Starbot Drone Series

Created by Bloggle and a series of mad sciencetists yet to be reckindised, The Starbot Drone Series is pretty much the current drone armada line after the now discontinued Warobot series that served for the Villains Act. The Starbot series is the longest drone series ever made and have a huge veritity of drones. Some villains, Like Darkness Qui, Count Mooku, and General Grosvenor, have their own personalised drones or even personalised drone series that further made the drone series more verited then the Warobots. Some drones are better then others, and others are much more imfamous then most. The Starbot Drones are easily concidered to be part of the reason why the Villains Act wasn't easily disbaned, cause these clankers are everywhere, and are still around even when the act HAS fallen, and are now the bulk of The Dark Radicals.

The Skelebot Series
The earliest of the Starbot Series. The Skelebots are the most numerous, but weakest and moronic of the drones. Popularly used as cannon fodder or a clever-enough strategy, The Skelebots make up for their various weaknesses by attacking in massive numbers, and are the only drones currently capable to use more then one type of weapon. The common weapon is a traditional Type-66 Ryncher Blaster Rifle, but they're capable of using other weapons such as sniper rifles and rocket launchers. Bloggle created them based on the skeleton of his race, therefore naming them 'Skelebots'. Aside of what they can do right, while not complete idiots, they can be awkward and easily duped by a clever enough hero, which is why it is considered advisable that they are around more smarter and competent drones at all times. Eventually, this line will birth more competent drones like the Tactical Skelebot and the Commando Skelebot. Named Basic Skelebots Gallery: Basic Skelebot Classes
 * Basic_Skelebot.pngBasic Skelebot- These are basically like the Star Wars B1 battle droids. This is the first-ever drone in the Skelebot series of which was the first drone series over-all. It makes up the backbone of the Skelebot armies, and are the infantry-rank Skelebots. It's early prototype, Skelebot 667, was made by Bloggle and a scientist obsessed with bones. It was introduced to Qui during the final days of the Warobot series. At first, she and the others of the Villains Act were skeptical that a frail weakling like this would be capable of serious damage, but regardless, it was accepted. Then the basic-class Skelebot was born, while it's prototype laid rest in the Villains Act archives. On the Invasion of Nimboo, the official last planet to have been invaded by the Warobots, the Act was just about to lose when the limited-in-capabilities Warobot were nearly wiped out. But then the cavalry in the form of a giant and seemingly-endless army of Skelebots came and turned things in the Villains Act's favor. The soldiers were hopelessly outnumbered, even if the drones were not strong, and it helped little an equally more-dangerous drone was released conveniently at the same time the Basic Skelebot was released. The addition of the the Rider Skelebot made things harder for the soldiers. What followed was the Queen of Nimboo's unconditional surrender, giving the Villains Act's quick and easy control of the planet. While it marked the end of the Warobots being deemed useful, the Starbots rose from the raises of pre-successor, thus began an a long series that would help the Villains Act to make more drones. The Basic Skelebot became stable for the Starbot series. They were trained and/or programmed to handle more complex weapony like snipers and rocket launchers, become engineers, medical personal for injured organic soldiers under Villains Act servitude, ship crew, drivers for heavy artillery like tanks, and various other roles. If lead to the correct direction, even just a small army of these things can destroy a rebel faction in minutes. However, being the first in the series, there are obvious drawbacks. They often appear in numbers for a reason. A lone Skelebot or a small enough unit of them can be dispatched in seconds, and sometimes, their limited intelligence can be their downfall. Because of this, it was hard to keep Nimboo under control when rebellions were harder to tame than usual, and it wasn't until the appearance of later drones that finally quelled them. Any Villains Act fortress, especially the main one, would have thousands of these things, but not even that prevented the Villains Act's inevitable downfall. They came in a variety of colors depending on the jobs.
 * Skelbot 667 (Prototype Model)

Coming Soon: Sniper, Rocker Launcher, Engineer, Medic, Ship Crewman, Pilot, Heavy Artillery Driver.

(Gallery coming soon...)


