Mutantus

Mutantus was once a world that took great pride in it's power in genectics and biological possabilities. However, the humans and sentient animals alike have gotten drunk in power with what they can do, and created a barage of creatures that would turn out to not be so easily controled. These creations revolted, took over the planet and left whatever didn't turned into a mutant to hide underground. This left the "Normal" socity to be under the rule of the genetic corperation respondsable for the mutant outbreak as a result, starting a regime to hunt down and slay all mutants. However, the mutants are not as bad as they seem. It's just that the abusive control and millaterry interests of BioGen Inc drove them to have an unpleasent disposition on normals. The world is based the world of Fallout, only with an extremely different take.

History
Starting out forming as a Super-Earth 10 million years before Earth, Mutantus, originally named Mutania and Artemis, it started out as a hostile planet full of violent predators whose strength is so great, it could kill instantly, and the planet itself was inhospitable and environmentally unstable to where only the wildlife could live on it and adapt to it, and it is incompatible to that of Earth. Though there were over 18 mass extinctions as life evolved in a similar way to that of Earth, it still prospered and formed an environment similar to that of Earth. It was only the 12th Century when the first humans colonized it from a nearby world with the use of Gummi Ships.

However, they discovered that the world was in it's hibernation season as the hostile wildlife killed most of the colonies' population until adaptations and science allowed them to get so used to the planet, they could no longer return to Earth for a few centuries, as they were cut off, and they thus spent their lives coping with their new home planet, from it's extinction events, it's chaos, it's hazards, and it's violent predators, which were capable of evolving more quickly than expected, as on Artemis, they evolve in over a thousand years as they can become a new breed in only a century, and become a new species in more than a millennia. This interested the top experts at a branch of a previous megacorporation which would later become BioGen Incorporated. The family that lead the branch, the Gennersworths, thus specialized in artificial evolution for a while, but when the world was cut off from their original colony, they reformed into BioGen as an independent corporation.

Though they discovered rather quickly that there used to be a sentient race called the Mutans, who were just like humans, but genetically perfect and had technology a thousand years in advance from an average human before they abandoned their home planet 800 years earlier due to the climate being too much for even them. Though they left a lot for BioGen to salvage and use to their full advantage, as the humans soon took up their mantle. However, by doing this, they made enemies in the form of mutants, animals turned sentient by the Mutans and claiming the world as their own, and consider their technology sacred. This resulted in a massive argument that grew into hostile negotiations, but the people managed to work out a compromise. Thus, for a few decades, the mutants and humans made peace, and BioGen attempted to find the source of the world's accelerated evolution and use it to advance technology, crafting the world into a new one despite the preaching and protesting of mutants, even if the life made Mutantus flourish more than it did in a thousand years.

But one day, when an artificial evolution experiment went horribly wrong since a feud broke out between the humans and the mutants, this resulted in a civil war that broke out into biological warfare, and as biological waste and residue spread over the two sides' quarrels, the wildlife began to be affected. Not only were they becoming too hostile to trust sentient beings, but both sides had become so desperate to destroy each other, that fanatics ended up resorting to more intense biological weaponry, which, in 6 straight hours, devastated the world, and only served to favor mutants. This event, called The End, had resulted in the near-collapse of civilization. Thus, BioGen had it's Sanctuary Vault Division send any and all survivors, though only human, into hundreds upon thousands of underground bunkers for protection against the rouge biological agents.

After The End, BioGen remained the ones controlling everything to protect everyone, and yet still defend against the rampaging mutants by creating repellant chemicals, for a few more centuries to this very day, run it's very best, if not barely, by the Gennersworth's current and 65th descendant and 65th president, Biomensten. Negotiations between humans and mutants got more sour since they justified The End as them being right, and have hated them ever since, and the humans still struggle to coexist among them, as the two sides have 50% good relations thanks to human and mutant politicians.

