Jalladome Part 1

The Jalladome System. A system at war with it's self. It is a war between the world of the same name, Jalladome, under the Jalladome Confederation, part of the infamous Jalladome system. That's because the ruling race of Tenticaled Spiders, the Jalladomerons, support the enslavement of races higher then Teadr 3, as they believe that controling the likes of Teadrs 2s and even 1s and 0s will hold the secret of all races in the AUU being advanced to all higher teadrs and exsellerate tecnological evolution. Natrolly, the System ended up rebeling against USRA controled Systems because they basicly WANT to control the USRA (At least it's Teadr 2 races and the likes of the Yaterons). While a beautiful utopian socity, it's marred by the fact that they want to control races of strong Teadrs. As a result, the Jalladome Confederation is among the most noteworthy enemies of the USRA and all follow-ups, and are basicly the reason WHY the USRA races are so quick to invite and/or strogly befriend Teadr 1 races when they get the chance, and more then just to have that tec help the AUU. It's also to protect races from Jalladome control. As a result, it's at war with it's neightbers, Daradoon, Karmasus, Ragnaamock, Dinasaurus, Sci-Buggus, Deemos, Zealotsan, Healust, and finally, Hoope. All Teadr 2 planets the Jalladome Confederation delcaired war to control them. The two prior worlds were already long-congured and suffering from the Jalladomerons, while the rest still fight to resist as Freedom Allience of Jalladome. The leader of the Conferation, Confederate Leader Web-Ink, is commencing with a plan to turn the system war to his faver, and has recruited the aide of rouge defecters of the allience who grew tired of the war because of how their loved ones suffered as being made to fight an unwinnable war and were offered a chance to end it once and for all and punish their "warmongering goverments" for their loss. The Confederation is planning something big and unstoppable and has to be stopped. Luckly, the Allience has it's own outside aide. The Shell Louge Squad and the HA. But the best way to stop a secret weapon, is to know what it is. Can our heroes pull off a successful stealth mission?