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Omicron II is a virtual game which is a sequel game to the popular game created by the Lodgers, Omicron. This game continues where the original left off, as an old creation of Viral Vi-tor has awakened. This force, called Craborg, has enslaved and conquered Pixellania, and it's up to the player, as well as the freed Agent Ralph, his new resistance team, Team Scattergood, the Commando Beaver Taskforce and their new leader General Musk to stop Craborg and save Pixellania once again. Some usual trademark enemies return under the enfluence of Craborg, but newer faces are introdused as well, mainly made for the sake of keeping things fresh, as well as those old foes being given some noticeable upgrades so they won't be the same pushovers from the past.

Creation[]

Learning from their mistakes on the last game, Sandy and Kowalski once again get permission like they did last time. They got loans which they paid through their charity stocks, they came up with complicated graphics, and they gave more originality to it. But while the two once again lost their rights to create original characters, their rights lasted much longer than before. But it was still hard to deal with lawsuits and legal issues with the government, as they got aggravated about the legalities of creating a simple video game.

Gameplay[]

The gameplay is far different than in the original game. There are no continues and you have an infinite number of lives, so there is no game over. Also, your virtual self comes with a customizable agent outfit similar to the outfits of Team Scattergood. Ralph, instead of being in a hub, will assist you throughout the entire gameplay. There are new powerups, new tokens, new characters, and so much more.

Game Event Types[]

  • Firefight- Firefights are a common type of setting in this game. You have to fight, avoid, or get past an army of enemies who fire whatever they've got at you. This is the only event where vehicles are available. There will be a few minor or major firefights throughout the game, and some might even span the entire game.
  • CBT Missions- Some levels require that you help the Commando Beaver Taskforce fight off invasions created by Craborg for rewards. There can be a maximum of 7 missions in each level they are featured in.
  • Barricade Ring- In each level, there will be a circular area with an energy barricade generator in the center which will transmit Crabbots into the area until it is destroyed and all enemies are cleared out.

Pickup Items[]

  • Omicoin- Worth 1 Omicoin, and is stored within a virtual credit card the player receives in the virtual tutorial level.
  • Big Omicoin- Worth 10 Omicoins.
  • OmiDollar- Worth 100 Omicoins.
  • Mutonium- Worth 500 Omicoins.
  • Gold- Worth 1,000 Omicoins.
  • Nanomedicine- Health pickups.
  • Power Elixir- Increases team's attack power for a limited time.
  • Adrenalinoids- Makes team invulnerable for a limited time.
  • Nucleic Tube- Instead of granting an extra life, it will unlock special player upgrades.
  • Security Card- The most important item of the game, coming in three types. White cards unlock laser fields, silver cards disable security terminals, and gold cards activate gates to other levels.
  • Virtcard- A trading card that unlocks special behind the scenes information in galleries when you trade an entire 5-card collection to Nick.
  • Pogo Stick- After defeating Pogo Frogs, you gain this and can reach high places, do a triple jump, or defeat most difficult enemies.
  • Hiss' Notepad- Sources of information for the game, which is much better and reliable than a simple piece of paper.
  • Transmission Bots- Negative version of Hiss' Notes, where Craborg insults the player or gives clues.

Crates and Packages[]

  • Omicrate- The common crate of the game. All that's inside are a few Omicoins.
  • Levitocrate- Crates that contains Omicoins. These are the only crates that can float in the air, or even hold other crates on top of it. You must find a way to reach high enough to get to them.
  • Camoucrate- Crates that become untouchable when you get too close. The only way to smash them is by doing it at a distance.
  • Placocrate- Crates that have steel armor attached to it because it contains more money than the Omicrates. Try finding an attack powerful enough to bust it open.
  • Metallicrate- Crates that are made completely of steel. It cannot be smashed by even your most powerful attacks. They are useful for mostly platforming.
  • Goldcrate- Crates that are made of pure gold and contain over a thousand Omicoins and OmiDollars, and are only found in the most hidden areas. Keep an eye out for them.
  • TNT Crate- Crates full of TNT that explode in 3 seconds when touched. Be careful within it's blast radius. They can also make a great weapon against enemies.
  • Nitrocrate- Crates full of nitro and explode when touched. But if you're careful, you can use this as a weapon against enemies.
  • Ammocrate- Crates that contain vital equipment for Omicron. They contain weapon ammo. Whenever you run low on ammo, smash these crates to get more.
  • Dynacrate- Crates that contain either a Power Elixir, or an Adrenalinoid.
  • Aspricrate- Crates that contain Nanomedicine. Useful for refueling health.
  • CBT Ammo Trunk- Trunks from the Commando Beavers that replenishes ammo for more than just one weapon, containing ammo for 3-5 weapons.

