Union of Independent Systems

The Union of Independent Systems, UIS for short, is a promdoment USRA rival of the AUU. From being against how the USRA runs things, or even neglects things a concern to them, or were even direct enemies, former or otherwise, to the USRA races in some point in time, these are races that grown to dislike or even resent the USRA races for how they ran things or still bittered from a frontal run-in with them, so to avoid their over-reach and/or lack of proper action, the UIS is born. They aim to get systems to either side of them directly or to encourage them to be their own boss and make their own decidions, warning systems not yet touched by the USRA to quickly go against them to either willfully adhere to them or to at least start relying on themselves, even in tough times. They are also in tecnological compition in the USRA, aiming to one-up them and be considerably more attractive to unallined systems then the USRA. These races' reasons vary, but they share the commen goal to discredit the USRA as a relieable allience and use some of their most infamous mistakes and miscarrages of justice as exsamples why your better off either being with UIS or your own devices. UIS is by no means directly evil, they're mainly a group of races that either grew tired of the USRA's imperfections or at some point in time were in bad tidings with them because of conflicting beliefs or the rare case of the USRA doing something to offend them. Their aims to encourage Universeal Independence from eachother, baring circumstances, is by all means not an evil aim, but they do tend to conflict with the USRA's interests and beliefs to often troubling degrees. But there is a greater reason behind this. the universeal claim of the USRA ruling the AUU, is more implied then fact, when really the AUU has no deffinent ruler, rather a case of what allience owns what. This is tecnecally also true with UIS, though they have a more broader and unspoken greater enfluence in the universe then the USRA then what supporters would generally like to believe. Not even the USRA races being more commen justifives an actual rulership presence when UIS ensured that they don't spread beyond what they had managed to annexed. The otherwise is only believed because the USRA races are more ideal and more culturally famous, but the truth is, being famous and more easily leaned too, doesn't mean the USRA and USRA-inspired forces actselly do own everything, just whatever their reach has managed to maintain, thanks to UIS making sure well-intentions and ideal promises don't end up setting the stage of a less desireable member abuse the over-reached power into mad conquest, or like the cases of the USRA disbaning, leading to mad wars cause of worlds forgetting what it was like to relie on themselves and how to make their own careful desidtions. The UIS may have a sour disposition and tendingcy to disavow the USRA, but their methods in a way made sure that the USRA and later NUSRA doesn't end up doing more harm then intended, because UIS knows that because the USRA kept making worlds relie on them, the minute their group dispaned, wars and chaos followed. In UIS beliefs, by restricting USRA enfluence, worlds, secters and systems would avoid being dragged into choas borned from dependence of an allience that always runs the risk of being disbaned or corrupted. They believe that not every world will follow a certain moral standerd, because morality is not as simple classic good and evil or universeally leaned to concepts, that some worlds have a different view on life and such things need to be respected, only ever pardoned to do otherwise if proven universeally harmful beyond the planets themselves. This philosify isn't designed to make the USRA look bad, by no means. They're critics, but not unreasonable in their critquite and not as bad as complaining about every bad thing ever. It's meant to showcase that having an entire universe relie on an allience of not nessersarly perfect beings, has more risk then reward.

History
Coming soon...

Founders

 * Brainiacaazks- (Head Number 8) A race of Teadr 1 cnidarians and the modern descending race of the Balactans. They are super-intelligent but extremely aggressive race of translusent-brained creatures that are heads with long thin bodies and even longer stinging tenticles. Even their tops produce painful electrisity. They deemed anything lesser then them to be inferior and there for must be subjected to tests and exspeariments often in the name of science and to embetter the universe in feeling that it is a widely inferior place and aimed to make it superior. They deemed all of the USRA races not enough to make this possable, even having seen their tec, which they deemed "Early-Staged", being infamously known to be hard to impress. They deem even fellow Teadr 1s like the Yaterons to be second-rate, and thus, believe that they must seek out races worthy of their attention. Thus, with the Skeps, the Vyrans, and the Bullabulls, found the Union of Independent Systems, UIS for short. The Brainiacaazks are the main heads of office while Skeps act politically, Bullabulls and Vyrans are the fighters and security, and the races that came to join them serve respective roles, while the Brainiacaazks get to enjoy having an allience an equil to the USRA and to the subiquient NUSRA. Home System: Brainkaaaz. Home Planet: Brainiac. Leader: Grandmind.
 * Bullabulls- (The 5th head). A race of Teadr 2 horned reptilian beings who are mighty warriors that believe in worlds that should fight for their own battles or else it'll encourage systematic dependence and stunt their growth, believing that alliences should mind their own business and fight their own battles. As such, the USRA's existence offends them of the idea that they help other worlds in matters that should not concern them and proceeded to go to war with them to get them disbanned. Not surprisingly, the USRA proved too strong for even the Bullabulls might. In desire to one day put all of the USRA races into their places, The Bullabulls sacriviced their steady beliefs to become among the founders of the Union of Independent Systems. Home System: Bulla Bulla. Planet: Bulluz. Leader: King Buuull.
 * Skepticen- (The 6th head Here) A race of Teadr 2 tall, slender and elegantly tall lizard beings with frills that can form mohawks. They take pride of their Teadr 2 tec and their rising process to become Teadr 1, giving them an air of pride and sofisication. The Skeps believe in an always fair goverment that must treat all worlds with respect no matter the circumstances. They were once canidates to join the USRA, but their actions with Pharagu forever disgusted the Skeps of this crime against any not allined to them, dubbed them to be tyrants and became the leading founders of the UIS, Union of Independent Systems, who aim to get systems not already en-snared to the USRA to not get involved with them and to shun their "Empty Promises" and "Over-bearing Regulations", and in worse cases, "Turning worlds into more Pharagus". Alchourse, even if the Pharagu tragity didn't happen, the Skeps were already alored by the Brainiacaazks to consider a more worthwhile partnership. Pharagu just ended up being an overkill motivater that excellerated the ineditable. Many non-USRA controled systems, including Ugoldest and the system controled by the Vosot Union, came to join along-side USRA denouncement. The Skeps continue to scoff at even legitamently earnestly good things and deem them to be "Political Crowd-pleasers" designed to distract from their flops, insighting that the USRA is afraid of admiting their mistakes in a proper way and not try to maintain control on defecters. Home System: Skepta (Neightbering the same system that had Pharagu). Planet: Skeptic Major. Leader: Madam President.
 * Vyranasaurus Trex- (The 12th head Here) A race of Teadr 2/Near 1 T-Rex-like beings that are roughly the same height as Gantu, and are a race that had tie-ins with the Grohkans, Zorns, Brutans, Phends, and a variety of other tough beings. They are capable of being quick and nimble and, despite their size, are actually good in acrobatics. They are proud and persistent fighters that are against Teadr 1 assendtion being reached illegitly, thus are automaticly enemies of the Yaterons because of their origins. Even dispite the Yaterons' higher tec, the Vyrans overwealmed the Yaterons greatly and were close of subugating the Yaterons back to Teadr 7 to force them to progress to tec levels naterolly, but not only did the Yaterons direct allies came in, but many supporters of the Yaterons came in and help fight off the Vyrans. Being robbed of their goal of subugating the Yaterons into naterol progress, the Vyrans aimed to get just as much allies to help against their allies, and they aquired this through becoming founders of the UIS, Union of Independent Systems. In light of their naterlly tiny arms, their tec allowed them the invention of extended robotic arms that enable them to weild weapony and capable to best help their capabilities. Home System- Rex (Near the Yaterons Home system). Planet: Tyranno. Leader: Commadore Vrex.

Prime Members

 * Naaar- (The 9th head Here) A race of Teadr 2 fanged chameleon beings with hyper-senses, the abillity to change colors, long sticky pre-digesting tongues, and a taste for rodents. Rodents of all kinds are considered to be food and lifestock to them, but their top three faverites are Yuruns, Sea Squirls, and Yeercats. In fact, of the three, they consider Yuruns the most nutrisious and delcious. Hence why in the middle era of the USRA, Yurun farms and slaughterhouse space stations were rampent and owned by Naaars in the AUU. The USRA acted fiecely and swiftly against the Naaars' rodent cruizenes and lead to being banished to their planet of Naaaaaaar with an exiled sheild. But the Naaars were freed by the recently founded Union of Independent Systems and came into their membership and protection, thus, resulting in the return of Yurun Farms and Slaughterhouses in UIS controled systems, along with the addition of it happening to other rodents as well. Plus-side, they can at least be great when dealing with a Vrat problem. Home system: Naer (Near the Yuruns). Home Planet: Naaaaaaaar.
