a history of political conflict amongst them, usually marked by sporadic violence. The planet was also home to farmers and miners, including a noteworthy Golzbrek Colony. Originally Sirphia was ruled by a monarch, usually a Queen. This tradition ended, however, with a reformation period. There were nobles still on Sirphia early afterward, some even claiming to be heirs to the throne. Ever since modernizing, and after the conflict with the Villains Act, the Corollian Praetorian Police have been protecting this world like they do with the other 4 CFTP Government planets. The planet has 5 large continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:455d
 * Irpheis Prime- A semi-temperate desert planet that has a high concentration of quantum substances that are traded often illegally across the AUU usually by the late CrimeTech, and is currently being profited by a Grutt named Quantico the Unenlightened who has always found a massive profit from the quantum substances that can be used to create artificial magic and space-time manipulation, as people like his brother Quustou the Unrefined who manufactures and freetrades the quantum substances into profitable potions and elixirs. The planet has 18 continents and 8 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:182d
 * Maiclite- A temperate jungle planet and a little-renowned magic world which unlike Irpheis Prime, used the native quantum substances for more responsible uses, utilizing it to build a prosperous kingdom that still thrives to this day, and fending off Quantico and Quustou's attempts to steal from them via their powerful magical knighthood. The planet has a gigantic supercontinent, 18 continent-like islands, and two oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 15hr:240d
 * Qoymia- A rainforest planet which is tribal and the homeworld of Teadr 6.5 semi-arboreal tribes people called Monqers that embrace the quantum substances and use them to harness magic through dexterity, combat wands, or other weapons. These beings often know how to use advanced technology and oftentimes embrace them, and they can basically craft anything at their leisure with their omnipresent quantum senses. The planet has two supercontinents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:297d
 * Vacholla- A temperate planet that is renowned as a world of quantum imbalance as a result of a quantum reactor meltdown as the world relied on the system's quantum substances for quantum fusion as an energy source through their top company Clockwise Solutions, but got careless because of it, resulting in the quantum accident that broke time in their planet and gave birth to 'quantum operatives', or people with chronal abilities including freezing or slowing down time, seeing the past and future, redoing events, and so on, but one of them, the head of the experiment, was a grieving scientist named Doc Cloc who went rogue refusing to accept that time cannot be changed and almost destroyed the Alpha Universe trying to correct a mistake in the past that cost him his life, even threatening to destroy the universe if he didn't get his way, especially since his grief was turned into 'paradox illness' in which constant temporal fractures, paradoxes, and neverending failure to change anything has been deteriorating his mind to the point of system collapse and death to not just him but the fabric of space-time, only to be stopped and killed by a thief from his past named Jaock that was caught in the accident and ended up being a hero against the orders of the operatives, and though he does most of the work, the stubborn head of the operatives DuDox always takes all the credit because he never trusts him, as they continue to safeguard the quantum breaks to this day. The planet has 7 continents and 2 oceans. (AUU Quantum Break) Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:317d
 * Cleretis- An ocean planet which oceans that are overfilled with quantum substances that allows the oceans to be magical and thus the creatures are mainly mythology-themed and rainbow-colored bubbles are found to contain concentrations of quantum energy, and popping one could cause a quantum hiccup capable of warping anything around it. Some parts of the oceans are rainbow-colored due to the quantum substances and the reefs are magically self-sustained. The planet has several tiny islands and a crystalline planetary ring. Moons: None; DT: Tier 3; AT: Type I; DC: NE:345d
 * Tirxooine- A tropical planet that grew an elaborate magical alien rainforest that was magically enchanted and alive, and a colony for the Monqers after they discovered portal magic to explore outer worlds. This world honed the races' agility and survival abilities, training them to defend their magic resources from thieves like Quantico and Quustou. The jungles have large treehouse cities much smaller but more elaborate than those on Qoymia. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:404d
 * Aotter- An ocean planet that is a lot wilder than the magic waters of Cleretis, as the oceans are 10x more enchanted with the multicolored quantum substances that had warped the reefs into an unrecognizable paradise, the surface of the water is rainbow-colored and have willow tree-like astral and self-aware structures that rejuvenate any sapped part of the world. Moons: None; DT: Tier 3; AT: Type I; DC: NE:440d
 * Sauroxca- A jungle planet populated by mostly reptiles, dinosaurs, and birds (Which are related to reptiles). The plants there are colorful and bare tasty fruits. The sentient creatures there are quick on their feet and the unsentient creatures are basically stupid or cute. The sentient lizards there are good at scaling walls, and catching their food. This world has no cities, but there are communities that do exist in the form of tribal villages. Some are hostile to other-worldly visitors, others are shy of them. Has 3 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:309d
 * Anytimon- An ecumenopolis planet once populated by humans before their evacuation. When they left, they left the city in the hands of other sentient creatures. This is a USRA planet, meaning all the dominant races residing in the Legion populate this planet. The entire planet has a majority of public services being composed 50% of robots, and the other being composed of people. It is governed by a President and a Council consisting of 20 people that govern each sector of the planet's global city. The planet has two oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:379d; Capital City: Rapport City
 * Solomorn.pngSolomorn- A jungle wetland planet which is known to be a world which has the same immigration beliefs of America, where any known animal can live there. The planet contains Teadr 3 cities, and because this is where the first known mission of the Union Against Religious Abuse took place, it houses their main headquarters. It was once a human world until their evacuation, and it is also a USRA planet. It is now an atheist planet after the UARA mission. It has 5 continents and 2 oceans. Moons: 1; DT: Teadr 2; AT: Type I; DC: 25hr:400d; Capital City: Churchstone
 * Thawn- An ice planet with small military bases that were built by the USRA to serve during the Exo-Wars long ago. When the war ended, the bases were abandoned. It wasn't until the Interuniversal War that they were claimed again, and they recently served as bases for Thawn rebellions against the Villains Act. There were small Teadr 3 cities that were built underground with silver buildings with durable glass windows, screen displays and propaganda, a 73% abundance of plants, and ground vehicles, as well as metro systems and virtual rooms. The planet has no oceans and is covered entirely of snow and ice. Moons: 2; DT: Tier 2; AT: Type I; DC: 27hr:452d; Capital City: Thawn Alpha
 * Crystorma- An Ice Age planet that is home of the Teadr 2 race of Giant-Antlered Elk-Like Creatures called the Crystormains. They're a race that survived the harshest of hard times, and are known for their tec enabling them to turn ice into weapony, creating something currently unigte to Crystorma. The Crystormains were once all for the USRA, but when they ended up disbaning, they were shocked of the choas that ensued because of one disbansion. It made the Crystorms come to believe that over-relying on an allience to be a bad thing, and came to become avocates of independence, thus joining UIS and thus supplied their unigte ice-tec to make sure the USRA are never allowed to become too expandsive where another disbansion would risk an unfixable disaster. The planet has 18 oceans surrounded entirely by frozen land and a large icy planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: NE:502d
 * Iast- A moist mountainous steppe planet which is a very rich source of rare metals and resources traded and used by the Tiikons which colonized this planet and this system. This is an economic Tiikon world where the AUU Currency Troupe has established trade routes for these resources to use across the AUU. This world has very rich cities and an abundant amount of plant and animal life. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 19hr:299d; Capital City: Xix Passoll
 * Saciri- A humid terrestrial dinosaur planet which the Tiikons colonized for agriculture and animal husbandry. It has once been a banishment site for the Ehswans for those who have committed bad deeds until their extinction. Tiikons have been finding fossilized bodies of these banished Ehswan criminals and have even studied the small amounts of their architecture which was left on this planet long ago. The planet has 11 continents and 6 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 24hr:376d; Capital City: Soscon City
 * Jiememe- A planet which was accidentally reduced to a lava planet by the Ehswans long ago by a nuclear-fusion accident. Regardless, after a couple of years, the breathable atmosphere and a small amount of plant life was restored, but all animals on the planet were wiped out. This has since become a Tiikon planet where several scientific experiments take place, including bomb and vehicle tests. The planet has a few small continents surrounded entirely by lava oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:428d
 * Rhombulus- A carbon desert pulsar planet that orbits a powerful pulsar called Cancord, and is rich in plasma crystals that were capable of enhancing plasma batteries and was a human colony meant to mine these crystals. The soil of the planet is most likely composed largely of crystalline carbon, but with a density far greater than diamond. The oxygen is so plentiful that the air is volatile and thus flammable to the planet's destructive storms. But the planet was abandoned when Cancord intensified in it's radioactive payload and fried the colonies and forced an evacuation with all the plasma crystals mined. Moons: 1; DT: Tier 3; AT: Type II; DC: 9hr:18d
 * Psi Chilanca- A desert mountainous planet which has a massive collection of mountains, several uncharted jungles, and enormous megafauna. This is a world colonized by the Cyphruns and it is where they mine for several rare resources in the underground volcanic aquifers and the lava refineries. The Cyphruns make a living selling these resources across the AUU through the AUU Currency Troupe. The planet's several cities are based off of Teadr 1 architecture and are elegantly constructed. The planet has 7 continents surrounding small oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:288d; Capital City: Silicon City
 * Muber- A steppe temperate planet with a yellow sky consisting of small quantities of sulfur, which despite making the air a bit stinky, is actually tolerable to the life on the planet. This is a Cyphrun planet which is a center for military and expeditionary research on Ehswan and Yatoran artifacts from the AUU Second Cartoonian War. All these artifacts are donated to museums on many USRA worlds, and even this one, and each artifact is cataloged upon recovery. The planet has 6 continents surrounding small oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:306d; Capital City: Ayster City
 * Cyphum- A temperate planet which has a red sky as the result of it's small concentration of neon, as well as it's large abundance of plant life and animals, as well as it's Teadr 1 Ehswan ruins. This is the home planet of a long-surviving race of Teadr 2 trans-beings called the Cyphruns, which were actually genetically-created by the Ehswans to be their successors in the case they should be destroyed. However, due to all clues of their existence and relations to the Cyphruns being destroyed following the AUU Second Cartoonian War, these beings were left with no technology, and after millions of years, these beings moved up and studied ancient Teadr 1 monuments, and became a close-Teadr 1 race, with no knowledge of their relations to the Ehswans. Though a small group of Ehswans have started becoming aware of this after finding some uncharted clues to their past, and thus the race had decided to assist archaeologists who study Teadr 1 races, even becoming archaeologists themselves, in order to understand their origins. The planet has 9 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:342d; Capital City: Cypherior
 * Xi Shiema- An ecumenopolis planet which has enormous Teadr 1-based monuments, colorful lights and harnessed solid light technologies, several underground catacombs, and a sustainable amount of plant and animal life. This is a Cyphrun planet which has welcomed even the Yatorans to live in, as well as the other USRA races, and has only suffered several Villains Act attacks that have been thwarted by the Cyphrun Rebellion. The planet has 6 small oceans surrounded by land, and has a large rocky and crystalline planetary ring. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:376d
 * Thashana- A subtropical jungle planet which has a colorful sky consisting of several neon gases, has an abundant supply of life, and has several geothermal valleys and lava formations. This is a military colony for the Cyphruns, and has been the center for their rebellion against the Villains Act, who have been trying to steal all the Ehswan and Yatoran artifacts they've recovered to use them and Teadr 1 technology for evil. However, the Cyphruns have been capable of holding them back and protecting the artifacts, and they have even been strong enough to repel any destructive attempts on this planet. The planet has storms that last longer than an average weather storm, yet are not as intense. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:401d
 * Iocani VI- A mountainous desert moon belonging to the red gas giant Iocani. It is known for it's hot temperatures due to the atmosphere having been heated by global warming caused by volcanic activity that lead to the moon being reduced to desert, though it was later terraformed into a breathable atmosphere thanks to the Cyphruns terraforming it. Ever since, there have been massive megalopolis cities consisting of AFT platforms and buildings, and plant life has started growing on this moon, and a bit of water was synthesized here. The moon has a few small lakes surrounded entirely by sandy lands. DT: Tier 4; AT: Type I; OT: 255d; Capital City: Iocwelland
 * Iocani XII- A temperate moon also belonging to Iocani. This moon started out with plant life and animals even before the Cyphruns populated it because it was an animal sanctuary for the Ehswans. When the Cyphruns populated this moon following the Ehswans extinction, they decided to make all habitats on it a reserve for life, and because of making sure the wildlife is safe, any illegal actions that threaten the ecosystem such as logging, smuggling, poaching, and so on are severely punishable. There are Ehswan monuments found here as the remnants of the Ehswans making this moon a wildlife sanctuary. The moon has 8 large continents and 3 oceans. DT: Tier 3; AT: Type I; OT: 459d
 * Smogon- A large hot and brown cloudy wasteland planet under a normal Sun, is heavily toxic and too hot to sustain water, and has an atmosphere of half oxygen and half sulfur, making the world acrid. It has a massive cloudy layer like Venus, the surface is incredibly volcanic, but the world is inhabited on artificial AFTs above the surface of human origin as the world's gases made great fuel. Moons: None; DT: Tier 1; AT: Type II; DC: 13hr:722d
 * Tearworld- A tropical planet with a sky filled with high concentrations of water vapor and thus heavy rainfall and precipitation, earning the planet it's name. This world was unable to be inhabited by the humans before the Villains Act after the stellar flux of the planet was lowered by terraforming, and with it left unchecked the initial stellar flux restored itself leaving the humans to start all over again upon eventual return. The planet has 15 continents and 8 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 24hr:961d
 * Zargonia.pngZargonia- A hot brown-desert lava planet that is so hot, it can only be habitable to cold-blooded animals, and has a variety of native/introduced fauna and flora, land reefs, swamps, deserts, large rock and lava formations, geothermal and lava valleys, less-active weather, a red sky due to it's small amount of neon, and is very hot because of being the first planet in a system of two suns, one yellow and one red. This planet is infamous for it's war-torn graveyards because it's the highly-restricted home planet of the infamous Teadr 2 warlike lizardmen called the Zargons, which have had wars with the Bulliarns, Pharcums, Tulcans, and the Vikoreans. They have fought against these races for so long and survived with little casualties, they became so fearsome and infamous that no one in the AUU even wanted to talk about them nor say their name, even going so far as to not map their system on official AUU maps. But what makes them much more infamous than the Bulliarns that can even intimidate them is that they are world-harvesters that have been known to harvest pieces and parts of already-destroyed worlds, or worlds that have been deemed worthy of harvest, for the purpose of making their planet perfect. They do this because their planet has a bizarre history. The Zargons evolved during times when it was a planemo, and then a rogue planet with no system, and then going into this binary-star system heated it enough to create a chain reaction that turned it into what's known as a 'paraplanet', a uniquely-studied but rare type of planemo that is parasitic and has no unique traits of it's own, and because it consumes itself constantly, the Zargons had to sustain it by giving it pieces from destroyed worlds and relicate them in, albeit beautiful fashions, as it even brings back creatures that went extinct in those worlds thanks to the paraplanet basically having an additional mantle of very-strong and reactive primordial ooze that reacts to fossil fuels and synthesizes life. Despite this sad existence, Zargons are still feared because they are amoral to the point that the ideas of morality and ethics are confusing to them like how many others feel about the meaning of life itself. That means that they are only motivated in keeping their paraplanet sustained, even at the expense of other worlds, destroyed or marked destroyed for any reason. Fortunately, Zargons only believe in harvesting either dying planets, non-inhabited planets, the non/not-yet destroyed worlds of enemies or those stupid and reckless enough to challenge them. Anyone not at war will be lucky to know they are basically planet-scavengers as they only seek already-dead worlds. But the methods of doing this are what terrifies people. They have a powerful 'planet-harvester' that is a powerful sub-cousin of the Astro-Laser, only it can do more than just destroy planets. It can carve, slice, collect, suck and absorb planets and their resources like a multipurpose tool, as if planets are basically fruit. Because the Zargons are only scavengers in nature, people usually don't have to worry about them going to warpaths like the Bulliarns do, but the fear exists regardless. Though this doesn't mean Zargons aren't necessarily cruel or heartless about this, they are simply extremely amoral to the point that it's difficult to understand them, so Zargons are only feared because they're basicly living cataclysms that can't be easily negotiated. Not even the USRA races can adequately deal with them. Even the Yatorans dare not to challenge this force in fear of making their planets 'worthy of harvest'. Zargonia is the only planet in the system because the neighboring 7 worlds, and the moons they and non-harvestable gas giants had were already harvested. Fortunately, those planets didn't have life on them when the Zargons harvested them, but the fact they did that to those planets at all makes people fearful on what would happen if any world outside the system would be deemed suitable for harvest. The planet's environment constantly changes because of the harvests it goes through. Moons: None; DT: Tier 3; AT: Type I; DC: NE:400d
 * Kapterym Arid- An arid tar-driven rocky barren planet circling a red subdwarf, and a world terraformed by humans as one of their best red subdwarf colonies, having alien biota that were genetically improved to live on the new terraformed world. To this day, the world is inhabited by sentient animals and beings in sparse Western-style villages. The planet has 20 oceans surrounded entirely by arid land. Moons: 1; DT: Tier 3; AT: ; DC: 48hr:616d
 * Irbito- A semi-arid temperate planet that has a surface covered by foot-to-knee-deep water, artificial land reefs that grew bigger on their own into those similar to Altus, and geothermal formations spread water vapor across the sky making massive cloud layers of water vapor and make the world hot, humid, stormy, and hard to breath, and amphibious and fish fauna. Regardless, this world was made a Globex colony by the Tiikons in the beginning days of the Tiikons' membership in the USRA, where they research water-vapor-based power. Moons: None; DT: Tier 2; AT: Type II; DC: NE:700d
 * Roybaria- A swampy humid planet and the home planet of the Toydarian-like spieces of small-winged dacytl people called the Roybarians. The Roybars are a race of known junkers and scavingers that are known to take any tec, even if it's something like Teadr 1, and often recycle and re-fastion it to something of their use. The Roybarians remain largely neutrol to both USRA and UIS races due to the Roybarians being more interested to keep to themselves and staying out of group conflicts. Like with Bumblebees, the Roybars are considered a logical fallicy that those tiny wings allow them flight, though this can be contributed to that the Roybarians have bones so light and hollow that it's as if they have no waight to them. The trade-off of these wings being useful is that they are rediculious fragle, hence why they have a preference to be neutrol to groups like the USRA and UIS. Thus, their system and planet became contested between the USRA and UIS of who of which will earn the Roybarians' favor. The planet has 8 continents surrounding 5 oceans. Moons: 2; DT: Tier 3; AT: Type I; DC: 21hr:184d
 * Skrooll- A hot alien planet too close to it's yellow supergiant to be habitable to normal wildlife but is dominated by dangerous cold-blooded planimals, has extreme greenhouse storms, dangerous alien landscapes, and and used to be the home planet of the extinct fanatical Teadr 2 Lizard-Snakes called Skroolls, though the Yree like to call them Skroldes, but the Skroolls deemed that a racial slur, which constantly tried to take over Yree, which ended up destroying many of the Crii Systems originally numerious planets in the process until being wiped out for good after constant murders, biotic assimilation, and excessive terrorism, leaving the planet to go dormant. Though it's been implied that it was not had been so easily done. Moons: None; DT: Tier 3; AT: Type III; DC: NE:181d
 * Ruulera- An ecumenopolis planet and the first planet to be terraformed by the Yree outside the habitable zone, as the heat was enough to provide solar energy, and despite still being uninhabitable, the Yree managed to make it habitable enough to live on, as the summers are destructive but provide endless energy, the buildings' lighting glow to indicate temperate, and the world has some signs of Sollan activity. Moons: None; DT: Tier 4; AT: Type III; DC:NE:201d
 * Inihu- A stormy hot planet that has been a long-lasting mining colony of the Yree and the Skroolls. Before that, where it holds vast concentrations of plasma crystals that enhance plasma weaponry and batteries in the Yree arsenal. However, the planet has unstable plasma storms that ravage the atmosphere and make it unbreathable and dangerous. The planet has 22 oceans surrounded entirely by land. Moons: ; DT: ; AT: ; DC:
 * Yree- A terrestrial alien world that has Teadr 1-style alien cities, stormy and alien landscapes, and is the most habitable planet in the system of a yellow supergiant despite the world having slightly more nitrogen in the air, making fire more intense on the planet. This is the home planet of the Teadr 2 Reptilian Ungulate Yrees, originally Obhyds before the name was dumped in favor of Yree, because Yree is Yreeian for "Superior Race" and that it sounded more regel, a stagnant race that stopped evolving in technology as they had deemed that are already perfect enough on their own, and have superhuman strength on other worlds since they train their biology over time as their biology gets better with age until they hit geriatric periods when muscle begins to expose. The planet has 10 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type II; DC:
 * Phembis- A lava planet which is known to be a Yatoran planet which contains several giant AFTs and mining colonies for the metals present inside the planet's lava. The planet is also known to house many unusual lifeforms which the Yatorans have been known to tame. This planet is massive, and because it is so close to the system's red sun, the outside is inhospitable to other-worldly beings, and is only sustainable for the planet's indigenous life. The planet has a large rocky planetary ring. Moons: 5; DT: Tier 1; AT: Type II; DC: 16hr:325d
 * Elsker- A desert planet which keeps a sustainable amount of plant life given the red star, yet has a small amount of fauna. It is a Yatoran planet noted for it's moisture farms since most of the planet's water is seen in the sky as massive clouds, meaning there is a few water storms which are 5% more intense than normal storms. The planet doesn't have cities, yet it has several Yatoran towns which support as much inhabitants as they can. The planet has 7 large lakes. Moons: 2; DT: Tier 2; AT: Type I; DC: 19hr:415d
 * Maste- A snowy ice planet which is far enough from the red sun to be very cold. This was formerly an Ehswan colony until their extinction left the Yatorans to claim it. The cities are all in the sky in asteroid-sized AFTs which can go extremely high. The planet's surface does sustain a grand amount of life, and the planet has a few ground-based towns, though some are of criminal syndicates. The planet has a large frozen supercontinent and a global ocean. Moons: None; DT: Tier 2; AT: Type I; DC: NE:721d; Capital City: Icesolax Zimm
 * UIS Prime Boarder Patrol Station- The Prime Brainiacaazk owned Space-station that established many other space stations ever since Aexem-Hoss was rendered into "The Path of Nothing" by the mighty Yrees in the early days of their empire in deeming the planets of the original system to be abominations along with a long-forgotten overly dark race which name was never recorded. This is the UIS base of operations for the boarder patrols that protect the Grolla-Groola system and the isolated systems from advancement of USRA proportations.

Grolla-Groola System
 * Grolla- A jungle planet of bizarre alien wildlife and the home planet of a Tecno Tribe known as the Grollas, a race of Crab-Clawwed Lizards that worshipped the Brainiacaazks as gods. Cause of it, when the Brainz founded UIS, the Grollas unconditionally joined to serve their gods and those that would allied to them. While their weaponry is reminisent to tribal weaponry, it is alot more advance, from their bow-shaped guns to lazer spears, and their shamans capable of healing with a mixture of traditional shamenry and modern science. The Grollas are unapologenicly loyal to the Brainz and quick to show aggression to any enemy to them. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: NE:321d
 * Groola- A swampy humid moon belonging to Grolla, the Brains colony moon to the Grollas and a primary blockade to USRA advancement beyond currently independent territory or even systems that came to pledge alligence to UIS. The moon has 45 oceans surrounded entirely by land. DT: Tier 4; AT: Type I; DC: 31d

Isolated Systems-2
Gerbo System
 * Mobtus- A post-apocalyptic forest planet with alien-Earth biota, graveyards of machines, small technological slums, subterranean cities, rocky and geothermal formations and valleys, active storms and weather, and a red sky filled with small amounts of neon. This is the home planet of the endangered Teadr 2 gerbil-like Weirses, which are a race much similar to the Hydrocabiais species, and are endangered for a similar manner to the Hydrocabiais, in that an ill-fated prank ruined a historic building thatw as already on the verge of collapse anyway and bad politics made the Weirses mistakenly attacked their neightbering Metvincmancer-like neighters called the Jetamancerancy, only this time the Jetas were abit more prepared from an attack then the Metas were, thus a betrayed rising prince, when he became emperor, declared a geniside onto the Weireses, as he began to destroy Weirse communities and cities, which only came to an end thanks to UIS, who kept them safe and had usurped the fallen prince of his title and subugated the Jetas in UIS control, which primarly only happened because the Jetas could start using their space flight capabilities to their advantage and become yet another anti-isolation burdern, but the leftovers of the Weirses, even when aware of this, were none the less grateful. The Weirses are gifted tinkerers and spontaneously adaptable to any problems, and can build anything they put their minds to, a trait that would've made their UIS membership garrentied, if not that they have a controverseal past that would intensify anti-UIS nuts to cause trouble, and that the Naaars would make membership difficult due to their rodent-based diets. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:310d

Griggoom System

Keevoon System
 * Keevoon Max- A junky temperate humid planet that has technological slums and abandoned cities, powerful storms and weather, flying islands and mountains levitated by magnetanium, geothermal wastelands, and a core of titanium. Once being a bustling world, it was shattered by a massive superplume that almost wiped out the entire planet, save the home race, the Teadr 3.5 techie beings known as the Klonds, who were masters of technology but have limited space technology as they used their boundless intellect to survive the superplume, as well as rebuild their home planet's biota much better. The planet has 5 continents and 2 oceans Moons: None; DT: Tier 3; AT: Type I; DC: 20hr:300d

Jazzhassa System

Corolla-Zamaso System

Concilio System Kincoona System
 * Conci Minor- An island planet of strong storms and weather, alien underwater reefs and land reefs, technoorganic cities and villages, a green-blue and purple sky filled with small amounts of radon, xenon, and nitrogen. This is the home planet of a race of technopathic Teadr 2.5 amphibious fish beings called the Fizzurans, who practice advancing in technology with their quantum senses that allow them to use magic through any part of their bodies, and thus they offer endless possibilities to their technological capabilities. The planet has 18,289 islands and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:355d

Embiklon System Saa-SaaMama System
 * Embaxxus.pngEmbaxxus- A desert planet and the Alpha-2 Headquarters of the United Usurpation Force run by a lizard named Commander Uintold. It has remnants of Ehswan civilizations which have been excavated for modern technology, active weather and storms, alien biota, and strong well-protected cities. However, an irrespondsable UUF representive ended up causing Wabsh and Conci Minor to declare war on the planet because the Fizzurans were more UIS friendly while the Wables wanted a means to earn UIS favor and saw taking down the UUF-ived planet as a perfect means, thus constint attacks lead to the UUF forces being too weak to hold off a UIS annexing and the survivers being arrested, with Uintold assassinated by a hired Klond assassin to prevent him from saving the base. The planet has 8 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:345d; Capital City: Sunbury

Neckbrek System

Walo System Cromozone System
 * Wabsh- An ocean planet that has many technological AFTs floating in the skies above the surface of the beautiful oceans of vivid alien reefs accessible through hydrovators. The planet also has active storms and weather, rare sights of land, and ancient Watan ruins. This is the home planet of the Teadr 2 diminutive technologically-assisted fish beings called Wables who have had a war with the Lorphyds before the race was claimed into UIS territory, as they were far better at building hydrated exoskeletons and thus won the war, but are also ambitious and narcissistic. Moons: None; DT: Tier 2; AT: Type I; DC: NE:315d

Toxmoxsox System

Blarg-Blarg System

3. Bacmus Sector
Founded by a Yatoran pioneer named Fatatoni Bacmus, the Bacmus Sector was founded during the age of the Yatorans having their 'gods', and is considered the less orderly of the Alpha Universe sectors, greatly due to the ever-troubled Globrunx System, the once prosperous corporate system founded by Globex Industries founder Dr. Karana Globrunx, and now also the most crime-ridden thanks to the Great Stagnation. It helped little that it is also the home sector of some of the most primo and infamous Grutts of the entirty of the AUU, with the inclusion of the Black Star Syndicate, and that even the good thing that came from Globrunx, a confederation called the Globex Confederation of Corporation meant to regulate corporate doings, inadvertently made the trouble between one such infamous Grutt who's pretty much the Star Wars Jabba of the AUU and the Black Star Synicate being a bit worse, if not more intense, with messing with his son for an ill-realistic plan to prove that Grutts can survive without crime, along with being the home sector of the ever infamous Bulliarns, and two worlds that are the worse victims of war weapons. The Bacmus Sector has been considered 'The Embarrassment of the Alpha Universe' because of these problems, made even more upsetting that the founder himself envisoned the Bacmus Secter to be among the greatest of the Alpha Sectors. But that doesn't mean it isn't possible to amend these issues.

