Mutantus

Mutantus was once a world that took great pride in it's power in genectics and biological possabilities. However, the humans and sentient animals alike have gotten drunk in power with what they can do, and created a barage of creatures that would turn out to not be so easily control. These creations revolted, took over the planet and left whatever didn't turned into a mutant to hide underground. This left the "Normal" socity to be under the rule of the genetic corperation respondsable for the mutant outbreak as a result, starting a regime to hunt down and slay all mutants. However, the mutants are not as bad as they seem. It's just that the abusive control and millaterry interests of BioGen Inc drove them to have an unpleasent disposition on normals. The world is based the world of Fallout, only with an extremely different take.

History
Starting out forming as a Super-Earth 10 million years before Earth, Mutantus, originally named Artemis, it started out as a hostile planet full of violent predators whose strength is so great, it could kill instantly, and the planet itself was inhospitable and environmentally unstable to where only the wildlife could live on it and adapt to it, and it is incompatible to that of Earth. Though there were over 18 mass extinctions as life evolved in a similar way to that of Earth, it still prospered and formed an environment similar to that of Earth. It was only the 12th Century when the first humans colonized it from a nearby world with the use of Gummi Ships.

However, they discovered that the world was in it's hibernation season as the hostile wildlife killed most of the colonies' population until adaptations and science allowed them to get so used to the planet, they could no longer return to Earth for a few centuries, as they were cut off, and they thus spent their lives coping with their new home planet, from it's extinction events, it's chaos, it's hazards, and it's violent predators, which were capable of evolving more quickly than expected, as on Artemis, they evolve in over a thousand years as they can become a new breed in only a century, and become a new species in more than a millennia. This interested the top experts at a branch of a previous megacorporation which would later become BioGen Incorporated. The family that lead the branch, the Gennersworths, thus specialized in artificial evolution for a while, but when the world was cut off from their original colony, they reformed into BioGen as an independent corporation.

Though they discovered rather quickly that there used to be a sentient race called the Mutans, who were just like humans, but genetically perfect and had technology a thousand years in advance from an average human before they abandoned their home planet 800 years earlier due to the climate being too much for even them. Though they left a lot for BioGen to salvage and use to their full advantage, as the humans soon took up their mantle. However, by doing this, they made enemies in the form of mutants, animals turned sentient by the Mutans and claiming the world as their own, and consider their technology sacred. This resulted in a massive argument that grew into hostile negotiations, but the people managed to work out a compromise. Thus, for a few decades, the mutants and humans made peace, and BioGen attempted to find the source of the world's accelerated evolution and use it to advance technology, crafting the world into a new one despite the preaching and protesting of mutants, even if the life made Mutantus flourish more than it did in a thousand years.

But one day, when an artificial evolution experiment went horribly wrong since a feud broke out between the humans and the mutants, this resulted in a civil war that broke out into biological warfare, and as biological waste and residue spread over the two sides' quarrels, the wildlife began to be affected. Not only were they becoming too hostile to trust sentient beings, but both sides had become so desperate to destroy each other, that fanatics ended up resorting to nuclear weaponry, which, in 6 straight hours, devastated the world, and only served to favor mutants. This event, called The End, had resulted in the near-collapse of civilization. Thus, BioGen had it's Sanctuary Vault Division send any and all survivors, though only human, into hundreds upon thousands of underground bunkers for protection against the radiation.

After The End, BioGen remained the ones controlling everything to protect everyone, and yet still defend against the rampaging mutants by creating repellant chemicals, for a few more centuries to this very day, run it's very best, if not barely, by the Gennersworth's current and 65th descendant and 65th president, Biomensten. Negotiations against humans and mutants got more sour since they justified The End as them being right, and have hated them ever since, and the humans still struggle to coexist among them, as the two sides have 50% good relations thanks to human and mutant politicians.

Society
Like the Fallout World it's not too far from, Mutantus is a world devastated by war, but more biological than nuclear, and lives in a retro-futuristic landscape where city ruins are what's left of high metropolis settings, roads are somewhat preserved, life has taken over much of the ruins, water is somewhat contaminated and only tolerable to mutants, there is nuclear and biological wastes rampant, the world has unstable plate tectonics that change every 10 years so the supercontinent and it's multiple small islands in the global ocean remain relatively unchanged, and much of the environment is inhospitable for any normal otherworldly traveler.

(TBC...)