 * Commander_Skelebot.pngCommandress Skelebot- These are technically a class of the Basic Skelebot, but it is also slightly different overall. This was released among the Basic Skelebots, but it can also be slightly different then others. Interestingly, unlike the basics which are 'male' Skelebots, the Commandress' are all 'female', when they are knowingly similar than the basics. Outside of what the basics can already do, it has some form of martial arts, slightly a bit more smarter than the basic units, and capable of some form of strategy, but nothing too complex. The Commandress' can lead up to hundreds of basic Skelebots through even the toughest situations, and are slightly better-armored than the basics, so they have slight durability. They are armed with Commandress-exclusive rapid-fire Tillossor G3 Laser Rifles that can puncture armor and melt steel, and electrobinoculars to spy on enemies. On the Nimboo Invasion, it was the Commandress Skelebots that ensured the basics stayed on course and ensure victory. The Skelebot Military, under the command of a named Commandress Skelebot named Commandress Unit 90, have kept the Nimboo planet under control and eliminated most rebellions. The drawbacks are mostly the same from the Original Skelebots, but do have some of their own. Firstly, their ability to walk properly is stunted by the fact they're built on permanent heels, sometimes leading them to look silly. Secondly, being thinner, a strong-enough laser can sever their fragile limbs, and a well-placed shot can completely decapitate a Commandress's head. Thirdly, at the time, they were easily offended by sexual stereotypes and comments, so at times, the Basic Skelebots, since they were born with glitches that somehow make them feel emotions, end up flirting with them or unintentionally saying something offensive, they become more of a threat to their own unit than any hero, killing out the offending Skelebots. Because of this, clever rebels trick the dupable Basics to do something stupid to trick the Commandrress' to take down a few of their own unit to eventually overwhelm them. Such a strategy lead to the downfall of Commandress 90, and several key Commandress' that made it difficult to keep control of Nimboo, until stronger competent drones came to their rescue. Eventually, newer Commandress these days would be upgraded with a 'sexual tolerance' program to make them either ignore or follow proper restriction protocols for any Basic Skelebot who say something they'll regret sooner. Qui used to have a personalized Commandress Skelebot in Peerbon in charge of the main fortress security named Commandress Drone 78, a well-competent and inspiring Commandress Skelebot, but her fate was believed to be sealed when the heroes rose up and destroyed the Fortress. However, she was actually still alive, but was battle-damaged and left to wonder the Peerbon planet for an uncertain amount of time. Other Commandress Units are still used today by the Dark Radicals.

Named Commandress Skelebots:
 * Unit 90
 * Drone 78

More coming soon...

Named Rider Skelebots:
 * Rider_Skelebot.pngRider Skelebot- Possibly one of the Skelebots that are nicknamed "Poetadrones" because of their tendency to be overly-dramatic and likes to use poetry while fighting. Even their designs are over the top, and their ride, The G5 Shakebird Glider, is based on a Shakebird Skull, a symbol of Shakespeare in the AUU. They were created along with the Commandress and the Basic Skelebots, and aided in the Invasion of Nimboo, and chased down escaping rebels. They also have the oddest design of the Skelebots, and their red-gray faces have been known to scare people during the Nimboo Invasion. They love to recite sometimes-hilarious poetry before making a kill. Their G5 Shakebirds are among the most advanced Villains Act glider which was designed by the Rider Skelebots to scare people. An unlimited supply of lasers, speed boosters, and the functionality of a helicopter, these guys are impossible to avoid. In some invasions, Riders were used to capture political enemies quickly without little trouble from protectors due to their speed. They were accomplished kidnappers, so they were a favorite for usurpers to dispose of their intended usurpes without the need of assassination. They're magnificent for sky-patrol and sky defense, plus some cases of aerial support. Virtually, they were the hardest for even the most determined rebels to conquer. But even the Rider has drawbacks. Outside for Traditional Skelebot setbacks, they also have overblown egos and overconfidence, sometimes meaning if they did too well, they're gonna lose track and end up gloating themselves to their own demise. Scientists say it might be due to the same glitch that made the other Skelebots feel emotions. Also, their own dark sense of poetry also works against them, giving allies of their victim some time to take them down before the deed is committed. Their ride is not what you would call very strong. Fast rides mean very weak, and the G5 Shakebirds are no exception. A direct hit to any vulnerable spot of it could take it down in a millisecond, making the Riders as broken as they already were. Naturally, even with these weaknesses, they only did as much as they could to dwell down most rebellions until stronger drones came into the Villains Act. As fast and tending to be numerous these Drama-Bots can be, not even they could prevent the Act's downfall.

Coming soon...

