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The Boiling Isles

The Boiling Isles

The Demon Realm is the homeworld of Eda, King, Lilith, Emperor Belos, Golden Guard, Amity Blight, Willow Park, Gus Porter, Tibbles, Boscha, Warden Wrath, and Principal Bump. Despite it's name, it is a world of fantasy creatures including griffins, vampires, and so on (As well as giraffes, which were banished to Earth), as every myth made by humans were from this world leaking to Earth, revealed in Season 2 to be caused by Titan's Blood, a highly-magical substance derived from the Titan itself. In the SAFA timeline, the Boiling Isles, the setting of The Owl House, rests on the Lovecraftian world of Yuggoth, which has changed noticeably since it's description in Lovecraftian lore, and that it was only adjacent to Pluto for a short time during Lovecraft's era. The realm itself used to go through many eras, starting with an era where Yuggoth became so overpopulated by fungi, the native race, the Mi-Go, quelled it all and then earned the role of being the center of the Fantasy Realm, which transformed the land into a fantasy utopia. Then later it was changed by Azathoth, the ruler of Mischievers, when he unleashed a massive invasion of Titans to turn the Fantasy Realm into the Demon Realm it is now, kicking the native angels into higher altitudes and allowing the demons exiled underground to resurface from the ashes and take over. Azathoth then used the realm to try and create monsters. But the inhabitants rebelled and broke off as their own world, and with help from the Mi-Go, banished them away forever thanks to the manufacture of Lovecraftium, an unstable metal that can harm Outer Gods. Luz Noceda currently resides here to become a witch, and currently fights against Azathoth's family and learns about the history of H.P. Lovecraft, who was a UUniversal Crusader who took the biggest risk of exploring what was outside dimensional space, the domain of Outer Gods under the name of one of his famous characters Randolph Carter.

Locations[]

Yuggoth[]

Yuggoth is the setting planet, in which the Boiling Isles is situated. Like in Lovecraftian horror, it is the home planet of the Mi-Go, seahorse-shaped insect-like fungi that are renowned alchemists and the creators of Lovecraftium, historically called 'Iagh-metal'. Before Azathoth arrived, the Demon Realm and these planets were like a normal fantasy dimension where the Dreamlands allowed sleeping humans to live their fantasy and even willingly become reincarnated as a demon with a form of their choosing through any means of dying, and had it's own identity free of any Lovecraftian horrors. But when Azathoth arrived, Yuggoth was chosen to quarantine Mischiever-infected Earth lands by transporting them there. As a result, Yuggoth became the wonderland of Lovecraftian fiction while the other Lovecraftian fictional planets orbit the same system. Azathoth always returns in a few millennia to try and claim the Demon Realm again, but Lovecraftium weapons allowed the inhabitants to drive him away, but not before he undoes the fantasy they molded.

The Boiling Isles[]

The Boiling Isles is the central setting of The Owl House. It is located primarily within the skeleton of a giant titan called Bo'il the Boiler. Long ago, it used to be a land where wild witches used magic however they wished with the wild magic that leaked across the dead Titan. But when Emperor Belos arrived on the island, he changed the land into the ordered one it is now, and seeks to rid it of covenless witches. Its seas, the Boiling Sea, are said to be very hot hence another reason why it is referred to as the Boiling Isles besides the name of the Titan.

Northern Boiling Isles[]
  • Skull Cave: A Lovecraftium-rich cave situated inside of the island's skull that is now under a Steamworks Operation. This was briefly ended by Luz back when Steamworks was under Devilin McJersey, but operations were re-established under the more sharing and benevolent Princess H'ott'a, who is now Lovia's new love interest after Amity grew more romantically interested in Luz.
  • Celestial Lands: A now-dead land that was once the last of the Fantasy Realm lands in the Boiling Isles that survived B'oil's attacks until its destruction by the Conformity afterwards as a response to rebelion against the standerds and aims to get the Fantasy Realms back as punishment to the locals for "Defending the Mischivers' sins", or at least that was how Horrorwing's father, the previous prime minister of the Conformity, presived it in an infamous over-reaction to a mere refuseal to support the actions. It now exists as a foggy wasteland with mana-based fogs that can cast illusions and transport people anywhere in the Boiling Isles and is the home of wild demons such as glutton and sloth demons.
    • Adegast's Palace: The castle-like ancestral home of the good wizard Adegast. It was left in ruins after he was assimilated by Conyluth alongside others like Nevareth, Chris the Riddle-Cat, Mila, and Azalea the Fairy, until their liberation with the servant's defeat in the hands of Luz, the palace recovered quite well. Adegast was a renowned critic of the Conformity and Steamworks, and is thus not popular with either of them, and upon his rescue and defeating Hastur, he plans to form a resistance. Thanks to the magic fog of the Celestial Lands, this palace can relocate anywhere in the Boiling Isles.
    • Celestial Lake: A long-empty lake that used to spread magic water across the Boiling Isles area of the Fantasy Realm era and where wizards went to get in touch and train with magic. But since it became the Demon Realm, the Celestial Lake became the foggy breeding ground where the Celestial Lands' magical fog comes from and even once housed a now-deceased Puppeteer demon named Marione whom Eda had a rivalry with yet never met in person, and got impersonated by Conyluth when he served his master Hastur.
  • Felinia: A cutesy and wholesome village of tiny cat munchkins and the surrogate hometown of Nevareth and the hometown of Chris, and one of the few places in the Boiling Isles actually decent. Though it suffered an attack from Conyluth who assimilated a few inhabitants in the process, but upon the cat munchkins' liberation, the town began recovering.
  • Pixie Village: An unseen town and the hometown of Azalea that is the most connected to nature as of present day after Gyraffe. Thanks to a hidden aquifer of magic water from the Celestial Lake, the forests and homes of this land are blessed with nature magic that always preserves the flora and fauna of long-extinct lands of the Fantasy Realm, even when it was devastated and assimilated by Conyluth.
  • Gyraffe: A ruined city of the giraffes that is now overgrown by the stretch of the Lovecraft Forest that covers the lower north regions of the Boiling Isles, and is the home of Raffia. It was once a vibrant place as giraffes were once in touch with nature and capable of great things, but the city fell into ruins after the giraffes got exiled from the realms for being too pushy about their nature-protectionist views.
    • Blue Waterfalls of Yig's Tears: A waterfall situated in a serpent graveyard in the northern Lovecraft Forest named after the tragic existence of Yig. The Serpent People colony of these falls believe this place was the site of Yig's extremely long cry, that so much of his crying turned the once empty cavernous cave of nothing into a beautiful site cause Yig unknowingly turned this empty place into a viable and beautiful oasis, used by the Serpent People that still stick by him to build a snake reserve temple that welcomes snakes and/or those of serpentine quality or just anything a reptile, but are weary to anything not a reptile, especially so to mammals because of notorious conflicts between the animal types.
Central Boiling Isles[]
  • The Owl House: A small cottage located on the cliffs outside of Bonesborough. It is the home of Eda, King, and currently Luz. It is secured by a sentient owl door decoration that serves as the consciousness of the house named Hooty.
  • Bonesborough: The biggest city on the Isles where demons of all types reside, primarily pride demons that have more humanoid features, among more bizarre demons.
    • Hexside School of Magic and Demonics: Commonly misspelled and/or confused to be called 'Hackside' or called 'Hexside University' to some, this is a school of witchcraft and where Willow, Gus, Amity, Basha, and eventually Luz attend. The principal is Principal Bump and the superintendent is Superintendent Grassson
    • The Library: The local library of the Boiling Isles that's like any average library, except its books are enchanted and can levitate. It is also the site of a literary interpretation of books being a gateway to imagination, as when affected by the Wailing Star, the contents of the books can come to life as astral imagination avatars, from making projections of species of lost creatures come to life to basically being a child's fantasy come true as this even brings fictional characters to life. But this is often for as long as the book is kept open, otherwise the projection vanishes. This is the location of Manuia and her collection of Infinitaries disguised as employees and the hideaway location of the Neonomicon.
    • Kingsmen Inn: One of the finest and wealthiest establishments in even the Boiling Isles where visitors from outside the Boiling Isles reside and are given voluptuous treatment.
    • The Marketplace: A marketplace within Bonesborough where Eda runs a stand and sells objects found in the human world while trying to hide from the local authorities.
      • The Luncheon: A diner within the Marketplace where Lovia and her family work selling demon or more recently human-based food.
      • Night Market: A night-active market for when the Marketplace closes for the night for the convenience of late-night shoppers like criminals, witches, or nocturnal demons.
    • Bonesborough Park: An ironically relaxing and peaceful part of an island known for crazy shenanigans. It's where the locals can walk pets, having strolls and feed dragon ducks and harpy pigeons.
    • Slayground: A children's public playground.
    • Ravencroft Street: The roughest neighborhood in Bonesborough even at it's most rough times. It is home to the roughest demons and unnatural horror gangs that reside there, including a gang that literally named themselves after the street, The Ravencrofters. These gangs are known to be rough to those not of the street, especially to humans. It is also the location of the Sheriff's office where Gallstrich the License-Maker can be located, being the only reason why residence out from the neighborhood have to be at risk of confrontation when otherwise folks are content to give these gangs their space.
      • Sewage Pool of Mlandoth: An abandoned sewage treatment plant in Ravencroft that is now secretly a tainted gateway to Mlandoth itself.
    • Dead Man's Curve: A large highway-like skeletal structure typically considered dangerous, as name implies.