 * Skorner- (The forth head here), A race of Teadr 2 purple-skinned fanged big-headed reptilian alien beings and fearsome enemies of the Tiikons because the Skorners deemed them an abomination because of their split personality and believing that their existence will shamed the universes forever in the eyes of the Omniverse. As such, the Skorners proceeded to attack Tiiken colonies and tried to destroy the race. The USRA began to fight them off and retailiate with strong forces. The Skorners were forced to give up their persuits and forsake destroying the Tiikens. However, they came to deem the universes forever shamed because of the Tiikens existence. Thus, they came to join the Union of Independent Systems to redeem the Universes of "The Shame" of the Tiikens. Home System: Skkor. (Near the Tiikens). Home planet: Skornus.
 * Finkur- (Note the first head.) A race of Teadr 2 alien amphibian beings known to be tec savingers and have known to snag whatever tec they can get, even if it already has an owner. The Finkurs are reknown wanna-bes, known mostly for being obcessed of being like the Xurons to the point they copy and paste their inventions and even mimic their ships to the point that they can be mistaken as Xuron ships. They been dubbed as "the race with no self-identity" and have thus been deemed unpopular. They also have the reputation of being considered the Xuron's stalker fans, given that Finkurs would always spy on Xuron owned property to see their tec so they can replicated accreately. It's not to say the AUU's ignorent of their talents, it's the problem with originality's the issue. As such, the USRA, the Xurons spear-heading it unsurprisingly, placed the race of the planet Finkura, under planetary probation and held off the planet with a minor class Exile Sheild due to lack of a true threat level as more like they're more burdens then a threat. Cause of it, it lead to the finkurs to end up falling into the enfluence of a known USRA competitor, the Union of Independent Systems, where the races that either grown critical to the USRA's standerds or more-or-less former/still enemies to some USRA races and came to live under their banner with the UIS' declaration of independence from USRA control and with legal force, forced the exile sheild off of the Finkur planet. As such, the Finkurs continued their Xuron wannabeing ways ever since under the UIS's protection. Home System: Noifinny. (Near the Xuruns' home system) Homeplanet: Kuurrus.
 * Sailneck- (Note The 3rd head.) A race of Teadr 3 amphibious alien beings that are a logical paradox of a race. The race have the mannorisums of rednecks yet are of an advance level of Teadr 3 and slowly rising. The Sailnecks have garnered a very fuedulent attatude torwords the Aufones because of the Aufones aiming to colonised their system because of worlds very few even actselly belong to them, thus leading to a terratory battle. Dispite the Aufones being a tec level shorter, they were overwealmiing the Sailnecks because the Aufones have the advantage of USRA support. Cause of it, the Sailnecks started to lose ground and more of the system began to come under USRA control. That is until the Union of Independent Systems came to the Sailnecks' aide with even better tec and forced the USRA colonies out of the system. The Sailnecks give undying loyalty to the Union ever since. Home System: South QXYZ (Near the Aufones home system). Home planet: Sailboondocks.
 * Coraak- (Note the Head 15th Head) A race of Teadr 2 bulky frog/salamander-like beings that live under a croperacy and believe in an ecomamy that functions on slavery. The Coraaks once own the lives of many abfibians in their range. They even once controled the Aufones and their native planet. They deemed their slaves stupid, confused, and helpless without their decidive command and strict guidence, and believe that their slaves serving them is their only purpose in life. However, the Aufone rebelion happened, and then the Aufones and the Coraaks fought eachother. Dispite the Coraaks having stronger tec and great stragites and numbers, the Aufones have the faith in the other anfibian slaves, and lead to each of them to do following revolts and chase the Coraaks out of the planets. The Coraaks still believe in their ways and aimed to get all of their slaves back, and succeeded with their original anfibian races and discouraged rebelions for good on them. All, except the Aufones who became members of an allience, the USRA. The Coraaks know going after an USRA race would end with them getting an exile sheild, so they joined the Union of Independent Systems to best combat this. With the UIS's protection and help from the willing Sailnecks in a partnership akin to Grutts and the Pharcums, the Sailnecks capture Aufones attempting to recolonise Sailneck planets and give them to the Coraaks as slaves. Coraaks have been given the fitting nickname, "The Grutts that can Croak". Home System: North QXYZ (Near the Aufones home system). Home Planet: Croaaak.
 * Zeapent- (The 11th Head Here) A race of Teadr 2 snake-necked lizard beings that behave more like snakes then lizards. They are a relijustus socity that worship the mighty Gladiozont as a sacred gift of the gods, wearing the feathers of it's prey to show compassion to it, and deminstraigt these beliefs by building the likeness of Gladiozonts in their iconic and impourent buildings, statues in graveyards, their likeness in churches, and even use them in symbols. The Zeapents have grown enraged at the universes ill-treatment of their sacred animal and had often aimed to inquizition hunters of Gladiozonts or even those that killed in self-defence or any that would misuse Gladiozonts for gain. They're also against the idea of killing in general, even if it was for surviveal, so they punished those who even so much as killed a bug. The Zeapents were quickly sought-after by the USRA races and they aimed to place them on planetary probation, but the Union of Independent Systems came in, challnaged the USRA into a debate and won against the USRA, forcing them to forsake their plans to bring justice onto the Zeapents, allowing them to practice their zealotical beliefs in peace. Home System: Keyti System. Home Planet: Keyti Lesser.
 * Sea Krow- (Head number 10) A race of bulky Teadr 2 bovine-faced fish beings that move with robotic crab legs on land and have both gills and lungs for severate occations. They are known allies of the Ziseryins and equilly share concerns for the ocean's treatment and well being, though Sea Krows were more-balenced minded then the Ziseryins and even tried to warn them against their extreme methods in reckinising the USRA's power. As they feared, the Ziseryins were given the exile sheild treatment with the Sea Krows being given a fair warning to avoid their mistakes. While they took the advice well enough, they still value their imprisoned allies, even if they know they are capable to get out of any situation. As such, te Sea Krows joined the Union of Independent Systems to get protection from the USRA in knowing that attempting to free the Ziseryins will lead to bad tidings. Next to the Skeps and Vyrans, Sea Krows are the most level-headed of the UIS and keep their less orderly counterparts in the union in check with the Skeps. For exsample, Naaars are kept from making rouge Yurun/other rodent slaughterhouses outside of UIS terratory, particularly vengeful Coraaks are kept from making risky grabs against Aufone colonies, Skorners are kept from causing anti-Tiiken attacks of any kind, Bullabulls are made to keep their particularlly extreme members in check, Zeapents are kept from going after every case of a hunter killing a Gladiozont, both Finkurs and Sailnecks are kept in check of their usual shenanigans, and so on and so forth. They maintain a good relation with the founder races and yield a serious athroitive figure with the other races of the UIS. Sea Krows are passive-aggresive and perfer to use stern words and athority to disfuse conflicts within and outside of the group. Home System: Butrube (It is the same system as the Ziseryins after all.) Home Planet: Krrow.
 * Bruddlefish- (Head number 7) A race of Teadr 2 cuttlefish-like beings that maintain the most beautiful utopian socity in existence, and the greatest tec in the Teadr 2 line, and specialised bots so sofisicated that even Omnicans would look outmoded in compairison. The one thing that held them back from being shoo-ins for the USRA and/or NUSRA includtion is that they are very strict believers in being against "Meddling in the affairs of worlds". Becausedly, they're even more like the Bullabulls used to be, only they stick to their guns even after joining the Union of Independent Systems. Thankfully, this belief lead to them being the VA's biggest enemies because no doubt all of their actions are just extremer versons of meddling. However, they grew critical to the USRA races and the Grand Council for "Being no better" and basicly do the same thing, even if it was for a greater good. And they espeically came to disavow the Lougers as heroes because they commited the act of United Universeal meddling, so they aim to put the heroes on trail should they ever come near UIS terratory or if their crimes of meddling get too serious. Home System: Burddlea. Home Planet: Bruddle.