Qeecle System Trese System Poogohn System Trintyne System Globrunx System Xnurbolg System Forom System Zonmore-Vaeoni System Syneara System Mirimax System Rancord System Fordon-Plannack System Ya'Moo Joo'Ya'kaa System Prath System Jenjillia System
 * Esello- A barren planet that is similar to Mercury, one much more hot and orbiting in the opposite direction of the other planets around it's red supergiant. Though extremely uninhabitable, this world is a manufacturing colony for solar batteries to vehicular companies such as LuVisi, Honna, and Tenitsky, and making the longest lasting solar batteries in the AUU, to where the manufacturing company is named after the planet itself. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:94d
 * Qeec- A barren lava planet where hundreds of Globex testing facilities are found and are a good place to test any product, doing so for countless years. The planet has 18 lava oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type III; DC: NE:128d
 * Iutolloy- A desert lava planet and a colony that has hundreds of vehicle graveyards and is good colony for manufacturing and testing vehicles. Vehicular companies here have been manufacturing here for centuries and the planet itself is named after a Teadr 1 name for vehicles. Teadr 1 races have done vehicular sports here in the past and was one of their best entertainment colonies. The planet has 40 lava oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type II; DC: NE:187d
 * Cossc- A lava planet that is the headquarters of the Cossc Vehicular Company which is named after the planet which was founded by an extinct Teadr 1.5 race for building the best vehicles in the Teadr 1 Ages. The modern generation revitalized the company to build advanced vehicles almost similar to the ones of the past after reverse engineering a preserved model. The planet has 15 lava oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type II; DC: 21hr:207d
 * Anafloar- A semi-temperate lava planet and a colony for the Eroxxon Corporation when they discovered an renewable energy source they called fusonium, which is a fire-colored solar crystal useful for enhanced fusion technology. The planet has 10 lava oceans and 5 water oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:240d
 * Voon- A lava moon belonging to the uninhabitable planet of Soson. This moon has not only a breathable atmosphere and bustling cities, but also acts as another colony for the Eroxxon Corporation to harness the boundless conductive energy on Soson useful for making generation-lasting batteries. The moon has 39 lava oceans surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 51d
 * Iyti- A semi-temperate desert planet that is a bustling USRA world of advanced cities and villages, weak storms but active weather, an alien biota, and flying AFTs that form enormous mounds. This world has been known for researching the brown dwarf of Accirikuce and seeing how they can colonize other brown dwarfs across the AUU. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:305d
 * Qeecle Minor- A temperate planet and the capital of the system. The planet has a red sky filled with small amounts of neon, mountainous rocky formations and large glaciers, and the soil is extremely rich in nitrogen and fertilizers and thus plants grow much faster. This planet was the founding spot of the system after the discovery of Accirikuce, and the only planet that needed little terraforming, and while research would occur the most on it's older twin planet Qeecle Major, this planet would aim to capitalize and advance on it. The planet has 14 continents and 7 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:322d; Capital City: Qeecle City
 * Leegis XI- An icy moon belonging to the white gas giant Leegis and has cities of the same architecture as Qeecle Minor. The moon has been frozen in orbit and always faced the same side of the gas giant in a much different orbital eccentricity and obliquity than a normal orbit, and thus a space televator could be accessed to allow travel to the gas giant's tourism station as Leegis has alien wildlife in it's zoeosphere which is filled with ozone, which is poisonous to breath and this extremely thick layer protects the gas giant's 75% ice core and volatile liquid methane layer from even the tiniest roentgen of radiation. This creates beautiful astronomical views from space. The moon has 15 oceans surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 203d
 * Qeecle Major- A temperate jungle planet, an unbreathable atmosphere of nitrogen, neon, and hydrogen which only the native wildlife are used to, red skies filled with small amounts of neon, active storms and weather, advanced cities and villages, and a core of solid hydrogen. This is the top capital for researching the secrets of Accirikuce, aiming to find the secrets of how it's intense but breathable atmosphere was inhabited, as there are hundreds of research facilities all over the planet, having the space technology to do so, but are still having difficulty doing it. The planet has 8 continents and 2 oceans. Moons: 3; DT: Tier 1; AT: Type III; DC: 34hr:389d
 * Accirikuce- A brown dwarf that was actually the first known brown dwarf to be inhabited by average non Teadr-1 beings, being discovered in 700,000 BK. However, while it has a terraformable zoeosphere, it cannot be inhabited because it's gravity is too intense, and thus it would take gravity generators the size of asteroids to accomplish such a high-resistince to it's gravity. But there has been evidence of a Teadr 1 race being capable of doing so, but their technology is too complex to reverse engineer nor even retrieve, as it's theorized by the Yatorans that it was colonized by the Teadr 1 Jupitians, the only known beings that can inhabit gas giants and only gas giants. Thus the only inhabitation is in a complex series of space stations that make up the exosphere of the gas giant, all connected by various means. All these space stations are made by a different number of races. The space stations have cities of ranging appearance and society, there are AFTs that form around these stations, space traffic is massive and complex, and the view of the brown dwarf itself is beautiful. There are over 600 million space stations, over 80 billion AFTs, 758 large artificial continents and islands, and there are rare sightings of space-faring wildlife including klokkrills, which illuminate the outer atmospheres. Moons: 109; DC: 40hr:4088d
 * Accis VI- A jungle moon belonging to Accirikuce. It is the research location for drone exploration of the brown dwarf's surface, and though pictures taken are obscured by the intense weather, drones here, destroyed or otherwise, have been heralded in history and currently exist in this moon's history museum. The moon has 9 continents and 4 oceans. DT: Tier 4; AT: Type I; OT: 45d
 * Accis XX- An ecumenopolis moon also belonging to Accirikuce. This was a moon funded entirely by Qeecle Minor, and has the same architecture and wildlife as Qeecle Minor, weak storms and weather, and semi-rough soil. This moon was the first to house a bustling metropolis as it was one of the most habitable moons. The moon has 13 oceans surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 81d
 * Accis XXIII- A barren rocky moon also belonging to Accirikuce. This moon has no atmosphere, an underground mantle of metallic hydrogen, and enormous mountainous and rocky landscapes, and it has large domed space cities, moon stations and research facilities. The moon has diamonds that are mined as the moon's currency. DT: Tier 4; AT: Type IV; OT: 100d
 * Accis XXX- A semi-ecumenopolis moon also belonging to Accirikuce and being extremely populated with both civilized people and stowing away tribesman who coexist with them with some still-present racial issues, alien biota from Qeecle Minor, active storms and weather, and flying islands and rocks levitated by magnetanium, and some semi-technological villages. The moon has 19 continents and 10 oceans. DT: Tier 3; AT: Type I; OT: 114d
 * Accis XXXI- A temperate moon also belonging to Accirikuce. This world is the first of Accirikuce's moons to be colonized and terraformed, giving it life native to Qeecle Minor, similar cities and villages, and has a pink sky filled with small amounts of deuterium. The moon has 9 continents and 5 oceans. DT: Tier 3; AT: Type I; OT: 152d
 * Accis XXXV- A lava moon also belonging to Accirikuce. Having an unbreathable atmosphere, this moon is mined for the rare fuels and gemstones found on it's surface which aren't always easy to obtain. The mining stations are found hovering above the surface in airlocked energy domes. DT: Tier 4; AT: Type III; OT: 187d
 * Accis LI- A rainforest wetland moon also belonging to Accirikuce. This moon is known for it's neverending precipitation and constant flooding, thus giving it the nickname "The Moon of Water Hazards". Even so, it's a good colony for researching Accirikuce, studying it's unstable weather phenomenon. The moon has 25 continents and 11 oceans. DT: Tier 3; AT: Type I; OT: 202d
 * Accis LIII- A 75%-ecumenopolis moon also belonging to Accirikuce. It is another metropolitan moon colony and the second of Accirikuce's colonized moons. Having giant elaborate cities on AFT columns, underground lawless levels, and several forests, deserts, and jungles. The moon has 8 oceans surrounded entirely by metropolitan land. DT: Tier 3; AT: Type I; OT: 219d
 * Accis LX- A swamp moon also belonging to Accirikuce. It has a green sky filled with small amounts of radon, strange alien oceans, an atmosphere of arsenic, and constant periods of acid rain. After a terraforming attempt failed, the world became a slimy toxic swamp planet inhabited by predatory eukaryotic single-minded toxophilic bacteria that consume nearly anything. The moon's water is more viscous and filled with algae and pathogens capable of killing a person. The moon has 10 continents surrounding 7 oceans. DT: Tier 4; AT: Type III; OT: 245d
 * Accis LXII- An ocean moon also belonging to Accirikuce. This moon has extremely toxic oceans that are devoid of life, tall stalagmites peeking from the water, ice mounds, and it is mined for it's amounts of valuable metals used in the research of Accirikuce. The moon has 58,108 land mounds peeking from the toxic waters. DT: Tier 4; AT: Type III; OT: 260d
 * Accis LXVII- A barren moon also belonging to Accirikuce. The moon is a volcanic wasteland of neverending eruptions and pyroclastic destruction, lava lakes, a toxic atmosphere of beryllium, sulfur, and boron, and a core of silicon. The toxic atmosphere is pumped by the volcanic activity, causing acid rain and other destructive storms and intense global warming. The moon is useful for it's volcanic crystals that can be used as currency or for research depending on the kind of crystal. DT: Tier 3; AT: Type III; OT: 272d
 * Accis LXXI- An icy moon also belonging to Accirikuce. The moon has massive ice sheets, a neverending hurricane that brings power winds, blizzards, and snow, the water has a chemical in it that makes it massively cold without freezing and thus can kill anyone who enters, and has several cryogenic stations for colonizing with use of stored biota and DNA. The moon has 5 continents surrounding 3 oceans. DT: Tier 3; AT: Type II; OT: 314d
 * Accis LXXX- A barren moon also belonging to Accirikuce. This moon has a hard crust that is malleable and hardens after the tectonic plates crack the crust apart and cause untold destruction to the barren landscape. The moon has no atmosphere, no weather, and is only useful for it's metallic lava which could be used to create machines. DT: Tier 4; AT: Type IV; OT: 347d
 * Accis XC- A temperate planet also belonging to Accirikuce. Despite having a breathable atmosphere, the moon's wildlife is extremely deadly, the geological formations are unstable and volcanic activity is rampant, and destructive volatile storms and as the native alien biota is the only things adaptable here. The moon is hardly inhabited as a result. The moon has 9 continents and 5 oceans. DT: Tier 2; AT: Type I; OT: 367d
 * Accis XCII- A lava desert moon also belonging to Accirikuce that has boiling oceans with magma pits on the bottom, geothermal formations and wastelands, mountains and volcanoes that erupt every day, volatile storms and weather, and a core of pure magma. There is little to no life except for the occasional extremophilic bacteria, an atmosphere of pure water vapor that increases greenhouse gases and storm activity, and the moon is hard to inhabit, save for a few research facilities studying Accirikuce and domed cities. DT: Tier 4; AT: Type III; OT: 384d
 * Accis C- A tropical island moon also belonging to Accirikuce. One of the most pleasant of Accirikuce's moons, this is the Qeecle System's best vacate resort especially for those researching the mysterious brown dwarf. The moon has oceans full of ship graveyards, alien biota, a colorful sky filled with small amounts of noble gases, colorful coral reefs, 15,201 islands, 1 continent and a global ocean. DT: Tier 3; AT: Type I; OT: 402d
 * Accis CII- A barren moon also belonging to Accirikuce and the twin moon to Accis C, having a Moon-like strange-shaped surface that used to sit underneath a chemical ocean of methane making it volatile around even the intense storms, but dried out during a still-existing global warming shift spreading water vapor and thus more storms and intense humidity across the moon, while some remnants of the colored chemical water still exist as boiling geothermal wastelands and the reef-like rock formations are now structures similar to the rocks of Mono Lake, this place found itself a status of popularity as it's visited by tourists in airlocked monorails for it's beauty. The moon has 864 bodies of water surrounded entirely by geothermal land. DT: Tier 3; AT: Type III; OT: 425d
 * Wasapea- A stormy red gas giant that has two binary yellow stars, has a Great Red Spot more intense than the real one, no zoeosphere, and is mined for it's gases that are useful for fuel for the humans that colonized it and continues to do so to this day, relitive to the humans' presence alchourse. Moons: 18; DC: 81hr:1280d
 * Yikzarth- A large desert planet with a Western civilization. Though the civilization is Western, it is more advanced in technology than normal, being at a Teadr 2 level. The planet's citizens have a great economy, and great architecture. Once being like Zumas, having a distaste for technology, the ruler of the planet was inspired by the USRA's newfound technology, and, even though it was hard due to the citizens prejudice about it, they saw the light, and turned their Teadr 7 community into a Teadr 2 community. Life became easier ever since. Has 5 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:385d; Capital City: Gollo Town
 * Komoldo- A boney graveyard wasteland planet where the bones make the environment wild and bizarre. Animals that live here are experts at survival. This was a dinosaur-populated planet that was ravaged by an asteroid strike, and most of the planet was reduced to desert, the only survivors being mammals, which evolved into bigger creatures over time. The mammals have learned to adapt to the harsh environment, and no cities exist here because of the intense conditions that include snowstorms, weather which can occur anywhere since no seasonal system is presence due to no moon, and common temperature shifts that can freeze or dry anything. It has 2 large continents and one large ocean. Moons: None; DT: Tier 3; AT: Type I; DC: NE:415d
 * Fotuserom- A jungle planet filled with sentient and unsentient animals. Wildlife is sparse, the air is clean, and the terrain is large and organic, allowing tons of plant species to grow there. The planet has barely over a dozen Teadr 4 cities, and has been the victim of several battles during the Second AUU Cartoonian War. The remnants of this war are still alive today including destroyed forts, amazing architectural monuments, and even leftover footage of the battle itself still intact and preserved in museums. It has 7 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:479d; Capital City: Noreasc Central
 * Zumas- An amphibian-populated marshland and swamp planet. The amphibians are at a Teadr 6 level, and live in an ancient civilization. This world's medieval-like community has existed for a long time, and has remained unchanged for thousands of years. Nobody on the planet likes the Age of Technology, but because some have gotten a fascination to it, the government has been trying for years to pass a law that would forbid use of high-Teadr technology. Thanks to the Villains Act, it was successful. But when it fell, the Heroes Act made sure that the law was taken out, and all the corrupt rulers of Zumas were fired. Now two types of people live here called the Technis and the Medievis, and while they are still having 5% hatred, they still maintain their rights to be among each other and have the same home. The planet has 4 continents and 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:503d
 * Francico- An Italian planet with Italian cultures and Italian climates. Sentient and unsentient creatures live here in peace. The planet has never had any wars in 58 years, and their language is among the most common in the AUU. They have one of the finest cuisines in the AUU, their cities are tightly-built and made of durable glass and metals, and has a parliamentary republic where a parliament chooses a head of state. There are 10 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:367d; Capital City: Groame
 * Tybus- A large ocean planet with 2 moons, and underwater futuristic Teadr 2 cities reaching as far as the eye can see. Sea creatures here have made a wonderful and peaceful living here for over hundreds of years. No wars have been common on this planet due to being in a 1960s society, being ruled mostly by hippies. Moons: 2; DT: Tier 1; AT: Type I; DC: 22hr:377d
 * Sloraite- A barren mountainous planet which had once been a lush ocean world until climate change reduced part of it into wasteland where intense steam geysers ravaged the planet and it rained almost every day. There is very little life left on this planet except those which thrive in the underwater oceans. This was the home planet of a species of amphibious Teadr 2 squid-like beings called Sloras, which have left the planet under it's intense climate change to populate other worlds. The planet has 3 medium-sized continents and a global ocean. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:400d
 * Onyhux- An Earth-sized moon belonging to the orange gas giant Onyix. It has gravity similar to Earth, and has a renewable supply of water. Teadr 3 cities are abundant, and life flourishes in the moon's nitrogen-rich sedimentary soil. This is an economic moon that is owned by the AUU Currency Troupe, and is connected by a trade route from it to Inorbon. Has 7 continents and 4 oceans. DT: Tier 3; AT: Type I; OT: 306d
 * Sponex.pngSponex- A large coniferous planet with flying islands levitated by a magnetic substance called magnetanium, and for it's prehistoric-like forests. Populated by sentient and unsentient aerial animals. It was one of the many planets colonized by the humans without the help of the USRA, creating Teadr 4 technology and massive Teadr 4 cities. This was the founding place of Globex Industries. Has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:465d; Capital City: Názulra
 * Gesmer- A lava desert planet which has a lot of introduced wildlife from all over the AUU, has large rock/lava formations, geothermal valleys, crystal-clear bodies of water, an orange sky due to it's small amounts of helium and sodium, tar pits and quicksand, alien jungles, large mountains and volcanoes, and a thin but breathable atmosphere. This was once a colony for the Gruids before Globex claimed it by forming a share treaty. The Gruids here have since worked for the company. But later on, the Black Star Syndicate would claim abandoned facilities here and give them to CrimeTech in return for them to do half their work for them. This is where several weapons are produced and where over a hundred weapon manufacturing corporations did business due to the rich amounts of laserum and energy crystals on this planet. This is also rumored to be where Uridians once set foot and spread their energetic essence and created uridium in unknown locations, and they have searched aimlessly to find some. It's also where they were said to have one of their first battle against the Teadr 1 Plasmoids, which were a race that possessed equal powers to them. The planet has 8 continents, 5 lava oceans, 3 water oceans, and hundreds of small islands. Moons: 3; DT: Tier 3; AT: Type I; DC: 19hr:289d
 * Krum- A lava desert planet which is noted for it's helium-filled red sky, it's introduced Qlorxonian fauna and flora, large rock/lava formations, geothermal valleys, large bodies of warm water, highly-active weather due to the large traces of water vapor in the air, tar pits and quicksand, large native land reefs, and ancient Teadr 1 ruins and monuments. This world was once a colony for the extinct Teadr 1 Plasmoids, as this easily attracted their worshipping creations, the Qlarg, to claim the planet as their own. They shared a bitter rivalry with the Gruids there and once went into a 5-year feud with each other that almost resulted in war. This is where Globex established refineries for the lava's rich amounts of metals and gemstones. The Black Star Syndicate even formed a smuggling operation on this planet for the gemstones in order to make wealth. The planet has 9 large continents surrounding 6 small oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:302d
 * Jostafar.pngJostafar- A lava planet that lay just between two gas giants, and has a lot of significance as a planet where pre-AUU Second Cartoonian War beings met and formed a 170-year alliance until their extinction. The planet has a lot of introduced fauna and flora from various home planets of Teadr 1 races, a red sky due to it's rich amounts of neon, it's many volcanoes, it's robot and ship graveyards, it's lost and salvaged Teadr 1 technology, it's large flying rock fields levitated by magnetanium, it's firestorms, and for it's vast amounts of gemstones and metals. Jostafar was a scorching volatile lava world torn apart by the opposing gravitational forces of the two gas giants bordering it, and had an array of valuable minerals which were mined by Globex. It was the first world that Globex founded as a mining colony during the years when Karana Globrunx, it's founder, was still alive, as the planet was vastly rich in gemstones and metal. Thus various refineries and mining colonies were established. It was also considered a good place for criminal businesses to dispose of sensitive evidence, including CrimeTech and Corruption Co. It was especially rich in energy crystals, a substance of which attracted said criminal syndicates, as well as the foundation of a new one called The Black Star Syndicate, run by the notorious cybernetic Qlarg crime lord Boss Bloston Zhey Sunblack, who wished to gain power and recognition as a criminal scientist, dreaming to run a notorious criminal business as his last close attempt to gain such a thing left him to be turned into a giant cyborg overlord by the Globex Confederacy of Corporations as they shut down the power he gained that almost gave him his goal. Now stronger than ever, Bloston has founded the Black Star Syndicate on this very planet as a means of rebuilding what he lost. He has spread his reach among a dozen other planets, and he remained strong and unopposed for years. The Heroes Act is still hoping to bring him down, and they have defeated him 9 times, but he always stands strong with his criminal empire, as his main base is mobile and can travel in space. A native Teadr 7 subterranean insectoid species called the Jostyks lived in underground caves created by the native Jostamites as they ate through the planet's crust, and made their armor from the heat-resistant shells of the creatures. Only venturing up to the surface in order to collect valuable minerals from the lava flows, the short and strong southern Jostyk subspecies carried out the heavy labor involved, while the tall and slender northern Jostyk subspecies acted as guards and expert Jostamite riders. Due to the planet-wide lava surface, all cities were held up by AFT supports, as they had the same architecture and appearance as those of the other cities in the system, and this is the wealthiest planet in the system as casinos have been built here due to the high concentration of gambling events. Moons: None; DT: Tier 3; AT: Type I; DC: 22hr:339d; Capital City: Fraljeja
 * Droumia- A semi-temperate desert planet which has large geothermal valleys, no oceans but moist brown soil, toxic pools, large rock/lava formations, large traces of laserum and rarium, Teadr 1 monuments and ruins, native Qlarxonian fauna and flora, as well as native land reefs, less-active weather, a yellow sodium-filled sky, underground wet caverns and aquifers, and large mountains and mostly-extinct volcanoes. This is the adopted home planet of a race of Teadr 2 amphibian beings called the Qlarg, which moved here not too long after Globrunx founded this system, right after their home planet of Qlarxon was ruined by plasma storms caused by plasma experimentation, overpopulation, and mass consumerism. Globrunx considered this race useful for his company, and thus they allowed the race to adopt this planet, and in an act of gratitude, they were happy to work for his company out of support of their own. They were attracted to this planet as a result of being one of the richest sources of Plasmoid technology in the AUU. Several large moisture farms and spas were founded here, as well as large facilities and factories, massive megalopolises, cities, and towns. The planet has a medium-sized rocky and dusty planetary ring. Moons: 3; DT: Tier 2; AT: Type I; DC: 23hr:377d
 * Ossoract.pngOssoract- A mountainous semi-temperate planet which has hundreds of large megalopolises, cities, and towns, lawless sectors, large rock formations, mountains, introduced fauna and flora, a sky consisting of mercury instead of xenon, large jungles and rainforests, ancient Teadr 1 Yatoran ruins, active weather, and a ton of moldable sand. The cities have the same architecture and appearance as those of the rest of the system, there are sectors that are lawless and filled with bandits and criminals that are all owned by the Black Star Syndicate, all having influence from criminal businesses such as Corruption Co. and CrimeTech, police forces sponsored by Globex are highly-diligent yet fail to take down this elaborate criminal empire, yet they do maintain peace in their humble cities. This is the capital of the Globex Confederation of Corporations (GCC), a branch of Globex run by Demqrolle Zertzsprung-Brinster, which has the sole purpose of overviewing and monitoring every corporation and megacorporation and making sure that they do their business peacefully and not to abuse such powers, as well as funding them through the AUU Currency Troupe, and owning a public police force that enforces their jurisdiction among these minor companies, shutting down any megacorporation that tries to declare AUU domination as well as any corporation that violates any AUU laws. The planet has 25 continents and 12 oceans, as well as thousands of small islands and small lakes. Moons: 1; DT: Tier 1; AT: Type I; DC: 24hr:393d
 * Bypher- A semi-temperate desert planet that has large rock formations, canyons, large grasslands and prairies, dull-colored native plants, introduced fauna and flora from Gruy and Qlarxon, active weather, a mercury-filled blue sky, geothermal/toxic valleys, and Teadr 1 ruins and monuments of two types. This was a world that was timeshared by the Plasmoids and Uridians until they abandoned it during their war against each other. Later on, it became a colony for both the Gruids and the Qlarg, both of which share the planet with themselves and other beings and sentient animals. However, before the two races claimed the planet, CrimeTech used it for slaving purposes as they brought Thabe slaves in order to force them to salvage the lost technology for themselves. But when Globrunx claimed the system, he had CrimeTech chased off this planet. This create a feral Thabe population that scavenged, created small slum towns, and large junkyards. There is also a large population of nomadic primitive Spidklons called the Zusken Marauders, which were hostile, stole advanced weaponry from the Gruids, Thabe, and the Qlarg, becoming a semi-primitive bandit culture, as they were named after their first recorded concentrated attack on the slaving and junking CrimeTech fort of Fort Zusken, which is currently displayed in a park. The planet has 18 small oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:404d
 * Tasceytia.pngTasceytia- An 75%-ecumenopolis planet which has a large amount of tall buildings with multiple levels, the buildings having holographic/computer interface/durable/plasma windows, they have black, chrome, gray, white, gold, and bronze coloration with red, orange, yellow, cyan, blue, indigo, and violet pigmented plating and lighting, thousands of AFT platforms of ranging size, holographic/screen display and propaganda, a large amount of introduced fauna from all over the AUU, and flora consisting of plants, land reefs, and zooplantae, parks that span for miles, a colorful sky due to it's small amount of noble gases, active weather, massive populations, a robotic police force sponsored by Globex, hovering/ground vehicles, metro stations, underground virtual catacombs, and has a corporatocratic democracy with a Globex CEO serving as the planet's president. This is where Globex allowed dozens of interuniversal megacorporations to be headquartered, some of which include Tessellate Incorporated (retail store megacorporation founded by CEO Tess Sellgood-Axtell), C&C Consumers (the AUU's most popular restaurant megacorpotation founded by two Yurun brothers known as the Cweeblezome Brothers), Omninet Corps (A corporation meant to run the Omninet, the AUU's main unlimited data network) and it's many bureaus, Xoxyum Applications (the prime non-Globex appliances company), the Weaponistic Emporium (The AUU's prime weapon-selling retail business), Praxeus Spatial Communications (The main company for building space stations designed to allow wireless signals even in space), Gearbox Emporium (The prime robotic retail business), Videl's Entertainment (A retail store company for selling comics, video games, and movies), and Aidi Pharmacy (The main company for medical registries and applications). This is a USRA planet populated by all known animals and beings in the AUU, and the planet has a population of 9 trillion people. This is a highly-corporate world that spreads it's influence all across the AUU, and is basically the source of all business in the AUU. This is like the Businecaden of the AUU. This planet has 18 continents and 9 oceans, thousands of small islands and lakes, and a large crystalline, icy, and dusty planetary ring. Moons: None; DT: Tier 1; AT: Type I; DC: 28hr:440d
 * Marathon- A temperate planet which has a large and very scenic landscape consisting of large mountains, vast heights, flying islands, mountains, and rock fields levitated by magnetanium, a colorful sky due to it's small amounts of neon gases, it's introduced fauna and flora from all over the UUniverses, ancient Teadr 1 technology of ranged races, it's rich amounts of lost technology, large megalopolises, cities, and towns, lawless sectors, active weather, lava/toxic/geothermal valleys, extinct volcanoes, and it's jungles, wetlands, rainforests, prairies, glaciers, and ranged environments. This is a Globex USRA planet which is best known for being the place where they test their products by letting a special project called Project: Highrise utilize them. Project: Highrise is a top-secret war program where two factions, identified through red and blue coloration, fight not just each other, but native hostiles, the members being clones of a high level of heroes and are named after states and countries all across the AUU. Their purpose was so secret, even they didn't know what it was. Founded by Globex war tycoon CEO Zony Olfrond Qlark, this project still succeeds in giving Globex the excitement and satisfaction of knowing their products work. The criminal syndicates here, including Black Star, are all placing bets and secretly profiting from this top-secret project, and they have all the means to put an end to the project itself, making them nearly-unstoppable. Other enemies vary, but the Highrisers handles them pretty well. The planet has 19 continents, thousands of islands and lakes, 9 oceans, and a large icy and crystalline planetary ring. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:466d
 * Qebrayhiri- A red, orange, and brown gas giant which, despite having a powerful storm and among the most powerful in the AUU, is rich in valuable gases and spices that are sold throughout the AUU through the AUU Currency Troupe on Inorbon. There are large gravity-locked AFTs built by Teadr 1 hands in the past that are later claimed by modern-day civilizations. The zoeosphere of the gas giant is safe enough to fly in through several kinds of hovercrafts, and the civilizations themselves are on par with both Los and Tasceytia. Moons: 27; DC: 60hr:866d
 * Qebray II- An ocean moon belonging to Qebrayhiri. It is a world that is rich in colorful wildlife introduced from every corner of the AUU by Teadr 1 ecotects, and later on, the world gained large Kamino-like AFTs that also sponsor the many companies across the AUU. Storms are very active on this world, the sky is gray due to it's small amounts of metallic gases, and there are several traces of land formations that stick out of the water for aerial creatures to take up residence on. DT: Tier 3; AT: Type I; OT: 219d
 * Qebray VII- A forest moon belonging to Qebrayhiri. It has jungle-like plant life and hostile fauna and megafauna, has ancient subterranean Teadr 4 city ruins, a yellow sky due to it's small amount of sodium, small traces of war machine graveyards and Teadr 1 monuments, active weather, flying rock fields levitated by loadstone, and it has a core filled mostly with iridium and nickel. Being the homeworld of an extinct rodent-like Teadr 4 subterranean mongoose-like race called the Mongans which were actually infamous for seeing snakes as demonic creatures and are naturally trained to combat snakes, leading to a war against the Anacondorans that had a brief hand in their apparent extinction, though it ended up resulting in their extinction as well. After their extinction, large high-tech treetop cities were built in the massive trees, all having the same common architecture and appearance of both the AFTs of Qebray II and Tasceytia. There are rare sights of AFTs on this moon, and the ruins of the Mongans are heavily studied by the USRA and later the Legion and independent sentient animal expeditions. The moon has 71 lakes surrounded entirely by land. DT: Tier 2; AT: Type I; OT: 396d
 * Qebray X- An ecumenopolis moon belonging to Qebrayhiri. Having a global city that has architecture unlike the others in the system, being built by the USRA beings, and thus the city has white, gray, and chrome buildings with holographic windows, red, blue, and yellow pigmented plating, transparisteel and carbonium windows with computer interfaces, large golden monuments, metro stations, large amounts of plants, land reefs, and zooplantae, small AFTs, underground levels, and holographic display and propaganda. Despite having the same kinds of police as much of the planets in the system, there are high levels of crime, especially since a member of the Ilijirice Hutt Clan named Gortoea the Obscene, the nephew of the Clan's head Jiombra, who does a lot of nasty deeds and have had just as much an unforgiving reputation of egotism and corrupt philosophies as his uncle, even to the point where he is a heavy curser, smoker, gambler, and extortionist. He runs over 78% of the moon's criminal underworld and, despite the fact that he's truly as obscene as his name suggests, he is a good person for a common criminal to do deals with. The criminal underworld has tons of dangerous features including the lava that came from the moon's pre-ecumenopolis days when they were common in underground dry aquifers and underground caverns, and even traces of valuable gemstones have been mined to exhaustion by the USRA and have since applied it into the moon's wealth and currency. The moon has 6 oceans surrounded entirely by metropolitan land. DT: Tier 2; AT: Type I; OT: 470d
 * Qebray XV- A temperate moon belonging to Qebrayhiri. It is a world which, despite not being a human colony, had a high influence from them from their architecture and technology, as well as donated technology from races all over the AUU. The moon has a blue sky filled with small amounts of mercury, less-active weather, several occasional traces of ice and glaciers, large Teadr 2 cities, rare sightings of Teadr 1 ruins and monuments, large rock formations, mountains, canyons, and large flying rock fields levitated by loadstone. The world mainly has it's sponsorship influence not just from the system, but also from Athomia. Despite a moderately-small crime rate, it is not run much by the Ilijirice Clan as much as it's run by the Black Star Syndicate following their near-gang war, even to the point of stealing much of their Gruttlet children and heirs to serve them as indentured servants. The moon has 6 continents, 2 oceans, and 66 islands. DT: Tier 4; AT: Type I; OT: 506d
 * Qebray XXV- An ice moon belonging to Qebrayhiri. It has large glowing zooplantae, a dark sky due to it's small amounts of metallic gases, strong weather and storms, large and colossal rock formations, frozen and toxic water filled with alien wildlife, and several underground volcanic caverns. Despite having a half-nitrogen half-oxygen atmosphere, it is a world that is colonized in large air-locked and air-filtered cities, and it is also mined for it's rich amounts of diamonds and cryonite. It is also a world exploited by the Black Star Syndicate and robbed of much of it's mined gems. Despite rumors of ancient mythological diamond beings called Diamans, none have ever been sighted. The moon has 17 small oceans surrounded entirely by frozen land. DT: Tier 4; AT: Type II; OT: 535d
 * Los- An ecumenopolis planet that has been built by an unspecified Teadr 1 race eons ago, and has large shiny chrome buildings, red, orange, yellow, blue, purple, pink, and white lighting, large amounts of wildlife from all across the AUU, high levels of propaganda from Globex and other companies across the AUU, have a fine economy, has several AFTs floating across the planet, water is way down in deep ditches to prevent the 2 moons' tidal effects from doing damage and built into the automatic global sewer system, it has a teleportation grid, has holographic windows, a virtual underground level accompanied with lower metro stations above the underground sewer system which is dangerous for normal people to operate and thus is automatic, has unique law enforcement yet has equally-unique crime efficiency, and it has a fine government. The sky has colorful skies due to the small amounts of noble gases and the weather is very active. This is a world which has great deals and job opportunities as the world is large enough to support a thousand of them. Supported and sponsored entirely by Globex and other businesses across the AUU, and offers plenty of opportunities. The President Mayor of the planet runs an entire council that ran entire branches of government that focus on different subjects of the planet's society, and their law enforcement is commanded by the master AI named Centrall, and the currency of the planet is primarily digital. But problems include the Criminal Underground which has hundreds of criminals who do various things after being revolutionized by New CrimeTech (before it's disbanding), as well as Black Star, and mainly the most infamous Grutt crime lord, and the head of the Ilijirice Clan, by the name of Jiombra the Great (AUU Jabba), who owns much of the crime of the planet itself, and he is famous for 'never going anywhere' and for his philosophy of 'never apologizing', easily making him hated even in school, and even nearly resulting in a gang war with Black Star Syndicate head, Boss Sunblack which ended in them hating each other. Jiombra is an infamous crime lord who has done a lot of crimes, mainly in the present in efforts to find his lost Gruttlet son Rotton, who despite being a trouble-maker with a personality on par with Blu from Foster's Home for Imaginary Friends, is still being secluded from his father while trying to be given a better life than just a life of crime. The ecumenopolis is similar in appearance to cities such as Tokyo, Las Vegas, New York, Los Angeles, Chicago, and many other worlds, and the planet itself has many kinds of ethnic groups all across the AUU as it is a world of high liberties. The planet has a large planetary ring. Moons: 2; DT: Tier 1; AT: Type I; DC: 34hr:496d
 * Phosxya- A semi-ecumenopolis planet that was built by the same builders of Los, having the same appearance and architecture, only with small differences including 50.06% amounts of untouched land that are artificial ecosystems built by ecotects, smaller AFTs, a normal blue sky, more active weather, safer waters filled with dazzling wildlife, and several Teadr 7 ruins and temples. Despite crime that is run by Jiombra's power-hungry rival uncle, Jhilioce the Callous, who has been a rival for control over Los until his mother, Zorribe the Preeminent, chose him over her brother, thus making Jhilioce swear to claim Los for himself and kill his nephew at any cost, yet doing nothing but fail in that regard as his forces was inferior to his own. Though the same government, economy, and law enforcement of Los can be found here. The planet has 18 small oceans, 78 lakes, and 118 islands. Moons: 1; DT: Tier 2; AT: Type I; DC: 36hr:515d
 * Vothone- A temperate wetland planet that has large colorful forests, ancient Anacondoran ruins, a gray sky due to it's small amounts of metallic gases, highly-active weather, water covering much of the surface to knee-deep levels and dry land terrain rarely occurs. This world was once rich in crime and was run by both the Black Star Syndicate and the Ilijirice Clan, and when the gang war nearly occurred following Jiombra's 'never apologizing' motto, the world was causing so much chaos that it was inevitably taken from both of them by authorities and turned into a highly-sponsored world of multiple cities with ranged architectures across the system, and those of which was left of the criminal activity are found in the cities and the most secluded of locations on the planet. The planet has 17 small oceans and 86 small lakes surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 37hr:534d
 * Gyrmeia- A swampy jungle planet that has a green sky due to it's small amount of radon, it's Teadr 3 city ruins, highly-active weather and storms, beautiful swamps and deep waters, it's forests with plants and land reefs, and it's large graveyards of crime and battles. It has a large ethnic population, and it's struggles between lawless and enforcement is still going on to this very day, especially since the criminal society is run by Grutts who claimed this world as their own under contract, including the families of the Grutts inhabiting the system. Cantinas, shipyards, junkyards, black markets, bars, and other criminal societies can be found here, and the Grutts earned tons of money from their exploits of this system. The planet has 17 small oceans surrounded entirely by wet land. Moons: 1; DT: Tier 2; AT: Type I; DC: 39hr:566d
 * Iphpirion- A purple gas giant which has thousands of flying continents and islands, active storms, introduced fauna and flora, and has AFT cities that have the same architecture to those of Tasceytia. This is a world that has a lot of immigrants from all across the AUU, and Athomians and humans have given liberty here, any being or animal is allowed here, and illegal immigrant law is all but abolished. Over 97% of the crime of the city is run by the sadistic and highly-evil Zire the Atrocious, who is the bitter uncle of Jiombra, and a big leader of the Black Sun Syndicate. He is one of the worst to come out of the Ilijirice Clan because of his traitorous acts. He was originally planning to control crime in the entire system entirely, believing himself to be an elitist who knows far better than his other family members do. But when he screwed up his campaign to do so when one of the gas giant's moons, Ipher X, which was important to their criminal clan, was lost to law enforcement, they cut off funding to his campaign and handed the reins to Jiombra as the leader of the Clan. Thus, angry, he abandoned the clan and became a member of the Black Star Syndicate, owning all the other moons except Ipher X, which was later owned by another Ilijirice Clan member, conquering them in the name of the Black Star Syndicate. Thus, Zire has been known as the second-in-command of the Black Star Syndicate, and the Ilijirice Clan is dishonored and ashamed of him for betraying them. Moons: 39; DC: 87hr:1066d
 * Ipher X- An ecumenopolis moon belonging to Iphpirion. It is a world that has white and chrome building with red, orange, yellow, green-blue, cyan, blue, indigo, and purple pigmented plating and lighting, holographic display and propaganda, large roads and metro stations, AFTs of multiple shapes and sizes, several underground levels, a large amount of flora from all across the AUU, and the world itself has a gray sky due to it's small amounts of metallic gases. Formerly an Ilijirice Clan-owned world until Zire the Atrocious screwed up his campaign, this is a world now owned by the law, founded by Athomians, and thus has wildly-crazy sponsorships and mass consumerism. Fast food restaurants and other high-level business, including those headquartered in the system, may not have as big a profit as it's creators' home planet, but it still has a reputation as nearly-similar to it, and is equally as patriotic. Though lost to them, it didn't take long for the Ilijirice Clan to abandon it forever. Now, it's criminal activity is run by the Ilijirice Clan member Grubbery the Glutton, who is a nephew of Jiombra and the brother of Gortoea, who is an unfortunate person afflicted with alcoholism, smoking, and an eating disorder. Though despite that, he still maintains a healthy body frame, even surviving 19 heart attacks in the past. He runs over 76% of the criminal activity of the moon, as he is a notorious smuggler, gambler, con artist, and black marketeer. This moon has a very hardly-funded police force because of Grubbery hogging much of it's currency. The moon has 18 small oceans and 88 small lakes surrounded entirely by metropolitan land. DT: Tier 2; AT: Type I; OT: 245d
 * Ipher XIV- A temperate moon belonging to Iphpirion. It has plants and animal introduced from Marbon and many other human colonies, has a green sky due to it's small amounts of radon, has rich amounts of rarium and other gemstones, active weather, Anacondoran ruins, massive flying mountains and islands levitated by loadstone, and Teadr 2 cities of human-like architecture and design, the cities on flying islands reached mainly by large elevators and teleporter grids. This world is one of the moons owned by the Black Star Syndicate following the betrayal of Zire the Atrocious, and thus they have a massive grip of 67% of the moon. The moon has 7 continents and 5 oceans. DT: Tier 3; AT: Type I; OT: 297d
 * Ipher XX- A temperate moon belonging to Iphpirion. It has fauna and flora introduced from several worlds including Chimerum, Thexus, Folbox, and others, there are ancient Anacondoran city ruins and monuments, flying rock fields levitated by loadstone, less-active weather, a sand-blue-colored sky due to it's small amounts of xenon and metallic gases. This world is one of the moons owned by the Black Star Syndicate following the betrayal of Zire the Atrocious. Thus, over 89.77% of the moon's criminal activity is owned by the Black Star Syndicate, as they extort, rig, gamble, cheat, and do any rotten things for their money. The moon has 3 large continents and 2 oceans. DT: Tier 4; AT: Type I; OT: 341d
 * Ipher XXX- An ice moon belonging to Iphpirion. The world has a lot of ice formations, permafrost earth, heavy weather, animal graveyards, orgaliths, cryonite fields, a large black cloud layer that blocks out sunlight, introduced zooplantae and fauna, and ancient Teadr 1 ruins. This was a world that belonged to the Ehswans long ago, yet during the AUU Second Cartoonian War, it was terra-frozen completely, and rendered into a wasteland that is now studied by the many new cities that are built here. Though there is a lot of criminal territory here as pirates found this moon before the cities were built. Later on, this world became one of the moons owned by the Black Star Syndicate following the betrayal of Zire the Atrocious, who stole a ton of pirate territory and subjugated them to slavery. Then he remade the territory in his image as it was all under sponsorship of the Black Star Syndicate. The moon has 687 small lakes, 6 small oceans, and 167 islands. DT: Tier 3; AT: Type I; OT: 386d
 * Bosmaythea- A mountainous canyon tundra planet that has a deep-blue sky due to it's small amounts of actinium, active snowy weather, zooplantae and plants, crystal clear water, large mountains and canyons, cascading waterfalls, and introduced fauna from many worlds. This is a world that is extremely rich in cryonite, even in the underwater caverns and aquifers, and thus is mined for them. Though much of the mines have been bought by the Grutt crime lord and one of Jiombra's uncles Pazadae the Cold-Hearted, who uses his hogged wealth to try and surpass the other members of his family with little success and still being among the weakest of the members and still amateur compared to Jiombra. Aside from the mines, many underground civilizations exist in the form of high-tech villages. Some volcanic pits and undergrounds exist and underground citizens use this to warm themselves. The planet has 7 oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 43hr:606d
 * Soscautania- A canyon ice planet which has expansive water-covered plains brought from global warming, artificial canyons hundreds of feet deep built as an anti-global-flooding method, ancient cities either drenched with water, Teadr 1 or otherwise, Teadr 2 cities either on AFTs or are grounded, active weather, a deep-blue sky due to it's small amounts of actinium, large ice and rock formations, and introduced fauna and flora. This is a world with lots of temperature-controlled civilizations that are all Teadr 2 and are a blend of the architectures of dozens of races across the AUU. They all sponsor the business in and out of the system, have combined all the architectures of all the cities in the system, and the world's criminal activity remains untapped to this very day. The planet has 19 continents surrounding 8 small oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:626d
 * Pustrua- An icy dwarf planet that, despite being really small, it is a world rich in Teadr 1 ruins and monuments as they mined the rich amounts of valuable metals and gemstones. However, the world was abandoned when excess mining left the world to collapse into an icy wasteland where no gems exist and all the installations are destroyed. The only survivors are rogue machines that lost their programming and went rampant. They were permanently hostile and any who entered the planet were slayed. The planet has hundreds of underground aquifers and small lakes and ponds. Moons: None; DT: Tier 4; AT: Type I; DC: 52hr:703d
 * Xenzen- The Adopted Home planet of the original natives of the crime infested and corperate madness system of Globrunx, called the Xenzenians, who were once wide-spread in the systems planets, but corperate control and crime rampentness lead to the Xenzens having to evacuate from their homes and being made to live in a once uninhapited system. They joined UIS in hoping to one day reclaim Globrunx from crime and the corperate irrespondsabilities that allowed them to hurt their worlds with new found distrust to the USRA for their failure to deal with this.
 * (Xenzenian Worlds coming soon...)
 * Isterburd- A lava planet which was once the capital of the Ehswan Military Command, but once they went extinct, it was made the Yatorans' military capital. This is where the most military work takes place for the Yatoran Oekumene. It is also the home of several Yatoran commanders, and the planet does have several lifeforms to keep the planet's atmosphere breathable. The planet's civilization is seen in giant AFTs which can be seen even in space. Moons: 3; DT: Tier 1; AT: Type I; DC: 20hr:344d
 * Thesdin- A white-and-blue gas giant which is known for it's upper habitable layer which exists several AFTs and mining colonies which are Ehswan in origin. This planet was mined for it's many metallic gases, and the upper layer, called a 'zoeosphere' by the Ehswans and Yatorans, is safe enough to breath in and inhabit. The cities are massive, and the technology is top-notch, and there are several Thabes that work in the mining colonies. Moons: 9; DC: 50hr:642d; Capital City: Eo Zo
 * Aegen- A red-and-orange gas giant only inhabited through large space stations which surround the entire gas giant and form a ring-like structure. These stations are roughly the size of meteorites, and are Ehswan in origin. The USRA famed this planet for being one of the first gas giants to be a place to live at. The moons are also inhabited, and house several Yatoran colonies. Moons: 17; DC: 60hr:702d; Capital City: Iso City
 * Heilliong- A desert planet that has small traces of water, a red, orange, and yellow sky due to it's small amounts of neon and sodium, large rock formations, tar pits and quicksand, orgaliths, wastelands and geothermal valleys, large mountains and canyons, Teadr 1 ruins and monuments, and strong weather and storms. This is a colony for this system's main race, the 12.5-ft-tall human-like Exemplyds from the superhabitable planet of Exemplara. Though it is a world of low moisture and thus moisture farms managed by lower races including Thabes, they built large Teadr 2 cities that have architecture on par with Axiom from Wall-E, with many differences. Since their extinction after a war against the Ceallans, this world became a USRA planet which is one of the high-propagated worlds that sponsor all the corporations and businesses available in the AUU, and they considered the war-torn graveyards as good places to build parks and do great scavenging business. The planet has rare sights of water pools surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:311d
 * Gaotania- A semi-temperate desert lava planet that has lava/water oceans, introduced fauna and flora, strong weather, Teadr 7 ruins and monuments, and large rock and lava formations. It is one of the many colonies of the Exemplyds before their extinction, and when they were wiped out, their large Teadr 2 cities were claimed by the USRA as they turned it into a USRA planet, and one of the many to be highly-propagated as they sponsor all forms of business all across the AUU. Though much of it's architecture is based around those of Heilliong. The planet has 6 oceans surrounded entirely by land. Moons: 1; DT: Tier 4; AT: Type I; DC: 20hr:345d
 * Meotera- A temperate ecumenopolis wasteland planet that has large Teadr 2 ecumenopolis ruins, alien fauna and flora, Teadr 1 ruins of Troyx origin, large jungles, rock formations, highly-active weather and storms, and war-torn graveyards. It was a former colony of the Exemplyds before their extinction, and is currently inhabited by Teadr 6 sentient animals. The ecumenopolis compliments the superhabitable planet the Exemplyds originated from, having architecture as the rest of the Exemplyd cities in the system, and being perfect in virtually any and all qualities. The sentient animals here live in a semi-technological society and worship the Exemplyds as gods, and some do good and bad things with this technology, advancing their society through warfare and/or welfare. They continue to do this, and yet they try to avoid interaction with alien beings. The planet has 8 continents, 8,010 islands, and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:392d
 * Xol- A temperate lava planet that has entire elaborate and massive jungles similar to Avatar Pandora, small levels of Teadr 1 monuments and ruins of Troyx origin, a yellow sky due to it's small amounts of sodium, active weather, introduced/native fauna and flora, and large lava wastelands and rock formations. It has an atmosphere of half-oxygen and half-carbon dioxide, and thus while it makes a flourishing world for plant life, it is hard for other-worldly beings to breath in, as anyone who enters it without oxygenated support feels like they need fresh air and thus slowly poison themselves through hyperventilating the carbon dioxide in the air. The wildlife and sentient animals that lived there have developed a special technique that, despite only working in oxygen-CO2 worlds like Xol, where they can control their breathing and heart rate and let in more oxygen than CO2 so they can breath properly. The planet has 18 continents and 6 oceans. Moons: 2; DT: Tier 3; AT: Type II; DC: 26hr:416d
 * Zonmiron- A temperate planet of ranging environments, and has several Teadr 1 and Teadr 7 ruins and monuments, large flying islands, mountains, and rock fields levitated by magnetanium, strong weather, a colorful sky due to it's small amounts of neon and metallic gases, it's rich amounts of gemstones and valuable spices, it's robotic graveyards, it's introduced/native fauna and flora, and large rock formations. This is one of the many worlds to be populated by robotic animals known as 'technyds', which originate from Planet Alozzont and come from Troyx, or Teadr 1 BIONICLE-like cyber-organisms, technology from the Justous System, because in it's history, USRA colonies that owned the planet wanted to create sythetic wildlife as a means to recreate and breed-backing endangered and extinct species, all through gaining the Troyx technology from Alozzont to do it. Unfortunately, the robotic creatures proved to be as wild as their organic counterparts and caused the fall of civilization in Zonmiron, creating an artificial era of animals. What's worse is that the machines are capable of simulated reproduction and even evolution, meaning that their numbers aren't dependent of factories and organic interference, because they possess a semi-biotic composition, and even the Alozzontians warned them about this. They also 'heal' like organic animals and have instinct programs that make them adequately survive in an organic environment too well and it has a learning matrix as any moment spent fighting a threat increases their knowledge on how to beat it, much to the detriment of the actual organic wildlife that fails to compete with artifical composition. The organic wildlife now has to be kept alive by the former colonists who farm them for both of their survival interests. Because of the intention to make the robotic animals 'symbiotic with nature', the machine animals can't be easily harmed by typical robotic weaknesses like water or losing power, and can mate, eat, sleep, be born and die, like actual animals. They can even feel pain of all kinds like animals, making hurting one a hard thing to do. The former colonists did think of fighting back against the mechanized forces of nature, but since they were both too perfect and too lifelike to hunt down, the former colonists couldn't bring themselves to destroy their own creations, recognizing it as it was perhaps nature's punishment for creating what became their replacement, and chose to live in co-existence with their own creations. That's not to say they aren't afraid to defend themselves from the most dangerious of their creations, especially of the predatory variety, and even the sympathetic Alozzontians gave them their own counter-measures on technyds including the famous warriors that are augmented to overwatch them. The planet has 4 large and linked continents, 3 oceans, 2,986 islands, and a large icy and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:426d
 * Exemplara.pngExemplara- A temperate planet and Zonmiron's twin planet. It has an environment similar to it's twin planet, except it is much more elaborate, having larger Teadr 1 and 7 monuments and ruins, and it was actually a past colony for the Troyx. It is a superhabitable planet, or a planet that is better suited than Earth/Marbon for the emergence and evolution of life, and was the home planet of a tall Teadr 2 human-like race called the Exemplyds, which were 10x more advanced in genetics than them, and had 7 breeds, yet went extinct long ago because of a war against the Ceallans, but there are rumors that, like the extinct Crucyds, they too had preserved themselves in a post-extinction underground for a future race to discover, and somehow, the Crucyds might've known about it, as well as the race that wiped them out. The planet has 5 large and linked continents, 3 oceans, 5,188 islands, and a large icy and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:488d
 * Oegawa- A mountainous desert planet where several lava formations, mesas, canyons, and geothermal and toxic valleys can be found. There are also several forms of wildlife introduced from Synthuma. This is a colony for the Synthans where several megalopolises are found, and there are fields filled with vast amounts of valuable gems and gemstones including rarium, which is often traded to the AUU Currency Troupe. The planet has 7 large continents surrounding small oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 18hr:274d
 * Cephurd- A lava planet which has an atmosphere that is not exactly breathable to some creatures due to the vast amounts of toxic gases, yet plant life that has adapted to this kind of environment exists. The Synthans, being capable of surviving in any environment without the need for special suits, have thrived on this planet nicely, building lava refineries that mine for the precious metals and either trade them to the AUU Currency Troupe, or they make the many large cities out of them. This is also one of their military colonies where they train recruits in the harsh environmental hazards including the lava and geyser fields. The planet has several small lakes of water surrounded entirely by hot land. Moons: 3; DT: Tier 2; AT: Type III; DC: 20hr:300d
 * Tyu- A semi-temperate jungle planet which is very humid, and has a few storms that occur 65% of the time. This planet bustles with colorful wildlife, and has a deep-blue sky due to it's small concentration of actinium. This is a colony of the Synthans where they have established several farms and agricultural businesses, trading their goods across the AUU through the AUU Currency Troupe, and there are several gold mines located in certain areas of the planet. The planet has 6 continents and 2 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:336d
 * Synthuma- A temperate planet which has a yellow sky due to the small amount of sodium, and there is a massive amount of wildlife that is rumored to have come from Ehswadus long ago and was previously thought to have gone extinct. This world has a massive amount of Teadr 1-like megalopolises which have similar appearance to Ehswan civilization, yet the race that built them was at a Teadr 2 society that is one of those that are close to a Teadr 1 society. The planet's main inhabitants are Teadr 2 energetic golden shapeshifting beings called the Synthans, which are capable of shapeshifting into any sentient being, whether it be a naturally-sentient being, or a sentient animal. Though these creatures, when shapeshifting, have the same physiology, instinct, and behavior of whatever they shapeshift into. These beings were said to be artificially created by the Technarums that went extinct millennia ago, yet the Synthans themselves have no memory of their origins. The planet has 8 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:372d; Capital City: Shange Logue
 * Ralace- An ecumenopolis planet which is very massive and has a Teadr-1-like architecture, as well as massive flying islands levitated by magnetanium and reaching a maximum of 500ft, each being an animal wildlife reserve with only a few buildings and monuments for tourism. This is a bustling metropolis for the Synthans where several individuals go to build up their lives and get jobs, whether it be for science, military, or just a basic career. The planet has 7 oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 27hr:399d
 * Torbum V- An uncharted semi-temperate lava moon belonging to an orange-and-yellow gas giant called Torbum. This is a moon which, despite having an atmosphere unbreathable to most wildlife aside from the wildlife that flourishes there, is a world suitable for the Synthans. In fact, this is a moon that was inhabited by criminal Synthans who run criminal syndicates comprised of several mercenaries and crime lords, the most famous being the Guild of Impersonators lead by former military warlord Boss Morphes, who want to claim their own colony to start their own mafia business, though have not been given the chance as of yet. The moon has a large supercontinent that covers most of it. DT: Tier 4; AT: Type III; OT: 342d
 * Zonar- A snowy planet which has a large amount of plants and Ice-Age-like wildlife, often being as big as a whale. There are also massive rock formations and mountains, and lava caverns can be found under the surface which is mined for it's rich amounts of a valuable diamond-like gem called cryonite. This is the capital of the Synthan's main military, the Synthan Nova Command, which protects the race from danger and only goes to war if they have no choice. The climate makes the planet the perfect place for defense against invasion since a snowy environment is tough to get through. The planet has a large supercontinent that covers most of it. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:435d
 * Exitiom- A post-apocalyptic ecumenopolis planet that has abandoned shining colored buildings, lighting of many colors, AFT platforms that are still somewhat functional, holographic propaganda, a colorful sky filled with small amounts of noble gases, massive amounts of plant life overgrowth, several underground levels, active storms and weather, vehicle and machine graveyards, foggy sectors, hostile former domesticated wildlife, toxic wastelands, and a huge criminal underground. This is the notorious capital planet for Chaos Incorporated, a company that was originally born on Kaos V7 and now relocated here that profits from the negative suffering and destruction of the AUU, doing whatever it wanted to people, as it was long abandoned due to the Great Stagnation ruining it beyond belief, leaving it ripe for the taking, and has since become the new capital of CI. The planet has 19 oceans surrounded entirely by metropolitan land, and large icy and dusty planetary rings. Moons: 2; DT: Tier 1; AT: Type I; DC: 30hr:444d
 * Sacragard- A lava planet which is colonized by the Bulliarns for it's rich amount of spices and valuable metals. There are massive AFTs that float across the inhospitable lands, some either containing cities, labs, or spice and volcanic gem mines that are operated by slaves that serve the Bulliarns in exchange for food. The AUU Grand Council is powerless to stop this slavery under threat of war, and very few slaves manage to escape their maltreatment. This world was rumored to have gotten worse in it's conditions as the result of nuclear laser tests by the Bulliarns. The planet has a barely-breathable atmosphere, and massive lava oceans that are surrounded by scorched land. Moons: None; DT: Tier 4; AT: Type II; DC: NE:180d
 * Rocran- A geothermal terrestrial planet where a few lava valleys are found, and this is the home of the Bulliarn's technological resources. Despite being ravaged by nuclear tests and experiments, this world is a perfect place for testing the Bulliarns' technology. It is where their nuclear-based astro lasers were invented, which makes this planet infamous and feared for even saying the name of it. There is a stable amount of life on this planet to keep it breathable, though barely due to the radiation brewing around tested areas. Though it does keep a stable amount of sanctuaries for animals and plants. The planet has 1 massive supercontinent surrounded by a geothermal ocean. Moons: 1; DT: Tier 4; AT: Type II; DC: 22hr:255d
 * Bullgard.pngBullgard- A temperate planet which is forbidden to all visitors like the other planes in this sytem by the AUU Grand Council due to it's main race, the warmongering Teadr 2 bull-like creatures called the Bulliarns, which they are obligated into serving under threat of a war that could destroy several worlds. The race itself is recognized as the last race to declare war on because with their 'perfect war technology' including nuclear planet-destroying lasers, showing that such declaration of war, even for understandable reasons, are, will, and can always be considered a bad idea. But what the AUU Grand Council doesn't know is that they were tricked by the Bulliarn leader, King Corbos, into serving them by sabotaging the deal that they made. The cities are massive, containing silver buildings with purple and blue lights, virtual rooms and a teleportation grid, screen and holographic display and propaganda, flying vehicles, an advanced defense center, underground virtual catacombs, and metro systems. The planet has a bright-scarlet sky due to the abundance of boron in the sky, and it has 10 continents and 6 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 22hr:441d; Capital City: Pettifog City
 * Ossunam- A snowy ice planet which is the capital of the Bulliarn's main military force, the Bulliarn Acquisition. This world is the most dangerous in the system to visit because of it's law that any who trespass will be executed on sight. This is where all military activity takes place, and where all the Bulliarns' military power is kept, and because of this, protecting them is the main reason why trespassing is punishable by death. The planet has 3 large frozen continents and a large global ocean. Moons: 2; DT: Tier 2; AT: Type I; DC: 37hr:606d
 * Mudgis- The filthy home of the Hogblagians that are infamous for having traditions so disgusting, the neightbering Bullgards couldn't cope with having them sharing the same system as them, and as one would expect from these known warmongers, Mudgis is now but a sloppy memory.
 * Globon- A small barren planet and the first in binary star system of a blue star and a yellow star. Similar to both Mercury and Venus, this planet is extremely hot, has a barren solid rocky surface beneath a giant lava ocean and massive stormy fogs and destructive greenhouse gases that scorch the planet. The planet is used as a disposal site because of it's capability to break down matter to the atomic level and thus the lava oceans are a stew of hundreds of elements that's illegally mined for them. Moons: None; DT: Tier 3; AT: Type III; DC: NE:198d
 * Wora- A semiarid desert planet that has an atmosphere with high concentrations of oxygen and water vapor, extreme greenhouse shifts, powerful and volatile storms and weather, quicksand and lava wastes, and strong cities and towns airlocked with pure air. Being a former thriving colony, the intense global warming turned the world into a semi-breathable world of potential asphyxiation. The civilization still stands strong despite that and water is the common currency. The planet has 51 small oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type II; DC: NE:285d
 * Ensemble- A temperate planet that has a totalitarian government which is all the governments in the world united and working to become better and 'the best government in the United Universes'. In their early days, to the people of the planet's credit, things were going swimmingly, but the planet would later end up being taken under the leadership of an Anti-UIS Yurun wingnut by the name of Sir Imba Cille, who turned the ambitious planet into the epicenter of UIS hate and the source of Anti-UIS propaganga and thus UIS race racism runs rampant. Imba Cille would make a youth-rejuvenating machine that would keep him from dying of old age and leaving the position open to a UIS-friendly, or at the least more neutral, person from taking over, maintaining a permanent rule on the planet. Even to this day, UIS is still trying to remove Imba Cille for turning an innocent unaligned planet into the breeding ground for Anti-UIS/Pro-USRA nuts. To the UIS races or UIS backers, this planet is considered 'The Skeetrazoid Nest of UIS-Haters'. The planet has 12 continents and 5 oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 24hr:347d
 * Forus- A tropical terrestrial planet infested with bizarre alien biota, active weather and storms, giant tropical rainforests, a blue and green sky filled with small amounts of radon and xenon, vast mountains and rocky landscapes, a core of bismuth, bismuth rock formations, and flying AFT cities. Once being a genetic experimentation colony for the humans, the world was abandoned during the war against the Veexomites and the resulting spill of mutagens created a brand new alien world where all life is intelligent enough to match human capabilities and even gave birth to a Teadr 7 alien mandrill being called an Ehn, who have an identical behavior to autism and possess a perplexing learning behavior beyond any other hominid-like creature. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:396d
 * Bijou.pngBijou- A temperate planet and the human movie studio capital during the days before the USRA. This world continues to run as a cheaper movie alternative to Graphene and doesn't use their virtual simulation technology to make movies, instead using cheaper CGI and actual filming sets. However, cheaper didn't mean preferable, as not even independent film makers would like to bother with Bijou, let alone selfish people. Thus, Bijou was considered "The Planet of Low-Budget Cinema", alongside being "The Planet of Outdated Movies", thus very few folks even use the planet outside of humbler uprising directors, or desperate or poor folks. The planet has 10 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 29hr:417d
 * Orophia- A quarter-ecumenopolis planet that is widely known for it's ancient magic periods underneath a highly-corporate and successful society. Before it was an ecumenopolis, it was a sacred world of quantum imbalances that allowed for virtually anything desired, but the monks that discovered it abused it for any overzealous purpose, and died out when these actions caused a quantum storm that incinerated them and even erased them from existence, leaving the quantum imbalances discovered by new era monks that resulted in more abuse and more quantum storms, as this occurred 47 times until modern society built over the imbalances and allowed modern magic users to use it more responsibly. But the world is currently the sight of a quantum fracture as the result of Elder Occoypse's confrontation with Astromamus Doomfare involving abused time travel released much more quantum imbalances from it's previous abuse which left Xomns and other time lords in charge of the planet's quantum imbalance control. The planet has 8 continents and 3 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 31hr:484d
 * Trece- An ecumenopolis planet that has the same architecture as the cities of Orophia, except it has pearly white buildings with blue, purple, red, and yellow pigment plating, has large amounts of plants and animals, and a white and purple sky filled with small amounts of krypton and nitrogen. This world is noted for it's holographic, transparent, laser-powered, and fluorescent beauty, a cheap economy, and it's a former agriworld for the Qillions before becoming an arid wasteland now turned into an ecumenopolis. The planet has 12 oceans surrounded entirely by metropolitan land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:512d
 * Kostion- A tundra planet and a long-lasting mining colony for the AUU Currency Troupe. Rich in fields of cryonite, this planet has extremely cold storms, and the mined cryonite is teleported directly to Inorbon through teleporter tunnels in the tracks of mining shafts. There are also ancient Teadr 1 Gryjeam ruins spread across the planet, technological villages, and underground metro stations all over the planet. The planet has 18 oceans surrounded entirely by frozen land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:559d
 * Bormer- A snowy barren lawless planet and a former colony for the Gryjeams until their disappearance. The planet is now a criminal world for gladiator tournaments from formerly heavily depressed and ruined slaves with stolen resurrection technology from preserved tech created by the late CrimeTech. There are also abandoned villages and temples built from worshippers of the Gryjeams desecrated by the tournaments, and though the freed slaves and inhabitants are hostile and tough scavengers and bandits that took over the criminal world, it still has smuggled resurrection technology. The planet has a global ocean surrounded entirely by frozen land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:622d
 * Colree- The Homeworld of the Kaleesh-like race called the Corleesh, a race of spiritual and tribal reptilian bat-like beings that live in the contested system between The USRA and UIS, where the Corleesh are fighting for UIS' side due to the fact that their neightbers, the Jam'ryy of Juk, or as they had been culturally nicknamed, the Juks, had came to earn favor with the USRA races cause of the tec potaintional they had which made them over-look that the Jam'ryys were turning the Corleesh into labor in the Jam'ryy's attempts to "Civilised" their culture and were robbing them of their independence.
 * Juk- The Homeworld of the Yam'rii-eqsed insectiods, the Jam'Ryy, or the Juks to the Corleesh. They were a spieces of mantis-folk that had a quickly rapid exselleration of teadr levels due to an un-canny ability to make use of lost pieces of tec often from neglected Bullarn ships or abandoned scrapyards from neightbering systems, thus the Jam'Ryy quickly entered a civilised age just around the time the USRA was borned. However, the Jam'Ryy are infamous for two things: A weakness for eggs as part of their meat-eater diet, and a misguided sense of worry for the spieces of Corlee. In understanding how intense the Bullarns are, espeically after how sometimes Bullarns would demand tribute from the spieces that would rather avoid conflict with them and often comply, they worry that the Corleesh would become advance enough one day and end up being deemed a threat to the Bullarns and destroy the Corleesh, or just as much the Corleesh would end up on the path of being no better then the Bullarns. As a result, the Jam'Ryy came to annexed Corlee and began to try and "civilised" them in meaning to put the Corleesh on a good path. However, cause of it, and that the USRA ended up favoring the Jam'Ryys for their quick evoluted teadr status, the system ended up being contested between the Jam'Ryy in representation to the USRA, and the Corleesh to UIS. While both races are not offictal members nor allies, both the two all the same stand by their support for the groups.
 * Gaurum Opus- A terrestrial jungle planet which is noted for it's various quantum anomalies which are caused by the planet's core containing small amounts of super-heavy elements which cause chain reactions that create quantum imbalances and thus make the planet rich in magical properties. This was a favorite for the Ehswans to study, and have harnessed this magic energy for various purposes. However, when they were wiped out, this planet was owned by the Yatorans who, under the tutelage of the Augurans, have made this world one of their strongest in magic. This world has a similar society to the Middle Ages, except it has advanced weapons, and several other scientific qualities. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 20hr:341d; Capital City: Opus City
 * Vabayous- A large post-apocalyptic planet which has an landscape filled with toxic pools, intense storms, and ancient Teadr 1 ruins that are mostly buried in sand. This was a former colony of the Ehswans which was the first planet to be struck by the Yatorans during their retaliation in the AUU Second Cartoonian War, deploying a smuggled Ehswan soon-to-be-outlawed tactical nuclear bomb called the RAPTURE Tactical Apocalypse Bomb, which had the ability to destroy planetary ozone layers and allow radiation to destroy the planet it hits. As a result, the planet's civilizations and life were completely annihilated. While the ozone layer would restore itself, and while the RAPTURE Bomb schematics would be taken and used, and later be developed into much safer models upon their non-Yatoran discovery, the planet would forever remain uninhabitable and barren, as all traces of life are nowhere to be seen. The planet has 8 tainted oceans surrounded by land. Moons: 2; DT: Tier 1; AT: Type III; DC: 23hr:392d
 * Phorse Iilium- A temperate planet which has a small amount of deserts, mesas, rock and lava formations. This was a former Ehswan colony where several war weapons were created, including the RAPTURE Bomb which was stolen by the Yatorans and used to destroy Vabayous during the beginning of the AUU Second Cartoonian War. The planet was then colonized by the Yatorans as soon as the Ehswans vanished, but later abandoned eons later when nuclear strikes occurred during the USRA's struggles against the Bulliarns, killing millions of people and forcing the planet to be evacuated. Though the parts of the planet that weren't irradiated were recolonized by sentient animals which had hoped to recover the destroyed areas, but due to constant failures and deaths by radiation, all these attempts were abandoned and the areas were made a forbidden sector under Bulliarn property. The planet has 8 continents and 5 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:442d
 * Jillkalia- A jungle terrestrial mountainous planet and the homeworld of the Economic Savy yet Pasifistic race of Pterasaur-Eqsed Swans called the Swactyls that lived in fear of Bullarn harhassment and continious attempts to enslave them. Thankfully, UIS came to their aide and did a desistating enough blow to the Bullarns to scare them from ever wanting to mess with Jenjillia AND UIS ever since. The Swactyls have enturnal gratatude for UIS's rescue and joined as a shorce of economic income and assentually founded their own Ecnomic System away from the AUU Currentcy Trope, named as The Banking Economic Independence Guild, BEIG for abridgement. The Swactyls didn't original had an issue with the USRA, but their gratatude for UIS' rescue has grown to made them feel quite opinionated on how the USRA runs things, espeically on how it was UIS who saved them and not the USRA. As such, they started an overly expendsive toll service that only accepts UIS money that does more then discourage USRA travel to the now isolated worlds. The planet has a large supercontinent, 3 continents, and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:392d