    • Kitty Cafe: A Cat-Cafe-like area where lesser demons are treated like pets and over-cuddled to the point of stultification. It turned out that the place was actually under the care of two pets of the real owner, Madam Euthanasia, the pet trade figure of the Conformity, who upon returning from trade business took it back to it's 'proper pet shop' position along with turning her pets back into creatures.
    • Blight Manor: A mansion where Amity and the Blight family live located atop a high hill called Blight Hill.
  • Latissa: A town outside Bonesborough situated in one of the armpit regions of the Titan. An outpost of the Emperor's Coven exists here.
  • Glandus High: A school of witchcraft found at the center of the Isles.
  • Saint Epiderm: Another magical school, possibly parochial or a suitable equivalent. Its banner implies a focus on the 'Healing' branch of magic.
  • Lovecraft Forest: A forest in the Northern Central Boiling Isles that holds true to its name of being extremely Lovecraftian in flora and fauna, including primitive Shoggoths that behave like intelligent wolves, and tentacle tree forests, among other Lovecraftian or eldritch horrors.
    • Cthulhu Lake: A lake connected through Lake Lacuna where underwater abominations live for camping and do not like being disturbed by people from the surface.
    • Azathoth Park: A national park which serves as a tourist attraction and camping site for people in the Boiling Isles.
      • Lake Lacuna: A large lake in Azathoth Park with sandy shores, surrounded by forest and the giant skeleton's ribs. Children learn how to swim at this location, especially at Camp Lacuna. This lake is part of a large estuary that aquatic demons use to cross through the Boiling Isles from either side.
      • Azathoth Falls: A series of falls and a pool made of human blood located between the Park and Bonesborough. This is one of the most scenic locations of the Boiling Isles.
  • Ribcage Mountains: A range of mountains situating the eponymous ribs of the Titan which commonly houses aerial demons and unnatural horrors. It was the surrogate home of Horrorwing before his ascension allowed him a Conformity-granted mansion in the Richer Mainland.
  • The Heartlands: A volcanic desert wasteland within the heart region of the Boiling Isles which houses the graveyards of fighting witches who died from several death spells reside and serves as the hub for Emperor Hellion and Emperor Belos after him, and was once the witch capital of the Boiling Isles before them.
    • Emperor's Castle: An imperial palace which is Emperor Belos and the Emperor's Coven's base of operations located within the Central Heartlands and built over the still-beating green heart of the departed Bo'il himself, possessing alchemist themes such as mechanical and factory-like architecture, befitting that within the walls of it, is a secret operation of it keeping the Demon Realm as it is utilizing the energy of Mlandoth. This architecture is based around the designs of Hellion and Belos who both hailed from Zothique to escape the suffering the continent goes through, and when Hellion passes on thanks to a witch uprising, Belos takes his place with plans to bring forth the 'Unity', which involves both the Demon Realm and Earth, while also requiring the destruction of all covenless witches first, as well as a plan to harness the power of Mlandoth and Mril Thorion involving Eda and Lilith.
  • The Conformitorium: A city-like asylum/prison and colony plantation of the Administration of Conformity found just south from the Emperor's Castle where ever since the declaration of it's Prime Minister, was a site that held those with abnormal behaviors or traits, dubbed 'abnormals', to be held against their will by Warden Wrath to 'make normal'. The City is mainly the home of Conformity Guards and staff including other deputies like Gluttony, Pride, Greed, Lust, Sloth, and Envy. In thanks to Luz, the abnormals have escaped the area after Warden Wrath's defeat.
  • Stomachberg: A near-metropolitan city that resides in an island around a lake of stomach acid, located in the stomach region of the Boiling Isles and the hometown of Setan and his father Alastor De Vigne. It is the most lawless region of the Boiling Isles and is thus nicknamed 'The Acidpits of Society'. This town has the most hellish themes in the Boiling Isles because it was where the Satan Coven's founders, former Conformity archangel Lucifer and his friends Mammon, Asmodeus (in his earliest days), Leviathan, Beelzebub (A later successor of Lucifer), Satan (Lucifer's second successor), and Belphegor founded the Satan Coven in the Boiling Isles before doing so with the rest of the world, and the Satan Coven became the top highlight of Stomachberg since, until Horrorwing Under Mril destroyed the Gem of Pure Evil upon Alastor's takeover of the Coven, taking the Coven down with it. Demons here embrace their demonic nature, making visits here a nightmare.
    • Lucifer High School: The top school in Stomachberg and the Satan Coven's top educational site in the Boiling Isles until its collapse. Its principal was Principal Ira Wrathman and its superintendent was Superintendent Sabbath.
    • Mammon's Marketplace: The marketplace of Stomachberg which is like the one in Bonesborough, but far worse. It is ruled by con artists that make Eda look honest in comparison and people have violent and unspeakable ways of payment or gambling.
    • Carnivale Club: The local brothel of Stomachberg in a region where lust demons like incubuses and succubuses reside.
    • Sathanas Square: A Times-Square-like region of Stomachberg where the most crimes, shootouts, violence, and danger in general happen, as such it is littered with disturbing graffiti and the blood of demons of all types.
    • Gula's Eatery: Stomachberg's finest eating establishment that sells the craziest and fattening of foods from the mana that resides in the stomach acid lake.
    • Acedia Park: The only healthy and clean area of Stomachberg where people can often have a break and yet is violently guarded by its employees and groundskeepers.
    • Levias Pools: A water-treatment plant that provides beverages, including alcohol, to the people of Stomachberg, serving also as a brewery for many types of alcohol, alongside the only sources of clean water in the unsanitary stomach lands.
  • Forearm Forest: A forest located at the right forearm region of the Titan that has the fauna and flora of both the Bonesborough Forest and Lovecraft Forest.
    • Looking Glass Ruins: An ancient illusionist graveyard, and the location of the Galdorstones, magical stones that augment all magic skill sans illusionist magic. They can be seen to be just west of the Titan's skull.
  • Cuticle Valley: A valley located on the left hand regions of the Titan, where keratin and bizarre Lovecraftian flora grow, as well as being a hotspot for insect-based demons and fauna.
Southern Boiling Isles[]
  • Femurshire Caves: A cave located in the Titan's femur, the one standing, where it is the hideout of Eda's old group, the Funny Bone Gang.
  • The Knee: An area located on the eponymous knee of the Titan that is so high in altitude that it brings snowy temperatures, and the most mysterious area of the Boiling Isles for being the home of flowing 'wild magic' and that of fearsome predators like the Slitherbeast, where witches were drawn to it for its natural power, as evidenced by a site of ancient ruins whose old name was lost to time.
    • Witch Arena: A gathering place on The Knee set within the ruins of a castle where groups will meet here for rituals and social functions.
    • Eclipse Lake: Found inside the Knee of the Titan, Eclipse Lake is the home to the Titan's Blood needed to create portals to the Human Realm. However, it has been dried out long ago, and the caves that lead there are full of Fool's Blood, which combusts upon mortal touch and causes chaos.
  • Thorn Memorial: An area that is actually the burial site of Ordain's lost love. It was used as the site of a magical flower said to give enturnal youth used by a con-artisting creature as a means to get food, but has now suffered a humiliating beating from Eda and Lilith. That incompetent scam predator has been since shipped to imprisonment in Underland. Ordain has been known to come to this spot for a private area of sadness.
  • Swampy Toes: The toe regions of the Boiling Isles occupied in a swampy bog filled to the brim with fungi and is a living residence for Mi-Go among many fungal-based creatures. While the left foot region is home to an entire advanced Mi-Go village civilization, it is also known to have rampant fungal growths due to B'oil stomping on Turua upon death. The right foot is an aquatic non-boiling sector that’s cleaner compared to the other, but it is an anarchic Mi-Go region full of criminal demons, brothels, black markets, services, and so on, yet the prices can be uncomfortable, predominantly paraphilic activity.
Outer Boiling Isles[]
  • Vampire County: A nearby land made from the remains of giant parasites of B'oil and now carries parasitic wildlife including red blood-or-vein-themed flora and hematophagic fauna, and is so blood-themed, that blood takes the place of water and thus it rains blood, making it a fitting setting for vampires to build communities here.
    • Bloodstorm Bar: A bar for vampires that resides in a stormy region of Vampire County where vampires that can't go their urges go, thus often even the mere act of entering the bar will leave you being a free snack to them, even if you're with the Conformity.
    • LeSorcier Manor: A seemingly-abandoned manor on the outskirts of Vampire County which is actually a quarantined manor from Earth and the ancestral family home of Charles le Sorcier whose past has made him violently introverted until he would be given a chance by Luz and her friends on her quest to bring down Devilin.
  • Battle-Roma Domed Arena: A repurposed giant demon turtle skeletal remain used as an arena for 'Battle-Roma' fights. It is soon revealed that this is also the Bonesborough Arena, and it is a living building made from the remains of a deceased turtle-based sloth demon. It is where Luz and Amity had their witch's duel in 'Covention', but it also gets taken outside of the Boiling Isles by timeshare-owner Duston Mothman, who stopped owning it when Luz and Amity freed him from mind-control. It is also where Luz would first fight Rhagorthua.
  • Sunbaked Meadow: A desert region on the outside lands of the Boiling Isles which is a paradise for reptilians of the Demon Realm and mostly holds small reptile villages. Reptoblade and his daughter Bladia are from this meadow as it is the homeland of their people, the Metaltiles, reptilians capable of growing blades from their bodies and enable them to be good weaponsmiths. Though a lot of them have been turned into slave laborers by Steamworks, which the Conformity had allowed because the Metaltiles are repeat resisters of the Conformity, explaining Bladia's rebellion attempt cut short by the Administrator himself.
  • Hell-Pony Island: A small island that is called 'Heck-Pony Island' to those who are modest, and known for housing feral hellhorses, or horses with fiery manes, who frolick about the hellish but half-paradise lands.