 * Vezzrick- (It's head number 13 here) A race of Teadr 2 army-ant-like beings that are pretty much person-sized Centauric Wasp/Ant/Mantis race that have extremely advance Teadr 2 tec and live under the monarchy of their maternal queen. The Vezzrick like to believe they are the only super-power in existence and would seek out and disban any allience that doesn't pay them tribute. When they demanded Tribute from the USRA, they refused. Offended that the USRA does not respect them, The Vezzrick retailiated with automatic war and proved overwealming to the USRA. But what ultamately helped the USRA through was the Narudans and useage of a chemical that was making soldiers sick. The Vezzrick were forced to retreat cause of this chemical warfare. The Vezzrick came to join the Union of Independent Systems, growing to understand the benifit of alliences and figured that fellow likewise detracters of the USRA are their greatest weapon against them. Home System: Vezzer System. (Near the Naurodan home system) Home Planet: Vezzin Prime.
 * Zhaerthis- (The 14th head here) A Teadr 2 child-sized race of mantis-people with long twisted necks who often live under a matrearchy in where females have far greater rights and autherity over males. The Zhaerthis are often the greatest sympathisers of the likes of the Vexxomites, the Weeviods, the Necktronians, and any mistreated bug race that went against the USRA. It has often lead to them to challange the USRA's ahourity almost constinely. Sometimes they lay claim to a certain section of a city in USRA control as an act of protest. Sometimes they even programmed a bot to assassinate a polotision that has been particularly harsh to them. The USRA were making plans to subugate them to an Exile Sheild for the constint mayhem, but the Zhaerthis were ahead of them and joined the Union of Indepedent Systems and gained protection from the USRA races ever since. Thus leading to their shenanigans not ending anytime soon unless the USRA finally caves in on at least certain demands. Home System: Zhaer. Home Planet: Zhaer 1.
 * Ka'Navi'Salaan- (The 16th head Here) A race of Teadr 2 giant eagle-sized shelled-antennaed beetle-moth beings that were personal enemies of the Uonons because a clumsy ambassitor ruined a sacred treasure and lead to a bitter and desistating war. The Ka'Navi commenly attack Uonon colonies even after the war was over because the Ka'Navi deemed the action "Unforgiveable", thus leading to the USRA races to stand up to the Ka'Navi. The Ka'Navi figured the Uonons newfound USRA status would make revenge difficult, so they joined the Union of Independent Systems to be able to be of equil power. They are also the great enemies of the bug hating Daboassas for pretty clear-cut reasons. The Ka'Navi came to established a great kinship with the Zhaerthis and the Vezzrick, fellow distasters for the USRA. Home System: Navi'Navatai (Near the Uonon home system). Home planet: Ka'Navious (Setting looks like this: )

Support Members
(More coming soon.)
 * Vcrintexen- a Teadr 2 race of Mantis-Spider creatures refered to as The Vcrintexens. A very materarchical socity where males are subservent to them to the point that they're either only good for reproduction or sometimes are lifestock. And even then, Females are capable of asexual reporduction, so mating is mostly for entertainment then repoduction, though mating still plays a part in determining genetics on how strong a future Vcrintexen is. The Vcrintexens have a boundless genetic capability, so biologically, their would be mates are not limited to fellow Antropods. Even Plant-Eqsed or Fungus-Eqsed races aren't spared from this limitless genetic posabilities. Thus, the Vcrintexen race are reknown and infamous of capturing and enslaving the best males of any other races, predomenantly the Yaterons because of being the most commen. Vcrintexens, though commenly prefer men, won't shy away from the females of the race they target, so they're not strictly male targeters. Thus more often, Vcrintexens commenly tend to have Yateron traits or the traits of any race of interest, but the race maintain their pure genetics to avoid the evolutionairy outmoding, and restrict inter-spieces mating to higher status-holders or impourent members of the race. The USRA aimed to halt these practices to preverse the Yateron dignity, but the Vcrintextens came to join UIS to protect their rights against over-reach, and are also not afraid to deminstraight there greatest defences, a web so thick it doesn't even feel like web and is more of a solid metal, meaning they can make many weapons capable to wreck an armada in little to no time flat, as well as the planet's sky being mostly covered in the stuff that'll only allow Vcrintexen ships in, while sunlight is allowed through sun absorbion drones that work like solar panals that let sunlight in so it doesn't end up being a planetary detriment. Their membership with UIS has ensured that through their extremely harden web, the UIS can make sure USRA control is limited to what is in their control while keeping their systems or un-allied systems from automaticly go to the USRA. Hence why Mysum, The System of Chronitcus, and other systems in this secter and/or most other secters are not in automatic USRA control, making the universeal claim of the USRA ruling the AUU being more implied then fact. Home System: Vcrintex. Home planet: Vcrintex Capital.
 * Crystormain- A Teadr 2 race of Giant-Antlered Elk-Like Creatures. They're a race that survived the harshest of hard times, and are known for their tec enabling them to turn ice into weapony, creating something currently unigte to Crystorma. The Crystormains were once all for the USRA, but when they ended up disbaning, they were shocked of the choas that ensued because of one disbansion. It made the Crystorms come to believe that over-relying on an allience to be a bad thing, and came to become avocates of independence, thus joining UIS and thus supplied their unigte ice-tec to make sure the USRA are never allowed to become too expandsive where another disbansion would risk an unfixable dishastor. Home System: Cryostorm. Home Planet: Cryostorma.
 * Grolla- A Tecno Tribe race of Crab-Clawwed Lizards that worshipped the Brainiacaazks as gods. Cause of it, when the Brainz founded UIS, the Grollas unconditionally joined to serve their gods and those that would allied to them. While their weaponry is reminisent to tribal weaponry, it is alot more advance, from their bow-shaped guns to lazer spears, and their shamans capable of healing with a mixture of traditional shamenry and modern science. The Grollas are unapologenicly loyal to the Brainz and quick to show aggression to any enemy to them. Home System: Grolla-Groola. Home Planet: Grolla.
 * Xenzenian- The original natives of the crime infested and corperate madness system of Globrunx, called the Xenzenians, who were once wide-spread in the systems planets, but corperate control and crime rampentness lead to the Xenzens having to evacuate from their homes and being made to live in a once uninhapited system. They joined UIS in hoping to one day reclaim Globrunx from crime and the corperate irrespondsabilities that allowed them to hurt their worlds with new found distrust to the USRA for their failure to deal with this. Home System: Xnurbolg. Home Planet: Xenzen.
 * Swactyl- An Economic Savy yet Pasifistic race of Pterasaur-Eqsed Swans that lived in fear of Bullarn harhassment and continious attempts to enslave them. Thankfully, UIS came to their aide and did a desistating enough blow to the Bullarns to scare them from ever wanting to mess with Jenjillia AND UIS ever since. The Swactyls have enturnal gratatude for UIS's rescue and joined as a shorce of economic income and assentually founded their own Ecnomic System away from the AUU Currentcy Trope, named as The Banking Economic Independence Guild, BEIG for abridgement. The Swactyls didn't original had an issue with the USRA, but their gratatude for UIS' rescue has grown to made them feel quite opinionated on how the USRA runs things, espeically on how it was UIS who saved them and not the USRA. As such, they started an overly expendsive toll service that only accepts UIS money that does more then discourage USRA travel to the now isolated worlds. Home System: Jenjillia. Home Planet: Jillkalia
 * Karnavore- A race of Oviraptor-Beaked Dino-Giraffes that deemed the USRA's continious expansion a threat to universe independence and the infection of meddling and unwarrented dependence. They became a faverite for UIS membership as the Karnavores were attracted by the UIS' ability to keep the over-reach from expanding. In place of a "Boring" Wall, a fleet of Un-manned Armadas block out any USRA attempt to expand into the now isolated worlds. Home System: Karnavor. Home Planet: Karnavora
 * Battu- To avoid confusion with the normal speices, sometimes they are refered to as the Battuions. A race of Teadr 3 Raptorial Bat creatures that are once highly supportive of the USRA, but when the Disbansion happened and resulted in a universe spread war, thus leading to the Battu being repeatedly victimised by hostile races the USRA would normally keep in check. They were rescued by UIS and kept the many invasions away from the Battu. The Battu came to defelupt a more UIS friendly attatude, forsaken the USRA races, and created an invisable forcefield designed to keep ships from reaching now isloated systems. Home System: Batt. Home Planet: Batt 71 VAI.