Named Conehead Skelebots:
 * Conehead_Skelebot.pngConehead Skelebot- The Conehead Skelebot is one of the more highly-advanced Skelebots. When Nimboo was under continuious fire from a nasty rebellions, and when the known Skelebots, even the Rider and Commandress, were in serious trouble, Bloggle decided that newer drones were needed to straighten this out. He brought back the designs of the original Skelebot prototype, and approved on them to make the Conehead battle-worthy. The Coneheads are smarter than traditional Skelebots, making them strategists, and the first ever Skelebot capable of some form of thinking, though the emotion glitch still affected them. It's also a wild card, capable of some basic combat via a Mk. VIII Orbinellix Plasma Blaster. It's complex strategies, among the likes of more-threatening Skelebots and a the birth of a new drone series, the rebellions died out, and control returned to Nimboo for the Villains Act. Coneheads served as robotic politicians and law legislators for enslaved planets, and even get jobs as judges and jury. In times of rebellion, Coneheads could command up to a million drones to have quelled quickly and swiftly. Their Plasma Blasters are powerful, limited only to having a cooling function when they get too hot, which could make the gun explode if used improperly. They have over 20 eyes, 10 on the front, and 10 on the back, so sneaking up on a Conehead, even for the most-careful assassin or sniper, is a notorious challenge. But that does not imply they aren't flawed in some way. While they had evolved out of Skelebot flaws like idiocy and weakness, having a competent intelligence and much stronger armor, there comes certain drawbacks. Other than their Plasma Blasters' cooling cycles making them unable to attack, if anything gets most of the eyes dirty, the Conehead becomes blind, making it vulnerable for an ambush. The price for their sophisticated design is that they move a bit slower than other Skelebots, even more than Commandress'. Also, their fingers, despite being capable of holding a gun, are too short to allow the Coneheads to handle a vehicle. Qui has a personalized Conehead named Cone Unit 1991, a particularly special Conehead, being abnormally smarter by Conehead standards, was developed with a glitch that gave him a crude sense of humor. He was morally conflicted with being part of the Villains Act because, unlike certain Skelebots, his emotion glitch allowed him to develop free will. But he was also too afraid to say anything, knowing what they are capable of. He fell in love with Qui's personalized Skelebot Commandress 78. When the intelligence of the Coneheads had a minor setback defending the Villains Act Main Fortress on Peerbon, 1991 secretly escaped, making everyone assume he was lost, and went to persue the damaged 78 ever since, hoping to save her and help her, and any surviving drone of any kind left behind.
 * Unit 1991

More coming soon...

Named Skelebot Firefighters:
 * Firefighting_Skelebot.pngFirefighter Skelebot- During the rebellion problems in Nimboo, there were ramped fires on Capital Villains Act Bases of Operations caused by arsonist rebels, so Skelebots trained in fire combat were needed. During the battles being held, the Firefighter Skelebots were utilized to quell the fires while other Skelebots protected them. When the rebellion was defeated, so was their fires thanks to the Firefighter Skelebots. They have been used to prevent fires caused by rebels or heroes. They have standard firefighter equipment such as hoses, G7 Laser-Axes, and eyes that used thermal-imaging technology that allowed them to see through smoke, fire, and walls. Their armor was also made out of coltan, which can withstand extreme temperatures of over 3000 °C, making them heat-resistant. They tend to ride Fire Hovertrucks with great amounts of speed for firefighting efficiency, and kept Villains Act buildings safe. The drawbacks: aside from standard Skelebot weaknesses such as the emotion glitch, their similarity to basic firefighters also lead them to come to the aide of Non-VA buildings, making them heroes in villain's markings. They quickly come to the aid of any place on fire which lead them to safeguard a building from fire, making them unexpectedly favorable for Non-VA beings. Because of this, they were insanely easy to re-program by talented hackers to convert to the side of good thanks to Basic Skelebot programming, and started to safeguard rebel bases and political systems against VA control. At first, this lead to the discontinuation of the Firefighter, and remaining functioning drones were abandoned and locked in boxes in VA-controlled planets under Qui's orders until the problem would be fixed. However, when the Villains Act fell, the AUU decided to have great use for the Skelebot Firefighter, and convert them to official AUU Grand Council-approved coverted firefighting drones, and became wide-spread in the AUU as a firefighting force. Many considered the Firefighters to be the one good thing to be born from the evils of the Villains Act, and from the Starbot series. Naturally, things like an evil-looking face and Villains Act symbolism had to be removed in the revamped recreations, but they are virtually the same.

Coming soon...