Powerups and Vehicles[]

Powerups[]

  • G2 Blaster- A redesigned standard issue version of the last one.
  • Mutonium Laser- A pistol that uses mutonium batteries as ammo and creates a fast laser blast.
  • Pixellanium Grenade- Pixellanium has been legalized enough to create a grenade that creates a powerful explosion.
  • Turboboots- Boots that allow the ability to double-jump.
  • Pixelburst Gun- A weapon that turns people into pure pixels with a scattered blast.
  • Prototype Mini Cannon- A small minigun created by Doctor Borgstein's scientists in Omicron.
  • Laser Grappling Hook- A grappling hook with a laser cable that can allow for swinging and grappling.
  • Holoshield- Creates a holographic shield to deflect projectiles.
  • Subatomic Rifle- A redesigned variant of the original and this time identifies weak points.
  • Omicron Energy Rifle- A gun that is wielded by some of Crabborg's forces, using any of all 4 commonly-occurring munition color types used, and all ammo types can be picked up from defeating Crabbots.
  • Chronostopper- A device that can slow down time.
  • Blazooka- A redesigned variant of the original.
  • Tractor Beam- A device that replaces the original Gravity Gun.
  • Holographic Disguise- A device that can disguise users as an enemy.

Vehicles[]

Vehicles are only available in chases, firefights, or boss battles.

  • Speeder- A hovering bike that can be useful for chases and high-speed challenges.
  • Cruiser- A hovering vehicle that has two seats, one to drive and one to operate energy cannons.
  • Terriklon- A large multi-terrain vehicle useful for chases and even some other challenges.
  • Cruise Tank- A hovering tank that can do a lot of damage in a firefight, though requires charging of it's systems. It comes with up to 5 different cannon types.
  • Crabicle- A crab-like vehicle used by Craborg's forces that is the enemy variant of the Cruiser.
  • Crab Walker- A 2-legged vehicle operated by Craborg's forces and carries a variety of weapons.
  • Crawklon- A 6-legged personnel carrier that carries several Crabbots and deploys them n battle.
  • Hydra Tank- A tank with 5 heads that can fire each of the Pixtank's weapons, and is difficult to take down. Has a different appearance to the ones in Ratchet and Clank.

In-Game Places[]

Team Scattergood's Flying HQ[]

Team Scattergood has their base of operations in a mobile flying headquarters where they are safe from any attack. This is the game's hub where you train, adjust game settings, and train.

  • Virtual Training Course- A virtual course which gains more challenges the further you go in the game. It will often come with courses, simulated firefights, and even rings to simulate barrier battles. You do not earn Omicoins in this, but it builds up skill.
  • Options Terminal- A computer terminal meant to adjust game settings.
  • Difficulty Switch- Like the last game, it sets difficulty.
  • Levelporter- A teleportation computer and pad that brings you to all the levels throughout the game.
  • Nick's Computer- A computer which Nick allows you to see the behind-the-scenes work on both Omicron and Omicron II including concept art, artwork, files on enemies, and so much more.
  • Fast Kitt's Modifier Shack- A special Fast Kitt Shack which allows for replenishing ammo, health and power pickups, and weapon upgrades. This is the only place where weapon upgrades and attire are available.
  • Digital Attire Pad- A pad that allows the player to change their agent-themed attire in various ways. They can earn attire from virtual card trading, they can find them in levels, or they can be bought in Kitt's Modifier Shack.

Outside Places[]

  • Mail-Boxes- The checkpoints of the game.
  • Fast Kitt's Shack- The Futurasian weapon-sabby alien has replaced Mr. Krabs as the provider for weapon upgrades, health and power pickups, and ammo, but now he also sells attire for your player avatar. But like Mr. Krabs, he only sells weapon upgrades and attire in the Team Scattergood Flying HQ in his modifier shack, and sells the rest in-game.

Battle Tokens[]

These tokens now appear in more than just bosses. But they also appear in firefights, and there is a wider variety of characters. The original ones do come back, though some of them are a bit upgraded. Aside from the original ones (see the original game for more detail), there are new ones covering more characters in the SAFAC series, or even recent additions to the Original Character list.