Forces of BioGen
BioGen Incorporated is the top government megacorporation of the planet in charge of keeping peace in this hostile landscape since The End, in which biological and nuclear warfare destroyed much of which people held dear, and especially worsening the hostile relations with the local mutants created by Mutantus' native advanced human-like genetically-perfect race, the Mutans, who disappeared long ago. The president, President Richard Falle, is the superintendent for BioGen and the best friend, or relative frenemy, of BioGen's head, Bio Genner LXV, whose brother became a mutated brain who tried to take over until his merciful execution. Genner continues to run BioGen for the good of everyone's safety and survival. With this comes many splinter groups that do many jobs:
 * Team Gunz- BioGen's top defense force combining the best enhancement technology, tech and bio, to create the ultimate protection. Made of supersoldiers born from BioGen experimentation. The rise of Gunz was a heart-breaking one, as each one was taken from their parents as children to grow up into the life of intense and torturous experimentation as foot soldiers, the forces of Gunz know only to fight and nothing else. They are basically the only driving military force for BioGen to maintain control of normal society, and is the only one left as BioGen bought all global forces and combined them into this as a revolutionary prevention program to repent from their actions in The End.

Animals
Though genetically-engineered fauna are the most dominant, Mutatus has common forms of wildlife introduced from the humans' original Earth-like world.
 * Rat- Adaptable rodents that can eat anything around them.
 * Dog- The most popular pet is also here as a pet, or as a wild animal.

Genetically-Engineered Animals
Some animals are genetically-engineered for several purposes, as these are generally harmless artificial wildlife.
 * Glofish- Widely famous pet fish capable of bioluminescence that were released into the wild and bred wildly, and are now common worldwide.
 * Sporefly- A larger fruit fly that takes the niche of all other flies, and are mostly harmless.
 * Roachyd- A giant scavenging cockroach that only eats dead meat no matter how old it is, as well as eating any maggots consuming it. They are small versions of Fallout Radroaches.
 * Vorerat- A large predatory rat that are the result of lab-rats undergoing experimentation. Though they occasionally attack people, they only do it because of territorial instinct.
 * Trolls- Mutated humans who have undergone genetic regression and became semi-primate ape-like beings named after the mythical creatures. Generally as social as actual apes, and harmless unless provoked.
 * Mega-Mantis- Litterally a giant mantis. Interestingly, they evolved an onivore life-sytile and defelupted acreculture.
 * Giant Hermit Crabs- As the name implies, the giant hermits are known to house anything that can be used as a shell-like home.
 * Scorpiants- A large scorpion that lives in groups and defends a nest from intruders with venom that causes internal burning. They are small versions of Fallout Radscorpions.

(More coming soon...)

Mutants
These creatures are classified as 'metas' natively, but everyone else, including the inhabiting humans, refer to them as 'mutants', which they accept as much as they can since it references their precursors. Sentient mutants are called 'metamutants', and the mutated fauna is called 'metafauna'.

Metamutants
These are the sentient mutants of Mutan origin and have a decent place in Mutantus society, as they and the humans struggle to coexist without sour negotiations because of their history of war and mistrust. Created as the result of a very impervious and powerful virus that feeds on radiation and explains the mutating effects of radiation, beneficially or otherwise, called the AEV (Artificial Evolutionary Virus), it was created by the Mutans as the source of their rapid evolution, as their building blocks are what caused the rapid evolutionary onset of Mutantus. Now it runs virulent since their extinction and especially since The End.
 * Noids- The dominant mutants of Mutantus and pretty much the ruling mutants. They range in appearance, and have a different biology.
 * Waterloids- Amphibious Noids that can live in both water and land, ranging from horseshoe crab people to Creature of The Black Lagoon look-alikes that somehow are still related yet are still off-shoots. (More coming soon...)
 * Supermutants- Beings that are massive brutes and were basically supersoldier prototypes that were not meant to see the light of day, as they were meant to be BioGen's attempt to create Mutan-based soldiers until it backfired. They are now their own mercenary group and serve only any who would give them serious profit. They've been known to hunt normal people and Team Gunz members for blood sport, and have been known to be tyrannical towards other mutants in communities they would attempt to control for bases, which is why the Noids are driven to put them in their place by making Mutantus a better place. Some Supermutants have been reported to have sided with BioGen in due to still maintaining loyalty to their creator and one of Doc Bio's finest scientists, Doctor Helms.
 * Wild Necros- The most common of metamutants, and are basically wild zombie-folk that range in intelligence, rated in feral level, and are often discriminated. They are the Mutantus version of Fallout Ghouls.

