Beta Universe

The Beta Universe is the second most orderly of the universes behind only to the Alpha, but it's share of problems are easily more noted then the Alpha. It's most note-worthy worlds include a world in simular vain as Undertale, A very cartoony world, The Necktronian homworld, a planet of mutants, The Ceallans home planet, the birth world of their verson of halloween, The System of Portals to other plains of existence, the fuedulent Frunoblax, the Color Systems, The Peaceful Souvis, the sickly Viurss System, the Jalladome Confederation, the Nightmarish Symbolia, and so much more.

History
Coming soon...

Setup
Coming soon...

1. Beta Core Sector
The Beta Core Secter is partically no less different then the Alpha core. Apart from it's where you can find Underzon, Plasmoids' home planet, the Necktronian Home Planet, and others. This is the sector with the least amount of serious problems.

Beta God Zone Mou Catacera System Iquien System Willer System Undezon-Gromm System Plask System Artimis System Cryaea System Itherra System Tome System Zyngo System Chrissilia System Pokeera System Oarshece System Menus System Grager System Iro System Umy-Vonxa System Batt System (Isolated systems coming soon.)
 * Beta Prime- A desert planet which has large Teadr 0 monuments and war-torn graveyards buried underneath tons of sand, a yellow sky due to it's small amount of sodium, small traces of fauna and flora, underground caverns filled with acidic pools, large rock formations and geothermal valleys, strong sandstorms, and large amounts of genetically-engineered beings that form ancient hostile tribes that worship the AUU Gods, yet were not created by them, but rather a primordial soup leaked out by an accidental AUU First Cartoonian War biological attack. The result is a Teadr 7 race of unknown biological composure that use very few traces of advanced technology. The planet has 7 small oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 19hr:269d
 * Sogarmus Oi- A canyonous steppe planet which has a red sky due to it's small amounts of neon, large energetic clouds comprised of energetic lifeforms, large jungles, wetlands, canyons, toxic/geothermal/lava valleys, mountains, flying islands, flying mountains, and flying rock fields levitated by magnetanium, active weather, plentiful amounts of Beta fauna and flora including land reefs and zooplantae. This was like a resort for the AUU Gods, specificially Minority Gods as they have built large artificial landforms and monuments that are currently run by fully-sentient AI creations of Grafatus. The planet has 18 continents and 10 oceans, 5,600 flying islands, 2,890 flying mountains, and a large rocky and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:301d
 * Moven- A 75%-ecumenopolis temperate planet which has a large global Teadr 0 city composed of divinium, has solid-light tecnology, digital technology, fully-sentient AI guardians, large AFTs and monuments, a balanced amount of Beta Universe fauna and flora, a white-blue sky filled with small amounts of krypton, large mountains and rock formations, large energetic clouds made up of energetic lifeforms, land reefs, active weather, flourescent lighting, and a large teleportation grid. This was the capital of the Beta Universe Framer Gods which built, created, and provided knowledge. Once they left, the world was left in charge of creations of Grafatus. This world has all the infinite amounts of knowledge across the Beta Universe in the still-functional AI system within the planet's core. The planet has 6 large continents surrounding 4 small oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:332d
 * Orvadimus Ni- A humid rainforest planet which has large colorful rainforests that are home to all the fauna and flora in the Beta Universe, has a green sky due to it's small amount of radon, active weather, large flying islands and mountains levitated by magnetanium, crystal-clear water, large rock/water formations, large Teadr 0 monuments and AFTs, and has large energetic clouds full of energetic lifeforms. This is the capital of the Beta Universe Crafter Gods, which are responsible for nature and evolution, and while Crafters themselves were banished, the Evolution Masters have remained under the condition of forbidden interaction with mortals. The planet has 18 continents and 11 oceans, 14,001 flying islands, 12,110 flying mountains, and a small crystalline and dusty planetary ring. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:366d
 * Paradux- A large temperate planet that is the homeworld of all Beta Universe Gods. Though they didn't originate there because, like all gods, they originated in the Alpha Universe yet later divided to the other universes, where they did their work for eons until their banishment. This world is home to hundreds of mythological creatures and animals originating from the Beta Universe. The monuments of the entire planet are colossal and of Teadr 0 origin, having large AFTs, divinium composure, there are large amounts of Beta Universe flora, the sky has mercury instead of xenon, large energetic fields made up of small energetic creatures, active weather, large rock formations, colorful jungles, bioluminescent scenery, flying islands, mountains, and rock fields levitated by magnetanium, and a 260ft castle/city as the capital. The planet is now currently being taken care of by fully-sentient AI creations of Grafatus. The planet has 12 continents and 8 oceans, 1,290 islands, 12,560 flying islands, 1,300 flying mountains, and 2 large rocky and crystalline planetary rings. Moons: 1; DT: Tier 1; AT: Type I; DC: 27hr:389d
 * Eta Iurclon- A snowy mountainous canyon tundra planet which has strong weather, large mountains and canyons, snowy wastelands and war-torn graveyards, an orange sky due to it's small amount of neon and sodium, large traces of Beta Universe fauna and flora, large Teadr 0 monuments and ruins, military outposts and fortresses, AFTs, flying mountains levitated by magnetanium, and large rock formations. This was the capital of the Beta Universe Prodigy Gods who were the military branch of the Beta Gods. Since their banishment, they were replaced by fight-capable fully-sentient AI creations of Grafatus, which can sometimes be as big as a building. The planet has 26 small oceans, 5,609 flying mountains, and a large icy planetary ring. Moons: 3; DT: Tier 2; AT: Type I; DC: 30hr:413d
 * Artemo Zegex- A snowy ice planet which has large water/ice/rock formations, glaciers, deep oceans, small amounts of Beta Universe fauna and flora, rich amounts of cryonite, strong storms, flying rock fields levitated by magnetanium, and a deep-blue sky with a small amount of actinium. This was the capital of the Beta Universe Hierarch Gods who made decisions as to what would happen in the Beta Universe, whether it be meteor impacts, extinction events, destruction of any cosmic or celestial entities, and so on. They had a powerful and elaborate judicial system, and they have dozens of courts. When they were banished, the world was run by fully-sentient AI creations of Grafatus. The planet has 66 small oceans surrounded entirely by frozen icy land. Moons: 2; DT: Tier 1; AT: Type I; DC: 32hr:454d
 * Baccarmeus- A black gas giant which has a very powerful and eternal storm, and is surrounded by a dusty, icy, and rocky planetary ring. It served as a tartaric banishment site for the AUU Gods, and currently does for Grafatus' creations. It has several large flying continents and islands levitated by loadstone, and all have demonic scenery, and the gas giant itself was run by Hierarch Gods, and guarded by powerful monsters. The planet has 0ver 6,980 flying continents and 13,789 flying islands. Moons: 46; DC: 56hr:798d
 * Mou Caca- (TBC...) A lava planet Moons: ; DT: ; AT: ; DC:
 * Zozombra- (TBC...) A lava moon belonging to an uninhabitable planet called Doivoi. DT: ; AT: ; OT:
 * Zevveneret- (TBC...) A barren moon also belonging to Doivoi. DT: ; AT: ; OT:
 * Cherqrust- A temperate planet that has large amounts of fauna and flora, active weather, large rock formations and mountains, and has a thicker atmosphere than Earth. This is a medieval world which is infamous for it's underground exile zone called the Catacombs of No Return, where no escape was possible. The people who have been banished down here have actually formed a Teadr 6 society among the underground levels, as the catacombs used to belong to an extinct Teadr 7 subterranean race. Despite the underground society having a good culture, it's full of rogues, misfits, and brigands, struggling for survival as these catacombs also contain magic-crafted monsters that are safely locked away in the deepest levels of the catacombs, and these levels are used as exile areas for those who have committed terrible deeds and be executed by these creatures. The planet has 18 small oceans surrounded entirely by land. (TBC...) Moons: None; DT: Tier 2; AT: Type I; DC:
 * Obraestea- A temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Juion- (TBC...) A toxic planet Moons: ; DT: ; AT: ; DC:
 * Dreypso- An ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Itthrash- A semi-temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Dylm- A lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ofrion- A temperate world that has an abundant amount of fauna and flora, active weather, a decent amount of mythical creatures, flying islands levitated by loadstone, large mountains and rock formations, and large crevices in the ground. This is a world which has been noted for suffering a global earthquake that, despite destroying 67% of the medieval community of the planet, unearthed a new community in the form of underground catacombs and dungeons that actually belonged to an extinct Teadr 6 subterranean rodent-like race that worshipped killer demons after their previous heavenly religion was rejected to them. The ruined civilizations started expeditions to these underground catacombs and formed a new Teadr 6 community where the subterranean race's small amounts of advanced technology including flight and medicine. However, an inquisition was founded because many believed that this unearthed technology was received through apostatic means, and thus prosecutes any who utilize it, and thus this threat had caused both the outside and underground worlds to be shut off from each other, yet the Inquisition refused to give up and continues to search for the underground civilization to this very day. The planet has 19 small continents, 560 islands, and 13 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC:
 * Afber- A humid jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gasjune- A green gas giant (TBC...) Moons: ; DC:
 * Eexem- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Horo- An ecumenopolis planet, (The Antijust Bureau (AUU Adjustment Bureau, TBC...) Moons: ; DT: ; AT: ; DC:
 * Muse- An ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iugena- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Urv- (TBC...) Moons: ; DC:
 * Qrambeon- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Lixa Vi- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Undezon- A temperate planet with ranging environments, a gray sky filled with smll amounts of metallic gases, strong weather and storms, large rock formations, mountains, canyons, gray soil, introduced fauna and flora, and toxic/geothermal valleys. This is an exile planet of creatures referred to basically as 'monsters' and come in a variety of crazy and bizarre, yet highly intimidating designs, all having easily-manipulative triple-stranded DNA and highly-compatible genetics as they can remain reproduction-capable even if they aren't purebred monsters. Despite a past war against sentient beings and animals, the monsters, historically and appropriately called 'Undezonans', are actually a peaceful race, as they are feared and hated for the fact that they have the power to collect the souls of 'non-Undezonans', or non-monster Undezonans or 'Exo-Undezonans', and become powerful and unstoppable Gods. But they are ironically weaker than the Exo-Undezonans, as their weak nature can make you look like you can survive from an astrolaser-like beam with only slight burns. That's because the Undezonans are not meant for battle as the war had made them to be, as they were, and are, originally meant to love, and in their beliefs, Exo-Undezonans are meant to be loved, which meant the war was one-sided and almost anti-climactically as over as it started, and the USRA condemned both the Exo-Undezonans and the Undezonans to a special exile shield that can never be opened by them unless they learned to get along through completing a prophecy of collecting seven pure souls of any who dare enter the planet. Thus, the otherwise benevolent-but-troubled Gantu-sized king of the Undezonans, King Goreas Gargantu, is forced to make this sacrifice to care for his people and to bring justice onto the USRA races 'for their fear of what they can't understand', as well as personal vengence to what happened to his son, who was seemingly killed off by USRA over a dead human who was already dead from eating poisonous flowers and the son had the misfortune of absorbing the soul and allowed him great powers. The Undezonans already have six, but are still looking out for the seventh, which is described to be the purest of them all, and is supposed to be the spark to activate the prophecy ritual. In other words, it's like an AUU Undertale. The Undezonans live underground with the only entrance being the tallest mountain of the world, the famed mountain Mt. Burter. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:404d
 * Oscorix- A lava planet that is similar in appearance to Venus, except it is much hotter, has black smoggy clouds that blacken out the sky, there is no life in sight, and thus the air is too toxic and the lands are too inhospitable for terraformation and colonizing. It was once an elegant mining colony until it was ravaged by an artificial supernova project by the Plasmoids. Though the world doesn't necessarily have a lack of uses as of that incident as the world has several mining colonies on AFTs as the gases on the planet are very valuable and thus the gases are mined by gas barons for massive profit. Despite rumors that the Plasmoids that died on this planet now exist as one with the planet itself, it was all but deemed a myth, yet still hold their breath on classifying it as real since their universes had endless surprises in it's past since the completely-unknown AUU First Cartoonian War. Moons: None ; DT: Tier 3; AT: Type III; DC: NE:128d
 * Eav Ophipora- A desert lava planet that has massive plasma storms that are the result of constant plasma blooming in the atmosphere that scorched the planet further than it already was, irradiated lava, large rock formations and heights, a large red sky filled with small amounts of neon, large amounts of introduced and genetically-improved fauna and flora, and ancient Teadr 1 ruins and monuments. Though the world is difficult to colonize for the Plasmoids' alternate atmospheric conditions, there are nevertheless still there as AFTs containing large communities. The world's radioactive lava was widely used by the Plasmoids in their time as a weapon, and is still in use by the modern-day civilizations to this day. The planet has 81 small continents surrounded entirely by molten lava surfaces. Moons: None; DT: Tier 3; AT: Type III; DC: NE:178d
 * Lesciylea- A semi-temperate lava planet that has large brown deserts filled with introduced fauna and flora from Plasmosis, as well as introduced genetically-improved fauna and flora from other worlds including Qlarxon and Gruy, large rock and lava formations, toxic and geothermal valleys and pools, a red sky due to it's small amounts of neon, strong plasma storms, and ancient Teadr 1 ruins and monuments. This was one of the many colonies of the Plasmoids until their extinction left other races such as the Qlarg and the Gruids to colonize it regardless of alternate atmospherics. This world was discovered to have been a testing world for high-tech space-age technology for the Plasmoids that are currently uncovered and under the research of the new planetary inhabitants. The planet has 2 large supercontinents, 3 small continents, and 5 oceans. Moons: 1; DT: Tier 2; AT: Type III; DC: 20hr:243d
 * Webleshan- A semi-temperate lava planet that was a military colony for the Plasmoids as it is a war-torn graveyard on most locations of the planet, filled with war machinery that have been inactive for eons, there are large plant-littered brown deserts, fauna and flora from not just Plasmosis, large flying islands, mountains, and rock fields levitated my magnetanium, large rock and lava formations, geothermal and toxic valleys, plasma-based storms and active rain, and Teadr 1 ruins and monuments. When the Plasmoids went extinct, races like the Qlarg and the Gruids colonized it and restored much of the ruined civilizations, occupying it following their repair, and making it just as good a military colony as it was in a past, and even forming it's own rebellion against the Villains Act that wanted control of the Plasmoids' technology. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 3; AT: Type III; DC: 22hr:296d
 * Plasmosis.pngPlasmosis- A temperate toxic planet that has a red sky due to it's small amounts of neon, has flying islands, mountains, and rock fields levitated by magnetanium, rich amounts of laserum, rarium, and red pools, plasma-based storms, plentiful fauna and flora, large rock formations, crystal-clear waters, and ancient Teadr 1 ruins, cities, and monuments. This was the home planet of the now-extinct Teadr 1 plasma-based race known as the Plasmoids, and since their departure, despite the atmosphere being unconditional for them, the world was adopted by the Qlarg, who also invited other races including the Rabodans, Gruids, Ohrugans, Tiikons, Yatorans, and even the humans to their home planet, make memorials on this proud race as they should, and build grand cities in their image while also adding their own design to boot. The cities were reclaimed by these races, the red pools were used in weaponry, particularly with the new Qlargian Plasma Force that patrols the system and defends the sacred status of the Plasmoids' home system. Later on, other worlds with different cultures colonized this world and occupied other territories of this world, also honoring the Plasmoids. The planet has 18 continents surrounding 13 oceans, and it has a large icy and crystalline planetary ring. Moons: 5; DT: Tier 1; AT: Type III; DC: 24hr:322d
 * Grao Thyme- A toxic jungle planet that has introduced fauna and flora from Plasmosis, Qlarxon, Gruy, and their home races' other colonies across the AUU, which consist primarily of invertebrate fauna, land reefs, zooplantae, fungi, and rare sights of plants that are alternately-colored. There is also active plasma storms, red sludge pools and Teadr 1 ruins and monuments, geothermal and toxic valleys, large jungles, wetlands, large rock formations, a red sky due to it's small amounts of neon, large flying islands, mountains, and rock fields levitated by magnetanium, large mountains an volcanoes, and active weather. Like much of the planets in the system, this was a Plasmoid colony before their extinction, and also one of the many to be colonized by other races such as the Qlarg, Gruids, and certain USRA races. There are modern-day Teadr 2 civilizations, mining colonies for laserum and rarium, and they are all air-locked because of the planet's alternate atmosphere which was necessary for the Plasmoids themselves. The planet has 5 continents and 3 oceans. Moons: None; DT: Tier 3; AT: Type III; DC: 26hr:370d
 * Kialea- A rainforest planet where Plasmoid ecotects built a viable global-based habitat from many lifeforms across the AUU, genetically-altering them to survive in their atmosphere, having large plants, land reefs, fungi, and zooplantae, wildlife that has mostly invertebrates and decent amounts of vertebrates. There are also large wetlands, much of the flora is amphibious, a purple and red sky due to it's small amounts of neon and nitrogen, plasma-based weather and storms, large mountains and volcanoes, toxic valleys, and underground aquifers. This world, after it's ecotectural success, was made a wildlife sanctuary for other ecotect projects in terraformation. There are little civilizations besides Teadr 6 tribes with sentient animals. The planet has 8 large continents surrounding 5 oceans. Moons: 1; DT: Tier 1; AT: Type II; DC: 29hr:407d
 * Meskyria- An ecumenopolis planet that has large black, chrome, and dark-grey buildings with red pigmented plating, red, yellow, and blue lighting, large AFTs, a large teleportation grid, red sludge and water pools, large amounts of native fauna and flora from the system, holographic display and propaganda, data-interface windows, and dams that protect from the high tidal effects of the world's two moons. The world also has active storms and rain, introduced fauna from the system, and a pink sky due to it's small amounts of deuterium. The city was built by the Plasmoids, but modern-day races have claimed it since their extinction, and have put up massive sponsorships of multiple businesses across the planet, and even made the planet's atmosphere breathable. The planet has 6 continents and 4 oceans. Moons: 2; DT: Tier 2; AT: Type I; DC: 30hr:440d
 * Tiar IV- A semi-ecumenopolis moon belonging to the red gas giant Tiargassor. The moon has cities of the same appearance as those of Meskyria, but it has a blue sky filled with small amounts of xenon and mercury, active weather, a half-breathable atmosphere of oxygen and boron, and a half-non-urban ecosystem with large introduced amounts of fauna and flora, flying rock fields levitated by magnetanium, foggy skies, geothermal and toxic valleys, and large mountains and canyons. Built by the Plasmoids until going extinct before they can finish progress, modern-day beings claimed it and finished their progress of building the semi-ecumenopolis in the Plasmoids' desired image. They continue to live peacefully on this new world and honor the Plasmoids. The moon has 5 continents surrounding 3 small oceans. DT: Tier 3; AT: Type II; OT: 263d
 * Shasagantu- A swamp planet that has large red sludge pools in large geothermal and toxic valleys, large rock formations and mountains, large fauna and flora introduced from Plasmosis, active plasma-based weather and storms, cloud layers of sulfur that makes the atmosphere foul-smelling yet still breathable to some beings, clean but often contaminated water, and foggy nights. This was a Plasmoid colony later claimed by modern beings following their long extinction. Though the world was under other Teadr 1-attempted colonizing that all failed due to adverse setbacks. Following the Plasmoids' extinction, the world's civilizations have ended up being slowly reclaimed by life and taken over by it entirely, turning them into nothing but large swamps, thus leaving the modern civilizations to build new ones while excavating the old ones in the swamps. The planet has 8 continents surrounding 3 small oceans. Moons: 2; DT: Tier 2; AT: Type II; DC: 32hr:474d
 * Nablay Garwa- A wetland rainforest planet that, like Shasagantu, was claimed by life since the Plasmoids' extinctions, only instead of just a swamp, it became a swampy wetland rainforest with colorful introduced and native fauna and flora from not just the Plasmoids' home system, had large plasma storms, highly-cloudy skies filled with water, active plasma storms, large rock formations, geothermal and toxic savannah valleys, rare sights of what was left of the Plasmoids' Teadr 1 ruins, and a yellow sky filled with small amounts of sodium. Modern civilizations, many of which are from Shasagantu, have built cities of the same architecture since there were no restorable Teadr 1 civilizations due to constant integral replacement by plants and wildlife, all that were only savageable. The planet has Moons: 1; DT: Tier 3; AT: Type II; DC: 34hr:509d
 * Tawhoynides- A brown dwarf, or gas giant much larger than an average gas giant yet smaller than an average star, that has impossibly-intense plasma storms, much of which created plasma-tainted debris that supposedly crashed on Plasmosis and created the Plasmoids. The world is not habitable because of the storms killing even the Plasmoids because of scrambled plasma, and other beings through rapid disintegration. However, the world is harvested in large AFT mining facilities for it's rich amounts of resources, including plasma-based radioactive gemstones called plasmanite, which despite being radioactive enough to be the Plasmoids' kryptonite, is useful as an energy resource once converted into a safe power battery. Thus the brown dwarf's AFT mining colonies also serve as plasma battery factories for the Plasmoids' power, even being used as weaponry against themselves due to their vulnerability to it's radiation. Moons: 101; DC: 4002d
 * Tawh III- An ecumenopolis moon belonging to Tawhoynides. This is a moon with low-acting weather and a red sky of helium that was colonized and has a global ecumenopolis built by the Plasmoids in the same architecture used on the other ecumenopolises of the system: the same architecture of Meskyria. The moon had multiple rock formations and heights which played well in favor of the unique heights of the moon's city, and the city itself has later been claimed by modern beings since the Plasmoids' extinction, and they didn't need to terraform it since the moons of Tawhoynides had breathable oxygen for beings that are intolerable of Plasmoid atmospherics. The moon has 7 oceans surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 194d
 * Tawh XII- A jungle moon also belonging to Tawhoynides. This is a world that has a blue sky of mercury and have strong weather, the world has had introduced fauna and flora from outside the system as other Teadr 1 beings asked the Plasmoids to use this world as a wildlife sanctuary and reserve for their own wildlife since they were in the beginning days of their extinction, hoping for future beings to claim the reserve and preserve the wildlife on this moon in case there should be no hope for them. And as time went by, their plan worked as the modern inhabitants of the system claimed it and had the creatures under lawful protection. The moon has 62 small lakes surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 236d
 * Tawh XIX- An ecumenopolis moon also belonging to Tawhoynides. Having the same architecture as the cities of Meskyria, it has a more Chinatown-like appearance in most sectors while retaining a common setting in certain sectors. This is a world that is highly-profitted and has large parks that contain viable artificial farmland that were later reclaimed and re-purified by the modern-day inhabitants. The parks later became large parks of common everyday, yet either free in nature or payable in sale fruits from all across the AUU. Even the world itself is decorated by fruit-and-berry-baring plants. The moon has 41 small lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 302d
 * Tawh XXIII- A semi-ecumenopolis moon also belonging to Tawhoynides. Having the same architecture as the cities of Meskyria, the world has half metropolitan setting, and half natural ecosystems filled with wildlife from the system and outside, the moon has a purple, red-violet, and red sky filled with nitrogen and neon, active weather, ancient Teadr 7 ruins, and Teadr 5 farmlands and former feudal societies as the world used to be inhabited by Teadr 7 sentient animal tribes and later a Teadr 5 sentient animal feudal society that profited entirely by welfare all until the world was visited by the modern-day citizens of the system and the cities that were ruined following the Plasmoids' extinction were reinvigorated and turned highly useful, and is still in use today. The moon has 10 continents and 6 oceans. DT: Tier 3; AT: Type I; OT: 343d
 * Tawh XL- A barren moon also belonging to Tawhoynides. This is an atmosphere-less world that was used by the Plasmoids as a world of combat training in weaker gravity and not much else. The terrain ranges greatly as there are large rock formations, craters, geothermal valleys and extinct volcanoes, and large rock fields. After the Plasmoids went extinct, the Qlargian Plasma Force claimed this world and used it as the ultimate training facility for their career, and still use it to this day. DT: Tier 4; AT: Type IV; OT: 414d
 * Tawh LII- An ecumenopolis moon also belonging to Tawhoynides. This is a world with active weather and high concentrations of clouds, as well as a white-blue sky of small amounts of krypton that has the same city architecture as the other moons and Meskyria, and even had large flying islands levitated by magnetanium that were also converted into AFTS for the ecumenopolis. These AFTs have large elevators that bring bottom-dwelling inhabitants up to them, and there are so many of them, there can be large stalks found all over the moon's surface, even on the moon's surface itself as a grand view. The world has large red sludge pools that are used as adequate decorations besides water, and the night times can be quite foggy at most times. The moon has 8 oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 440d
 * Tawh LXII- A lava moon also belonging to Tawhoynides. The moon has a thin poisonous atmosphere that even the Plasmoids are intolerable of, and it also has large lava, rock, and geothermal valleys, ranging terrain, large and active plasma-based firestorms and weather, unstable tectonic activity, dull-colored fauna and flora, and a black-cloudy red sky filled with neon and helium. This was a former mining colony for the Plasmoids until exhausting it's resources caused it to crack up and nearly destroy itself, while many died or evacuated, the moon was abandoned entirely and turned into a deadly wasteland. The moon has 16 lava lakes surrounded entirely by land. DT: Tier 4; AT: Type III; OT: 489d
 * Tawh LXX- A 75%-ecumenopolis moon also belonging to Tawhoynides. Having the architecture of the cities of Meskyria and the other moons, this world has a quarter amount of ecosystems that are all wildlife reserves for not just the Plasmoids, but other Teadr 1 beings in the past. Following their extinction, modern-day beings came in and claimed the reserves, even introducing much of their wildlife in the process. While doing this, they even fixed the dilapidated city and turned it into a holographic wonderland with active light-bridged, lights, teleportation, and plasma windows. The moon has 5 continents and 3 oceans. DT: Tier 3; AT: Type I; OT: 509d
 * Tawh LXXV- A temperate moon also belonging to Tawhoynides. This is a moon of ranging climates, has Earth-like climates, a colorful sky due to it's small amounts of metallic and noble gases, fauna and flora from the system and beyond, and ancient ruins of ranging Teadr levels. This was a world known to be a constant get-together of ancient beings of ranging Teadr level, but was long abandoned during the AUU Second Cartoonian War, but later on, it's glory was restored when modern-day beings all across the AUU restored it to it's former glory, despite having balances of lawful and anarchic societies. The moon has 16 continents, 4,466 islands, and 5 oceans. DT: Tier 3; AT: Type I; OT: 529d
 * Tawh XC- An ecumenopolis moon also belonging to Tawhoynides. Having a red sky of neon and plasma-based storms, this world's global city has architecture of half-common and half-Tawh-XIX. The world was the last ecumenopolis built by the Plasmoids, but also had assistance from other Teadr 1 beings, and thus their architecture got blended up with the city itself. There are 5 underground levels that were claimed by corrupt criminal societies, yet the Qlargian Plasma Force has highly-active law enforcement on the planet despite the criminals' adaptive skill. The moon has 7 continents and 4 oceans. DT: Tier 3; AT: Type I; OT: 712d
 * Woroid- A temperate planet which is known for having a ranged environment of cartoon characters all from Toonsten free of any interference from the Cranks, and has a sky composed of mercury in the place of xenon. The nature of this world is entirely cartoon-based, and it's inhabitants are all joyful and live in a peaceful society where they can remain free of the capitalist takeover of the Cranks. Though Cranks have made it here before, they don't last long because this world has greater defenses than on Toonsten. This world is hardly visited by anyone in the AUU. The planet has 10 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:312d; Capital City: New Comedy
 * Toonsten- A temperate planet which has several ranged environments, and is actually a world of cartoon characters that can come in the form of 13 animals. This is a world similar to the land of Toontown (closed Disney role-playing game), only it has Teadr 2 cities and they live under a happy society of comedy and enjoy fighting a few dull business-themed robotic beings called the Cranks that are programmed only to take over the planet as a capitalist world. Though very few visit this world. The planet has a few lakes and oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:354d; Capital City: Comedy City
 * Dumus- A dull gray planet which is known for it's dark plant life, it's small amount of wildlife, and it's gray sky as the result of it's small amount of metallic gases. This is the origin world of the evil robotic Cranks that were created by capitalists and have gone rogue to terrorize this system in their quest to rule a capitalistic society by taking away the cheerful and cartoonish lifestyle this system has. The Cranks are only interested in the first two worlds of this system because the one after theirs is too dangerous and out of their control to dominate. They have started their conquest on Toonsten, and have built 4 colonies on it as a starter for their domination. There are over 72 types of Crank that the cartoon inhabitants of this system deal with, and they are masters at holding them off. The planet has 5 continents surrounding small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:387d; Capital City: Crankopolis
 * Carate- A temperate planet which is known to be an astral world of cartoons with ranged terrain like Earth or Marbon, except it runs on much more intense cartoon logic. This world is inhabited by cartoon-like beings, dubbed Caratoons, who are technically immortal in a sense, though only being immune to any form of pain that can ordinarily kill, but they still die of old age. This world is especially known for the astral energy affecting any visitors. Any visitors that enter are transformed into Caratoons by the astral energy, though only return back to normal when leaving. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 26hr:411d; Capital City: Animibus Guu
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 * Uopathus- A humid desert wasteland planet which has an atmosphere filled with water vapor, there is small traces of water, and steam jets occur around a red barren muddy desert of rock formations and city ruins. This is an abandoned Tiikon planet which was a Globex colony which created several useful war machines during the AUU Interuniversal War until it was attacked by a terra-bomb that left it in it's current state. Some wildlife still exists here, and it is also a place for scavenging for resources and even lost technology. The planet has 8 small oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type II; DC: 22hr:356d
 * Xusc I- A wetland moon belonging to the indigo gas giant called Xuscimus. It is known to harbor vast amounts of swampy marshlands filled with land reefs and freshwater coral reefs. It is inhabited mostly by dinosaur-like amphibians, and is actually a colony for the Tiikons, which is another world that created war machines during the Interuniversal War. They have also developed AFTs during their colonizing of this moon. Cities are large and come with the same architecture and design as the former cities of Uopathus since the Tiikons that inhabited it came from that planet. The moon has over 20 continents surrounded by deep murky freshwater oceans. DT: Tier 3; AT: Type I; OT: 107d; Capital City: Grindbus City
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 * Marthum- A mountainous canyon plateau planet which is noted for it's massive rock and lava formations, it's sparse and oddly-colored geothermal valleys, it's rich amounts of valuable gems and metals, it's hot and humid temperature, it's sparse amounts of plants and land corals, it's abundance of wildlife, and for it's long history of volcanic and tectonic activity. The last point of it's geological activity was in 1986 during a great tectonic shift created the beautiful environment seen on it today. This planet has several mines on it to collect the many gems for currency, and some societies have been formed here profiting from the many gems. Some mines have been abandoned and turned into underground villages or criminal hideaways, all of which make a living trading or selling for profit, some of which dream to create profitable businesses after years of this. However, it could seem dangerous due to the planet's volcanic and tectonic activity. Though since 2010, plans have finally been made to grow this business. Though people even inside the trading and selling are planning a way around the dangers of this planet. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 20hr:301d; Capital City: Mydus
 * Nesque- A semi-temperate desert planet filled with land reefs and wet jungles as it used to be an ocean planet until global warming left the water to evaporate and create a barren desert landscape where plants and corals had to adapt to life on the land. Water still exists in the form of pools, small oceans and lakes, and weather is often very heavy on this planet due to the water vapor in the sky. This is a world populated by tribal sentient animals that actually descended from space-faring travellers, though have been reduced to feral savagery after years of being stranded on a barren planet filled with unfamiliar alien wildlife and murky yet clean water. They formed a primitive organized society with their own primitive language and writing, and have used the technology they were able to salvage as the only remains of their former civilized culture. The planet's wildlife is the most active when in twilight as flying jellyfish, crustaceans, fish-like predators, and so on are susceptible to natural sunlight, though predators are mostly active during the dark evenings. Their old spaceships still exist, though only in long-disabled and rusted wrecks. The planet has 9 oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 22hr:329d
 * Brozek- A temperate semi-forest planet that has massive rock formations, beautiful wet forests, large primitive medieval civilizations which are in a Teadr 6 feudal society, and it's people are currently within a Bronze Age where they have discovered an alloy of copper and promethium, one which could conduct renewable atomic power, and as such they used this alloy to create primitive weaponry, primitive batteries and electricity, and several other purposes. They are still trying to perfect this alloy in a primitive yet special business. Other revolutionary discoveries include medicine and mathematics. They even discovered that they were not alone in the AUU through other-worldly visitors, and have discovered space-faring organisms with the use of their telescopes. Unfortunately, because of their primitive nature, they have yet to understand what truly goes on outside their planet. The planet has 6 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:354d; Capital City: Bronzx Burx
 * Krallest- A barren gray desert planet which has a gray sky as the result of it being filled with metallic gases, and it has a very strong history during the Exo-Wars. This was a former Globex colony which was stolen by Infernus, and spawned multiple war machines, including their most successful, a walking tank that launches RAPTURE Tactical Nuclear Bombs called RAPTURE Walkers, which proved to be useful in taking out several Globex facilities across the AUU. It was a devastating machine that could prove to be unstoppable, but it and it's blueprints were thankfully destroyed. However, there still exists over 50 models of the RAPTURE Walker, and are well-hidden across the planet. Terrorists that live on this world plan to unearth these war machines and use them to commit acts of anarchy and chaos, but thanks to the world's multinational military/police force, these terrorists are being kept at bay, and the Walkers are being searched for and destroyed to this day. The planet has 6 large oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 26hr:376d; Capital City: Mt. Wargander City
 * Grappa- A barren canyon planet which is known for it's large cliffs and heights, it's ancient ruins, it's large amount of wetland jungles, it's often-hostile wildlife, and for it's dull-colored sky and strong weather. This is a world where only camps and parks have been built for exercise and having a good time on a tolerable-enough world. The waters are clear enough for swimming, and can sometimes cover an entire valley, the rain pours almost every week, and there are a few swamps that house a variety of wildlife. Waterfalls are also cascading and large, especially in the many tall views and heights across the planet. The world is also known for it's underground aquifers which are home to many invertebrates like corals, worms, jellyfish, crustaceans, and so on. Some of these underground-dwellers make their way on land to scavenge food. The planet has 8 continents surrounding small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 28hr:402d
 * Selek- A tundra planet which is a former colony for the Ehswans until the world became too inhospitable during it's winter cycle. There are signs of life including patches of algae and grass, bacterial pools, and even hibernating dangerous predators that are actually genetically-engineered by the Ehswans. Some of the planet's life is not entirely genetically-engineered, as most of them are introduced from other Ehswan worlds. The winter season of this planet is too cold and inhospitable for anyone to survive in outside. All Ehswan ruins are snowed in and some excavations exist to uncover what was lost, at the risk of meeting the predators that are only active during the spring season. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 30hr:438d
 * Chrysalon- A jungle planet where radioactive crystals grow from the planet's crystalline core. Creatures on this planet have actually managed to evolve some crystal-like defenses on their bodies such as armor, or for reflecting the harmful sunlight away and preventing them from getting burned, or even as a means to attract mates. The main sentience, a race of Teadr 2 crystalline-shelled marsupial being called Chrysins, have made a fortune with these crystals as their own form of currency, and have even been able to use them to discover a form of crystal-based fusion that is useful as a renewable resource. A 12-hour shine of sunlight on a crystallic power plant can produce enough energy for a week. This energy source is rarely used by any other world in the AUU. This planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:388d; Capital City: Cryimeek
 * Zarthane- A jungle planet with two moons, which means the planet's tidal waves are powerful and destructive. This is why there are no beaches on the planet. Instead, the planet's land barriers reach several stories high, and the huge tidal waves cannot reach the terrain. This planet is known to be the home of Terrakin, AKA Terrain Manipulation which is used to control the terrain of a planet. This technology is so popular, it was sold to several other races that live on planets with either two moons or one moon which was too close to the planet. However, Zarthane used to have abit of a problem of shunning magic thanks to an Anti-Magic doughe of a ruler named Tarcrapicus, which only resulted in the guild called the Terruids to turn rouge to punish this disrespect to magic. While the Terruids would come to forget their inital goals, it still inspire people to realise that shunning magic lead to this, making Tarcrapicus vastly unpopular for provoking a force that shouldn't've been mistreated. But when Tarcrapicus refused to budge, all it did was make the Terruids cause a world changing event so great that alot of the old civilisations couldn't survive it, which included Tarcrapicus' home city, undoubtingly leading to Tarcrapicus' own end. The cities that were left have grown to be more respectful to magic under a more pro-magic regine, civilisations being rebuild anew, with only the snag of anti-magic rebelions that never became powerful enough to be a threat to a more magic friendly Zarthane, which even went as far to include magic into their already great sciences. Reguardless, the Terriuds didn't get off scott free, as a defecting member had the others arrested, depowered and exsiled, making their victory over magic haters bittersweet. Zarthane has 2 large continents and one global ocean. Moons: 2; DT: Tier 2; AT: Type I; DC: 26hr:508d
 * Peezitar- An ocean planet with only 27 islands. The planet has a Hawaiian vacation culture, and most of the inhabitants there are semi-aquatic. The planet's islands have large Teadr 3 cities and resorts built on them, and they have even discovered teleportation technology to get from one island to another. Teadr 3 cities also exist underwater for the sentient aquatics that live on the planet. The Legion considers this place one of the most famous vacation spots in the AUU, and some of the dominant races live here, though it is not a USRA planet. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:607d
 * Necktrosor.pngNecktrosor- A jungle planet with an African/Chinese society. The architecture of the Teadr 2 cities are like that of China, but the culture is like that of certain African countries. Cities can often have holographic displays inside, but holograms are even found in the traffic, replacing stoplights and signs. The planet is ruled by insectoid giraffe-like Teadr 2 creatures called Necktronians, who were part of the USRA until they were kicked out for betrayal, and are now under the rule of a monk-like alien Teadr 2 race called the Monkrotanians, which came from the nearby planet called Monkor. It has 2 large continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 20hr:238d; Capital City: Necktemus
 * Guenerth- An ocean planet populated by aquatic and semi-aquatic animals. The Teadr 3 cities glow in light, and are similar to the design of Reef City (Shark Tale), being built along crevices and the buildings stand over 16ft tall. The architecture blends in with the coral reefs, being similar to American architecture, animals replace vehicles, and nothing technological exists, and everything matches the modern-day world. Moons: 2; DT: Tier 1; AT: Type I; DC: 23hr:297d
 * Zo- A Chinese planet with tundrous and grassy climates. This is a planet which has Teadr 3 cities with a Chinese architecture, culture, and community. Several martial arts come from this planet, yet it does have an above-average military. The main species, a race of Teadr 3 thylacine-like marsupial beings called Zoons, have developed a great society and advanced technology. They live in an imperial society where the emperor is chosen through heritage, and police forces consist entirely of martial arts warriors, whether it be Zoons or sentient animals, and this world does have a long history of martial arts whereas several ninja and warrior wars were fought here, often by other-worldly beings. Thousands of people come here every few months to learn of their grand martial arts, and Zo has done very well of allowing people to get the fighting skills to become part of several VA rebellions around the AUU. It has 3 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:558d; Capital City: Sunchi Ari
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 * Menus Prime- A desert semi-lava planet which the Rabodans have colonized for massive megalopolises and for several Globex facilities. This is where the Rabodans invented the Infinite-Storage Device (ISD), which several heroes have used to store a ranged number of weapons and equipment. In fact, this is where the Rabodans have built several other kinds of warp technology as well as limited teleportation. The planet has lava oceans surrounded entirely by desert land. Moons: 3; DT: Tier 3; AT: Type I; DC: 20hr:328d; Capital City: Gellox
 * Brabonus- A tundrous planet which has been terrorized by the Villains Act a year since it began. The Rabodans have been trying their hardest to hide a superweapon called the Peacekeeper which was used once during the Human-Rabodan War on that very planet. For the entire Villains Act, the invasions were unable to obtain the weapon. The Rabodans were just too formidable and skilled for them to succeed. The planet had a yellow sky due to the small concentration of sulfur in the sky, and the world itself was named after an ancient Rabodan war hero who lived during the Rabodans' ancient times. The planet has 7 continents and 4 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: 31hr:566d; Capital City: Postwar City
 * Serasus- A snowy planet which is among the coldest worlds in the AUU. The Rabodans built several military training grounds here. There was once a corrupt Rabodan drill sergeant who left the Rabodan trainees to trot the harsh cold in order to become immune to that environment, only resulting in most of the rookies getting frostbite, losing body parts, and getting them replaced with cybernetics. Thus most of the Rabodan Military here are cyborgs even to this day. And that was the best case scenario for these poor soldiers! Luckily, the drill sergeant was fired and his methods were stopped. Nevertheless, this planet still serves as an excellent world for military training fo the Rabodans. The planet has no oceans and is covered entirely with ice and snow. Moons: 6; DT: Tier 1; AT: Type I; DC: 45hr:810d
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 * Musmae- A desert planet where several rock and lava formations, canyons, and massive heights were found, as well as a massive amount of wildlife from Irith were found. This was once a world populated by the Ehswans which was mainly used as a world to test the weapons they created on Irith. But when they were gone, the planet was left alone due to the tests making it barely inhabitable. Though the Irithans soon colonized this world and it's monuments and cities. This has since been a world where plans for a quarter-ecumenopolis is being planned. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 19hr:297d; Capital City: Elegany
 * Irith- A temperate planet which has been a world of war most of it's time. It was a world where the Ehswans had tested genetic experiments to create genetically-engineered weapons to fight the Yatorans during the AUU Second Cartoonian War. However, they were wiped off every colony of this planet, and the labs were shut down, leaving only genetic toxins to cover the land, only for the toxins to give birth to a new race that consumed or bathed in the them. The race became a Teadr 2 race known as the Irithans, one-eyed human-like beings which had evolved through intertribal warfare, fighting against each other and studying the abandoned Ehswan genetic labs, and discovered their origins, and thought of the Yatorans as a proud and noble godly race for the bravery of taking down their creators that ruined the wildlife of the planet with the toxins, even dispite that one would think that the Irithans wouldn't have such a kinder perspective on the Yaterons being that the Ehswans are the ones respondable for their existence in context, though giving birth to new alien lifeforms in the process, which the Irithans themselves used as steeds. Despite the races' lack of depth perception due to their single eyes, they have trained themselves to get around in a perceptive 2D vision, and accurately use weaponry, and discover space travel. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:356d; Capital City: Precursed City
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 * Batt 71 VAI- The Home of A race of Teadr 3 Raptorial Bat creatures, known as the Battu, that are once highly supportive of the USRA, but when the Disbansion happened and resulted in a universe spread war, thus leading to the Battu being repeatedly victimised by hostile races the USRA would normally keep in check. They were rescued by UIS and kept the many invasions away from the Battu. The Battu came to defelupt a more UIS friendly attatude and forsaken the USRA races, and created an invisable forcefield designed to keep ships from reaching now isloated systems.
 * (More Battu Planets coming soon.)

