Occult Prevails

Though the Heroes Act and the Anti-Villain Squad have successfully been returned home, the Occult Leader is still out causing trouble and waging the AUU Fourth Cartoonian War. And even worse, the reality-wipe the Occult Leader had caused has revamped the pasts of some former Villains Act members, as they now work for him. He has even accidentally restored the Kafar Loyalists and the Black Yargers, though has given them their own territories to avoid an inter-war. Now, the Occult Leader runs the Alpha God Zone, kicking the Grand Fate Master, as well as his children, The Seven Fatecroms, out of the many God Zones, and left their own God Zones to be controlled by the escaped other prisoners of their individual underworld gas giants, surrounding each of them with Teadr 0 time shields, or shields that leave the rest of the AUU out of sync from the timescale, allowing for quicker reaction time for those inside the shield. This prevents any gods from entering them, including the Grand Fate Master, his Fatecroms, and even mortals, and even then, they know they can't get in because only immortals can enter the God Zones unless they possess Teadr 0 technology. As a result, the Lodgers, the Heroes Act, and the Anti-Villain Squad, as well as all other hero teams, have to play their part to make sure the Occult Leader is overthrown one way or another, starting with preventing him from escalating his rule. In the meantime, the Occult Leader has a new plan in the works. What could it possibly be?