 * Rocan-Racon Bird- The Native Birds of both the Rocan and Racon systems. A Teadr 2 race of Parrot-Eqsed Terror Birds that were once the benvolent owners of Racon prime, but then the Grutts booted them out to turn Racon into a crime infested mess and mistreated the people they had once welcomed into their system to be left mistreated by the Grutts. The Rocan-Racon Birds tried many times to pled to the USRA to re-take Racon from the Grutts, and even added that it would enable them to hurt an impourent point of Corruption Co, but because of a clearly illegit treaty designed to mess with the USRA's sense of diplomacy, the Racon-Rocans are constintely turned down. The Rocan-Racon Birds, growing desperate and tired of the USRA's failure to correct a grivious misjustice in faver of diplomacy over a treaty clearly made by a Grutt and a few friends that aren't even a minor representation to the entire Grutt race and had CLEARLY shared a world with Corruption Co, most of all commiting an act of conquest of which Grutts as a whole had swore to never do, the Rocan-Racons had turned to UIS, who are less imtimidated by a illegit treaty and are mounting greater forces then Racon's defence system to forcefully re-take the system from the grutts that took their system. Original System: Racon. Original Planet: Racon Prime. Current Home System: Rocan Prime. Current Home Planet: Rocan Prime.
 * Crinkut- A race of the lawyer socity of a Teadr 4 race of Criket people, that though the size of toddlers and dolls, are a very advance teadr 2 race and are nothing to scoff at. The Crinkuts have grew to become disgusted by the USRA's failure and neglect of the Groid system in that crime ran rampent, that a reknown con-grutt was allowed to troll them into not helping the rightful owners of the system, that the War between the Bullarns and the Vikoreans were allowed to happen, a relijustus rape culture wasn't responded to sooner then it did, this unrest in the Muton world, the state of Meximus, the concerningly ambigious ban to travel in Viyphus, along with criticisums on how they handled things in other parts of the Beta and beyond. It lead the Crinkuts to become members of UIS and become the legel support for UIS so the USRA can't dream to easily challnage their blockades so easily. The Crinkuts offer no physical blockade to the isolated universes, but they offer a legal one: border control. Those who wish to travel beyond what is known are subugated to rediculious amount to paperwork and legal jargon until they give up in frustsraightions and forsake the trip. The Crinkuts also aide in legal disputes between UIS and USRA over races of interest, and because they are natrolly good lawyers, UIS wins every time. The Crinkuts also came to be the only effective form of law and order in the system with the USRA's failures, through they themselves are not violent, they created bots shared with them by UIS known as "Justice Warbots" to combat the lawlessness in USRA neglected systems. The Crinkuts don't nessersarly hate the USRA races, they are just tired of their "Shotty Preformice" in their home secter and felt like they had to be ones who clean up the mess. That being said, they deemed UIS more relieable even without the USRA aide of "Being Mainstream" in the AUU community. Home System: Crikus-sundranam. Home Planet: Crikus.
 * Econamtors- A race of raptor-eqse geese of Teadr 3 tec who joined UIS and BEIG when the Trope started doing dishonest tactics when in the VA's control, souring the first impression the Econamtors will ever accept from the Trope and it's USRA history. Thanks to strong legal support, the Trope is BARELY able to even get talks into sharing the planet, let alone get one approved for more then a brief time. Home System: Economicon. Home Planet: Econam.
 * Asckerites- A Teadr 2 race of Termite Headed Roach people who went into war with the Ohrugans who mussled in their terratory and build millaterry bases on their planets without permission. The Ohrugans at the time were not exactly as honorable as when they joined the Humans, so they did the millaterry equilent of "Fuck you" and claimed Asckerite colonies for their own, destroying their unigte Termite Mound Buildings made from a unigte tecknowagey that allows Asckerites to make tec and nature one. The Ohrugans took over the worlds they liked while leaving the Asckerites the humiliation of only having their homeworld and the planets deemed not worth their time or too ugly for them for benifit. Yes, the Ohrugans improved over those times, but what is maintained since those times is their sour dispostion torwords the Asckerites and basturdised them in media as ugly primitive beasts, when really the Asckerites only wanted to protect their homes. The Asckerites grew tired of abuse and joined with UIS to reclaim their homes back from the Ohrugans, slowly building a stronger millatery to overwealm and chase out the Ohrugans and USRA enfluence as a whole in the system. Home System: Asckeirus 2. Home Planet: Asckerirus Prime
 * Yingocauckyain- the mighty conquest race the Yingocauckyains which look relitivly simular to Yogomatainians with AUU key diffs. Only this time, they are not held back by a redicuilous phoba to things sweet and nice and cute nor enjoy being disgusting slobs like the Yugomatainians. The Yingos are a monarchy lead race with a king and queen, and congure worlds in the name of their soverinty and superiority. They deemed the USRA a challnage to their soverinty and ignited the Yingocauckyaian War. They were a nightmare to held back, but an inspiring leader lead the push to put the race in their place for good. Embarrised and wounded in pride, the Yingocauckyains swore vengence. They joined with UIS to rebuild their forces and make them better then ever. To get further strentgh, the Yingos arrranged a marrage between the royal prince Prince Farck Doung, with the Neightbering Galbatorix system with their princess, Princess Sindie, only this time, dispite being AUU equilents, Sindie is not a psycopath (But does hold harsh viewing to The USRA for preventing Galbatorixian expansion), and Farck is not an idiot and liked what he sees in Sindie. This created the now infamous Yingo-Trox Allience and a strong supporter of UIS. Home System: Yingocauckya. Home Planet: Yingocauckya (The Planet).
 * Galbatorixians- a Mixed-Spieces Race known as the Galbatorixians. Males are typically haired covered wolfmen while females resemble nearly like yellow Rabadons, only buildt more like amazons and have anntennas and weird flame-swords. Like their neighters, they have an air of superiority to them and deemed the USRA a challnaged to their athority. Only unlike the Yingos, they didn't rush into war. Rather instead, the Galbatorixians are more observers and see in hindsight that fighting the USRA on your own is fruitless. While the Yingos did overwealm the USRA, it was only by an overwealming push that the war was won. That showed the Galbatorix that they need to act smart about dealing with the USRA threat to their superiority. And UIS and a marrage made allience with the Yingos would lead to that direction. Both the Galbs and Yingos made a great indestructable space wall that blocks out USRA expandsion to other now isolated systems. Home System: Galbatorix. Home Planet: Galbatorix (The Planet).
 * Kleeala- A Teadr 4 race of bat-eared Kangaroos with wings capable of long distence glide that fear the enprouching rampidt colonialisum of the USRA and fear for universeal independence being replaced by dependence at risk of war from disbansion. As such, when proven right, the Kleeala had no choice but to join UIS to halt USRA expandsion and encourage universeal independence. The Kleeala don't believe in fighting or conflict, but they use great magic to block out ships from expanding beyond the Klee system into now isolated worlds. The Kleeala are otherwise friendly folk, but they garnered an extreme distrust to outsider expansion beyond native systems and fear vast enfluence that get ripe for abuse, hence their presience in UIS. Home System: Klee. Home Planet: Kleealaka.
 * Tecadon- Ugoldest's like-wise Neighters, a race of tec obcessed Crab-Eqsed bugs of Teadr 2 power. When Ugoldest joined as an allience with UIS, the Tecadons joined as members and obliged in building a powerful high-tec wall designed to block out USRA forces from expanding to the since isolated Systems. Home System: Igoldest. Home Planet: Igoldest Prime.
 * Cassmites-  A Teadr 4 farmer race of Potato-Bug-Eqsed Afhid-like creatures that are master farmers and horoculturalists. However, the Cassmites were once heavily subugated by the Xuruns in wanting to capitalise on their farmer skills pre-USRA joining days back when the Xuruns were at an era were they were not a considerable improvement from the Byzans. But the Cassmites hosted a revolution against the Xuruns but never succeeded to to fight them back off. It wasn't until the UIS was founded for some time now that the Cassmites finally were able to chase away Xurun enslavement, and thus, the Casssina system became high UIS supporters. Being Teadr 4, the Cassmites offer little ability to offer an effective blockade, hence why UIS colonised their moon and created a forcefiled surrounding the exit torwords the isolated worlds. Home System: Casssina. Home Planet: Cassina Major.