2. Groid Sector
The least orderly secter of the Beta Universe, and it stems more then just Racon (Though a major factor). It was founded by the Ohrugan Orfetus Jakaan Groid, and the only part of the secter being organised is in the Ohrugan colonised system, give or take some very lucky neighters in the next system over who were lucky to have their protection from the less then graceful systems, Racon most speically, and if that makes Groid sound uninviting enough, there is also a planet of mutants in conflict with normalcy suprimests, this AUU's own muggshotra, a planet with an infamous religen that okays and pardons rape, a world said to house a powerful device of legend, and finally what are considered the "Bullarns of The Beta Universe", the viking-eqsed Vikereans.

Wolbfe-Ophiuce System Evenis System Larginion System Racon System Rocan System Seolsha System Serebade System Plypso System Innerus System Meximus System Taruni System Fyrry System Vikor System Isiis System Crikus-sundranam System.
 * Ophiuce Prime- A hot wasteland rocky planet named after the Ohrugan space crusader who discovered it that has rock/geothermal/lava valleys and formations, a red sky sue to small amounts of helium, a thin yet breathable atmosphere, active storms, and Teadr 2 Ohrugan cities and colonies. This is a world that was discovered by the humans yet was too close to it's red dwarf sun to be habitable, until years later it was colonized by the Ohrugans, who had a wider habitable zone than humans, being capable of adapting to a wider range of exoplanetary environments than them. Upon entry, the humans and Ohrugans shared the colony with each other. The planet has 18 oceans surrounded entirely by land. Moons: 1; DT: Tier 4; AT: Type I; DC: 10hr:50d
 * Wolbfe Prime- A quarter-ecumenopolis planet named after it's human space crusader/war hero founder that has a red sky filled with small amounts of neon, heavy storms and weather, human-based fauna and flora, ancient Teadr 1 ruins and monuments of Sollan origin, and human-based cities with architecture of their Teadr-2 manner, having buildings with chrome and black buildings with windows and red pigmented plating, holographic display and propaganda, a teleportation grid and hover/ground vehicles, and was a heavily-influencial colony for the HPA, as it contained stock-pile supplies within heavily-guarded warehouses capable of collecting info through catalogs brought on by the HPA. As an old human colony, this world is now a USRA planet where all USRA beings are found, and the people have defended the warehouses from evils who might want to steal and utilize their technology, especially around the Villains Act and Dark Radicals. The planet has 4 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 17hr:179d
 * Urion- A temperate planet named after Wolbfe's second-in-command and best friend and head of terraformation which has human-based fauna and flora, strong weather and storms, a sky filled with mercury instead of xenon, rock/lava valleys and formations, high concentrations of laserum which allowed for weapon factories, has high mountains, small amounts of Teadr 1 ruins and monuments of Sollan origin, and oceans of brackish water. Although it has a low stellar flux, this was one of the humans' agriworlds as the presence of additional greenhouse gases like methane or even hydrogen gas made the world marginally habitable. The world has been one of the best agricultural worlds for the humans for the development of delicious alien-like fruits and vegetables, offering them with mostly-edible parts as the result of hybrid/genetic farming. The planet has a supercontinent and 2 global oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:670d
 * Evenis Major- A toxic barren planet which has been known to be very hostile, not just for it's inhospitable wastelands and terrain, but also for it's monstrous fauna and flora. Although the atmosphere was semi-breathable, the planet's hostile weather made colonizing difficult. When first discovered by a Xuron cruiser during their distant war against the Byzankans, Evenis Major was a pleasant world. At some point though, a large-scale disaster in the form of a plasma space storm ruined the planet. The planet was forced to be abandoned as a result, and all that was left were their abandoned colonies and technology. The hostile conditions included terrible dust storms, volcanic activity, plasma-based lightning storms, dangerous predators, thermal shifts, and communication through comlinks are difficult due to storms jamming signals. However, the mysterious thing about it is that when the planet was througohly reshearched, there was no mentioned of it having Plasma Storms, let alone one of an event of world changing caliber. With the Byzans ruled out because they were nowhere near the planet at the time, the Xuruns felt that there are other forces at play that didn't wanted them to be in the planet. The planet has 8 small oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type II; DC: 19hr:283d
 * Aegris- A barren mountainous former mining planet which has small traces of introduced artificial fauna and flora, a green sky as the result of it's small amount of radon, geothermal and toxic valleys and lagoons, massive canyons and wet caves, and is a rich source of energy crystals used in laser/energy batteries. However, mining them was a dangerous job as the crystals were nearly volatile and, if not handled carefully, could cause radioactive blasts that could mentally and physically hurt anything within it's reach. Prior to the mining establishments, it's extinct natives believed in a religion which used these crystals for sacrificial, purifying, and even penal ceremonies where the crystal's volatile nature could be used for psychoactive means. However, they became extinct after an apocalyptic accident left them to forever suffer mass hysteria and violent hallucinations, turning them into mindless drones that killed each other. This also lasted very long as some sectors were entered by the introduced wildlife as they turned savage and hostile. Some mining colonies were attacked as a result, and security measures had to be founded in order to protect people from them. This was made worse when the radiation affected other people, turning them into mindless animals as well, forcing cautionary quarantine procedures to be founded. Laser gates and defense turrets were erected between mining colonies to defend from the drones, and the radiation zones are prohibited and also protected by laser gates and turrets, as well as being sanctuaries for the infected. Some say that ancient artifacts of the extinct civilizations are the key to balancing out the radioactive plague, and some venture out to search for them, but to no prevail. The planet has 56 small lakes surrounded entirely by land, and it has a large crystalline and rocky planetary ring. Moons: None; DT: Tier 4; AT: Type II; DC:
 * Serbeum- A temperate jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Pion Voltaxum- An ice planet which has a balanced amount of blue-colored alien flora, introduced artificial fauna, and is a world that is also rich in the same radioactive energy crystals and was actually the home of an alternate civilization that was more advanced than those of Aegris. They intended to use ancient zombie emitter artifacts powered by energy crystals to declare a balanced purge of their enemies, only for the radiation to spread quickly and wipe them all out quickly. As the centuries passed, the radiation partially faded and mining colonies were established. But like on Aegris, there was quarantine procedures and security after the discovery of the planet's ancient past, and as people wandered into irradiated territory and became drones, they were quarantined. The people of Aegris searching for the quarantine artifacts were hoping to clear this planet as well, yet still have yet to find said artifacts. The planet has a large supercontinent and a small global ocean. Moons: 3; DT: Tier 3; AT: Type II; DC:
 * Torthon- A planet with glowing fungi, beautiful cities, and fine vegetation. The planet's main inhabitants, a race of intelligent Teadr 2 possums with exposed glowing-pink brains called Torthans, are one of the most intelligent creatures in the Alternate UUniverses. These creatures live in a caste system where citizens make up the pinnacle, military soldiers protect their country's colony, scientists help provide resources and technology for the other caste members, and the president rules over all else, being the most intelligent of these species, having brains so big, that they needed to use an anti-gravity chair to support themselves. They build there cities either on the ground or in trees due to being 25% arboreal, and they have been minor allies to the humans long before the USRA was formed and right after they met the Naroudans, though they have not been in physical contact with each other until after the USRA in order to exchange technology, but have been unable to get into the USRA. The planet has 4 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 19hr:399d; Capital City: Cortex Cox Xeum
 * Ucthorix- A tropical rainforest planet with two moons. This means that there is massive tidal wave chaos, so the humans that lived there before their evacuation have had to build their civilizations above ground on Teadr 2 Artificial Flying Terrain (AFT), which contains soils that can bare plants, has 3-stack streets for flying vehicles or ground vehicles, has robots that make up 20% of the labor, and the buildings are made of precious metals that are durable and lightning-proof. The unsentient and sentient animals that live on the chaotic surface have adapted to life underwater. It has 2 continents and 3 massive oceans. The water clears from the lands in just 2 days, and the water floods the land every 2 weeks. Moons: 2; DT: Tier 2; AT: Type I; DC: 20hr:408d
 * Acrilles- A temperate planet which is noted for it's human-like cities that primarily resemble Greek architecture, and have similar agriculture, and civilization. The columns, however, are not made out of stone or clay. They are instead made of precious metals. The main inhabitants, a race of Teadr 2 marsupial lemurs called Acrillisapes, have adapted to using technology from other races no matter how advanced it is, and they are at a similar intelligence to humans, as well as having similar technology with their own twist to it. They were almost able to get into the USRA if it wasn't for a feud that erupted between them and the humans, though when the humans evacuated, the Acrillisapes have become the most prominent race in their old colonies. It has 15 small continents and 7 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:458d; Capital City: Pressuract City
 * Verus- An ecumenopolis planet populated by all kinds of sentient and unsentient animals. They are one of the many worlds that are capable of using magic, but they believe that magic is actually scientific. Verusians use their strategy and genius to win battles against other races, and make them look like acts of magic. This planet has 5 continents and 3 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 23hr:497d; Capital City: Trickscape
 * Tauyoebos- A snowy planet with no moons, no oceans, and is covered entirely by snow. The creatues that live here live under domed Teadr 3 cities and underground tunnels. This is a world where hundreds of Globex facilities are found. They mainly worked on war prototypes to help the Heroes Act stop the Villains Act. They helped build many war vehicles and machines. When the Villains Act was defeated, the facilities have continued to be useful in case of future wars. This planet has a large ice and stone ring surrounding it. Moons: None; DT: Tier 2; AT: Type I; DC: 25hr:536d
 * Racon Prime- A desert planet which has large rock and lava formations, bizarre fauna and flora, a red sky due to it's small amount of helium, and large amounts of ship graveyards. This is a lawless world which is a hub for smugglers all over the AUU. They have been protected from other-worldly police forces thanks to a treaty signed by the Grutts that allowed them to defend the world through space drones and stations that guard a laser bubble surrounding the entire planet that does damage to any unauthorized entering ship. With this protection, smugglers are free to make black market trades. Thing is, this treaty is not legit and only designed to scare off Diplomacy cautious forces, which unfortunately includes the USRA races, into thinking that this is a legitament Grutt claim. When really, the grutts here are not even minor representations of the race as a whole in terms of doing crime for surviveal. The grutts who came to "Annexed" the system are actselly a reknown con artist of a grutt dubbed as Slimebag the Boss of Racon, original title "Slimebag The Artist of Cons", and a selection of his friends and relitives that wanted to encourage a bold statement for criminal-infested worlds that you can scare enforcement away through their own game! Thing is, this prosect ended up being neutered by allowing Corruption Co to claim ownership of a former Globex world, and alot of crime-infested worlds typically want to avoid VA assusiation unless they're either ballsy enough or are only involved with them to mooch off of their profits or for the sake of getting protection, so Slimebag's "Racon Stragity" has been widely denounced and Slimebag considered to be a VA helper. Because the other criminal worlds had not adopted the stragity, Racon being the only system to do this runs the risk the goverments putting two and two togather and realise that what Racon is doing is not a commen practice, hence where the extreme defence force comes from. The planet has over a hundred towns, cities, and megalopolis cities all with chrome, gold, white, and partially-colored buildings with holographic/computer interface/plasma windows, metro stations, cantinas, AFT platforms, turbolaser turret defense systems, robotics and AI, a large amount of plant life, gambling arenas, holographic/screen display and propaganda, and hovering vehicles. This world is partially ruled by the Grutts as they technically claimed ownership of the planet while providing their protection to this world. They are free to enslave, extort, hold competitions, and do what they want. This is the most preferred place in the AUU where people can find jobs as smugglers as they have to go through a series of tests to prove their worth before getting a license from the Grutts. The planet has 20 continents and 13 oceans, as well as a large rocky, dusty, and crystalline planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 21hr:305d
 * Soratle- A dystopian temperate planet filled with scientific activity. It is known for being a colony for Corruption Co. which was formerly for Globex, which was planning to rebuild it after the events of the Interuniversal War, but then when the Villains Act came, Corruption Co took over thanks to a traitorous worker of the Globex facilities here, and thus Corruption Co. turned into a megacorporation that controls most of this world, privatizing it's police forces, turning the world into a corpratocracy, and to make sure the people don't rebel as much as they currently are, do what they can to be orderly. They have helped create a vast variety of superweapons meant to serve for the Villains Act, and test them in gambling battle arenas, which are mostly held by dozens of Grutt crime lords who offered money opportunities to the staff of Corruption Co.. Since the traitorous CEO of this world was assassinated, Corruption Co on this world was put in charge of an AI named Corprene, which was a much more successful leader, and still runs the company to this very day for the Dark Radicals. Rebellions still exist to quell the chaos and evil that Corruption Co. wreaked on them, but some are rendered part of the company's wicked experiments. The Grutts have owned this world since before Corruption Co. took over, but thankfully the two factions have signed a peace treaty to avoid deadly conflict, and thus they donate money to Corruption Co. to provide for not just themselves, but for their business. The planet has a large supercontinent and a small global ocean. Moons: 2; DT: Tier 1; AT: Type I; DC: 24hr:334d
 * Thibbyx- A red gas giant which is like a large ecumenopolis as over a thousand AFT platforms have been constructed to form a complex metropolis. This is a world that used to be a peaceful metropolis until the Grutts took over Racon Prime, and thus they expanded their reach to this world, forming criminal syndicates that have transformed certain sectors into lawless territory. This world's zoeosphere often gets clouded up at times, and it makes it impossible to see, which is why every hovervehicle built on the gas giant in shipyards have developed radar and sonar to act as guides during foggy days. The weather can also be very active in the form of rain and snow, which suggests that the gas giant has a composition of water vapor within it. Moons: None; DC: 44hr:565d
 * Imirena- An orange gas giant which is mined for it's gas fuels, and is also a world with a thousand AFT platforms like Thibbyx. However, the architecture is like that of a Las Vegas, as this is a gambling planet that was actually founded by the people of Racon Prime. The Grutts have a criminal grip on this gas giant as well, often claiming ownership of certain territories on the planet. The gas giant's AFTs consist of casinoes, hotels, artificial islands, colorful fluorescent lighting, arenas for sporting events such as gladiator fights, virtual games, zero-gravity sports, racing, and the most popular sport which is hoverball, game held in holographic domes that is similar to Quidditch, but it uses hoverboards and antigravity holographic touch-sensitive balls. Like most of the planets in the system, the Grutts take advantage of the money made in this sport, and even place the highest bets in the game itself. The gas giant has a large icy and dusty planetary ring. Moons: 13; DC: 52hr:616d
 * Rocan Prime- The Home planet of the Native Birds of both Rocan and Racon: The Rocan-Racon Birds. A Teadr 2 race of Parrot-Eqsed Terror Birds that were once the benvolent owners of Racon prime, but then the Grutts booted them out to turn Racon into a crime infested mess and mistreated the people they had once welcomed into their system to be left mistreated by the Grutts. The Rocan-Racon Birds tried many times to pled to the USRA to re-take Racon from the Grutts, and even added that it would enable them to hurt an impourent point of Corruption Co, but because of a clearly illegit treaty designed to mess with the USRA's sense of diplomacy, the Racon-Rocans are constintely turned down. The Rocans-Racon Birds, growing desperate and tired of the USRA's failure to correct a grivious misjustice in faver of diplomacy over a treaty clearly made by a Grutt and a few friends that aren't even a minor representation to the entire Grutt race and had CLEARLY shared a world with Corruption Co, and most of all commiting an act of conquest of which Grutts as a whole had swore to never do, the Rocan-Racons had turned to UIS, who are less imtimidated by a illegit treaty and are mounting greater forces then Racon's defence system to forcefully re-take the system from the grutts that took their system. The entire system is assentually a reverse Racon.
 * Sarotle- A former Globex planet that has now came into ownership of UIS via the Rocan-Racan Birds, revitalising the Globex Facilities into more UIS leaning centers and utilised Globex tec, mix it with UIS tec and make it better, greater, and stronger. This world is also funding the rebelions of Soratle that aren't just sick jokes by Corruption Co., seeing the planet as an impourent world stage to weaken the Grutt Influence and devide the capital from the other worlds, while building an ally base there and enable them to do a choke-hold attack that can enable them to devide and congure, Thibbyx and Imirena being the weakest planets and easy for conquest and the capital Racon prime being the real challnage, and should Soratle finally fall (Or have it's Corruption Co erased from existence, or both), then Slimebag's hold on Racon will not be for long, hence why the peace treaty with Corruption Co. is more of keeping his rule safe then any actual love for the VA, espeically since they ended up discrediting his treaty scam.
 * Thenuccxz- A planet in simular sytile to Thibbyx, only in Rocan-Racon bird control. The planet is asentually considered to be "New Thibbyx" because the old one becoming a crime-infested mess being run by crime synicates. Unlike Thibbyx, the planet is always clear, but otherwise has the same weather patterns but a less extreme degree.
 * Miarena- Assentually a world in simular sytile to Imirena, but with more legit games and no Grutt Influence. They have the same sytile as Imirena, but more humble and less vegasy and with more influence of UIS in mind. Gambling exists as well, but is more highly regulated and limited compaired to Grutt Influence. The one thing unigte to Miarena is the great "Rocan-Racon Grand Collosium" Arena, where criminals, commenly from Racon, are judged and punished here, and are made to fight against the deadliest creatures of the AUU, The Zeapent faverite Gladiozonts, C-Rexes, The Deadlier Creatures of Phend culture, The Occational Unsentient or Primitive Mythical Beast, and any creature deemed punishing enough to the offender. The crooks of Racon who are sentenced to this arena, never come back alive.
 * Seolsha Prime- (Red dwarf, KOI-2626.01, tidal locking, wind system around the two sides, black grass, TBC...) Moons: ; DT: Tier 2; AT: Type I; DC: 15hr:380d
 * Terrar- A temperate planet which is noted for orbiting a blue star, which plant life is sometimes unused to without some needed mutations, which is precisely what the Yuruns have granted once they colonized this planet. They gave immigrated plants the ability to withstand intense amounts of blue sunlight, and it even produced twice as much oxygen as ever, making this world more abundant in oxygen than ever. Breathing in this atmosphere is rumored to give you more energy. Cities here are very small and only fit for Yatorans, yet shrinking chambers are appropriate. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:345d; Capital City: Ulyuware
 * Scion XIV- A jungle savannah moon belonging to a scarlet gas giant called Scion. The moon was known to possess plant life before it was colonized by the Yatorans due to the massive amounts of minerals and fertilizing substances in the soil allowing the plants to mutate enough to handle the blue sunlight. Thus this world became an agricultural center for the Yuruns. The moon has 5 continents and 2 oceans. DT: Tier 3; AT: Type I; OT: 455d
 * Plypso Prime- A desert planet which has been noted for poisonous clouds, intense storms, sulfuric oceans, alien-like fauna and flora that tolerate the poisonous substances, a yellow sky due to it's small concentration of sodium and sulfur, acid rain, large rock and lava formations, tar pits, volcanoes, and for it's geothermal and toxic valleys. Green slime pools, mesas, monoliths, gullies, swamps, and poisonous fields litter the lands, and the planet itself was said to be a colony for the Zarphalls that was terrorized by a terra-bomb, rendering it to the mostly-intolerable landscape that still exists here today. Lacking valuable natural resources, this world was less urbanized by the Zarphalls since the terra-bomb ravaged the planet. The sulfuric oceans meant moisture farms had to be established to filter out the toxins, and the poisonous clouds and weather roiled perpetually, making it a hazard to be outside. The hostile seas were broken only by series of plateau islands that rose high into the sky. The Zarphalls have struggled to make a living here and are trying to use genetic experiments on the fauna to try and discover how they can tolerate the toxic environment so they can harness that ability. The planet has 3 large continents surrounding 2 small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 18hr:281d
 * Drade- A semi-temperate desert lava planet which has an red-to-orange sky due to it's small concentration of neon and sodium, there are lava and rock formations littering the planet, underground volcanic wet caverns lay beneath, introduced fauna and flora are able to tolerate this environment, old Teadr 1 monuments and ruins can be found, the main method of transport is a complex metro system, and volcanoes hardly erupt. This world used to be a colony of the extinct Teadr 1 Uridians until a volcanic cataclysm caused them to abandon the planet, leaving all their civilizations behind to be recovered by the Mutons, as they were able to make the planet a viable world and scientific capital for Genexski Mutagenics, as they studied mutative genetics and made a living researching in this field. Unfortunately, several technologies came from this such as gene drugs and genetic monsters, causing a bit of controversy. To avoid having the Globex Confederacy of Corporations shut them down, Mutagen had these fields shut down and their corrupt leaders fired. While an underground criminal syndicate would form from these fired individuals, the Z-Men would regularly come here and handle these criminal syndicates. The planet has 9 small oceans surrounded entirely by volcanic land. Moons: 2; DT: Tier 2; AT: Type I; DC: 20hr:313d
 * Zerbia- A Serbian semi-temperate desert planet which is noted for it's colorful jungles and oases, it's purple sky due to it's small amount of nitrogen, it's yellow-brown soil, it's large amounts of land reefs and zooplantae, it's large rock formations and mountains, it's crystal-clear waters, it's strong weather, and for it's hundreds of ancient ruins. For several generations, this world had warlike kingdoms that had little signs of alliance. They were known for building gun-like crossbows, heavy fortifications, fortified cities, had limited flight technology through gliders, has a feudal society based upon trade and capitalism, and lives in a imperial monarchy. They still remain primitive to this very day, and still continue conflicts against each other. Their architecture is similar to that of modern-day Serbia, and the world has had some interaction from other-worldly beings multiple times, and are highly respectful towards governments higher than theirs. This world's people eventually spawned a splinter group that discovered unearthed Uridian technology and began colonizing much of the planets in the Plypso system, including Muton, where some individuals evolved into the Mutons and the Normal Populous. As for this world, the Mutons, since taking over Muton, left this world alone and protected it by law, forbidding any involvement in their daily lives without authorization. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:354d; Capital City: Zubotica
 * Xostreayama- A large temperate planet which has introduced fauna, and flora consisting of zooplantae from Plypso Major, as well as native flora, a white-blue sky due to it's small amount of krypton, large mountains and extinct volcanoes, little scenic rock formations, ancient Teadr 1 ruins and monuments, and strong weather conditions. This world is one where the Mutons aim to make peace with the rest of the AUU thanks to making this world an honorary USRA planet for non-Muton USRA beings and sentient animals. This is the only world in the system which normal beings and Mutons can live side-by-side, though only by AUUniversal relations. Racism hardly exists here, and these two sides sometimes empower themselves with mutagens from Genexski Mutagenics. Mutons here work for Globex and donate their mutagenic technologies to the company. The cities are of the same appearance and architecture as Muton, and some traces of Uridian activity have been detected across the planet. Globex workers here research the races' biology, society, and lifestyle. The planet has adopted over a hundred cultures from all over the AUU as many colonies have been established here with permission from the AUU Grand Council and Legion. The planet has 17 continents and 6 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 24hr:392d
 * Muton- A tropical jungle planet which has over a hundred colorful rainforests and jungles, large mountains, large rock and lava formations, a colorful sky due to it's small amount of neon gases, very active weather, large flying islands levitated by magnetanium, beautiful island shores and crystal clear waters, ancient city ruins, rich amounts of gemstones and resources, and mostly-red soil. The planet was formerly known as Gia, but is now the modern day home of the artificial mixed race of people known as Mutons. In the planet's history, it was once the most discriminative place towards mutations, whether intended by nature or not, as the people of the planet were all about being 'normal', meaning to only accept being normal and to reject the abnormal. It had non-infectious and genetic, feared and segregated mutant communities that suffered endless discrimination from the normals, and it in turn made the mutants retaliate with the same hate given to them. The Mutonian Government was planning to create giant robots called Titans designed to fulfill a genocide against the Mutons. However, the planet then began to suffer from an airborne disease that was attacking only normals while the mutants remain fine, not to say they weren't infected, but the disease was unable to survive in the mutated body of the mutants. This made the normals surprisingly believe that they were wrong to mistreat Mutons, to the confusion of the mutant communities and die-hard discriminators. As such, the entirety of the normal populous willingly chose to become Mutons and created a variety of difference forms, abilities, and even types of Mutons. It was enough that eventually the plague went extinct because of lack of available hosts. Now the discriminators, forming a secret community, hoped that this mutation craze is temporary now that the airborne disease is extinct, but thanks to a newly-elected pro-mutation corporatocratic governor named Doctor Mutagen who transformed his company of Genexski Mutagenics into a ruling megacorporation which protected and served well in a new way of life, that is not happening at all. As such, the Titan Project was rendered obsolete because releasing the machines now would basically mean destroying themselves as mutation became the 'new norm', cancelling production of the Titans completely and burying any completed ones and prototypes in places to never be found ever again. This left the remaining discriminators angry, bitter, and confused on why they were never infected by the airborne disease other than assuming of staying clear of formerly infected areas. To add insult to injury, the disease was revealed to have been created by normal scientists from normal companies, meant to actually destroy the mutant communities, but a reckless doctor released a flawed batch on a normal community instead where it only attacked normals and not the one or two Muton outcasts. The discriminator doctors were labeled as bioterrorists and arrested, followed by a death sentence for nearly destroying their own people. This made any remaining discriminator community vastly unpopular as a result, leading to sending Muton soldiers to commit the 'Discrimination Mass Arrest' of those that were discriminators, as the act itself was ultimately outlawed. At least 59% of the discriminator communities were disbanded like this, the smaller percentage either went underground or willingly succumbed to being Mutons just to avoid being labeled as criminals. Eventually, the underground discriminative communities were eventually found and disbanded by determined enforcers. This was declared the end of the age of 'Normal Gia' and the start of 'Muton'. But that doesn't mean that discriminators were gone for good. A remaining select number of them formed to create the anti-Muton faction called The Faction of the True Norm, lead by the very former normal governor himself, Leader Norm, to declare that the Titans need to be found and reactivated once more to destroy their own world, no longer wishing to be a part of a world that is now against being normal. Fortunately, these fanatics are always halted by Dr. Mutagen's answer to the extremists, the now famed Z-Men Force. Muton was surprisingly a world that the Villains Act avoided despite the potential use of mutant slaves, not as surprisingly because of the Z-Men are not only brave against any would-be invader, but even untrained civilians are a threat to even the most prepared villain, it would be wise to give this planet space regardless of such pipe dreams. The planet has 20 continents, 12 oceans, and a large icy, dusty, and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 26hr:425d; Capital City: Geneosha
 * Plypso Major- A temperate planet that has colorful zooplantae rainforests, a large amount of fauna, large mountains and bizarre rock formations, very active weather, and a dark-gray sky due to it's small amounts of metallic gases. It's a world which, as the result of having two moons, has increased tidal effects, and thus civilization is kept as far away from shores as possible to avoid any flooding. However, the tidal effects do mean a use as terra-control technology was used to create a complex irrigation system where water can be supplied without the use of dams. Most of the power on the planet comes from wind energy as the wind blows almost every day as a result of the tidal patterns. Swimming activities do exist here as most cities are bordered by artificial bodies of water, as well as several safe bodies of water created by an old tidal event centuries ago. Swimming has become so popular on this world, competitions are held every year, and some cities have created large swimming pools and bodies of water. It's gotten so popular, a daredevil sport called 'extreme tide swimming' was invented here, whereas competitors swim in waters with dangerous tides generated by alternate moon conditions such as moons that are too close to a planet or when a planet has more than one moon. Only 12% of people who compete in this dangerous sport make it out alive. This lifestyle means that semi-aquatic animals or beings commonly live here. The planet has 3 large continents and 2 oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 28hr:449d
 * Viyphus- A rainforest planet that contains lush rainforests containing colorful plants, planimals, land corals, and animals, as well as a deep-blue sky due to it's small amount of actinium, it's large mountains and rare signs of volcanoes, tar pits, magnetanium which creates large airborne rock fields, and wet often-waterlogged soil. It is a world largely unspoiled by civilization. Although there was no cities, no indigenous sentient species, and no colonies, it was not without intelligent inhabitants. Besides the numerous types of wild creatures in its dense forests and massive volcanic causeways, this world hosted a few scattered outposts of survey teams and criminal hideouts. Viyphus was said to be home to an ancient surveillance station of a lost civilization. This world is prohibited by the Grand Council as it was rumored to bestow dangerous amounts of machinery ready to be unearthed, though some, like the criminals that dwell on this planet, believe it to be a myth and deemed the Grand Council to be either paranoid or playing political games with a planet barely of actual use because of either reasons for conversation of the creatures here or are afraid of the volcanic activity being an issue to making cities here and are using old legends as an excuse to justify such needless restrictions, or DO believe it and want to get their hands on it and would even assume the Grand Council is only prohibiting the world and masking the reason with typical political jargon to claim the tec themselves in order to have a far grandstanding control, hence the Survey teams in their opinion, believing in a conspiracty that the Grand Council wants to usher in a survailence era and be backed by powerful machines to usher in an orwellianton reign and no longer be sub-servent to the USRA races or councilers who abide to them. Extreme and crazy as it sounds, it does sound odd why the Grand Council would prohibit entry to the world apart from typical political reasons, like, what do they have to gain from it. Concerns like this inadvertingly help fuel the rising of the Anti-Grand Council Rebelion. The planet has 16 continents and 8 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: 31hr:486d
 * Erubes- A stormy desert planet (Red Dwarf, Gliese 422 b, Human Colony, TBC...) Moons: ; DT: Tier 2; AT: Type I; DC: 26hr:361d
 * Aegis- A soiled grassland jungle planet which is abundant in wildlife, megafauna, and large flora. This was once a grand human military colony which trained through augmented reality simulation where the trainees would wrestle any wild animal with or without weapons. It was changed into simulation due to environmental concerns for the animals that were being wrestled, though this planet, without humans, suffers gladiator hunting problems in the form of travelers from Viceus, which is thankfully handled by the sentient animals that now take over the military colonies. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:335d
 * Viceus- A lawless ecumenopolis planet which is basically the Mugshotra of the AUU. It is a world that was founded by an old warlord, and it was made a world where crime was the best policy. At first, they struggled to gain rights to their own private broadcasting and government due to the morality of people, but because of the Villains Act, they gained their rights, and thus the planet became a world beyond anarchy. So far, only people with a strict Vice Cable can access this world's evil broadcasting, and they were mainly given to villains including those from the Villains Act. Though even when the Villans Act was destroyed, this world is still doing it's best to stay alive and keep away from the stresses of the law. The planet has 4 small oceans surrounded by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:416d
 * Ougber- A temperate mountainous planet where the sky is orange as the result of the small percentage of boron in the sky. There are massive mesas, canyons, landmarks, and mountains that spread across the planet, not to mention a fair share of plants and megafauna. This was once a human colony where massive cities and civilizations were found. But when the humans left, this world was left in the hands of sentient animals, and what made it worse was that the growing of Viceus left this world to be littered with criminal syndicates and corrupt police officers. Though the Heroes Act is often called to deal with this a couple of times. The planet has 9 continents surrounding small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:526d
 * Yinelex- A temperate and humid planet which is distinguished for it's colorful land reefs and jungles, it's large cities, it's flying islands levitated by loadstone, and for it's red sky which is caused by it's small concentration of neon. This world has infamous for being a semi-lawless world that has inhabitants that, in an infamous primary concern, has suffered several rapes as a result of an infamous 'Divine Purity' religion where it was believed to be a sign of the divines' plan. But thanks to the UARA, this religion was banned and disbanned with extreme measures, and lead to the planet to turned atheist and turned for the better. At the same time, it created a new threat to religion itself in the form of an overlord born from rape, named Alux Rapture, who wants to wipe out religion entirely for what it did to him. This world has 8 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:323d
 * Eritir- A semi-desert steppe planet which has a large amount of desert land reefs and toxic pools. There is drinkable water in the form of this world's geothermal springs, and the environment consists of large mesas, monoliths, plateaus, and even large lava formations. The cities here are very tough, and are often corrupt enough to be lawless. Though police forces keep revolutionizing to adapt to this growing crime problem. This is often a good hiding spot for several villains, Villains Act or otherwise, and it has rarium-filled aquifers which help provide them with enough money to support a new villain plan despite the police forces making it difficult. The planet has 10 oceans and hundreds of small lakes surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:366d
 * Giber- A semi-desert temperate plateau planet which is also distinguished for it's large amount of geothermal and lava valleys, it's desert land reefs, and for it's rock formations. But the rock formations are much larger than those of Eritir. Cities and colonies come from Eritir as well, and thus are equally as tough and often times corrupt. The police forces of Eritir also have it's jurisdiction here. This is another good hideaway for villains, much better then it's neighter Eritir, yet void of plentiful wealth. There is even native populations that are hostile against civilized beings, and are often seen raiding cities for their supplies including food and wealth. The planet has 6 large oceans surrounded entirely by land. Moons: 1; DT: Tier 3; AT: Type I; DC: 28hr:404d
 * Siregu- A tundrous ice planet which actually has two seasons that last every half a year. The equinox season is the hottest, yet the solstice season is the coldest. These changes are caused by the planet's geothermal valleys and the icy environment causing cold and hot fronts to conflict, and though it often makes weather intense and causes a few thermal shifts, it is still barely habitable. This world is inhabited by people from Eritir, and as such are tough and corrupt. And with that comes the same police forces that try and balance out the crime. The environment is often hard to live in, but that's also what makes it a good place to hide, whether you're a villain or a petty criminal. The planet has 3 large oceans surrounded entirely by snowy land, and has an icy planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 32hr:445d
 * Oepratix- A large ice planet which is a rich source of cryonite, and is actually the richest source of the precious mineral. Thus mining colonies have been founded in order to mine them. It was briefly taken over by the Villains Act and used the workers for slavery until the Villains Act fell and destroyed the slave operation. The job has since been restored, and all cryonite from this world was turned into the AUU Currency Troupe. Though this world is frozen, there is a sign of volcanic activity that seems to warm up the planet and create frozen lakes. The planet has 60 small lakes surrounded entirely by icy land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:497d
 * Rilon- (TBC...) Moons: ; DT: ; AT: ; DC:
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 * Ioros- (Resort planet, TBC...) Moons: ; DT: ; AT: ; DC:
 * Qombolisk- An ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Unwuter- An ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Vire- A dwarf planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Eimergo- A lava planet which was formerly a desert planet filled with life until a nuclear astro-laser strike almost destroyed it, and reduced it to a lava planet which was thankfully stable. This world was still a prosperous Vikorean colony because the Vikoreans learned that the attack allowed several valuable gemstones including rarium to be formed, and thus the Vikoreans used it for their own currency. All the civilization that remains on this planet is in floating islands levitated by magnetanium, which are the only preserved terrain on the planet. The planet has over 792 flying islands. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:286d
 * Xokker- A terrestrial semi-desert planet which has several oasis, grasslands, jungles, and rock formations, as well as a fair amount of wildlife from Vikoreas. This is a Vikorean colony which had faced several attacks from the Bulliarns during the Bulliarn-Vikorean War and thus, several lava valleys which were places that were ravaged by the Bulliarns could be found here. Regardless, this planet still makes a perfect colony for the Vikoreans. The planet has 9 continents and 6 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:311d
 * Vikoreas- An island planet which is surrounded by a global ocean, has a massive amount of plant life, has a gray silvery sky due to the metallic gases comprising it, it has a few storms, and it has a massive amount of wildlife and megafauna. This is the home planet of a race of Teadr 2 wildebeest-like beings called the Vikoreans which are Viking-like beings that have waged a few wars, some being against the Pharcums and Bulliarns, which they gained some of their technology from, and they travel the stars to sometimes loot and find desolate planets and moons to colonize. These beings are often aggressive and match the Bulliarns in strength and speed. This planet has several high-tech villages and cities, and it also has artificially-created flying islands levitated by loadstone. The planet has up to 20 small continents, 962 islands, 17 oceans, and has a large rocky, dusty, and crystalline planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:339d
 * Yusgard- A terrestrial jungle planet which has fauna and flora that hails from Bullgard. This world was once a colony that the Vikoreans considered a candidate for colonizing until the Bulliarns colonized it first. The hostility and bigotry resulted in the Bulliarn-Vikorean War which lasted up to 10 years. When the war was won by a draw since the Vikoreans gained the Bulliarns nuclear astro-laser technology and threatened to blow up their home planet, this planet was officially property of the Vikoreans, and all Bulliarns that lived here were exiled. The Vikoreans colonized their cities and prospered just as well. The planet has 6 large continents surrounding small oceans. Moons: 2; DT: Tier 3; AT: Type I; DC: 27hr:376d
 * Dirdor- A tundrous planet which is known for being in an ice age where several cold deserts, grasslands and prairies, and salt flats can be found, as well as massive glaciers on the poles. This is a colony of the Vikoreans which they fought for against the Bulliarns. Despite a few places being irradiated by the Bullians' nuclear arsenal, the Vikoreans are still able to make a living here. This planet is still barely discovered, and several villages are found here, and they often raid each other from time to time. The planet has 8 continents and 3 oceans. Moons: None; DT: Tier 4; AT: Type I; DC: NE:423d
 * Isiis Prime- (TBC...) Moons: ; DT: ; AT: ; DC:
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 * Crikus- The home world of a race of the lawyer socity of a Teadr 4 race of Criket people known as the Crinkuts, that though the size of toddlers and dolls are a very advance teadr 2 race and are nothing to scoff at. The Crinkuts have grew to become disgusted by the USRA's failure and neglect of the Groid system in that crime ran rampent, that a reknown con-grutt was allowed to troll them into not helping the rightful owners of the system, that the War between the Bullarns and the Vikoreans were allowed to happen, a relijustus rape culture wasn't responded to sooner then it did, this unrest in the Muton world, the state of Meximus, the concerningly ambigious ban to travel in Viyphus, along with criticisums on how they handled things in other parts of the Beta and beyond. It lead the Crinkuts to become members of UIS and become the legel support for UIS so the USRA can't dream to easily challnage their blockades so easily. The Crinkuts offer no physical blockade to the isolated universes, but they offer a legal one: border control. Those who wish to travel beyond what is known are subugated to rediculious amount to paperwork and legal jargon until they give up in frustsraightions and forsake the trip. The Crinkuts also aide in legal disputes between UIS and USRA over races of interest, and because they are natrolly good lawyers, UIS wins every time. The Crinkuts also came to be the only effective form of law and order in the system with the USRA's failures, through they themselves are not violent, they created bots shared with them by UIS known as "Justice Warbots" to combat the lawlessness in USRA neglected systems. The Crinkuts don't nessersarly hate the USRA races, they are just tired of their "Shotty Preformice" in their home secter and felt like they had to be ones who clean up the mess. That being said, they deemed UIS more relieable even without the USRA aide of "Being Mainstream" in the AUU community.

3. Bacabin Sector
The Bacabin Secter, now known as the most infamous of all secters, because it housed the Ceallans. Founded by such a Ceallan, Corpius Bacabin, the secter forever lives in infamy because of the Ceallans preasence alone. However, in irony to this, it's a realitively orderly system and that it's infamous cause of assusiation. It also houses the birthplace of AUU Halloween, The Famed Portus Prime, and the home of the proud Krakonites, who are currently missing, however.