Named Commando Skelebots:
 * Commando_Skelebot.pngCommando Skelebot- When rebellions started to become a nasty problem on Nimboo, Bloggle decided that new, stronger Skelebots were needed to correct this. Among those new drones are The Commando Skelebots. This is practically a completely different machine. It thinks like a soldier, acts like a soldier, and makes kills like a soldier. Helps little that all Commandos are armed with a devastating M2280B Plasma Resonator Rifles designed on Planet Tau, which are capable of destroying an entire building in a single shot, with a 10-shot limit and a cooling cycle. Being a bit more stronger and well-armored, Commandos can often only be in a small unit, but even though small in numbers, they are a lethal force to any enemy. They are tireless, merciless, lack regret and remorse, and they were the destruction of a huge majority of rebels. They were essentially powerful foes and hard to take down. Only few heroes faced the Commandos and lived, and even fewer actually managed to take one down. They are seen being protectors of corrupted leaders, tyrants, and the Conehead Skelebot. It's only drawback is that it's expensive to make, but it's not a serious drawback because after legally subjugating the AUU's main economic power, The AUU Currency Troupe, they gained access to millions while leaving some planets bankrupt. The only true problem is, ironically, their own weapon. The Resonators were experimental prototypes that were forced to be tested and mass-produced by the Villains Act. The glass barrels that stored the laser's power was very fragile, and if anything happened to it, the Commando wielding it would be spontaneously vaporized in a small but powerful explosion. But the Commandos are trained to shield their weapons' weak spot from gunfire, and are programmed to be relentless and have the best military training of any other Skelebot in the Starbot series, making them versatile and nearly unstoppable. However, only one Commando was found during the time the Villains Act Peerbon Fortress was destroyed, the rest being busy on another mission, and that lone Commando, while he put up a big fight, was taken care of quickly by the Penguins of Madagascar. Since then, the Resonator Weapons were put back into experimentation by order of the AUU Grand Council.

Coming soon...

Known Jetpack Skelebots:
 * Jetpack_Skelebot.pngJetpack Skelebot- Among the drones Bloggle had made to counter many rebellion problems Nimboo had, there were a series of Skelebots independent of the Rider's G5 Shakebird Gliders. They were called The Jetpack Skelebots. They were much faster than Riders and even more maneuverability. They swarmed like insects against rebellions, and there was hardly a challenging rebellion ever since. They patrol the skies with Riders endlessly, and are capable to intercept, and even destroy, escape pods with their turbolaser arm cannons which strike with the force of a 3-ton warhead. They often appear in swarm-like squads, and are devastating even to tanks. Of any of the Skelebots, the Jetpack is the nasty speedster and wreaker. They are virtually hard to take down. They move so fast it's hard to get a good lock on them, even to missile launchers. Their only drawbacks are traditional Skelebot weaknesses, and that sometimes their battery-powered turbolaser arm cannons take only 5 seconds to reload and cool down. Another problem is that their jetpacks are highly explosive, and if it were to be damaged, it's 'bye-bye, birdie'. Of course, it does a good enough job keeping those weaknesses safe from long term harm by any foe thanks to their speed and maneuverability. There was almost an entire planet's worth of these things protecting the Main Base on Peerbon, but it didn't make enough of them to stop the heroes who took down the Villains Act in time. The most dangerous thing about the drone was that there was a bulkier, deadlier, and stronger force that is the Commander of the Jetpack units that lead them greatly under it's command. With it, they were beyond already being a force no one wanted to mess, tamper, or fool around with. These guys would only look like annoying flies compared to their superiors.

Coming soon...

Named JC Skelebots:
 * Jetpack_Skelebot_Commander.pngJetpack Commander Skelebot- This particular drone was created along side the original Jetpack Skelebot, and it was a very intimidating force. It resembles the Xulture Men of Planet Gravenous, who were cannibalistic beasts that were infamous for killing people on sight, and even eating members of their own species. The Commander Jetpack is armed with 2 arm cannons that were each equipped with both a railgun cannon, and a rocket launcher. They're equipped with 4 hyper-thrusters that made them much faster than any other Jetpack Skelebot, and is made out of neutronium, a substance much stronger than titanium, and can take over a hundred fatal plasma blasts. It's a perfect death trap that is the pride of the Skelebot line, but the vain of heroes everywhere. They're unreasonable, barely fightable, and almost unstoppable. Even the proudest heroes are made to turn coward to these almost-indestructible monstrosities, and even standing up to them will lead to you getting your head blown off. The Jetpack Commander can have up to a million Jetpack Skelebots at once, but even on it's own, it can destroy an army of rebels in less than 4 minutes. It commanded all sky patrols, and is virtually hard to avoid. It has absolutely no known drawbacks or weaknesses, but it's not indestructible. It's just ridiculously hard to beat. Even Qui finds herself somewhat intimidated by these machines, and hardly kept any around the Villains Act Main Base in Peerbon, which ironically served as a fatal mistake when the Villains Act was finally taken down. But the only way the heroes were able to clear the AUU of these things was to use the Commando Skelebots' Resonator Guns, which if aimed correctly, could puncture it's energy core in it's chest, and blow it up.