 * Huntrixmites- A Sub-Cousin Teadr 2 race of Hymenovespula that were once a normal hive but years of isolation evolved them into a radically different race that are fierece fighters, even for being about the size of medium-sized dogs. They reverse-engineered smuggled Garganula weaponry to make their own way to combat Garganulas. Usually, the Huntrixmites usually take what the Garganulas deemed to be outcasts in the purpose of feeding their carcusses to their young, but the Garganulas hard times became THEIR hard times because the Garganulas desired all members, even ones unpopular, to stay alive. This sparked a more intense relationship as the Huntrixmites have started raiding parties on isolated Garganula towns and take all residence to be subugated. The Garganulas did aim to bring punishment to the Huntrixmites, but they have been held back by UIS, the Huntrixmites new allies. The least the Garganulas can do is build up more defences on the cities and encourage towns to move closer to the cities for better protection. But the Huntrixmites still enjoy going after whatever loner or traveling Garganula party that strays beyond the group to ensure their surviveal. The Huntrixmites don't nessersarly hate the USRA, but they have been convinced that the USRA would offer problems to them in some shape or form because of their lifesytile and acted on surviveal interest to join UIS as a result, hence why UIS was allowed to house their moon to build an anti-expanstion blockade beyond their system. Home System: Huntrix. Home Planet: Huntrix Superior.
 * Zincrainiom- a Teadr 2 Xenomorth-Headed Aliens that are a reptilian-bug casted race that were once the rulers of the entire Tobani System. But when they declaired war on the USRA for interoping onto their secter without approveal, war was ineditable. Great as the Zincrainian tec was, the USRA won with perserveriance and persistence. Leaving the entire Zincrainiom race to be left with nothing but their native system while the entire Tobani became most USRA terratory or USRA leaning. Thus, the Zincrainioms joined forces with UIS in one day building up an army great enough to reclaim all of Tobani back from the USRA, sharing it with nobody but themselves and their UIS allies. The Zincrainioms buildt a giant Wall Drone that blocks out advancement beyond the system, leaving the worlds Isolated and ripe for future Zincrainiom control after the initional Tobani has been reclaimed. Home System: Zincrainium. Home Planet: Zincrania.
 * Zhajerus-  A race of then Teadr 2 Dragonfly-Eqsed Wasps that benifited from a saintly Omnican that granted them power. Unfortunately, the Rabodans came, took away the Omnican to palce her somewhere in the Delta or even another universe to never be seen again, and took all of the shared tec and left them back to Teadr 7 with no reguard to their well being. However, by the founding of UIS, the Skeps as direct representives came and found the troubled people and restored their tec levels at least to a level of Teadr 3 near Teadr 2 and even found their Omnican god from a Rabodan space bunker in Shioonov. The Zhajera announced loyalty to the Skeps and UIS and joined as allies, going as far as to allow them to build isolation walls that have since blocked out now isolated systems. Home Planet: Zhajera 7. Home System: Zhajera.
 * Cordensian- A race of Rhinosaurus Beetle/Stag Beetle/Hercules Beetle/Golith Beetle eqsed race called the Cordensians. A powerful bulky beetle race that, while the size of average beetles, they have tec that is not to be laughed at. In the days before the Atonts even wanted to join the USRA, they were once subservent to the Cordensians serving their whims. But then the USRA came to the Atonts' rescue and defeated the Cordensians. The mighty Teadr 2 race has never been so humiliated by this. With the Atonts free, the Cordensians swore to restore their order on them. UIS managed to earn their trust barely to have their aide, though a great blockade already exists before joining as the Cordensians are always a private sort, now the walls serve as a block out to now isolated systems. Home System: Cordindense. Home Planet: Cordensa.
 * Dunaskoon- A Teadr 2 race of Turtles with four extra legs, four for land, four for water, armed with sharp eagle-shaped beaks, and smooth but hard shells that makes even the hardest AUU metal look like fabric. The Dunaskoons are adaptive to litterally all land and sea evioments and thus build cities every where in the planet. Fortunately, the Dunaskoons are an eviomentally conciderate race and have eco-tec. However, it stems beyond just because they care for the evioment. They found a religen around nature itself, and thus have been known to attack worlds that still relie on outmoded reshorces and have pollution problems. Well intentioned as they are, they end up doing more harm then good when they pull extremeist attempts to restore the nature in worlds that it often ends up destroying the civilisations in the process. Thus, with alot of hostility from the USRA and abroad, they turned to get UIS protection as a result and joined as members. As such, the Dunaskoons have build a strong wall made of recycleables that now block out now isolated worlds. Home System: Duna-Skoon. Home Planet: Dun Askoon.
 * Xamian- A philistopical race of Antelope-Eqsed Goats that worship an Apex Predatory beast in the form of a Snake-Mantis Monstrosity named after the planet and the system, called The Xame Beast. The Xamians tend to annually feed it lifestock that are sacriviced to the creatures in believing that it'll grant a good fortune and harvest for the coming seasons. However, the USRA deemed the Xame Beasts to be monsters that have to eradicated, but the Xamians surprisingly fought back, fearing the slaying of the spieces could lead to no more harvests and fortune. Then UIS came to aide them and solitify the Xamians' creature of worship, leading to the Teadr 3 race to join UIS in gradatute. Home System: Xame. Home Planet: Xame Prime.
 * Asina Bird- Parrot Beaked Cranes that're firm believers of limited goverment and wide spread independence. Thus, the Asina Birds came to automaticly hate the USRA allience because of it's emassing over-reach and cases of mistakes and albeit small-scale corruption and irrespondsability. As such, with Teadr 2 tec, they created a series of Astro-Laser-Eqsed Ship-Sized Drones to attack and desicrate USRA colonies to protect their independence from USRA over-reach. This lead to the Asina war and the devidtion of North and South Asina, but just when the USRA had this in the bag, UIS came and won the Asina War for the Asina Republic. In gratatude, the Asina Birds join the USRA races and shared their Asina-Drones with them ever since, so UIS cannot be so easily challnaged by an extreme Pro-USRA force. Home Systems: North and South Asina. Home Primary Planet: Asina Prime.
 * Qineqitoren- Giant Locust-like Grasshoppers with Katydid quilities known as the Qineqitorens, a Spanich Conquistator Socity of Superiority Complex-Minded Bugs armed with Teadr 2 tec. The Qineqitorens once attempted a mass conquest of the USRA, but thanks to Naurodan aide, this conquesting ultamately failed. As a result, the Qineqitors have came to join UIS and gained friendship with the Vezzerick and espire to subugate the USRA races once more. Home System: Qineqitor. Home Planet: Qineqitor Suprimacy.
 * Ka'Scabbin- An arabic culture-eqsed race of Spiny Rattle Snakes that with Teadr 2 tec granted themselves artifical arms. They beleive in "The Ways of Ka-Scabbus", a religen that deems reptiles as superior and mammels as inferior embarrisments to evolution, based on the fact that reptiles were among the first to evolve from the sea and deemed mammels to have never been intended to happen. So the Ka'Scabbins believe in mammel enslavement and subugate mammels into harsh and cold labor. The USRA, mostly consisting of mammels, delcared war onto the Ka'Scabbins, but were saved by UIS. With the USRA chased out of the Ka-scab System, the Ka'Scabbins announe loyalty to UIS, and deemed any mammel apart of UIS to be an exception to their religious laws while USRA races gain an incrisingly unfaverable relation, even if they're fellow reptiles. The Ka'Scabbins had their slaves build a giant wall that isolates enprouching USRA forces from now Isolated Worlds. Home System: Ka-Scab. Home Planet: Ka-Scabbus.
 * Stungroom- Mushroom-Eqsed Jellyfish with fungus quilities of Teadr 2. The Stungrooms are famed for weaponising Rarium and created a ray that can vaberised even the greatest of ships. The Stungrooms believed this discovery would make Rarium more then just an economic shorce and in essence, be even more valuable, but the USRA didn't share the belief and banned the weapon. Hurt and betrayed, the Stungrooms joined UIS who have FAR more appresiative prospects for the weapons. In cause of the USRA's rejection, the Stungus system became a very USRA hostile place, with a forcefiled powered by weaponised Rarium that blocks out USRA ships from advancing beyond the system. Home System: Stungus. Home Planet: Shting.