Ceallta System Athomioco System Gardas System Krakonus System Terbulcon System Grimrume System Iwiha System Angthrom System Negrinnia System Overg System Portus System Ne-Portus (Near Portus) System Economicon System (Isolated Worlds)
 * Baskone Ibum- A barren rocky planet similar to Mercury that has rocky and hard soil-less surface, hot lava oceans and formations, large rocky terrain, no life in sight, yet has ancient Teadr 1 monuments and ruins designed to mine the resources on the planet, no atmosphere, and war-torn graveyards. This was where the Ceallans mined for vast amounts of spices and gemstones, yet there was no cities as the planet was too inhospitable to live on due to it's temperatures and harsh conditions. The planet has 18 lava oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type IV; DC: NE:82d
 * Tuscoatis- A toxic stormy uninhabitable planet that has a green sky due to it's small amounts of radon, ancient Teadr 1 ruins and monuments of Ceallan origin, intense acidic storms, toxic waters, geothermal/rock/toxic formations and valleys, toxic air filled with iridium, plutonium, nitrogen, oxygen, and sulfur, having native fauna and flora consisting mainly of insects and mollusks used to the toxins, and nutrient-rich soil that augmented the growth of the flora. This was where the Ceallans mined fuel, spices, and gems, and despite several nuclear accidents, they survived much of the results of their occupation. This mining, despite being continued by it's modern inhabitants, was banned since another nuclear accident nearly caused an entire sector to be destroyed. The planet has 18 continents and 9 oceans. Moons: 1; DT: Tier 3; AT: Type III; DC: 14hr:199d
 * Yemti Crax- A lava desert planet that has a red, orange, and yellow sky due to it's small amounts of neon and sodium, less-active storms, rock/lava/geothermal valleys and formations, water-drenched wastelands, war-torn graveyards and ship graveyards, ancient Teadr 1 monuments and ruins of Ceallan origin, introduced fauna and flora from the rest of the system, and a thin semi-breathable atmosphere. This was one of the military colonies for the Ceallans, and was one of the many places where they trained in high-levels of gravity as this world has gravity 10x stronger than on normal planets, training them to get used to gravity and fight in worlds with strong and weak gravity. They even mined it for it's rich amounts of spices until they exhausted said resources and turned it into the lava wasteland it is now, thus repurposing it into a military colony. The planet has 7 lava/ocean planets surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type II; DC: 19hr:287d
 * Lom- A wetland moon belonging to an uninhabitable planet called Iborly Holm. It has introduced/native fauna and flora, strong weather and storms, a green sky due to it's small amounts of radon, ancient Teadr 2 villages and ruins, and has a core made much of ice. It also has a higher concentration of oxygen in the air, and while it favors life, it also makes the air highly volatile as lightning storms can ignite the ground and cause ignitions. This was a minor colony of the Ceallans as it was inhabited during their Teadr 2 days, and thus they have become so isolated from the rest of their race, they were their own society and culture, as they were not able to discover their genetic anomaly and remained normal, albeit a few genetic diseases and mutations allowing them to adapt in their own ways. They went extinct with the other Ceallans when the enemy bombarded their world with nuclear weaponry, long-banned in later years. But they too fought off fatalities by going underground to heal in cocoons, and will soon awaken fully rejuvenated in time. The moon has 71 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 12d
 * Nerth Obomo- An ecumenopolis planet and the third world terraformed by the Ceallans. It has still-functioning Teadr 1 cities that were adopted by the modern-day inhabitants of warlike beings and sentient animals, having hard-like constructs, black, chrome, gray, and silver buildings with pigmented plating, virtual and digital display, holographic/touch-screen display and propaganda, metro stations, a teleportation grid, a digital assembly grid, high levels of system-native fauna and flora, AFT platforms of multiple shapes and sizes, an efficient-modern day police force, robotic services, advanced architecture, high-class Teadr 1 technology adopted by the modern inhabitants, and many other qualities, while the planet has a color-changing sky filled with small amounts of noble gases. The Ceallans built it as a solution to an overpopulation crisis, improving the dilapidated society of their home planet all the way to the Teadr 1 technology already found on the planet following their arrival. The planet was widely damaged to it's Internet of Things following their war that brought them to apparent extinction, and thus when modern citizens came in, they improved on it with their own attributes. The planet has 17 oceans surrounded entirely by metropolitan land. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:323d
 * Xefluy Kem- A tropical island planet that, despite having massive war-torn graveyards that stretch out to it's oceans, it is still a good resort spot as it was for the Ceallans. The planet has beautiful introduced/native fauna and flora including land reefs, plants, and zooplantae, and the fauna mostly coming from Cealla Mux, there is a normal-colored sky filled with mercury instead of xenon, there is strong weather and tropical storms out in the most open oceans of the planet, there are Teadr 1 resort cities, there are many floating markets and civilizations, underwater aquacities, beautiful underwater environments filled with limitless forms of wildlife, is the home planet of large sea creatures that took to the skies such as massive cnidarians, cetacean-like vertebrates, and ray-like birds, has ranging terrain and beautiful water-based formations among rock/lava/geothermal/toxic valleys and formations, the seas are filled with rich amounts of rarium, and has a lot of preserved monuments from the Ceallans' days. When the Ceallans went extinct, the warlike races and sentient animals that inhabited this system adopted it for the rest of the AUU, though the Grutts also came to profit from the clean, cheap, and efficient economic society of this world. This world has been among the greatest resort worlds in the AUU, as they revolutionized entertainment and activities thanks to outside science and technology, having pools the size of a lagoon, and having drink stands in the pools themselves, it has much of a Miami or Chinatown-like architecture and culture on many worlds, and it has a handful of criminal activity, but it is still a decent world to kick back and relax at times. The planet has 771 islands, 16 small continents, and 15 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:400d
 * Theogony- A lava planet that used to be a Ceallan temperate colony until it was devastated by a solar flare. The world itself has small amounts of fauna and flora that make the world only semi-breathable, it has a thin atmosphere, a red sky filled with small amounts of helium and neon, it has lava/rock/toxic/geothermal valleys and formations, balanced traces of water, ancient Teadr 1 ruins, monuments, and graveyards, a hazardous climate, rich amounts of gemstones, and massive war-torn graveyards. After the solar flare, the Ceallans repurposed the world into another military colony, and eventually it's capital. The world has been literally the best world for military training and implementation of genetic potential for the Ceallans for hundreds of years, and they develop very nicely and adapt their genetic anomalies, along with independent genetic mutations, and even built boot camps on such a thing that are still on display in parks in modern-day tours. The planet has 66 lava/water oceans surrounded entirely by land. Moons: 3; DT: Tier 1; AT: Type II; DC: 27hr:432d
 * Cealla_Mux.pngCealla Mux- A dormant abandoned world of ancient Teadr 1 city ruins and monuments looping, twisting, and turning all over the terrain in complex architecture and designs, large amounts of alien-like introduced/native fauna and flora, ruined valleys, has intense storms of mainly plasma-based origin, has mahogany and bright-apricot nutrient-rich soil, water-drenched wastelands, a red sky filled with small amounts of neon and helium, large mountains and complex rock/lava/toxic/geothermal valleys and formations, inhospitable terrain, violent predators, and an askew axial tilt. The world was once a semi-temperate desert planet and the homeworld of the supposedly-extinct Teadr 1 human-like beings known as the Ceallans, who in legend had genetic diseases and genetic anomalies like the AUU humans which allowed them to unlock genetic abilities. However, they supposedly used it for evil 110 years after they discovered their full genetic potential and they were a near-unstoppable race until they were finally brought to extinction by a genetic regression serum capable of eliminating genetic anomalies, a serum commonly called the Zolost Serum after it's inventor. However, it didn't wipe them out entirely as they went into a healing stasis in cocoon-like chrysalises underground awaiting their healing, and soon when they finally arise, the corrupt leader who started the war will attempt a new conquest. However, following their supposed extinction, their world is now occupied by small minor towns and cities, and rare sightings of megalopolises, filled with other warlike races such as the Rabodans, Xurons, Aectoids, Cunones, Serons, Irids, Qlarg, Gruids, Dinotaurans, Avatans, Brutans, Aurmseans, Slurhyms, Fyrrhenoids, Toths, Waurmics, Atonts, Crythans, Outens, Obhyds, and Tirshes, among others. Though a handful have discovered the Ceallans' healing cocoons, they were not able to decipher their biology even when finding that it was of Ceallan origin, and once they finally heal, the cocoons burst with the cured Ceallans armed and once again ready for combat, awaiting a hero to stop them. It has 17 continents, 11 oceans, and a large icy, crystalline, rocky, and dusty planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:505d; Capital City: Neverworld City
 * Oblirisk- A terrestrial semi-temperate jungle planet that has introduced/native alien-like fauna and flora mainly from the rest of the system, has large rock/lava/toxic valleys and formations, Teadr 1 ruins and formations of similar appearance to those of Cealla Mux, has large flying islands and mountains levitated by magnetanium, a deep-blue sky due to it's small amounts of actinium, strong weather and storms, rich amounts of valuable metals and gemstones, large water-drenched wastelands, and since the Ceallans' 'extinction', the warlike races that first inhabited Cealla Mux inhabited this world second, making similar towns and cities. This was the Ceallans' capital for science and technology as it had previous Teadr 1 and even Teadr 0 activity before they colonized it, which they adopted into their own technology, founding Teadr Enterprises as their capital organization for science, as well as establishing refineries and mines for laserum, rarium, and other resources. The planet has 6 large continents surrounding 8 small oceans, and a small icy and crystalline planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 33hr:538d; Capital City: Obelisk City
 * Meglypsteme- A stormy wetland rainforest planet that has a grayish and deep-blue sky filled with small amounts of metallic gases and actinium, introduced/native fauna and flora, large rock/toxic/geothermal valleys and formations, highly-active weather and storms, water surges and tides due to the planet's two moons, ancient Teadr 1 ruins and monuments of Ceallan origin, small civilizations of the warlike races that adopted the system, and large war-torn graveyards. It has half carbon dioxide and half oxygen atmosphere that made it difficult for people to breath there. The Ceallans colonized this world in the days before it was a semi-breathable world, as they ended up causing a global warming accident that caused them to abandon most of their societies on the world, while the rest died off during their final war. Now this world is a tourist site and a wildlife sanctuary for modern-day citizens. The planet has 18 oceans surrounded entirely by land. Moons: 2; DT: Tier 1; AT: Type II; DC: 36hr:596d
 * Iushomia- A stormy lava planet that has been affected by the same solar flare that ravaged Theogony, having small amounts of water, introduced fauna and flora from the rest of the system, strong plasma-based storms that ignite the world's high levels of oxygen, rock/lava/geothermal valleys and formations, Teadr 1 monuments and ruins, and a dark sky due to small amounts of metallic gases. The Ceallans used this world as one of their scientific colonies until the solar flare ravaged it into abandonment to where only a few inhabitants still reside and do mad science experiments in the labs that were able to survive the destruction. But when they went extinct, these experiments were not only destroyed, but overlooked during the war and laid dormant until modern civilizations rediscovered them and claimed them, including the Villains Act who took much of them as their property, and is now currently owned by the Dark Radicals and Corruption Co. This world has 18 lava/water oceans surrounded entirely by land, large islands, and a small rocky planetary ring. Moons: 2; DT: Tier 3; AT: Type I; DC: 38hr:609d
 * Entablature- An ecumenopolis planet that has the same cityscape and architecture as those of Nerth Obomo, except with a few changes during their modern-day reestablishment, taking up similar Chinatown-like customs to the societies of Xefluy Kem. Another world meant to solve overpopulation, this world became among the most advanced of the Ceallans' native-system colonies, and when they went extinct, they were made better than even the cities of Nerth Obomo, and turned into a highly-elaborate society. The planet has 61 oceans surrounded entirely by metropolitan land. Moons: None; DT: Tier 3; AT: Type I; DC: NE:636d
 * Rutraolia- A cyan gas giant that has large flying debris all over it's low-gravity zoeosphere, has large amounts of clouds and fogs, strong weather and storms, massive amounts of water, rich amounts of diamonds and cryonite, flying continents, islands, mountains, and rock fields, a large superstorm on one side of the gas giant, has large rock/geothermal/toxic valleys and formations, and large Teadr 1 ruins and monuments currently colonized by modern-day citizens. Moons: 32; DC: 45hr:709d
 * Rutra XI- A stormy snowy moon belonging to Rutraolia, as it has a world with a superstorm, several mini storms, many Teadr 1 ruins and monuments buried in ice and snow, cloudy skies, ice/rock valleys and formations, large mountains, and underground caverns and aquifers. This was once a metropolitan world for the Ceallans until the superstorm ravaged the world and wiped out all except those who were able to properly evacuate, and it has since been abandoned as any other attempt to recolonize has always ended in failure. The moon has 18 small oceans surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 488d
 * Rutra XXII- An ice moon also belonging to Rutraolia, as it has an atmosphere of mostly nitrogen, has a gray sky filled with small amounts of metallic gases, snow/rock valleys and formations, Teadr 1 ruins and monuments, active storms and weather, and rich amounts of cryonite. The Ceallans mined the cryonite from this world, and unlike Rutra XI, was able to remain the way it was, but when they seemingly went extinct, the cryonite mines were claimed by the modern citizens of the system. The moon has 16 oceans surrounded entirely by land. DT: Tier 3; AT: Type III; OT: 590d
 * Idiyll- A semi-ecumenopolis planet that has the same appearance and architecture of Nerth Obomo and Entablature, but has more amounts of plants, as well as a purple sky due to it's small amounts of argon, and has active weather and storms. This world is now inhabited by modern citizens, who refashioned it into their own creative image. The planet has 6 large oceans surrounded entirely by metropolitan land. Moons: 2; DT: Tier 3; AT: Type I; DC: 42hr:676d
 * Qosmoprame- A cold desert planet that has powerful weather and sandstorms, rich amounts of rarium and other gemstones, a white-blue sky due to it's small amounts of krypton, rock/lava/ice formations and valleys, ancient Teadr 1 monuments and ruins, Teadr 2 cities, large mountains and canyons, boney graveyards, and war-torn graveyards. This was an economic colony for the Ceallans, and currently serves the same role for modern inhabitants as they trade the resources to the AUU Currency Troupe on Inorbon. They adopted the Ceallans' architecture into their own when building their own Teadr 2 cities, and their ruined monuments were cleverly refashioned. The planet has 18 oceans and over 500 lakes surrounded entirely by land.Moons: 1; DT: Tier 4; AT: Type I; DC: 46hr:526d
 * Slymoponk Exuk- A canyonous volcanic ice planet that has a decent amount of introduced wildlife from the rest of the system, has a red sky due to it's small amounts of helium, a thin but breathable atmosphere, strong weather and annual superstorms, rock/ice/lava formations and valleys, rich amounts of cryonite, and subterranean monuments and tunnels. This was a Ceallan military colony where the intense conditions have taught Ceallan soldiers to get used to hostile stormy conditions. Beforehand, it was a cryonite mining colony, and still is, and now both roles are taken up by the system's modern inhabitants. The planet has 17 small oceans surrounded entirely by land. Moons: None; DT: Tier 3; AT: Type I; DC: 51hr:582d
 * Eynus- A frozen icy semi-dwarf planet that, despite having rocky and icy barren wastelands, and no breathable atmosphere, is rich in cryonite and rarium that the Ceallans and modern citizens after them continue to mine and trade through the AUU Currency Troupe on Inorbon. Moons: None; DT: Tier 4; AT: Type IV; DC: 55hr:632d
 * Iaven- A desert lava planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Wolo- A lava temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Athomia- An American temperate world. It is a USRA planet that has a similar culture to America, and has similar society. However, it is a world of mass consumerism and the most profitable world to C&C, as they have opened over a million restaurants across this planet, dramatically insreasing the obesity population by 61%. Aside from that, there does exist methods to balance this out on this planet. This world is also profitable for other megacorporations such as Tessellate Malls and many others. The world has large towns, cities, and megalopolises all connected through underground tunnel highways, there are large recycling colonies to balance out the mass consumerism, and the government is an oligarchic democracy. The planet has a large supercontinent, several thousand small islands, and a large global ocean. (TBC...) Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Ojoh- A jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Isejer- A jungle semi-ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Scorobe- A lava jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Cerrant- A rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ojitimbia- A golden gas giant (TBC...) Moons: ; DC:
 * Boogue- A mountainous and coniferous taiga planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Siymp- A humid desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Isseios- A semi-temperate desert wetland planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Toiph- An ocean planet (TBC...) DT: ; AT: ; OT:
 * Gullethos- A tropical island planet (Gullard Home Planet, Teadr 3 Seagull-Like Beings, TBC...) Moons: ; DT: ; AT: ; DC:
 * Embilze- A tropical jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Isityama- An island planet belonging to an uninhabitable Teadr 1 planet called Isitticus. (TBC...) DT: ; AT: ; OT:
 * Krakon- The currently missing world of the Krakonites who after the Krakonites challned the Ceallans, it resulted in their planet being banished to another dimention. But the Kraknoites learned to make use of a troubling situation and use it to become stronger from it.
 * Terbulcon Prime- A toxic lava wasteland planet part of a two-sun system, having (TBC...) Moons: ; DT: ; AT: ; DC:
 * Noay- A lava desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Totheron- A soiled planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Arcodia- A semi-temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tomia- A moon belonging to an uninhabitable planet called Tomboddo. (TBC...) DT: ; AT: ; OT:
 * Feskulia- A semiarid terrestrial planet which has slimy purple toxic tar pits, large deserts, rock formations, geothermal valleys, decent amounts of fauna and flora such as land reefs and plants, a purple sky due to it's small amounts of nitrogen, rich amounts of valuable resources and gemstones, and it's foggy afternoons. This world is infamous for not just it's high crime rate, it's history of war and Teadr 1 activity, and it's exploited megacorporate activity, but also because, at least according to offitcal reports, it's core being composed of a highly-volatile poison called nitrolysigen, the most dangerous reactive substance in the AUU, capable of destroying an entire planet. This was quite a dangerous and traumatizing thing to discover. When the first settlers came onto this planet, they built a very strong series of towns and cities. However, 366 years later, the discovery of the planet's "explosive core" caused mass hysteria and panic, causing all civilizations to be abandoned. However, little did anyone realised, that Feskilia's core is, highly exaggerated and misinterperated. The claimed "Nitrolysigen" is actselly a result of a typo, it was actselly meant to spell "Netrolysigin", a harmless and powerful alternative fuel that can make ships run forever and is eviomentally friendly. Thing is, thanks to a computer error and an incompident dolt being incharged to throughly check the paper, Feskulia has been mistaken as a death planet and left to be taken advantaged off by undesireables who managed to know better. Left to be in the hands of such, often criminals and crime lords, all lead by it's crime lord dictator, Bosslord ZJ Yymfoll. This world still prospers in crime, hiding behind the false reputation of death planet to discourage attempts of bring order, and thus, became a restricted site to the AUU Grand Council and the USRA before that. The planet has 7 continents and 4 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:
 * Zacodia- A temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Agantu- A semi-temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Smap V- A temperate moon belonging to a purple gas giant called Smappo. Voxum Activity (TBC...) DT: ; AT: ; OT:
 * Thyze X- A wasteland moon belonging to an indigo-and-blue gas giant called Thyseum. Uridian Activity (TBC...) DT: ; AT: ; OT:
 * Toaloton- An ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Zanzania- A Tanzanian humid semi-desert planet that has African alien-like fauna and flora, strong weather and storms including a superstorm above the planet's global ocean called Wraemon, named after Wraemon the Desecrator, high concentrations of humidity, large rock formations and elevations, Teadr 7 ruins and monuments, a purple and blue sky filled with small amounts of nitrogen, radon, and mercury, and has many Teadr 5 societies. In the past, the indigenous tribes worshipped both Wraemon and the Grimsisters since they had high activity here, not knowing of their true nature of going evil as the result of oppression and torment, yet had a few clues of it that made them think of them as tragic beings of mixed morality. They were, and are, widely worshipped in tombs around the world's tallest mountain, Mount Killijiro, where Wraemon was said to have triggered a superplume-based extinction event that reshaped the world into a new one. They considered Wraemon a wise Faustian figure that made deals that were both beneficial and harmful, as he had been neither good nor evil, yet when they learned of the true nature of those of whom they worshipped, they had a brief age of darkness where two sides came in as they believed that, with this revelation, they didn't know what to think, and thus created a holy war as to what to think of this revelation, and either follow him with the purpose of evil, hence the Wraemontics, or have faith in a new religion of which Wraemon split into two entities, a good and evil side, hence the Wraellics, and thus the war lasted for a century until the Wraemontics were nearly extinct, and the new religion was decided to be the logical one. Regardless, they came to believe that Wraemon's two sides are worshipped by each other, the Wraellics worshipping the good side, and the surviving Wraemontics that became a new terrorist group worship the evil side. Regardless, the two sides fight and maintain peace and believe in not killing each other because they feel they exist as polar opposites, and thus if one dies, so will the other. This holy war is obscured as much as it can as it is something considered as a private matter, while the rest of the planet grows on it's own. The planet has a large supercontinent and a large global ocean. Moons: None; DT: Tier 3; AT: Type I; DC: NE:293d
 * Iealund- A temperate planet that is a medieval world with a sky filled with mercury instead of xenon, strong weather and storms, rock/lava formations and valleys, a core of molten iron and iridium, a wide number of native/introduced fauna and flora alien-like or otherwise, spaceship and war-torn graveyards, large wetlands, and ranging Teadr 7 climates and ruins. This is one of the most well-known medieval worlds in the AUU, as even though it is highly-knowledgeable of the AUU around it, it wishes to rightfully advance on their own, yet learn how to use the technology in case of an emergency, and they do fairly well, yet the reason they wish to do so is that it was highly-targeted by people claiming themselves to be gods, and therefore illegal by AUU law, as they agree is unlawful because all it does is make the individual entitled, overconfident, and begging for attention, especially since they learned of the lore of the AUU Second Cartoonian War. Though they have their own Teadr 6.5 style of advancement as they have dams, irrigation lines, semi-advanced tools, can reverse-engineer and weld very creatively, can create machine-like inventions of their own, yet they do not base their technology around that from other worlds. They live in massive castles and villages, have a medieval-like society, have been long-coexisting with mythical beings, and they nevertheless enjoy being enthusiasts about outside stories and technology, yet keeping with their tradition, they only collect advanced technology and/or put them in museums heavily guarded by charms and other defenses. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 22hr:349d; Capital City: Middle Iealund
 * Nethergon- An ecumenopolis that has been long-abandoned and has a blue sky filled with small amounts of xenon, radon, and actinium, strong storms and weather brought on by plasma activity, hostile wildlife from Wraemontir, is highly dilapidated and hazardous, yet still has tours head by the Ghorsts, has moderately-functional machinery, and has several flooded areas. It is a world that has been haunted for centuries since the days of the Grimsisters and Wraemon, as they placed a terrible curse on it of interdimensional origin as they tapped into a dangerous dimension called the Nether, where dangerous spirits of unfathomable astral power roam and have claimed this world as their own home planet in the AUU, yet they act semi-hostile with other-worldly beings as they sympathized with the Grimsisters and consider them entirely evil, yet some like their leader clearly know the truth after years of isolation for them to learn the truth for themselves, and thus he keeps some of his people from acting too irrationally, and even revealed to have his forces execute those of the Grimsisters that were acting irrationally, and help give them the respect they deserve, and they have more than succeeded, and they gave themselves the reputation of the famous AUU horror monsters called the 'Nethers', or interdimensional demons, that became a well-known subject in Grim Night, and co-exist with many of the beings in the system, though only hesitantly as it's easy for them to frighten people. The planet has 7 small oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr:396d