Isolated Systems-3
Anarcho System Megatlux System Oncom-Zentim System Eii-Rax System Raggasaggagola System
 * Anarchius Minor- A steppe desert planet and the second in a tertiary red dwarf system, having alien biota, tough rocky landscapes, tar pits, small amounts of water, a red and orange sky filled with small amounts of neon, and a core of pure copper. This is an active Aggressorean colony where the Aggressor Empire ravaged Transtex mines and turned it into one of their Arms-4-Less colonies. The planet has 18 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:162d
 * Snivelin- A hot and stormy desert planet that has red dunes and wastelands, machine graveyards, abandoned criminal-infested cities, a red sky filled with small amounts of neon and helium, active storms and weather, and is a prominent colony for Arms-4-Less where they do freetrading businesses for the black market in what was once Transtex facilities. The planet has 45 small oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:209d
 * Anarchius_Major.pngAnarchius Major- The planet in the ruling system of which lead to the systems end up being the result of being a series of systems ruled by crimes ever since a small legion of Aggressor Empire troops came in and ruined it's governments, rendering the systems to be ruled by criminals ever since the government's downfall. The Aggressor regime here, dubbed Arms-4-Less, which is essentially the AUU Thugs-4-Less, doesn't care about actually ruling the system. It got what the empire sent them for: Conflict. Of course, this small regimen was made to stick around in thanks to the isolating barricades of UIS. Of which is only a minor inconvenience as it allows them to at least make sure conflict is kept strong in the system. These systems are also the home of a parasitic species of octopi-mollusks monsters that literally reproduce by going hentai on their would-be hosts, regardless of gender, and the infected host will transform into another such creature. These creatures have been dubbed as Hentaipuses due to the disturbing nature of their reproduction. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:375d
 * Anich- (Anarchius Major Moon, TBC...) DT: ; AT: ; OT:
 * Sloriesteca- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Smolgara- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Notik- An island planet known for its dark canals and famous hoverboat rides, floating and underwater cities, active storms and weather, and a blue sky filled with small amounts of actinium. This world suffered global warming and oceanic chaos that left the formation of the current society of the world. The oceans are known to be extremely rich in chemicals only suitable to the native wildlife. The planet has 88 large islands and a large global ocean. Moons: None; DT: Tier 3; AT: Type I; DC: NE:582d; Capital City: Bourne City
 * Masliocury- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ziypra- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Yuslae.pngYuslae- A terrestrial planet and the home planet of the Teadr 2 technophilic Antillicans, who had antennae that covered smell and hearing, as well as a sixth sense of an organic radar system, and the main founders of a small native business of the isolated systems now suffering the balancing act of eventual collapse known as Transtex Industries, which claimed any and all abandoned corporate facilities in UIS territory, as it's head, Adelfried Schexnayder, views abandoned buildings a waste of monuments, sitting within the Transtex Tower in the capital city of Entris. The planet has 9 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Endraco.pngEndraco- An ecumenopolis planet with a bustling population, metallic buildings with blue pigment plating, red, orange, green, white, or blue lighting, metro stations, massive amounts of plant life, and active weather. This is one of the most populous worlds in UIS territory, with towering skyscrapers and traffic-filled airways, and heavily sponsored and administrated by Transtex. The planet has 1 supercontinent, 4 continents, and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Spugorilia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ostagua- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Goldan- A highly-populated rocky terrestrial planet with yellow skies filled with small amounts of sodium, was covered with a fair amount of vegetation, had decent royal-architecture in their buildings, complex patterned windows, elaborate fountains, and flying islands levitated by magnetanium. Towns had many buildings and a high skyline, and the planet's capital is noted for a high-tech clock tower. There were also large underground traffic tunnels that travel across the twisted rock formations of the planet. The planet has 3 large continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: ; Capital City: Bold City
 * Eii- An alien terrestrial planet dominated by invertebrates and land reefs. This is the home planet of the Teadr 2.5 Blopeyds, who are blobbish gastropods that have a knack of technology, but mainly deriving it from mostly reverse engineered technology from their home planet's previous home race, the Teadr 1 Eiids, who were bioluminescent cephalopod-gastropod creatures that only breathed water vapor, as the Blopeyds see themselves as the chosen successors of the Eiids. However, the Blopeyds are not 100% spared from the spreading conflict of the Agressoresd Anarcho system as members of the Blopes are often kidnapped from their home and made to fight or build weapons in conflicts. The planet has 22 continents and 21,505 islands surrounding 12 oceans. Moons: 2; DT: Tier 1; AT: Type II; DC: 27hr:527d