Metafauna
The metafauna of Mutantus are not created by neither humans nor mutants, as they are the result of The End's effects on the environment. Like the Metamutants, they were made this way by the AEV.
 * Day Lurker- Often just called lurkers, they are hybrids of dogs and snakes and the more predominant pack-hunters of Mutantus. They have spiny cobra-like hoods with venomous bites, have frightening barks, and can hunt in efficient packs. They are the Mutantus versions of Fallout Nightstalkers.
 * Buzudar- Giant wasps that rule the skies of Mutantus. They are basically a large blend between the Hunger Games tracker jackers and the Fallout Cazadoras and are roughly the size of an average dog and make their honey out of blood as well as nectar, stings can cause fatal agony, burning pain, and hallucinations. The queen is much larger and has a large abdomen, and the hive itself is the size of a building.
 * Radions- Larger and mutated versions of Scorpiants that live in greater wastelands, and can kill a person single-handedly, being the true Mutantus version of Fallout Radscorpions.
 * Raeches- Larger mutated versions of the roachyds that are more aggressive, dangerous, adaptable, and resilient, being the true radroaches of Mutantus.
 * Dreadnail- Giant sapient chameleon people and feral killers that can camouflage with color-changing abilities, and can be very resilient as a blend between the Fallout Deathclaws and Primeval Future Predators.
 * Two-Headers- Two headed horned creatures of every verity that are among the most common of mutants. Commenly cows and deers and deer-eqsed creatures like gazelle.
 * Monster Horn- Giant horned goat-creatures. Not known to be very welcoming.
 * Crocas- Dreadnails sub-spieces created by a madman from a now defunt mutant zoo.
 * Brood Worms- Unsentient terrors to even other mutants.
 * Diggers- Tecnecally not actual mutants, but rather a race of underground lizard people that joined the mutants to serve as traders and helpers to build their new utopia in return to the mere price of friendship.... With business benifits.
 * Plant People- Mutanted plant folk that create new plant life for the world, and make surviving plants stronger.
 * Spirit Folk- Victims of a failed hasmat suit that redused them to be tecnecally unkillable "Ghost People". They're not highly intelligent and move awkwordly.
 * Swamp People- Hostile Swamp dwelling rednecks that were hostile even before the mutant situation. The end result just served to make them worse.
 * Noi Geni- Once normal bears now even greater apex predators.
 * Z-18 Traumatic Overider Suit- The tragic result of Biogen workers falling victim to faulty exspearimental suits to the point of death. The suits managed to then process the bones as it part of the suit itself and still capable to don weapons.
 * Deeptooth- A carnivorous fish that swallows anything that comes too close to the water whole.
 * Nanoslime- A red slime mold mutated beyond belief to consume anything it sees, including sentient beings. It will sprout from it's hiding den in trees and attack and digest anything it traps.

(More coming soon...)

Central Land

 * BioGen Headquarters- The headquarters of BioGen Incorporated

Northern Wastes

 * North Capital Wastes- The entrance area to the Central Lands, and like many of the other capital wastes, it is guarded heavily.
 * Mutantetopolis- The former capital of the Mutan society, and is now the capital of mutant society.
 * BioGen's Z-18 Research Facility
 * Team Gunz Headquaters- The HQ for BioGen's scientifically-advanced defense force around Mutantus.

Southern Wastes

 * South Capital Wastes- The entrance area to the Central Lands, and like many of the other capital wastes, it is guarded heavily.
 * Marine City- A city located within a wrecked battleship and supposedly haunted by ghosts that are really Spirit Folk.
 * Metaton- A city that has a powerful, dormant, and yet still active bio-atomic bomb at the center of it.


 * Spirit Folk Territory
 * Swamp People Territory

Eastern Wastes

 * East Capital Wastes- The entrance area to the Central Lands, and like many of the other capital wastes, it is guarded heavily.
 * Arrayus- A small town in a drought-drenched arid landscape dominated by predators and climate change, yet the people and mutants survive anything it throws at them.
 * BioGen Greenhouse Base
 * Plant People Territory
 * BioGen Zoo- The top attraction that educates about the life on Mutantus, how to survive when encountered with them, and provides biological support for BioGen.
 * Croca Territory
 * Wild Necro Plains

Western Wastes

 * Sandy Sands- A small village of people that used to live in a Vault devastated by evil mutant bandits.
 * Junkertown- A large slum town of run-down people who scavenge and make a living of using whatever is in the garbage to make money.
 * Focus- A market town and the most profitable area in the Western Wastes.
 * Bonelands- A once-proud bustling metropolis now turned into a barren 'boney' wasteland of buildings, overfilled with mutants, killers, and abominations, and is raided constantly by survivors and bandits.
 * BioGen 'Wild Wild Westerns' Park
 * Brood Worm Hive
 * Dreadnail Territory