 * Wraemontir- A temperate, remote, and neutral planet with numerous continents that were overrun with vegetation, forests, and swamplands. It has grim lands, a humid foggy environment, colorful skies filled with small traces of noble gases and a view of a space-like night sky, a barrage of deadly predators, ancient ruins, intense storms, large grasslands and hostile lands. This is actually widely known in the AUU as the birth place of the Halloween-like Grim Night holiday. It was considered a temperate and beautiful planet by human standards, with a varied terrain that included coastal lakes and tar-pits, thick forests and snow-capped mountain peaks, powerful rivers and broad savannas, small icecaps and dramatic rift valleys. Even after it's long-inhabited periods, however, nine-tenths of the planet remained unexplored and uninhabited, with the population limited to a relatively small area along the edge of one of the three main continents, a zone of uplands and river plains bordered on one side by the unsealed ocean and on the other by vast expanses of desert. By 3300 BC, it was more widely known as a grim birth place for witches and necromancers, though years of shunned reputations and executions for witchcraft have left them to be a hostile secluded populace of evil and suffering. These witches are complex for their powers of occult and alchemy, and their millennia-long goal of AUU conquest after millennia of prejudice, creating an artificial hell called the Penance Realm, which was designed to induce emotional trauma and sympathy to it's creators, biotic-like devices, monstrous steeds and guardians, and a variety of feared creations, these witches being known as the Grimsisters. They marked their territory with terrible spirits and horrid hallucinations that send them into an unconscious near-death experience. Though the Grimsisters are infamous, the world eventually grew a Teadr 3 society which shrugged them off as myth and only praised them with Grim Night. Though other horrible figures are remembered such as the powerful and sadistic necromancer known as Wraemon the Desecrator which the world itself is named after by his Grimsister worshippers, and the renowned Öurounreich, among a hundred others. Though this world is still famous for the most intense celebrations of Grim Night as it's birth place. The planet has 19 continents, 6,660 islands, and 10 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 29hr:449d
 * Olmer- A moon belonging to Wraemontir, as it has alien-like forests filled with introduced wildlife from the rest of the system, ancient Teadr 7 ruins and monuments, a dark-blue sky filled with small amounts of actinium, mercury, and metallic gases, active storms and weather, rock/lava/toxic/geothermal valleys and formations, and magic ship-torn graveyards. It was a banishment site to many in the Grimsisters' society, including those they accuse of treating them awfully, and is now a world of which is considered so cursed from their influence, it is considered a forbidden area where nobody on the planet is allowed to go. It is where the most horrible of their creations were created in their time, and the current Teadr 4 society is similar to Sin City, having violent, deadly, and tough inhabitants. These citizens are one of the main reasons why it is forbidden as it is currently a world of where criminals from Wraemontir are banished for their crimes, and nobody there has ever built space-age technology as such a thing is unable to work because of a curse brought on by the Grimsisters to ensure that nobody they banished there escaped, yet the people on Wraemontir developed a televator as the only means to get on and off the planet. The moon has 17 continents and 9 oceans. DT: Tier 4; AT: Type I; OT: 40d
 * Espiotis- A purple gas giant that has a flourishing amount of wildlife full of alien-like fauna and flora, flying islands, mountains, continents, and rock fields, rich amounts of gemstones and rare resources, has magical anomalies where magic in this system was discovered, strong storms and weather, and large amounts of Teadr 2 cities, and Teadr 7 ruins and monuments. Considered to be the origin place of the Grimsisters, magic on this world was feared for a considerable amount of time, and thus poverty and anarchy ran rampant, and everyone went crazy and killed much of their own population, thus leaving the others to die out, and allow other-worldly beings to inhabit the planet, and they built their own society which symbolizes the tragedy of the gas giant's previous inhabitance, and brings them great mourning and honor, and managed to restore them as spirits. The planet has 780 flying continents, 70,808 islands, and it has a small icy and crystalline planetary ring. Moons: 61; DC: 58hr:569d
 * Olvakia- A Slovak tundrous planet that has flourishing alien-Earthly fauna and flora introduced from the rest of the system and rarely the universe, a sky with mercury instead of xenon, active storms, one season of warmth due to it's askew orbit, ancient Ghorst Teadr 7 ruins and monuments, Teadr 3 cities and megalopolises, and large mountain ranges. The Ghorsts spent their early days here when they discovered teleportation magic from their destroyed home planet, and when they left, other-worldly beings from either the rest of the system and beyond inhabited this world and made their own culture. This world, despite having periods of war and poverty, is a successful parliamentary democratic republic with a multi-party system that makes peace with the Ghorsts that returned following their home planet's destruction. The planet has 29 small continents and 5 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:516d
 * Vorlon- A tropical planet where there are mostly beaches, islands, oceans, and moist environments. This planet is only populated by aquatic land creatures and aquatic creatures such as fish, eels, sharks, rays, cephalopods, corals, and small crustaceans. Sentient creatures there live in both water and land. The cities underwater can range in Teadr level, most of them having holographic windows, airlocks for those aquatics that need air, 5-row streets for aquavehicles, and the lighting and coral reefs are beautiful and all over the place. The Teadr 2 cities on the land are similar to the ones underwater, yet they have less lights and have much smaller sizes. It has hundreds of islands, and 4 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:477d
 * Ooerth- An ocean planet where there is no land in sight. The planet is populated by sentient and unsentient fishes, gastropods, cephalopods, cnidarians, and aquatic crustaceans. The coral reefs are large and stretch nearly reach the surface. The cities are located in the caves of the reefs. The sentient creatures stay inside the caves and don't want to go out into open water because of the potential threat of predators. They even created air pockets for air-breathing visitors. The cities are mainly made of corals, caves, and kelps, but buildings are existent here in the form of company HQs, factories, and so on. Moons: None; DT: Tier 1; AT: Type I; DC: NE:506d
 * Byrus VI- An icy moon belonging to the blue gas giant Byrus. It is similar to Jupiter's moon Io, covered entirely by ice with water under it. This makes it a good habitable place for aquatic sentient creatures. The moon's waters are so cold, it is commonly inhospitable for visitors without specialized suits. The reefs under the ice are colorful and alien-like, yet it is only inhabited by unsentient creatures. Even to this day, it is still in speculation of being inhabited. DT: Tier 4; AT: Type I; OT: 402d
 * Nespoy- A semi-temperate lava desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Iujulypso- A semi-temperate prairie jungle planet which is known for it's high level of inhabitants and rare sights of civilized towns. Ever since a civilized colony made friends with the natives, got along with them, and became extinct, they have since adopted their cultures including learning how to speak English, building structures such as treehouses, wooden bridges and platforms, domesticating the wildlife, creating gliders and catapults, bolas, hammers, wheels, musical instruments, bows and arrows, and even learning how to use any advanced technology they can find. They have built a primitive yet advanced community where they have their own evils that they have fought as they developed magic and used it in various ways. Heroes and guardians existed, and a single community was ruled by a chief who acted like a mayor. Many evils were vanquished by many unlikely heroes througha ancient prophecies. There also exists a mythical race known as the Iujus, which were small rodent-sized alien-like magical beings which possessed magic unlike any of what the native civilizations possessed, and formed a secret community of their own as sages of magic. They were often known to guide the native civilizations even before the other-worldly colony arrived. The planet has 6 connected continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC:
 * Thoyemia- A temperate planet TBC...) Moons: ; DT: ; AT: ; DC:
 * Scyria- (AUU Ark: Survival Evolved) A terrestrian jungle planet that is vastly populated by dinosaurs, give or take some introduced mammals, the flora is prehistoric in appearance, and can often be bioluminescent, flourescent, or can be very alien-like. There are also land reefs in the form of corals, as well as zooplantae consisting of plants with animal-like qualities including nervous systems, blood, and respiration. There are also large mountains, the sky is yellow as the result of it's small amount of sodium, there are geothermal/toxic/lava valleys, rock and lava formations, uncharted caverns, swamps, and the planet rarely has glaciers. This is a world which was colonized by the USRA for it's rich amounts of fossil fuels, spices, and gems which were often traded across the AUU through the AUU Currency Troupe. However, the hostile wildlife proved to be very destructive, and destroyed a good portion of the colonies and mining plants. This left hundred of individuals to be lost in the wild and do what they can to survive, doing it by taming, hunting, and domesticating dinosaurs, collecting, scavenging, or stealing resources, and forming semi-technological communities. Those of the mining colonies that manages to survive have been protected by the Tiikons' high-sense of ingenuity with security defenses and have built laser fields and gates, laser turrets, and have also tamed whatever dinosaurs they can tame as a kind of guard animal. The Tiikons help operate the mining colonies and help protect them from those of the semi-technological communities in the wild that have resorted to piracy. The planet has 8 continents and 5 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:???
 * Veumbus- A tropical jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Acryria- A murky swamp planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Publyke- An ice planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Masosa- A desert planet once populated by a race of Teadr 4 tentacle birds called Masosors, but were wiped out by Gordon the Animal. Now, the creatures' undecomposable bodies have turned the planet into a bizarre wasteland with the bodies as natural monuments. The planet's toxic atmosphere is now being terraformed by other sentient beings so they can inhabit the planet. It is covered entirely by dry land and no water is present except for polar glaciers. The Teadr 4 cities are in ruins, and are either destroyed, dilapidated, or rusted. Moons: 1; DT: Tier 3; AT: Type III (Soon to change); DC: 22hr:445d
 * Usknarth- A desert planet with toxic pools and oceans. They are one of the many planets populated by the Teadr 2 Atonts. Sentient and unsentient creatures here thrive on the toxins on this planet, or have even built up an immunity to them. It started off having a toxic atmosphere until it was purified by the Atonts during colonizing the planet, but they were unable to purify the biosphere's toxic substances because they thought that the animals relied on them like some other toxic planets. So they had a filtering system in their plumbing that keeps the toxins from being a problem. The Teadr 2 cities are very small and made of tough substances to prevent it from being kicked around and destroyed. It has 8 continents and 4 oceans containing hydrogen sulfide, ammonia, and hydroxide. Moons: 1; DT: Tier 1; AT: Type I; DC: 22hr:463d
 * Duruta- A desert planet which is known to be a hot spot for the Villains Act for it's possession of illegal cryptovite, a destructive radioactive crystal formed inside the radioactive volcanic lava flows that sprout out in caves or even on the surface of the planet. It was discovered that the crystals could double an energy weapon's power to a greater level, but because it was too dangerous, it was illegalized. The Villains Act had a slave labor system here which they forced them to mine the cryptovite in exchange for food, but when they fell, the mines were locked down, and turned into a maximum security fortress to keep the substance from being used for evil. It has 3 continents and 2 oceans, and has large crystalline stone rings. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:497d
 * Veolia- A semi-ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Aycury- A semi-temperate planet (Steampunk 19th Century, TBC...) Moons: ; DT: ; AT: ; DC:
 * Overg Minor- A small temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Scojooine- A turquoise-and-cyan gas giant (TBC...) Moons: ; DC:
 * Wastillon- A semi-ecumenopolis planet (AUU Transistor, Robot Faction, Cloudbank, TBC...) Moons: ; DT: ; AT: ; DC:
 * Turea VII- A temperate moon belonging to the red-violet gas giant known as Turea. (TBC...) DT: ; AT: ; OT:
 * Portus Prime- A 75% ecumenopolis planet that is a former colony of the Ollotheans before their extinction, leaving the Teadr 1 city to be converted into a Teadr 1-Teadr 2 city filled with highly-advanced and scenic designs. There is also a blue, purple, and pink sky filled with small amounts of nitrogen, actinium, xenon, mercury, deuterium, and hydrogen, there are large flying AFTs, introduced/native fauna and flora, brown soil, and 4 underground levels. This is the capital of a system full of portals to many strange and still undiscovered dimensions, plains of existence, even currently unrecognizable UUniverses, currently referred to as 'anomalies', something of which the Ollotheans discovered. Thus, since the anomalies came, Portus Prime founded a force known as The Dimension Jumpers, who are a defense force/research scientist guild headquartered at the ACRE (Anomaly Control and Research Establishment), who not only wish to seek out other plains of existence to see and experience things different and unique from the rest of the AUU, but control these anomalies as they ended up causing harm by bringing in interdimensional monsters and visitors. While redundant in practice because of the AUU Interdimensional Portal, because of it's restrictive nature, this is considered a better alternative. But security still exists here for certain reasons. The planet has 60 lakes surrounded entirely by land, and has large crystalline, icy, and dusty planetary rings. Moons: None; DT: Tier 2; AT: Type I; DC: 23hr:497d
 * Por- An arid brown desert planet that has a purple sky due to it's small amounts of nitrogen, active weahter, geothermal/lava/rock formations and valleys, rich underground rarium caverns, Teadr 7 ruins and monuments, introduced fauna and flora from the system, and small amounts of Teadr 1.5 cities that are actually former Ollothean cities. Like the rest of the system, this world is crawling with anomaly activity that the Dimensional Jumpers must deal with constantly. However, this world in particular was in it's own independent studies, and threaten to have them arrested if they interfere with their government nation matters, even doing so to one of their members when he was merely studying. Thus, getting help from the Grand Council, the government is forced to bring their studiers under Dimensional Jumper business under threat of being prosecuted for breaking many Grand Council laws and treason and fired. Despite the new recruits being mad at them for abusing higher powers and taking away their independence, and even one member quitting for it and later vanishing due to an anomaly incident, they nevertheless get along and become good members of the Dimensional Jumpers. The planet has 7 continents, 3 oceans, and a small icy and crystalline planetary ring. Moons: 2; DT: Tier 4; AT: Type 1; DC: 25hr:560d
 * Gecra- A temperate planet that has an indigo sky due to it's small amounts of nitrogen and actinium, introduced fauna and flora from the rest of the system, ranging climates, active weather and storms, rock/toxic valleys and formations, Teadr 1 Ollothean ruins and monuments, Teadr 7 ruins and monuments, and an inverted axial tilt. This is a world which has actually been the place where the Ollotheans discovered the anomalies, and even discovered that an unknown and unspecified alien Teadr 1 race discovered them, and after a crazy incident, was regressed to Teadr 7 status and went extinct afterwards following climate change. Thus the Ollothean race built the perfect society the system has, and later had and was revamped by modern-day inhabitants. There are over 500 Teadr 1.5 cities that are former Ollothean cities revamped with Teadr 2 technology, and they made the most of it, despite the trouble the anomalies cause. The planet has 10 continents and 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:598d
 * Portus Minor- A temperate uncharted jungle planet that has not just native fauna and flora of system origin, but introduced fauna and flora from the rest of the AUU through the modern-day society that moved here following the Ollotheans' extinction. There are also large flying islands and mountains levitated by magnetanium, a purple sky due to it's small amounts of nitrogen, large rock/toxic formations and valleys, strong weather and storms, large wetlands and swamps, foggy nights, Teadr 7 and Teadr 1 ruins and monuments, a rarium core, rarium underground caverns, and AUU Currency Troupe colonies that trade things like the mined rarium all across the AUU through Inorbon. This is the world where the Ollotheans utilized anomaly technology to create stargate and jumpgate technology during their Teadr 2 days, and it is said that there is a clue through this anomaly technology that reveals that the Ollotheans are not entirely extinct after all, but possibly in another dimension through the anomalies while the others died out in the AUU, and the clue to where that is on their home planet of Ollotheom Oex is on this world. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:620d
 * Yuna- A semi-temperate moon belonging to an uninhabitable Super-Earth planet called Portus Major. It has gray deserts and soil, introduced fauna and flora from the rest of the system, average weather and storms, wetlands, a deep-blue sky filled with small amounts of actinium, rock/water formations and valleys, Teadr 7 and 1 ruins and monuments, and the same anomaly activity that plagues the system. This is the world in which Futuredawn Corps made their systemary headquarters and manages it's work, especially with all the damage the anomalies are doing in the system through introducing interdimensional monsters, races, and otherwise into the AUU. The moon has 16 continents and 9 oceans. DT: Tier 3; AT: Type I; OT: 42d
 * Tetrion- A tropical island planet with large ship and war-torn graveyards, an inverted axial tilt like Gecra, it has a blue sky filled with mercury, active weather and storms, ship graveyards that can be found even sticking out of the water, beautiful natural/aritifical underwater reefs, Teadr 1 and Teadr 7 ruins and monuments, Teadr 1.5 resort cities, underwater interstates, the common anomaly activity the system possesses, and used to be rich in rarium until a toxic-dumping incident involving a corrupt business obscured any trace of it before the Eroxxon Corporation came. They managed to successfully cleanse out the waters with help of Futuredawn Corps and allowed it to flourish once again, declaring the world as protected ever since. The planet has over 6 small continents, 1,980 islands, and a small crystalline planetary ring. Moons: 1; DT: Tier 3; AT: Type I; DC: 35hr:680d
 * Zepoolia- An ocean planet that has small amounts of islands, alien-like underwater fauna and flora, strong weather and storms, strong tides given the three moons, ship graveyards, Teadr 1 formerly-air-locked aquacity ruins and monuments, ancient Teadr 2 activity and ruins, dangerous predators and hazardous wildlife, and large abandoned yet still functional AFTs that have yet to be inhabited again. This is where the unspecified Teadr 1 race first encountered a bacterial infection called Calalria, or 'Sea Fever', which ravaged much of the race and was one of the many factors that caused their extinction, yet the disease was quarantined by the survival corporation known as the Futuredawn Corps of Cirrond. It's cybernetic head, CEO Torguen Futuredawn, upon making the Futuredawn Corps a widely-relied-on expert service that saves worlds from cataclysms of all kinds considering Cirrond's current status. Despite being told that the Ollotheans attempted the same and failed, they have the world under quarantine and study the world themselves, and don't inhabit the AFTs out of fear that they are contaminated by the disease. They scower the ocean and seek a way to eliminate the disease, yet discover that the race created biological machines called Warpeons that are programmed to keep the disease to a minimum and slay any infected lifeforms that inhabit the planet, and they are able to manipulate the system's anomaly energy and use it to open portals and create many methods of transportation and even use it as a disintegrative attack. Futuredawn Scuba-Workers avoid the Warpeons, and they have even found a vaccination that itself has the blueprints that may contribute to a cure. The planet has 8 islands and a small icy planetary ring. Moons: 3; DT: Tier 1; AT: Type I; DC: 39hr:743d
 * Shetardera- A blue, indigo, and purple gas giant that has the same anomaly activity and is harnessed into the planet's teleportation grid, with built AFTs all over the planet's semi-breathable zoeosphere. It has inverted poles like Uranus and is roughly as big as said OUU planet, and the world's civilizations constantly mine the rich amounts of gemstones that form in it's storms and reactions, mining them through robots and the teleportation grid. The AFTs are as large as a common city and megalopolis, and they mainly occur in stacks. The gas giant has large icy, crystalline, and dusty planetary rings that are much larger than Portus Prime. Moons: 21; DC: 104hr:1095d
 * Shetar II- An ice moon belonging to Shetardera. It is a world with a red sky due to it's small amounts of neon and helium, a thin but breathable atmosphere, steong weather and storms, introduced fauna and flora from the rest of the system, ice/rock/geothermal valleys and formations, Subterranean Teadr 1 ruins and monuments that are not of Ollothean origin, and the common anomaly activity brought on throughout the entire system. This is where the unspecified Teadr 1 race that created the Warpeons of Zepoolia made a large semi-ecumenopolis community on this moon until a terra-freezing attack during a war drove the community to extinction under mountains of ice. The world was nevertheless re-colonized by the Ollotheans, and later the current civilizations that inhabit the rest of the system unearthing much of the still-preserved Teadr 1 monuments. The moon has 16 oceans surrouned entirely by land. DT: Tier 4; AT: Type I; OT: 142d
 * Shetar XIII- A wasteland moon also belonging to Shetardera. It has powerful plasma storms, red, blue, and purple sky filled with small amounts of reactive nitrogen, neon, and actinium, Teadr 1 ruins and monuments, rock/toxic/geothermal valleys and formations, gray soil, small levels of fauna and flora, and the same anomaly activity that allowed the moon to get new forms of wildlife of interdimensional origin in the form of violent, ugly, monstrous predators. This world used to be an Ollothean colony until a plasma blooming project gone wrong destroyed the entire colony into an inhospitable wasteland with an atmosphere consisting of a semi-breathable oxygen isotope that only the new interdimensional wildlife can breath with no effect. The world has been under several terraformation processes that have all failed until everyone hopefully gave up hope. The moon has 8 oceans surrounded entirely by land. DT: Tier 4; AT: Type II; OT: 488d
 * Poron- A frozen ice planet that actually has an askew orbit as it goes farther away from the blue sun on one side and has a closer distance to it on the other side, as well as having semi-frozen gray soil, ice/rock/geothermal valleys and formations, strong weather and storms based on it's orbital location, introduced fauna and flora from the rest of the system that hibernates for half the year in the intolerable cold conditions of it's furthest distance from the sun, constant global flooding periods due to increased global warming through the planet's closest orbital locations to the sun, Teadr 1 monuments and ruins, and the common anomaly activity. This is where the Ollotheans mined the world's rich amounts of cryonium, and eventually exhausted it all before their extinction, preserving much of it in vaults that were eventually uncovered and traded through the AUU Currency Troupe, and the world also gained an entire ton of scientific research facilities on par with those of Antarctica, and all civilizations only exist underground with limitations of going to the surface during it's furthest distance periods from the Sun. The planet has 17 oceans surrounded entirely by land. Moons: None; DT: Tier 4; AT: Type I; DC: NE: 42hr:808d
 * Economa- The first of many planets that are unigte to the universes in that this and it's many other planets contain every single known gem reckindised in the AUU Currentcy Trope and the prospect of unknown gems. Thus, the AUU Currentcy aimed to claim the system, but thing is, so did UIS's own economic power, BEIG. The end result is a war of economics between the Trope and Guild where it is a tactical battle to claim the most terratory. Economa is devided between the Trope and the Guild, as each get involved in strong-arming eachother and using legal battles to claim eachother's terratory, from planet to surrounding belt. Though professional about it, both sides have feudulent attatudes torwords eachother and both try to one-up eachother.
 * Econam- A UIS controled planet of Econams, home of the raptor-eqse geese, the Econamtors, who joined UIS and BEIG when the Trope started doing dishonest tactics when in the VA's control, souring the first impression the Econamtors will ever accept from the Trope and it's USRA history. Thanks to strong legal support, the Trope is BARELY able to even get talks into sharing the planet, let alone get one approved for more then a brief time.
 * Nomics- A planet owned by the Trope, but it suffers alot of Strong-arming from BEIG. Even more so when the VA had control of them. Use of dishonest tactics only serves to sour the Trope's standing during the VA's reign, and even after it was freed, the Trope still suffers from strong-arm attempts to claim terratory.
 * Billz- A once Trope Safe haven until the trope behaving dishonestly under VA rule costed them the planet when UIS strong-armed their way into control. This world leads to a way to more of the Secter, which UIS used a strong blockade of armadas to keep more of the secter to be USRA-a-fived.
 * (More Economicon Planets)