Dreamlands[]

The Dreamlands are similar to the namesake land of Lovecraftian lore. It is a magical land that covers most of Yuggoth's surface and can be accessed to humans via dreaming. This is the only land native to the Demon Realm and one of the last remnants of the Fantasy Realm. Transportation on the island consists of airships, and the top mount in this land are zebras, which are bred to have the backs of horses to make them mountable, unlike zebras on Earth. Ancient ruins tend to lay on any corner of the land. (Map)

Northern Dreamlands[]
  • Kadath: The capital city of the Dreamlands where rests all-powerful dream wizards called 'Great Ones', located in the highest northern mountain of the Dreamlands. This city has a very high amount of luxury and holds all forms of magic remaining in the Demon Realm and wild magic makes the top of the peak a paradise.
  • Mountains of Madness: The other mountains that Kadath's mountain is a part of and holds low temperatures due to the altitude, named for the impact they leave on climbers. The mountains in the furthest north are chiseled into being mountain-sized statues of Great Ones old and new that act as bigger divine eyes for them to observe the Dreamlands.
    • Leng: A cold plateau that rests on fresco-carved basalt cliffs at high altitudes in the Northern Dreamlands directly below Kadath. It is the homeland of man-eating spiders and the Men of Leng among other creatures such as pans, satyrs, goat men, and other humanoid creatures. It was said to hold a human corpse-eating cult, and hold necromancy and chthonic magics. It is also magic-proof through cursing magical storms as the Elder Gods made it that way as a defense against magical threats.
    • Sarkomand: A ruined seaport city of lion and sphinx statues flanking six gates and black stone pillars overgrown with necroweeds and situated in the northern Dreamlands in a valley by the Plateau of Leng, above a black stone moldy staircase entrance to the Underworld in the central plaza flanked by two giant enchanted diorite sphinxes and an archway to Leng itself. Zombies often dwell here thanks to its necomancer bewitching.
      • Pneth: The nearest seaport area of Sarkomand. It is known to have an infestation of aquatic liches, tentacleweeds, and flesh mold that make the land a rotting fungal mess.
    • R'lyeh: The ancient non-Euclidean palace of Cthulhu which once served as a gateway to Earth through it's renowned point of inaccessibility, making two duplicates of it. The Dreamlands duplicate resides in the southern sea region of the Northern Mountains. But there's also more secrets to it than that. It was also the resting tomb for many Mischievers and serves many purposes thanks to it being suspended in a temporal stagnation that keeps it from being destroyed permanently. It can be used to reset progress on the defeat of Mischievers, it can control Titans by serving as a beacon, it can spread Mad Rims energy by acting as a conduit for it, and it can do many more. However, cause of this, the source of R'lyeh's power, The Madness Coin, had to be destroyed to completely prevent that.
  • Kaar: A cold dark temperate northwestern land from Kadath separated from Sarkomand by the River Uranus. It is often known for its onyx rocky mounds littered all over the rocky forest plains.
    • Inganok: The capital city of Kaar built from black onyx and renowned for their grand yak farms.
    • Zulan-Thek: An iron-gated city where necromancy is forbidden and bodies are to be cremated due to the infestation of dangerous telepathic boneworms in the ground that absorb knowledge from the bodies of the dead. It rests within a land of ancient necropolises decorated with hippogriff statues and tombs.
    • The Gaunts’ Quarry: A series of black mountains in a permanent dark storm and black fogs which is the domain of the feared night-gaunts.
    • House of the Worm: A deformed cottage within an abandoned land called Vornai which overlooks five black pillars on a hill illuminated by the star Betelgeuse, all to imprison some of Azathoth’s minor children, and was given a worm curse to seal it up upon its original owner’s demise.
  • Zobna: A small tundra northwestern land separated from Kaar by the River Ildea. It holds bizarre glaciers of artificial ice mounds in the coldest regions, onyx mounds in the eastern regions, and
    • Carcosa: A large medieval-castle-like fortified city in the northwest of the Dreamlands which used to be dominated by Hastur and the Brotherhood of the Yellow Sign.
    • Alar: A neighboring city to Carcosa on the opposite side of Lake Hali that has been long abandoned and submerged partially in the lake.
    • Lake Hali: A murky green lake that occupies the area of Carcosa and Alar. It is dark and murky due to the polluting ink of the octopus monsters inside that they use to blind swimmeing prey and camouflage themselves.
  • Lomar: A near-frozen northwestern land separated from Zobna by the River Sakk and consists of many smaller islands.
    • Olathoë: A city located in the icy north forest regions of Lomar which was once enslaved by Inutos, small yellow imp creations of Nyarlathotep.
  • Zan: A frozen icy wasteland in the far northwese of the Dreamlands where barely anything lives.
  • Sea of the Early Man: The sea that separates the northwest lands of the Dreamlands from the Cerenarian Sea.
  • Ilek-Vad: A city-state in the short northeast of Dreamlands said to be floating in the aether and filled with very happy inhabitants, particularly pride demons, all of whom practice magic, using spells and relics of power. It contains six kingdoms. It is possible to access the city state by the Cerenarian Sea through tunnels. The Race of the Gnorri lives in the sea near Ilek-Vad.
    • Palace of Rainbows: The primary government palace of Ilek-Vad made from prismatic materials.
  • Yin: A forest land separated from Kadath by the River Rok and split by the River Thib.
    • Garden of Yin: A magical garden in the eastern portion of Yin that holds fantastic parks and monuments.
    • Big Cypress Swamp: A swamp located east of the Garden of Yin. It is a quarantined section of the Big Cypress National Reserve in South Florida due to a hidden crypt that lead to the Netherpits, a part of the Underworld where craftflesh ran rampant alongside other creatures like Shoggoths. It had to be quarantined to prevent this craftflesh from spreading across the National Preserve.
    • Rok-Tarath: The capital city of Yin.
  • Zyar: A northeastern forest land separated from Yin by the River of Lotuses.
    • Zakarion: A dream city and the capital of Zyar. Though it is one of the poorest regions of the Dreamlands, merely because it has the lowest experience with magic than any other place. However, as of 'The Fungi Of Yuggoth', it garnered interdimensional inhabitants.
    • Perthya: A neighboring city east of Zakarion.
    • Thorabish: A neighboring city east of Perthya.
    • Thoraebohe: A large city north of Zakarion, Perthya, and Thorabish.
    • The Green Meadow: A peaceful grass park in the southwest borders of Zyar that separates Zakarion, Perthya, Thorabish, and Thoraebohe.
    • House of the Gnoles: A derelict and unknown house found within Zyar forests with unknown history.
Eastern Dreamlands[]
  • Twilight Sea: The sea that borders the northeastern Dreamlands.
  • Ithlul: A mostly-uninhabited rocky mountainous land northeast of the Dreamlands.
  • Sleip: A Norse land separated by the Twilight Sea and the Eastern Mountains.
    • Rokol: The capital city of Sleip.
  • Bethsdum: A hill-covered rocky land that forms the north border of The Great Eastern Desert.
    • Bethesmorida: The capital city of Bethsdum.
    • The Palace of Thuba Mleen: An ancient palace that belonged to an ancient desert conqueror.
  • The Great Eastern Desert: The desert that makes a portion of the Eastern Dreamlands. It was once Egyptian land that had been quarantined after the effects of Set, whose power caused magical plagues on the land and caused humans to create the stories of Exodus and Moses as a result. The Eastern Desert has plague weather that was reminiscent of the Plagues of Egypt: Rain is blood, frogs which were giant monsters of oozing toxic fire, lice and gnat wind storms, outbreaks of horseflies that were vampiric and infested bodies like hives, a pestilent plague of black clouds filled with all forms of infectious bacteria and viruses, boiling rain hurricanes unlike those in the Boiling Isles, thunderstorms of fiery hailstones, locusts from the sands, total darkness clouds that mostly last three days, and the deaths of every firstborn by turning them into demons.
    • Gakalivh Desert: The northern portion of The Great Eastern Desert. It is renowned for its expansive chimeran graveyards of bones and skeletons that belongs to unnatural beasts. This desert was once a vibrant land of benevolent chimeran creatures that can be giant walking ecosystems of their own right, alongside their own temperate seasons and weathers. But upon the Titans’ rampage, these giants perished with their bones and their resources scattered about for other inhabitants to work off of.
    • Gak: The capital city of the Gakalivh Desert built within and out of a labyrinth of chimeran skeletons.
    • Mhor: A dark city that rests on the cliff-face of the Pool of Night, a large canyon that leads to the Underworld.
    • Nameless City: A subterranean city inside a flooded cave and the home of the Nameless People, and the hometown of Eldridge.
    • Irem: The City of Pillars, a wasteland in the Far Eastern Dreamlands located in the Azif Deadlands, and the former domain of Abdul Alhazred.
    • The Hills of Noor: A magical set of tall hills where Alhazred created relics and monsters.
      • Thace: A city in an oasis on the southwest of the Hills of Noor.
      • Nurl: A town that resides on the east point of the Hills of Noor.
    • Eduixia: A large seaport city that rests on the side of the Thuli Sea.
  • Libanian Desert: The southern portion of the Great Eastern Desert that has more moisture than the rest of the desert.
  • Despina: The capital city of the Libanian Desert.
  • Zoria: An island belt that separates the Thuli Sea from the far eastern Night Sea.
  • Mnar: A temperate land west of the Great Eastern Desert and the fabled home of grey stones are etched with strange signs.
    • Lake of Sarnath: A spooky bog lake where Bokrug dwelled. It crawls with not just near-invincible beasts sired or stolen by Bokrug, but is foetid with worms with astonishing faces.
      • Sarnath: An abandoned megalopolis located in the Eastern Dreamlands overgrown with a giant bog and formerly dominated by Bokrug.
      • Ib: The ruined homeland of the Thuum'ha, the worshippers of Bokrug.