Kooocooockooo System

Cortonmo System Rimsodapop System
 * Corhtia- An island planet that has an atmosphere of half oxygen and half water vapor, alien biota and reefs both land and sea, balloon-like lifeforms, wildlife that have kinetic senses, heavy storms and weather, a red and pink sky filled with small amounts of neon and deuteranium, white surfaces of land made up mostly of calcium, and a core of pure calcium carbonate. This is the home planet of the Teadr 3.5 Corids, which are echinoderms that have only one major sense: kinetic senses, as they literally see by movement, they regenerate and reproduce via regeneration, they are easily hostile for especially their different sense of body language, but they can learn proper English (Usuablothian) when trained. Miraculiously, this planet avoided the wider conflict of Arms-4-Less, if widely because the planet has nothing of worth dedicating time to. The planet has 4,580 islands and a giant global ocean. Moons: 1; DT: Tier 2; AT: Type II; DC: 30hr:770d

Dimbopadoup System

Kreekeeo System Whyvo System Krookommass System
 * Kreekeon- (Kreepean Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Whyvo Major- (Whyvien Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Yippastan System

Yippity-Doo System

Jeemijoo System Yipptromus System
 * Jeem- An island planet that has twisted terrain, active weather and storms, the sea levels keep shifting with the seasons making glaciers during the winter and melting them during the summer due to the planet's elliptic orbit, amphibious alien reefs, a blue sky filled with small amounts of xenon and actinium, modern-day cities, and a core of solid oxygen. This is the home planet of the Teadr 4 Jeemers, who are large blobbish blue cephalopods with ten prehensile tentacle legs, and can curl into balls, making them expert racers and traversers, as the antennae all over their bodies allow them to see without eyes when rolling. Conflicts from Arms-4-Less are commen with the Jeems as they abducted for sporting slaves through mind-control. The planet has terrain that changes each passing season. Moons: None; DT: Tier 3; AT: Type I; DC: 23hr:370d

Kimmouse System

Bogodro System Kimouse System
 * Boon-Ki- (Boongon and Krink Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Komouse System

Entox Reddus System
 * Entox Prime- (Toxic Former Transtex Colony, TBC...) Moons: ; DT: ; AT: ; DC:
 * Uyrus- A stormy rocky planet where the only sign of life is on the peaks of mountains high above the surface. The neverending storms fueled by constant fluctuations in greenhouse gases made steering a spaceship too high very dangerous. It is also very foggy, making sight hard. Additionally, it is essentially a completely lawless planet, as the planet is crawling with pirates and bandits. The lawless nature here made it an excellent base of operation for the criminal enterprises of Arms-4-Less, whose fleets are often stationed in the planet's atmosphere. Ship graveyards litter the planet's surface and are constantly raided by pirates and bandits, and ghost stories about the souls of the destroyed ships and the dead ships themselves are still told here today. The planet has 1,408 land mounds and 10 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC:

Riizthlon System Bludose System
 * Riize- (Rizird Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Slamine- (Slamzer Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Serbiloce System GAAAK System
 * Oozom- A large, wild and swampy planet and home to an Arms-4-Less black market outlet where stolen merchandise could be bought at discounted prices and smugglers could hide in the murky humid and dangerous landscape. It is a virtual wasteland overgrown with weeds and swampland, teeming with hostile, indigenous, and unspeakable creatures. These creatures were only kept in check by the outlet's perimeter defenses. The planet has 14 continents surrounding 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:345d
 * Jobelca- A jungle planet which hosts several amusement parks, entertainment colonies, and an annual event called the Transtex Games, as well as hoverbike races for Arms-4-Less. The climate was said to be quite harsh, which encouraged many organisms to adapt including the native Teadr 7 lizard-like sapients, the Iklecs, who were not keen on visitors, and would violently slaughter intruders on sight, and were capable of reproducing rapidly and thus made them cannon fodder for the gaming events. The planet has 10 continents surrounding 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:387d
 * Damocel- A quarter-ecumenopolis planet that has been built entirely by robots and had later been welcomed to organic beings. It is covered in vast oceans and is home to several landmasses, as many of the planet's cities were dome structures built above sea level, and many transits included it's famous teleport trains, buildings and huts were built on mounds and above the surface of the water, tides are extremely fluctuating due to the planet's two moons, and buildings are waterproof and easily airlocked in times of flooding. The planet has 5 continents and 2 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 31hr:422d

Tetryclus System Coeston System Bim System Slililio System Siberious System
 * Tetronosis- (Tetronoid Home Planet, TBC...)
 * Coeston_Rax.pngCoeston Rax- A rocky terrestrial planet and the Alpha-3 Headquarters for the United Usurpation Force. Formerly lead by the noble UUF Blopeyd commander, Commander Slyvester before he was assassinated by a flawless Arms-4-Less mercenary named Cableblade sent by an Aggressor Empire Reminant Employer, thus the facility fell apart to a UIS attack it was preparing to fight back. Now the UUF bases lay in ruin and crawling with Arms-4-Less mercs that often chill here and/or collect what UIS didn't made claim to. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:395d
 * Bimis- (Beeteon Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Slililiosis- (Slilid Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Selecton- A snowy icy planet which was home to several Arms-4-Less facilities and turned into a massive stock colony for supplies. The planet has 15 continents surrounding 9 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 32hr:682d

4. Pisarque Sector
Founded by a Yatoran nobleman named Sir Pisarque of Yaton of the Twilight Hours of the Yatoran/Gods Era, the Pisarque Sector is the most neutral of the Alpha System. They are neither too chaotic nor too orderly, even considering that it's the home sector of the Byzankan race that started the AUU Third Cartoonian War and rendered the Xurons to near-extinction, and has one of the most scary worlds imaginable. It is also home of what is considerably the cutest tribal creatures in any of the AUU, the Goon-Goons, which sadly are too tragically trusting to have a sense of survival and caution against undesirables. Though the Yatorans weren't able to touch this sector too much because of the inevitable arrival of the Ehswans taking away their 'Gods', which resulted in an reactionary war that would eventually become the AUU Second Cartoonian War. Thus, the worlds, especially in the Saragor System, have either been claimed by the far-travelling Ohrugans or came to their own devices, while others like the Aximu System will become an epicenter of robots that are more than just robots, and other places handling their respective problems their own way, but it does not mean they always know the answer or choose to ignore a more correct solution in favor of catering to their ideals. But Yatorans have not completely neglected this sector as they did claim certain worlds like Sonnet.

Contirius System Nyrge System Golbede System Saragor System Aximu System Urone System Sibir System Lyrma System Byzitine System Umya System Bantosam System Vithum System Darbottus System Goon-Gar System Omolenia System Specterus System Bulla Bulla System
 * Contirius Prime- A frozen ice planet and the first in a neutron star system, having an unbreathable atmosphere of nitrogen, liquid nitrogen and methane pools which can be both flammable and freezable, lava pits, dangerous thermal shifts, treacherous terrain, and was a former colony for the Contraxans before it's catastrophic climate change. The planet has 8 oceans surrounded entirely by frozen land. Moons: None; DT: Tier 4; AT: Type III; DC: NE:214d
 * Contraxa- A snowy planet that is under a massive superstorm that placed the world in an endless Ice Age as a direct result of the system's neutron star gradually cooling and surrounded by a purplish nebula, the planet has frozen landscapes, high-tech, metallic, neon-lit, transparent and tall cities, a staff consisting of holosynthetic androids, a gray cloudy sky, has massive sponsorships and propaganda, advanced digital, holographic, and robotic technology, an icy core, and underground seas that are the last viable signs of life left since the superstorm. This is the home planet of a race of Teadr 1.5 translucent amphibian beings called Contraxans which could see in x-ray vision and were famous for converting any technology from one level to another. This is where the founding of the sector first started for Sir Pisarque during his crusade. The planet has 15 continents surrounding 8 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:297d
 * Nyrge Prime- An arid desert planet that has been abandoned since the entire system became isolated to Nyrve. Though the planet still contains refugees who refused to leave, the planet has been completely neglected and left in their care as they currently exist in semi-technological civilizations. Many physical remnants of the old war remain in great quantities, from untouched battlefield graveyards riddled with rotting corpses, rusted machinery, and ruins of battle tanks and ship graveyards. The particularly large tanks and ships began to become artifictal ecosystems to smaller creatures and desert plant-life as the ruined vessels of war are being claimed by nature. The remnants of the governments pre-war are trying to reestablish what the "Great Nyrge War" took from them, which are being monitored by both the USRA and UIS races in hopes that the fledging governmental rebirthers in hoping that one way or the other, these fledgeling governmental restorers would require their aid, though in still technically being under Harshwall's thumb, even if these fledglings absolutely wanted to, they can't ever do such. It doesn't stop the ever wondering eyes of the USRA and UIS monitor drones though. The planet has 12 continents surrounding 8 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:284d
 * Beo- A semi-temperate desert planet that used to be a bustling world of fancy royal cities, elaborate rocky and water formations, an orange sky filled with small amounts of neon and sodium, an orange surface, and a rich economy before being ruined by the Great Nyrge War, resulting in most of the world being abandoned and claimed by Teadr 6 sentient animal colonies which thrive in this new civilization as their own. Philosifers and wisemen of the planet had been known to try and uncover the mysteries of the Great Nyrge War. Although these folks have different interpretations, they all universeally agree that the Great Nygre War started off as a typical terratory disbute that gotten more intense thanks to extremeist groups making things worse and leading a mere war of terratory turn into one of revenge and dishastor. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:354d
 * Nyrve- A temperate planet of black buildings with pigment plating, computer interface windows, AFT platforms and cities, heavy storms, weather, cloud layers, a virtual underground civilization and a non-virtual upper brooding civilization. Delving into transentience, a post-war civilization that hates cruel reality has gone into separation, disjuncture and reunification, as it is now torn between a dystopian material reality and a utopian virtual future. The dystopian reality prefers to ignore reality by forbidding outside contact with any outside force, even if they're like UIS and that they would safeguard this planet's privacy in being THAT dedicated to keeping quiet about itself, and establishing a totalitarian government of isolationism and Orwellianism under the rule of the serious and strict President Harshwall, while his utopian virtual reality creation, called the Nyrvous System (NyS for short), ignores it by drowning angst in a fantasy world of their design where everything is unrealistically peaceful, often resulting in permanent lobotomy and blindness to reality, having no rulers of their own and doing what they want while being watched by Harshwall. Bad looking as it appears, ultamately Harshwall is doing what is best for the people as this extremeness has a very good purpose, as before this, the people's hatred of reality was bad enough that sueiside started to become a problem because of how distasteful reality is, and the goverment was forced to put a stop to it by becoming as extreme as it is else the sueiside epidemic would've destroyed Nyrve socity. IN laymen's terms, facing reality would LITTERALLY kill these people. Thus, it makes the fact that there's a splinter cell movement against Harshwall called Reality Checkers aiming to take down this goverment and the virtual reality it created look more and more like extremely misguided well-intentioned but ultamately socity destroying terrorists. The planet has 6 continents surrounding 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:388d
 * Jenjrix- A temperate jungle planet and the only planet in the system that never changed or evacuated since the Great Nyrge War, establishing their own independent society free from Nyrve, nor that of the USRA and UIS, in due to that they are put off by the USRA's proneness to mistakes and that the planet's leadership, dispite having the same preference to independence as UIS does, has great conflicts of interest that would make a UIS partnership difficult, nevermind that Harshwall and the goverment of Nyrve would forbid it anyway. They have a strong-standing economy and parliamentary monarchy that did most of the fighting during the war, being an extremely militant world. It's commenly been implied that Jenjrix was the primary shorce of the terratory disbute that caused the great Nyrge War to begin with, and that they assumingly won given that they never evacuated. The planet has 4 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:404d
 * Solbius- A rainforest planet that is a well-known wildlife sanctuary in the Nyrge system. It still stands strong even after the Great Nyrge War, being founded as a method of restoring any wildlife destroyed during the war. But since the system became dormant, the planet became yet another uninhabited world of biota. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:431d
 * Ilego- A tropical planet that has over a million flying islands levitated by magnetanium, elaborate rock formations, colorful jungles of plants and land corals, alien fauna, specifically avians, and is a grand royal colony for the Aurethers. The world's islands form massive sky cities and parks, and extremely plentiful landscapes for flying beings. The seemingly peaceful planet used to have a dark history of violence, from a brief and futile war against the Ehswans trying to take away their tec, to many rise and falls of terrorest and insurrection groups born from the Aurethers' forced departure from Teadr 1 that the Yaterons were forced to intervine for constintly until the last extremeist group was taken down. The colony on the planet had commenly prefered to not speak of "Ilego's Blemish" as they deemed it, as a means to prevent visitors from being scared off by a surprisingly dark backstory. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 20hr:301d
 * Auretheos- A rainforest planet with colorful alien biota and jungles, mainly birds, active weather, a yellow and blue sky filled with small amounts of xenon and sodium, complex and enormous rock formations, a core of pure gold, golden underground caverns, and flying islands levitated by lodestone. This is the home planet of Teadr 2 Golden Eagle-Like Beings called Aurethers, which are noted for their gleaming golden bodies, their quick flight capabilities, their inability to speak English, and for their kindred spirit. They used to be Teadr 1 beings heralded by the Yatorans until they were regressed to a lower Teadr level by the Ehswans due to their technology being illegally introduced via the Yaterons back when they had their "Gods". Though they possessed a wide knowledge of magic and technology, they still worship the Yatorans as gods, and have started growing back to a higher level, though have not exactly succeeded at doing so as of yet. The Aurethers hold bitter resentment to the Ehswans in because of what they did to them, not understanding the full story as of yet, where some more extreme residents even had the balls to admit joy in the Ehswans extinction, if primarly due to them having a dark image of the Ehswans being tyrants and not realising that both they and the Yaterons were subsiquint projects of Ehswan rebels against an overtly strict goverment. The planet has 8 continents surrounding 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:354d
 * Zamtek- A rainforest planet that has giant elaborate forests of planimals and land corals, alien biota, giant rock formations, a colorful sky filled with small amounts of noble gases, constant storms and active precipitation, and is an ancient colony for Teadr 7 sentient birds. It is now a colony for the Aurethers who built cities on the peaks of the giant mountains, on the tallest of trees, and anywhere that's of a high altitude. The planet has 15 continents surrounding 5 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 27hr:397d
 * Gorble- A tropical island planet that is a very rich aviary of islands infested with mostly birds, and is a popular resort planet for avian beings all over the AUU, flight-capable or flightless, specifically aquatic. Founded by the Aurethers, the resorts are built on the most beautiful of coasts, geographic and tidal formations, coves, and so on. The planet has over 18,000 islands and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 48hr:534d
 * Thesh IV- A lava moon belonging to an uninhabitable barren planet called Taskir. This is an Ohrugan colony which is mined for it's valuable metals and alloys in large AFTs. Some of the moon's surfaces are safe to walk on, but others are far too hot. It's air is barely breathable, and is actually a reactive gas that can react violently to radiation, making this a prohibited moon to be on. DT: Tier 4; AT: Type II; OT: 5d.
 * Noreter- A swampy planet covered 71% in water. This is an Ohrugan colony which is used for agriculture and farming, and it's where the Ohrugans discovered hybrid farming. The world itself is sometimes considered a good place for swimming due to the often deep waters, and it's where the Aufones taught the Ohrugans how to do underwater farming. The planet has several small continents surrounded entirely by water. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:327d
 * Uarbon- A semi-ecumenopolis planet which is almost like an ecumenopolis, except the ground is covered mostly with grass and soil, and the buildings just span all across the planet in small gaps and streets. This is an Ohrugan planet and among the most advanced they had. It has a massive population, and the cities are seen either on the ground or in AFTs. The planet has 3 small oceans surrounded by land. Moons: None; DT: Tier 3; AT: Type I; DC: 26hr:388d
 * Obithrox- A tundrous planet which is famed by the Ohrugans for it's massive Ice-Age-like megafauna. This world has been known for it's massive amounts of ice, and the winters of this planet are the most cold, intense, and hard to get through. This world's only known civilizations are underground in augmented reality catacombs and tunnels. This is where the Ohrugans discovered nanotechnology. The planet has a few small oceans surrounded entirely by icy land. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:520d; Capital City: Nurcayle
 * Cryker- A semi-temperate mountainous planet with massive semi-dry rainforests, a lot of rainfall due to the planet having an atmosphere consisting mostly of water vapor, a small amount of plant life, massive rock and lava formations, and there is massive cities with obsidian-colored buildings and red coloration. This was a world which had suffered a robot war a few years before the Exo-Wars which was the result of anti-robot prejudice which lead to a different outcome than Silworx. This war lasted for 23 years before peace was made between the two sides. The powerful robotic weapons spawned by the war was later stolen during the Exo-Wars, and later utilized during the Interuniversal War. There are still city ruins and forts left over from this war. The planet has 4 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 20hr:291d; Capital City: Coured City
 * Silworx- A temperate planet which has a massive number of robotic cities made of obsidian-colored durable metals, is operated entirely by a central intelligence system named Meo, and has a population consisting entirely of robots which can actually feel emotion since they were once organic lifeforms. They have been like this for eons because it was said that one day, a global crisis arose in the form of anti-robot prejudice which lead to bad things happening to the semi-sentient machines including racism, no civil rights, and viewed as property regardless if they had free will or not. What crossed the line was when Meo, when he was still alive and an organic lifeform, ended up causing their home planet's organic sentient population to being cursed by an Expediant Enforcer from Gophram with mechanical composition as robots themselves after treating several robots so cruel. This lead to the robot-icized inhabitants leading a strike to get Meo kicked out of office for doing this to them when the problem was that it wasn't just his fault. So Meo ended up dismantling and downloading himself into a central computer system and redeeming his mistakes. With a new leader being elected, the robot-icized beings learned to live with their new composition. The planet itself still has a decent amount of wildlife, though some exceptions are made. The planet has 5 large continents surrounding small oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 22hr:326d; Capital City: Meo City
 * Thimik- A temperate wetland planet which has a massive amount of wetland land reefs, has life that originated from the sea, and has a purple sky due to it's small amount of argon. This world is a former ocean world which, as the result of global cooling, has left the planet's undersea life to adapt to the declining sea levels. This is a world that is considered one of the many places the Expedients had a grip on before they left the AUU. The cities, which were colonized by sentient animals, have the same architecture and appearance as those on Gophram. The planet has 6 large continents surrounding small oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:375d; Capital City: Exrott
 * Kamen- A semi-wasteland planet which has several massive land corals which take the niches of trees and plants, this world once being an ocean planet. This is also a world with several robot graveyards, and it is also populated by fully-sentient robots which have had a brief war against the robotic forces of Cryker. The result was the sentient machines winning, wiping out the Cryker forces from the planet or banishing them, and learning about the Expedient's magic capabilities, and applying them to their own lives. As a result, they live in a semi-Medieval society of magical machines. The planet has 2 polar oceans and several small lakes surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:394d; Capital City: Expedient City
 * Gophram- A semi-robotic world which has been a world with mostly robotic monuments, and even the core has been artificially infused with machinery. This world was said to have been the home planet of a race of god-like mechanical beings which, according to legend, have been the bringers of artificial intelligence. There has been some hints of their presence, including the robotic core which gives the planet an artificial intelligence in even it's built-in cities. There are tech-like hieroglyphics around the cities, and the artificial intelligence takes the virtual form of what is said the robotic godly beings, referred to as the Expedients, looked like. These beings were said to look like a blend between machine and biology, and not just like a cyborg. Though it was assumed that these beings vanished during the AUU First Cartoonian War like all the other AUU Gods and deities. The only thing that remains are their monuments and architecture. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 33hr:495d
 * Maronis- A soiled planet populated by sentient and unsentient insects. While it has an abundant biosphere, it has good atmosphere, and a wide array of insects. It is mainly populated by the Teadr 2 Atonts, and it is where they built a distinctive Chinese-like society. The cities they built can be underground or above the ground. The skyscrapers of the cities are only as big as a magnolia tree, made of tightly-molded mud or sometimes having a metal matrix that keeps structural integrity. But the Atonts can actually find anything to live in including trees, abandoned hives, or a few other large things they can chew in. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:367d; Capital City: Ga'Thorxt Ooort
 * Gaxtoon.pngGaxtoon- A temperate planet where there are modern-day Teadr 3 cities and sometimes more advanced Teadr 2 cities. Sentients there are living in a nice clean atmosphere with large skyscrapers and a great number of plants. This planet has become home to more people than any other world in the AUU. While it isn't a USRA planet, it is provided money monthly by the Legion. Streets are either in the air or on the ground, large screens make up the propaganda of the world, and some screens can work like iPads often for games or other things. Computers can be on tables or walls, and windows are made of durable glass. Has 2 large continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:396d Capital City: Ezhteragon
 * Vaarcovania.pngVaarcovania- A Romanian planet with forests and rocky terrain. The planet has multiple large villages and manors that have high-Teadr qualities such as holographic windows, robots, or conductive walls. The place is well-known for housing several horror stories since the most famous ones were written here. While the place is known for multiple horror religions regarding vampires, were-rolves, sea-beasts, and techno-demons, one of them was the well-known Ravenshadow, a horror tale about a monstrous vampire telepath who induced nightmares in Vaarcovania until he was turned to silver. Although, there have been rumors that Ravenshadow was actually a true story, but was covered up for an unknown reason. Their race, the Teadr 7-ised bat-like beings called Pteraveuses, have been known to suffer a decline due to disease, crime, and prejudice, and thus the race had to resort to artificial population control to balance it out, left with only 1,500 individuals. They weren't always like this. They were once at least near Teadr 4 when they were once the rulers of the planet. But because of being too stuck up in their hubris, they deemed themselfs an unstoppable force and went rampent on slavery, and enslaved races from other worlds with their uses of magic and kept slaves around for labor and sometimes to drink their blood. Cause of this, they ended up undersitamating the slaves sheer numbers when they revolted and have lead them to this state. And thanks to a rouge Ravenshadow member, that has only gotten worse when he destroyed their churches, all but a surviving xenophobic church that would become The Holy Globalists and turn this world even more socially backwords then already. And with the USRA races and the Grand Council too cowerdly to challnage religen and the otherwise obvious rampent xenophobia problem and the fact that the non-Pteraveuses aren't even actual natives and had usurped this world from the rightful owners, the Globalists are all but truely untouchable. The planet has 3 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:604d; Capital City: Nordow Village
 * Braythe- A moon belonging to the red gas giant Bryogon. It has Mars-like conditions such as red soil containing good gardening substances making the moon a perfect place for agriculture, polar ice caps, mountainous climates, and a brown sky, but has a breathable atmosphere. It has a bit of a weak gravity, but the gravity is good enough to sustain life. This is a USRA moon which is inhabited not just by the dominant races, but by sentient animals, and being the home of several Teadr 3 cities with subways, flying vehicles, large silvery buildings with holographic glass windows, as well as a few industries that once belonged to Corruption Co., but was bought by other companies. It has 1 large ocean surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 401d; Capital City: Deesh City
 * Meridia Jix- An ecumenopolis planet which is considered the largest habitable planet in the AUU, and thus made it a prime location for the Ehswans to colonize. Though when they were wiped out, the Yatorans claimed the cities, and eventually, this planet became the most populous Yatoran colony in the AUU since their own planet Rhapsody. The planet's cities are massive, consisting of AFT structures and platforms, have a concentrated amount of plants and animals, the architecture is much different than from the traces of Ehswan monuments that were left behind, and the underground catacombs are all virtual and offer a grand amount of entertainment and needs, as well as an efficient protection from invasion. The planet has 12 oceans surrounded entirely by land, and has a rocky, icy, and dusty planetary ring. Moons: 2; DT: Tier 1; AT: Type I; DC: 21hr:325d
 * Jacle- A terrestrial wetland planet which has a massive amount of jungles consisting mostly of fungus and plants, and the environment is wet, the sky is filled with water vapor and thus creates daily rainfall, and there was originally no wildlife as this was a world where fungus and plants were the dominant species, and though this means fungal infections, parasitic creatures, and predatory fungi and plants can be a hazard, the planet has been a good spot for animals to be introduced, which actually helped since the planet briefly suffered an environmental purge where infection and parasites made both plants and fungi sick until animals consumed the plants and fungi infecting each other, balancing the out-of-balance environment. There are only a few Globex facilities here built in Yatoran monuments which study and regulate the planet upon it's colonizing, and sometimes these fungi have been developed into biological weapons used in the Interuniversal War which were a successful breakthrough in military science. The planet has 17 continents and 11 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:388d
 * Sonnet- A semi-ecumenopolis planet which is noted for one half of the planet being covered with an ecumenopolis, while the other is covered entirely with natural terrain and wildlife, despite a few monuments and buildings. All the buildings and monuments found on this planet are Teadr 1 because this is a Yatoran colony, and actually a semi-wildlife sanctuary. The environmental side of the planet is home to almost all wildlife in the AUU, and some have even made their way into the metropolitan side of the planet in alleys, the tops of buildings, and other secluded areas. The cities are very large, and consist of several asteroid-sized AFTs and AFT platforms that usually span for miles. These platforms can be found everywhere, even in the environmental half of the planet, and almost all AFTs, mostly the platforms, are mobile. The planet has 6 large continents surrounding small oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 29hr:431d
 * Lyrma Solo- A red temperate jungle planet that is the only inhabited planet in a system of an orange dwarf. Though previously a colony for the Bullas until devastated by strong solar winds, the Bullas had tried to maintain this colony for a good long time until a particularly bad storm damaged the colonies bad enough that deaths occured, forcing the the Bulla King of the time to declare the planet uninhabitable and had deserted it, declaring Lyrma Solo "The Untameable Planet". It was later colonized by humans who anticipated the risks of a K-Type star to avoid history repeating itself, proving their worth especially to past-future USRA beings. The humans built more advanced cities than those of the Bullas at the era and even salvaged technology from their ruins. However, this had ended up embarrsing the Bullas and shaming them on how an at the time relitively new spieces succeeded where a more elder spieces had failed. The Humans Success in Lyrma Solo would be the catalyst that would lead the Bullas into having a war with the USRA, the major factor being that the group's over-all existence threatens Universeal Independence. The planet has a large supercontinent, 3 continents, and 2 oceans. Moons: 1; DT: Teadr 2; AT: Type I; DC: 422d:1003d
 * Aiward- A desert lava planet which was inhabited by the Byzankans for refining the lava oceans for it's precious metals. The planet had a few major cities that were built following the Yatorans' surrounding this planet with an exile shield to keep the Byzankans from leaving this planet even for their other colonies. The Byzankans for the most part seem to get used to being away from their home planet. The planet has a few bodies of water to nurture life, and mainly has 6 large lava oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:195d; Capital City: Zozon
 * Vu- A steppe desert planet which is a very prominent world to the Byzankan race. The planet has the biggest population in the system, and once the Yatorans put up an exile shield across the planet, this world has since been conflicted with population control. As such, with no possible means of reaching their other planets, the Byzankans were forced to commit a near-genocide killing up to 1,000 individuals to bring down the overpopulation. The planet has since become difficult to live on. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 19hr:210d; Capital City: Hireet
 * Byzank.pngByzank- A semi-ecumenopolis planet which is a high-tech world surrounded by a Yatoran exile shield produced by Yatoran ES-Generator Satellites. These shields were put up across the many worlds in this system as punishment for the many war crimes of this planet's main race, tall gray Teadr 2 alien/human blended beings called Byzankans, who waged the Third Cartoonian War across the AUU and oppressed races big and small, making slaves of them, cutting off supplies and needs, waging terrible life-threatening battles on innocent planets, endangering several races, and for taking advantage of the USRA's weakening budget and economy following the Exo-Wars long ago. When the war was won, the Yatorans exiled the Byzankans to their own planets and prevented them from leaving through the exile shields. But nobody knew that there was a reason why the Byzankans attacked the AUU, and that it was the result of a rogue AI network corrupted by an indoctrination-despising general. The planet has 5 continents and 2 oceans. Moons: None; DT: Tier 1; AT: Type I; DC: NE:324d; Capital City: Haloxxum
 * Dehallo- A temperate planet which has very small bodies of water. This world has been a very peaceful world following the Byzankans' exile here. For the most part, the Byzankans, still corrupted by the rogue AI, made the most of their exile here. They made several more megalopolis cities here and have lived in an economically-prominent community. This world was mainly known for it's spice mines and when the exile shields were put up, all access to these spices were cut off, leaving only this planet to have access to it. The planet has 10 small lakes. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:367d; Capital City: Immbor Cu
 * Maether- A rainforest planet which is known to have the greatest amount of Byzankan life in the system. When the planet was given it's exile shield, the Byzankans here have made the best of their life-filled home, and have made a semi-green community where the Byzankans have combined life with machine through biological computers, medicines, and many other biological-based technologies. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 27hr:388d; Capital City: Opo City
 * Xeelse- A tundrous planet which is yet another planet with a Yatoran exile shield. The Byzankans on this planet at first found it difficult to deal with the harsh temperatures of this planet. Though it was good enough to at least survive on unlike the last habitable planet in the system. This world was known for it's fair amount of lava oceans which contained a few valuable metals which could be mined. The planet has 9 continents and 5 oceans, as well as an icy planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:418d; Capital City: Esigrent
 * Paito- A snowy ice planet which was the only planet that was not given an exile shield because it was abandoned by the Byzankans long ago, and following the Byzankans' exile to their home planets, sentient animals started populating this planet and constructed several underground cities. Though some argue that this world is dangerous to live on considering the aggression of the Byzankans should they ever be freed, but nevertheless, it is a good place to live in for sentient animals big and small. The planet has 18 large lakes. Moons: 7; DT: Tier 1; AT: Type I; DC: 35hr:616d; Capital City: Gophccihl City
 * Flamaowa- A temperate lava planet that orbits two binary yellow stars in an eccentric orbit, and it's alien biota is extremely adaptable and resilient. The planet is known for it's wild weather due to the intense heat and vast amounts of sustainable water. When it gets the closest to it's suns during it's summer, it becomes temporarily uninhabitable and in just a matter of weeks, gets 'shockwave storms' with winds that move faster than the speed of sound, at around 3 miles per second, then a vortex of the superheated atmosphere, then cools when it moves away. The inhabitants of the planet built colonies that always sink into subterranean caverns to be protected from these destructive conditions, and though the wildlife cannot resist them, they are able to regrow after the conditions go out, and animals are always subterranean and go into a cocoon in suspended animation until the conditions go out. The planet's map always changes every year after the summer. Moons: None; DC: NE:613d
 * Ipyxan- A temperate planet which was never claimed by the Yatorans following the Ehswans' extinction since it was too damaged by the AUU Second Cartoonian War. But it eventually became a human colony following the Yatorans' addition to the USRA. The humans were able to analyze and repair the damage, and the Yatorans decided to give the planet to them, surprised that they were able to pull it off. This world mainly became a world where trade routes of the AUU Currency Troupe can be made. The planet has 8 continents and 3 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:316d; Capital City: Saxton City
 * Qommer- An ecumenopolis planet which was known to be the second ecumenopolis ever built by Ehswans. When the Ehswans disappeared, the Yatorans claimed it, and eventually, it became a USRA planet populated by all it's races. The planet is mainly known for it's asteroid-sized AFTs and it's main labor being Thabes, especially in the underground businesses. The planet has 5 small oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:376d
 * Uypterse- A stormy ocean planet which the Yatorans built several AFTs on. This planet is known for being rainy almost every day, and the underwater life is extremely beautiful, yet also extremely dangerous. Few people make it out of the water alive. The planet is known to be a main place for Yatoran sciences, as well as several Globex experiments. Moons: 4; DT: Tier 2; AT: Type I; DC: 26hr:402d; Capital City: Turglue Pio
 * Oxinum- A semi-ecumenopolis planet which is a USRA planet populated by 50% USRA races and 50% sentient animals. This is a world known to be a perfect visitor and tourist spot for it's significance in Yatoran history, and is also rumored to be the very spot where animals in the AUU first became intelligent during the unknown AUU First Cartoonian War. The planet has 11 continents and 7 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 29hr:465d; Capital City: Zoo Phorclum
 * Vithum Prime- An uncharted jungle world which is distinguished by the massive number of fauna and flora, as well as the yellow sky as the result of it's small amount of sodium, it's massive amounts of weather and humidity, and for it's massive lava and rock formations. This was originally a Yatoran colony that was originally a restricted area for the Ehswans because it was a sacred world. And this would later turn out to be a world cursed by ancient demons long ago during an ancient fight against the Zyaūar Masters who were banished to the AUU Hell, and it caused the whole population to disappear that were never discovered, all except for 10 individuals which would later learn that they were spared because they had something special, and ended up embracing them, protecting new sentient animal inhabitants from suffering the curse, eventually naming themselves the Monitors, which some ended up giving birth to three more which trained well in protecting the world. As a result of their new gifts, the Monitors were able to live for millions of years, and still watches over this planet to this very day. The planet has 9 continents and 7 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:385d
 * Asmigelon- A large rainforest planet which is known for it's serene rainforests, it's prairies and grasslands, it's mountainous views and rock formations, and for it's gray sky as the result of it's small concentration of metallic gases. This is a world which was known for vast ancient city ruins that is possibly known to have belonged to the Zyaūar Masters of ancient times. Their ancient artifacts and ruins are studied even today, and put inside massive museums inside this planet's vast amount of silver-to-white cities. The planet has 5 large continents surrounding small oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 28hr:440d; Capital City: Mos Evangle
 * Vorce- A Nordic semi-taiga snowy planet which is noted for having a similar community to Scandinavia. This world has similar cultures, architecture, religion, and it is ruled by a council of 9. This planet is split into three territories: Sorvinri, Thenisark, and Nawiden, all having different oligarchic governments that are run by 3 people. They have a high sense in culture with their various Gods which were depicted as grand and mega-powerful AUU First Cartoonian War heroes who wielded powerful arsenals, and their own architecture is said to be passed down to this planet. The planet has 5 large continents and a large global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 32hr:456d; Capital City: Tupiter
 * Erimi X- A frozen ice moon belonging to a white-blue gas giant called Erimi. This is a moon which, despite being barely habitable and having an atmosphere comprised mostly of nitrogen which the wildlife has adapted to breathe in, underneath the icy waters lays ancient Teadr 1 structures that have not been given full detail as of yet. It was theorized that this moon was habitable until a massive ice age and seismic event trapped this world under icy waters. Only a few items and artifacts have been recovered from this moon. The moon has a few icy oceans surrounded entirely by frozen land. DT: Tier 4; AT: Type III; OT: 525d
 * Darbotta- A temperate planet and the homeworld of the enlighten Yanodag Mastery, the name of a group devised by the native Darbottians, which were capable of a magic force that appears to be a sub-form of Magilo Magic named as "Darbottio". The system is contested between the USRA and UIS as well, of which the natives had both deemed "Childish" in their pursuits to get the system's support, the Yano seeing the USRA's overambitons blinding them of the truth that their beliefs are not always universeal, and that they see UIS not exactly being an improvement in that they allowed their anger torwords the USRA's mistakes, grevious as they can be, to not realise that there were better ways to balence out the USRA's power without being unintentionally detrimental to the Isolated systems, implying that the Yanos can sense that not every isolated system has nessersarly worked out with independence. The planet is ruled by Queen Juvina, the most powerful of this sub-magilo force, sees the potaintional for the groups to make the universes better togather, but is discouraged by the group's conflict of interests and lack of willingness to even consider such things because of the past, thus rendering the planet to be in the most contested. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:341d
 * Goon-Goon- A forest planet that has a green-blue sky full of small traces of mercury and radon, it has normal-looking trees that can range in height, the ground is like an alien garden with wetlands, deep waters, land/freshwater reefs, fungi, alien-like plants, zooplantae, and alien-like fauna, the terrain ranges from mountains, underground caverns and aquifers that are flooded or dripping, there are foggy nights, there is strong weather and storms, and there are large swamps and the environment is similar to both Skull Island and Dagobah. This is the home planet of a race of amphibious Teadr 7 Goon-Goons, which are similar to the Blue Demons of Galaxy Quest, as while appear like cute children at first, they display violent tempers, sharp needle-like teeth, monstrous eyes, flaring ears, and sharp claws on their webbed hands and feet. But they only display this when hunting, as they are tragically too trusting to outsiders for their own good, even after experiencing legitimate bad ones because they worship a god that gave them the belief that all walks of life are to be trusted and accepted. While a good concept on paper, in practice it prevents them from being cautious and are easy targets for slavery, and they are far too peaceful to use their frightful defenses against any threats. Pretty much every dark soul took advantaged of these poor creatures, even/espeically certain VA higher-ups. Because of Goon-Goons having a very good reproductive system, worry of Goon-Goons being enslaved to extinction is never a true problem. But still, Naeem of the Grand Council has made it a personal priority to make the Goon-Goon System incredability restrictive to visit and wants to encourage the Goon-Goons to become at least abit cautious to outsiders, but only enough so that they ask questions and be wary of suspitious and too-good-to-be-true strangers, because he worries that if the Goon-Goons continued to be blissfully unaware of their great problem, they'll evolve badly to a hopelessly dependent race to any and all outsiders. The planet has 88 small lakes surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:351d
 * Gar-Gar- A rock gray barren desert moon belonging to Goon-Goon that has a dark-gray sky of small amounts of metallic gases, has little amounts of life outside of native wildlife or wildlife from it's parent planet like the predatory Gar-Gar birds that evolved from a Goon-Goon cousin, the large Goon-Xultures which are heralded by Goon-Goons on their planet and moon as 'Beaked Angels of Death', there are strong storms, the atmosphere is thin but breathable, it has lava/water oceans, and it has large rock formations. This is the unfortunate headquarters of an illegal Goon-Goon slavery operation that came about because of how tragically-trusting the race is. Bases are opened, shut down, and/or renewed every passing cycle in Gar-Gar. The moon's Gar-Gar inhabitants are notoriously fearless, even at the sight of a deadly weapon, as even the birds will attack regardless, and even being bigger than it means nothing, as the lone Gar-Gar will simply call for more Gar-Gars to attack as a group. Basically anything is prey on this moon. The only other creatures besides birds that live on this moon are various insects, and the slavers' favorite prey item which is a giant flying bird-whale called a Woo-Woos, and the world's apex predator which is a tree-like octopus that hides in the darkest trees and camouflages itself as one of the foliage with it's evolved shape-and-color-changing abilities, known as Harshars, luring prey into it's tentacles through the symbiotic relationship it shares with other predators, and the vines are actually an elaborate and sticky ink-web as it seizes and consumes them. Though these animals may be fearless, they know when a battle can't be won and tactically retreat, but never without intimidating stares that warn them they'll return. However, the slave operation on the moon, end up filling the moon's ecosystem with a new animal in the form of the Goon-Goons, which after their exposure to torture, end up using their hunting skills to defend themselves as they should, calling themselves Gar-Gars who will defend their new Teadr 7 moon community from any form of threat, and creating a new god to worship which is the peace god's Yin-Yang brother who is a chaos god who commits terror and his good points caused the two to go to war, which is how they live their life in balanced trust, hoping to return to their home planet and convince them of the dangers of unlimited trust. The moon has 6 lkes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 50d
 * Tierea- A temperate planet orbiting a normal G-type Sun, and one of the minor colonies of the humans, once thought to be extremely rich in rarium, the world was colonized to find none in sight as a toxic volcanic event destroyed any trace of it, and thus the frustrated humans hardly bothered this world mainly because there's hardly anything special on the planet. However, they actselly made a mistake here, because the "Toxic Volcanic Event" actselly made that Rarium content invisable, of which is actselly a speical form of Rarium called "Invisirare Stone", and that the "Toxic" Lava is just basicly an extremely stinky invisability substence that allows the speical rarium to avoid naked eye detection. This was something the Bullas had caught on abit better then the humans, thus they had a perfect chance to get even with the Humans over Lyrma Solo and colonised the planet themselves and exposed the highly valuable invisable rarium that would come to be the future UIS race greatest asset for the group, forever embarrising the Humans and the USRA about this epic blunder, thus resulting in another point of contention before the USRA's founding. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:388d
 * Specterus Prime- The sole planet of an invisable system known only to it's neighters, the Bullabulls. It is basicly used like Ben 10's "Phantom Zone" to hold the most dangerious of UIS' enemies, as well as where the Bullas dump some of their less desireable kin in. In thanks to the Specterus' mysterious nature, very few even know the system exists, and given the occupents of it are often the worse of the worse, it's perhaps better that way.
 * Bulluz.pngBulluz- A red-brown desert planet with dangerous biota and landscapes. This is the homeworld of the warrior race, the Bullabulls, that believe in universe independence that went to war with the USRA and lost. It is not to suggest that they refraign from here on out. The system has buildt a giant space wall known as "The Walla-Walla Wall" that blocks out USRA Advancement torwords the now isolated systems. The planet has 9 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 39hr:811d