Coming soon...

Named Tactical Skelebots:
 * Tactical_Skelebot.pngTactical Skelebot- The Coneheads were a prototype in a nutshell for an even smarter Skelebot in the works that wasn't yet ready and Bloggle wanted more time to perfect it. He argued that the Conehead was a 'rushed and intermediate" version of the computer-minded Tactical Skelebot. Though the Coneheads were still kept, the Tactical Skelebots, outside of being intended as battle strategist, are also presidents for the law-legislators to abide to. Tactical Skelebots are insanely advanced and are hard to sneak up on. They know every strategy in the book, and would painfully ensure it goes through without a hitch. Because of it, rebellions are often surprised and disbanded before being able to survive Day 1. Mooku favored how intelligent the Tactical Skelebot is, so he made a personalized one named Companion 5627182987. Companion was even smarter for the drone's standards and was redesigned to be like a butler in some ways. Though as you can see, they are clearly designed to be like sophisticated machines wearing armor that almost matches the colors of a business suit. But despite masterminding battles, they're not good at combat, nor are they meant for combat. They are not programmed to use weapons, but they are programmed to defend themselves. But they don't do this by self-defense, but with reinforcements. Their armor, being made of simple aluminum, does little to nothing to protect them from damage, and their computer faces are the most fragile part of their bodies. A simple crack on the screen could destroy it. It's also a slow mover. The lack of motor skills due to the price for it's bulk makes it an easy target for possible assassination attempts, but it doesn't help that their strategy compensate for all their flaws. To them, being considered the weakest Skelebot, other than even the first Basic Skelebot, is a small price for being the smartest Skelebot than even the Coneheads by a few extra-dozen IQ points. Qui recognized their potential and has her own Tactical Skelebot named Unit 7TVtronic, an equally brilliant beyond-average strategist. However, not even he prevented the Villains Act's downfall, and is currently missing in action, possibly among the also-missing Cone Unit 1991.
 * Companion 5627182987
 * Unit 7TVtronic

More coming soon...

Manbeetle Series
The Manbeetle Series is a particularly interesting series with a history longer than even before the Starbots were made. Even before the Warobot Series was disbanded, the Manbeetle Drone series was meant to be the very first drones of the Villains Act, but complications with money, machinery, and the Warobots getting to be first, the Manbeetle Series seemed to be unable to step up it's game, but not as an independent series. In it's history, Bloggle was always fascinated by the Photomites of Bieoclite and how they fought against the Terragords, and decided to create machines that resembled them. He also borrowed some inspiration from the failed Warobot series to revive a legacy that was never born. However, budget cuts for invasions and productions of the Warobots limited the Manbeetle's progress. However, since Nimboo started invading Peerbon under the creation of the first 3 Skelebots, rebellions were becoming problems even for the Manbeetles. So Bloggle, along with a series of stronger and/or smarter Skelebots, saw this as the opportunity to test the first Manbeetle now that they had the money to make them bloom. Once the Basic Manbeetle made security far better in protecting the Villains Act, the Manbeetles starting growing into other models. Named Basic Manbeetles
 * Basic_Manbeetle.pngBasic Manbeetle- Bulky, Strong, and abit more compident. Manbeetles are certainly tougher and harder to trick then their Skelibot counter part (most of them, anyway). This was the first Manbeetle series released apawn Nimboo along side commanders. It's prototype is also respondsable for the Soldier series in the Qui Drones. When they appeared on Nimboo, the Rebels hardly stood much chance, having limited weapons, and were only able to take down at least 12 of them by luck of chance. The Manbeetle is a giant success. Even just a small gang of them were capable to gun down an entire squad of rebels in minutes, with their bulky armor, unlimited lazers from their wrest gun, and with only the thought to kill in it's mind. Manbeetles can also be used as wardens for VA prisons, and can be strict and abusive. They can be the go-to bodyguard for tyrants and mob bosses under VA allience. These machines are tireless, and nearly unbreakable. Drawbacks are mainly from it's own design. Having a wreist gun, the downside is that it has hands incapable to weild normal standerd guns as a coninsqunce. Their own armor limits their movement to not a very much fast running speed. In fact, they run like fat kids on treck... Not very fast at all. It won't be very hard to out menuver a Manbeetle if you can avoid it's fire. Not even a squadern of Manbeetles prevented the VA's downfall.