Society
Like the Fallout World it's not too far from, Mutantus is a world devastated by war, but more biological than nuclear, and lives in a retro-futuristic landscape where city ruins are what's left of high metropolis settings, roads are somewhat preserved, life has taken over much of the ruins, water is somewhat contaminated and only tolerable to mutants, there is biological wastes rampant that are only curbed to those intolerant to it by first-aid technology, the world has unstable plate tectonics that change every 10 years so the supercontinent and it's multiple small islands in the global ocean remain relatively unchanged, and much of the environment is inhospitable for any normal otherworldly traveler.

Unlike the Fallout world, Mutantus uses actual money as a currency instead of bottle caps, only there is lightweight metallic non-paper dollars as the Mutans and mutants believed that paper was not very valuable in terms of wealth, and decreed to only make it out of something actually valuable, as well as the trees themselves beginning to get less willing to put up with being chopped down for paper thanks to gaining sapience and an aggresive disposition.

(TBC...)

Forces of BioGen
BioGen Incorporated is the top government megacorporation of the planet in charge of keeping peace in this hostile landscape since The End, in which biological warfare destroyed much of which people held dear, and especially worsening the hostile relations with the local mutants created by Mutantus' native advanced human-like genetically-perfect race, the Mutans, who disappeared long ago. The president, President Richard Falle, is the superintendent for BioGen and the best friend, or relative frenemy, of BioGen's head, Bio Genner LXV, whose brother became a mutated brain who tried to take over until his merciful execution. Genner continues to run BioGen for the good of everyone's safety and survival. It's mascot is a Vault-Boy-like cartoon named Safe Guy, who is essentially unstoppable in a cartoony way because 'he's genetically perfect'. With this comes many splinter groups that do many jobs:
 * Team Gunz- Lead by the superior-enhanced General Gunner, this is BioGen's top defense force combining the best enhancement technology, tech and bio, to create the ultimate protection, being Mutantus' version of Gunners/Enclave. They are made of supersoldiers born from BioGen experimentation. The rise of Gunz was a heart-breaking one, as each one was taken from their parents as children to grow up into the life of intense and torturous experimentation as foot soldiers, the forces of Gunz know only to fight and nothing else. They are basically the only driving military force for BioGen to maintain control of normal society, and is the only one left as BioGen bought all global forces and combined them into this as a revolutionary prevention program to repent from their actions in The End. They always have large omnidrones and sentry bots patrolling the planet for control of everything and alarm the HQ when a response is required.

Norm-Animals
Normal Animals, dubbed Norm-Animals, they are introduced common forms of wildlife. Though genetically-engineered fauna are the most dominant, Mutatus has common forms of wildlife introduced from the humans' original Earth-like world.
 * Rat- Adaptable rodents that can eat anything around them.
 * Dog- The most popular pet is also here as a pet, or as a wild animal.
 * Cockroach- A common insect surprisingly native to Mutantus, and yet it is genetically-perfect on this world. Some here come in different native species on it's own.

Genimals
Genetically-Engineered Animals, dubbed Gen-Animals or Genimals, are genetically-engineered for several purposes, as these are generally harmless artificial wildlife.
 * Glofish- Widely famous pet fish capable of bioluminescence that were released into the wild and bred wildly, and are now common worldwide.
 * Sporefly- A larger fruit fly that takes the niche of all other flies, and are mostly harmless.
 * Roachyd- A giant scavenging cockroach that only eats dead meat no matter how old it is, as well as eating any maggots consuming it. They are small versions of Fallout Radroaches and like the native cockroaches, they have dozens of different species.
 * Vorerat- A large predatory rat that are the result of lab-rats undergoing experimentation. Though they occasionally attack people, they only do it because of territorial instinct.
 * Mole Gopher- A large burrowing naked mole rat-like gopher that is often hostile, but can learn to be loved and pacified with just the right act. They are the Mutantus version of Fallout Mole Rats.
 * Plumpfly- A large fly that is considered a pest in many areas of Mutantus. They are the Mutantus version of Fallout Bloatflies.
 * Trolls- Mutated humans who have undergone genetic regression and became semi-primate ape-like beings named after the mythical creatures. Generally as social as actual apes, and harmless unless provoked.
 * Mega-Mantis- Litterally a giant mantis. Interestingly, they evolved an onivore life-sytile and defelupted acreculture.
 * Giant Hermit Crabs- As the name implies, the giant hermits are known to house anything that can be used as a shell-like home.
 * Scorpiants- A large scorpion that lives in groups and defends a nest from intruders with venom that causes internal burning. They are small versions of Fallout Radscorpions.