Isolated Systems-4
Aggressor System Skime System Strog System Kluskorus System
 * Aggressor_Prime.pngAggressor Prime- The prime planet of the powerful Aggressor Empire, a powerful ruling faction founded by the warmongering trigger-happy conquest race in these isolated systems known as the Aggressoreans, the founding race amongst other more war-worthy races that rule the isolated systems in mannors to be expected from something called "The Aggressor Empire". In advertingly thanks to UIS, the Aggressor Empire was allowed to florish and completely subverted the isolated systems into their control. Now they are powerful to the point of there being no turning back, as the empire now rules in a war-fueled ecomamy as wars are the norm in the system as they often fight with planets that refused to bow to the Aggressors. Of any of the Isolated Systems UIS would be most relucent to re-attach to the grand universeal sceame, it would be this due to the Aggressors Alone, as these systems being isolated is now more then just keeping the USRA out, but to keep the Aggressors from coming into the large AUU communities. Helping little that the Aggressors are more then aware that their systems are not the only ones in existence and aim to break through of their baracades, proving to be a difficult issue for UIS to surpress. The planet has 18 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:385d
 * Carculato- (Sknife Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Strog- (Strogopod Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Permius System Laxalleous System Reprelleus System J-Mass System
 * Permius Greater- (Perman Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Laxalletheon- (Laxalleon Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Rephetillus- (Reprellean Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Orthomo System Cringeworth System
 * Orthoceana- (Angleon Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Burnon System K-Mass System
 * Burnon Major- (Beered Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Z-Moss System

Hemoto System Kla-Karoo System
 * Hemoto Prime- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Hemos- (Bleeden Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Grunneus System Aggen System Gaxx System Ausindoes System
 * Grunchlon- (Grunch Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Agnus.pngAgnus- A semi-ice lava planet with fractured cracks in the earth and volcanic activity that causes massive and dangerous weather conditions. The would've been place of the UUF Alpha-4 Headquarters, but the planet fell quick victim to the Aggressor Empire which canceled out would've been bases, and the would've-been Reptinian commander was lost so quickly he fell into obscurity, which he was ironicly named Commander Wellknown. Moons: ; DT: ; AT: ; DC:
 * Rencos- (Rencen Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Gricki System Nasa-Doo-Doo System
 * Grickis- (Grick Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

Trimevox System Meemus System A-Moss System
 * Trii- (Trid Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Meelt- (Meelyd Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

A-Mass System

Trancht System E-Kross System
 * Tranch- (Trunchean Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

D-Kross System

B-Doss System

Oltronios System Trajus System Flecto System Lronos System
 * Oitiri- (Oitrice Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Trajectos- (Trajectan Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Escaopra- A temperate rocky planet that has been the hiding place for shady business dealers all across UIS territory including the infamous Privetti (AUU Slim Cognito), one of the most famous incognito black market traders across the isolated systems ever since the Aggressor Empire Tackover. (TBC...) Moons: ; DT: ; AT: ; DC:
 * Matturn- (TBC...) Moons: ; DT: ; AT: ; DC:

Oogabara System Meea System Carroneous System Grempous System
 * Ooga Lunx- (Oogger Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Meagos- (Meagroid Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Carron- (Carondile Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Grempthos- (Gremplen Home Planet, TBC...) Moons: ; DT: ; AT: ; DC:

5. Orphyne Sector
Founded by a Yatoran pioneer and infamous gladiator for fate of worlds and Arbasus Kraan-wannabe by the name of Master Orphyne, the Orphyne Sector was founded back in the final days of the Yatorans having their 'gods', and is pretty much the second biggest orderly part of the Alpha Universe barring the center itself, being second because of more plentiful problems than the Core Sector and often not as easily hidden. It has quite a selection of positive and negative highlights, positives including the home system of both the AUU humans and the AUU Grand Council, named for the Yatoran-Sollan hybrid observer of humans and the son of a famous genocidal Yatoran who worships a death god to where he has the god's name as a last name, named Sir Feriyon and the human name of Sol, and the negatives being lack of serious noteworthiness apart from a world named after a death god that holds the famed humans' less-glamorous history.