    • River Ai: A green murky river that holds monstrous predators and was, and still is, the best method of travelling across Mnar, despite the destruction of Bokrug.
      • Illarnek: A desert trading capital of Mnar separated from its neighbor Pungar-Vehi by the River Ai. It now lives in poverty as a city ruined by Bokrug.
      • Pungar-Vehi: A desert city of Mnar separated from its neighbor Illarnek by the River Ai and the only land around the river spared by Bokrug for worshiping him.
      • Thraa: A city river neighbor of Illarnek that had not survived the carnage of Bokrug.
      • Kadatheron: A city river neighbor of Illarnek that had not survived the carnage of Bokrug. Its famed brick cylinder buildings are one of the remaining monuments intact which have curious archaic letters written upon them.
    • Drinen: The eastern home of flute players found at the end of the River Orinia.
  • Chaeldila: A land isolated from Mnar by the Hills of Qhonhar.
    • Rhinar: The capital city of Chaeldila.
    • Mtal: A seaport city found off of a small island west of Chaeldila in the Osarian Sea.
  • Thul: A land separated from Mnar and Chaeldila by the River Orinia.
    • Oothina: The capital city of Thul.
  • Aphorat: A land separated by Mnar from the northwest by the Poltar Mountains and the River Ri.
    • Poltenees: The capital city of Aphorat.
  • Uthar-Vehi: A mountainous land separated from Mnar by the Tycoph River.
    • Ivsapia: The capital of Uthar-Vehi.
  • Nephoses: A land separated from Uthar-Vehi on the north by mountains.
    • River Neu: Nephoses' prime source of drinkable water.
  • Hazuth-Kleg: The capital city of Nephoses. It is a decaying city of Tobacconists, dingy twisting streets and basalt towers. Along these streets of the pantheon, lies the Temple of Unattainable Desires, a grand temple of onyx with iron gates fashioned to look like a mass of twisted and intermingled serpents with amethyst eyes. Lanterns cast a baleful red glow at the entrance. Profane rituals used to transpire within its unhallowed halls.
  • Ooth-Nargai: An island land separated from Nephoses and Uthar-Vehi by the River Ecophaar.
    • Celesis: An enchanted forest land on northern Ooth-Nargai.
      • Celesian Hills: A series of magical heavenly hills in Celesis.
    • Celephais: Yuggoth's long-time dedicated fishing community for it's coastal location and the kingdom of Kuranes, with some portions derived from his hometown of Cornwall, England, and even a sector named after it.
    • Ophir: A rival city that was once the capital of Ooth-Nargai before Celephais arrived.
    • Tanarian Hills: A paradise of grass hills that occupies the central Ooth-Nargai.
    • Oriathon: A small island west of Ooth-Nargai.
      • Mount Aran: The defining feature of Oriathon.
  • Quy: A sunken continent that was cast into the ocean by the Titans into the Cerenarian Sea.
    • Whaler's Cove: A place built around a gigantic whale skeleton placed over a large cavernous cave. This was the operations of the Conformity's Sea Division trying to capture Demon Realm sea life and natives and de-demonify them.
  • Aira: A beautiful flying island cloud city of veined and tinted marble and beryl with golden domed palaces and painted walls, surrounded by green gardens with cerulean pools and crystal fountains. The city and perhaps its surrounding geography was imagined by the warrior Iranon, but in truth, it has a peculiar magic that protects it from constant raids from aerial demon bandits and other threats that allows it to be fictional and non-fictional. This is the true homeland of Devilin McJersey before being sent to Earth by Azzholos.
    • Nithra: A river that curves by the groves of Aira's island.
    • Kra: A tiny stream with a small waterfall in the valley by Aira.
Western Dreamlands[]
  • Parg: A forest land that occupies a southern portion of land in the eastern Dreamlands.
    • Hlanith: A coastal jungle city.
  • Enchanted Wood: A magical forest noteworthy for being the land where dreaming humans enter the Dreamlands from. The woods are enchanted with magic, hence the name, as the result of being planted from lucid, the mana that connects magic with dreams and imagination.
    • Ulthar: One of the most notable cities of the Dreamlands, known widely for its anthropomorphic cat inhabitants and it's most important law that no cat can ever be harmed or killed, making it a city against harm to cats and anything anti-cat, and any person that's anti-catist.
      • Woth's Baker Shop: A baker shop run by a talented Ultharian baker named Woth.
  • Carthia: AKA The Land of Hope, where azure celestial birds flew everywhere in giant flocks and has unique paradises, but it is a land of false believers of hope that the world beyond their 'perfect' paradise will soon get better because of everyone else there, when really, it has never been so for countless eons, and protects it's borders with an illusion gate that makes people believe they fall off the edge of the world. It is now a magically bewitched land and the homeland of Captain Ectobeard.
    • Sona-Nyl: AKA Land of Fancy, it is a land of perfection and utopia, but also is a classy land of stuckup classist aristocrats. The derelict former capital of Carthia.
  • Xura: AKA the Land of Pleasure Unattained, it is an illusion-plagued volcanic island where people wanted to use dimensional transport to get whatever they wanted, but because of their imperfect grasp of different physical laws and whatever lays out there, they plagued themselves with a plague of otherworldly diseases. It occupies both Carthia and Zar.
    • Thalarion: The City of a Thousand Wonders, and a giant tall megalopolis similar to both the Boiling Isles and New York City, located in the Southwest Dreamlands on a northern island branch. It has so many wonders people who come here usually don’t want to leave.
  • Zar: An uninhabited forest portion of the island of Xura and Carthia.
  • Lussia: A temperate magical land separated from the Western land by the River Skai.
    • Dylath-Leen: A bustling trading port and one of the largest cities in the Dreamlands. It has two thin angular towers made of black basalt, sea tavern streets with sailors from all over Yuggoth, and the people tend to smoke thagweed here. As well as the usual boats, mule caravans and two wheeled carts that stream constanly through the gates and docks, this town is infamous for the comings and goings of the mysterious Black Galleys.
  • Sarrub: A fancy land separated from Lussia by the River Dae. This land is renowned for banquets and magical celebrations.
    • Carcassione: The capital city of Sarrab.
    • Lithia: The most popular town of Sarrab.
Southern Dreamlands[]
  • Cydathria: A south land and the first in the Southern Dreamlands. It is a land of many cities, but it was founded to defend the Dreamlands from the wild self-active magic and monsters from the Fantastic Realm of the far south from the derelict Titan Fantasmagar.
    • Acadia: The French capital of Cydathria and derived from a quarantined Acadia of ancient times that harnesses the Titan Fantasmagar's magic for use against it. It is lead by Constance of Cydathria.
  • Kyranos: AKA the Land of King Kyranos, is a southeastern land of monarchy ruled by the namesake king King Kyranos who rules by wielding the great power of the wild magic in his kingdom.
    • Aphorat: The capital of Kyranos which was named after its neighbors across the sea after a dispute, bringing out a sign of Kyranos' pride and ego.
  • Keracuce: AKA the Land of King Keracuce, separated from Kyranos by the Bay of Than and the Kharnian Ocean, is a southeastern land that thrives against the wild magic thanks to their own from a mana crystal mine beneath that outlived the Titan, originating from the time of the Fantasy Realm. It is run by Kyranos' brother King Keracuce, who disagrees with his brother's solutions of using the Titan Fantasmagar's magic against it.
    • Hesaraph: The capital of Keracuce.
  • Suhtira: A southwestern land of minor villages that rests in the midst of a chaotic volcano called Mount Suhtira, where rests the land council, and they all have tried to stop the volcano's constant eruptions that keep preventing the land from prospering. It is lead by Vulcus of Suhtira.
  • Nithy-Vash: A southern lake-filled land that consists of nature deities and demons that have fought off the Titan's wild monstrous magic by thriving off it, and it has no true leadership except one giant ent demon outside of Treetower.
  • Ilduhn: A micronation land separated from Keracuce in the easy by the blood River Than where only a few former members of both the Kyranos and Keracuce lands were fed up with the lands' feuds after a Romeo-and-Juliet-style love caused sympathizers to forsake the feud, and as such they rely upon themselves by stealing and sabotaging wild magic before the other lands can do so first.
    • Axytoa: The capital of Ilduhn. It is lead by Krater of Ilduhn.
  • The Fantastic Chasm: The heart of the fallen titan Fantasmagar and the source of the Fantastic Realm Golems and Ogres that routinely try to spread beyond the point. These creatures serve what is considered as "King of the Fantastic Realm".
Outer Dreamlands[]
  • Serannian: A literal cloud city and known allies of Celephais. Originally they were intending to cut finances with Celephais because its original problems with the Raandeese shark people of Quy were starting to become expensive and that they didn't wanted to be forced into a situation where they have to put up with a bad economy just to keep another nation afloat, but their princess decided to not leave her king lover to suffer politics and went out to marry him, basically forcing the nation to help Celephais no matter what in-cause of her councilor father would never dream to leave her daughter out to dry. This said, the issues with Quy have been settled, so detractors for such a marriage have been dramatically reduced.
  • Shuggon- A prehistoric jungle-land and main home of the Serpent People, the other predominant race of the realm outside of the exiled giraffes. It is where the Temple of Set had transported itself into upon Set's self-exile and his current residence along with Coatilcue where they are under the land's protection where Set is trying to compinplate his life's choices and is trying to move away from his past. This land is considered a safe haven island for creatures otherwise considered extinct elsewhere in the Demon Realm, and Set's Temple is a penultimate Snake Nirvana only seen by snakes or serpent-based folk. Even other reptiles have rarely seen Set's temple as it's abit more specific for snakes unlike the snake reserve of the Serpent People that still follow Yig, even when in Shuggon, it became a discontinued practice cause Set doesn't want to be reminded of Yig "For the time permitting".
Underworld[]