4. Tebble Sector
A Secter founded by the popular space celeberty Qlarg, Miss Tebble, the secter is actselly in relitive worse shape then Groid, because alot of worlds don't tend to be in the best shape of all of existence. This includes a feudulent planet of reptiles and mammels, entire colored systems dedicated to crime for surviveal, an isloated super-powered system, along with the Qlargs home planet being an ugly mess! A true farcry from the beautiful (In Qlarg standerds) indeed.

Gleegle System Qlaargo System Uitroas System Yortuin System Blackoome System Redsun System Orangeous System Yellest System Gangreen System Bluesea System Purpus System Whitilitus System Kellen-Yion System Vimweo System Golate System Ierdemus System Tebbus System (Isolated Systems coming soon)
 * Glee Minor- (Red Dwarf, Gliese 581a, TBC...) Moons: ; DT: ; AT: ; DC:
 * Whelce- (Gliese 581b, Mini-Neptune (Mini-Nepiton), Gliese 581b is about 0.04 AU from its sun. It is likely close to Gliese 436 b in mass, temperature, and (with Gliese 876 d) susceptibility to solar effects such as coronal mass ejection. Since Gliese 581b does not transit, nothing more can be said of it yet. At the least, given that Gliese 581b orbits alongside two other planets (Gliese 581c and e) and that Gliese 436 b (thus far) stands alone, their formation must have differed, TBC...) Moons: ; DT: ; AT: ; DC:
 * Cora- An ocean planet (Gliese 581c, Extreme Depth of 31,000 meters, Ice VII surface, The study of Gliese 581c by the von Bloh et al. team has been quoted as concluding "The super-Earth Gl 581c is clearly outside the habitable zone, since it is too close to the star." The study by Selsis et al. claims even "a planet in the habitable zone is not necessarily habitable" itself, and this planet "is outside what can be considered the conservative habitable zone" of the parent star, and further that if there was any water there then it was lost when the red dwarf was a strong X-ray and EUV emitter, it could have surface temperatures ranging from 700 K to 1000 K (430 to 730 °C), like Venus today.Temperature speculations by other scientists were based on the temperature of (and heat from) the parent star Gliese 581 and have been calculated without factoring in the margin of error (96 °C/K) for the star's temperature of 3432 K to 3528 K, which leads to a large irradiance range for the planet, even before eccentricity is considered. Using the measured stellar luminosity of Gliese 581 is of 0.013 times that of our Sun, it is possible to calculate Gliese 581c's effective temperature a.k.a. black body temperature. (note: this probably differs from its surface temperature). According to Udry's team, the effective temperature for Gliese 581c, assuming an albedo (reflectivity) such as Venus' (0.64), would be −3 °C (27 °F), and assuming an Earth-like albedo (0.296), then it would be 40 °C (104 °F), a range of temperatures which overlaps with the range that water would be liquid at a pressure of 1 atmosphere. However, the effective temperature and actual surface temperature can be very different due to the greenhouse properties of the planetary atmosphere: for example, Venus has an effective temperature of 34.25 °C (307.40 K; 93.65 °F), but a surface temperature of 463.85 °C (737.00 K; 866.93 °F) (mainly due to a 96.5% carbon dioxide atmosphere), a difference of about 430 °C (770 °F). Studies of the habitability (i.e. liquid water for extremophile forms of life) conclude that Gliese 581c is likely to suffer from a runaway greenhouse effect similar to that found on Venus, as such, is highly unlikely to be habitable. Nevertheless, this runaway greenhouse effect could be prevented by the presence of sufficient reflective cloud cover on the planet's day side. Alternatively, if the surface were covered in ice, it would have a high albedo (reflectivity), and thus could reflect enough of the incident sunlight back into space to render the planet too cold for habitability, although this situation is expected to be very unstable except for very high albedos greater than about 0.95 (i.e. ice): release of carbon dioxide by volcanic activity or of water vapor due to heating at the substellar point would trigger a runaway greenhouse effect. Gliese 581c is likely to lie outside the habitable zone. No direct evidence has been found for water to be present, and it is probably not present in the liquid state. Techniques like the one used to measure the extrasolar planet HD 209458 b may in the future be used to determine the presence of water in the form of vapor in the planet's atmosphere, but only in the rare case of a planet with an orbit aligned so as to transit its star, which Gliese 581c is not known to do. Theoretical models predict that volatile compounds such as water and carbon dioxide, if present, might evaporate in the scorching heat of the sunward side, migrate to the cooler night side, and condense to form ice caps. Over time, the entire atmosphere might freeze into ice caps on the night side of the planet. However, it remains unknown if water and/or carbon dioxide are even present on the surface of Gliese 581c. Alternatively, an atmosphere large enough to be stable would circulate the heat more evenly, allowing for a wider habitable area on the surface. For example, although Venus has a small axial inclination, very little sunlight reaches the surface at the poles. A slow rotation rate approximately 117 times slower than Earth's produces prolonged days and nights. Despite the uneven distribution of sunlight cast on Venus at any given time, polar areas and the night side of Venus are kept almost as hot as on the day side by globally circulating winds, TBC...) Moons: ; DT: Tier 1; AT: Type I; DC: 29hr:396d
 * Glee Major- (Gliese 581d, The motion of the parent star indicates a minimum mass for Gliese 581d of 5.6 Earth masses (earlier analyses gave higher values). Dynamical simulations of the Gliese 581 system assuming that the orbits of the three planets are coplanar show that the system becomes unstable if the masses of the planets exceed 1.6–2 times the minimum values. Using earlier minimum mass values for Gliese 581d, this implies an upper mass limit for Gliese 581d of 13.8 Earth masses. The composition of the planet, however, is not known. As the planet is not known to transit from Earth and atmospheric conditions are not observable with current technology, no atmosphere for the planet has been confirmed to date. As such, all climate predictions for the planet are based on predicted orbits and computer modelling of theoretical atmospheric conditions. Because Gliese 581d was believed to orbit outside the habitable zone of its star it was originally thought to be too cold for liquid water to be present. With the 2009 revised orbit, climate simulations conducted by researchers in France in 2011 indicated possible temperatures suitable for surface water at sufficient atmospheric pressure. According to Stéphane Udry, "It could be covered by a 'large and deep ocean'; it is the first serious ocean planet candidate." On average, the light that Gliese 581d receives from its star has about 30% of the intensity of light the Earth receives from the Sun. By comparison, sunlight on Mars has about 40% of the intensity of that on Earth. That might seem to suggest that Gliese 581d is too cold to support liquid water and hence is inhospitable to life. However, an atmospheric greenhouse effect can significantly raise planetary temperatures. For example, Earth's own mean temperature would be about −18 °C without any greenhouse gases, ranging from around 100 °C on the day side to −150 °C at night, much like that found on the Moon. If the atmosphere of Gliese 581d produces a sufficiently large greenhouse effect, and the planet's geophysics stabilize the CO2 levels (as Earth's does via plate tectonics), then the surface temperature might permit a liquid water cycle, conceivably allowing the planet to support life. Calculations by Barnes et al. suggest, however, that tidal heating is too low to keep plate tectonics active on the planet, unless radiogenic heating is somewhat higher than expected. Gliese 581d is probably too massive to be made only of rocky material. It may have originally formed on a more distant orbit as an icy planet that then migrated closer to its star. Its equilibrium temperature is 181 Kelvin. Two major detrimental factors which may prevent life from forming and it being an inhabitable planet is the fact Gliese 581 is a variable star, TBC...) Moons: ; DT: Tier 1; AT: Type ; DC: 26hr:410d
 * Jolton- (Gliese 581e, It is unlikely to possess an atmosphere due to its high temperature and strong radiation from the star. Although scientists think it probably has a rocky surface similar to Earth, it is also likely to experience intense tidal heating similar to (and likely more intense than) that affecting Jupiter's moon Io, TBC...) Moons: ; DT: Tier 1; AT: ; DC: 35hr:546d
 * Jogha- (Gliese 581f, too cold to support water, TBC...) Moons: ; DT: Tier 2; AT: ; DC: 41hr:586d
 * Qernia- (Gliese 581g, Because of Gliese 581g's proximity to its parent star, it is predicted to be tidally locked to Gliese 581. Just as Earth's Moon always presents the same face to the Earth, the length of Gliese 581g's sidereal day would then precisely match the length of its year, meaning it would be permanently light on one half and permanently dark on the other half of its surface. An atmosphere that is dense will circulate heat, potentially allowing a wide area on the surface to be habitable. For example, Venus has a solar rotation rate approximately 117 times slower than Earth's, producing prolonged days and nights. Despite the uneven distribution of sunlight over time intervals shorter than several months, unilluminated areas of Venus are kept almost as hot as the day side by globally circulating winds. Simulations have shown that an atmosphere containing appropriate levels of CO2 and H2O need only be a tenth the pressure of Earth's atmosphere (100 mbar) to effectively distribute heat to the night side. Current technology cannot determine the atmospheric or surface composition of the planet due to the overpowering light of its parent star. Whether or not a tidally locked planet with the orbital characteristics of Gliese 581g is actually habitable depends on the composition of the atmosphere and the nature of the planetary surface. A comprehensive modeling study including atmospheric dynamics, realistic radiative transfer and the physics of formation of sea ice (if the planet has an ocean) indicates that the planet can become as hot as Venus if it is dry and allows carbon dioxide to accumulate in its atmosphere. The same study identified two habitable states for a water-rich planet. If the planet has a very thin atmosphere, a thick ice crust forms over most of the surface, but the substellar point remains hot enough to yield a region of thin ice or even episodically open water. If the planet has an atmosphere with Earthlike pressures, containing approximately 20% (molar) carbon dioxide, then the greenhouse effect is sufficiently strong to maintain a pool of open water under the substellar point with temperatures comparable to the Earth's tropics. This state has been dubbed "Eyeball Earth" by the author. Modeling of the effect of tidal locking on Gliese 581g's possible atmosphere, using a general circulation model employing an atmosphere with Earthlike surface pressure but a highly idealized representation of radiative processes, indicates that for a solid-surface planet the locations of maximum warmth would be distributed in a sideways chevron-shaped pattern centered near the substellar point. It is estimated that the average global equilibrium temperature (the temperature in the absence of atmospheric effects) of Gliese 581g would range from 209 to 228 K (−64 to −45 °C, or −84 to −49 °F) for Bond albedos (reflectivities) from 0.5 to 0.3 (with the latter being more characteristic of the inner Solar System). Adding an Earthlike greenhouse effect would yield an average surface temperature in the range of 236 to 261 K (−37 to −12 °C, or −35 to 10 °F). Gliese 581g would be in an orbit where a silicate weathering thermostat could operate, and this could lead to accumulation of sufficient carbon dioxide in the atmosphere to permit liquid water to exist at the surface, provided the planet's composition and tectonic behavior could support sustained outgassing. By comparison, Earth's present global equilibrium temperature is 255 K (−18 °C), which is raised to 288 K (15 °C) by greenhouse effects. However, when life evolved early in Earth's history, the Sun's energy output is thought to have been only about 75% of its current value, which would have correspondingly lowered Earth's equilibrium temperature under the same albedo conditions. Yet Earth maintained equable temperatures in that era, perhaps with a more intense greenhouse effect, or a lower albedo, than at present. Current Martian surface temperatures vary from lows of about −87 °C (−125 °F) during polar winter to highs of up to −5 °C (23 °F) in summer. The wide range is due to the rarefied atmosphere, which cannot store much solar heat, and the low thermal inertia of the soil. Early in its history, a denser atmosphere may have permitted the formation of an ocean on Mars. The planet is thought to be located within the habitable zone of its parent star, a red dwarf, which is cooler then the Sun. That means planets need to orbit closer to the star then in the Solar System to maintain liquid water on their surface. While habitability is generally defined by the planets ability to support liquid water, there are many factors that can influence it. This includes the atmosphere of the planet and the variability of its parent star in terms of emitting energy. In an interview with Lisa-Joy Zgorski of the National Science Foundation, Steven Vogt was asked what he thought about the chances of life existing on Gliese 581g. Vogt was optimistic: "I'm not a biologist, nor do I want to play one on TV. Personally, given the ubiquity and propensity of life to flourish wherever it can, I would say that... the chances of life on this planet are 100%. I have almost no doubt about it." In the same article Dr. Seager is quoted as saying "Everyone is so primed to say here's the next place we're going to find life, but this isn't a good planet for follow-up." According to Vogt, the long lifetime of red dwarfs improves the chances of life being present. "It's pretty hard to stop life once you give it the right conditions", he said. According to the Associated Press interview with Steven Vogt, "Life on other planets doesn't mean E.T. Even a simple single-cell bacteria or the equivalent of shower mold would shake perceptions about the uniqueness of life on Earth." The planet may have an Earth Similarity Index as high as 0.9, TBC...) Moons: ; DT: Tier 2; AT: Type ; DC: 52hr:886d
 * Gelme- A desert lava planet which is incredibly hot and has so much excessive amounts of oxygen, it makes the air highly-volatile, and thus the strong storms of the planet can have devastating consequences. The planet regardless has large amounts of photosynthesizing land reefs and Plasmoid fauna, as well as several ravaged Plasmoid ruins. This world has been rendered this way by a solar flare, and thus all Plasmoids had to abandon the planet entirely. However, despite the danger, the Qlarg later established mines here for the rich amounts of energy crystals that formed throughout the centuries. Despite this job, hundreds of Qlarg get killed on the job every year as a result of the environment. The planet has 6 small oceans surrounded entirely by land. Moons: 3; DT: Tier 3; AT: Type III; DC: 17hr:249d
 * Scollo- A semi-temperate planet which was the first world colonized by the Qlarg following the deterioration of their home planet. The planet has several ancient Teadr 1 Plasmoid monuments and ruins, large deserts littered with colorful zooplantae and land reefs, introduced wildlife from Qlarxon, large rock formations, geothermal valleys, toxic red pools, a red sky due to it's small amounts of neon and helium, a thin but breathable atmosphere, intense storms, and large muddy wetlands. This is a world in which the Plasmoids of Pre-AUU Second Cartoonian War times had discovered rumors of plasma demons being on this planet during the AUU First Cartoonian War and terraforming this world into one that could kill very easily, crafting the world into their own image, and when the Plasmoids entered eons ago, the demons came and accused them of trespassing and threatened to destroy them until they were sealed up in the planet's core. These struggles have been dubbed to be false and just a tall-tale that was carved onto the walls by ancient Plasmoid settlers all across the planet. The Qlarg later colonized this world for it's energy reserves and established Globex facilities to study them, creating plasma wells to harvest the energy. The planet has 6 large oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 19hr:291d
 * Qlarxon.pngQlarxon- A toxic stormy temperate planet that has large ruins of Teadr 2 corporatocratic cities, has a large toxic atmosphere, toxic red waste pools, large and powerful plasma-based storms, foggy and smoggy clouds across the landscape, mutated wildlife, small traces of plant life, a large amount of crystalline fields, rock formations, and thermal shifts. This was the original home planet of a race of Teadr 2 amphibian race called the Qlarg, who are a highly-corporate race that worshipped the extinct Teadr 1 plasma-based race called the Plasmoids as their Gods and creators, which they were during Pre-AUU Second Cartoonian War times as part of a world-building project. They witnessed them at work on their home planet when they were still distant primitive lifeforms. When they left, they claimed their left-behind technology, and started studying various forms of technology. However, constant experimentation, the accidental destruction of red sludge (a corporate byproduct used by the Qlarg as a weapon), and plasma blooming in the atmosphere caused it to become too toxic to dwell on. Thus the Qlarg spread out to other worlds in their system and beyond, and became a widely-recognized tinkering species, gaining recognition from races like the Tiikons, the Gruids, and many others, even gaining recognition through Globex. This world has since remained an abandoned corporate wasteland and one which very few people have survived on. The planet has 7 continents and 4 oceans. Moons: 1; DT: Tier 2; AT: Type III; DC: 22hr:312d
 * Nopter- A lava planet which has large geothermal valleys, lava oceans, a red hydrogen/neon-filled sky, an almost-volatile atmosphere of small amounts of hydrogen, oxygen, and mostly carbon dioxide, thousands of volcanoes, and ancient Teadr 1 mines. It is uninhabitable to most wildlife except for the genetically-bred wildlife from the Qlarg, and it was a mining colony for the Plasmoids who harvested a plasma-based red gem that are radiated by plasma, which they used in their own weaponry. The Qlarg later did the same thing with the gems despite their short supply. This world was a bad place for warfare, but the Qlargs were able to trick hostile races such as the Tiikons and Gruids to fight on the planet, and mostly succeeded in a majority of their battles due to the volatile air making weapons much more powerful and beyond what the other races were used to. This strategy is one of the many things that interested the USRA, as well as Globex' founder, Dr. Globrunx. The planet has over 60 small lava oceans. Moons: 2; DT: Tier 3; AT: Type III; DC: 24hr:344d
 * Okkobe- A mechanical graveyard planet which has a grayish-red sky due to it's small amount of helium and metallic gases, it's strong storms, it's large rock formations, it's rich amounts of flora and fauna, and it's city ruins. It used to be a site of a large 30-year robotic revolution against the Qlarg and their robotic creations that ended in the machines destroying each other and the Qlarg abandoning the planet for centuries. Now the world is a ghost town littered with the parts of dysfunctional and deactivated warbots of different designs and capabilities. Only 4% of the machines still remain alive and have formed solitary or social tribes that still more-or-less retain their hostile programming. Regardless, despite the large leaking of red sludge, most structures are rarely kept functional, and wildlife seem to have claimed them by 87%. Qlargs have considered this a prohibited zone because the machines can still cause harm, yet red sludge smugglers and pirates still come here to raid the planet for the resource. The warbots themselves have not developed full emotions, but they have shown slim capability of doing so, and have even formed their own culture and society that pirates and smugglers have called 'gothic' and 'dark', easily baffling archaeologists. Even other-worldly machines are afraid of this world because they claim they hear cries of pain, and claim that this is where machines go to die. The planet has a large supercontinent that covers 80% of the planet. Moons: None; DT: Tier 2; AT: Type I; DC: NE:367d
 * Rijoble- A temperate moon belonging to a red gas giant called Aralcius Mou. It is one of the many worlds kept fresh and clean by the Qlarg as it is one of their most successful worlds. There are large rock formations, jungles of alternate colors, geothermal valleys, toxic pools, a yellow sky due to it's small amount of sodium, it's strong storms, and it's ancient Teadr 1 Plasmoid ruins and monuments. Years ago, the Plasmoids colonized this world for it's rich amounts of energy crystals until the mines were exhausted. However, the Qlarg discovered that these crystals formed spontaneously from the crust's precious minerals and unexplained plasmatic properties. They began building massive cities across the moon, all powered by this renewable energy resource. The moon has 8 continents surrounding 6 small oceans. DT: Tier 3; AT: Type I; OT: 178d
 * Fott- A terrestrial jungle moon also belonging to Aralcius Mou. This is a world that was a sanctuary for Plasmoidian wildlife long ago, and these creatures still thrive here to this very day. The Qlarg later kept it that way, introducing some of their own home planet's wildlife to the moon. The gravity is 20% weaker than a common planet, the wildlife is colorful, there is large amounts of oxygen in the air that produces large insects, the sky has ranging colors due to it's many chemical changes through the neon gases, there are cascading water formations, and there are small traces of ancient Plasmoid activity. This world has become so successful as a sanctuary, other worlds introduced more wildlife including 2 of the 5 AUU superpredators, all of which are in a carefully-balanced ecosystem. The moon has 8 continents and 6 oceans. DT: Tier 2; AT: Type I; OT: 233d
 * Lirill- A toxic wasteland moon also belonging to Aralcius Mou. This was one of the many worlds that were accidentally ruined by the Qlarg during their revolutionary era, yet it still remains habitable thanks to the production of a mutant plant that balances the ecosystem and keeps the atmosphere breathable. There are large red sludge pools, a red-violet sky filled with small amounts of hydrogen and neon, large rock formations, large flying islands, rocks, and mountains levitated by magnetanium, large Teadr 1 Plasmoid ruins and monuments, large amounts of introduced Qlarxonian/Plasmoid fauna and flora, and strong storms. The moon has been a colony where the Qlarg did controversial experiments of various kinds, mostly thanks to the bad influence of CrimeTech, which took over most of the scientific budget of the moon, thus claiming all of it's experiments and promising offers the Qlarg couldn't refuse. The moon has 39 small oceans surrounded entirely by land. DT: Tier 2; AT: Type II; OT: 305d
 * Ibagonna- A toxic wetland planet which has large red sludge pools that create geothermal/toxic valleys, large rock formations, mutated fauna and flora, ancient Teadr 1 Plasmoid monuments and ruins, large flying rock fields levitated by magnetanium, strong storms, lava pits, and has a red sky due to it's small amount of neon. This was a former colony for the Plasmoids until a global superplume caused their plasma-based experimentation plants to cause a further catastrophe that made the planet what it is today. But later on, when the Qlarg colonized the planet, other-worldly beings believed that the Qlarg were responsible for such a thing, but it was later proven wrong. The planet has 5 oceans surrounded entirely by land, and a large icy and crystalline planetary ring. Moons: None; DT: Tier 2; AT: Type I; DC: 29hr:418d
 * Tergau- A snowy tundra planet which has various war-torn frozen graveyards, strong weather, military forts and outposts, Globex facilities and private grounds, a red sky due to it's small amount of helium, it's thin but breathable atmosphere, it's red sludge pools and geothermal valleys, small amounts of zooplantae and land reefs, as well as Plasmoid fauna, and Plasmoid monuments and ruins. This is a military colony for the Qlarg where they specialized in military sciences for generations. They got most of the technology from a destroyed Warbothian planet centuries ago. They have fought hundreds of times against their enemies who wished to seize this lost Warbothian technology for their own nefarious purposes, and despite several failures, they persevered in protecting the most powerful of the technology. They have even discovered how to create large 20ft robot soldiers called Yeshibots, named after the mythological Yeshi species of multiple snow worlds all across the AUU. The planet has 6 large continents surrounding 4 small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:467d
 * Klona- An ocean planet which is rich with valuable metals and resources that are mined with the permission of the metals' owners, the Teadr 4 fish beings called Klonarans, which were economic creatures that used these valuable metals for their currency and economic powers. This makes it a perfect world to do business with the AUU Currency Troupe, which trades these valuable metals and resources around the AUU. Moons: 2; DT: Tier 2; AT: Type I; DC: 26hr:436d
 * Sayorilia- A coniferous planet filled with many 16th century villages which have been unchanged for years. Being a planet of alchemy, witches and magicians that live here study magic and different sciences and use them in their Teadr 7 society very well. They have done this to the point where they could mimic the science capabilities of other Teadr levels, and fool people that it's people were of a high Teadr level. The planet has an absolute monarchy which is ruled by a king that has an entire staff of magicians and alchemists that help him use their neat tricks well. It has 7 continents, 4 oceans, and no moons. Moons: None; DT: Tier 3; AT: Type I; DC: NE:584d ; Capital City: Sayorilot
 * Mammo- A tundrous planet populated by Ice Age-themed animals. The planet has Teadr 3 cities which are either uncovered or covered with large durable-glass domes. The cities that are covered are inhabited by only creatures that can't resist the harsh environment, whereas the uncovered cities are populated by those that can, and are actually at a large scale due to the 12ft size of it's main species, a race of Teadr 3 Wookiee/mammoth-like humanoids called Mammoids, which are clever but brutal creatures with a modern-day society and good technological skills, as well as coming in 3 breeds: the original, the Dwarvins which evolved from Mammoids that were trapped on an island during their prehistoric ages and grew smaller due to island dwarfism, and the Albinids which evolved from another continent during the prehistoric age and are a foot smaller than the original breed. Some Mammoids work in mechanics across the AUU, and some are noted for taking part in several VA rebellions. It has 2 continents and 1 large ocean. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:772d
 * Frunoblax- A temperate planet containing a huge supercontinent and is inhabited by both mammals and reptiles. The sentient mammals and the sentient reptiles have a horrible reputation with each other, and have waged wars on each other for hundreds of years. Reptiles inhabit the left side of the supercontinent whereas mammals inhabit the other side. There are deserts on the reptile side and jungles on the mammal side. The AUU Grand Council are considering solving this problem a great priority for the Heroes Act since even they or the Legion can't break up this horrible feud. It has large stone and crystal rings. Moons: None; DT: Tier 2; AT: Type I; DC: 25hr:608d
 * Reter- A temperate planet which is one of the many worlds colonized by the Zewinsaurs. It is noted for it's vast golden cities, it's giant temples and palaces, and it's ziggurats that have elevators that lead to the underground catacombs where sanctuaries are kept. The planet's atmosphere is also known to contain a 0.1% abundance of sulfur, which changes the color of the sky to yellow instead of blue. There are also small technological villages here that are isolated from the golden cities. These villages were built by other sentient beings across the AUU. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 28hr:672d
 * Auseklis- An ecumenopolis planet which is known for having vast amounts of rain that occurs three times a week, and thus the global Teadr 2 city has to have an irrigation system in the ground to prevent flooding. The cities are recognizable for their brass buildings with virtual rooms, their red, orange, yellow, and purple lighting, screen display and propaganda, 75% abundance of plants and land corals, and their air and ground vehicles. The 2 underground levels beneath the cities are known to contain criminal activity and is therefore dangerous to go down alone. The planet has 3 large oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 31hr:737d
 * Blackoome Prime- A semi-wasteland planet that has large amounts of fauna and flora, large black cloud layers, strong weather and storms, large and elaborate Teadr 2 cities, and ranging climates and hazards. This world and it's system is one of the 8 systems that make up The Colour Constellation, which is a constellation of the Beta Universe that is heralded, and was later inhabited, yet ruined by the Villains Act that usurped the system's Negoroid leader, President Blackoome, leaving a crime boss Negoroid named Don Mela Negrolloge to chase off the VA in response to the wrecked society, renamed himself 'Don Black' and declaring his syndicate, the Spatial Onyx Syndicate, to be a neutral syndicate as he seeks to make it recover from the criminally-wrecked society so he can reestablish order later. The system is a triple-star system with a red star, a yellow star, and a blue star, all of which in the distance make the color black. The planet has 18 continents and 8 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:396d; Capital City: Mattertown
 * Dark-Matter Moon- A temperate moon belonging to Blackoome Prime. It has large amounts of introduced fauna and flora from it's parent planet, it has strong weather and storms in the form of active monsoons that occasionally cause floods, black cloudy layers, large alien-like jungles, and large amounts of tar pits. This is the location of Blackoome City Hall where Don Black resides while the planet is run by his Noctrun friend and the second-in-command of the entire system, Mayor-Don Blaxton Onyx. This moon is rich in black chromogems that, unlike the rest of the chromogems of the Colour Constellation, is darkness-powered, which made it a great favorite for the Villains Act, and is the primary weapon resource of the system, used by both the lawful and anarchic societies of the Blackoome System. The moon has 16 oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 12d; Capital City: Black City
 * Blackulum- A black gas giant named after the Colour Constellation God of the dead and destruction. It has large amounts of gases that are used as a primary resource, and is constantly mined despite the gas giant's superstorm which is far more powerful than the Great Red Spot of Jupiter, making it far more hazardous to mine for it. The gas giant has 880 mining colonies. Moons: 32; DC: 64hr:1250d
 * Darkell- A barren rocky moon belonging to Blackulum. It has large gray barren deserts with large amounts of native plants and predators sharp rocks, and is also rich in black chromogems. It is the capital of the law-group that is attempting to bring law into the Blackoome System, the Guys-in-Black, which is unfortunately run by Don Black's brother, Commader Blacker Necrolloge, or Commander B. They have unique space-age technology in the form of all-purpose space guns, and are among the most efficient lawgiving guilds in the Colour Constellation. The moon has 16 lake surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 282d ; Capital City: New Black City