Proxoll System Feriyon/Sol System Breezso System Greogonia-Meanfore System Nissalla System Berlage-Crile System Tehrede System Cruccus System Andlin System Acsler-Rooger System Katraszo System Travaristy System Karnavor System
 * Proxoll Prime- A rocky mountainous planet that has introduced fauna and flora from the human world, has a purple sky due to it's small amounts of nitrogen, has a higher concentration of oxygen, thus making the air volatile to the strong thunderstorms and weather, the surface is covered with water that was there before human colonizing, rock/lava/geothermal valleys and formations, Teadr 1 monuments and ruins of Yatoran origin, and Teadr 2 cities and megalopolises of human origin. It was a human colony and currently a USRA colony that circles a red dwarf known as Proxoll Centarraui, which is the closest star to the Feriyon System, and is the first exoplanet to be colonized by the humans outside of their home system. They colonized it, even though it's previous stellar wind pressures were more than 2,000x those experienced by Marbon from the solar wind, risking the new atmosphere being blow away and leaving the undersurface as the only potentially habitable location, yet the developed atmosphere uses a thicker ozone layer to hold off these solar winds. It is also close enough to it's host star that it was tidally locked, but it also had a semi-synchronous orbit, as it had a longer day of rotation than Marbon, a full day lasting 48 hours, thus morning and night last 24 hours each. The humans gave it the right conditions so that the side facing away from the sun wouldn't be frozen by lack of sunlight as heat could be transferred there from the other side by wind currents. Upon their colonization of their first exoplanet, the humans made it a vastly popular colony and a good place for a vacation spot, and is currently occupied by their USRA race allies. The planet has 16 continents, 5 oceans, and large icy and crystalline planetary rings. Moons: 1; DT: Tier 2; AT: Type I; DC: 48hr:342d
 * Ahollo- A Mercury-like barren mountainous planet that has no atmosphere, has a very hard surface, a core of pure mercury, is extremely hot due to it being the first in the system and therefore closest to the Sun, and was an enigmatic world to the humans. All the craters are noted for containing Teadr 1 domed cities that were one of the many things the humans noted of signs of alien activity before the arrival of the Naroudans. Examination through the Yatorans reveal that they are of Sollan origin, which are Teadr 1 beings that glow yellow and are autotrophic beings capable of making their own food through sunlight, primarily preferring hot and bright colonies including the first planets of a system. They soon investigated and revitalized the colonies for themselves, discovering that the planet was rich in solarium, a solar-powered energy crystal used first by the Sollans and later on the rest of the AUU. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:200d
 * Mï- A poisonous lava desert planet that has A hot and inhospitable surface of mushy hot soil, pits of lava, an atmosphere of mainly nitrogen, oxygen, and arsenic, large rock/lava/geothermal valleys and formations, and violent storms and weather. Named after the Marbonian entity of natural fate related to the master of the Bruud (mythology), this world the humans described as once being a prosperous world ready for life until devastating changes in planetary physics rendered it to a treacherous land of death and inhospitality. They continued to have a hard time terraforming the planet even before they left, and even their replacement colonizers have trouble doing it. The planet has 81 lava lakes surrounded entirely by land. Moons: 1; DT: Tier 4; AT: Type III; DC: 13hr:221d
 * Oengton- A semi-temperate semi-toxic planet that has rock/lava/geothermal/toxic valleys and formations, alien-like fauna and flora consisting entirely of invertebrates and plants, a red, orange, and yellow sky due to it's small amounts of neon and sodium, violent plasma-based storms and weather, a red desert-like surface, and boney life graveyards. Named after a powerful Marbonian deity of life and bliss, this world has proof that it used to be a superhabitable planet, or a planet which was more fit to suit life than Earth/Marbon until the destruction of it's magnetosphere and ozone layer turned it into the inhospitable world of survival it is today. The world has been one of their colonies as they intended to terraform it back to what it once was, and the USRA managed to succeed in doing so following their departure, with a few exceptions including a semi-breathable atmosphere and a wasteland-like appearance. The planet has 7 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type II; DC: 16hr:256d
 * Iisis- A barren toxic semi-temperate and semi-arid wasteland planet that has twisted rock formations, alien plants that only adapt to their home planet's world, hazardous rock/lava/toxic valleys and formations, violent but diminutive wildlife, active storms and weather, a gray surface of sandy soil and dunes, a yellow sky due to it's small amounts of sulfur and sodium, and a thin atmosphere of sulfur, oxygen, carbon, and mercury, which despite making the atmosphere volatile to storms, is nevertheless still habitable yet hazardous to breath in. Named after a Marbonian god of death, cruelty, and suffering, the humans colonized this world during their many wars, along with holding some of their less then glamerious secrets as being a base for humans that denounced the USRA and turned terrorests, of which resulted in the Humans silencing the defecters so quickly, history couldn't properly recorded their very existence, all, but a prototype of having rouges of other outsiders form togather to be too powerful for the humans and force them into isloation, which coinsidently, this was where Grand Duke Kafar-Ja found that very lost idea and brought it to life in an extremely different direction. This world remains a military colony for the Legion. The planet has 17 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type II; DC: NE:281d
 * Xorizome.pngXorizome- An ecumenopolis planet which is known for housing the AUU Grand Council's Main HQ Tower, called the Nexx Tower, where the Council itself resides and commands the Alternate UUniverses. It is the third planet colonized and terraformed by AUU humans as it started out as a red Venus-like planet. Years of colonization have turned Xorizome from an orange desert wasteland into a massive metropolis. It's moon, Auropa, is also terraformed and colonized for military bases and research stations. The global city has streets that can come in 4 levels, it has hundreds of national monuments, it's buildings have durable glass windows, conductive metals that provide the power, holograms are used for propaganda and display a lot, and the skyscrapers can reach up to 37 stories. It is another USRA planet which is now colonized by the dominant races. Has 5 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:300d
 * Marbon.pngMarbon- A planet which is the AUU version of Earth. The main difference of it is that it has 9 continents and 4 oceans. This was the AUU humans' home planet until their evacuation. Now, it's populated by their alien allies in the Legion, as well as many sentient animals. It evolved in a similar way to Earth, and has incredibly tough-built cities with durable/holographic windows and metals, grand national monuments including some built by the USRA with the humans permission, bustling air and ground traffic, and screen/hologram display and propaganda. It's location was found by the Naroudans by complete accident, and it's coordinates are extremely hard to map for a low-class computer. It's country layout is far different than Earth today, as it has a government called the United Marbon Government, which formed during the humans' 10th World War and contains it's five prime countries: The Aemaercan Union which used to be the Unified States until the humans' 10th World War, The Fedeseran Union which used to be the Unified Federations until the humans' 10th World War, The Euroshan Union which formed during the humans' 4th World War, The Aeostrallo-Cordican Coalition, which formed from Aoestralla an Cordica (AUU Oceania) following the events of the 9th and 10th World Wars, and the Spaethan Federation, which fought in 6 World Wars until the 10th World War brought it into it's own country of military provisions and the top military superpower of the United Marbon Government. It's moon, Muna, is the location of Teadr 2 cities inside air-locked domes with habitats connected by tubes. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:365d; Capital City: Apex City
 * Muna Ouna- A barren rocky moon belonging to Marbon. Also called Nuuse, Muna or Ouna in some countries, this was the AUU humans' moon as, unlike their OUU counterpart moon, while having weak gravity, no air, craters, and a rough surface, the surface is semi-smooth, has elevated and askew landscapes, foggy lands, small amounts of weather, a white, cyan, and blue sky filled with a small amount of krypton, xenon, and actinium though a lack of a proper atmosphere, alien-like anaerobic flora, has air-locked domed cities and subterranean highways and interstates, and was able to maintain a decent-enough society similar to Marbon. The humans first landed there in 1069, and have since grown into semi-terraformation, turning it into a near-identical world to their own. DT: Tier 4; AT: Type I; OT: 503d
 * Vinzotyx.pngVinzotyx- A Mars-sized ecumenopolis planet where the Alternate UUniversal Grand Council keeps the heroes of the Heroes Act along with their underground HQ called the Hero Hive. The planet was the second colonized and terraformed by the humans, as it started out like Mars. It's cities are similar in design to Xorizome's, only it is more bright and colorful, much like with Tokyo. Some homes can be built underground, and robots can fill the majority of it's community services by 30%. It has 7 continents and 4 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 26hr:405d
 * Oerum- A giant red, blue, and white Jupiter-like gas giant named after the Marbonian head god that is 10x much bigger than Jupiter, has a powerful hyperstorm called The Dead Spot, which has plasma-based lightning, can incinerate anything in it's path, can jam signals, and can do essentially anything, has large icy, crystalline, and rocky rings, is the largest planet in the system, has 6,068 AFT cities and facilities, as well as mining colonies for it's fuel-capable gases, spices, and is mined in it's ring for it's rich amounts of rarium, where the substance was first discovered before it's discovery on Marbon. The AFTs are linked through a teleportation grid of blended architecture to many USRA cultures. Since the gas giant has no zoeosphere, the AFTs are resting on both the top and bottom of it's rings (due to artificial gravity), and much of it's moons are inhabited. The cities are wide and act like a kind of floating ecumenopolis where many things were corporately-popular including transbeingism which was later popular on the human colony of Exalt, scientific and military capitals, grand wealth, and anything that grants possibilities to upgrade the human race, all being possibilities that the gas giant had to offer, which is why the Dead Spot held the biggest corporate refinery that intended to take over corporation itself before the dawn of Globex during the humans' Seventh World War until he was beaten. Moons: 66; DC: 50hr:890d; Capital City: Ascent
 * Eondora- A semi-desert moon belonging to Oerum. Named after Eondora and the box she opened of which released everything that caused the events of the AUU First Cartoonian War until her sister, Eleele, opened it's opposite box and created the good forces of the war, and the two were sentenced to be watchers of the two boxes by becoming them, this moon was one of the humans' best scientific colonies, and built much of which they used in their golden ages. Though it was constantly raided by space pirates and alien guilds, they always pulled through. The moon also has metropolitan colonies, though many of them are dilapidated, and many of the space pirates and alien forces that ended up crashing onto the planet were trapped, and became either bandits or crime lords that still reside to this very day. It has been partially terraformed, though supposedly retains a harsh climate. The moon has 5 continents surrounding 3 small oceans. DT: Tier 2; AT: Type I; OT: 80d; Capital City: Promise
 * Callyst- A barren moon also belonging to Oerum. Named after the Marbonian goddess of harshness and hardships that gave birth to the word 'catalyst' in Usuablothian (AUU English), which also means a harbinger of hardships in AUU society, this world has a similar society to Muna, only it is a highly-active military colony where the humans tested many of their greatest scientific superweapons during times of war. This world also has a history of lawless societies that profit from formerly CrimeTech, as well as other regimes like the neutral-working Freetrader business who manufacture half-human-half-alien machinery during their time here through methods both good and evil through space pirates or mercenaries, had a brief war against the old Ohrugan Tribal Confederate Congregation which played in the Freetrader society, and their work is highly praised on this colony. The moon has 88 crater oceans. DT: Tier 3; AT: Type I; OT: 108d
 * Zoh- A massively volcanic and atmospherically volatile moon also belonging to Oerum. Named after the mortal lover of Oerum and a tragic figure who was turned to collapsed stone for violating the old abolished rules against mortal-immortal relations after Oerum declared war against his titan father for declaring the law, it was a former Sollan military colony that is now a military colony for the humans, and it is also where they built their famous and still-active Kost Space Telescope, which was, and still is, their most powerful planet-hunting and cataloging satellite ever built, which they used to discover all of their outer exoplanetary colonies in the past, as well as allow them to locate any other planet and home in on it, labeling it among their greatest inventions in their Renaissance Period. The rest of the moon itself has a volatile atmosphere with violent storms and weather, and the terrain is extremely volcanic, and the bacterial wildlife of Sollan origin, like the rest of their fauna, is capable of feeding off of sunlight, and thus much of the planet's power is entirely solar powered. The moon has 6 oceans filled with yellow algae that make the water itself look yellow. DT: Tier 3; AT: Type II; OT: 181d
 * Toroy- A moon also belonging to Oerum, and another terraformed lunar colony for the humans. Featuring a frosty atmosphere, it had been theorized before it's colonizing that it might already contain oceans beneath the surface with amino acids and the building blocks of life, but the first colonists found that this was not the case. Colonization occurred without the discovery of any new life forms, and thus life was introduced here as a new colony. The oceans underneath the surface contain underwater cities that are linked to the ones on the surface. DT: Tier 3; AT: Type I; OT: 220d; Capital City: Prizewell
 * Sirius- A temperate flourishing planet that has fauna and flora not just from Marbon, but also from many other human colonies inside and outside their home system, as well as USRA worlds, elegant and scenic environments, beautiful skies, active weather, and cities of amazing mixed human-style architecture. Named after a magical glowing trickster of Marbonian mythology, this world was named such because of being between the two gas giants of Oerum and Öepiter, and started out as a barren violent world of death until the humans, by complete accident, ended up causing an experimental discharge that spread life throughout the world that turned it into this world years after the year it occurred, especially following their departure. Though while the world would serve as a military and scientific colony, it would later be welcomed to the Ceallans when they become mentors for their genetic anomalies. The planet has 6 continents and 2 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:506d; Capital City: New Capstone
 * Öepiter- A red Jupiter-like ringless gas giant half as small as Oerum. Despite that, it's Great Red Spot is much bigger and much more destructive, and humans have not built any colonies for mining it's valuable gases because the storm is powerful enough to cause turbulence even close to the exosphere of the giant, and thus only a few moons are colonized. Moons: 21; DC: 62hr:927d
 * Alrator- A small temperate moon belonging to Öepiter. It was colonized by humans and terraformed with the help of the dominant races. It now houses dozens of human-based cities with the same architecture, community, and technology as that on Marbon. It also houses several massive military bases which can often research weaponry for formerly the VA Rebellions. This moon was meant to belong to the humans while the other 4 habitable moons were to belong to the other races. But when the humans left, the Naroudans colonized and took care of it until the event they should return. It has 7 continents and 5 oceans. DT: Tier 4; AT: Type I; OT: 503d
 * Reathen- A temperate forest moon also belonging to Öepiter. It is colonized by the Naroudans and terraformed by the USRA, and is meant to belong to the Naroudans. The moon's forest contains cities that are carried in the trees due to the Naroudans' semi-arboreal nature. It has their architecture and their technology, and the trees can reach over 40ft tall, an acceptable height for the Naroudans. The ground is home to the moon's immigrated animals and sentient creatures that make their cities in clear spaces. It has 10 continents and 5 oceans. DT: Tier 3; AT: Type I; OT: 526d
 * Urearyse- A desert moon also belonging to Öepiter. It is colonized by the Cunones and terraformed by the USRA, and is meant to belong to the Cunones. The Cunones were sure to plant an abundant supply of trees on this moon to provide a breathable atmosphere, and they built not just bustling cities and wind-powered power plants, but also tons of military strongholds, virtual boot camps, and munitions factories. This is home to several of the former Cunone Rebellions' bases that are now reformed into military bases. It has 6 continents and 3 oceans. DT: Tier 3; AT: Type I; OT: 579d
 * Gyrathos- A forest moon also belonging to Öepiter. It is colonized by the Yuruns and terraformed by the USRA, and is meant to belong to the Yuruns. The Yuruns built their large cities underground or sometimes above ground with an architecture similar to the humans' architecture. They have built not just cities, but also some military autonomous outposts which warn cities of oncoming predators that require relocation or sometimes termination. The cities have underground metro systems, the cuisine is very common for the Yuruns, and some towns can reside in the trees. It has 2 continents and one large ocean. DT: Tier 4; AT: Type I; OT: 620d
 * Saeturn- A large flame-colored gas giant with rings similar to the signature rings of it's OUU counterpart Saturn, but has an additional one around that ring. This planet's rings are comprised of dust and crystals that are highly valued in the AUU Currency Troupe, the rings are a constant location of ring racing events, and the planet is mined for it's rich organic gases. The planet is named after the Marbonian god of wealth, agriculture, fulfillment, and superiority. Moons: 61; DC: 70hr:1070d
 * Hesoiod- A terrestrial moon belonging to Saeturn. It has a dense atmosphere and has been discovered to have huge bodies of water, but long before the humans theorized it and discovered the theory true upon colonizing, it was once a swampy humid moon rich with life before gradual climate change made the planet composed of watery, icy, and rocky material. Before colonization, several bodies of liquid hydrocarbon lakes in the polar regions, as well as a smooth and nutrient-rich geologically young surface with few impact craters but mountains and several possible cryovolcanoes, were discovered, and terraforming the moon not only awoke the wildlife that were in stasis since the climate change, but greatly enhanced their biology and turned the moon into a superhabitable colony. The upper atmosphere of Titan is largely nitrogen, and much of the clouds are nitrogen-rich organic smog that actually greatly fertilize the surface and enhance plant growth. This made the moon one of the humans' best agriworlds. The moon has 18 continents and 8 oceans. DT: Tier 3; AT: Type II; OT: 71d; Capital City: Harvest
 * Uoumn- A white ice giant with Saturn rings, but like it's OUU counterpart Uranus, it's in an inclined rotation. The planet is known for having two icy hyperstorms on it's two poles, the rocky core is made of phosphate and iron, the upper atmosphere contains extreme amounts of nitrogen and water vapor, and the liquid mantle is filled with chemical water rich in iron, phosphate, and nitrogen. Unlike Uranus, it has the good fortune of not being subjected to anal-related jokes and mockery and not cause immature laughter onto it's name. Moons: 25; DC: 73hr:1101d
 * Nepiton- A blue ice giant that has a liquid mantle of toxic water filled with ammonia, hydrogen and methane, a gassy atmosphere of hydrogen, water vapor, and methane gas, and a solid core of ice, phosphate, and silicates. Like it's counterpart Neptune, it has extremely strong wind storms from it's own Great Dark Spot which is actually similar to Jupiter's Great Red Spot, being a hyperstorm that fuels powerful storms. Moons: 22; DC: 88hr:1196d
 * Jamn- A mountainous moon belonging to Nepiton, and like it's counterpart Triton, has a surface of mostly frozen nitrogen, a mostly water-ice crust, an icy mantle and a substantial core of rock and metal. It's surface is relatively young with few obvious impact craters, and a complex geological history revealed in intricate cryovolcanic and tectonic terrains. Part of it's surface has geysers erupting sublimated nitrogen gas, contributing to a tenuous nitrogen atmosphere. Though the moon was terraformed to have breathable air, and much of the moon's surface water is slightly nitrogenous. The moon has 28 small oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 97d
 * Pi- A small planet that, unlike it's counterpart Pluto, is actually a planet, as it is 2x the size of Pluto and just about the size of Earth's moon. The planet has a plutonium core, a series of radioactive black crystals on the surface, and was formerly a colony for manufacturing nuclear weapons until it was outlawed. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:1000d
 * Breezso_Prime.pngBreezso Prime- Sometimes known as Breeszo, Breezo or Breeso due to dialecs or difficulty to pronounce the name right. A desert city planet that is a widely-known USRA planet for once being populated by the Teadr 1 Yatorans. The Teadr 1 cities were huge and reached several stories high with highly advanced architecture and technology, including holographic windows, mobile buildings, conductive walls for energy, a teleportation grid, holographic displays, propaganda, and lighting, and autonomous vehicles. This is the home of the Interdimensional Transportation Portal which allowed the human race to escape to a single universe called The Tranquility Zone after the Villains Act's rise to power. Since the fall of the Villains Act, and the Skeeterazoid fiasco, this planet's portal, which was mobile and could easily be made bigger or smaller, was used as a barrier between the Alternate UUniverses and the Original UUniverses. However, this didn't stop Qui and her associates from being able to go to the Original UUniverses thanks to it's original function. The planet has 8 continents, 3 oceans, and a large rocky, crystalline and dust planetary ring. Moons: None; DT: Tier 1; AT: Type I; DC: 29hr:505d; Capital City: Pörtinz City
 * Gree- A humid savanna moon belonging to a green gas giant called Breegon. It was colonized and terraformed by humans with the help of the USRA. It serves as a home for over 50 Globex facilities, and 5 major human-based cities. The Yatorans had a hard time terraforming this moon during their early days, but the USRA's ability to terraform it gave them interest in joining them. It has one large supercontinent that loops around the moon with 2 oceans bordering it, giving it the name 'Ring Moon'. DT: Tier 4; AT: Type I; OT: 363d
 * Arplume- A mountainous tundra planet which was known to be a human colony where they built massive Teadr 2 cities with black buildings with holographic windows and purple lighting, metro systems, screen display and propaganda, a 57% abundance of plants, and flying vehicles. It's skies are known to be extremely colorful at sunset, the seasons vary in temperature and climate since it's axial tilt is unstable and changes every year, and it's also established mines that collect rich amounts of valuable gems that are this planet's currency. The planet has 2 large continents, 2 oceans, and a large dusty, rocky, and icy ring. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:585d; Capital City: Oreege City
 * Verx Thorm- A barren rocky lava planet that has massive lava pits and wastelands, robot graveyards, a red sky filled with small amounts of helium, volatile storms and weather, small amounts of alien biota, twisting rock formations and geothermal wastelands, and was once a colony for manufacturing robots and handy machines. It was then so for CrimeTech before it's disbanding and is now a lawless world of bandits and pirates, as well as rogue robots that raid the planet's surface. The planet has 18 lava oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type II; DC: 19hr:285d
 * Gaemia- A semi-ecumenopolis USRA planet noted for it twisting bridges, it's AFT continents, it's active economy, it's chrome buildings and colorful lighting, active weather, virtual underground catacombs, alien biota and jungles, it's red sky filled with small amounts of neon, and it's famed sporting events. Once being the home of a colony of virtual gladiatorial events, it was revamped to be one of the most sponsoring gaming worlds in USRA territory. The planet has 5 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:312d
 * Qotexx- A toxic jungle planet that has burning wastelands, alien biota and jungles, a red, orange, and yellow sky filled with small amounts of neon and sodium, poisonous and flammable iron and methane-filled rivers and bodies of water, a semi-poisonous atmosphere of half methane gas and carbon monoxide, powerful storms, and mountains and volcanoes littering much of the surface. Nicknamed 'Hellworld' for it's hellish landscape, this world was a colony for the Crucions where an event identical to the Salem Trials, but much more cruel and bloody, took place when some were accused of being witches aiming to bring back the Ehaexons. The planet has 5 lava oceans, 6 water oceans and 12 continents. Moons: 1; DT: Tier 3; AT: Type II; DC: 24hr:385d
 * Greotia- A jungle planet that has red plants and African-like fauna, a colorful sky filled with small amounts of noble gases, tall Victorian-style tech buildings in elaborate jungle gym-style treetops, and orbits in a retrograde orbit in which it rotates in the opposite direction of the other planets. This is the home planet of the Teadr 2.5 Greotians, an alien race of howler-monkey beings that take pride in long and extended speeches, but this entered them into a conflict with the Raybgonians simply because 'they wouldn't shut up already' and thus the Raybonians only want to congure Greotia just to shut them up with laws that force them into shorter sentences like them. Thus the Greotians tried to get Grand Council help until the first attempt was ruined because a representive's speech ended up too long-winded. But he was given an apology and thus the Grand Council helped the Greotians find peace with the Raybgonians by signing an even-number sentence treaty that states that both Greotians and Raybgonians say even numbers of sentences, not too long, not too short. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:407d
 * Wojjom- A temperate jungle wetland planet that has colorful alien jungles and biota, land reefs, is similar in setting to the Carboniferous Period, has heavy weather and storms, a high concentration of oxygen in the air which makes it volatile to storms, and the inner planet is wet due to the massive core's water composition. The world is infested with alien insects that grow much bigger due to the high oxygen level, as well as amphibians, fish, and invertebrates. The planet has 10 continents surrounding 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:427d
 * Foc- A lava moon belonging to an uninhabitable planet called Foconoze. A former colony for manufacturing robots and weapons, this moon was colonized to mine it's planet's rich amounts of laserum and energy crystals, until the moon was abandoned due to an energy meltdown that ravaged the entire moon. The factories and facilities are now in scorched ruins and still stand to this day being scavenged by many people. DT: Tier 4; AT: Type III; OT: 14hr
 * Raybgonia- A planet that has war graveyards, advanced alien cities, African-like biota, a colorful sky filled with small amounts of noble gases, active storms and weather, giant mountains, flying islands levitated by magnetanium, and geothermal and rocky landscapes. This is the home planet of an alien race of Teadr 2 warlike alien baboon-faced monkeys called the Raybgonians that prefer shorter sentences as opposed to being long-winded like the Greotians. They don't get along with their neightbers as a result. They initially tried to congure the Greotians purely to just shut them up with laws that restrict sentences. Alchourse, after one awkword meeting, the Greotians got the Grand Council involved and pasifived the Raybgonians with a peace treaty that got the both of them to speak in even-number sentences, establishing peace. Though both races still act bitter around eachother, signs of improvement are indeed noticeable. Moons: 1; DT: Tier 2; AT: Type I; DC: 33hr:481d
 * Poc Mool- An ocean planet that has amphibious alien reefs, small islands coated with land reefs and land reefs that often stick out of the surface, is inhabited by amphibians, invertebrates and fish, and has active precipitation. The planet has been a good spot for freediving, and is a prominent colony for the Peepyds who have built enormous cities on the sea floor that welcomes and supports visitors in complexes of domed airlocked cities. The planet has 5,162 islands and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 35hr:514d
 * Broboutomble- A red gas giant that has a core of pure laserum, and is a highly electromagnetic planet with a strong magnetosphere, powerful storms, and Saturn-like rings filled with laserum crystals that are mined constantly. Moons: 54; DC: 52hr:982d
 * Brobom VIII- A toxic moon belonging to Broboutomble. This moon is a former weapon factory colony until massive pollution brought it back to what it used to be before terraformation, making it too toxic to dwell on. The toxins have had an adverse effect on the introduced wildlife and turned them into gun-toting creatures that will attack any sentient being. Factories have been contaminated and overflown with toxins, and acidic weather and storms can kill anyone instantly. DT: Tier 4; AT: Type III; OT: 254d
 * Brobom XX- An abandoned ecumenopolis moon also belonging to Broboutomble. Being a former USRA colony, it was abandoned after an energy wave from Broboutomble incinerated the entire city and ruined it, and is now a lawless colony of bandits and criminals. The moon has 9 continents surrounding entirely by metropolitan land. DT: Tier 4; AT: Type I; OT: 411d
 * Brobom LII- A lava planet also belonging to Broboutomble. This moon was a mining colony for rare metals and has now been exhausted of such resources. It is now abandoned and has been dormant for centuries, and the colonies have been melted by the daily volcanism that cause massive destruction every day. DT: Tier 3; AT: Type III; OT: 612d
 * Zesptery- A tundra planet that has a series of underground lava pools, and actually fluctuates from hot and cold temperate from the extremely hot core and it's distance from the sun, resulting in unstable and dangerous weather. The planet was formerly an exile site for the Ehswans eons ago before their extinction. Moons: None; DT: Tier 3; AT: Type I; DC: NE:896d
 * Eupher- A mountainous desert planet which is significant in Ehswan history because it is rumored to be the very place where the Ehswans have had contact with the unseen AUU Gods. For years, the Yatorans have tried to do the same thing, and thus it unintentionally formed a philosophy where trying a specific ritual with the use of a psychedelic alcohol can allow you to see the Gods and become enlightened. There are a few Chinese-like Yatoran cities here, and a few other sentients, including the humans, have tried this ritual and have been through the same enlightenment, especially for a human martial artist who became a messiah to his own race, even carrying this enlightenment with him to the Tranquility Zone. The planet has 4 continents and a global ocean. Moons: 1; DT: Tier 4; AT: Type I; DC: 19hr:287d
 * Ombux- A jungle planet which used to be an Ehswan wildlife sanctuary with several still-preserved Ehswadus wildlife. The Yatorans have made it a priority to keep this sanctuary alive, and thus poaching or hunting on this planet is illegal. This planet, however, does have it's fair share of sentient animal tribesmen who flourish on this planet peacefully. The planet has a large supercontinent that makes up most of it. Moons: 1; DT: Tier 1; AT: Type I; DC: 21hr:322d
 * Qrellum- An ecumenopolis planet which was never fully constructed following the Ehswans' extinction. The Yatorans were able to use their knowledge of Ehswan technology to finally complete the abandoned construction, and thus they made the planet their very own. This world is now a USRA planet populated by all the USRA races. The planet also has underground virtual catacombs which are also Ehswan in origin. The planet has 3 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:386d
 * Aijim- A tundrous planet which is one of the few worlds to have magic and mythical creatures. All the mythical creatures, however, are those meant to combat the cold. The Ehswans described this world to be one that was a mythical creature sanctuary for the AUU Gods. But while they discovered it, they never inhabited it since it was considered against their religion to do so. The planet has 6 continents and 3 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:431d
 * Olover- A hot molten lava-ocean planet and the first in a system of two twin ultra-cool dwarf stars, is similar to Venus, but with no heavy cloud layers, a surface entirely of lava, an atmosphere rich in carbon dioxide and water vapor, and is about the same mass as Earth/Marbon. This planet, though not inhabitable, is the home of loads of extremophilic alien bacteria that give the world it's black spots from orbit in gigantic collections all over the surface. Moons: None; DT: Tier 3; AT: Type III; DC: NE:105d
 * Brusque- A lava desert mountainous planet with a primarily rocky composition in it's crust, a very thin Venus-like atmosphere, and an arid hot surface of geothermal chaos, unstable plate tectonics, active and toxic wind and dust storms, and a dangerous landscape. The planet has been a brief choice of terraformation for the humans before it proved too unlikely to support life for a long time. The planet has 17 lava oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type II; DC: NE:142d
 * Rougon- A temperate desert planet that has runaway greenhouse effects but still water that covers much of the surface, tidal heating from the host star results in geothermal activity at the bottom of it's oceans, and its atmosphere of hydrogen and carbon quickly transfers heat around the planet and keep the climate stable. It was a human colony and the best choice for terraforming in the system since it receives about the same amount of starlight as Marbon and appears to be very similar in temperature as well, and is currently a USRA colony harboring most USRA races. The planet has a supercontinent on one side and a global ocean on the other with over 501 islands. Moons: 1; DT: Tier 4; AT: Type I; DC: 14hr:496d
 * Apogee Luxor- A temperate cloudy planet and Rougon's twin planet which is tidally locked, with one side of its hemisphere permanently facing towards the star, while the opposite side is shrouded in eternal darkness, is extremely similar to Earth/Marbon physically in radius, mass, density, gravity, temperate, and stellar flux, has a solid, rocky arable surface cool enough for liquid water and life to appear on the surface, and a compact, hydrogen-free atmosphere. This world was one of the greatest human colonies in the AUU and has many of their greatest legacies in large museums, has advanced cities and towns, and was named for being the easiest and highest achievement for humans in their beginning days, 'beginning the sunrise of human success'. The planet still exists as a USRA planet that hosts more than just USRA races. The planet has 7 continents and 4 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: NE:996d
 * Orizon- A temperate icy planet that has roughly the same radius as Earth/Marbon, a massive water envelope that spreads water across the planet, is tidally locked, with one hemisphere permanently facing towards the star, while the opposite side shrouded in eternal darkness, but aside from the habitable terminator line of planets like this, a much larger portion of the planet is habitable because it supports a thick enough atmosphere to transfer heat to the side facing away from the ultracool dwarf star. This was discovered by the humans and made one of their best colonies, as well as their last when the last two planets in the system were far beyond their terraforming power. It has a large supercontinent surrounding a small global ocean surrounded entirely by land, along with small lakes and rivers. Moons: None; DT: Tier 3; AT: Type I; DC: NE:1206d
 * Vurdus- A giant icy wetland planet just about the size of Earth/Marbon that has a global ocean littered entirely with coral reefs both underwater and on the surface, powerful storms and weather, and has a thin but breathable atmosphere. This world was unable to be terraformed by humans and was instead colonized by the Ohrugans, whose terraforming technology was lightyears beyond theirs. They were able to colonize and morph the planet into a very strong colony of large cities, AFTs, and scientific facilities. The planet has over 6,000 islands scattered across the ocean surface. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:1529d
 * Roron- A barren tan rocky planet that is like Mercury if it was at the end of the system. It has a hard surface of rock that's in permafrost because of it's distance and the temperature will instantly freeze any who inhabit the surface, it harbors liquid water under an H2-rich atmosphere, which can either be primordial or resulting from continuous outgassing combined with internal heating. The water also harbors a subsurface ocean powered by underground volcanoes. This is the only uninhabited world in the system and is only mined for it's nitrogenous fuel chemicals. Moons: None; DT: Tier 4; AT: Type II; DC: NE:2000d
 * Washmede- A temperate planet which is known for being populated by a whole population of black-and-white cartoon funny animals that have been animated all throughout the AUU from the AUU Second Cartoonian War to present day. Most of these characters, give or take, are forgotten and reduced to low-grade lives, though still remain good citizens to society. The logic of this world is mostly cartoonish except for a few otherworldly visitors, and it has a ranged Teadr community depending upon the cartoon or setting. The inhabitants here, dubbed Inkits, are immortal like all other cartoon characters in the AUU, though being forgotten completely can give an effect of their health, and they have a few specific weaknesses including chemicals of paint-based origin. Very few except for adventurous children ever visit this world. The planet has 9 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:294d; Capital City: Mimzy City
 * Mox- A temperate planet which has been rarely visited due to it's problem concerning a bioengineered germ warfare superweapon during the AUU Third Cartoonian War which went rogue. This superweapon is a parasitic virulent plastic-like organism called Xenoplast-88, which thrived by bonding with others and mind-controlled them and gave them random monstrous forms. The sentient animals that populated this planet have formed a resistance against this parasitic lifeform, and thus have battled during the X-88 Wars, which still exists today. Most of the planet is consumed by the X-88, yet successful quarantine zones, shelters, and a capital city still exists underground which commands the resistance. The planet has 6 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:335d; Capital City: Zan Angreles
 * Etrah- An ecumenopolis planet which is actually known for being mostly ghost town due to massive attacks throughout the years during the Exo-Wars, the AUU Third Cartoonian War, the Interuniversal War, and even the Villains Act. Thus most of the surface is barren, abandoned, and under restricted governmental control. The city sectors that are available are under the government's protection from any future events, and the lower underground virtual catacombs, going down to 30 levels, and there is still life in sight in the form of deserted parks, sandy dunes and land anemones and tunicates, and wildlife that has evolved to kill any sentience. The planet has 6 small oceans surrounded entirely by land. Moons: 3; DT: Tier 2; AT: Type I; DC: 26hr:395d
 * Ovetimi- A rainforest planet which has various large rainforests, prairies, lava and rock formations, and snowy areas. The sky color ranges due to the small amount of elemental gases, and the weather is very active. This is a world which is run by 6 kingdoms that worship a signature god who's essence and abilities as the legendary Skymage Gods are apparent in the color of the sky: the Neon Kingdom (Red) which worships the god of the red sky Erythik, the Krypton Kingdom (White) which worships the goddess of the white sky Ilipina, the Argon Kingdom (Purple) which worships the god of the purple sky Argodine, the Sulfur Kingdom (Yellow) which worships the goddess of the yellow sky Ayebelis, the Xenon Kingdom (Blue) which worships the god of the blue sky Azugu, and the Hydrogen Kingdom (Pink) which worships the goddess of the pink sky Zsehini. The Neon kingdom uses rage as an ultimate and destructive weapon through their highly-advanced blasters and explosive and augmenting abilities, the Krypton Kingdom uses it's power of stealth to grant the powers of cloaking devices and invisibility, as well as teleportation and ghosting. The Argon Kingdom uses the power of spirit, which is strong enough to allow for augmentation serums, weaponry, and for anything of great power, the Sulfur Kingdom uses the power of fear to create mind-control technologies as well as brainwashing and fear-mongering means of control, the Xenon Kingdom uses the power of wind to create high-speed flight, levitation, and speed that makes this kingdom the fastest on the planet, and the Hydrogen Kingdom uses the power of love to produce strong reformation spells, and other forms of magic that is fueled by the heart. These six kingdoms, despite having a sense of honor and respect towards one another, respect each other because it's what their gods would want. These kingdoms have ranged Teadr level depending upon the type of force the kingdom uses, as well as other factors. The planet has 6 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 29hr:426d
 * Crucibion- A terrestrial temperate lava planet that is the home planet of a Teadr 2 race of alien horned demon-like beings called Crucions who are highly advanced but very religious. Though these beings maintain an alliance with the Phends out of sympathy in knowing what it's like to be treated poorly because their beliefs lead to an unpopular status with AUU socity, it's not exactly a strictly charitable affair in acknowledging their controversey and had also asked to be combinstated, via sharing of spoils of victory and protection from ineditable reptribution, for pretty much taking part in something considerably unpopular with the other universes, wishing for what's best for them, while they also have had issues with the UARA for suspicion of a corrupt religion, albeit cause it was actually massively mistranslated, and there are regimes that take the mistranslated religion to heart, severely vicmizing the rest of their race, which also explains why they were quick to make pals with the Phends in their controverseal state in considering the Phends to be relijustus liberaters. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type II; DC: 35hr:666d
 * Prabenus- A mountainous plateau desert planet which is noted for it's geothermal valleys and geyser fields, as well as it's small thermal shifts due to having no moon. This is a Cunone colony that was first colonized when a Cunone space exploration cruiser called the Prabenus crashed here, and thus it's many inhabitants built several megalopolises here, give or take a few military colonies, and their descendants still live here today. The planet has 5 continents and 3 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:232d; Capital City: Veelmus
 * Feccer- A moist desert planet colonized by the same Cunones from Prabenus. This planet has an abundant amount of plant life and is actually a military colony with several old Cunone Rebellion bases which were changed into Praetorium bases following the end of the Villains Act. This planet has faced a vast amount of Villains Act attacks, some actually succeeding in destroying Cunone Rebellion bases. The planet has 12 continents surrounding several small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 19hr:295d
 * Qau- A semi-ecumenopolis planet which is a vastly-populated Cunone world and playing a major part in the financing of the Cunone Rebellion with their large amounts of spice mines operated by Thabes, and trades across the AUU, which was difficult since the Villains Act had control of the AUU Currency Troupe at the time. This planet's cities are extremely beautiful and house massive historical landmarks and monuments. The planet has 7 small oceans surrounded by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 24hr:385d; Capital City: Orama Cix
 * Jaunus V- A temperate moon belonging to a blue, cyan, and white gas giant called Jaunus. It was a minor influence for the Cunone Rebellion and is noted for it's large AFTs and ground cities, as well as it's large military colonies and outposts. Despite it's many losses in battles with the Villains Act, it still did well in defending the location of the main Cunone Rebellion Base. The moon has several small oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 611d; Capital City: Pitakar
 * Setrim- A snowy ice planet which was colonized by the same Cunones from Prabenus. They established several Globex facilities in the underground caverns of this planet. Certain cities exist either underground or in domed cities. This is the system's main source of science and technology, specifically for the Cunone Rebellion. It has provided all the weaponry and war machines that kept this system fighting strong against the Villains Act, and was nearly robbed by them. The planet is covered entirely of snow, has no oceans, and has a large crystalline and ice planetary ring. Moons: 6; DT: Tier 1; AT: Type I; DC: 36hr:702d; Capital City: Omvirse City
 * Rooger Prime- A red lava desert planet orbiting a red dwarf star that has a terrestrial alienated landscape similar to both Marbon and Mars, rivers of poison similar to Rio Tinto, strong storms and weather, oceans of pressurized water in the form of a supercritical fluid separated from it's silicate core by a layer of ice kept frozen by the high pressures in the planetary interior, making an atmosphere of water vapor and free oxygen produced by the breakdown of water by UV rays, and it's distance from the red dwarf causes tidal interactions that circularize the orbit, and it was terraformed to be balanced in eccentricity to keep tidal heating from turning it completely molten. This is a popular USRA planet that is covered with cities, wildlife that stabilizes the planet's climate, and the Yatorans provided a very complex geology and topography that allowed for elaborate civilization. The planet has 18 continents surrounding 7 oceans. Moons: 1; DT: Tier 2; AT: ; DC: 19hr:202d
 * Acstra- A poisonous red desert wasteland planet that has been under the longest 'terraforming hell', an event where terraforming a planet is constantly under a lack of progression which can severely damage the planet, for centuries as it's physiology is too complex for even Teadr 1 beings, as it has no crust and instead a higher thick molten mantle that only has a few solid surfaces, the lack of a moon causes no axial tilt, the crazy 0.5 eccentric orbit shared by it and it's twin planet Gurolla, an indeterminate stellar flux, the rich amounts of volatile and flammable chemicals and gas in the atmosphere, and the lack of a stable ozone layer that gives no protection from UV radiation. This world has been in it's terraforming hell since 125 BCEE, going through so many changes it is unlikely to be a viable colony anymore. Moons: None; DT: Tier 3; AT: Type III; DC: NE:247d
 * Gurolla- A temperate planet and the twin planet of Acstra. Sharing a 0.5 eccentric orbit to it's twin planet, it's actually a better colony for it's wider orbit in the system's habitable zone, and is a long-running colony for the USRA, being Earth-like in appearance, but the terraforming process made purple oceans filled with hive-minded microbes that nurture the normal surface water, and large advanced cities are scattered across a surface of complex geological formations, and very beautiful artificial biota. The planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 33hr:600d
 * Sossysa- A red gas giant that has large saturn-like rings, strong stormy red spots scattered across it's surface, a cloudless upper atmosphere, and is inhabited only on it's rings to form a series of cities laying all over the ring and traffic littered with space vehicles and litter that is constantly being cleaned by space trash compactor drones. Moons: None; DC: 44hr:716d
 * Hyra Ghon- A large orange gas giant that is mined for it's rich hydrogen gases, the mining capital being on it's only inhabited moon Hyra, an Earth-like colony that has a stable 7-days orbit, tidal effects that sustain plate tectonics that cause volcanic activity to regulate the moon's temperature and create a geodynamo effect which would give the satellite a strong magnetic field that can deflect stellar wind and radiation belts, and a Mars-like density, as well as advanced cities and mining facilities. Moons: 17; DC: 51hr:910d
 * Araonus- A blue Uranus-like ice giant with a non-inverted axis, and has strong powerful wind storms. This ice giant is known for it's nitrogenous clouds that ignite the hydrogen and volatile gases in the atmosphere of the giant, and the chemical reactions that occur on this planet create a fuel that is mined to this day. Moons: 12; DC: 61hr:1010d
 * Al'Katrazianar- A snowy lava planet with a day that lasts a full week, a very long orbital period because of it's hypergiant red star, a toxic atmosphere of nitrogen, and was a once predominant UIS penal colony where the most intense of UIS enemies were placed, but due to being near the capital of the USRA and the USRA-aligned Grand Council, the prison couldn't afford a continued existence, so prisoners were transported from this planet and was thus left behind a UIS prison with the darkest legacy. The planet is currently being toured as a historic attraction in being meant to caution people against having a beef with UIS. The planet has a large rocky and icy planetary ring. Moons: None; DT: Tier 2; AT: Type III; DC: 168hr:14002d
 * Travis Prime- A superhabitable terrestrial alien planet and the very first planet of the Alpha Universes created by the AUU Gods, but also the Orphyne Sector's most secret shame. The system was once a fully owned USRA colony system, but apawn it's disbansion, the socity fell apart, and evolutionary oddities, known as Travfects, are the native sentient animals with odd evolutionary and mutantive traits as a result of unchecked evolution, began to take over and had ruled dominantly over the "Normals" with firm iron fists. The Travfects were actselly the end result of rogue Globex exspeariments pre-Infernus times who know have un-checked evolution effects, from both genders capable to impregnate eachother, being able to breed with even radically different spieces, and eveolutionarly wildly different features that often end up having the sentient animals there pass as entirely different spieces. The Travfects have a largely more kinder viewing to UIS due to their bad exspeariences with Globex, and still do to this day. The planet has 18 continents and 7 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 26hr:400d
 * Travis Minus- A moon belonging to Travis Prime. It is a colony for the normal animals that are indentured into servitude for the Travfects as sometimes Travfect landlords make them pay rent in buildings even having been buildt by the normal ones due to suprimacy over them. The moon is a desert planet with sand that doesn't break apart as easily and can even be molded into things, being called "Trav-Sand". The Moon dwellers have abit of a more kinder opinion for the USRA, thus proving that Travaristy is a contested system, even with an extremeist rebelion named Team Genome, a very netourious extreme anti-heroes, have been known to protect the normals from Travfects that push their athority too hard, but sometimes use Globex genetic devices as torture implaments that some say make them no better then the Travfects, in that these methods remind the Travfects of the cruelty of the rogue Globex projects. The Grand Council struggle with this system to the point that even sympathisers don't want to have meetings about it just to not be reminded of the contested system. The moon has 6 continents and 2 oceans. DT: Tier 4; AT: Type I; OT: 59d
 * Karnavora- An alien jungle planet and the homeworld of the frightful Karnavores, A race of Oviraptor-Beaked Dino-Giraffes that deemed the USRA's continious expansion a threat to universe independence and the infection of meddling and unwarrented dependence. They became a faverite for UIS membership as the Karnavores were attracted by the UIS' ability to keep the over-reach from expanding. In place of a "Borning" Wall, a fleet of Un-manned Armadas block out any USRA attempt to expand into the now isolated worlds. The planet has a giant supercontinent and a small global ocean. Moons: 2; DT: Tier 2; AT: Type I; DC: 23hr:341d