(More coming soon...)

Norm-Plants
Normal Plants, dubbed Norm-Plants, are plants that are normally native to common worlds across the AUU, even if the world of Mutantus is dominated by mutated versions, or native plants of it's own.
 * Herbflower- An edible flower and a common form of wildlife on Mutantus, and the Mutantus version of Hubflowers.

(More coming soon...)

Gents
Genetically-Engineered Plants, dubbed Gen-Plants or Gents, are genetically-engineered plants that are planted for many purposes.
 * Pumpa Fruit- Mutantus' version of the Punga Fruit.
 * Moolafruit- A golden blood-orange-like fruit that is among the most famous fruits on Mutantus for being genetically perfect in both health and consumption to where it can still be considered a good currency.
 * Bubblefruit- A mutfruit-like grape that is like a raspberry, but neon purple and has an intensely-sweet taste.
 * Mapple- A mutfruit-like apple that is more consumable than the hard-to-consume apple to where the core itself can be consumed.
 * Mungo- A mutfruit-like mango that grows more intense in coloration when ripe, and is a plentiful common fruit in many corners of Mutantus.

(More coming soon...)

Mutants
These creatures are classified as 'metas' natively, but everyone else, including the inhabiting humans, refer to them as 'mutants', which they accept as much as they can since it references their precursors. Sentient mutants are called 'metamutants', and the mutated fauna is called 'metafauna'.

Metamutants
These are the sentient mutants of Mutan origin and have a decent place in Mutantus society, as they and the humans struggle to coexist without sour negotiations because of their history of war and mistrust. Created as the result of a very impervious and powerful virus that feeds on radiation and explains the mutating effects of radiation, beneficially or otherwise, called the AEV (Artificial Evolutionary Virus), it was created by the Mutans as the source of their rapid evolution, as their building blocks are what caused the rapid evolutionary onset of Mutantus. Now it runs virulent since their extinction and especially since The End.
 * Noids- The dominant mutants of Mutantus and pretty much the ruling mutants. They range in appearance, and have a different biology.
 * Waterloids- Amphibious Noids that can live in both water and land, ranging from horseshoe crab people similar to Mirelurks to Creature of The Black Lagoon look-alikes that somehow are still related yet are still off-shoots, and are among the most dominant Noids.
 * Airloids- Aerial Noids that can live in the air and fly endlessly, some being bird-like or bug-like, both referred to respectively as the Pterons and Entomons.
 * Humoids- Often called Pretenders, they are the most noted Noids that are either descended from Mutan biology or experiments, and mainly take the shape of an average human and can blend in normal society when their inside biology tells a different story.
 * Terroids- Terrestrial, arboreal, or subterranean Noids that are often one with nature and have pleasing beliefs, but can range in personality and trust.
 * Watoids- Completely aquatic Noids that can only live underwater, and are often maliciously mistrusting of air-breathers, and have a mixed relationship with the Waterloids.
 * Zoids- Human-animal hybrid Noids that have the abilities of a certain animal they are mixed the DNA of, and ruled by mutants named after classical scientists like Nikola Tesla, Ivan Pavlov, and especially their first leader being named after Ilya Ivanovich Ivanov, the infamous person who unsuccessfully tried to make a human-chimp hybrid.
 * Supermutants- Beings that are massive brutes and were basically supersoldier prototypes that were not meant to see the light of day, as they were meant to be BioGen's attempt to create Mutan-based soldiers until it backfired. They are now their own mercenary group and serve only any who would give them serious profit. They've been known to hunt normal people and Team Gunz members for blood sport, and have been known to be tyrannical towards other mutants in communities they would attempt to control for bases, which is why the Noids are driven to put them in their place by making Mutantus a better place. Some Supermutants have been reported to have sided with BioGen in due to still maintaining loyalty to their creator and one of Doc Bio's finest scientists, Doctor Helms.
 * Wild Necros- The most common of metamutants, and are basically wild zombie-folk that range in intelligence, rated in feral level, and are often discriminated because of their grotesque appearances. They are the Mutantus version of Fallout Ghouls.