The Underworld is a subterranean region that runs beneath the whole of the Dreamlands and is the hub of all nightmares. Its principle inhabitants are ghouls, who can physically enter Earth through crypts. The Underworld is also home to the gugs, monstrous giants banished from the surface for untold blasphemies. Four demons, Pnath, Zin, Thok, and Koth, had kept many nightmares from leaking out of the Underworld during the era of the Titans' carnage, and their legacy became well-known. There are many entrances including the Pool of Night in the Eastern Dreamlands, and the gates of Sarkomand.

  • Vale of Pnath: The deepest region of the Underworld. It is a vast pit filled with a mountain-sized heap of bones. Nightgaunts often carry their victims to the vale, where they are left to die, and inhabited by the bholes, giant carnivorous worms that subsist on any trapped here.
    • Pnath: A necromancer kingdom located around the Vale of Pnath ruled by Elder Hierophant.
  • Etidorhpa Country: A massive valley of fungus and craftflesh forests, seas of crystal liquid, columnar-basalt-like crystal walls and landscapes, and crazy monstrous fauna. It was named after the story by John Uri Lloyd and is watched over by an Elder One named Etidorhpa, who is the representation of love of a spiritual journey due to her name being backwards for Aphrodite.
    • The Fungus Forest: A large forest of bioluminescent white fungi of many forms and one of the remnants of the Yuggoths' overpopulated fungus era, and the birthplace of Ghadamon, as well as a birth ground for hundreds of Mi-Go.
    • Sterile Lake: A lake on the west portion of the Fungus Forest.
  • Crag of the Ghouls: A series of underground mountains full of caves that are living residence of ghouls.
    • Peaks of Thok: Jagged peaks in the Crag of the Ghouls which has now become infested with nightgaunts.
  • Flaunth: A dangerous volcanic sector with the tallest volcano being Mt. Flaunth, a powerful and cursed volcano that expels ghostly essence regularly.
  • Vaults of Zin: A huge cavern complex that lies near the cemetery of the Gugs and opens onto a large cave where ghasts are always on watch there for those denizens of the upper abyss.
  • The Netherpits: A pit of cursed primordial ooze that creates craftflesh abominations and is infested with Shoggoths. It is rumored to have created the first demons of the Demon Realm even before the Fantasy Realm era, and creates monsters when given human blood. It is provided this to create demons by Hunting Horrors, winged serpent-vermiforms that can fly through space.
  • Gug City: A large city of high-reaching pillars and the primary home to the Gugs.
    • Tower of Koth: The tallest structure in Gug City which links the Underworld with the upper lands, but the Sign of Koth at its base reminds the gugs of their covenant.
  • Underground Sea: A large northern black sea that is infested with craftflesh reefs and is thus forever plagued with dangerous tentacles.

Miskatonic Country[]

Also known as 'Lovecraft Country', this is a former Massachusetts land far off the coasts of Boiling Isles that accompanies a small corner land from the Richer Mainland. It was once situated in the Essex County of Massachusetts until it was quarantined on Yuggoth due to Mischiever activity.

  • Arkham: A former-Massachusetts city that was situated near Salem which is like the Boiling Isles, but much richer, and more responsible with magic trade and scholarship. It also rests inside the heart region of the skeleton of a giant draconian titan called Miskatonis.
    • Miskatonic River: A river that runs all the way through the titan skeleton and across the northern areas of Arkham.
    • Miskatonic University: Arkham's top magic school and the most attended magic school on Yuggoth. It's principal is Principal Sinwell and its superintendent is Superintendent Numinous. All the staff of Lovecraft horror and spinoff fiction are present and still work here, and it is where Randolph Carter, when he was still a lucid-dreaming HP Lovecraft, studied mixed magic the same way Eda studied mixed magic at Hexside, at first as an illegitimate student spying through windows.
    • Meadow Hill: A haunted hill that holds the forbidden Aylesbury Manor where the Unnameable of Lovecraft's story The Unnameable dwelled.
    • Gardner Farmlands: An abandoned paradise of alienated biota or useless farmland which was affected by the Colour of Juk-Shabb in the Lovecraft story The Colour Out Of Space.
    • Witch House: A cursed house that was warped by Mischiever rituals by Nyarlathotep, some of his followers, and Daoloth.
    • St. Mary's Hospital: The top hospital in Arkham.
    • Titan's Heart Falls: The remains of Miskatonis' heart that still lives and is rooted in the soil, growing carnivorous plants that thrived entirely on the blood. Blood rushes out from the heart and formed falls that fell around the area.
  • Intestinal Caves: Caves literally made from the preserved Miskatonis' intestines that are filled with villi grasses of many lengths, some hostile and others incredibly oily.
  • Spleenal Rock: The large remains of Miskatonis' spleen that is known for possessing pools of 'primordial blood', which was living predatory blood brought to life by the magic inside of Miskatonis' blood.
  • Kingsport: A large seaside city village with a 'antediluvian' architecture blended with fancy Massachusetts architecture, and the capital of Miskatonic County. It is a Mischiever-plagued variant of Marblehead, Massachusetts and has rocking cliffs, including one big cliff-face that resembles a monster called Kingsport Head. Other cliffs include Father Neptune and The Causeway. It also held magic anomalies that bring in several covens and thus makes Kingsport one of the richest magic-trading capitals on Yuggoth.
    • Water Street: A street where the abode of the Terrible Old Man of the Lovecraft story of the same name resides.
    • Ship Street: A road of tiny gambrel-roofed homes parallel to Water Street.
    • Hall School: The top magic school in Kingsport.
    • The Strange High House in the Mist: An infamous house atop Kingsport Head, visible from both Kingsport and the northern road into Innsmouth.
  • Innsmouth: A bleak rusted village filled with fish-eyed hybrid demons that rests near the underwater city of Y'ha-nthlei. The place is coated with loads of algae and the flora consists of corals and seaweed-covered trees. It is noted to be in a state of disrepair and the remains of several fish monsters are seen across the wharves around it. The land has active rain, fog, and humidity.
    • Gilman House: Innsmouth's 4+ story hotel, topped with cupolas and covered in peeling yellow paint.
  • Devil's Reef: The biggest coral reef on Yuggoth. Befitting its name, the reef and the wildlife within are Lovecraftian or hell-themed and thus anything in this reef can kill you. This is where Dagon and Mother Hydra spawned aquatic Titans whose skeletons still litter the sea floor and are now decorated with elaborate reefs. The skies above the ocean have dangerous storms, and yet pirates are tough enough to sail across these dangerous shores.
    • Y'ha-nthlei: An underwater city of complex Non-Euclidean architecture resting inside a very deep trench. This is the homeland of the Deep Ones, which are fish people who procreated with the people of Innsmouth to appease Dagon.
    • Ic'thyrra: A massive underwater coral city that was built atop a large underwater mount of Lovecraftium and as such is a powerful magical kingdom and the hometown of Pollyp.
  • Dunwich: A large village in which has a large amount of witches. The inhabitants are depicted as inbred, uneducated, and very superstitious, while the town itself is described as economically poor with many decrepit or abandoned buildings. Dunwich is surrounded by 'great rings of rough-hewn stone columns on the hilltops' which are presumed to have been built by Aboriginal witches who harnessed Lovecraftian magic.
    • Sentinel Hill: A hill where the most rituals of the Aboriginal witches were present in.
  • Martin's Beach: A resort town that can be seen in the distance from the Boiling Isles, and a popular resort for witches.
  • Providence: A large city and an exact replica of Lovecraft's IRL hometown of Rhode Island, with native differences.
    • Butler Hospital: The top hospital in Providence.
    • 135 Benefit Street: A house colloquially known as The Shunned House of Lovecraft's same-name story which had a wild fungal infestation thanks to Iod and Ghadamon.