Isolated Systems-5
Serris System Grimwyve System Novon System Wintermariom System Summerariom System Springmarisum System Fallmarisum System Holydollyday System
 * Humania- A quarter-ecumenopolis temperate planet and the first planet colonized in a yellow supergiant star system. It is a former human colony that remained undocumented since the evacuation of the humans, and was recently claimed by the Neohumans, who claimed the system in the name of the UIS. The planet has since been restored into an advanced colony and the Neohumans' most populous colony. The planet has 10 continents and 7 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:341d
 * Solectra- An alien jungle planet that not only shares the same orbit as Humania, but is on the opposite side of the Sun and was brought there artificially by the Sollans after being too close to Humania that the two habitable planets almost crashed into each other way prior to the Serris system ever being isolated and before the Sollans rumored extinction, which came to become a UIS patrol colony apawn it's isolationism. The planet has giant flora that thrives in the yellow supergiant star of the system, Serris, has bioluminescent biota, the water of the planet is preserved from complete evaporation by photophilic microbes, and much of this wildlife was introduced to Humania by the Sollans back in the day, as well as it's ancient Teadr 7 race, a race of bioluminescent lizard beings called Solapods, which still exist as nomadic wild beings too shy of it's current modern inhabitants, and instead live in temples of their own creation. Although a Skep Embessy, G'ladis G'oodwill, has aimed to established UIS connection with the Solapods to show that they nothing to fear from them, with mixed results. The planet has 8 continents surrounding 4 yellowish oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:341d
 * Grimworld- A medieval temperate planet that has high open mountain ranges, slight amounts of advanced technology scavenged from wrecks of spaceships, a colorful sky filled with small amounts of noble gases, flying islands levitated by lodestone, active storms and weather, and giant medieval civilizations. This is a heavily isolated world that is inhabited by Grims long before the system was in UIS territory, but they turned themselves into giant dragons called Grimdracthons, who possess magical abilities that allow them to create peace among discriminators and witch hunters, allowing the visitors to name them proud guardians and heralds and build a medieval civilization in their honor. Not to say that this peace was never challnaged by less vibrent and popular civilisations that refused to embrace the Grimdracthons, thus the more appresitive socities leave the un-appresitive to feel povity and rot away in their hatred. The planet has 5 continents surrounding 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:387d
 * Novon Major- A temperate mountainous planet that has giant geological formations, powerful storms and weather, strong tidal waves, military fortresses and outposts, alien biota, and is once the Alpha-5 Headquarters of the United Usurpation Force, named and founded by the high commander Commander Novonty, who was imprisoned and died in a UIS penal colony, leaving his son, Maxef Novonty, to lead the Alpha-5 Division, but he recently got held captive by UIS as his Stockholm syndrome got him to permanently swear allegiance to the UIS as he came back a double agent, but was quickly discovered by his brother Maxton Novonty, forcing him to kill him to prevent him from completing his mission. The 'traitor' Novonty was turned on and killed by his own friends for killing Maxef, leaving them without a leader and doomed to UIS annexxing cause they already had all the details of their weaknesses from Maxef anyway. The UUF bases were destroyed by UIS, tec claimed by them, and members sent to either prison or exicuted for resisting. Novon has since been adopted by the Neohumans as their own, the base ruins of UUF converted and rebuildt into their own bases that now co-operates with Solectra on patrolling the system. It was one of UIS' most dark exicution of a UUF base, but it had to be done as the Novonty family were powerful individuals that could've been the push UUF had needed and lead to more troublesome Isolated System Rebelions. The Mission, called "Operation: Novonty Downfall", was the only time UIS was this extreme on a UUF base, or any instence of an as enfluenceal UUF member that Grandmind himself personally frowned apawn and had demanded that other simular such operations are never to be repeated and that UIS is to restrict only to capture these such indeviduals, or maybe assassinate them if they ever get Novonty levels of influenceal. The planet has 15 continents, 9 oceans, and a large rocky and dusty planetary ring. Moons: 3; DT: Tier 1; AT: Type I; DC: 40hr:718d
 * Hibernio- (The first Winterworld in the Season Cluster, TBC...) Moons: ; DT: ; AT: ; DC:
 * Estivano- (The first Summerworld in the Season Cluster, TBC...) Moons: ; DT: ; AT: ; DC:
 * Serotino- (The second Summerworld in the Season Cluster, TBC...) Moons: ; DT: ; AT: ; DC:
 * Verno- (The first Springworld in the Season Cluster, TBC...) Moons: ; DT: ; AT: ; DC:
 * Autumno- (The first Fallworld in the Season Cluster, TBC...) Moons: ; DT: ; AT: ; DC:

Usuk System

Isuk System

Wisuk System

Teysuk System

Alsuk System

Neominis System Blolly System Axillodeus System
 * Far_Marbon.pngFar Marbon- An Earth-like planet that has crazier geothermal formations than Earth or Marbon, has highly advanced cities, artificial alien biota, and heavily sponsors the UIS. This is the homeworld of a new breed of AUU humans called the Neohumans, who were born from the humans that refused to flee and colonized UIS territory, including their leader and the ex-girlfriend of Lord Mandarious, Madame President Whitefield, who broke up with him after the evacuation of the humans knowing the clarity of the situation, and formed their own race that is 20x more advanced than the original humans. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:385d; Capital City: Cosmopolitan City
 * Bloshia- An ocean planet with transparent and translucent reefs of clear bioluminescent invertebrates. This is the home planet of a race of Teadr 2 transparent-headed mermaid beings called Bloshans, who were fiercely intelligent creatures with more enhanced color perception, are very quick warriors, and can learn at an accelerated rate, as babies, called fries, are able to talk on their first day after spending their first day witnessing communication. This was one of the first aquatic races in UIS territory, and though have yet to be even put on the path of memberhood, they provided them the most advanced aquatic technology they even received. The planet has a large icy and dusty planetary ring. Moons: 2; DT: Tier 2; AT: Type I; DC: 31hr:512d
 * Axillodeos- An ecumenopolis planet that has advanced giant cities that stand over 100 miles high, colorful lighting, advanced holograms and machinery, a powerful teleportation grid, advanced digital technology, underground virtual catacombs, elaborate AFTs, and a balanced amount of alien biota. This is the home planet of a race of Teadr 2 alien amphibious cephalopods called Axillodeons, who are among the most advanced races in UIS territory, being technophilic tinkers with highly adaptive 20-lobed brains that can process information in a nanosecond, and are able to learn a full semester of school in a week. They are pretty much the other aquatic race of the isolated systems. The planet has 20 oceans surrounded entirely by metropolitan land, and two diagonal crystalline and dusty planetary rings. Moons: 4; DT: Tier 2; AT: Type I; DC: 29hr:304d

6. Tharper Sector
Founded by an Ehswan philosifer named Founder Kcarl Croy Tharper, the Tharper Sector was the once-home of the Teadr 1 Ehswan race before the fateful Yatoran attack over a grave misunderstanding became a tragic end to the race as a result of the AUU Second Cartoonian War. The sector has since become part of the Yatoran's part of USRA control, and became the third most-orderly sector. It is the home of a famous world connected to all games, a world no less different than Overwatch, and a living world. It is a sector that also holds the biggest secrets, three more major ones being related to the Ehswans, one with problems related to the Overwatch-esque world, especially regarding yet another non-native Teadr 1 race, and a WildStar Online-style world fighting for the fate of the home planet of another Teadr 1 race and their godly masters and guiders.

Eldetsta System Endaglum System Zoakus System Alarden System Triykenbomt System Vulper System Pixeo System Eridyd System Aress System Biomis System Hixonyx System Dasamble System Oereta System Omni System Gryphit System Theelon System Veldebar System Fiyreia System Corionus System Brainkaaaz System
 * Evecrence- A hot desert planet and the manufacturing colony for the Transids eons ago and is now scattered with robot, vehicle, and machine graveyards, unstable weather, factory ruins, and hostile natives. Some natives have been able to reverse engineer the scattered technology and form their own semi-technological tribes, surviving with surprising ingenuity and even claiming the factories and turning them into workshops. The planet has 15 oceans surrounded entirely by land. Moons: 1; DT: Tier 4; AT: Type II; DC: 18hr:177d
 * Urtsa- A jungle planet that has alien biota, giant landscapes, and is named after the Transid word for monster because of it's artificial biological weapons in the form of intense megafauna, which spawned from eons of autonomous mutant husbandry facilities that inevitably failed a thousand years after the Transids' extinction because of overworking and the attack of it's own creations. These creatures now roam free across the planet as it's fauna. The planet has a massive supercontinent, 3 continents, and 2 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 22hr:221d
 * Resoluta- A temperate superhabitable planet that has technological villages and cities, active weather and storms, alien biota, a complex of Teadr 1 ruins and catacombs, artificial terrain and flying islands, and peaceful landscapes. This was the homeworld of a Teadr 1 race known as the Transids, a highly advanced human-like alien race that were ambitious, proud, supportive, resourceful, adaptable, and very grand. But they went extinct when they sought to create a perfect being called the Resolute through the Nexx Project. This being, whom the Transids named Genera, seemed kind and benevolent, and was capable of shaping reality as she saw fit; shortly thereafter, the Transids realized that their creation was less than perfect: Genera contained an alternate, malicious personality which they called the Voidance. They attempted to destroy the Voidance using a device called the primal disintegrator. However, they were unsuccessful, and in retaliation the Voidance annihilated all Transids on Resoluta. Distraught over her failure to save the Transids, Genera imprisoned herself (and by extension, the Voidance), away. Before their sudden extinction, the Transids had sown the seeds for an new empire; they had contacted another race, the Exemplyds from Exemplara, and assisted them in forming a mighty civilization which would ultimately be under Transid control once a codex device was activated to bring them back. After their patrons' disappearance the majority of the Exemplyds continued as they had done before, forming a religion around the vanished Transids. A splinter faction, who would become known as the Forsakes, rebelled against the nascent Indominion in wanting to flee into the stars; over the years they accumulated into gaining sentient animal avatars who had grievances with the Indominion. The Forsakes and Indominion now attempt to lay claim to the world, as the Forsakes want to leave the planet for a new home and only bothering trying to "takeover" to get access to the better buildt ships to garrentie this, while the Indominion see the world as sacred and see it as a holy obligation to take it for themselves in honor of the Transids, as the two have forgotten how it all started, and thus not only forgotten they are Exemplyds, but the Transids must return before Genera and the Voidance destroy their codex, as well as many holdovers from the Nexx Project meant to bring perfection in both technology and evolution and now have formed countless mysteries waiting to be released. The factions wrestling for control of the Transid world have yet to realize this. The planet has 5 large continents, 1,882 islands, 2 oceans, and two overlapping crystalline planetary rings. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:282d
 * Obas- A desert planet which was one of the many planets the Ehswans first colonized. During their time, the Ehswans colonized this world for it's rich amounts of valuable spices and metals, as well as it's crust being filled with precious jewels which the Ehswans used in their currency. Mining operations were made here, give or take a few cities and AFTs, and this planet was also made the Ehswan Economic Capital. When they vanished, the Yatorans claimed this world as their own, and while not making it their own economic capital, they at least took over the mining colonies. The planet is covered mostly with land with one large ocean. Moons: 2; DT: Tier 3; AT: Type I; DC: 20hr:292d
 * Bamice- A mountainous moist desert planet where several small jungles, canyons, and mesas were seen, as well as several geothermal valleys. This was a good world of pampering and spas for the Ehswans, and was also the place where they invented several medicines. When the Ehswans went extinct, the Yatorans colonized this planet and claimed their cities, spas, and so on. This world is extremely plentiful in plants and fauna. The planet has 3 large continents and 2 small oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 23hr:311d
 * Ehswadus.pngEhswadus- A semi-temperate planet that has been a world under the study of the Yatorans for years since this was the home planet of an ancient Teadr 1 human/alien-like race called the Ehswans, which had fought against the Yatorans during the AUU Second Cartoonian War, were left to extinction, and left this world to be claimed by the Yatorans as the capital of the Yatoran Oekumene Economy. Yatorans have since been using Ehswan technology to shape their own, and in a million years time, the Yatorans became the next, and only, Teadr 1 race in the AUU. Many of the Ehswan civilizations still exist as Yatoran cities, historical monuments, or as home bases for criminal syndicates. Though this planet is also filled with monsters that were the result of artificial evolutionary experiments, and thus is also a place for gladiator hunting. Some people are currently studying the race and how it lived by uncovering artifacts, and possibly even a hidden underground data library which explains the details of the AUU Second Cartoonian War. This planet has 5 continents, 3 oceans, and large rocky planetary rings. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:363d; Capital City: Lox Phorbeus
 * Binduit- A temperate planet which was the location of several known AUU Second Cartoonian War battles, leaving all cities and civilzations abandoned and in ruins. The planet was eventually repaired by sentient animals and it has since become a home for them. This world is a very nice place for the USRA races to visit, yet can't live on it because the cities were meant to fit only sentient animals. It also served as a getaway site to sentient animals that have been endangered. This planet has 2 large continents, a small central ocean and a large global ocean. Moons: None; DT: Tier 2; AT: Type I; DC: NE:408d; Capital City: Viex Tum City
 * Recuam- An ecumenopolis planet which was the first ecumenopolis ever built by the Ehswans. It was a prosperous community where the Ehswans made a grand economy. Once they were gone, the Yatorans took over and named it a USRA planet where all the USRA races, as well as many sentient animals, can live on. This planet has 2 moons, yet the planet's oceans were given barrier dams to prevent any tidal destruction from occurring. The planet has 2 large oceans on both sides of the planet. Moons: 2; DT: Tier 2; AT: Type I; DC: 28hr:455d
 * Igena VI- A snowy moon belonging to the black gas giant called Igena. This was the first moon colonized by the Ehswans, and there are many asteroid-sized AFTs. The surface of the moon is inhospitable to animals, yet due to the ground's rich amounts of nitrogen, plants are extremely plentiful, yet also carnivorous. The moon was mainly colonized for it's valuable metals and cryonite. The moon has a few large oceans surrounded by snowy lands. DT: Tier 4; AT: Type I; OT: 211d
 * Igena XI- A tundrous moon also belonging to Igena. It's soil is rich in nitrogen, making it easy for life to prosper, and plants are extremely large and plentiful. The atmosphere has 3% more nitrogen than Earth, though it hardly affects the atmosphere since it is still breathable. The sky is among the most beautiful, and was much bluer than Earth's. There were many AFTs and cities that were Ehswan in origin, and was claimed by the Yatorans later on. The moon only has 1 large ocean surrounded by land. DT: Tier 3; AT: Type I; OT: 286d
 * Igena XX- A barren moon also belonging to Igena. Despite the moon's inhospitable environment and unbreathable atmosphere comprised of arsenic, cobalt, and krypton, this moon was colonized by the Yatorans for it's rich amounts of spices, valuable metals and gems. The Ehswans were originally going to colonize this moon before their extinction, and this had become a main area for the AUU Currency Troupe to trade these resource across the AUU. The moon has no oceans and is covered entirely of a barren unbreathable landscape. DT: Tier 4; AT: Type IV; OT: 313d
 * Zoakks- The giant forest planet of giant alien trees, elegant fields, meadows, fogs, giant biotic godly cities, and strong weather and storms, thriving in the system's yellow hypergiant sun. This is the homeworld of the Zoaks. A race of great sagely tree folk said to have already reached Teadr 0 before the rise of Yaterons. The Zoaks have been said to have been respondsable for the nurturing and growth of many Teadr 1 races without their direct knowing as the Zoaks wished to spread their wistom throughout the current AUU so it can be able to reach in other plains of existence. But because Teadr 1 races keep either going down or fell from graces, the Zoaks in sadness that they failed in raising their would be decivples, banished themselves in a created Dimention known as Dimention Zoak and vow to never to return unless something convinces them otherwise. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 48hr:1311d
 * Yroke- A lava planet and the first in a system of an orange dwarf. This is a planet with a surface covered entirely with a lava ocean, and myths claim that lava people capture miners, melt them down, and consume them to keep them from siphoning the planet's resources dry, as those who survived claimed to see figures made of pure lava, making the planet the subject of several movies. Moons: 4; DT: Tier 2; AT: Type III; DC: 12hr:131d
 * Ount- A barren rocky planet similar to Mercury, but is much smaller and yet has the same distance and stellar flux. Once a minor mining colony for the Sollans eons ago, it was abandoned because of not having the richness of resources it used to, leaving it's colonies barren and unable to be analyzed by other races due to the extreme temperate flux. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:170d
 * Poixith- A Venus-like yellowish-gray gassy cloudy poisonous planet that has extremely destructive and intense storms, an inhospitable geologically unstable surface of constantly-changing plate tectonics, active volcanism, and a core of solid hydrogen. The planet was once mined for having very powerful fuel, but the fuel was too powerful to be applied to any machine and thus mining it was cancelled. Moons: 2; DT: Tier 1; AT: Type III; DC: 20hr:254d
 * Greyshon- A foggy rocky and mountainous planet that is so hot, water vapor spreads across the world causing randomized weather, high concentrations of humidity, and constant flooding. The planet is known to have been a colony for over 20 races, including the humans, because of being a popular speakeasy colony, and still is to this day, as the unstable greenhouse effects make navigation on the planet difficult. The planet has 12 continents surrounding 8 oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 22hr:287d
 * Keject- A soiled temperate planet that despite it being the farthest out from its star, it has a supplementary amount of carbon dioxide to keep it from being covered entirely in ice, as it is instead an ocean-covered planet possessing rock and water at the surface, it's axial tilt was modified artificially to transfer heat to the night side, instead of it being a planet with its surface being half water and half ice, and thus the world which was already filled with life flourished more as the current life evolved. It was literally the first Marbon-like planet the humans had discovered with the use of the Kost Telescope, and many have expressed desires to explore it as they learned that the low stellar activity of orange dwarves like Alarden creates a relatively benign radiation environment for planets orbiting in their habitable zones, increasing it's potential habitability, and it surprisingly had life of it's own when they arrived. This has since been a historically significant human colony in the AUU. The planet has 12 continents and 8 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:341d
 * Veesh- A large steamy and stormy ocean world and the first of the system of a blue star that keeps it very cool. The planet is filled with so much water that storms and unbelievably strong and destructive, thermal shifts freeze and evaporate water. It also has giant complex geological formations and landscapes, changing sea level, destructive tidal effects, heavy layers of storming clouds, and an Ice VII core. This planet is known to be a great moisture farming colony that mass produces purified water, and thus is the capital of every water retail company in the AUU. Moons: 3; DT: Tier 3; AT: Type II; DC: 18hr:155d
 * Triysk- A temperate planet that has a blue sky of many shades due to it's noble gases and blue star, active storms and weather, giant landscapes, giant alien biota, advanced cities and colonies, active tidal activity, it's ancient tech ruins, it's strong gravity which is only compatible for natives, and especially for it's enhanced magnetosphere which allows for beautiful auroras every night. This is the home planet of the Teadr 2 Triyskans, the tallest beings in the AUU, standing up to 20 feet tall, are very strong, noble, and often times amoral, and were a race that was regressed from a Teadr 1 status, and is currently within a Teadr 3 medieval-like autocratic society. With law enforcement composed of enhanced cybernetic knights, the government is lead by an ultra-enhanced king, as well as a sage and an artificial intelligence called the 'Lady in the Net'. The planet has 2 giant supercontinents, 3 continents, and 3 oceans. Moons: 4; DT: Tier 1; AT: Type I; DC: 25hr:381d
 * Sota- A large barren desert moon belonging to Triysk. Colonized successfully by the Triyskans as a colonizing test during their Space Age, this moon has no life that can easily thrive here, but it has oxygen geysers and geothermal pools that make the atmosphere breathable, allowing the moon to be the home of lunar cities and research facilities. DT: Tier 3; AT: Type I; OT: 37d
 * Yyora- A rainforest wasteland planet that has mutant alien biota, a red sky filled with small amounts of helium, large mountain landscapes, highly active weather and storms, and ancient modern city ruins. The world used to be an elegant colony for the Triyskans, but because of wild climate change, the planet's biota took over the planet and forced the Triyskans to evacuate. The planet became a sentient animal colony 700 years later, thriving as a Teadr 5 civilization. The planet has 6 continents surrounding 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:461d
 * Vome- An ecumenopolis planet built by the Triyskans to solve an overpopulation crisis. The global city has the same architecture as all the other cities in the system, and the scale of cities are only fitting for the Triyskans. The planet has 14 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 1; AT: Type I; DC: 33hr:498d
 * Woea- A purplish-red Super-Jupiter/Super-Oerum that is 10x bigger than Oerum, and has strange alien environments that are filled with the depressing-sounding wails of the giant Wailors, giant alien whales related to astro-whales whose wails are where the gas giant's name comes from as it was originally thought to be haunted, large platforms all over the gas giant's habitable zoeosphere, and flying alien biota. Flying Triyskan cities are found all over the zoeosphere connected to each other through a teleportation grid. The gas giant has 17,700 flying islands and 71 continents. Moons: 7; DC: 57hr:875d
 * Clagua- A poisonous stormy lava ice planet that undergoes extreme thermal shifts because of it's superheated core and it's distance from the sun, and is used by the Triyskans to preserve resources in times of a crisis, and is a resource manufacturing colony that mass produces these resources with advanced atomic construction technology. Moons: 2; DT: Tier 2; AT: Type III; DC: 62hr:922d
 * Tatitosha- An ice planet that is barren and having only small signs of valuable gems, a white-blue sky filled with small amounts of krypton, powerful weather and storms, and used to be a very prosperous rich colony for the Triyskans until the planet suffered big climate change that froze over all civilization and forced the population to evacuate. This is also noted for being the home planet of Frezwell, a Triyskan famous for going through the worse hyperstorm in AUU history and lived. The planet has 7 oceans surrounded entirely by frozen land. Moons: 1; DT: Tier 2; AT: Type I; DC: 77hr:1077d
 * Vulupa- A red gas giant and the only planet in a binary yellow star system that exhibits a large photometric transit depth of much extrasolar planets observed by the humans' Kost Space Telescope, a non-oblate body, and is roughly the same size as Oerum/Jupiter, but is much hotter, being known as a hot-Oerum/hot-Jupiter. Though the gas giant is not inhabitable, tours of it's scenic surface still continue from space stations to this day. Moons: 4; DC: 55hr:1510d
 * Authen Virt- A temperate planet which is considered a myth because the pure-light storm surrounding this system actually cloaks it. This world, located close to the center of the universe, is actually part-data as the result of an ancient experiment created by the unknown Technarums eons ago, though some say it was created during the AUU First Cartoonian War which the Technarums themselves might've been involved in. Because it is part-data, the whole world is like a planet of digital games and data. This world's mechanical ultraintelligent computer core, referred to as the wise, all-knowing, and omnipresent Supreme Core Program, is the source of all the digital magic on this planet, and even the digital inhabitants on it. Though because the planet can be often times unstable and thus lead to several glitch-like anomalies, the SCP has control of all the planet's digital matrixes to regulate and restore it. This world is a bit similar to the world of Tron, where 70% of the monuments are black, have streaking colorful lights, the society is almost similar, and there are several sports and game events. However, the other 30% is the environment of any other video game world. The digital beings of this world, dubbed Virts, are all digital, and rely on the matrix of this planet to keep their 'code' functioning, and thus are unable to leave the planet without dying a glitchy and painful death as a result of their code tearing apart. Though this world has never been visited by any mortal being since, theoretically, the AUU First Cartoonian War, the planet has a connection to any kind of game console in the AUU and thus any video game character in AUU history exists here. The planet has a ranged environment depending upon the world's matrix altering whenever a game is created. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:506d; Capital City Versatrom Frux
 * Ombder- A desert lava planet and one of the oldest colonies of Yatorans, built to be a manufacturing colony for massive monuments and buildings, resulting in cities in the sky that stand bigger than mountains, giant terrestrial monuments and cities that are still preserved after being abandoned and serving as homes for the Cyphruns. The planet has 10 oceans surrounded entirely by land. Moons: 1; DT: Tier 4; AT: Type I; DC: 10hr:182d
 * Eridi Shex- An ecumenopolis wasteland planet and a former thriving colony for the Yatorans before everyone there disappeared and it became a treacherous world where cities were flooded or sticking from oceans, vegetation dominates, and a native Teadr 7 insectoid race called the Shex'ii, which had green transparent wing and brain cases and acted like termites, as the planet was actually their home planet until they became an underground primitive tribal race thanks to a distant war against the Ehswans. They used to be their first low-Teadr alliance until they attempted to steal technology from them due to their refusal to share technology because of it being against the law, causing the two to stop being allies and going to war, which ended when the Ehswans regressed their intelligence back to Teadr 7, even subugating their homeworld into a colony. Since this 'mistake', The Ehswans have sworn never to fraternize with other low-Teadr races again, which played in giving birth to some of the renegades that gave birth to the Yatorans, who took this colony after the AUU Second Cartoonian War and were assimilated into primitive slaves when the Shex'ii mistook them as demons due to their similarities to the Ehswans. This mystery has yet to be discovered and corrected. The planet has 18 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 3; AT: Type II; DC: 19hr:212d
 * Eridiom- A quarter-ecumenopolis planet and a very populous Yatoran colony and USRA planet. Once being a colony for the Uridians, this world was where the Yatorans unlocked secrets that made this colony into one with it's own identity, as the one who discovered them became the planet's first President. This planet now houses advanced technology that is sparsely different than common Yatoran technology and has come to be one of the grandest crown jewels of the Yatoran Government. The planet has 4 continents surrounded 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:297d
 * Ghixston- A temperate planet and one of the best interracial USRA planets in the Alpha Universe, which was born after the Interwar Period where races fought one another for ranged reasons and was one of the most resilient colonies during the Great Stagnation. The planet still stands strong to this day as it's own world with an entire parliament of each race that takes residence here. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:347d
 * Qryst Haximus- A wetland rocky planet that is known for it's volcanism which provides an endless amount of valuable gems and has thus become one of the AUU Currency Troupe's best mining colonies. The mines of this planet are highly advanced, derived from Uridian, Ehswan, and Yatoran technology and rich and technologically advanced cities have been built because of the planet's massive profit. The planet has 18 continents, 7 oceans, and a large rocky crystalline planetary ring. Moons: None; DT: Tier 3; AT: Type II; DC: 32hr:411d
 * Illi Trox- A rocky barren wetland gray planet and Qryst Haximus' twin planet that shares the same orbit but is on the opposite side of the system's blue sun. This planet has been uninhabited it's entire life because of it's unstable magnetosphere, atmosphere and storms, and it's surface is incredibly treacherous and capable of sustaining little to no life. Though the Uridians used it as a world for testing weaponry long ago, making the planet's environment worse from plasma blooming and radiation. The planet has 20 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type III; DC: NE:411d
 * Thruto- An icy dwarf planet that is roughly as big as Pluto and has large advanced cities of a royal architecture and culture, glaciers, rock formations, and a core of plutonium. It is the home planet of a race of Teadr 2 fairy-alien beings called Thrutonians, who have been able to colonize many dwarf planets in the AUU with their ingenuity that match the Yuruns in microtechnology and macrotechnology to a massive degree. The planet has 11 oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: NE:489d
 * Xaerus- A lava planet which was colonized by the Rabodans for military training and space training. This world was chosen by the Rabodans because of it's intense environment which puts rookies to the brink of their training, and makes them strong-willed no matter how intense the condition, even adding a semi-breathable atmosphere into the mix. There are a fair share of domed cities that fly in AFTs, and some military outposts and fortresses. This planet is also noted for it's small rocky and crystalline planetary ring. Moons: 3; DT: Tier 2; AT: Type II; DC: 17hr:214d
 * Acrites- A mountainous steppe planet which is a Rabodan colony that houses several large megalopolises and military outposts. This was a world that has the second most battles during the Human-Rabodan War, which resulted in a few thousand deaths. This world was named after a Rabodanian war hero of ancient times, and has it's fair share of plants and wildlife. The planet has 3 large continents and one small ocean. Moons: None; DT: Tier 2; AT: Type I; DC: NE:266d; Capital City: Besex City
 * Trufus- A terrestrial jungle planet where the Rabodans have made an agricultural living creating food and mining for resources, and establishing trade routes with Inorbon for the AUU Currency Troupe. This world is known for it's vast amount of synapsids which the Rabodans have been able to tame, and use for farming. This planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:326d
 * Jiomia- A temperate planet where massive AFTs, and flying islands levitated by magnetanium, and Teadr 2 megalopolises can be found. This is a Rabodan colony and a massively-populated world. It is also colonized by flying sentient animals, and is one of the few worlds that use the GravWing-10s. This is where the Rabodans usually test wing/jet packs for military work, and this was also where several known jetpack models have been invented from Globex facilities. The planet has 8 small oceans surrounded by land. Moons: 2; DT: Tier 1; AT: Type I; DC: 26hr:395d; Capital City: Skyce
 * Egruna IV- A temperate moon which orbits a large purple gas giant called Egruna. This is a Rabodan colony which is mined for it's many types of spices, as well as it's valuable gems, which are often used in Rabodan jewelry and armor plates. This world was once a hardly-known Ehswan colony which was abandoned due to a Yatoran invasion during the AUU Second Cartoonian War, but was later colonized by the Rabodans. The moon has 6 continents surrounding several small oceans. DT: Tier 2; AT: Type I; OT: 217d
 * Taephus- A snowy ice planet which is a military colony for the Rabodans which faced seven famous battles during the Human-Rabodan War. The city catacombs were found underground or inside massive caverns, and the extinct volcanoes are lava pits that are refined for their metals that are often used to make military vehicles. This world is now a USRA planet where all USRA races live on. The planet has several small oceans surrounded by frozen land. Moons: 2; DT: Tier 2; AT: Type I; DC: 35hr:700d; Capital City: Ickralox City
 * Mive VI- A desert wasteland moon belonging to the yellow-orange gas giant called Mive. This is a moon that used to be an ancient colony for the Ehswans, which they themselves claimed after another Teadr 1 race, but as the result of the dangerous genetic experiments here going awry, the moon was abandoned and left for these mutant insects to dominate. This moon has a small amount of plant life and Teadr 1 monuments that are not of Ehswan or Yatoran origin, and most of them cannot be dilapidated because of their firm structural integrity. The moon has several small lakes surrounded entirely by desert lands. DT: Tier 2; AT: Type I; OT: 321d
 * Timura- A desolate stormy desert planet which has a large amount of plant life, the sky is deep-blue due to the small concentration of actinium, and the wildlife can mostly be massive. This world has massive Teadr 1 monuments that are not of Ehswan or Yatoran origin, and this world was said to be the home planet of another Teadr 1 race which went extinct and inhabited the other worlds in this system, though have long since become extinct, leaving this world to be stormy and suffer climate change. Ehswans studied this planet for the monuments and city ruins, though the Yatorans filled their void when they became extinct. The planet has 6 large continents surrounding small oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 28hr:391d
 * Symbim- A lush terrestrial alien planet which is known for being an actual living world with a biological composure. This world is known for being carnivorous, though it only feeds through pits similar to the Sarlacc pit which act like an ant-lion trap and consumes any that fall in. It also helps that the planet's main inhabitants are a race of Teadr 7 skeletal-like symbiotic insectoid beings called the Symbidites, which have a savage society feeding on the planet's bodily fluids, make sacrifices by throwing their own dead individuals and even trespassers, into the planet's mouths. These beings' headhunters find anything they feel is edible to the planet, and they kill without mercy. This world was not always a living organism as it was an old experiment from an ancient Teadr 1 race, who created a powerful elixir which transformed anything into living organism, and even genetically-created the Symbidites to provide for the planet. But it suddenly backfired as the Symbidites started sacrificing up to a million individuals, forcing the race to evacuate and leave their labs and cities in ruins. Other biological features on this living world include hair forests, bodily fluid swamps, and volcanoes which eject liquid biological waste which the Symbidites themselves rely on for nourishment. The planet also has water in the form of oceans. The planet has 7 oceans surrounded entirely by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:436d
 * Kortommia- An arid wasteland planet where there is less water. The main inhabitants, a race of lizard-like Teadr 3 dinosaurs called Kortosaurons, had thrived on this planet with large cities and served a great role in the Interuniversal War until they were wiped out by Gordon the Animal, who poisoned the planet, damaging the hydrated desert world into an arid wasteland and killing all the Kortosaurons. No such luck has ever been made in terraforming it back to the way it was because the planet was too affected for it to be possible. It currently has 2 polar oceans surrounded by dry desert land. Moons: 1; DT: Tier 1; AT: Type II; DC: 22hr:426d
 * Iagobah- A Brazillian planet with Brazillian cultures, architecture, and technology. The planet has millions of sentient and unsentient animals, and the climate is tropical, covered with loads of rainforests and rivers. It's cities are much at a Teadr 4 level, being as basic as modern-day Brazil. It is a democratic planet which is commanded by a president and a council, and it is the home of several beautiful tourist attractions such as Margalan Falls, which is very large and colorful, and the Rainbow Wall, which was a surreal and beautiful patterned wall that was painted to represent unity, liberty, and the balance between war and peace. It has 3 continents and one large ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:466d; Capital City: Rino re Zaneiro
 * Gregamoon- A planet which is noted for being at a Teadr 5 level, yet having a medieval society. They have scientific advancements such as medicine, electricity, and genetics. They have discovered how to create hyper-knights, they know how to create 200ft castles and have amazing architecture. The planet lives in a democratic oligarchy where a king and queen rule. The planet is even known for it's floating soil platforms. It has 5 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:512d; Capital City: Zahmir
 * Enclin- An ocean planet which shows a baring resemblance to Sloraite before it was affected by climate change, and therefore it serves as the new homeworld of the Sloras. It's filled with an abundance of wildlife, and it has been given many Teadr 2 cities which have black buildings with virtual rooms, holographic/screen display and propaganda, a 56% abundance of coral reefs, and aqua-vehicles. It's hydrothermal vents also contain valuable metals that could be traded across the AUU through the AUU Currency Troupe. The planet has several small islands. Moons: 1; DT: Tier 3; AT: Type I; DC: 27hr:566d
 * Tusmo- A humid terrestrial jungle planet and a Naroudan colony. This world is the birthplace of several known Naroudan medicines and genetic enhancement serums, and it's also known for it's several historical monuments. All cities and villages are found in the trees or rarely on the ground. The planet has 7 continents and 2 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:199d
 * Susna V- A forest moon belonging to a dark-orange mini gas giant called Susna. This is a Naroudan world where the treetop villages can be found in almost every tree, forming much of a semi-ecumenopolis. This is a prosperous world which was never troubled nor had any trouble with the Villains Act, often nicknamed 'The Peacecraft Moon'. There is a small amount of hippies on this world that have brought a mixed reputation for this world. The moon has 7 small oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 526d
 * Echepo- A jungle planet with very tall trees and massive treetop villages. This is a world that was given to the Uonans by the Naroudans, and was previously a colonizing choice for the Naroudans. This world has satisfied the Uonans for decades, and has only been attacked by the Villains Act once for the Uonans to be made slaves out of until they were protected by the Naroudans. The planet has 3 large continents surrounding small oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:367d
 * Ollusar- A rainforest planet which is noted for it's nitrogen-rich soil for agriculture and for it's rich amounts of valuable gems and metals. This is a Naroudan world where they do the agriculture and mining, and have established several cities in the treetops and on the ground. Some of these mined resources are traded to the AUU Currency Troupe at Inorbon. The planet has one large supercontinent covering a small global ocean. Moons: 2; DT: Tier 2; AT: Type I; DC: 28hr:398d
 * Grolla- A mountainous jungle planet which is noted for it's many tall mountains. It is a Naroudan planet where all civilization is in the trees, and none are seen in the ground because the Naroudans here have a habit of feeling one with the sky, and worship all their sky gods, which they believe gave them the powers of flying machines. This world is also known for it's dominant species being birds. The planet has 6 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:455d
 * Oereta Prime- A hot lava ecumenopolis planet which is actually partially mechanical as an advanced Teadr 2 race built it as a world-crafting experiment. The project succeeded, and the global city became a very popular stop for them. Since their extinction, this world was left to be a USRA planet which was populated by all USRA races and sentient animals. The ecumenopolis is above ground on large reinforced supports and rock formations, while beneath it lies what is called 'The Underland', where lava wastelands can be found and some are exiled for their criminal deeds. The Underland is lawless and is filled with thugs, terrorists, and other criminals that aim to do bad on the upper ecumenopolis. However, strong police forces prevent any serious damage from occurring at all. The planet itself is still hot year-round, yet air-conditioning exists. The lava itself is often used for display, and plant life does exist here due to the moisture in the earth. Moisture farms and lava refineries exist to farm metals and drinkable water, but these are often sabotaged by the criminal Underland. Moons: None; DT: Tier 2; AT: Type I; DC: NE:195d
 * Atemer- A desert planet where massive rock and lava formations can be found, the plants are actually very colorful, and the planet itself actually has a sustainable amount of water. This is because there is more water in the air since most water evaporates, but rain that lasts well over 2 days halts the water from being evaporated completely, and provides quite enough suppliment for plant life to flourish, but not enough to change the environment because the planet is far too close to the Sun to allow that. This world is a Techno-Western society where cities and ghost towns can be found, and populated only by sentient animals. The towns are quite nice, yet the cities are almost clean enough, but are commonly too expensive for townspeople to take up residence in. The cities have a civic duty to provide supplies to the minor civilizations by building sewer systems in the many underground aquifers, and corporations of all kinds provide agricultural and manufacturing income for people who need food, water, medicine, and even weapons. The cities are Teadr 2 in technology level, and the towns are at a Teadr 3 level. Some people often live a life of scavenging because sometimes, the economy has flaws that lead to a lot of mortgage foreclosures, and some victims of this also end up as outlaws and gunslingers who attack others for their stuff. Law enforcement does exist here, but the cities are considering revolutionizing this and creating a global police force, but have not gotten the cash to do so. The planet has 7 oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:220d
 * Eoqolt- An ecumenopolis planet which is known for it's global white city that nearly matches Teadr 1 technology, being created by an extinct Teadr 2 race and was later inhabited by other-worldly beings. The global city is known for housing an AI grid that controls virtually every kind of machine and network, controlling defense systems and is protected by another Neo Core which comes from those inspired by the Neo Core of Gontroy. This world is large, has colorful scenery, inviting areas and parks, and is a USRA planet that has housed many Globex facilities. However, the lower underground levels are controlled by Corruption Co. since the Villains Act, and they have been trying to gain access to the AI grid and enslave the planet. However, the Eoqoltian Neo Core is powerful enough to stand up to them. This conflict still exists today as Corruption Co. is still alive and serving the Dark Radicals. The cities themselves stand hundreds of feet tall, have AFT platforms surrounding the upper areas, have air traffic in the lower areas, and they actually hold virtual war sporting events on this planet. The planet has 8 small oceans surrounded by metropolitan land, and a large rocky and crystalling planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:286d
 * Trine- A temperate semi-ecumenopolis planet that has plants that are of different colors than green, has large mountains and rock formations, and has had a large amount of Yatoran activity in the past. Long ago, they saw this planet as a holy land blessed by the AUU Gods, and as such they considered all life on it sacred. They built large terra-like monuments and structures on it as a sign of their appreciation for life on the planet for the AUU Gods, and have built several parks to commend it. Visitors enjoy the spectacles that this planet has to offer, and find the large views to be astonishing like a lot of other Yatoran architecture. Though this sacred status means that disrupting the ecosystem such as littering and poaching is considered blasphemy and can be punishable by Yatoran law through years of imprisonment. Park rangers with advanced equipment have since been founded by the USRA to respect their fellow Yatorans' beliefs on this planet and enforce their law. The planet has 8 large continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:304d
 * Gontroy.pngGontroy- A temperate planet which is a very advanced world that was what one would describe as the perfect Teadr 2 society. The fauna is friendly or hostile, the flora is colorful and bright, and the cities are bustling and large. Some Yatoran architecture can be found here as well, and some of the technology left behind is used here. This was a world that has been known to always have a major problem, as it was the epicenter to two planet-wide infamous wars, the Gontroid war and the Omnican Revolution. The Gontriod War was initionally the time of birth of  a global military/police force, which combined the technology and setup of multiple others, called the Neo Core, which consists of people which are just plain good heroes who use what they're good at to their advantage, that suppressed any form of chaos by being the police, jury, and executioner and displaying advanced combat training and weaponry. Both of these wars were congured and the Neo Core hailed as heroes, but unfortunately, a perfectionest goverment didn't appresiated that they were not always perfect and declaired their work illegal while blinding the public about this. Thus, it lead to the destructive downfall of the Neo Core, and the rise of many problems that began to fester the planet like a bad fungal infection. Thus what remains of the Neo Core is scattered around the world, still doing their jobs as protectors, even though the corrupt population declared their work illegal and punishable in several ways. They are capable fighters and intelligent in almost every way, and still remain undercover and fight those that are corrupt off to this very day. The planet has 5 large continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:343d
 * Rox Talphemeus- A frozen ice planet known for the many ancient Ehswan civilizations that were frozen beneath miles of ice. The planet used to be one with a cold yet sustainable atmosphere and had oceans that were entirely freshwater. However, global warming left this planet to be flooded completely, abandoned, and then left the water to freeze through the recovering cold temperatures and bury it underneath. Plant life still exists on the 24% small traces of land that have poked out of the frozen sea, and there is still signs of wildlife that survived the freezing. Scientists take trips here since the discovery of this planet lead to them discovering the underground frozen civilizations, and they hope to create a new civilization through this within the next thousand years, which they don't seem to be bothered by since a lot of people live their lives to the fullest. The planet has 50 small portions of plant-covered islands, and it has an icy planetary ring. Moons: 1; DT: Tier 3; AT: Type I; DC: 32hr:397d
 * Omni_Prime.pngOmni Prime- A terrestrial rocky crystalline planet that has some signs of life, and is identical in society and appearance to Gontroy's cities. It's a planet ruled by Omnican migrants from Gontroy. Even after the Omnican revolution secured them rights, alot of Omnicans felt that there'll never be a shortage of haters or those embittered or even insulted about the idea of bots being treated like people, so those Omnicans have desided to spread their wings in an originally uncharted system and created their own civilisation. That is not to say that they are disconnected from Gontroy, espeically hearing about the hard times it is in, making alot of the Omnicans, espeically political figures, feel ashame of leaving their stay at home breteren and the organics to suffer a rampent goverment. Thus, Omni Prime, through Preistess Yomni, came to maintain a far higher enfluence over Gontroy then originally intended. Some even went as far as to return to Gontroy and established Omnican cities and Omnican Temples to keep a better eye on things, and to give tormented stayer Omnicans sactuary from oppressors. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:307d
 * Telgord- A lava desert planet that has entire alien fields of crystals, lava wastelands, destructive volcanic activity, a toxic atmosphere, and sand composed of tiny crystalline. This planet was the first attempt of mining valuable gems for the Gryphoids before the toxic atmosphere proved too much and too volatile for the planet to be terraformed. The planet has 18 lava oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type III; DC: 11hr:181d
 * Meatle- A desert plateau planet of very rough and weird rock, geothermal, and toxic formations and wastelands, active storms and weather, alien biota, and is a lesser known Techno-Western colony where sentient animals and minor sentient beings reside in a semi-technological society, as it's technology is actually derived from technology dumped on the planet by the Gryphoids, and technology is manufactured in large dumps and factories. The planet has 18 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 15hr:241d
 * Gryphosis- A semi-temperate desert planet that has gigantic treetop cities, mythical-like alien biota, giant rock formations, massive cloud layers, strong storms and weather, and a core of pure gold. This is the home planet of a race of Teadr 3 anthropomorphic griffin-like beings called the Gryphoids, who are plutocratic Tech-Roman warrior beings that can give live birth, have intense physical strength allowing them to lift 5x their own body weight, and fly at elusive speeds. Their cities are of a very Vegas-style and take a similar society to the Roman Empire, and these beings are renowned gamblers and money launderers. The planet has 9 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 19hr:304d
 * Beeble- A temperate planet that is an ecumenopolis of giant complex trees and treetop cities while the surface below is very inhospitable and dangerous, and this was the first planet to be colonized by the Gryphoids. This planet continues to be the most thriving advanced colony in the Gryphoids' home system. The planet has 8 continents surrounding 2 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:416d
 * Corren- An inhospitable lava planet which originally served as a prison world for the Ehswans and later the Yatorans until all the penal colonies were destroyed by the volcanic activity. Later on, the humans would colonize this world and establish mining operations for all the valuable metals and gems found in the lava. No Ehswan/Yatoran architecture is still functional on this planet, and can usually be seen laying on the planet's hot surface. The planet is extremely hot due to it's distance to the system's red supergiant, which makes all the planets in this system either hot and volcanic or barely habitable. and it's atmosphere is mostly toxic, containing vast amounts of plutonium, caesium, oxygen, and neon. Moons: 3; DT: Tier 3; AT: Type III; DC: 12hr:162d
 * Gastar- A semi-terrestrial lava planet which is a Globex colony and a world that was first colonized by the humans. When they left, this world and it's scientific labs and facilities were left in the control of the Tiikons. This world does have a fair amount of life including plants, fungus, and land invertebrates despite it's distance from it's red supergiant, and there are several large mesas, cliffs, canyons, and jungles. The planet has a few lava and water oceans as well as several small continents. Moons: None; DT: Tier 1; AT: Tier I; DC: NE:229d
 * Ne- A moist mountainous desert planet which was famous to the Ehswans and Yatorans for the beautiful volcanic activity. The volcanoes have been erupting for millennia, and several AFTs, Ehswan in origin, were spots where the activity could be watched. There was no fauna on the planet, yet the volcanic soil is extremely fertile, meaning that plant life can spread rapidly, and some species have even grown to resist volcanic activity, making this world breathable. The AFTs of this planet often come with cities, funfairs, and tourist transits. The planet has 4 oceans all surrounded by volcanic land. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:343d; Capital City: Nescla Lex
 * Arrig- A humid jungle planet which is known for it's enormous land reefs which thrive in heat. This planet was a human colony which was a USRA planet populated by all the USRA races, and was the only hot planet that wasn't as volcanic as many other planets in the system. This world is mainly mined for it's spices that are usually collected by Thabes, and is a great place for the AUU Currency Troupe to do trades. The planet has 6 continents, 2 oceans, and a large rocky and dusty planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:395d
 * Esonity- A semi-terrestrial planet which has very small amount of lava and volcanic activity. It was named after the human explorer named Lobor Esonity who discovered it in order to impress his girlfriend, and the two brought their families to colonize it, and got married until tragedy lead to them both dying in the planet's volcanic activity before they could have their first child, making this planet the origin spot of the romance-themed Esonity's Day, the AUU version of Valentine's Day, making this the best place for weddings to take place, ironic considering it's a volcanic planet, small as it is, and that it should've been considered the last place to have a wedding. This planet keeps a massive amount of plant life as well as a few animals, and is the last planet in it's system to be very hot as the result of it's red supergiant star. The planet has 4 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 30hr:435d; Capital City: Esonity City
 * Rillion- A temperate planet and the only planet in it's system with the perfect habitability. This world is a USRA planet established and first colonized by the humans, thus all USRA races live on this world, as well as a fair share of sentient animals. This world is famed for it's dull-red and elegant skies, it's bustling cities and jungles, and for it's rich amounts of volcanic gems and valuable metals. The planet has 7 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 33hr:499d; Capital City: Tellen City
 * Veldebar Prime- A large techno-medieval forest planet that houses forest life and mythic creatures and was once a living place of thriving magic. But a belligerent anti-magic king tried to pass a law to ban magic because he believed in a dead religen that holds magic in negitive light as the shorce of misery. A sagely mage came to magic's defence and used his created forces to punish the blind followers of the mad king. However, the queen came to surrender herself to the mage in exchange for peace. As such, the The Queen went to live with the mage sage. It however was bittersweet as the mad king went on to ban magic reguardless. Thus, without magic, the kingdom began to suffer without it's enfluence. The world needs a savior from it's mad ruler, and soon. The planet has a giant supercontinent, 10 continental islands, and a global ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:319d
 * Fluios- A temperature mountainous planet with vast mountain ranges, flying islands and mountains levitated by magnetanium, active fogs, clouds, storms and weather, and alien biota. This is the home planet of the Gelydaians, Galidyn-eqsed winged reptilian avians that possess great lifespans, and are said to be able to master any technology within the range of 1 through 7, implying a level of intelligence rarely seen in other spieces. Thus, the system ended up being contested heavily by USRA and UIS forces to earn the Gelydaians' favor of support, which proved difficult because the Gelydaians prefer to be un-biased to everything, even to the USRA and UIS, leaving the system to be contested ever since. The planet has 18 continents and 10 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 35hr:449d
 * Corionus Prime- A Jupiter-like gas giant and Super-Jupiter with more fluorescent hot purples and hot pinks, and the Brainiacaazks' prime capital for it's prison colony system and the UIS' top penal colony, becoming their own version of Oranos. The prison colonies are for UIS enemies so intense to UIS, they can only be held down by the Brainiacaazks. And it's a no brainer why. From heavy amounts of highly reactive security, the system under a system large invisable sheild, space bots designed to trash anything that doesn't match it's scanner programming, and systems designed to mind-control prisoners to be obedient as possable, this is unquestionably a prison worthy of anyone that pushes UIS too hard to even them. With Corionus Prime being a lone planet in the system, The Brainiacaazks were allowed to build Moon-Sized Prison Space Stations buildt to handle any spectrum of UIS foe. Moons: 8; DC: 35hr:449d
 * Alpha Station- The space prison station built to hold the kind of Threats the Brainiacaazks take seriously enough to be here. They have a wide-range of who they could be, so there is no accreate way to pinpoint who's who. It is often for those that have done a crime so great to the Brainicaazks that nothing else can do, along side those that do the greatest crimes of exposing isolatated systems or have the potaintional to do so. Those who are placed here often get life sentences here, and rarely are ever allowed to leave under any circumstances unless a status quo has changed exponentially. DT: Tier 4; AT: Type I; OT: 29d
 * Beta Station- The space prison station where UIS places in members of USRA races that were members of anti-UIS groups, where the leader gets placed in Alpha Station for founding them, were stark political oppendents, extreme critics, Illegal Isolated System Attempted Colonists, Isolation Breakers, or even those that backed UIS enemies of each spectrum. Beta Station is particularly merciless to USRA-based prisoners here because of their affiliation or over-zealious devotion to the USRA mindset and thus punishments are severe here. Beta Station's security is just as stark and rough as Alpha's, and an even firmer mind control regime here, all things considered. DT: Tier 4; AT: Type I; OT: 39d
 * Gamma Station- The space prison station and is the holder for those that, while not in direct allience to neither UIS or the USRA, have pledge a devotion to the USRA or were apart of a USRA-alined group, though sometimes it can be for completely unallined beings, like criminals that were ballsy or stupid enough to try and take from UIS, or in the one event where UIS inadvertingly isolated a CrimeTech facility in Groid's Isolated System and had to contend with it quickly, effectively arresting all surprised parties involved. Gamma Station's security measures are more gentle but still firm enough to demand obedience, and a mind-control protocal is reserved for emergenies or when a dignitary is visiting to ensure a kind and quiet visit. Prisoners can leave the prison, but not nessersarly to freedom as they would be transported to other UIS controled prisons and slavery camps to be put into work to repay a dept to UIS. DT: Tier 4; AT: Type I; OT: 49d
 * Delta Station- The space prison station for any "Spilled Milk" of the UIS races, where the ill-exsamples are kept from mucking up UIS's name, which there-by, would've ended up encouraging the growth of more Anti-UIS nuts. The security is very gentle, mind-control is vastly un-needed, and at times Delta Station is more like a luxerious spa that doesn't let you leave instead of being a prison. But the method in the madness does exist, as the warden leader, S'oother, a female Brainiacaazk, who's pretty much a UIS equilent to Chokera, believes in a more gentler method for prisoners. The Station is build like a reabilitation station to basicly clean up the UIS race members' attatudes and get them readjusted into their ways and avoid unpleasent deviations. DT: Tier 4; AT: Type I; OT: 59d
 * Epsilon Station- The cloaked space prison station for those of the UUF that commited a multitude of crimes around the isolated systems, among such, range from encouraging USRA dependence to trying to break down Isolation tactics. It is basicly a more firmer Gamma Station and also just as much sends prisoners to other UIS prisons across the AUU, and mind control is situational in an event of a riot. DT: Tier 4; AT: Type I; OT: 69d
 * Zeta Station- Another cloaked space prison station that's for the Non-UUF isolated system prisoners, whether they were those that betrayed UIS, made contact, or other more minor crimes against UIS. It is even for members of races with a more friendlier disposition with UIS. Like Gamma Station, it can also send it's prisoners to work in other parts of UIS controled terratories. It is also a re-education center trying to keep contact makers from making the same mistakes again. DT: Tier 4; AT: Type I; OT: 79d
 * Eta Station- Another cloaked space prison station for those involved with isolated UIS enemies, like the Aggressors for an exsample, where security is no nonsense, unforviving, and mind-control is mandatory, given that these are sorts UIS fails to trust to not cause trouble on their own. The Prison is so secured, even the garbage disposeal system has security. DT: Tier 4; AT: Type I; OT: 89d
 * Theta Station- A space prison station for the worse of war criminals and political enemies of UIS. It has no wardens and security is only found in the garbage disposal or buildt to sieze ships. The idea of this prison is that the prisoners are left to fend for themselves in it, sharing a space with another hostile presence, mimamal ability to do basic needs, food and water is fought for, fights can be commen, and only choas reigns. It is pretty much like "The Hole" kind of prison in that it's a punishment if you are even too much for Alpha Prison to handle and for those ammuned to mindcontrol, either because of being too stupid or being capable to counter it in any way. Sometimes if prisoners here had enough, they can be taken out of it and be accepted back into their original prison, but high-riskers are made present here for life. UIS races never find themselves here in due to the nature of some prisoners hateful desires to harm them. DT: Tier 4; AT: Type I; OT: 99d
 * Brainiac.pngBrainiac- A large alien terrestrial planet with alien biota consisting mostly of invertebrates, some kinetosensory (able to sense movement) or telepathic, a red and purple sky filled with small amounts of neon and nitrogen, active storms and weather, and advanced alien cities. This is the home planet of the intelligent but the self-rightious and hard to impress Brainiacaaazks. They view the universe so imperfect, they founded a counter-USRA allience to make it that way. This alliance became known as the Union of Independent Systems. They created a giant durglass tank wall that prevents further expantion of USRA powers to now isolated systems. Brainiac was initionally an all ocean planet with only several land spieces surviving, but the brains, in a conservation effert to prevent extinction of these spieces, converted the excess water into the two cross-satern rings as seen, becoming an ever changing rings of water mist that as a side-effect, can give the planet Kamio-like Storms that last for a selected week, can skipped the next one to start in the one after in an organised pattern. The planet has 6 continents, 771 islands, 4 purple oceans, and two large diagonal dusty planetary rings. Moons: 1; DT: Tier 2; AT: Type I; DC: 32hr:519d