Coming soon... Named Manbeetle Commanders
 * Commander_Manbeetle.pngCommander Manbeetle- The Manbeetle Commander, released among side Basic Manbeetles and most of the new Skelibots to queel the rebelion of Nimboo. Like The Jetpack Commanders, they are bulking brutes hard to take down and with deadly weaponry to boot. Like most of the Manbeetles, they took some inspiration from the never approved Warlord series and donned the intended capabilies of the Warlords. Such a thing, is the colorful cannon gun they had. It can destroy entire buildings with only a few shots or if shot a weak-spot, and even if it were alone, the Commander is capable to destroy any form of ship with just a few place blasts. Even the likes of the Dynasty Battle Cruiser would suffer heavily from enough group blasts of at least only 9 Manbeetle Commanders. Being even bulkier then Basics, it can survive in a blast from the tank, and can handle the stabbing of even the strongest lazer sword. Even tearing it apart does nothing. The arm, nothing. Legs, pffh, it can always get more. The gun? Reattachable and replaceable if it's too damage. The Manbeetles have a bit of a, pack mentally. The Commanders are as of now the betas due to an even bigger Manbeetle that was reveiled, but back then, THEY were alphas, and they showed it well. The Commanders, even if it's a small unit, can have up to 50 to 80 Manbeetle basics. A respected enough Commander Manbeetle, would have nearly 100. As tough and brutal as it is, it has drawbacks. While the rest of it's body is of no consinqunce to the Commander, there is the ONE part of it's body it can't afford to get damaged: The eye. Aside from being part of being an inspiration for the Warlord series, it doesn't have alot of funtion and won't be that much funtion for Manbeetles in general until a later drone is made. The Eye is mistakenly placed where it's all impourent chip resides, and it wasn't hard for a clever enough hero to figure out. Also, like traditional Manbeetles, their bulk makes them slow moving, but it's doubled for the commander, as they run like an extremely fat kid with a heart condition. They also have a netoruious bad temper. In some cases, it can be useful as it's capable to go in a berseker mode, but it's mostly a drawback depending on WHO it's anger it's on. If it's on it's own unit, be ready for scrap metal. That temper makes it especally dangerious to even the most advance Skelibot like the Jetback Commander. Bloggle and the Sciencetists he's with knew this well, and it was only a matter of time before clever enough rebels, rebel factions, or even certain heroes to follow a certain trend. As a early counter measure, abit more superior manbeetles were made to prevent the Manbeetle to go the way of the Warobot series. Qui has some personalised Commanders around the VA main fortress. You think as stated before, they'd be able to take down the Dynasty that happened to house the hero attack that took down the VA, but it's possable there was a counter prevention to prevent it from so.

Coming soon... Named True Manbeetles
 * True_Manbeetle.pngTrue Manbeetle- The True Manbeetle is, actselly, a result of an accsident while production of the coming soon "Intelligent Manbeetle" was being made. The First True Manbeetle, 2E-, was the prototype for the still in progress. The original Prototype ended up being altered by AUU Council spies in an attempt to ruin a new Manbeetle series. They thought if they make the next Manbeetle drone TOO ugly for use, it would slow down the Starbot series expectnationally... They were wrong. Bloggle and Qui ended up being impressed by the completely different drone and dubbed it as a seperate Mandrone unit of it's own right, Bloggle for being remained of real manbeetles have six limbs, not four, and Qui thinking it's worthy at being the next big Manbeetle. The AUU spies were captured, and fittingly exicuted by the drone they sought to ruin. Mandro was stored into the archives, while more True Manbeetles were being made, and just in time to queel a rebelion when rebels started to exblot the other Manbeetles weaknesses and that of the Skelibots. It has twice the wreist blasters then normal Manbeetles, and the only one of it's series with 4 arms, the extra two being auto fire, auto targeting turrents. They also have a recharger for the exclusive of the true manbeetle, an eye beam death ray. It can even destroy entire fleet ships with a blast of it's eye lazers even if it didn't hit a vital shorse. It also has dangerious physical combat in the form of wreasling moves, with it's leglocks very dangerious thanks to their spines on the back of their legs, cutting their victims as they get strangled. What a way to go. Like mini Manbeetle commanders, they're tough and take awhile to truely take down. Thing is, even True Manbeetles are not perfect. Aside of basic Manbeetle drawbacks, it also has some of it's own. Unlike Commanders, their limbs are not reattachable, albeit replaceable, but till the time it's turrent arms can be replaced or even fixed, it's fire power got alittle limited if both turrents are lost in combat. The recharger for it's deadly eye attack is not exactly, well protected, A clever shot to destroy it's box, and it's most trademark, deadly attack is lost. Like the Commanders, a shot in the eye is a garrentie for a quick takedown. Aside from this, Qui kept a good number of True Manbeetles guarding the main VA fortess, but even they could not stop the VA's judgement day.
 * 2E Mandro.