Severn Valley[]

Severn Valley is a valley and former incarnation of the British land of the same name and the setting of Lin Carter and Ramsey Campbell stories. It rests within the skeleton of a giant six-armed Cyclops Titan called Severus.

  • Brichester: The most populous capital city of Severn Valley. It serves as the Arkham of Severn Valley and rests within the heart region of the Titan.
    • Brichester University: A magic school which holds many spell teachings and founded the core of magic and witchcraft in the Severn Valley.
    • Mercy Hill: A street built in the intestinal region of the Titan inside the skeleton of a parasitic worm-like creature which holds the infamous Dee Terrace, residence of the deadly and notorious Satan Coven warlock and occultist Rolan Franklyn, who wrote the famed Franklyn Paragraphs. This region stands out for it's 'mundanity'.
    • Lakeside Terrace: A lake region in the lower regions of Brichester where a cult who worships the giant meteor slug Mischiever Gla’aki once resided.
    • Devil’s Steps: A giant rock formation which once held a portal from Earth to Yuggoth before being destroyed by Lin Carter.
  • Severnford: A town almost directly northwest to Brichester and situated near Severn River, which occupies the spinal region of the Titan.
    • Severnford Inn: An inn in central Severnford known for being one of the oldest inns that existed on Earth before Severn Valley was reincarnated.
    • Morley Mansion: A castle and historic monument which used to be the mansion of Sir Gilbert Morley, a warlock who defeated and imprisoned Byatis back in his more hostile days before being pals with Yig and Han.
    • Hird House: A house plagued with a phenomenon that allows essence from the dimensional world of S’glhuo to leak in through sound and once owned by former Brichester University professor Arnold Hird.
  • Goatswood: A town east of Brichester where the inhabitants are satyrs, faun, pans, or other goat-like demons due to worshiping Shub.
    • The Moon-Lens: A 50-ft tall pylon with a powerful optic lens that can do many things and act as a self-aware searchlight.
    • Shaggai Forest: An alien forest with fauna and flora native to the planet of Shaggai, which was ravaged by the Mischiever Ghroth, with a meteor preserving the last of it's remaining life. It holds the last of an insect species called the Shan, and even a giant monster that would became known as Baoht Z’uqqa Mogg. and the very dangerous Worm That Gnaws In The Night, which was observed and defeated by Eibon. Shaggai Forest has the setting of Shaggai, mainly black seas derived from plasma, glass-particulant sands, and purple crystalline mountains. There was also a cult here which was slaughtered by the historical witch hunter Matthew Hopkins, who now works for the Conformity. The last Shan in existence live in this forest inside a large gray cone.
  • Temphill: A stormy region of Severn Valley located in a region of the skull that was cracked open except the eyehole. It’s streets and buildings were in decay and dilapidation due to the plague storms and overgrown with fungus.
    • High Street Church: A church in the central regions of Temphill run by knowledgeable John Cloither, and worships Yog-Sothoth.
  • Clotton: A rural and mostly-destroyed area where the Ton River branch of the spinal-occupying Severn River flows through to Severnford.
    • Ton Bridge: A famous bridge which hid an underwater entrance to a den of feral demons unleashed by scientist Lionel Phipps destroyed most of Clotton.
    • Eldritch Tower: An eldritch building with a large living eye window located on the bank of Ton River with eldritch patterns, and the tallest tower in Severn Valley.
  • Camside: A Conformity-occupied town which had a large wealth of peace because of it. As a result, weird science and weird magic has been banned and some had to leave because of it.
    • Fisher House: The surrealism-plagued former home of occultist Henry Fisher, who once summoned Daoloth causing the house's current condition.
    • Camside Home for the Mentally Disturbed: A Conformity-owned asylum and the top maximum security prison of Severn Valley.
  • Warrendown: A village located in the nether regions of the Titan and overgrown in plants and nearly sunk in a giant sinkhole where rabbit-like creatures and cute-class demons reside.
    • Warrendown School: A magic school near the edge of the village.
    • Warrendown Church: An abandoned church which had been active for plant magic until the tower collapsed from a powerful plant spell.
    • Warrendown Catacombs: Rabbit tunnel labyrinth dens beneath the surface of Warrendown where rests the prison of The Green God, an Easter Island-tike headed Mischiever of overgrowth that turns any who eat it's produced foliage into cute demons.
  • Witch Island: An island 200 ft off the coast of Severnford that resides on one of the Titan's magic bile sacs, and served as a hiding region for covenless witches and holds untold and dangerous secrets.

Zothique[]

Zothique is a continent known in the Zothique Cycle stories of Clark Ashton Smith and the homeland of Emperor Hellion and Belos. It was the most victimized area of the Titans long ago, the biggest one of all being Sarcoturus, and thus the sorcerers there have learned to use their magic bile to fuel their own power, while some even managed to do the same to the other titan skeletons spread all over Yuggoth, including Emperor Belos in the Boiling Isles. This land is inhabited by the zombies of people the Titans killed long ago, and it's ruled primarily by necromancer liches. (Map)

  • Zothique Mainland: The continental mainland of Zothique. The bones of Sarcoturus are found within the center of the mainland, and since Sarcoturus was an assimilation-type Titan, his flesh literally infested the land and turned it into a living continent. All that remains is the heart, which is bigger than that of B'oil the Boiler and takes the form of a giant heart tree with vein, artery, and capillary roots that spread across the mainland and the other islands. This heart is harnessed by the most powerful non-Conformity necromancer and the ruler of Zothique Emperor Syke Cordis, the descendant of the mostly-dominant Emperor Ossaru, who wanted to found an empire that would not fall like most others in Zothique, seeking to do so by awakening his ancestor's great monster Nioth Korghai.
    • Tasuun: The central land of the Zothique Mainland founded by King Tnepreez in Chaon Gacca. His successors included Queen Avaina, and the Kings Acharnil and Agmeni. Currently it was overthrown by Cordis. This land is famous for the number and antiquity of its mummies.
      • Chaon Gacca: The founding city of Tasuun that rests in the desert of Dloth. It was the original capital of Tasuun until a disaster involving mind-tormenting shadows on King Agmeni that caused his hand to rot changed it to Miraab. Agmeni's wife Avaina is buried here alongside a magic mirror.
      • Miraab: The capital of Tasuun. It was ruled first by Mandis and Archain after the fall of Chaon Gacca, and the latter leader died at the hands of his wife Xantlicha. The fifty-ninth king, Famorgh, surpassed all the others in luxury, and his wife, Lunalia of Xylac, and his daughter Ulua were known for their experiments in sorcery. It was during this reign that the city of Miraab was destroyed by an earthquake caused by the Sarcoturus Heart, turning it into a Lovecraftian cracked bloody boiling geothermal wasteland. Nonetheless, his son Mandor ruled after him. He would in turn be overthrown by Cordis.
        • The Phylactery: The primary capital castle of Zothique that is more elaborate than Belos' castle with mechanics and is where the Sarcoturus Heart is.
    • Xylac: A neighboring empire to Tasuun with several princesses who wed to Tasuun royalty.
      • Ummaos: The capital and principle city of Xylac. It has a western coastline which includes the port cities of Mirouane (MC) and of Oroth, from which one can sail to Yoros. (NN) Land routes lead southward from Ummaos through the Celotian Waste and past the city of Zul-Bha-Sair to the kingdom of Tasuun. (CG, DE)
      • Mirouane: A seaport city that overlooks Xylac and Tinarath.
      • Oroth: A seaport city that overlooks Xylac and Ilcar.
    • Ilcar: A mostly uninhabited northwestern land of the Zothique Mainland.
    • Celotian Waste: A red sandy wasteland of blood and meat that borders Xylac and Tasuun.
      • Zul-Bha-Sair: A city-state on the southwest Celotian Wastes. It is known for holding the temple of Mordiggian and the law that all who die are offered as sacrifices to Mordiggian by the priests.
    • Dooza-Thom: A northeastern land on the Zothique Mainland.
      • Avandas: The capital and royal seat of Dooza-Thom.
      • Nooth-Kemmor: A horrid scorching desert north of Dooza-Thom.
    • Cincor: A southwestern land and the second oldest empire behind Osseru's, founded by Hestaiyon and ended with Illeiro after death via plague, lasting two thousand years. It was then led by the Nimboth dynasty after being deserted for 200 years. Mmatmuor and Sodosma, necromancers of Naat, revived its people to an undead half-life. This empire of the dead, with which the necromancers planned to conquer the northern land of Tinarath, lasted only a brief time before the dead, led by the first and last of their ancient rulers, overthrew the sorcerers and brought themselves to oblivion. Now it is a 'drear and leprous and ashen' desert.
      • Yethlyreom: The capital of Cincor and the ancestral home of the Nimboth dynasty.
    • Tinarath: A land north of Cincor. It is a "gray country", whose people abhorred necromancy.
      • Mykrasian Mountains: A series of mountains that border Tinarath and Tasuun.
    • Yoros: A southeastern land known for its fine red wines facing the Indaskian Sea.
      • Faraad: The chief city of Yoros situated on the River Voum, which flows south into the Indaskian Sea.
      • Silpon: A minor city in Yoros.
      • Siloar: A minor city in Yoros.
      • Vos River: A minor river in Yoros filled with leechfish.
      • Izdrel: A demon-haunted desert wasteland in Yoros located between the Vos and Voum Rivers.
        • Puthuum: The core temple of the demon curse in Izdrel.
      • Ymorth Mountains: A series of mountains that borders Ustaim and Tasuun.
    • Ustaim: A kingdom on the eastern shores of Zothique, east of Xylac, looking toward the island of Sotar.
      • Sha-Karag: A riverside minor city in Ustaim.
      • Umbri and Psiom: Two mesopotamian neighboring cities in a river that borders Ustaim and Calyz called the Delta.
      • Aramoam: The chief city of Ustaim where one can travel across to Calyz or by a roundabout way to Tasuun.
    • Calyz: A desert land on the far southeast of the Zothique Mainland. It was an ancient kingdom that was once long abandoned, then enjoyed a brief but evanescent return to glory when the long-dead King Amero, son of King Eldamaque, entirely possessed the body and mind of the young Prince Xeethra and, through him, reclaimed his former rule.
      • Shathai: The ancient capital city of Calyz for a thousand years.
      • Nomadic Lands: A large desert where a mass of mindless zombie marauders reside.
    • Zhel: A small but fruitful minor land located between Cincor and Tasuun.
      • Cith: The capital city of Zhel.
    • Istanam: A land of many minor cities located on the east borders of Yoros' Ymorth Mountains.
    • Dhir: A desert land on the northeast borders of Yoros' Ymorth Mountains.
  • Black River: An oceanic current filled with aquatic zombies and other types of undead which is difficult to traverse.
  • Iribos: Also known as the Isle of Crabs, it is a small western island from the Zothique Mainland.
  • Naat: Also known as the Isle of Necromancers, it is a large western island from the Zothique Mainland. It is a necromantic isle just across the Black River where notable necromancers and sorcerers come from.
    • Abode of Vacharn: A large necromantic castle that belonged to the namesake necromancer where necromancers and sorcerers go to be blessed with great necromorphic power.
  • Uccastrog: Also known as the Isle of Torturers, it is a small southeastern island from the Zothique Mainland. Uccastrog's king, Ildrac, and the other inhabitants of the isle were known for their brutality and sadism against arriving travelers. They were wiped out by the "Silver Death" plague brought upon by Fulbra.
  • Cyntrom: A large southeastern island from the Zothique Mainland.
  • Sotar: A small northeastern island from the Zothique Mainland.
    • Loithé: The capital city of Sotar.
  • Tosk: A small eastern island far off the seas of the Zothique Mainland. This is where border security of Zothique as a whole operates alongside outposts on the other islands.
  • Atolls of Yumatot: A series of eastern islands where border security either tests magic spells, especially the destructive ones, and has outposts.
  • The Isle of Vampires: An island where blood stains the water around it and poisons the weather, making it a suitable land for vampires.
  • Ornava: Also known as the Isle of Birds, it is an island with vicious birds of prey.
  • Ullotroi: An archipelago located on the southwest seas of Zothique.
  • Tuar: An archipelago located on the southeast seas of Zothique.