 * Redsun Prime- A temperate lava planet that has a red sky due to it's small amount of neon, ranging climates, strong weather, large rock, lava, geothermal, and toxic formations and valleys, a thin but breathable atmosphere, introduced/native fauna and flora, and large flying islands and mountains levitated by magnetanium. It is the only habitable planet in it's red-star system as the rest is uninhabitable and unable to be terraformed, and one of the eight systems that make up the Colour Constellation. Run by Don Rueter Artavious 'Ruber' Redsun Erythron, AKA Don Redsun, after the previous ruler President Redsun was usurped, and with his all-Sun-Deer mafia called the Redsun Mafia, he declared it a neutral syndicate in an attempt to repair the planet from a criminally-wrecked society. They are like their neighbors in the Gangreen System, only with a vastly-greater range in criminal connections, even sharing connections with the Gangreen System, and even inviting them to parties. When the system fell victim to the VA's usurp, they forced the Redsun to show that 'they mean business' and used infamous mobster tactics to scare VA officials into retreating. Like the Gangreen System, they follow the similar code of only doing what's necessary and not for self-indulgence, only they are extra punishing to those that violate the rules. Like the neighboring system, they have double-agent 'politicians' to insist that the Redsun Mafia is not threat to the AUU, though it does NOT stop persistent law groups. The planet has 18 lava/water oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:377d; Capital City: Redmond
 * Red Oceans Moon- A lava moon belonging to Redsun Prime that has large lava oceans which give it it's name, along with normal oceans, brown deserts, large rock and lava formations, geothermal valleys, an orange sky due to small amounts of helium and sodium, and strong weather. This is an illegitimate casino capital and the capital of the Redsun System as it has Redsun City Hall where Don Redsun rests, while the planet itself is run by the Redsun Mafia's secondary leader, Mayor-Don Sundry-Freed Rufehorn. Once the source of the system's red chromogems, which are solar-absorbing crystal gems that are used for powerful weaponry, especially by the police/criminal forces of the system, and were one of the many sources of the VA's reasons to come here before they were chased off by the Redsun Mafia. The red chromogems are actually used by the Redsun Mafia to stigmatize their name aside from the system's iconic red sun. The moon has 18 lava/water oceans surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 30d; Capital City: Red City
 * Erytubeum- A red gas giant named after the Red Colour Constellation God of Rage and War locked up in the system's red sun. The world is mined by the Redsun Mafia for it's gases and spices that are used as a highly-powerful power source and a means of profit. There are over 590 mining colonies around the entire gas giant. Moons: 17 ; DC: 46hr:1440d
 * Rufu- A red desert moon belonging to Erytubeum. It has red, orange, and yellow skies due to small amounts of neon and sodium, introduced fauna and flora from Redsun Prime, large rock formations and heights, geothermal valleys, and weak weather. This is the capital of the lawful group known as the Red Order which is one of the many lawful forces that seeks to bring justice to the Colour Constellation, while having the best military/police equipment available, and run by their leader, the red jaguar named Commander Rufy Lee Quartu. The moon has 8 lakes surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 506d; Capital City: New Red City
 * Orangeous Prime- A large semi-temperate valley, jungle, and desert planet that has ranging climates, large heights and rock/lava/geothermal/toxic formations and valleys, large flying islands and mountains levitated by magnetanium, alien-like fauna and flora that is either introduced or native, has strong weather, and a red, orange, and yellow sky filled with small amounts of neon and sodium. It is the only inhabited planet in the system, which has 2 orange dwarves, and is currently ruled by the crime lord usurper of the VA guild of this system, which is oddly a genetically-engineered mutant blood-orange-like fruit named Big Boss Fanta Orangeous, currently Big Boss Orange, who was not only an adopted son of the world's former president, President Orangeous, following his creation in a lab run by his brother, but he named his syndicate, the Flame Gangdom, a neutral guild to slowly recover the world back into a governmental world despite harassment from lawful guilds. The planet has 17 continents, 9 oceans, 651 islands, and a large crystalline planetary ring rich in orange chromogems that are mined by it's inhabitants. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:366d; Capital City: Orange City
 * Orang- A semi-temperate desert moon belonging to Orangeous Prime that has large savannahs, jungles, deserts, large rock/lava/geothermal/toxic formations and valleys, a red sky due to it's small amounts of neon, has large Teadr 7 ruins and monuments, strong weather, and massive amounts of introduced/native fauna and flora. This is the location of not just a larger variety of the solar-powered weaponry power source known as the orange chromogems, but also the City Hall of the Orangeous System where BB Orange resides while the planet is run by the Gooorytan secondary leader of the system named Mayor Oroglose Juicercore. This is where not only massive mining colonies are found, but also where large underground vaults containing them are located, and the Villains Act attempted to break into these vaults, yet failed due to it's heavily-automated defenses. The planet has a large supercontinent and a small global ocean, as well as 617 lakes, surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 17d ; Capital City: New Orange City
 * Oucorum- An orange Jupiter-like gas giant named after the Colour Constellation god of greed and wealth. This world has rich amounts of spices and gases that are used for both profitable trade and a power source. It also creates more orange chromogems used in the weaponry of the Orangeous System, and has a Great Red Spot-like superstorm. There are over 5,600 mining colonies all over the gas giant. Moons: 45; DC: 35hr:986d
 * Oucor X- A jungle moon belonging to Oucorum that has large colorful jungles filled with plants, zooplantae, and land reefs, as well as large amounts of native or introduced fauna, large rock/lava/geothermal/toxic formations and valleys, flying islands and mountains levitated by magnetanium, an orange sky filled with small amounts of neon and sodium, a thin yet breathable atmosphere, strong weather, and nutrient-rich soil. It is the capital of the system's lawgiving opposing force called the Tangforce, which is run by an Ipyith named Commader Naruto Orangeblood, who also had a brother who worked for the scientist brother of President Orangeous who created BB Orange, and they have a strong level of forces that are adaptable and have Teadr 1.5 technology. The planet has 6 continents and 4 oceans. DT: Tier 2; AT: Type I; OT: 327d; Capital City: New New Orange City
 * Yellest Prime- A Space-Western desert planet that has large rock formations, large islands and rock fields levitated by magnetanium, weak amounts of weather, large fauna in the form of primarily reptomammals and xenomammals, orgaliths, flora in the form of plants, zooplantae, and land reefs, a yellow sky filled with small amounts of sodium, is bombarded with strong solar winds and is protected by a strong magnetoshere, creating worldwide nightly auroras, has ancient Teadr 6 and Teadr 5 ruins, and large Teadr 3 cities. It is the only inhabitable planet in the system of a large yellow sun and is filled with powerful outlaw gangs, bandits, gunslingers, ghost towns, and others all under the rule of the blonde Augean crime-boss Outlaw-Boss Xan Chitirinus AKA Yell-Ow the Kid, and his criminal syndicate known as the Yellow Westerners. Since his tough and risk-taking ex-wife and the president of the system, Madame President Yetrina Yellest-Chitrinus, was seemingly killed during the VA attack, he avenged her by chasing them off and taking the responsibility of running the system until it can properly heal from anarchy. The Yellow Westerners are far braver than what their name suggests. They are responsible for single-handedly, and thy quote, 'runnin' them VA bastards outta town' after they usurped what little governments they had left being a Space-Western World, until Xan used his crazy fighting skills, along with his pet non-sentient Gorebird, to chase them away after they 'killed' his ex-wife and allow the world to want peace again within time. The Yellow Westerners, despite their declared neutral status, aren't lawmen or true outlaws, but they are antihero vigilantes that protect and serve and do it while being criminals in a sense. Like their neighbors, they have standards and show no mercy or pity to any that disrespect these standards. They too rely on 'snake-skinned' politicians to represent them and discouraging lawless purge on the system but it can do little against persistent law groups. The planet has 10 linked continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 20hr:320d
 * Yellowlands Moon- A rocky desert moon that is a literal valley filled with large rock formations containing a gold-like precious stone that are actually the system's yellow chromogems that are not only the top currency and economic strength, but the power source for the system's weaponry. Aside from this, the moon is also rich in rock/geothermal/toxic valleys, has a yellow sky filled with small amounts of sodium, orgaliths, has the same global aurora-filled nights as it's parent planet, has weak weather, layers of clouds, and large floating rock fields levitated by magnetanium. It is not only where Yell-Ow lays in the City Hall while the planet is run by his Aran partner-in-crime Mayor-Boss Vex-Hex Arplume, but a mining moon that the Villains Act attacked for the chromogems, yet pitifully failed. But aside from the chromogems, gold itself, as well as lightweight alloys to gold, is existent here yet it's hard to identify the three without a proper expert, all three substances stored in underground vaults. The moon is named after the illuminated surface that could be seen in space through the chromogems, gold, and gold alloys, and has 17 lakes of yellow-green gold-based acid surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 16d
 * Yellallax- A yellow gas giant named after the Colour Constellation God of fear and hate. It is a small gas giant that has a surface of molten gold, and it is rich in yellow spices and renewable gases that are used by the system for profit and power. There are over 560 mining colonies all over the gas giant. Moons: 63; DC: 61hr:4100d
 * Yellax XX- A desert moon belonging to Yellallax. It has a red, orange, and yellow sky filled with small amounts of helium and sodium, large rock formations, orgaliths, introduced fauna and flora from all over the system, ancient Teadr 7 monuments and ruins, ghost towns, strong sandstorms, junkyards, and a rich amount of yellow chromogem valleys. It is the capital of the lawgiving oppressive force known as the Golden Lawmen, which is all under the leadership of the Vhocken named Sheriff Jomome Fustercluck who had been a badass sheriff since he was a chick and took it upon himself to bring law and order back to his home system. The yellow chromogems are constantly mined here as well, and the weaponry and equipment of the Golden Lawmen is based off of Armatage, Huncus, and Crucyd technology, and are based in a large AFT. The moon has 180 lakes surrouned entirely by land. DT: Tier 3; AT: Type I; OT: 216d
 * Gangreen Prime- A jungle planet that has a green sky due to it's small amounts of radon, has fauna and flora that are both introduced from all over the AUU or native, has active storms and weather, nutrient-rich soil, large mountains, flying islands and mountains levitated by magnetanium, cascading, beautiful, and scenic environments, and ancient Teadr 7 ruins and monuments. It is run by the crime lord known as Ace Green and his syndicate known as the Gangreen Bikers, a notorious gang of space-bikers that like to believe that they 'own' the UUniverses through their powerful criminal connections in drug rings, illegal animal fights, sentient trafficking, gambling rings, illegitimate casinos, underground fighting, counterfeit operations, and even a dangerously-clever way to manipulate politics against crime-cleansing their system through double-agent 'volves in kneep's clothing' 'politicians' that they say represent the Gangreen System and insist that the gang is no threat to the AUU, as they actually have an honor system that believes in only doing 'what is necessary' and don't believe in doing crime for pleasure or self-benefit, but also nothing as bad as the Auliffer-Wrague System. Ace started out as a commander whose abuse of power lead to him getting exiled to a moon with people who hate their Serpentinoid leader President Valtane Gangreen, and ended up forming the Gangreen Bikers that headquartered themselves on the moon, and having to take the role as the leaders of a legitimate victim of government failure because of the Villains Act taking them down in trying to secure power, and the Gangreen Bikers rose up and 'gave them hell' for deceiving them by attempting to change a deal behind their noses to the point that even Qui has declared that the system is best left alone. Thus like all the other Colour Constellation worlds, crime become the way of life for the Gangreen System, but still keeping their code of honor, and in order for the system to avoid being considered 'truthfully anarchic', they enforce 'standards' and prevent those that 'take it too damn far' and will punish those that do try to have more than what is necessary. This spared the system from most of the Grand Council's lawless world/system crusade, but some persistent law officials still aim to restore law and order to the system regardless, not fond of it's practices overall. The planet has 6 large continents surrounding 4 small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:390d; Capital City: Grickle
 * Green Bay Moon- A tropical island moon belonging to Gangreen Prime, and has over a thousand islands spread throughout it, having introduced/native fauna and flora usually from Gangreen Prime, active storms and weather, beautiful underwater reefs filled mostly with kelp and greenery or artificial reefs, Teadr 7 ruins and monuments, a green-blue sky due to it's small amounts of xenon and radon, and Teadr 2 resort cities and aquacities, and green-pigmented water due to not just the greenery, but for having a higher concentration of algae and phytoplankton than a normal ocean, hence the name, and even the underwater setting is green in color. It was a private/public resort for so much of the Gangreen System for years, and currently is a private resort for the Gangreen Bikers to relax in. In it's beginner days, it was a governmental mining colony for rarium and green chromogems which is one of the many things that attracted the VA to the system. But the Gangreen Bikers drove them off before they could claim the mines. After 'running them out of the system' and claiming the moon, the Bikers decided to leave the rarium alone until the day 'the system doesn't need us anymore', implying that they don't wish to keep the rarium to themselves. It is now the City Hall location for Ace Green while the planet was run by a Glowtongue named Ace Mayor Greener. The plant has over 18,000 islands. DT: Tier 4; AT: Type I; OT: 19d ; Capital City: Green City
 * Gaereeluum- A green gas giant named after the Colour Contellation God of will, belief, and strength. The gas giant itself, despite having valuable green spices, green chromogems, and greenhouse gases that can be traded, it has another secret to it that it has a misty organism living on it in the form of a collective intelligence. The algae that lives on the gas giant, among other single-celled organism-like forms of wildlife, all act like an immune system and consume anything that they feel will damage their environment, thus mining on this gas giant was banned by President Gangreen. Moons: 46; DC: 46hr:916d
 * Chlome- A barren toxic desert moon belonging to Gaereeluum. It has a green sky due to it's small amounts of radon, it has brown deserts with large heights and rock/toxic valleys and formations, has large cloud layers, active weather and storms, introduced fauna and flora, and remnants of a past civilization. Formerly being an exile sector for criminals, this is where Ace Green was exiled before he became the crime boss he is today. After rounding up the other exiled members, he built his new dictatorship on this moon and was briefly the capital of the Gangreen Bikers until the Villains Act attack left all of the metropolis on the moon to be turned into space stations that still travel around the system to this very day, leaving the moon to be yet another wasteland, only this time with remnants to it's former community through plants and animals. The moon has 78 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 19d
 * Greebece- A swampy semi-wasteland moon also belonging to Gaereeluum. It has a yellow sky due to it's small amounts of sodium, it has strong weather and storms, it has introduced/native fauna and flora, it has large cloud layers, and large rock and water formations. This world is the capital of the system's oppressive lawgiving organization known as the Green Law, which is run by a Seron named General Emergerder, as the Green Law had the best Seron technology that the Seron Praetorium could afford. The moon has 61 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 19d; Capital City: Greenfire
 * Bluesea Prime- An ocean planet in a system with a blue star that has several rare sights of islands, and has strong weather, beautiful coral reefs, large amounts of blue chromogems in underground caverns, and Teadr 1 ruins, monuments, and artificial reefs of Watan origin. Since their extinction, this world soon became ruled by space age/16th Century-style pirates. Like their neighbors in the other Colour Constellation systems, they were victimized by the Villains Act usurping their government and their leader President Bluesea for not just control, but for the Watan technology and their system's blue chromogems until the powerful Bluesea Pirate Armada lead by the 'pirate lord of the system' Captain Bluebeard came and 'sent them scurvy rogs packing', and like their neighbors, they followed the code of only doing crime when necessary and punish those who 'double-cross' those standards. Aside from Bluebeard, they live under the rule of other powerful pirate kings that are firm, strict, and unapologetically ruthless, but fair. They not only enjoy a good kinship with their neighbors, but they even enjoy a friendship with a legendary anti-hero pirate planet from the Delta System and even do 'pirate trades' with each other. Like their neighbors, they have 'politicians' representing them and preventing a Grand Concil lawless world purge, yet as usual, it is no excuse to anyone who doesn't want another VA, as it doesn't stop 'persistent buggers' that are determined law groups. The planet has 718 islands. Moons: 1; DT: Tier 1; AT: Type I; DC: 20hr:302d; Capital City: Corality City
 * Blue Jeweled Moon- An ocean moon that gets it name because it's actually nothing more than a giant piece of rarium flouting in space, and since it was plowed by countless amounts of space debris, created a crust and a functional reef for introduced fauna and flora to flourish in, yet under the water and the sea floor, the rarium layer can be seen. But because there are so many exposed parts of the rarium moon that actually make the ocean itself glitter. There is also an indigo-colored sky filled with small amounts of nitrogen and actinium, active storms, and large flying islands and rock fields levitated by magnetanium. This is yet another reason why the Villains Act attacked before the Bluesea Pirates chased them off because, to the Bluesea Pirates, it's more than a highly-fortunate rock. It is also an important source of regulating their ocean planet home because without it, the oceans will become 'forever unruly', implying that the beautiful moon is the source of keeping the ocean planet from being unbearable. Thus, Bluebeard built his pirate fortress there while his friend and ex Madame President Bluxsom would run the planet itself. The moon has 67 flying islands. DT: Tier 4; AT: Type IV; OT: 12d; Capital City: Blue City
 * Bluurum- A blue gas giant named after the Colour Constellation God of hope, the sea, and tides. The gas giant has a zoeosphere and is therefore habitable, albeit highly moist and humid and thus have strong weather and blooming thermal shifts, and is made up much by water vapor, and has strong rainy weather, and thus it is inhabited by much of the Bluesea Pirates. It also has several large flying islands and mountains levitated by magnetanium and containing vast amounts of blue chromogems, many of which were inhabited by the Teadr 1 Ollotheans. Later on, it was taken up by modern-day civilizations, and later went under siege by the Bluesea Pirates, and the pirates themselves actually made decent lives on the gas giant. The gas giant has over 5,816 islands. Moons: 70; DC: 123hr:5006d
 * Tealla- A tropical island moon belonging to Bluurum. It is a great world of Teadr 2 cities of Exemplyd origin, flying islands levitated by magnetanium, strong weather, a turquoise sky filled with small amounts of radon and xenon, beautiful underwater reefs, rock formations that often stick out of the ocean, islands with native/introduced plants an land reefs, and is highly-rich in blue chromogems. It is the capital of the system's oppressive lawgiving system called the Teal Navy, run by a Jeuxan named Admiral Teal, which has powerful Navy technology and equipment, and they even mine the blue chromogems to use as solar-powered weaponry. The planet has 8,106 islands. DT: Tier 3; AT: Type I; OT: 302d; Capital City: Teal City
 * Purpus Prime- A jungle planet that has a purple sky due to it's small amount of nitrogen and argon, has jungles made primarily of fungi, land reefs, and zooplantae, introduced fauna, strong weather and storms, large rock/lava/geothermal/toxic valleys and formations, flying islands and mountains levitated by loadstone, and underground interstates. The only inhabitable planet in a red-and-blue-starred binary system, this world is one of the eight systems in the Colour Constellation, and was once lead by President Purpus, who had a lot of Vellan wives, but upon being killed by the VA, the criminal syndicate known as the Heliotroupe, lead by Don Purplious, chased them out because he was intending to kill the President first, and after brainwashing his wives into being is, he took the empty government seat, and like the other systems, aimed to make the ruined society recover on it's own before becoming a lawful society again. He continues this to this very day. The planet has 16 continents and 7 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 21hr:524d; Capital City: Purplebury
 * Purpu- A large desert jungle moon belonging to Purpus Prime. It has purple tar pits, quicksand, a purple sky filled with small amounts of nitrogen, alien wildlife, mainly from Purpus Prime, strong weather, large rock and geothermal valleys, large mountains and canyons, Teadr 1 ruins and monuments of Physhege origin, aquifers, and is a highly-rich source of the purple chromogems of the system. Don Purplious lives here in City Hall, and manages to apply Physhegean technology into his forces, along with the purple chromogems that are mined. While he rules the system from this moon, the system's former vice president turned mayor-don, Mayor-Don Physdrome, runs the planet. There are also signs of rarium and, of all things, uridium, suggesting Uridian activity, yet only one gemstone of it was found and is displayed in a museum. The moon has 18 lakes surrounded entirely by land. DT: Tier 4; AT: Type I; OT: 14d; Capital City: Purple City
 * Violcetum- A purple gas giant named after the Colour Constellation God of love, friendship, and teamwork. It is a world that was actually purified/tainted by uridium during a Uridian-Physhege War during the After Kraan Epoch. Since then, this was among the many things the Villains Act sought to steal upon their invasion of the Constellation, besides the rarium and the purple chromogems. The world has been mined by the Heliotroupe since before they became the leaders of the system, among other people. There are over 18,000 mining colonies floating over the gas giant. Moons: 67; DC: 145hr:1405d
 * Urid- A desert moon belonging to Violcetum. It has a pink sky due to small amounts of deuterium, introduced fauna and flora from Purpus Prime, large rock/lava/geothermal/toxic formation and valleys, rich amounts of rarium and purple chromogems, strong weather, and a rarium core. This world is best known to be the capital of the world's lawgiving oppression force known as the Purple Pros, and it is run by a Gindun named Captain Pros Miller. He founded the moon himself and even named it after the Uridians for the stories he heard about them, including their battles, and the fact that their system hasn't had contact with the AUU for years, and even utilized bits of their technology during his days as an archaeopaleontologist, and even knew that, despite not having uridium, had purple chromogems which he knew was a great alternative. The moon has 3 continents surrounding 2 small oceans. DT: Tier 3; AT: Type I; OT: 310d; Capital City: New Purple City
 * Whitilitus Prime- A large cloudy planet that is actually close to both a planet and a gas giant, has active and strong weather and storms, large flying islands, mountains, and rock fields levitated by loadstone, introduced wildlife from all over the AUU, a white-blue sky due to it's small amounts of krypton, foggy nights, an inhospitable and dangerous surface, and Teadr 1 and 2 ruins and monuments. This is the first world in a white star system, and was formerly ruled by an Angellan named Madame President Whitilitus, but when the Villains Act attacked, the system was taken over by a syndicate called the Flaring Mafia, lead by the Angellan Don White. Like all the other system, it waits until it properly recovers from anarchy, regardless of persistent lawgiving forces. The planet has 8,990 islands, and a large icy and dusty planetary ring. Moons: 1; DT: Tier 1; AT: Type I; DC: 30hr:609d; Capital City: Whitematter City
 * Whiti- A desert wasteland moon that, like it's parent planet Whitilitus Prime, isvery cloudy and has a krypton-filled white-blue sky. It also has introduced plant and animal life, foggy nights and mornings, strong weather and storms, and Teadr 1 wastelands. This is a world rich in the system's white chromogems that are useful to the system as it's own solar-powered primary weapon power source. It also has an entire ton of diamonds that the system uses in it's currency. This is where Don White resides in his City Hall guarded by his 4 Satran Bodyguards while the planet is run by a woolly rabbit named Mayor-Don Fuzzone Van Wickler. The moon has 18 oceans surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 40d; Capital City: White City
 * Wheemum- A white gas giant named after the Colour Constellation God of life and creation. It is a world that produces an entire millennium's worth of white chromogems that are constantly mined by the Flaring Mafia. Though there are also storms and flying islands, mountains, and rock fields levitated by loadstone, and thus plants and animals were introduced, and cities were built. The gas giant has over 7,000 flying islands, and a large icy and dusty planetary ring. Moons: 67; DC: 677hr:6008d
 * Wheem IX- A wasteland desert moon belonging to Wheemum. This world is rich in white chromogems, has over a hundred islands and mountains levitated by loadstone, cloudy and foggy nights, strong weather and storms, fauna and flora introduced from the rest of the system, and the surface has gray soil and rocks of twists and turns. The surface of the moon is accompanied by other criminal syndicates besides the Flaring Mafia. Regardless, this became the capital of the system's lawgiving oppressors called the Heavenly Force, lead by a Yetord named General Cumbersome and his Orsidian friends and brothersFirst and Second Lieutenant Cloudsly. They still continue to bring justice to the system to this very day. The moon has 80 lakes surrounded entirely by land. DT: Tier 3; AT: Type I; OT: 219d
 * Ainstay- A barren planet (Binary Star System, Kepler-296b, TBC...) Moons: ; DT: Tier 4; AT: Type IV; DC: 8hr:97d
 * Fragumessect- A tectonic lava planet (Kepler-296c, TBC...) Moons: ; DT: Tier 2; AT: Type III; DC: 13hr:179d
 * Quague- A poisonous swamp planet (Kepler-296d, TBC...) Moons: ; DT: Tier 2; AT: Type II; DC: 17hr:291d
 * Moraseus- A desert soiled wasteland planet (Kepler-296e, Cunone, TBC...) Moons: ; DT: Tier 3; AT: Type I; DC: 22hr:387d
 * Boonworld- A temperate planet (Kepler-296f, Human Colony, TBC...) Moons: ; DT: Tier 3; AT: Type I; DC: 63hr:587d
 * Kreeton.pngKreeton- A temperate planet that is the Alternate version of Kratos. Many Alternate UUniversal creatures (Called 'Eonians') here have superpowers and have all descended from an ancient godly being referred to as the Foregiver who inherited a mutation called the Eo-Gene, which could grant limitless superpowers that were passed down to his billions of bloodlines to create a race of super interspecies beings. Their cities are large, architectural, and match the technological capabilities of the Superiors of the Original UUniverses. It is a totalitarian democracy which is ruled by a Supreme President and a Council. They have 9 continents that form 3 terra-rings called Haloterrain I, Haloterrain II, and Haloterrain III, and it has 2 small rings that diagonally surround the planet. It's large moon, Oruith, is also inhabited for research of the Eo-Gene. Moons: 1; DT: Tier 2; AT: Type I; DC: 24hr:553d; Capital City: Tromethaeon
 * Lagoobes- An ocean planet which is the Alternate version of Lagoola. Eonians here are aquatic and live under the planet's oceans, and are also ruled by a Baron and a Council. The cities match that of Lagoola, and the technology matches Lagoola as well. The Lagoobesian Eonians have a very similar history to the Sea Superiors, having to relocate from Kreeton due to environmental concerns and a few others. It has Teadr 2 cities, and 2 moons that are in the process of terraformation. Moons: 2; DT: Tier 2; AT: Type I; DC: 25hr; 597d ; Capital City: Viscosity Prime
 * Mogor- A Mongolian large sandy dune planet which is known for it's large land reefs and water-rich oases that can span for several miles. This world was founded by an ancient alien conqueror who ended up conquering this world's native semi-technological inhabitants claiming himself to be a god, only to instead be on the path to conquest due to believing he is the wisest and most correct in the AUU, ending up proving to these inhabitants to be a tyrannical murderer who conquered most of the world, killing millions and enslaving their women until he finally died of a terminal illness. Ever since, this world recovered, repopulated, and his brother helped rebuild this world into becoming the semi-technological world it is today. The inhabitants still live in this semi-technological society today, being stagnant for millennia. They live inside large tents and developed various cultures and lifestyles, worshipping the Yatorans since one of the evil conqueror's descendants claimed that they were the most advanced race in the AUU. Some traces of their technology are even unearthed on this world. The planet has 7 small oceans surrounded entirely by land. Moons: 2; DT: Tier 3; AT: Type I; DC: 22hr:327d
 * Joon Bilese- A semi-ecumenopolis planet which has colorful plant life, alien-like animals, geothermal valleys and large rock formations, and has cities that are part Teadr 1 and part Teadr 2 in origin. The cities were once a work in progress by the Yatorans during the AUU Second Cartoonian War until an Ehswan invasion caused it to be abandoned, and later continued by Teadr 2 sentient animals and humans. This world is actually where the artifacts from Mogor originated as the ancient world was required as a supply stash for their construction. This world has a massive amount of aquifers filled with diamonds and valuables and thus are mined for them, and several city monuments are built inside these aquifers for their impressive sights. The planet has 6 continents and 4 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:375d
 * Hommit- A terrestrial jungle planet which is humid, has a lot of water covering it's surface in wetlands and land reefs colonize the bottom of the global jungles. This planet is noted for being in a semi-technological Teadr 5 society, consisting of medieval-like cities with advanced architecture, there are advanced medicines, the activities are all ancient, and the people only speak their own language. This world has never been visited by any other-worldly beings whatsoever since the Yatorans came, and they are among the many civilizations that worship the Yatorans as Gods. The planet has 9 continents and 6 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 27hr:402d
 * Gypso- A semi-temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ieyvis- An ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Moynerth- A temperate planet (Techno-Virus, TBC...) Moons: ; DT: ; AT: ; DC:
 * Acury- An ecumenopolis planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Ierdemus Major- A jungle wetland planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tebbus Suprime- The Homeworld of a Gatekeeper-Eqsed Faction of mostly Qlargs that are upset at the direction the secter went too, disavowed their main race and founded The Gatekeepers of Tebble, who serve to block out the now isloated systems in the secter to spare them the shame of what Tebble became. However, an allience with UIS turned the self-shamers into also keeping USRA forces of all kinds from expanding the enfluence because the USRA made the mistake of challnaging the Gatekeepers reasoning, and allied with UIS because they respect their beliefs and in return, the USRA is robbed of expanding their reach.