Healing Tokens[]

  • Gazelle Token- The Uniter Power of Gazelle heals all injured party members.
  • Sopony Token- Sopony is summoned and drains nanomedicine from nearby enemies for use of the players.
  • Healthy Life Token- Completely heals all the players, and even drains nanomedicine from nearby enemies.
  • Madam Cuda Token- This powerful Atlantican Equinox Master will heal you, but only by a bit.
  • Alicorn Twilight Token- Twilight becomes Equinox and not only increases health, but also temporarily grants invincibility and increases attack power.
  • Healzon Token- The white healing dragon comes down and heals the entire group completely.
  • Namine Token- The Nobody of Kairi has a good healing ability for you. She will drain nanomedicine from enemies and slowly heal other allies.

Attack Tokens[]

  • Dactyls Token- Summons Thunderclap and the Dactyls to destroy all enemies and do some damage to mini bosses. Main Bosses usually have some or limited protection from their effects though.
  • Raptors Token- Summons Bubbha and his Raptors, which are like a watered down verson of the Dactyls Token. Still destroys all enemies, but it's rarely truely effective on all bosses.
  • Starlight Glimmer Token- Summons Starlight to do serious damage to all enemies. Bosses have little to no defences against this, which is why the Starlight token is always protected by an anti-touch sheild to prevent quick useage. The level of difficulty with the sheild depends on the current level itself.
  • Amazing Nine Token- Summons the Amazing Nine to fight with all they've got. Though they're only limited to just a few specific attacks, but are useful in boss battles and firefights.
  • Super Ops Token- The Super Ops comes to the rescue, consisting of Aaron, Kafka, Chance, Tracker, and Phase M2, which will do equally-coordinated and powerful fights. Useful for firefights, but not in boss battles.
  • Jak & Daxter Token- Summons the masters of eco to do a great amount of damage to a boss or a firefight with his 1-minute sequence of 20 seconds of using the Morph Gun, 30 seconds of Dark Jak that ends with a Dark Jak ground slam, and ends with 10 seconds of Daxter taunts.
  • Ratchet & Clank Token- Summons Ratchet, Clank, Talwyn, Cronk, Zephyr, and Captain Qwark to act as a firefighting team with Ratchet and Clank being the most agile and fighting in the front lines. While the rest of the team uses Omniblasters, Ratchet uses random weapons like Mr. Zurkon, the Groovitron, and the Fusion Grenade. At the same time, he often uses the Hoverboots while going through a 1-minute sequence with 10 seconds of using the Omniblasters or Omniwrench, 20 seconds of using the Warmonger, 20 seconds of using the RYNO V, and ends with 10 seconds of a Clank one-liner and signature chuckle.
  • Deadpool Token- The Merc with the Mouth comes by and uses the game icons to attack, and does a random attack from a barrage of gunfire, a taunt, slice-charges, and teleports around the area doing this. He can often randomly change the time limit of his token by switching numbers in the timer. Good for both firefights and boss battles.

Defense Tokens[]

  • Duke Weaselton Token- Summoning him will give you a sheild made of a bootlegged Zootopian verson of current Disney Movies. He will even show the trailer and kill enemies out of shock of the 'Elephant Crotch'.
  • Flurry Heart Token- Summoning her will have Flurry Heart give a major defense boost from one major magic wave, ending with a cute chuckle and greeting. No time limit even, lasts as long as until you finish the current level. Cause of this, this token is often kept in hard to reach places only determined exberts (or hackers) can get to.
  • Mystic Spring Oasis Token- Summons the Zootopian naturalist colony to back off enemies with their...you know...nature. This sometimes ends with destroying enemies as a side-effect.
  • Team Quseware Token- A kind of token that is both defensive and offensive. Team Quseware from Gamerene come by to not only jump and slide across the firefight, but also unearth hidden pickup items useful in the battlefield. Not useful in boss battles.
  • Quidilin Token- Cynder's mother is summoned as she puts up a 30-second magic shield and teleports players out of precocious situations. She will even offer a few offensives when doing so.
  • Corbin Paradox Token- Corbin comes and freezes time to allow for 15 seconds of avoiding anything dangerous.
  • Discord Token- Discord comes by and magically sabotages any enemies before they could do anymore damage. He only arrives when the players are low on health. He'll even offer some nanomedicine in the process after a gloat.

Levels[]

Chapter 1: New Pixellania[]

Firefight in the Street[]

There's a battle in the streets of New Pixellania as Agent Ralph guides you in your quest to fight against this new threat. There's going to be enemies everywhere, and obstacles are going to block you in every corner, so be on your toes.