Outside Lands[]

Due to its enchantment of bringing quarantined Mischiever lands from Earth to its surface, the lands of Yuggoth outside the Boiling Isles are essentially containing all fictional locations of Lovecraftian lore. But the Dreamlands are actually native here. Some areas are based partially on mythological pitches of the penal afterlife. All myths of Earth are based on this realm, including religious and biblical stories, though by no mean should be confused for exactly those places and beings of said stories but as the result of all the figures having a different life here.

  • The Richer Mainland: A large continent under Conformity influence. As suggested, it is a large continent that is richer and better situated than the Boiling Isles as a whole. It is where the Conformity Senate resides and is the holder of many Conformity operations.
    • Underland: A part of the Richer Mainland with creatures stronger than what can be found on the surface which got that way cause the Underland is often an inherently more aggressive place with flora and fauna hostile to everything, where stronger demons and un-naturals thrive. As the name suggests, Underland is an underground Greek Tartarus-like land.
  • Maskatonic Valley: A valley far in the deserts outside Sunbaked Meadow and the home of King Asmodeus which has hellish themes and the markings of Goetia influence.
    • Whippoorwill Forest Park: A vibrant rainforest lawfully protected and the homeland of many magical whippoorwill birds.
  • N'Kai Caves: A colossal underground cavern that is actually living, can relocate, and holds predatory shadows. It could briefly be accessed from both the Lovecraft Forest and from beneath K'n-yan.
    • Tsathoggua Temple: A giant and secretly-mobile temple found inside N'kai Caves, where Tsathoggua resided and is the former residence of Rothrock.
  • Mount Voormithadreth: An extinct volcano with four cones near the extinct land of Hyperborea. Tsathoggua, Abhoth, and Atlach-Nacha are both claimed to have at some point taken up residence there.
    • Y’quaa Caves: An ancient cave in Mount Voormithadreth that contains flesh and biomatter as well as ruins belonging to a civilization of covenless abomination witches.
  • Mu: A lost continent postulated in the 19th Century by archaeologist writer and explorer Augustus Le Plongeon, and was dismissed as physically impossible due to several scientific factors. It had sunk beneath the sea, and the complex erosion made the continent hollow, allowing for underground civilizations. But the technology of ancient Muvians were unfounded including gravity rings that are still functional across certain areas, some weaponized to angle beams, others acting as portals. The ancient ruins are Mesoamerican in style.
    • Naacal: An advanced magical and technological civilization and the ancient capital of Mu before it sank.
    • K’naa: A province that housed several ancient, pre-human ruins. Despite lasting thousands of years before millenia of decay returned the land to the sea most of the information comes from around 173,148 BC, the Year of the Red Moon, during the reign of King Thabon. Most of it's Cyclopean architecture was of Yuggoth origin that held sacrifices for Ghatanothoa to appease it in it's home inside a trapdoor on the basaltic mountain of Yaddith-Gho. Brave individuals like the heretic T'yog, High-Priest of Shub have tried and failed to destroy it. But T'yog had unintentionally allowed the Mi-Go to discover the greater properties of Lovecraftium before his murder in the hands of the High Priest Imash-Mo when he replaced the Iagh-metal cylinder containing the formula with an identical one. The two vanished, and Imash-Mo drove away Ghatanothoa. It was also an experimental Devilin Steamworks location meant to lessen the slow effect Lovecraftium had on mortals through a specialized serum made by Dr. Potionmouth.
      • Mount Yaddith-Gho: A basaltic mountain with a trapdoor atop and the former residence of Ghatanothoa.
    • K’n-yan: A vast subterranean nation built in the empty aquifers of underground Mu under a "sky" of glowing blue clouds similar to the Northern Lights, occupied by a hidden race of prehistoric humanoids who sealed themselves away from the rest of the world at some time after the sinking of Mu.
      • Tsath: The last inhabited city and de facto capital of K’n-yan.
      • L'thaa: A ruined suburb of Tsath leading to Nith.
      • Nith: A collection of deserted machine-cities from the middle period on gorse-grown plains between Tsath and the low hills of Grh-yan.
  • Atlantis: An ancient half-aquatic kingdom ruled by men and mermaids, and especially a priest named Klarkash-Ton, which now resides in an unknown location of Yuggoth's seas. It was yet another relic of the Fantasy Realm era where the land and sea were united in purpose and the discovery of a powerful type of magic substance called orichalcum allowed them to prosper. Now it rests underwater in massive mounts of cursed electrum thanks to the unstable power of a kraken-like Titan, while the mermaids were cursed to be the Gnorri.
  • Yoth: Lying below K’n-yan are the abandoned Cyclopean ruins of red-litten Yoth, the largest of which is the once great city of Zin. All of the information about Yoth's lost civilisation comes from a handful of manuscripts and carvings discovered by K'n-yanian archaeologists in the vaults buried beneath the city. The vanished inhabitants of Yoth had been quadrupedal reptilians with the capability to create synthetic life. They used this knowledge to make and destroy a series of creatures from efficiently designed industrial and transportational animals to fantastic living shapes built for their decadent (the latter echoing Tsath's constant search for new sensations). Because of this it is unclear whether or not they devolved into the creatures found in Yoth that were used as the genetic base of the gyaa-yothn.
  • Mril Thorion Springs: An unknown series of springs still in the state of the True Fantasy Realm that is a gateway to the primal force of Mril Thorion, the polar opposite and brother of Mlandoth. Mischiver influence is unable to effect these springs, and anything a Mischvier or other Deviant that is near this place will start to become weaker and sicker cause of the high traits of Order Energy in this place.
  • Yomi: A Japanese land on Yuggoth and the home land of the Yokai, or Japanese spirits and demons, among other Japanese legends. In a realm where humans are considered an optional delicacy if better uses aren't found or if they're not just considered something to despise, the Yokai are nuts for human meat, or were until one of them that was a Satori prevented Luz from automatically being on the menu with a made-up sickness that permanently removes the consumption of human meat forever from the land, adding on top of this was the crown of the Yokai being destroyed by Horrorwing under the pocession of Mril and lead it to be permanantly drained of Azahoth's energy, turning it into a beautiful japanese landscape under the rule of the Yokai Prince that had long aimed to rid the practice of eating humans on moral grounds anyway.
  • The Forgotten Kingdom: Second only to the Dreamlands, the forgotten kingdom is the only continent that is an actual stretch of land and not something based on a decomposing titan carcass and an area with any semblance of its former days as the Fantasy Realm. It is also the last refuge of non-demonifived residents of the realms that are actual fantasy creatures that live under the protection of a reportedly lost relic of the realm's former Fantasy Heritage: The Dream Diamond. The residence 'are very protective of the diamond for this very reason.
    • Sin-Cure Asylum: A Laboratory-like area controlled by Archduke Unicornus that is a facility where they test ways to "Cure The Demon Realmers" of being demons via various holiness-enhanced creations and anti-Mischiver experiments. The Archduke has kept this lab quiet to the land's ruling factors due to the fragile nature of the Archduke's operations. It is also a site of which is where Conformity Activity is kept track of at all times, Unicornus being the ultimate secret benefactor of the group, where they can ensure that no matter the situation, Ordain would find himself back in control of the Conformity as part of the Archduke's plans to use the Conformity and that of the diamond, along with other powerful components, including at least two rising 0-braves, to massively restore the Demon Realms' Fantasy Realm heritage.
    • Fire Island: An island found close to the Forgotten Kingdom that has already been a firy place even before the Titan's attack. But it did increased dramatically when the island swallowed the corpse of a fire titan long ago and making the island extra intense. It is the home of the magma serpents, who they and their counters in ocean serpents were once responsible for shaping the lands in the Fantasy Realm Times, before alot of their hard work was lost or changed dramatically by the Titan attack.
  • Standing Isles: A series of islands that stand above a stalagmite-covered chasm on large geological stilts and serves as a getaway location for it's rare sights.
  • Pentagram City: One of the most iconic cities of Yuggoth and the birthplace of the first Satan Boss himself, Lucifer, who was a former archangel that served the Conformity eons ago until trying to conquer it to truly destroy chaos, and ended up becoming chaos himself, and soon relocated to Stomachberg long ago with a hellish magic inside of him in the form of a ruby called the Gem of Pure Evil, and had a long reputation until the Gem was destroyed by Horrorwing and Mril Thorion.
  • Ars Goetia: One of the most iconic cities of Yuggoth which holds some of the most revered demons around with four of the biggest and most powerful of them, the four leaders of the four quadrants Amaymon, Corson, Ziminiar, and Gaap, and was built atop one of the most sacred gathering sights of demons on Yuggoth and the home of the demon-summoning grimoire the city is named after.
  • Eldritch Wastes: One of the most dangerous lands on Yuggoth with unstable magic due to being the resting place of one of the strongest Titans, making the magic beyond anything a witch can wield.
  • Plainslands: Also called 'The Forgotten Realms' by some, it is a former Fantasy Realms land based on the Outer Plains of Dungeons & Dragons, and is nearly similar to them. After it was ravaged by the Titan Voninjotunen, hellish worlds were free to take it over. They have a negative view on the Conformity because of their most popular city, Faust Vegas, attracting bad people, and causing their negative action on the matter.
    • The Abyss: A hellish and lawless domain run by very malicious demons and goes down to an unknown number of levels.
      • Dismal Caverns: The entrance ways through the many levels of the Abyss.
      • Demonweb Pits: A region of the Abyss where parasites and primarily spider-like demons dwell.
    • Acheron: A land consisting of cube-shaped land formations inside a large river of woe and is described as the land of dreams gone wrong.
      • Avalas: A war-ruined land in Acheron.
        • Clangor: The capital region of Avalas.
      • Thuldanin: A ruined wetland of broken alchemical contraptions, fallen machines, failed creations, and so on.
        • Hammergrim: A gnome-inhabited city and the only inhabited sector of Thuldanin.
      • Tintibulus: A bizarre land of many land formations shaped like more than just cubes. It was a mostly deserted expanse of loudly colliding boulders of different shapes and sizes, which often attracted magical researchers for its remoteness and isolation.
        • Hopping Tower: A large spire built by specters and run by the Acheron-magic-mastering wizard Lysander.
      • Ocanthus: A dangerous land which rests in an infinite, perpetually dark expanse filled with razor-sharp shards of black ice that flew around at high speeds.
        • Zoronor: The Black City of Shadows inhabited by bladelings.
    • Arcadia: A land of peaceful kingdoms that are able to defend against the remnants of the Titan using order-based cosmic magic, and consists of peaceful forests, lands, and kingdoms. It also holds the Orb of Day And Night, a relic atop the highest mountain of Mount Arcadia which could provide sunlight and night darkness.
      • Abellio: A land of endless plains and hills and has grand farms, villages, and cities.
      • Buxenus: An Egyptian-themed land dotted with mountains, forests, hills, pyramids, obelisks, lakes and streams.
        • Heliopolis: The capital golden pyramid city of Buxenus.
        • Azuth Caves: The cave of the FR's god of wizards, Azuth.
    • Concordant Outlands: The central lands of the Plainslands.
      • Sigil: The capital city of the Outlands which rests atop a giant spire called the Sigil Spire that serves as a magical router for magic across all the Plainslands.
      • Excelsior: A beautiful, well-defended city with a kind population, it connected to Mount Celestia.
      • Tradegate: A star-shaped city that bristled with commerce and constant activity, it connected to Bytopia via a complex trade system with a bariaur known as the Master Trader.
      • Ecstasy: A peaceful, pastoral town connected to Elysium.
      • Faunel: A ruined city, but bristling with life, it connected to the Beastlands.
      • Sylvania: A constantly partying town where music played day and night, it connected to Arborea.
      • Glorium: A fishing village built at the edge of a fjord, it connected to Gladsheim via two different portals. Another branch led to a cavern near the city.
      • Xaos: An everchanging city connected to Limbo.
      • Bedlam: A fan-shaped town built haplessly on the slopes of the Maurash hill, it connected to Pandemonium.
      • Plaguemort: A diseased, ruined, and decaying town, it connected to the Abyss.
      • Curst: A bleak, dusty city organized in rings, it connected to Carceri.
      • Hopeless: A large city with a single entrance and organized as a spiral, it connected to Hades.
      • Torch: Built on the slopes of a range of volcanoes and surrounded by a disease-ridden marsh, it connected to Gehenna.
      • Ribcage: A mid-sized settlement, beautiful, but oppressive, located at the bottom of the Vale of the Spine, it connected to Baator.
      • Rigus: A huge military encampment connected to Acheron.
      • Automata: A perfectly ordered city connected to Nirvana.
      • Fortitude: A mid-sized, well-ordered city with an oppressive population eager to enforce the law, it connected to Arcadia.
    • Elysium: A land of dim sunsets and auroras and another peaceful land of large enchanted forests, wild magic, and bustling peaceful cities.
    • Gehenna: A land of red desert wastelands, lava pits, large volcanoes with magic lava, elemental demons, and is neutral when it comes to demon nature.
    • Gladsheim: A Norse-themed land of neutral demons with shining golden cities, and are very proficient in divine and cosmic magics, as well as forging the most powerful of enchanted or blessed weapons.
    • Hades: A subterranean realm of doom and gloom and bewitched underground forests and climes and infested with ghouls and the undead.
    • Beastlands: A land of animal-based demons who live in a near-tribal society that still have an understanding of the outside plains.
    • Limbo: A land that was the most affected by the Titan, and as such it exists in the deep pits of the Plainslands, as there is no gravity or even physical laws, and it thus serves as a banishment realm for those in the Plainslands.
    • Baator: A hellish land that comes in nine different regions and is the dominant land of the Plainslands since the chaos of the Titan. The nine regions include Avernus, one of the dominant lands polluted with the corpses and remains of long-fought wars; Dis, a lava-flowing volcanic land comprised mostly of still-active and inhabited city ruins; Minauros, a poisonous bog land of amphibious demons and dominated by poisonous plague storms and undead drenched ghouls; Phlegethos, an obsidian, magma, ash, crystal, and fire realm with unstable magic caused by unstable growths of all forms of aga, and where monsters of elemental nature hunt; Stygia, a land of burning cold and cold fire, as well as a bottomless ocean, gigantic ice sheets and glaciers, and is dominated by the soul-river called Styx; Malbolge, a land of endless bone graveyards and pumping organic flesh that held vicious and most deadly predators, skeleton demons, and powerful demon conquerors; Maladomini, a vaporous and stormy region where abandoned and long-ravaged cities served as hideaways for criminals and malicious demons; Cania, an icy relentless land of seemingly living cold with temperatures far lower than in Stygia; and Nessus, the central mostly-subterranean land where the majority of rulership takes place.
      • Faust Vegas: Formerly called 'Fundainia', this is a Vegas-like city where gambling attracts even the most criminal of people from across Yuggoth, starting with the infamous Mammon, one of the friends of Lucifer, whose family name is claimed by his descendant Minauros. The city is named after the first eras of its time when gambling was done with now-illegal Faustian pacts where souls were the currency. Back when it was once Fundainia, it was once the most wholesome and childhood focused of a realm already known to be more wholesome then it was now back in the Fantasy Realm Era, but Voninjotunen was especially merciless to this place, causing the ruin of Fundainia and leaving it to be revived as Faust Vegas, being an extreme point of contention for the Conformity ever since, and in term, lead to the Plainslands to have a less steller opinion of the Conformity, down to even that Conformity authority is not legally recognized and that any of Conformity status, even if it's former, are always met with stinkeyes, distrust, and instant pariah status, even onto the Conformity's most friendly and/or well meaning, much less the likes of Horrorwing.
        • Dungeons & Dices: A large casino owned and founded by the creators of Dungeons & Dragons, Gary Gygax and Dave Arneson. It's considerably the most popular spot of Faust Vegas. It is also the most contentious cause of the technically illegal introduction of a game that first and foremost was of Earth, ergo it counts as illegally taking something earth based into the Demon Realm, which further feeds into Conformity contempt, added to that some Members of the Conformity found the game to be a shrude parody of what the Fantasy Realm once was, understandably making Gary and Dave especially vocal critics to the Conformity.
        • Chaosium: A casino owned and founded by Gred Stafford, the former CEO of the IRL company of the same name that created the famous RPG Call of Cthulhu. This place especially is under Conformity scrutiny for a multitude of factors, for the fact it's responsible for confusion that the Mischivers are a myth when the Conformity knows full well they're not, it's criminal magnet status, and the fact that the casino has an almost homage-like setting to every known Mischiver in the book, Cthulhu the centerpiece of all this, given the game in question, and is viewed as an act of kissing up to the Mischivers, which fuels Conformity aggression, and ergo, adds fuel to contemptuous fire on the Plainslands' feelings to the Conformity.
    • Nirvana: A land of geniuses and alchemy as well as a place of rules and live in a very intricate set of laws and order like the cogs of clockwork.
    • Arborea: An Olympus-like mountainous land of joy and sorrow inhabited by mighty beasts, god-level demons and angels, and is incredibly rich with enchantment and bewitchment.
      • Castle Olympus: A castle on the tallest mountain that goes above the clouds and consists of godly structures.
    • Arvandor: The largest enchanted forest land in the Plainslands.
      • Brightwater: The capital land of Arvandor.
    • Pandemonium: A world of surrealism that has been known to induce madness in people.
    • Mount Celestia: A heavenly land of high-rising mountains and angelic cities populated entirely by angels.
    • Carceri: A world of mini hellish worlds floating in the sky or on top of large pillars filled with raging demons and bizarre hellish rock formations.
    • Bytopia: A merged land of good and evil which is made up of two lands that were so in harmony they became the first Bondlink experiment in the Demon Realm, not that everyone offically knows that.
    • Banehold: A hellish domain populated by vampires and blood-sucking demons due to its bloodstorms and rivers of blood, as well as its blood-red sky and powerful storms.
    • Dragon Eyrie: A land of dragons that rests in elemental lands full of stable aga and the home of many dragons and the gathering region of many dragons in and out of the Plainslands.
    • Forgotten Ocean: The primary ocean of the Plainslands and serves as its oceanic centre.
      • Fated Depths: A region of the Forgotten Ocean that is inhabited by hundreds of aquatic demons.