5. Nexther Sector
The Nexther System, founded by the Yurun genius Dr. Nexther, while a relitively peaceful secter and the most orderly, has a rather controverseal preasense like Bacabin, only it's issues are ongoing. From unrest in Souvis, to an entire system of a sub-yurun race obcessed with sickness, and the biggest of all, the Jalladome Confederation which is dedicated to enslave high teadr races for their own benifit. Alot of Grand Councilers sigh at the words Nexther and any related planet because everything related to it are always hot-button issues. It's only saving grace is that it has the AUU Paradisa equilent and pretty much the only place why anyone would have a reason to come to this troubled secter.

Waspra System Negatratt System Viruss System Koycury System Gobililio System Gethum System Reo System Rezle System Exacrum System Gaser System Jalladome System Zexter System.
 * Seaghera- (Yellow Dwarf, WASP-12b, carbon planet, Retrograde motion, The planet is so close to WASP-12 that the star's tidal forces are distorting it into an egg shape and pulling away its atmosphere at a rate of about 10−7 MJ (about 189 quadrillion tonnes) per year. The so-called "tidal heating", and the proximity of the planet to its star, combine to bring the surface temperature to more than 2,500 K (2,200 °C). On May 20, 2010, the Hubble Space Telescope spotted WASP-12b being "consumed" by its star. Scientists had been aware that stars could consume planets; however, this was the first time such an event had been observed so clearly. NASA has estimated that the planet has 10 million years left of its life. The Hubble Space Telescope observed the planet by using its Cosmic Origins Spectrograph (COS). The observations have confirmed predictions published in Nature in February 2009 by Peking University's Shu-lin Li. The planet's atmosphere has ballooned to be nearly three times the radius of Jupiter, while the planet itself has 40% more mass than Jupiter. Recent evidence indicates that WASP-12b has an enhanced carbon-to-oxygen ratio, significantly higher than that of the Sun, indicating that it is a carbon-rich gas giant. The C/O ratio compatible with observations is about 1, while the solar value is 0.54. The C/O ratios suggest that carbon-rich planets may have formed in the star system. One of the researchers behind that study commented that "with more carbon than oxygen, you would get rocks of pure carbon, such as diamond or graphite". The published study states: "Although carbon-rich giant planets like WASP-12b have not been observed, theory predicts myriad compositions for carbon-dominated solid planets. Terrestrial-sized carbon planets, for instance, could be dominated by graphite or diamond interiors, as opposed to the silicate composition of Earth." These remarks have led the media to pick up on the story, some even calling WASP-12b a "diamond planet". The carbon content of the planet is located within its atmosphere, in the form of carbon monoxide and methane. The study appears in the journal Nature., TBC...) Moons: 1; DT: Tier 2; AT: Type III; DC: 19hr:510d
 * Souvis.pngSouvis- A desert planet with a religion centered on understanding and forgiveness, which is famous for it's war that had started since the beginning of the Villains Act. Because of the war, the planet has a hundred military colonies that often worked for the Souvisian Rebellion, which doesn't actually consist of actual Souvisians, and they often had to deal with the VA attacking the Teadr 3 cities. The war had killed over 20,000 people and some cities had to be abandoned due to critical attacks. But now that the Villains Act has ended, so had the war, and the planet is still on repair even to this day, with cities being repaired, abandoned cities recolonized, and several donations being funded for the safety of the families that live here. It was viewed as the most controversial and violent fight that not only made the Villains Act look bad, more than it already has, but also, surprisingly to the Grand Council, because this fight just seemed to happen when the Souvis government refused to distribute resources to fund the fights against the VA a few days prior because of being against violence and war, even to legitimately-unreasonable groups of fanatics and warlords and were damning the Grand Council for not trying to be much more diplomatic, fueling the conspiracy lies of the Anti-Grand Council Rebels that the Grand Council had control over the Villains Act and used them to establish power and dominance, when really it was just inconveniently bad luck. Even then, the Souvisians merely blamed the bad luck on failure of diplomacy than the VA just being that evil, arguing that the VA would've otherwise just been something the AUU could've co-existed with if people weren't so 'butt-hurt' about worlds being conquered. While the Souvisians admitted that they are not very fond of the VA's crimes, they are merely explaining that the AUU itself needs to learn to be more compassionate and understanding to why some individuals did what they did, and maybe the universe could be a much better place if problems weren't always answered with violence. It has 5 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 23hr:325d; Capital City: Kuniaith
 * Voldrum- A wetland planet where reptilian creatures thrive. The murky waters are filled with predators, and many creatures can camouflage in the environment. Water covers over 80% of land, and has rain every week, and sometimes flood the planet. It is one of the many planets populated by Aufones. The Teadr 4 cities match the ones on the Aufones' home planet, being much like an Indian-architecture, and the soil and rainfall make the planet a perfect place for agriculture. The amphibious creatures have built their civilizations underwater and on land, and they have installed spaceports for their other dominant race allies to transport them through space transit since they don't have space-travel technology yet. It has 6 continents and 3 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 25hr:563d
 * Osdrone- A Vietnese planet with Vietnese cultures, and agriculture. This planet has a parliamentary democracy which chooses a president, and it's economy is a bit slow since the Osdronian Wars that have been wreaking havoc since the Interuniversal War. The planet has a Teadr 2 level, having cities with bustling 3-rowed streets for flying vehicles, holographic windows, and tightly-built bronze buildings, and a military that has been doing a few supersoldier projects for a while. Since the fall of the Villains Act, wars here have not been very common. The Teadr 2 technology had been exchanged to them from the USRA and developed by the planet's many Globex facilities. The planet has 8 continents and 5 oceans. Moons: 1; DT: Tier 1; AT: Type I; DC: 26hr:571d; Capital City: Zrungar
 * Roozsia- A Russian planet with tundrous and swampy climates. The Teadr 2 cities are populated by the dominant races of the Legion and sentient animals, and have similar architecture to Osdrone's cities. The planet has a federation system and is semi-presidential like Russia, and the military has among the most advanced technology in the AUU provided by it's Globex facilities. Roozsia has had a few battles in the Interuniversal War and had a hand in ending it. It's considered a favorite planet to the Legion, and Roozsia had among the most powerful rebellions against the Villains Act ever. It has one large supercontinent and one large global ocean. Moons: None; DT: Tier 2; AT: Type I; DC: NE:602d; Capital City: Phalanx City
 * Virussoa- A wasteland-like swamp planet that has a green sky due to it's small amounts of radon, active weather and storms, rock/toxic/geothermal valleys and formations, alien-like native fauna and flora, a higher level of bacterial species than any other planet in the AUU, and cloudy layers. This is the adopted and stolen home planet of a race of Teadr 2 disease-worshipping 4ft rat-like beings known as the Plaguogans, who are infamous biological warlike beings that are capable of conquering worlds through using their original home planet's plentiful degree of bacterial sicknesses that are their natural diseases, and even had a brief war against races like the Skeeterazoids and even destroying their planet in the process. The Plaguogans do this in the name of the 'Plague Gods', indicating religious-motivated conquest. The scariest thing about them is that they can do more with their viruses than just the convention. They have been known to create zombie outbreaks, weaponized parasites, deadly fungus, weaponized the AUU rabies known as Furyvirus, weaponized OIDS (AUU AIDS), and even weaponized cancer, all through the long-banned invention of bacterial-synthesizer rays, or 'infector rays', that maximize the growth, incubation, and activity of pathogens and attract them at a quick pace. They have even used the long-revered Bruud in their roster of bioterrorism. They are well known for having the perfect immune systems full of hundreds of antibody types that can synthesize the substances used in medicine and they can turn viruses into pawn oncolytic viruses that kill sicknesses and act as double-agents, and thus even the Bruud can't affect them. They view their immunity to sickness as a blessing from the Plague Gods and wanted to share their gift through trying to make the AUU immune of sickness themselves by reaping plagues and outbreaks, and because others can't easily adapt to such things, the Plaguogans end up suffering an unkind reputation, and had been exiled to their adopted planet via an exile shield by the USRA races, spear-headed by the Yuruns as the Plaguogans evolved from Yurun origin. Plus, the Plaguogans are rumored to be near Teadr-1-ascension, and some of the USRA races, including the humans, wanted to give them another chance and reform them of their sickness-loving ways despite the Yuruns and other USRA races being too afraid that it's too difficult and would only risk them continuing their blind rampage. The planet has 20 continents and 11 oceans. Moons: 10; DT: Tier 1; AT: Type III (Bacterial Concentration); DC: 30hr:709d; Capital City: Sickon City
 * Viree I- One of the many moons of the Plaugos.
 * Viree II- One of the many moons of the Plaugos.
 * Viree III- One of the many moons of the Plaugos.
 * Viree IV- One of the many moons of the Plaugos.
 * Viree V- One of the many moons of the Plaugos.
 * Viree VI- One of the many moons of the Plaugos.
 * Viree VII- One of the many moons of the Plaugos.
 * Viree VIII- One of the many moons of the Plaugos.
 * Vree IX- One of the many moons of the Plaugos.
 * Viree X- One of the many moons of the Plaugos.
 * Koycury Prime- A semi-temperate desert planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Rourus- A temperate jungle planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Fusnoth- A temperate planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Pragathea- A quarter-ecumenopolis planet which is known for it's abandoned ecumenopolis cities claimed by it's introduced plants and animals, it's sky which consists of mercury instead of xenon, it's much active weather, it's large rock formations and red soil, it's cascading waterfalls and shores, and for it's dense forests. It is a world where war and destruction have left it's civilizations in ruins with few inhabitants remaining and nature having reclaimed the cities. Because of an available opportunity for world conquest, a Grutt named Laqullag the Dominator has declared a criminal empire in a distant uncharted territory and have sent slave ships and squads to harvest the dwindling population, and take them out to the uncharted zone, never to be seen again. However, the people have begun to fight back against the slave squads with the technology they have been able to salvage, creating a freedom front that protects innocent civilians from the slave squads before they are lost forever. The territory is inhospitable to any survivors as it is protected by the greatest of technological ingenuity. The slaves are forced to work within undeground mine shafts in exchange for nourishment, all under the eyes of tazer-wielding droids that all use the consciousness of dead slaves or employees as interfaces. Laqullag has been ruling this slave empire for decades and the only thing that has challenged him was the freedom front and the Villains Act, who wanted to do business with him, but he declined. He was never worried about forces like the Heroes Act as he believed that his forces were too much for them. But the freedom front has been doing well in fighting against his rule, though still remain unaware of who's running the operation. Soon, he may meet due justice. The planet has 3 large continents surrounding 2 small oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Scuxayama- A wetland rainforest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Paradi- A tropical planet which is the alternate version of Paradisa. This planet's ecosystem is clean and resourceful, making the place perfect for vacationing. The government is environmentally-friendly and the market prices are all cheap. The planet has had no wars or invasions for hundreds of years, even during the Interuniversal War or the Villains Act. It's power is harnessed through traded Chrysalonian crystal fusion power plants which provide it with plenty of power. The planet has a hundred Teadr 3 resort cities, is a USRA planet, and the government is democratic. It has 4 continents and 3 massive oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 24hr:368d; Capital City: Aqailis City
 * Reon- A soiled moon belonging to a yellow gas giant called Reousand. It is a moon that mainly focuses on economy, yet focuses on technology as well. It is owned by the AUU Currency Troupe, making it an economic moon that has a trade route with Inorbon. It is also the home of several Globex facilities which can often research good economic inventions more than military or other common technologies. It sustains life perfectly thanks to it's organic brown soil, yet it has no cities. It has no oceans, but it has 20 massive lakes. DT: Tier 4; AT: Type I; OT: 506d
 * Renox- A rocky moon also belonging to Reousand. It is a moon that is populated by the Ohrugans, not just for building small towns, but for the moon's rich amount of a raw green energy resource that is capable of regenerating every few months, and is therefore dubbed a renewable resource, and is mined and researched by Globex facilities. The Teadr 2 towns are not that big, but they have large populations, and great technology and good economies. The moon has 3 continents and 2 oceans. DT: Tier 4; AT: Type I; OT: 568d
 * Rinithar- A jungle moon also belonging to Reousand. It is also populated by Ohrugans, and is noted for having floating soil platforms that are levitated by an incredibly-magnetic and superconductive metal called magnetanium, which the moon's core is composed of, and is common on all planets and moons with floating soil platforms, and is often used in space cities or AFTs. The moon is home to several Globex facilities that not only research magnetanium, but produce weapons that use magnetanium such as railguns, gravity guns, and so on. It has a large supercontinent and one large ocean. DT: Tier 2; AT: Type I; OT: 602d
 * Spai Aia- (TBC...) DT: ; AT: ; OT:
 * Effecteria- (Ecumenopolis, TBC...) Moons: ; DT: ; AT: ; DC:
 * Coytova- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Qapa- (TBC...) DT: ; AT: ; OT:
 * Dunus- (TBC...) DT: ; AT: ; OT:
 * Graanus- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Tirshi Om- (Tirsh Home Planet, Teadr 2 Geth-Like Insectoid Beings, TBC...) Moons: ; DT: ; AT: ; DC:
 * Yoscore Guia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gletogantus- (TBC...) Moons: ; DC:
 * Gleet I- (TBC...) DT: ; AT: ; OT:
 * Gleet VI- (TBC...) DT: ; AT: ; OT:
 * Gleet XII- (TBC...) DT: ; AT: ; OT:
 * Gleet XXIII- (TBC...) DT: ; AT: ; OT:
 * Filea Vun- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Snaeria- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Scov Genea- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Nexerh- A temperate planet that, because of it's askew orbit, it's in an uninhabitable sector half the year and, until it goes back to the habitable zone, it's inhabitants go into underground barrack-cities, while the wildlife dies and hibernates until the world is habitable again. (Orange Dwarf, Kepler-61b, Human Colony, TBC...) Moons: ; DT: Tier 3; AT: Type I; DC: 59hr:887d
 * Volbeg- A lava planet which is the first in a two-star system and as such, being close, it is covered entirely by almost-hot earth, lava and rock formations, geothermal valleys, volcanic peaks, and small amounts of fauna and flora. This is a world known for it's valuable spices that are mined by the Rezlians for massive profit, and maybe even sold all across the AUU. The Villains Act briefly took over this planet and enslaved the people to mine the spices for their controlled trade routes. Water only exists in water vapor in the sky as it rains and allows plant life to flourish and provide a breathable atmosphere for even the Rezlians and other-worldly beings. The planet has 19 small lava/water oceans surrounded entirely by land. Moons: 5; DT: Tier 3; AT: Type I; DC: 18hr:279d
 * Ezelthom- A semi-temperate desert planet which, like most of the planets in the system, has massive rock and lava formations, except this world has flying islands and mountains which collect water from above the clouds and supply the ground with pliable rainwater for plant growth. This is a Rezlian colony, but it was actually a planet populated by sentient animals before the Rezlians colonized, as the two races shared the world with each other and beyond. The Rezlians built their own civilizations outside of the many megalopolis cities built by sentient animal hands, and the Rezlians themselves are even allowed to live in them if they have a license. This world was colonized by the sentient animals for the rainforest flying islands providing a lifetime supply of meat, fruit, and natural spring water, even trading them to either the AUU Currency Troupe or the Society for Sentient Animals to provide for their homeless populations. The planet has 8 small oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:344d
 * Rezlgon- A semi-temperate lava planet with a red sky due to it's small amount of neon and helium, alternate-colored plant life, massive rock and lava formations, famous lava falls, small traces of water, water vapor in the sky which makes weather more active, mostly-hostile fauna, and semi-primitive villages with technological advancements, and a society similar to a 1940s war combined with a democratic monarchy. This world has an atmosphere that is nearly intolerable to other-worldly beings, only being completely tolerable by it's native race of red Teadr 4 salamander-like beings called Rezlians, who are a daring warrior race that lives in a warlike society and a kingdom with a King Minister serving as the democratic monarch with 75% unlimited control of the government with highly-augmented and armored royal guard and tough inhabitants and civilians, earning a legacy of inspiring heroes to protect themselves even with little to no experience in combat or self-defense. Though they have discovered space travel, they have not discovered hyperspace travel, and thus they can only inhabit a few planets in their own system. The planet has 8 large continents surrounding small pools and oceans of lava and water, and has a rocky planetary ring. Moons: 2; DT: Tier 4; AT: Type II; DC: 23hr:375d
 * Geneb- A humid semi-temperate desert planet which has large flying islands and mountains just like on Ezelthom, but they are much larger and higher and also have rainforests on them that supply food and water for the sentient animals. However, this being the first planet inhabited by the Rezlians, the sentient animals were the ones that needed to share with the Rezlians. Also, as a result of the planet's rich amounts of spice and rarium mines, this has also become a colony for the Thabes, who seem to share a great respect for the Rezlians, and it is still not explained why this is so. The Thabes have built slums and factories in their own borders of the planet, and share their goods with the rest of the inhabitants. The planet has 7 large continents surrounding 3 small oceans. Moons: None; DT: Tier 3; AT: Type I; DC: NE:398d
 * Melroch- A humid desert planet that was abandoned by the USRA long ago due to a geothermal cataclysm, has left the Thabes as the only ones that prosper and make a living out of the scraps of civilized technology that was destroyed during the event. The event itself had created intense weather storms that come from the vast amounts of water vapor in the sky. There also exists a yellow sky that is the result of the sodium, and the event created volcanoes, large mountains, rocky wastelands, and virtually every corner is filled with sand-covered city ruins with shattered city debris, which is the most common place Thabes make slums in while scavenging for spare parts. The planet has 9 lare oceans surrounded entirely by land. Moons: 1; DT: Tier 2; AT: Type I; DC: 28hr:455d
 * Artrum- A temperate planet which is the only planet in the system that is far enough from the system's two suns to support a climate similar to Earth/Marbon. This is a USRA planet rich in rare resources including rare volcanic gemstones, rare spices and fossil fuels, and various others. Profiting from this has lead to creating a prosperous society of megalopolis cities, and also building slums for the Thabes that assist in the mining effort. The inhabitants even share the planet with the Rezlians as it is their system. The planet has 8 continents and 3 oceans. Moons: 1; DT: Tier 4; AT: Type I; DC: 32hr:486d
 * Ceu Berini- A semi-desert planet with an orange sky as the result of the planet's small amount of neon in the sky, as well as a small amount of plant life and wildlife, lava fields and geothermal valleys. This is a Yatoran planet which was mined for it's massive amounts of precious and valuable metals and gems, which were used to build the many gargantuous Yatoran monuments that surround the planet in cities and mining colonies. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 21hr:296d
 * Eirus XII- A coniferous moon belonging to the black-and-white eye-like gas giant called Eirus. This is a Yatoran colony which was an agricultural center which the Yatorans used to trade food and resources across the AUU, particularly with Inorbon and the AUU Currency Troupe. The moon has 7 continents and 3 oceans. DT: Tier 3; AT: Type I; OT: 626d
 * Tacifix- A tundrous planet which is not as cold as other tundra planets. It was once an ancient Ehswan colony where the Ehswans developed war AI that also fought during the AUU Second Cartoonian War. This is also where the Yatorans discovered how to create their main robotic war machines, the Cybrums, which proved very beneficial in the war. They won a battle to steal the technology, and they used Cybrums to improve their forces despite the fact that the Ehswan AI was much more advanced and powerful. The planet has 9 continents and 5 oceans. Moons: None; DT: Tier 1; AT: Type I; DC: 30hr:664d
 * Zeeluk- A semi-temperate forest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Gash- A large forest planet (Gashan Home Planet, Teadr 3 11ft flightless avian beings with bald gray skin, gray and white feathered heads, shoulders, arms, and legs, and had menacing owl-like eyes, TBC...) Moons: ; DT: ; AT: ; DC:
 * Thoene- A small forest planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Jalladome Major- A quarter-ecumenopolis semi-ocean planet that is the third planet in the system of a yellow giant star as Jalladome Prime and Jalladome Minor are all uninhabitable, having introduced/native fauna and flora, large flying islands and mountains levitated by loadstone, AFTs, a normal-colored sky filled with small amounts of mercury, active weather, large rock/lava/geothermal/toxic valleys and formations, massive Teadr 1 monuments and ruins that are constantly looted, ship and war-torn graveyards, and the cities have white and chrome buildings with normal/computer interface windows, red, orange, yellow, blue, and cyan lighting and pigmented plating, looping road systems, holographic display and propaganda, gravity elevators that connect the AFTs, bordering walls, high degrees of plant decoration, a high-tech organic/robotic police force, and an AI network. This is the capital of the Jalladome Confederation and the home planet of a race of tall Teadr 3 tentacle spiders called the Jalladomeons, which have enslaved the introduced Teadr 2 races of their system believing that controlling races with higher technological levels than them holds the secret of all races in the AUU being advanced to all higher Teadrs and accelerate technological evolution for both them and other races. Naturally the system rebelled against USRA-controlled systems seeking to control them like the rest. While a beautiful utopian society, Jalladome Major is marred by the fact that they want to control High-Teadr races, and as a result, the Jalladome Confederation is among the most noteworthy enemies of the USRA and all follow-ups, and are actually why the USRA seeks Teadr 1 beings and offers them into their ranks so they can protect them from people like the Jalladome Confederation, among other reasons. The planet has 8 continents surrounding 6 small oceans. Moons: 2; DT: Tier 1; AT: Type I; DC: 22hr:216d
 * Vexus- The slavery foundation of the Jalladomes. It is a consintraction planet holding some Teadr 2 races unfortunate enough to live in or near the Jalladome System. These races are made to build inventions that will be said would garrentie the ability for the Jalladomerons the power to bring all races to great ascendsion. This is a repeatedly invaded world by USRA Races and supporters to help and save such slaves.
 * Daradoon- A Teadr 2 world that was on the verge of being a new Teadr 1 race. But because of it, they became quick victims of the Jalladome Confederation. The race in question, the Daradoes, have since been enslaved and made to build inventions and weapons for the Confederation.
 * Karmasus- A teadr 2 race world still under stege of the Jalladome Confederation. The race, Karmayans, are sturggling to keep safe from the Confederation. Some of it's people are taken to be slaves, some stay and fight, while a good number become refugees to escape the crisis.
 * Ragnaamock- The homeworld of a teadr 2 war-worthy warriror race and continious fighters against the Confederation called the Ragnarogyans, who refused to allow them to take over their world and that of other worlds, even when it costs some of them their freedom and into slavery.
 * Dinasaurus- A planet that has a Teadr 2 dinosaur-like race of ranging forms called the Dinasaurians, who are among the races fighting back. It is a democracy run planet with 50s United States-like culture and World-War 2 era levels of bravery. It is the economic and diplomatic back bone of the coup against the Jalldome Confederation. (??? Race)
 * Sci-Buggus- A teadr 2 world of science savy bugs that joined the cause against the Jalladome Confederation and are the big science supporters. The hymenopteran-like Scebuggeans, AKA the Sci-Bugs, offer the greatest sciencetific achievements against a commen enemy.
 * Deemos- The peaceful Teadr 2 mining planet. While not fighters, the alien mole-like Deemoshans offer support via economic revenue via the planets many precious jewels, epsiecally it's Rarium hull.
 * Zealotsan- The Relijustus Teadr 2 planet. While stirctly pasifistic, the planet's race, the angle-winged avian Zealons, offer religious and propagandist support and offers blessed protection.
 * Healust- The Teadr 2 planet of peaceful medical planet that has the canine-like beings known as the Healosthans. As stated, they offer healing support for the coup against the Confederation.
 * Hoope- Home, of The heroic Teadr 2 race leading leading the coup de gra against the Jalladome Conferation, the shell-backed deer-like Hoopolans. They and the other races formed the powerful Freedom Allience of Jalladome, an allience of the system's worlds not wishing to be enslaved by the dominante system rulers. They aim to rid Jalladome of its current goverment and unite the troubled system in peace and mend all scars and wounds. They have the biggest backing of the USRA races.
 * Zexter Prime- The Homeplanet of the Nexther Restoration Allience, consisting of disinfrancised people of the many troubled systems, from Souvisian refugees from the Souvis War, Slaves that escaped from Laquillag's Empire, Victims of the Jalladome Confederation, and those that just grew cynical of the USRA's confidence and failure to fix what is wrong with Nexther, defelupting an allience to remove USRA enfluence, stop the Jalladome Confederation (And/or Subuquint Reniment groups), end Laquillag's empire (And the Grutt himself depending on circumstances), and keep Souvis safe from a rumored Grand Council Minor Member who disavows their "Unrealistic" viewing. This Allience became a partner of UIS subsiquintly, even when the HA and Lougers would complete half of their goals, their overall main aim is first and foremost removed USRA influence in blaming them for their troubles and want system independence.