Metafauna
The metafauna of Mutantus are not created by neither humans nor mutants, as they are the result of The End's effects on the environment. Like the Metamutants, they were made this way by the AEV.
 * Snagglehound- The apex predator of the Metafauna which is like the Lickers of Resident Evil, but much more dangerous and scary-looking, growing up and evolving through digestion and dying in a period of 20 years, yet reproduce twice as fast as an average human.
 * Day Lurker- Often just called lurkers, they are hybrids of dogs and snakes and the more predominant pack-hunters of Mutantus. They have spiny cobra-like hoods with venomous bites, have frightening barks, and can hunt in efficient packs. They are the Mutantus versions of Fallout Nightstalkers.
 * Buzudar- Giant wasps that rule the skies of Mutantus. They are basically a large blend between the Hunger Games tracker jackers and the Fallout Cazadoras and are roughly the size of an average dog and make their honey out of blood as well as nectar, stings can cause fatal agony, burning pain, and hallucinations. The queen is much larger and has a large abdomen, and the hive itself is the size of a building.
 * Radions- Larger and mutated versions of Scorpiants that live in greater wastelands, and can kill a person single-handedly, being the true Mutantus version of Fallout Radscorpions.
 * Raeches- Larger mutated versions of the roachyds that are more aggressive, dangerous, adaptable, and resilient, being the true radroaches of Mutantus, and coming in hundreds of different species.
 * Radiant- A large ant that lives in massive building-sized anthills and can kill a person easily. They are the Mutantus version of Fallout giant ants.
 * Crustylark- A giant humanoid crustacean found in shallow waters, including non-marine waters, and the Mutantus versions of Fallout Mirelurks.
 * Dreadnail- Giant sapient chameleon people and feral killers that can camouflage with color-changing abilities, and can be very resilient, being the Mutantus version of Fallout Deathclaws, some being a blend between them and other monsters like the Primeval Future Predators.
 * Two-Headers- Two-headed horned creatures of every verity that are among the most common of mutants. Commenly cows (Taurens and Mutantus versions of Fallout Brahmins), deers (Duers and Mutantus versions of Fallout Radstags), and other antelopes like gazelle (Duanelope and Mutantus versions of Fallout Gazelles).
 * Monster Horn- Giant horned goat-creatures. Not known to be very welcoming.
 * Crocas- Dreadnails sub-spieces created by a madman from a now defunt mutant zoo. They are the Mutantus versions of the Fallout Gatorclaws.
 * Brood Worms- Unsentient terrors to even other mutants.
 * Diggers- Tecnecally not actual mutants, but rather a race of underground lizard people that joined the mutants to serve as traders and helpers to build their new utopia in return to the mere price of friendship, though usually with business benefits, being the Mutantus versions of Fallout Geckos.
 * Plant People- Mutanted plant folk that create new plant life for the world, and make surviving plants stronger.
 * Spirit Folk- Victims of a failed hasmat suit that redused them to be tecnecally unkillable "Ghost People". They're not highly intelligent and move awkwordly.
 * Swamp People- Hostile Swamp dwelling rednecks that were hostile even before the mutant situation. The end result just served to make them worse.
 * Noi Geni- Once normal bears now even greater apex predators, and the Mutantus versions of Fallout Yao Guai, having two breeds: The Short-Faced Noi Geni which are like the Fallout 3 version, and the Grizzly Noi Geni which is like the Fallout 4 version.
 * Z-18 Traumatic Overider Suit- The tragic result of Biogen workers falling victim to faulty exspearimental suits to the point of death. The suits managed to then process the bones as it part of the suit itself and still capable to don weapons.
 * Deeptooth- A carnivorous fish that swallows anything that comes too close to the water whole.
 * Nanoslime- A red slime mold mutated beyond belief to consume anything it sees, including sentient beings. It will sprout from it's hiding den in trees and attack and digest anything it traps.

(More coming soon...)