  • Gained G2 Blaster
Enemies[]
  • New-Age Pogo Frogs- While otherwise no different then the original pogo frogs, these classics have learned new tricks and are dressed in Stormtrooper armor.
  • New-Age Angry Bees- As angry as always, only now Craborg has mutanted these old relics into new-age cyberconnectic gun-troting monstorsities.
  • New-Age Spiked Turtles- Still pretty much the same, only they chaged from their baby bowser appearence and are now the size of true bowser.
  • Monster Mail Boxes- They're back. This time, Craborg has considered Vi-Tor's mistake of not using these things more and has vowed to use them WAY more often then he did. Maybe even a little too much.
  • Hermit Droids- First of many new foes created by Craborg to add new life in Vi-Tor's exhasuted former forces.
  • Base Crabbot- The dedicated artificial henchmen of Craborg are the Crabbots, that will appear in numerous versions and forms throughout the game. This one is one of the most basic, and comes in various colors that determine their weapon type. Red ones use scattered energy blasts, explosive sticky blasts, and focus lasers, yellow ones are armed with rapid-firing energy bolts, mines, and combat drones. Finally, blue ones are armed with electrobeams and energy crystal shard miniguns.
CBT Battle Missions[]

This is where you first meet General Musk and rescue him. But despite this rescue, you must still prove yourself to the stubborn general by defending Mayor Pixsmite's Office Hall in a series of battle missions.

  1. Secure the Area- Defend this hall from a swarm of Base Crabbots and their enemy vehicles. Prevent any of them from entering and destroying the hall, and drive off the forces.
  2. Aerial Attack- The Crabbots are now attacking in dropships and combat mechs. You must stop them from doing any serious damage to the hall.
  3. Turret Command- You must now man a deployed turret on top of the hall and destroy all the attacking enemies that try and reach the evacuating mayor. Do what you can to stop even a hole from being shot in his delicate wings.
  4. Repair the Turret- The turret has been destabilized and broken by the Crabbots. Now you must protect Team Scattergood as they repair the turret so they can fire a direct hit into a big enemy dropship.
  5. Take Down The Ship- The turret has been fixed. Now you must use it to take down the ship before it's Max Blast is fully charged and ready to blow up the building.
Mini Bosses[]
  • Jessica Butterfly- The vengeful deluded and corrupted girlfriend of James Butterfly (Who coinidently enough looks like Jessie of Team Rocket with Butterfly Wings) who is basically the right-hand lady/assassin for Craborg who has vowed to reserect James in return for the destruction of the players. Unlike James, she is armed with more futuristic weaponry and is always armed with a shield.
    • Health: 100
    • Aiding Enemies: Hermit Droids and New Age Enemies

Commander Beaver Taskforce Base[]

The CBT Base in Pixellania is under attack. The CBT is putting up a valiant fight, but is still no match for this new threat as they prove to be stronger than anything they've ever faced. Now CBT agents are being corrupted, and your mission is to evacuate everyone from the base, rescue General Musk, and get out before you are lost like the rest of the base.

Enemies[]
  • King Crabbots- Hulking and destructive crab robots that are pretty much the ones most respondsable for the damage of the place, and are the secondary leaders of the Crabbot forces. Not inheredly easy foes this early in the game.
  • Spider Crabbots- Long-legged threats that are designed by Craborg to scan for foes and trap them in a lazer web. They're currently not very easy to take down in the game, so be cautious.
  • Fiddler Crabbots- A weak but swarm travelling little robot armed with a basic weapon and little defences. Be warned that squad leaders can sound an alarm for reinforcements if they know they're in trouble, so keep in mind on making it a priority to get rid of the leader always first.
Returning Enemies[]
  • Re-Corrupted Commando Beavers- Some Commando Beavers weren't lucky enough to avoid their former selves from the Vi-Tor mess. Now Craborg is basicly having the same idea.
  • Hermit Droids
  • Base Crabbots
CBT Battle Missions[]

Well, this is the CBT Base. What did you expect? After saving General Musk from corruption, he still doesn't trust you, and you must prove to him that you can protect the rest of his men. Though the base is too ruined to be protected now, the best you can do is both keep it stable enough to be rebuilt, and to protect the rest from their corrupted comrades.