6. Vararoax Sector
A secter founded by the Zewinsaur philosifer and most beloved elder, Sage Vararroax. The Varariax secter is the least controverselly held back and the most orderly. Problems are often only small scale and usually of not great scale. However...... There is one world of note that is the biggest unfortunate victim of a personal-scaled tragity so upsetting, the other worlds, even the USRA Race controled ones, are unable to do anything about it and struggle to not think about it because it's pain is so un-ignorable.

Tau Certmus System Tolto System Wielian System Sizu System Janukeus System Telser System Ozonen System Nighmarious System Asckeirus System Asckeirus 2 System (Isolated Systems coming soon.)
 * Lodon- A lava planet (Normal Smaller Sun, Tau Ceti b, TBC...) Moons: None; DT: Tier 4; AT: Type III; DC: NE:???
 * Abdemes- A temperate planet (Tau Ceti c, Cunone, TBC...) Moons: 2; DT: Tier 3; AT: Type I; DC:
 * Deiana- A temperate planet (Tau Ceti d, Rabodan, TBC...) Moons: 1; DT: Tier 2; AT: Type I; DC:
 * Ceryna- A temperate planet . large icy planetary ring. (Tau Ceti e, Human Colony, TBC...) Moons: 2; DT: Tier 1; AT: Type I; DC:
 * Lera- A gaseous wasteland planet (Tau Ceti f, TBC...) Moons: 1; DT: Tier 1; AT: Type II; DC:
 * Tolto Prime- A desert planet Moons: ; DT: ; AT: ; DC:
 * Radora- A semi-temperate desert lava planet Moons: ; DT: ; AT: ; DC:
 * Freketis- A semi-temperate canyon planet Moons: ; DT: ; AT: ; DC:
 * Tolto Maximus- A mountainous temperate wetland planet Moons: ; DT: ; AT: ; DC:
 * Secruetis- An ocean planet (AUU AquaNox, the water is no longer calm. The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. Mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature, TBC...) Moons: ; DT: ; AT: ; DC:
 * Vetis- A tundra planet (TBC...) Moons: ; DT: ; AT: ; DC:
 * Japora- A desert planet with oceans stretching miles. There are also jungles that are rarely seen. Animals that live here have adapted to life in the hot sun. Teadr 3 cities are scarce, and can only be found near oceans. This is a planet owned by the AUU Currency Troupe, making the cities have great economies and diplomatic powers, and sharing a trade route with Inorbon. It's also known for having a large amount of spice geysers and volcanoes filled with valuable metals. It has 2 continents and 3 oceans. Moons: None; DT: Tier 2; AT: Type I; DC: NE:557d
 * Bauhe- A temperate moon belonging to the green gas giant Biolex. It is a USRA moon which has Teadr 2 cities that are populated by all the dominant beings. It has much more oxygen in the air than on certain worlds, meaning that the bugs grow bigger and life is more abundant. The moon lives in a democratic oligarchy which chooses 3 presidents that all control the 3 governmental branches. It has 3 continents and 4 oceans. DT: Tier 3; AT: Type I; OT: 375d
 * Xorixotos- An economic ecumenopolis planet owned by the Legion. The dominant races and sentient animals seemed to have a grand economy since most of it was run by machines, and the planet became one of the richest in the AUU. Because of this, the planet was claimed by the AUU Currency Troupe, and has among the most abundant and complex Teadr 2 cities in the AUU which cost billions to make, which the cities had 10-rowed streets where flying vehicles flew through, the lighting is composed of mostly holograms, and the government is the same as that of Bauhe, being governed by 3 presidents in a democratic oligarchy. This planet shares a trade route with Inorbon. It has one large supercontinent and one large ocean. Moons: 1; DT: Tier 2; AT: Type I; DC: 25hr:629d
 * Siuastea- A desert planet populated by many sentient and unsentient animals. The civilizations are either Western or consisting of bustling cities like Los Arnade, Ras Vargas, and Sane Fellor. Most of the civilization is techno-Western, however, and common cities are only so rare. People from other worlds come here to gamble or do criminal trades. The climate is harsh and hot, and jungles make up 43% of the planet. The cities are similar in style to Las Vegas or Los Angeles, having bright screens for propaganda, display, and even for gameplay. There are no flying vehicles found here since the economy here means it's incredibly expensive, so flying vehicles are only rare here. It has 4 continents, 2 oceans, and rock and crystalline rings. Moons: None; DT: Tier 2; AT: Type I; DC: 22hr:666d
 * Ciyanope- A soiled planet populated by sentient and unsentient insect monsters. It is considered one of the most dangerous places in the UUniverses thanks to these monsters. This is also a planet where criminal syndicates send people to earn rewards through gladiator hunting. But even so, it is an incredibly dangerous move, especially with their main inhabitants, a race of savage sapient ant-termite Teadr 7 hybrid bugs called Ciyamites, who attack you in the blink of an eye. While the reward for killing a Ciyamite is over $500 million in gladiator hunting, nobody has even been known to pull it off. The planet has a large supercontinent and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC: 30hr:410d
 * Iratune- An ecumenopolis moon belonging to the scarlet-colored gas giant called Irayatane. It is a USRA moon, having all the dominant species populating it, as well as a few sentient animals. The global city is at a Teadr 2 level, with city building made of chrome-colored metals and being lit by yellow, blue, and scarlet lights or holograms. There are also military outposts and Globex facilities found all over this moon. While this planet is a good place to live, it has another level underneath which is often the home to criminal syndicates that are being regulated by police forces. It has one large ocean surrounded by land in the shape of a circle, giving it the name 'Irayatane's Eye'. DT: Tier 3; AT: Type I; OT: 499d
 * Igiho- A desert moon also belonging to Irayatune. It is a USRA moon that is populated by all the dominant races and some sentient animals. It has dozens of Teadr 2 cities that match the same architecture as those on Iratune. This is considered a good place to find work since it has a small capitalistic society in certain cities that have high-pay and have economically-funded services. It has one large supercontinent and a large ocean. DT: Tier 2; AT: Type I; OT: 537d
 * Zonopea- A magical lava planet that is one of the many Zewinsaur colonies around the AUU. It was once a desert planet with very little water until the Zewinsaurs created the heat-resistant sentient serpents called Zonophi which has ended up reducing the planet into a lava world with their powers and attacked the Zewinsaur colonies, forcing them to live on the higher soil platforms that floated above the planet. The planet is extremely large, but has a stable gravitational field. It has 4 moons, and the only remnants of water exists inside rocks, which the Zewinsaurs have to squeeze with their machines. Other creatures have learned how to get the water out of the rocks by eating them, and regurgitating the rocks themselves. Moons: 4; DT: Tier 1; AT: Type I; DC: 37hr:599d
 * Cuatune- A swampy planet full of marshlands that spread for miles. The planet is populated by mostly amphibians big and small, sentient or unsentient. There are no cities here, but corporations exist, and the only civilizations here are small Teadr 6 villages which are home to the many sentient animals that thrive there. The village people live in a government where inter-country welfare is what helps them improve their daily lives, and corporate businesses support this trade system and provide land and money for services, forming a kind of feudalistic society. The planet has 2 continents and 3 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 37hr:627d
 * Foaotov- A tundrous planet filled with many Ice Age-like mammals. There are also a few other types of animals, and a few of the sentient creatures here are living in Teadr 7 Eskimo tribes that are often hostile to other-worldly visitors or are often curious. These people are called the Foasans, who have formed several territories across the planet with different beliefs that can often result in short-lived battles. They have discovered how to develop sanctuaries under the ice for agriculture, they have developed complexly-designed weapons, and they can sometimes be friendly once you get to know them. The planet has one large supercontinent, a large global ocean, and icy crystal rings. Moons: None; DT: Tier 2; AT: Type I; DC: 40hr:677d
 * Zostoanus- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Lualia- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Banlovomn- A temperate coniferous planet . (Jan-Wu the Progressor, TBC...) Moons: ; DT: ; AT: ; DC:
 * Raspeon- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Spohunope- (TBC...) Moons: ; DT: ; AT: ; DC:
 * Blexna- A lava planet which is known for it's decent amount of fauna and flora which makes the planet breathable, has large flying islands and continents levitated by magnetanium, there are large lava and rock formations, flying islands levitated by loadstone, and the sky is black due to the black smog coming from volcanic activity which often limits habitability of the planet. The Telepulans colonized this world for the lava's rich amounts of metals that are mined in refineries. This is also a world with powerful energy crystals that are used for power by the Telepulans. The loadstone that levitates the flying islands also levitate huge masses of rock and stone from the ground and make constantly-flowing rock currents in the air. This is also where Encephalon Enterprises experiments on military weaponry and tests them, as well as store underground vaults to keep these experiments safe. This makes the planet the scientific capital of the Telepulans. The planet has a small rocky and dusty planetary ring. Moons: None; DT: Tier 3; AT: Type II; DC: 19hr:287d
 * Zemo- An ecumenopolis moon belonging to an uninhabitable lava planet called Zemeos. It is a world where the Telepulans have created a suitable community as the cities have large plasma/computer interface windows, holographic/screen display and propaganda, a balanced amount of synthetic plant life, large AFT platforms, hovering vehicles, teleportation, and virtual underground catacombs. The moon was founded as the result of a population growth on the Telepulans' home planet, and thus this became like their New York City. It is riddled with crime and crime lords, specifically from Grutts, there is a huge corporate business that controls most stock, and services exist in the form of synthesizer and fabricator restaurants, cantinas, large malls, holo-newspapers, a lot of holo-card games, gaming events, and so on. The moon has 6 small oceans surrounded entirely by metropolitan land. DT: Tier 3; AT: Type I; OT: 14d
 * Telepumn- A humid rainforest planet which has large wetlands, colorful rainforests containing fauna and flora, large rock formations, geothermal valleys, mountains and canyons, a purple sky as the result of it's small amount of nitrogen, active rainy weather, and crystal clear waters. This is the home planet of a race of Teadr 2 cephalopods called the Telepulans. These beings are highly intelligent, possess color-changing and telepathic abilities, are experts at engineering, mechanics, and science, and have actually shared a bitter war with the Xurons during ancient times, eventually coming to a peace treaty afterward. They live under a corporatocracy where the president is also the head of a powerful megacorporation called Encephalon Enterprises, which is only limited to the dozens of colonies of the Telepulans, and this corporation looks out for and maintains the trust of it's people. Their planet is covered by hundreds of megalopolises that are connected through a teleportation grid, have black, gray, and white buildings with small amounts of colored metals on them, touch-screen/liquid display and propaganda, underground virtual catacombs, a balanced amount of alien-like plants, land reefs, and zooplantae, advanced architecture consisting of stacks, large wide ledges, elevators, metro stations, robotic services, holo-hover vehicles, and a diligent military police force. There are also small towns in between these cities where underwater/vertical farming and other forms of horticulture are common. The planet has a large supercontinent surrounded by a medium-sized global ocean, hundreds of islands, and overlapping lakes, and there is a small dusty and icy planetary ring. Moons: 1; DT: Tier 2; AT: Type I; DC: 23hr:342d
 * Vego- A temperate planet which is noted for it's ancient Uridian ruins, it's purple sky due to it consisting of a small amount of argon, it's rich amounts of energy crystals, it's still-active primordial ooze patches in the ocean which are said to be the result of artificial evolution projects by the Uridians, large flying islands and mountains levitated by loadstone, it's strange population of mythical Klokkrii, which take refuge on the planet to get away from dangerous space predators. The Telepulans that inhabit this world use these creatures as a power source and have found a way to harness the energy inside them and use them for various purposes, experimentation being done by Encephalon Enterprises, which also preserve and protect these creatures by law, believing them to just be anomalies and not as Klokkrii. The planet has 8 continents and 6 oceans. Moons: None; DT: Tier 3; AT: Type I; DC: 26hr:387d
 * Jucliea- An ecumenopolis planet which is another world that the Telepulans built a global city on in order to solve overpopulation. This world's cities were built with the same architecture and appearance as that of Zemo. This world is known for it's spice, gem, and metal mines that harvest rare spices, gemstones, and valuable metals throughout the AUU in the AUU Currency Troupe on Inorbon, thus making this world the economic capital of the Telepulans. These mines exist underground below the ecumenopolis' surface where the resources are extremely rich, though come with several geothermal and volcanic obstacles. Luckily, a complex reservoir system was created to regulate this overflow, but even then, it cannot work all the time. The planet has 8 small oceans surrounded entirely by land. Moons: 2; DT: Tier 2; AT: Type I; DC: 29hr:411d
 * Ozonen Prime- A cloudy foggy temperate planet. (Blue Star, Kepler-443b, Human Colony, TBC...) Moons: ; DT: Tier 2; AT: Type I; DC: 40hr:554d
 * Symbolia- An ocean planet with several far devided islands surrounded by water that looks dirty but really is just crawling with vast colonies of harmless color changing plankton creatures. It is a planet that houses both normal sized beings and giant-eqsed creatures condemned to deformed mishapen and almost innatrol appearences and turned almost completely unsentient with the fact that they wore clothes as the only hint of any evidence that they were not always like this. The giant creatures are all that's left of a civilisation that ruled along side the normals. Long ago, the planet was once ruled by a beautiful princess who took cared both her people and the normal terratories. But she fell victim to an envious amoral goddess who cursed the princess to be harmed by mirrors so she can never enjoy her beauty ever again. Enraged, she grew dark with her powerful telekonitic magic and cursed her own people to be the deformed monstrosities as they became, just to have another reminder of how beautiful she is. The curse however also had the side-effect that she can't afford to be around and interact with her subjects or else her magic will absorb their souls and become one with her power. This further tainted the broken picture of beauty and began to warp her to feed this power so she can maintain some form of order in the soon to be chaotic world. She has since began to be only known as "The Princess". She has left the once treasured island to create a giant head-eqsed submarient known as "The Mouth", which has been known to travel the planet to go after the islands owned by the smaller civilisations and to collect mindless cattle-minded beasts that were once her subjects, dubbed as "The Visitors", who come and eat food being offered to them so the Princess will keep an ample supply of them in steady. She is also assisted by two twin beasts known as "The Cooks" and the sub is kept clean by "The Cleaner", a blind beast with long arms to convinsate it's laking of sight. An infamous phrase goes around in that once The Visitors go in, they never return. That's because the Princess never allows the creatures to leave in impourence of empowering herself while the miserable creatures feast. She only feeds on their soul while the cooks take care of the body to suppliment the food being eaten while the cleaner accterately cleans away the evidents, even though it means little as the Visitors have grown too stupid and unsentient to be scared off. What makes the condemned giants worse is that they go around and raid normal-sized islanders in alou to Attack on Titans, primarly gathering children because of a propicy that said that the purity of children can cleanse the cursed Princess' heart, but on the condition it has to be an extremely pure child, which is why the children of normals are rotinely targeted by the Princess everytime. The normal socities have since tried all they can to defend themselves, but they were never a match for the tainted creatures. Based on the game Little Nightmares.
 * Scolla- A semi-desert planet which is often considered the first trans-being world. This is an Ohrugan colony which was known for it's ancient artificial evolution experiments which not only created the Ohrugans' many breeds, but also several other species of Ohrugan, all being failed attempts at creating a new kind of being. These genetically-created Ohrugans were made a grand addition to the planet's wildlife, and didn't affect the ecosystem in any way. Prime examples of these creations are the Butcherfoots, baboon-like omnivorous Ohrugans which live in ranged environments, and the Ripperbeasts, large gorilla-like Ohrugans which stand very tall and have been known as notorious killers. The planet has 6 continents and 2 oceans. Moons: 1; DT: Tier 3; AT: Type I; DC: 20hr:265d
 * Gourus- A mountainous grassland planet which is an Ohrugan military colony and one of many in the system to be a training world for the Ohrugan Ranger Core. This world is popular for training at least 5,000 individuals a year, and the training usually ranges from treks, virtual simulation, and sometimes fighting against a Ripperbeast from Scolla. The planet has 3 large continents and a global ocean. Moons: 1; DT: Tier 3; AT: Type I; DC: 25hr:325d
 * Athiuter- An ecumenopolis planet which the Ohrugan Ranger Core has a jurisdiction on. The cities are all patrolled by special elite forces which could be judge, jury, and police all in one since crime here has been prevalent and adaptive over the past few years since the Interuniversal War. This world is also a USRA planet where all the USRA races, as well as several sentient animals, live in. The planet has 5 small oceans surrounded by land. Moons: None; DT: Tier 2; AT: Type I; DC: NE:411d
 * Hiunus- A small desert world which used to be an ocean world until the climate changed following the formation of glaciers. Thus the world has become overfilled with massive and beautiful land reefs. This is an Ohrugan military colony and one of the many training worlds of the Ohrugan Ranger Core. This is where Ohrugans discovered zero-gravity technology, and this is the perfect spot for rookies to train in a world where gravity is weaker. The land reefs are good training grounds for the great amounts of cover, and zero-gravity chambers are for zero-gravity training. The planet has 8 small oceans surrounded entirely by land, and two large glaciers on both the North and South Pole. Moons: 2; DT: Tier 4; AT: Type I; DC: 30hr:555d
 * Eyhines- A tundrous planet with a deep-blue sky and intense weather storms, which seem to get worse during the winter. This is another Ohrugan military colony and the last of this system's training grounds for the Ohrugan Ranger Core. This planet's military bases are meant to train rookies to combat cold environments, and some often make it with prosthetics. The planet has 5 continents and 2 oceans. Moons: 1; DT: Tier 2; AT: Type I; DC:33hr:625d
 * Asckerirus Prime- Once the prime capital of the once expansive Asckeirus system, a terratory war between the once large system's owners, a Teadr 2 race of Termite Headed Roach people known as the Asckerites who went into war with the Ohrugans who mussled in their terratory and build millaterry bases on their planets without permission. The Ohrugans at the time were not exactly as honorable as when they joined the Humans, so they did the millaterry equilent of "Fuck you" and claimed Asckerite colonies for their own, destroying their unigte Termite Mound Buildings made from a unigte tecknowagey that allows Asckerites to make tec and nature one. The Ohrugans took over the worlds they liked while living the Asckerites the humiliation of only having their homeworld and the planets deemed not worth their time or too ugly for them for benifit. Yes, the Ohrugans improved over those times, but what maintained is their sour dispostion torwords the Asckerites and basturdise them in media as ugly primitive beasts, when really the Asckerites only wanted to protect their homes. The Asckerites grew tired of abuse and joined with UIS to reclaim their homes back from the Ohrugans, slowly building a stronger millatery to overwealm and chase out the Ohrugans and USRA enfluence as a whole in the system.
 * Moundus- The UIS base planet for UIS operations that are helping the Asckerites reclaim their home system, as well as build up a blockade from neightbering and now isloated systems. All buildings are based on Asckerite mounds, which unlike Termites, is not poop-based and more like waxifived dirt.... That still unfortunately comes from their butts. We didn't say it was gonna be less gross.
 * (More Asckertie Worlds Coming Soon)