 * Quadod- A race of worms with quadrapod insectoid legs that makes them freaky looking. This Teadr 2 race are reljustusly warmongers because they worship a god of war in Quada legend that states that the Quadods are destetin to destroy the three-eyed demons who threaten the soverinty of all worlds. Problem is, they msitaken the Yaterons to be the demons because of VERY unfortunate simularities! Thus, they delcaired war on the race and by extendtion the USRA in a crusade to destroy the yaterons! The Quadods were very powerful oppendents, and lives and colonies were lost, but the USRA ultamately give the Quadods a powerful enough push that they won the war as a result. Still determined to crush the three-eyed demons, the Quadods came to join UIS. While the Quadods under UIS enfluence came to reckindse that the Yaterons aren't their demons, they still deemed their lost in need of a settled score. The Quadods build an unsurpassable wall that now blocks out isolated systems. Home System: Quadpus. Home Planet: Quada.
 * Ompyr- Teadr 3 Vampiric Bat-Like Flightless Beings With a Blood Drive-eqsed Society Where The Ultimate Fuel Is Blood. Unsurprisingly, these guys have a bad rap because of deeming lidquidfived life force to be on par with something that helps vicitles to move forword and an economic impourence. They even melted blood into coins and establish paperfived blood. They actselly make the Pteraveus spieces look like Goon-Goons in compairsion, because at least the Pteraveus aren't THAT crazy for blood. The Ompyrs suffer even WORSE discrimination and hate. Thus, they had to be saved by a sympathic UIS, mainly the Battus, to earn membership with UIS and continue their insanely unpopular lifesytile. Thus resulting in the Vampra system to be UIS abiding. Home Planet: Ompyria. Home System: Vampra.
 * Joov- A mollisk race that is very sub-servent to the Bruddlefish race and live in a socity no less different then the Boov. This race, The Joov, are all about efficently and perfection, are rarely capable to reckindise emotions or enjoying themselves and are considerably a backwords socity with an ironicly moronic sense of superiority. In spite of this, their tec is legitamently well constructed, no less different then the Boov. They obedently joined UIS under their "Glorious" Captain, Steiller Captain Ccrak. Home System: Burddlea. Home Planet: Jooveis.
 * Xystemian- A large headed, cyclopsical, tenticled, hovering mollisk-insectiod race that live in a planet only thrivable to them. They are incapable to survive outside of Xystem without speicalised suits that make them look like something out of War of the Worlds. The Xystemians are basicly old foes of the Oceons and the Phys because, while Xystemian tec is relitively impressive, it pales in compairison to their two rivals. The Xystemians once raged war with the two but ultamately lost due to limitations on the Xystemians' part. As such, the intelligent Teadr 2 race joined UIS as members to be able to better outshine the Oceons and the Phys. They were smart enough to reckindse that the Phys and the Oceons didn't went extinct and deemed this as an oppertunity to enjoy their stagnation and start making tec to outshine them before the ineditable discovery happens. They pretty much resemble the aliens from the "War of the Monsters" Game. The Xystemians' inpassable system alone discorages direct travel to isolated systems, but UIS forces in speicalised ships and suits are stationed there to be prepared of an event where the USRA can find a way around this. Home System: Xystem. Home Planet: Xystem Core.
 * Wimpidian- A, while strongly, tecnological race, they are physically phathic and lackluster. They are commenly picked on by the neightbering Brutans. Though equil in tecnological power and the advantage of highter intelligence, brute-force proves to be a persistent factor. Thus, UIS came to their aide and forced the Brutans out. Thus, the Wimpis joined UIS in gratatude. A great tecnological wall that surrounds the entire system was made in UIS' honor, which blocks out both Brutans and USRA from coming into their system or passing it, and would only ever allow UIS forces in. Home System: Wimpi. Home Planet: Wimpus.
 * Camsolation- The VERY lucky race of space-breathing camilions who can mimic the consolations, They are a Teadr 2 race and a very sofisicated culture based on the consolations. However, the USRA is not considerably popular with them because of the invention of city lights, that because of which, make stars hard to see because of light being present and felt that naterol beauty is robbed of them. They tried to force the USRA to ban these practices, but they refused and deemed the aims "Anti-Advancement", which is far from the intent. Thus, they came to join UIS. Though UIS isn't nessersarly an improvement in that they use the same invention, UIS tourisum has come to the planet and came to appresiate the Consolations. Thus, the Consols returned this gratatude by building an invisable see-through wall (So not to block out the consolations), so USRA ships are blocked out from isolated systems. Home system: Consolationia. Home Planet: Consol.
 * Antleroid- A race of space breathing grasshopper-legged space gnus that had managed to build a teadr 2 civilisation from a life-giving asteriod that was once part of a very speical type of planet. However, dispite being victimised by Astro Lasers in a sense, the Antlerliods actselly WORSHIP Astro Lasers and have made tributes of them, even making a defence force made of Astro-Laser-Eqsed Ships. This made the system unpopular with the USRA AND systems that aren't fond of Astro Lasers. So in order to protect against force removeal of their ideals, the Antleroids joined UIS. Asteroidious may be without a wall or a forcefiled, but with a fleet of Astro-Laser powered ships, well, the implacations speak for themselves. Home System: Asteroidious. Home Planet: Megaroid.
 * Krimsonian- A race of limbed Leech People that thrive in a planet that "bleeds blood", or at least an editable reshorce simular to it. The planet always makes more, making it an infinite reshorce. The Leech People are a very utopian Teadr 2 tec race that had dreams to join the USRA. But it was dropped because of the albeit disturbing nature of the native planet. Hurt and betrayed, the Krimsonians aimed to make sure the USRA never hurts anyone ever again with "False Promises", and to do this, they got involved with UIS. UIS Satalights are made to block out USRA forces from expanding beyond the system to now isolated systems. Home System: Krimson. Home Planet: Gkrim.
 * Zorzoneon- Glowing balls of energy that can became any kind of creature that're another unknown Teadr 1 race so hyper-advanced that they transsended beyond physical limitations. They once called the Neightbering System of Zorsone home, but the uncaring brutality of the Avatan race and their self-serving queen, even being nothing to them when Teadr tec levels are concerned, had managed to booted out the Zorzoneons using dirty tactics and low-brow stragities that wounded army moral. The Zorzoneons were forced to live in a system with not as many planets as the Avatans ever since. Given that the Avatans have lied about Zorzone's existence as a system, deriding it as a system with no prior Teadr 1 existence other then the Ollotheans, the Zorzoneons' trusted allies, the USRA has been tricked into believing this and thus the Avatans have been allowed the truely unathertised ownership ever since, even in some cases have benifited from it as the crimes and troubles of outsider socity came to what was once their home. In failing to cope with this sadness, the Zorzoneons came to join UIS in an aim to take Old Zorzone back from the Avatan race and get their home back. They are currently waiting for an incredable event, like the reviveal of the Ollotheans, to make their move. New Zorzone is a relitively obscured system due to it's smaller size when compaired to the greater Zorzone system. Home System: Zorzone Original (Originally). New Zorzone (Current). Home Planet: The Original Zorzone Planets (Originally). New Zorzone Prime (New Home).
 * Krycionian- A teadr 2 Kryptionian race that live on a planet that survived beng sliced in half from an exspeariment gone wrong. Now the almost litterally devided planet is held togather by littleral bridges between the worlds. They have a kryptoian-eqsed culture and wildlife, from animals that look normal enough to things truely alien. They are a proud Marsheal Law race with strong millaterry power and terraforming machines that can also be weapons when in war. The Krycions, in viewing the USRA as a disgraceful insult to the wider AUU comunnities, joined UIS to make sure they do have to abide to their "High-Groundisum Nonsense".
 * Hermitian- An easily intimidated Teadr 2 race of Hermit Crabs that are afraid of virtually any force not trusted allies like the Zhaerthis race. Cause of persaudsion from the Zhaerthis, the Hermitians came to trust other UIS races as well, but came to always panic at the sight of USRA races. As a result, they easily agreed to build a giant shellwall that blocks out entry to now isolated systems. Hom System: Hermitia. Home planet: Shellcost.
 * Zeasoael-  The Teadr 4 zealotical race of Whale-Penguins that worship the Theta core center as a sacred place. As such, they made sure the over-reaching powers of the Crowne family never came here. However, they weren't so successful in doing the same to the USRA. They believe that the Theta Core should only belong to those actselly native, and the problem with the USRA races is that more often or not, they aren't races that have a birthright to the core. As such, they joined UIS to find a way to peacefully make USRA forces leave the core without inciting violence. With permission the Zeasoaels, UIS was allowed to build a wall that blocks out the USRA from the rest of the Core so those now isolated worlds can claim what should belong to them. Home System: Zeasoa. Home Planet: Zeasoatis.