More coming soon... Named Manbeetle Cyclops More coming soon...
 * Manbeetle_Cyclops.pngManbeetle Cyclops- This was the "Intelligent" Banbeetle that was meant to com first before briefly interupted by the accsidental creation of the True Mnabeetle. Clearly different from most Manbeetles is that they can think more clearly. Manbeeltes aren't idiots, but were all about mostly to be brutes and all about power. Bloggle didn't want the Manbeetles to be all "brawn but no intellect", so he corrected it by introdusing the Manbeetle "Cyclops". Though not really THAT unitge considered other Manbeetles had cyclopical eyes, the funtion is where there's a difference. It does more then just be an inspiration from the Warlords and to enable the Cyclops to see, it can also be a lifeform scanner, x-ray visioner, and even a secondary form of attack with lazer eyes! As puny the "Hand Blasters" are, they are capable of rapid fire, and are but one of many of their form of weaponry. They also have attachable features like all kinds of guns, from the humble blaster, to the desistating ion gun. Being among a few star bots capable to make stragities and see them unfold in action, and that this is the "Swiss Army Knife" of Manbeetles, followed by the fact that Commander Manbeetles and other high ranking Drones in the Starbots take them seriously, thus their includion in the polotics of controled planets and their part in queeling rebelions in places like Nimboo, the Cyclops is not a complete joke. Luckly, they're not invulerable. Aside from traditional Manbeetle faults, including the eye weakness, they also have a bad hapit of beig very proud of themselves and being VERY high and mighty! Cause of this, when a stragity starts to crumble, the Cyclops will go into overdrive and does risky things to ensure it's plan doesn't fail, Ironicly resulting in it's own downfall from a planned ambush or just being altogather overwealmed. Qui kept a personalised Cyclops named By-Clop 7637, who's a trusted ally to her and few other personalised drones of hers. However, when the VA fell, he stood with the other lost drones to hide from a world that would fear them and would turn them into scrap because of the rest of their brethern.
 * By-Clop

Attachable Gun Gallery

Named Manbeetle Alphas More coming soon...
 * Manbeetle_Alpha.pngManbeetle Alpha- When commanders kept ripping other Manbeetles and certain Skelibots apart, something was needed to be done to keep the fowl temptered comannders in line and keep them focus in laying waste to enemies. This problem was espeically so thanks to the rebels in Nimboo. Bloggle's answer was simple: Manbeetle Alpha. Basicly, what any manbeetle would look like if robots took steroids. They're near-giants, outsizing even Commanders. They're even phsyically stronger, lifting a tank off the ground with it's buildt in miele claws like it's nothing, even if it had 1000 soldiers in it! They're great for holding prisoners or raging Commander Manbeetles in place, they're grip is unescape able, not even if their victims have a collapsable skeliton. While likeing in the wrest weapons Manbeetles are know for, they make up for it by being fiere combatents, giving even the most brutal of rebel brutes a run for their money. Few have even managed to even slightly damage the alpha, lesser still, to take one down. They were also used as means to load and unload cargo into ships and was WAY cheaper then hiring abejillian workers and/or slaves. They are Manbeetle perfection. Outside of some known manbeetle weaknesses like slower moment and the ever pleasent eye weakness, it's virtually indestructable. Qui has a series of personalised Alphas as her personal protacters, leadered by Aplha Morna, and was amongst the msot feared of this already imfamous series. However, when the VA fell Morna was damaged incredability by the unexpected and overly powering attack force that surprisingly not even it can stop. Unit 1991 recovered Morna in the pile and reapaired it to normal, earning it's loyalty, convinced Qui might be lost, not realing of her fate, and fierely protacts any lost Starbot drones with warriorly valure.
 * Alpha Morna