Isolated Sector 1
Ontarion-Qrow System Heartzzaask System
 * Ontaria- A giant terrestrial and unstable planet and the only planet in a binary red star system with an unstable gravitational field due to the unbelievably small mass of this giant planet caused by it's 90% composition of hydrogen, which makes a giant core with a molecular density so low that it makes the effect of which the gravity is like that of a Tier 4 planet, thus allowing free floating on the planet's surface. The water is gelatinous due to the massive climate change and harmless and actually edible and nutrient-rich microscopic organisms are preserving the last of it, pure water rarely exists, there are flying islands, mountains, continents, and rock fields levitated by lodestone, a steamy hot atmosphere filled with water vapor and hydrogen that brings powerful storms and weather, there are geothermal, volcanic, and rocky formations and wastelands, treacherous terrain, alien jungles and land reefs, fauna consisting of cephalopod-like amphibians and invertebrates, a colorful skies filled with small amounts of noble gases, and rich amounts of laserum. This used to be an ocean world until the radical change in temperate turned the world into a land sea filled with strange alien life and the creatures within the sea evolved to stand a land-based ecosystem. This soon became the home planet of a Teadr 1 race of cephalopoid amphibians called Ontans, which are bizarre alien beings that were actually the mentors of the Zyaūar Masters before they went extinct, and the entire system disappeared due to a quantum space storm during a war between the Yatorans and the Ontans. They were sent directly into the isolated sectors of the Tharper Sector and have been isolated ever since. It is pretty much the only planet and system that doesn't belong to the Brainiacaazks evolutioary cousins based on other funtions of the body, the Brainiacaaazks being of the brain. The planet has 18 continents, 6 small organic oceans, 125 flying continents, 15,270 islands, and a giant crystalline planetary ring. Moons: 5; DT: Tier 1; AT: Type I; DC: 44hr:696d; Capital City: Zyaū-Zeng City

Lungzzzzaaaacar System

Colonmuuuzon System

Annnnnnnusin System

Pankrisonsonzon System

Tonzolnimniomnim System

Dentalxazzzzo System

Isolated Sector 2
Tirodox System
 * Tirodox Prime- A barren planet with no atmosphere or magnetosphere. (TBC...) Moons: None; DT: Tier 3; AT: Type IV; DC: NE:147d
 * Tirodox Minor- A terrestrial soiled desert planet that has destructive storms and weather, monstrous and radical alien biota, flora that is entirely black because of the system's orange dwarf star, tar pits, geothermal and lava wastelands and rocky crystalline formations, ancient Teadr 1 Ontan ruins, junkyards, a post-apocalyptic theme despite no apocalyptic event, and a core of bronze and copper. This is the home planet of the Teadr 2-4 Tirods, which are 3.5ft eared white and black reptilian beings with a knack of survival more than proper progression, are selective in their own destiny, are carefree crusaders and tinkerers, and are extremely punk and Goth in both theme and accent. They are only preferable to isolated territory because of shyness and hostility to other alien beings, and are not loyal to neither UIS or the USRA. The planet has 71 small lakes and a large ocean surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:297d
 * Tirodox Major- A rocky terrestrial plateau planet of giant hoodoos, mountains, complex rock formations, alien predators, active storms and weather, alien jungles, dead trees that are still as stable and solid as steel, and a core of silicon and bronze. This is the home planet of a race of Teadr 7 caveman-rabbit beings called Leapors, who are widely known by the Tirods for their dangerous ability to leap high altitudes and their ability to lift 100x their own body weight, which includes their weight on planets with decreased gravity, making them powerhouses and former war slaves for the Tirods until their abilities were too great to handle. Thus it's been heavily prohibited to interact with Leapors as the only ones to master they high-gravity homeworld and unfathomable strength. The planet has 15 continents surrounding 5 oceans. Moons: 3; DT: Tier 1; AT: Type I; DC: 53hr:815d

Ajujua System


 * Aujzome- A blue jungle-forest-swamp planet that was the home planet of the Auja race, which were A species of Teadr 2 blue salamander/serpent aquatic amphibian beings. The planet had the misfortune of being a type of planet with a compairingly shorter lifespan then all other planets due to it actselly being incomplete because it's creation was just when the First Cartoonian War started, and as a result, with the AUU Gods left to live in their realms perimently, Aujzome was left be with it's shorter then average life-span. For the most part it didn't had a serious effect on the planet as life went on as normally and the Auja evolved and advanced as normally. However, it was around BCEE when the effects of a shorten-life planet began to take hold. Plants were taking longer to grow, weather became more speratic, extinct volcanos became active again after many years, the ice caps melt in ways worse then typical global warming issues, their red contrasting moon looked more omnious at night when it is usually a sight of beauty, of which made the Auja very worried. And their fears were not at all eased with an Auja sciencetist made a very dark discovery: Aujzome has a shorter life expectingcy then the standerd planet, and based on estimates, he predicted that Aujzome will reset back into a Lava Planet in 0 AB, at the first Janubury. Thus, the Auja came to live in great fear of a premature judgement day. Fortunately, Auja leaders kept the masses calm, and had vowed to create a great Exidus Ship big enough to take all Aujas on and leave for a journey into the Universes. Thus, in many years time, This Exidus Ship, The Auj-Ark, was made with many of the best Auja sciencetists of the ages, all the while, created a DNA libary of Aujzome's creatures so their existence would not be lost, kept a healthy shorce of native plants, and Auja nations, which usually have a prior history of being terratorial with another, all came to become closer togather in due to how pointless their past conflicts are now in thanks to the planet having a shorter lifespan, enemies became friends, the elite started to be kind to the poor, overall community spirit is at an all-time high with the Auja. Then came the day before the complete end of the BCEE period. Every single Auja were evacuated into the great ship as it was made sure that nobody was left behind. It was a trumatising event to young Auja borned into the darkest time of their lives, as Reminants of Auja civilisation crumbled into nothing in the dying world. As the ship escaped with all residence just in time as the new year was declared, Aujzome reseted completely into a lava planet, with no certainy if whether or not it would be able to bare life once more. The Auja morn their native planet in sadness as the Auj-Ark left. The Auja would begin a journey to travel in the long part of the two sectors, and finally crossed into un-isolated terratory by the time of the twilight years of the Vexxmite Wars. By the USRA's birth, the Auj-Ark began producing many colony ships that would go to every not already owned planet in the AUU to establish a new life. However, this would not last as not too far after, UIS came into existence, discovered Aujzome, and knew that it once bore life a some point. Thus, UIS began to capture Aujas in their colonies and take them back into the now isolated Ajujua system as part of the Brains project to create a new homeworld for the Aujas to live in. With even the Auj-Ark captured before it could've warned colonies, the Auja were often captured enmass, throughout the ages, with no warning. At this point, it got to the point that there are only four stagnant colonies now, all in the Alpha Universe within Orphyne. And during these times, the Auja were redused to become a criminal race in thanks to UIS ensuring that the USRA could not come to save the day thanks to a strict treaty that states that isolated immigrants are UIS' concerns only, and any violation of this is a declaration of war. And it survived perfectly because the Early USRA mindset still had war-fatique on the mind from the Vexxmite war and two prior difficult conflicts with UIS races pre-UIS, so the USRA races were made to adhear to this, leaving the Auja doomed to UIS collecting them undisturbed, preventing the Auja from establishing a name for themselves outside of a reputation as a criminal race due to that alot of Auja colonies went into crime during these times and had still done so in modern times.


 * Project Aujzome 2- An artifictal planet-like space station not too dissumular to the OUU's Yonder, only more based around pre-death Aujzome. Thanks to the Brains' own magifisent Teadr 1 tec, their ability to learn of the past through viewing portals, and some aide from Auja knowledge from the captured Auj-Ark, the project, under the orders of Grandmind himself, is created to be a replacement home of the original planet to give the Auja a sippliment home instead of the inner part of the universes in meaning to prevent the Auja from being inter-grated into USRA socity or even the risk of USRA includsion because of their creation of the Auj-Ark alone and their success story of escaping a dying planet alone. While by all means the oppistie of malevolent as suppose to just leaving the Auja to be in their ships and be space vagabonds, the Auja are made miserable reguardless due to knowing that it's not a real planet, and that it's sharing the same space as their old one just opens up old wounds to untentionally thrown salt. The captured Auja are made to live in it while under heavy UIS survallence and enforcement to make sure they accept their independence and live life as they did in Old Aujzome. The UUF once tried to start operations on this place to get Auja out, even opening a base near to it as possable in Zeeter, but alas, UIS were prepared for the attempt in long reckindising their antics and stopped that from ever occuring. The Auja came to accept their new bittersweet life in having no power over UIS and coming to reckindse Grindmind's good heart for giving them a new home at all.

Calxis System Zeeter System Loion System Tholion System
 * Calixion- A temperate wasteland planet which was ravaged by an asteroid long ago except for one area that still thrives to this day, the highly elevated Chamberlain Cliffs. The surface, called the Surface Wastes, remain uncharted and inhabited by bandits, criminals, and monsters. The heart of the anarchy on the Surface Wastes is a Domic named Ongblorg the Wasting who basically owns the Wastes and finds subtle ways to pester Chamberlain Cliffs. The planet has 18 oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:395d
 * Xwhidon.pngXwhidon- A temperate planet with large advanced cities, high elevated rock formations, active weather, Earth-alien biota, and is the Alpha-6 Headquarters of the UUF which was formerly lead by a Boldan named Master Ontonus who was cybernetically enhanced and one of the UUF's best leaders before being outmatched and assassinated by a UIS Bullabull supersoldier named Commander Massgrant, whose fight completely annihilated the UUF base and drove most of them off-planet while Massgrant keeps Ontonus' head as a trophy. Massgrant now rules domain of the planet. Even though the UUF occupents were able to escape, the fact that Massgrant did such a serious blow that it earned him respect from all of UIS, even if they are abit persnickity about how the UUF members are now hiding in isolated space. The planet has 2 supercontinents, 2 oceans, and a rocky planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:346d
 * Loggi- A gooey wasteland planet with toxic wastelands, tar pits, toxic storms and weather, a green sky filled with small amounts of radon, powerful standing advanced cities, and amphibious toxophilic alien biota. This is the home planet of the Teadr 2 Loggies, which are crusty amphibious beings that used to fight against the Aurmseans before their system became part of UIS space. The planet has 8 continents surrounding 5 oceans. Moons: 1; DT: Tier 2; AT: Type III; DC: 25hr:396d
 * Tholotune.pngTholotune- A superhabitable waterworld filled with twisted artificial rock formations, alien biota, mostly birds, flying islands and mountains levitated by magnetanium, a strong magnetosphere that allows global view of auroras, a colorful sky filled with small amounts of noble gases, active precipitation, and a core made of Ice X. One of the most luscious colonies of the Bloshans and Watans before them, this planet still remains mostly a mystery, especially since it's about as old as the Alpha Universe itself. It's oceans are the biggest mystery than any other ocean on any other planet, with reefs that are mesmerizing, rock formations that baffle visitors, and wildlife beyond imagination. The planet was made into a quiet Gametean colony cause the Gameteans here are put under qurrintine due to a risk of being infected by a madness deciese. The planet has 18 small continental islands and a global ocean. Moons: 1; DT: Tier 1; AT: Type I; DC: 40hr:804d