 * Syphin- Parasitic long limbed Teadr 2 bypedial mantis people. In a socity predominantly female while males are reduced to be sex providers, Syphins are known for their omni-sexual oriantation, being known to make themselves hypnoticly attractive to even a straight girl or a gay person, and mate with them in order to absorb their DNA to embetter their own genetics while redusing the host into genitic inferiority. Thus, to avoid having their world placed into an exile sheild over their lifesytile, they joined UIS, which they cautiously accept, knowing their nature, but accept at all because of their impressive Teadr 2 tec that proved to be a well-worthed risk. There needen't be a wall cause many want to avoid having their DNA traits being absorbed by the Syphins, but a UIS armada exists here to discourage brave explorors of USRA or otherwise origin, just in case. Leaving subsiquint systems isolated either way. Home System: Sypin. Home Planet: Sypinus.
 * Zxvasect- A race of omni-sects and a teadr 2 race of insects that have all insect features imagineable (Not all at once, certain individuals have features that suit their location) because of having a rare genetic condition that allows them the ability to morpth into what best suits their location. This ability is indeed incredable, but they prefer to seclude it to themselves, not trusting outsiders with this ability, in concern that they would use this in the wrong way. But when the USRA aimed to make the Zxvasects reveil their secrets, they joined UIS to make sure their ability stays exsclusive to them. They created a great wall-like mech that blocks out AND attacks would-be USRA expandstion to Isolated worlds. Home System: Zxastec. Home Planet: Zxv Dash 615.
 * Skewutan-  The Yurun's old rivals. Pre-Vexxomite war, the Skews, a race of roach-like fleas, wanted to have the three most enticing races to to consider befriending them, believeing that their tec, which is considered MILES better then the Yuruns, being Teadr 2 vs. their Teadr 3, the Skewutans thought they were shoe-ins. However, when the Vexxomite war happened, the Yuruns were the ones that got involved in fighting off the Vexxomites while the Skewutans, being past victims, were too cowerdly to help, along with living with an anti-war philosify that prevents intervention either way. Thus, the Yuruns were more favered to include because of having more where it counts then having the nicer tec. The Skewutans grew envious of the Yuruns' success, even more so when the USRA got founded. Without declaring war, the Skews wanted to get even with the Yuruns, and what better way then to join UIS and buildt a block out forcefiled that prevents USRA expandsion torwords now isolated worlds. Home System: Skewu. Home Planet: Skew.
 * Fortrunxin- A mighty Teadr 2 naterolly armored elephant race that have a serious problem with the USRA's lack of respecting others' ways of life in their prospective. Very strong advocates of independence, the Fortrunxins joined UIS and offered their famous Teadr 2 tec based on great weaponry and defences. Why, some of UIS's walls not made from native aid are from Forrunxin metals complimented with other strong metals. And the Great Fortrunix Wall is no exception, and the greatest USRA deteror by far. Home System: Fortrunx. Home Planet: Fortrun.
 * Korbexian- Old allies of the Urdians who hated what became of their fallen friends old home system in that it became such a lawless mess and all that accured in it. Thus, they took their worlds that were once part of the neightbering system and devided their still lawful worlds from the neightbering system, wanting to denounce their home from the crime riddled mess. They even are known to try and retake the system and force order into it with Semi-Teadr 1 tec they have from co-existing with the Urdians. To gain protection from misguided USRA attempts to leave the neightbering system be, the Korbexians joined UIS in aiming to avenge a fallen legacy. However, should the Urdians return, some Korbexians will distence themselves from the still UIS bounded goverment and came to join the Urdians, leaving the race as a whole currently devided. Home System: Yneznyfoeb. Home Planet: Korbex.

Future Races

 * Icexdactyls
 * Sucuban
 * Fangpos
 * Ziseryin
 * Tulcans
 * Priemans

More coming soon...

Allience Partnerships.

 * The Conglomeracy-  A Byzankan-founded alien alliance, which consists of aliens with destroyed worlds, including the gray-alien-like reptomammals called the Aectoids, the metamorphic amphibious Vukulans, the warlike spider-like aliens called the Spidklons, the highly-augmented crocodilian Genons, the armed snake-like Slurhyms, the mammal-like synapsid purple-masked Mepheans, and the ultra-powerful and ultra-intelligent Ethercons, the subuquint new leaders after the Byzans faced exile. While the Conglomeracy don't exactly enjoy a good reputation, though it's not inaccreate to consider them an agressive unpredictable allience, the Conglomeracy only believe in looking out for themselves their way, hence why they created the Conglomeracy Consitution, an offictal legal binding statement that the Conglomeracy are not to be abided to the likes of the USRA, espeically if the USRA's "Ill-Placed Moral High Ground" commonly conflicts with nessersary survivelist desires and/or the USRA's failure to respect their customs, moral concerns aside, in that they have no right to judge clearly different ways of thinking when alot of other races sometimes aren't so moral-highgrounder themselves. Alas, the Conglomeracy's amoral-darwinisum, instintly made them unpopular in the system, having their name besmirched as "Evilness Apologists" and "Uncaring Tormentors", which only prove the Conglomeracy's point of view correct on the AUU's tendingcy to find more favorable beliefs more "feel good sounding" then "doing good", believing the USRA-Runed universes to be spoiled and cushied up on deisres of going against "Naterol Selection" and "What the Universes ultamately deems a winner and a loser", siting that such beliefs are always in danger of shattering when should an unstoppable force takes down their idolised USRA way of life, and at times, such things almost always accure, though often the Conglomeracy are left unamused that people still cling to the USRA races even when proven failures. In considering that the planet Ralchum would seek revenge should it ever win the war for the planet, the Conglomeracy have allied with UIS for further protection against USRA and/or Pro-USRA or USRA Leaning forces that would aim to challnage the allience. It's not that they aren't incapable to handling such issues themselves, but the Conglomeracy simply believe in being "safe then sorry", knowing that it is not always wise to simply trust your own current stretgh, even if it is well known.
 * UOTEO- The system of Ugoldest's goverment, naming themselves The Ugoldest Order of Tecnological Equil Oppertunity, abridged actromnim, UOTEO. Run by technocratic reptoavians that are infamous of having Ugoldest denounce loyalty to the USRA and the Legion races because of certain laws that ban tec, espeically, even for the likes of Astro Lasers and Nova-Titans, of which these people use and celebrate like unappresiated things. They argue that tec shouldn't be ban, hated, or feared for it's power and instead must be appresiated no matter what. They argued that the Nova-Titans should still be used for their intended purposes and then some, showing it by having Novas serve as police forces, making Ugoldest effectively crime free, and though not ignorent to astro-lasers deadly planet destroying powers, they argued that if used correctly, the weapon can save lives just as much it would take. The system's leader has been known to try and advocate for Nova Titans and Astro-laser Tec to be made legal again for many years in the rest of the universes, with obviously no true success. While the system is a known defier, it doesn't mean they're hateful anarchests to the rest of the universes as they still maintain a friendship with the Legion, if though they'll never go back in abiding with the Grand Council due to it's "Tecnophobic" laws. The Ugoldest system has a mixed reputation as a result, of which they're willing to accept for their beliefs until they can one day cure the fears for Nova-Titans and Astro Lasers. And to ensure they can stay independent and protected from those, USRA bound or otherwise, who are against their way of life, enjoy an allience partner ship with the UIS that'll protect them from outsider over-reach.
 * The Vosot Union- Like the Soviet Union, but with less empetise on communisum and more about system independence from the USRA, is a Waurmic runed group that is an adocaty of indepenence from the "over-reaching and idealogically conflicting powers" of the USRA. They're a mostly all Waurmic group that felt their main race goverment was doing nothing to deter USRA over-reach on a the system best known for independence and came to relie on themselves, sub-servent to neither the USRA nor the main Waurmic race. While still having respect for the Yateron race, they felt that the USRA as a group tends to stray from it's promises of respecting worldviews in faver of well-meaning good intentions that may not always be needed nor welcome, and the Vosot Union caused the war to prevent over-reach that could risk corruption and/or advantage taking by less desirables. But at the end of the day, the enfluence of the USRA as a whole still is no longer appresiated in the Vosot home system. This desire for independence caused the now infamous Vosot Civil War, and dispite not nesserarly being tecnologically superior to the USRA, they make up for it by being persistent and not easy to push over. Eventually, the Vosot congured all planets and won, chasing USRA influence away for good. Knowing that their rule will be challnaged by USRA leaning groups, they joined into a partnership with UIS to make sure they stay independent from USRA enfluence for good.