Insectadrone Series
The Insectadrones are something, ungite. Made by not just Bloggie, but several currently un-named sciencetists. This series, like the Manbeetles, are based on a veritity of insects. Cause of this, no one Insectadrone is alike. It is also the most imfamous, cause the very first Insectadrone is litterally borned/made a walking death machince without a sense of pity, regret, or remorse, or sentience for that matter. Named Snakemantises Coming soon... Named Midget Bugs. More coming soon.
 * Snakemantis.pngSnakemantis- This Insectadrone was the first of it's kind that was released among the first three Skelebots, and instinctively became infamous, and it's pretty obvious why. 3-barreled blasters, a rechargeable double-powered energy shield generated on 2 energy lenses on it's chest, and a strategic calculative intelligence, The Snakemantis is a nightmare on even the strongest rebellions. With a similar design of a Mangris, Snakemantises were able to leap long distances and it's mobility is very quick compared to other Starbots. There's almost no clear strategy to defeat these robots, so high priority basis under VA control is never without these things. It's shield is nearly impenetrable, and no weapon can go inside, but can only go outside so that the Snakemantis' blasters could work. The blasters launched 3 laser blasts at a time and causes serious injuries to it's target, though the blasters must cool down for 3 seconds after constant use. The shield can only protect the Snakemantis so much, but certain kinds of firearms like max-powered lasers and powerful-enough explosives can discharge it. The shield takes about 5 seconds to charge back up after being disabled, and thus leaves the Snakemantis vulnerable to attack. However, the Snakemantis is still feared regardless of these drawbacks. Surprisingly, not even a near-endless swarm of these killing machines stopped the fall of the Villains Act.
 * Coming soon...
 * Midget_Bug.jpgt Bug- The Midget Bug is an Insectadrone that started out as a previously rejected drone design meant to be included into the Warobots. The rejection was because, it looked nothing like what TRUE Warobots were. It resembled more to the Kenken Tinious Beetle of Shortshort 100, the planet of tiny creatures. It was also considered the butt of jokes and laughed at by more vocal villains. However, the original inventor of the Midget Bugs, a rouge sciencetist from a community of geniues, knew that the machines can prove those jerks wrong. The Prototype he named "Coolo7", was the earliest of the machines during the end of the Warobot era when the starbot drones, borh the Skelebots AND the Insectadrones were soon to be introdosed. At the time, a few troublesome villains in a small rival group known as The Renigades of Groanmac plan a conspiriacy with a hypcritical rebel faction in Peerdon, to destroy Qui so the leader, Renagade Lord Groanclum, the desendent of the Groanmac, can take over the Villain's Act in return to make the VA leave Peerdon to make a new base so the rebels can restore new order in the planet. The Rouge Sciencest and Coolo found themselves in a mission to save both the VA and the people of Peerdon from hypcrite rebels and fanactic renigades. He had Coolo destroy key protactions of the Renagade base and assassinate a few key rebel leaders, rebel warriors, and almost the beloved moral conflicted daughter of the main leader of the rebel faction, Meerdan, and framed it on the Renagade lord. This destroyed the allience between the no longer hypcrite rebels and the Renagades, Meerdon killing Groanclum in a rage, and left with the renigades that now feared him. to make sure the Renigades don't seek to still go after the VA, he warns Qui of the uprising from the leaderless renigades and what he did to momentarly disable them before the equil-minded son, Groanlaron, takes over as new Renagade lord. Qui responded to this by having her personal drones and a few assassins from the Dark Sisterhood and the best of bounty hunters from the Continum to hunt down all the renigades, then Qui proceeded to punish Groanlaron by forcing him to join the VA and denounce the legacy of Groanmac. Cause of this, the machine was hailed as a savior of the act. More of the machines were made while Coolo rested in a speical place in the VA archives, and their first mission was the destruction of the rebels of peerdon, spareing Meerdan and his Daughter as slaves for the labor force cause Qui sympathised for Meerdan who merely wanted to make Peerdon a better place and Groanclum offered that, which was seen as a rare moment of mercy from Qui. The drones are simple and not very complex. It's litterally just legs and a blaster with eyes capable of seeing through everything with speical X-ray vision. The drawbacks are also simple. Not very fast, limited ammo and long reload times. But it was hailed as the drone that protacted the VA from a treacherious Usurp and a faverite for common place palace/lair guards for Tyrants and Dictators, espeically in Peerdon. However, the hero uprising was not something even the Midget Bug could prevent.
 * Coolo7