Other Worlds[]

  • Elder Thing Homeworld- An alien world with all forms of original eldritch life, and the progenitor world of the Elder Things, super bizarre alien beings that had inhabited Earth far longer than humans or Mischievers, and the progenitors of the original Earth's magic, as well as the leading progenitors of existence across the cosmos in the Demon Realm, whether purposely or famously by accident. The planet is implied to be among the first planets introduced upon the Demon Realm’s creation by it's amoral one Fantoronus and is thusly considered a planet of great respect as are the Elder Things. The planet’s biota and setting matches the odd biology of the Elder Things, described as being like a Spore World if given an eldritch edge. In spite of their hype as a primordial species, the Elder Things themselves are eccentric and carefree even to their own political leaders. They always see things optimistically and are rarely distressed or upset, yet they are still highly respected by other races as the chief founders the Galactic Community alongside other alien beings like Mi-Go, Yaddithians, and the Yith who spearheaded the GC’s foundation. Though the true name is Eldriworld and the Elder Things the Eldri, they encourage and insist to be called by their nicknames on account of difficult and gibberish naming conventions.
  • Yaddith- A dim world in a system of five multi-coloured suns, dizzy black crags, bizarre and inexplicably fashioned metal towers and labyrinths, unexplained tunnels, and cryptical floating cylinders. On this world, the setting is almost exactly like Yuggoth. But the world embraces such chaos after the planet recovered from the Dhole invasion which released a cosmic and chaotic rift that warped the setting. This is the homeworld of the Yaddithians, whose endless capacity for knowledge and learning adapted them to the changes. They mastered the Demon Realms’ understanding of glyphs and alchemy. But the fauna can also perform magic including snails that can use glyphs to transmute their bodies, termites that cast spells with the shape of their tunnels and nests making them indestructible, ants that use magic in their harvests and defense, bees that use necromancy to make hives from dead corpses, literal dragonflies, butterflies with illusion glyph wings, mantises with dexterous magic-casting arms, and so on.
  • Yith- A black aeon-dead world in far space and the fifth in a five-planet system of a star called Ogntlach, with a thin atmosphere and seas heated by geothermal energy. This was once the homeworld of the Great Race of Yith, which had the power to body-swap with other alien beings. The world would be ravaged by Flying Polyps, chasing the Yith out.
  • Yekub- A rocky crystalline world known for rich electromagnetism, auroras, iridescent chrome monuments, domed blue temples, ethereal holograms, and an inhabited ethereal landscape. Electromagnetic substances allow access to all forms of electromagnetism, and cosmicium quartz gives more access to spacetime itself. This is the homeworld of the Yekubians, pale-gray electromagnetism-sensitive myriapodal vermiform beings twice as long as a human with disc-like cilia-fringing heads devoid of eyes, a purple maw, two forelimbs serving as arms, a purple spinal comb ridge, a grey, fan-shaped tail, ringed flexible-spiked red necks that twist to create clicking for communication, and a waterbear-like resilience. They are masters of biokinetic and geokinetic engineering by synthesizing their own biosphere to find more biomass and make rare resources, more so with cosmicium and spacetime itself and geoships which were meteor spaceships. Meeting Juk-Shabb increased their evolution and devolved others into Flying Polyps. They were falsely labeled as conquerors of their galaxy, and used an ingenious method to infiltrate other societies by sending out four-inch quartz cubes throughout the universe. Each cube contains a pale disc covered with runes and is keyed to a particular Yekubian, which can switch minds with whatever humanoid touches it. Fortunately, the mind switch does not work with humans, as they need to have a neurologically and mentally compatible biology, which humans do not have and causes them to lose control of the human host, ultimately destroying it in a bestial fury. This system exhausted resources and destroyed the planet after a civil war between their leader George Campbell and Juk-Shabb saved enough to rebuild it with geomancy.
  • Shaggai- An unstable world in a system of twin green suns with a black sea formed by plasma, deserts covered by glass particles, crystalline purple mountains and forests with dense vegetation. It was the original homeworld of the Shan, bug-like beings who based their technology on biological machines rather than anything metallic, making their homes in trees and wielding natural and wild magic equally. But after Shaggai was ravaged by Ghroth, they fled to their planetary neighbor Xiclotl where they faced more threats until spreading outside their solar system. This world continues to be ravaged by the Worm That Gnaws In The Night.
  • Xiclotl- Shaggai’s twin planet that has very dense vegetation, and the homeworld of two sentient species and possibly more. When Shaggai was ravaged, the surviving Shan moved to the planet, though they eventually left due to the threat posed to them by the Zy’tl Q’ae, living and infesting plant beings, and the Xiclotlans they were aligned with yet kicked them out for Zy’tl Q'ae infestations under the falsehood they were enslaved. The Zy’tl Q'ae despise anything not on Xiclotl and thus are hostile against any otherworlders.
  • Pnidleethon- A circumbinary planet larger than Earth with luxuriant tropical biomes extending up to polar regions, massive terraced black mountains of eldritch larva and chimera, sphinxes and hooded colossi who protected sacred monuments, and inhabited by savage alien life. Identical in society to Yuggoth, but embraceinf amorality and eldritch magics, the lowliest of people dabbled in wizardry mightier in necromancy than the greatest of terrene sorcerers. Neophytes went through trials and tribulations to rise in ranks. Gardeners grafted sentient life on certain transmigratory monstrous plants. Pits were organic and toothed, pits were black and nights were levin and foreboding. They too had a history of Earth witchcraft, and drew upon the magic stars Yuzh and Yamil Zacra, which were rich in monads of genetically-imprinted mana from thousands of predecessor sorcerers and masters of unpermitted wisdom. It was home to more eldritch demons and the original homeworld of Nycrama.
  • Kr'llyand- A jungle planet orbiting a binary star system composed of a green star Yifne and a dead star Baalblo. It is the homeworld of the parasitic plant-like Mischiever Ei'lor which once was a dead star like its neighbor Mirkalu, but after being banished here, the seed of this Mischiever was sown and spread, fertilizing the dead planet. Ei'lor would remain here intending to spread its presence across other worlds.
  • Yundu- A cloudy extradimensional world with trawling flying rocks and islands, powerful and deathly weather worse than Yuggoth, and very bizarre terrain. This is the homeworld of the Wenelians, eel-like color-changing and body-morphing syngnathids with large ears, eyestalks, proboscises that can project small calcite darts, and blinding vapour sacs. They were a piratical species raiding wildspace and employing glowing green Phosphorescent Monsters as mounts.
  • Aucturn- A living planet and a newborn Mischiever where mutated fauna and flora grows. He is the Eden world of Mischiever beasts and life from the Mad Rims, cultivating them for Mischiever service. The geography is mutable, landmasses consist of chalky stone or rubber soil from which stunted mutated vegetation grows. Unseen leviathans swim through the black sludge of its oceans. The atmosphere consists of poisonous gases, which vary depending on the place, from clinging soupy neurotoxin in one area to a thin hallucinogenic mist at another. From it's yellow sky, acidic rain pours on the land. It's geography is in a state of flux, morphing and twisting as the planet heaves and contracts. Rivers are drained and mountain ranges of flesh-like hummocks are created. Usually these changes happen over months or years, but sometimes they occur within moments. Most of the planet's lifeforms are both vicious and monstrous, including shoggoths and gugs, and most commonly the orocorans, semi-intelligent insectoid predators considered by most to be nuisances, but which pose a threat when gathering into large swarms. On the planet, there is an ongoing movement by scattered cells of the Dominion of the Black. It is a lawless place, where evil runs rampant. Among the world's residents, no topic of study is forbidden and no act is taboo. Great factories produce illegal drugs outside of the reach of the law, revolutionaries plot against the governments of their homeworlds, slavery is common, and scholars research the forbidden arts so they can warp reality. The unofficial leader of Aucturn is the mysterious Carsai the King, who is suspected of being an acolyte of Nyarlathotep.
  • Tond- A humid wasted planet that shares the same system as Kr'llyand. It was once visited by Glaaki where he came to be worshipped by its home race, the Yarkdao, alien humanoids with retractable ears and are a polytheistic people, whose Priests of Chig conducted rituals which last for several years.
  • Zarr- An ancient planet in the and home to a race called the Zarr, advanced and ambitious elf-like aliens who worship Zathog and the centre of a long-spanning empire. A fanatical, ruthless race, they conquered most of their neighboring domain under the corruptive pact of Zathog, granting them the power to travel through time and space, and thus potentially conquer the whole universe, if they actively sought to aid the Mischievers. Their methods of conquest can be extreme such as subduing planets with nuclear bombardments, then capturing samples of the planet's inhabitants to form a puppet government and overthrow any internal opposition. They also have the power to manipulate weather, which in ancient times led Native Americans to fear them as demons.
  • Yilla- A giant crystalline ocean planet orbiting a blue-green oblate oval star, and orbited by a golden-ringed moon called Xithor. It is inhabited by the ocean-dwelling crystalline crab Mischiever Yorith who dwelled the seas to draw unwary travelers to a watery grave after taking over and reduced the Yillans, or Lloerves, to retreat to the hollow mantle caves of Xithor. These dwarfish beings are capable of oneiromancy and can capture the souls of dreamers.
  • Abbith- A cold artificial planet orbiting seven dwarf stars. It was created by the Metallic Brains, one of the oldest and wisest beings in the Demon Realm, self-anointed as all-knowing and safeguarded creation’s most crucial secrets. Even higher beings harbored deep respect for this, consulting them on a variety of political or moral matters. When the Mischievers arrived and destroyed their homeworld, they evolved not to need bodies and exist only as neural and brain matter in billions of individual metallic apparatuses rooted together in a hivemind network and into their new artificial world, carrying their infinite knowledge in the core under a vast defense mechanism powered by the seven dwarf stars. Nyarlathotep once came to stay here and continue his own machinations, enslaving the minds until aeons later they outsmarted Nyarlathotep and sent him away.
  • Eryx- A Venus-like jungle planet and the homeworld of the Eryxians, or Venusians, saurians with flat heads, tapir snouts, frog-like skin, and four telepathic tentacles on their chests. The atmosphere is full of cyanogens and sulfurs poisonous to most, the surface has unusual geography, yellow, red, and grey clays and geothermal and volcanic landscapes. Life thrives but decays faster in the rich humidity, with bioluminescent jungles and rainforest plants that get tougher after rainfall, change color and become wraithlike as alternatives to photosynthesis in the cloudy layers. Plants include angiosperms, lepidodendrons, tree-ferns, club mosses, cycads, massive trees of labyrinthine roots, vicious carnivorous plants, necrophagous efjehweeds, the shaggy-stalked spiky-leafed mottle-blossomed hallucinogenic dream-pollinating mirageplants, and chelicerae-mouthed carnivorous blossoms. Fauna includes dinomammalians, humanoid drakes and dinosaurians, living oozes, flower-mouthed antenna-tongued six-winged farnath flies, slimy leech-lizard akmans, maggot-worm decomposer sificlighs, small chelicerate wide-mouthed bobbit worm skorahs, flying draconian butterfly tukahs, frilled lizard-rat ugrats, and the spitfiring plant-polyp darohs. It is noted for energy-rich crystal spheres that the Eryxians forbid access to through invisible labyrinths and complexes of anthill-like buildings, dam-like structures, simple tools like glowtorches, and weapons like swords, bows and arrows, and poison darts, due to the spheres containing a dangerous Mischiever. But lately the feud escalated into war when the Crystal Company began exterminating Eryxians and expediting the harvest of these crystal orbs. Yet the Eryxians foretell of a stranger from the stars will save them.
  • Cykranosh- A yellow cloudy planet with massive planetary rings holding islands while the surface is an inhospitable alien jungle of eldritch plants and fungi. It bares a strong resemblance to Saturn. It is home to the Cats from Saturn, colorful alien cat humanoids that have ethereal and astral powers and look up to the All-Mother for their power and protection when Tsathoggua visited their world.
  • L'gy'hx- An inclined green-blue planet that bares a strong resemblance to Uranus. It has bizarre cubical terrain, unpredictable weather patterns, and strong geothermal activity. It is the homeworld of the L'gy'hxians, AKA the Uranians, a race of tentacled metallic monolithic cuboids around three feet in height, are extremely strong and physically dense, and are not a hostile species, once even sharing their home planet with refugee Shans from Shaggai, yet in time they evicted them from their world after discovering the loathsome rites they used to practice in worship of Azathoth, as they despise Mischievers after having devoted themselves to Nyarlathotep by mutilating themselves in bizarre rites, with their strict leader King Uranus Planitia XXI, being the most hateful of Mischievers.
  • Yaksh- A gassy-layered blue planet with an entire ocean world beneath its thick icy surface, baring a strong resemblance to Neptune. It is coated with white alien fungi on the surface and the planet has a massive central hurricane storm. This is the homeworld of the Yakshians, AKA the Neptunians, who were crab-legged fungal anemones with large pincers and beaks, and compound eyes all over their stinging tentacles. The Neptunians and their leader, Neptune Thalassa VII, share a close alliance with the Mi-Go and helped them maintain abyssal control on Yuggoth and Kynarth.
  • Kynarth- A twin planet of Yuggoth, often confused with Pluto’s moon Charon, as well as being its former secondary moon, with an identical society to it, but with far more Titan remains and populated with less demons, and predominantly by aliens across the Galactic Community. It serves as a neutral site for Galactic Community summits, and is lead by King Macula’s cousin Beatrix Fossa II.
  • Phocea- A dwarf world with very low gravity, little to no atmosphere, a nebulous sky, serrated peaks and rock formations, extreme seasonal conditions, basaltic cryptogamic soil, porous hollow flora like leafless vines with broad, yellow-green tendrils flat and thin as paper, lichens taller than a man with flat antlers in single rows and thickets, spongy fruits, porous vegetables, and filmy blossoms, insectoid fauna like large nocturnal luminous flying insectoids with filmy wings and serpentine alien mist with tentacles and color changing abilities, and a 1-2 hour day and night cycle that changes length by season. This is the homeworld of the Phoceans, frail 7ft erect phasmid beings with porous composition, flat crests, faceted opal eyes on protractile stalks, thin limbs, stem-like bodies covered with gray-green shards, triangular heads flanked with immense, perforated membranes and fitted with mandibular mouths, and have semaphoric communication. They worship the crash of the Selenite of Roger Colt, Phil Gershom and Edmond Beverly as a divine epicenter.
  • Vhoorl- A stormy unstable eldritch jungle planet in a Mad Rims nebula and the birthplace of the Starspawn. It is orbited by 9 one-eyed stars that are the sources of eldritch magic in the Demon Realm: Acamar, Caiphon, Delban, Gibbeth, Hadar, Khirad, Nihal, Ulban, and Zhudan.

Gallery[]

Coming soon: Elder Things, Yekubians, Phoceans, Yakshians (Neptunians), Eryxians (Venusians), Cykranoshians (Cats of Saturn), L'gy'hxians (Uranians), Aihai, Shan, Zy’tl Q'ae, Xiclotlans, K'n-yans, Wenelians, Kenders, Yarkdao, Zarr, Illithids, Gith, Neogi, Thri-Kreen, Psurlons, Cthulhi, Metallic Brains, Serpent People

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