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Neutral Good: Sweetness and light. Doing good is more important than upholding the law, but law is not a bad thing. Not too caught up in Order Versus Chaos; concerned with moral goodness, but often not willing to enforce it in others. A Messianic Archetype is very likely to be Neutral Good. Just think "basically nice person" and you've probably got it. (For advanced learners, there's Good Is Not Nice.) Neutral Good states may be really nice places to live, but depending on how idealistic or cynical the setting is, they may be deluding themselves. The guardinal celestials of D&D, beastlike creatures who inhabit Elysium, are Neutral Good. Neutrol Good is to also discribe characters capable to consider both sides of the story, or sometimes, like Squidward, often indifferent to it unless push comes to shove, and characters that are good, but sometimes are prone to do questionable things, like lighter anti-heroes ot mild troubler makers or accsidental causers of a big stir at best.

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