 * C.H.I.C.K.E.N.: The unintentionally humorious name actrimnim for a race of super-intelligent Poulkeys, dubbing themselves as The Poulkenias, are keeping the once home system of the Sea Squirl race a heavily guarded secret to prevent their return and fear revenge apawn their revolution against their enslavement as food. Because of the super-smart Poulkeys' clear resentment to the Sea Squirls, of which they had all erased of their memory of the system and created the barrior ro ensure they are never rediscovered by them again, this was the only system that hated Sea Squirls even before the mess with the VA and subsiquint troubles. To combat any possable return, the Poulkenias founded Hydrocabiasia's goverment regime, The Conferate Hydrocabiasia Intelligence Control Kapabilities Eniginuity Neutrolisation, or by the unfortunate actronim, C.H.I.C.K.E.N., to make sure the Sea Squirls are never capable to come back. But they were accsidently discovered by the Zeapents of Keyti System after capturing a poucher trying to hunt a Gladiozont from a wildlife reserve planet. In return for secretcy, Zeapents as representives of UIS agreed to help keep the system a secret from their oppressers and those that would only abide to them.
 * The Gatekeepers of Tebble- A Gatekeeper-Eqsed Faction of mostly Qlargs that are upset at the direction the secter went too, disavowed their main race and founded their faction, who serve to block out the now isloated systems in the secter to spare them the shame of what Tebble became. However, an allience with UIS turned the self-shamers into also keeping USRA forces of all kinds from expanding the enfluence because the USRA made the mistake of challnaging the Gatekeepers reasoning, and allied with UIS because they respect their beliefs and in return, the USRA is robbed of expanding their reach.
 * The Nexther Restoration Allience- Consisting of disinfrancised people of the many troubled systems, from Souvisian refugees from the Souvis War, Slaves that escaped from Laquillag's Empire, Victims of the Jalladome Confederation, and those that just grew cynical of the USRA's confidence and failure to fix what is wrong with Nexther, defelupting an allience to remove USRA enfluence, stop the Jalladome Confederation (And/or Subuquint Reniment groups), end Laquillag's empire (And the Grutt himself depending on circumstances), and keep Souvis safe from a rumored Grand Council Minor Member who disavows their "Unrealistic" viewing. This Allience became a partner of UIS subsiquintly, even when the HA and Lougers would complete half of their goals, their overall main aim is first and foremost removal of USRA influence in blaming them for their troubles and want system independence.
 * The Sactum- An allience that existed before USRA and UIS. This allience is a mass effecty allience that holds races exclusive to this system. Once, the santum was a relieable force, but then, a rising revolt of speicalised Omnicans known as The Zomnis have revolted in aim to become their own race. As such, the conflict of this entire system blocks off the following systems as a result. UIS came to the Santum and offered to aide in the matter in return to have Ssam Tceffe off limits and to block off the later systems by Sactum law to outsiders. The Sactum council didn't understood these motivations, but agree to it to get help, earning the Sactum's alliencehood.
 * The Restorers of Recex- A group of native Recexians that are known to fund those like Master Recall who are making weapons of every kinds against the USRA races and doing all this to force the USRA into a negosiable state and to force a deal that benifits only the native Recexians while the USRA races just leave and never turn back. Alchourse, the restorers need funding themselves, so they enjoy an allienceship with UIS for the mutual aim of getting USRA enfluence out of Recex and to secure Recexian independence.
 * The Sages of Independence- (Yet to be founded.)
 * Klusterfuck- A combined alliences of Industry leading allience consisting of the Kluggon industry group known as the Gogma Capital and their partners in the Zybbers, the Zybber's Colaberation, and the Ocktinli owned Bottled Water Company, the Cekto Bottled Water Incorperated. This artificalised business driven races have formed the corperate allience to protect against outsiders that would aim to bring down their businesses for "Moral Concerns", even when the Zybbers are exspearimenting with ideas about making cloning farms for the troubled spieces so extinction is no longer a finiancal issue. But for greater security from extremests, USRA born or otherwise, Klusterfuck joined with UIS as an allience partnership, and in return to defelupt more benevolent practices to discourage rebelions, they can enjoy UIS protection from USRA or USRA leaning forces and/or anti-corperate nuts. They had also buildt up a great dystopian-eqsed wall designed to keep the USRA from expanding to new now isolated worlds.
 *  G.A.U.A.I.- A native allience made of the bugs of Blublarg. Their planet that was originally going to be inhabited by the Teadr 2 Atonts, but the Blublargians thought of them as very self-absorbed, greedy, and self-centered creatures since they always tried to lure their way into the USRA, so they forbidden them from ever colonizing the planet. To ensure it stays that way, the Blublargians joined UIS to get protection from Atont extremests that may not respect their final word in the matter. Doing so however, ended up making this system an epicenter of USRA/UIS conflict that is going on even to this day. The Atonts deemed the Blublargians actions to be hypocritical, in that the Atonts, who are admriers of the USRA, are not allowed to have homes in the planet, but UIS can make as many buildings as they want when they are rampent USRA critics and mass isolators and are considered ten times even more self-serving then what the Atonts've been accused off! The Atonts delcaired war on the Blublargians for their actions of hypocritcy and thus left the system to be in an idealogical war between the UISifived Blubargians and those of Nicon, with two unallined planets caught between the idealogical crossfire and would run the risks of being made to pick a side to deside a domenant ruler of the system.
 * The Systems Against Crowns Goverment- A rebelious goverment system in Theta that is trying to make the entire Theta Universe be free from the control of the Crownes family and the athoritarian rule of them. Thus making this the leading system of systems that will not be paicent with their rediculious demands and forceful power. Living under a democracy, this rebel-bound system aims to one day get all systems of the Theta to rebel in a powerful force and crush the Crown Empire. A Number of Systems not in Crowns or USRA control (Or not currently in a serious bind) have signed on. In knowing the USRA doesn't have enough backbone to risk public backlash in taking down an empire that they believe "has no business to make demands and threats to systems not really theirs", the group came to join UIS because they are more then willing to have a shot of making Theta as a whole VERY independent from USRA enfluence. The Empire does alot to try and quell the rebelious system, but all it does is make it's will stronger.

Gallery

 * Coming Soon: Races (Braincaazks, Bullabulls, Skeps, Naaars, Skorners, Finkurs, Sailnecks, Coraaks, Zeapents, Sea Crows, Bruddlefishes, Vezzricks, Zhaerthises, (Primeraly like the heads here), Vrictexen, Cryostormain, Grolla, Xenzenian, Swactyl, Karnavores, Battu, Rocan-Racon Birds, Crinkuts, Econamtors, Asckerites, Yingocauckyain, Galbatorixians, Tecadon, Huntrixmites, Zincrainiom, Zhajerus, Cordensian, Dunaskoon, Xamian, Asina Bird, Qineqitoren, Ka-Scabbin, Stungroom, Qoadod, Ompyr, Joov, Xystemian, Wimpidian, Camsolation, Antleriod, Krimsonian, Zorzoneon, Krycionian, Hermitian, Zeasoal, Syphin, Zxvasect, Skewutan, Fortrunxin, Korbexian, Icexdactyl, Sucuban, Fangpos, Ziseryins, Tulcans).
 * Ships (Braincaazks, Bullabulls, Skeps, Vyrans, Naaars, Skorners, Finkurs, Sailnecks, Coraaks, Zeapents, Sea Crows, Bruddlefishes, Vezzricks, Zhaerthises, Ka'Navis, Vrictexen, Cryostormain, Grolla, Xenzenian, Swactyl, Karnavores, Battu, Rocan-Racon Birds, Crinkuts, Econamtors, Asckerites, Yingocauckyain, Galbatorixians, Tecadon, Huntrixmites, Zincrainiom, Zhajerus, Cordensian, Dunaskoon, Xamian, Asina Bird, Qineqitoren, Ka-Scabbin, Stungroom, Qoadod, Ompyr, Joov, Xystemian, Wimpidian, Camsolation, Antleriod, Krimsonian, Zorzoneon, Krycionian, Hermitian, Zeasoal, Syphin, Zxvasect, Skewutan, Fortrunxin, Korbexian, Icexdactyl, Sucuban, Fangpos, Ziseryins, Tulcans, Priemans).