Central Land

 * Prized Lands- The main normal territory of Mutantus, and the most sanitary area for normals like humans and sentient animals, run by the Fallwealth Government, which is the normals' main government headquartered in the capital of Prize City, where President Falle himself lives, and is protected inside it's borders by BioGen-funded law enforcement called the Prized Guard, lead by Elder Felker and his son Sentinel Pulsifer Felker. (Mutantus' version of Fallout Commonwealth)
 * Prize City- The capital of the Prize Lands as well as the Central Lands themselves, containing World Hall where Fall himself resides. (Mutantus' version of Fallout Diamond City)
 * Prized Guard HQ- The HQ of the Prized Guard, the non-military yet still military-style law enforcement for normals in the Central Lands. (Mutantus' version of Fallout Brotherhood of Steel HQ)
 * Institutional City- A megalopolis where BioGen headquarters itself in and has genetically-perfected inhabitants, and is the most advanced place in the Central Lands, sponsoring BioGen massively for what they did for them. (Mutantus' version of Fallout Institute)
 * BioGen Headquarters- The headquarters of BioGen Incorporated located within Institutional City that not only protects against the effects of The End, but also provides scientific advancement and services, competed only by the world's second big business, Ostrowski Futuristic Services. (Mutantus' version of Fallout Vault-Tec)
 * Ostrowski Futuristic Servives Headquarters- Run by Benjamin Ostrowski, this company, located on Ostrowski Island in the Biollante Sea, is BioGen's rivals who sought to do what BioGen does, but more honestly, and is more preferred to the most modest of people on Mutantus. (Mutantus' version of Fallout Pulowski Preservational Services)
 * Biollante Sea- A mutagen-contaminated sea named after the famous kaiju that borders many bounds between the Prized Lands and the outer mutant colonies outside the bounds of the Genomic Wall. (Mutantus' version of Fallout Glowing Sea)

Northern Wastes

 * North Capital Wastes- The entrance area to the Central Lands, and like many of the other capital wastes, it is guarded heavily.
 * Mutantetopolis- The former capital of the Mutan society, and is now the capital of mutant society.
 * BioGen's Z-18 Research Facility
 * Team Gunz Headquaters- The HQ for BioGen's scientifically-advanced defense force around Mutantus. (Mutantus' version of Fallout Gunners/Enclave)

Southern Wastes

 * South Capital Wastes- The entrance area to the Central Lands, and like many of the other capital wastes, it is guarded heavily.
 * Marine City- A city located within a wrecked battleship and supposedly haunted by ghosts that are really Spirit Folk.
 * Metaton- A city that has a powerful, dormant, and yet still active bio-atomic bomb at the center of it.


 * Spirit Folk Territory
 * Swamp People Territory

Eastern Wastes

 * East Capital Wastes- The entrance area to the Central Lands, and like many of the other capital wastes, it is guarded heavily.
 * Arrayus- A small town in a drought-drenched arid landscape dominated by predators and climate change, yet the people and mutants survive anything it throws at them.
 * Greenlight Wastes- A land and former tourist sight before The End and is now irradiated by heavily mutagenic toxic waste, yet still has a viable landscape to some mutant children.
 * BioGen Greenhouse Base
 * Plant People Territory
 * BioGen Zoo- The top attraction that educates about the life on Mutantus, how to survive when encountered with them, and provides biological support for BioGen.
 * Croca Territory
 * Wild Necro Plains

Western Wastes

 * North Capital Wastes- The entrance area to the Central Lands, and like many of the other capital wastes, it is guarded heavily.
 * Sandy Sands- A small village of people that used to live in a Vault devastated by evil mutant bandits.
 * Junkertown- A large slum town of run-down people who scavenge and make a living of using whatever is in the garbage to make money.
 * Focus- A market town and the most profitable area in the Western Wastes.
 * Bonelands- A once-proud bustling metropolis now turned into a barren 'boney' wasteland of buildings, overfilled with mutants, killers, and abominations, and is raided constantly by survivors and bandits.
 * BioGen 'Wild Wild Westerns' Park
 * Brood Worm Hive
 * Dreadnail Territory