  1. Secure the Evac- Use the Team Scattergood Cruiser to cruise around the base and make sure all the CBT cadets are secured during their evacuation, and be sure not to lose too much, or it's over. You might also wanna take out the Crabbot Mortar Points to make sure they don't make your mission difficult.
  2. Assault on the Crabbot Assault Base- The CBT Base is safe for now. However, there have been cadets that have been kidnapped and some sensitive information has been stolen. You must rescue the hostages, destroy the info, and destroy the base, starting with getting past the laser gates.
  3. Rescue the Hostages- Use individual Speeders to locate and free the hostages before they are corrupted by evil pixellanium experiments.
  4. Red vs. Blue- The CBTs and Crabbots are now in a standoff firefight. You must now use either the Cruiser or Speeder to hover across the battlefield and destroy the main enemy base.
  5. The Final Battle- The force field surrounding the main enemy base has been deactivated. Now you can destroy all the sensitive information from the CBT Base, and ensure it is never attacked for the moment.
Mini Bosses[]
  • General Musk- Well this sucks. Your too late to save Musk as a corruptive jellyfish-like pixellanium abomination has already succeeded in reverting him back in is dark ways. He must be taken down and cured at all costs to protect the secrets of the Commando Beavers.
    • Health: 400
    • Aiding Enemies: Corrupt Commando Beavers.

Cryxle Park[]

A beautiful park which is under attack by the new threat. This park's vast amounts of mutonium crystal bushes provide enough cover and stealth advantages, but sometimes that might not be inheredly a good idea since something feels off about them. There are people that need to be rescued. Your mission is to do so, and on the way, you may pick up a mutonium-based weapon along the way.

  • Gained Mutonium Laser
Enemies[]
  • Monster Crystal Bushes- Yeah, so much for being stealthy. Craborg must've figured this and turned all the bushes into hungry abominations so you'll be forced to be straight-ip obvious all the damen time. You must be careful with which bushes are monsters or not.
  • Kamikaze Pigeons- Even the poor little rats with wings aren't spared from being turned into Craborg's corrupted forces.
  • Skybomber Storks- They return, only this time they drop pixellanium grenades that can burn you really easily.
Returning Enemies[]
  • Hermit Droids
  • Crabbots
  • Environment-Appropriate New Age Enemies
Mini Bosses[]
  • Queen Monster Crystal Bush- There is a giant creature which leads all the MCBs, and shoots mutonium shards at you. On top of that, this abomination ate the security card you need to continue. You're not gonna take that sitting down, are you?
    • Health: 600
    • Aiding Enemies: Monster Bushes

Pixel Defense Industries Tower[]

You must now go to the under-attack Pixel Defense Industries Tower, where it's rumored that a secret on how to stop Craborg is located. Worse, Pixellania's new mayor, Mayor Pixsmite, was visiting when it was under attack, and now you have to protect both him and the PDI Chairman from being destroyed.

Enemies[]
  • Mad Scientists- The crazy goofballs from the previous game have returned, with one or two new tricks in their crazy sleeves, wielding different kinds of ray guns.
  • Scrapheap- A battle-damaged leftover of one of Vi-Tor's robots meant to be re-created for good, only for it's original purpose to return to full swing thanks to Craborg.
  • Battle Beetles- A project of PDI's dreams for stronger defenses against viruses and threats turned evil thanks to Craborg. They are large flying robotic bugs that shoot tasers.
  • Scorpion Gunners- A project of PDI's dreams for stronger defenses against viruses and threats turned evil thanks to Craborg. It's a scorpion machine with a tail armed with a knife and plasma cannon.
Returning Enemies[]
  • Hermit Droids
  • Crabbots
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Turrets- They will shoot and kill you easily. They only come out when PDI-Supercomputer overrides the security system.
  • Laser Fields- Some areas are blocked, and require either a security card or by destroying something.
Mini Bosses[]
  • Protoweapon- An unnamed fly/scorpion-like superweapon meant to be a great good, but was turned into a great problem. You encounter this enemy in a lab in the lower floors, and you must defeat it before it gets loose.
    • Health: 700
    • Aiding Enemies: Battle Beetles, Scorpion Gunners
  • Mayor Pixsmite- You fail to rescue the Mayor from a pixellanium corruption and is out of destroy you while riding on top of a prototype walker, blocking your only access to the PDI Chairman's main office. You must cure him at all costs because Pixellania can't risk losing another mayor.
    • Health: 780 (Walker), 3 (Non-Walker)
    • Aiding Enemies: Battle Beetles
  • PDI Chairman Heckles- You have even failed to save the Chairmen of PDI. Now he's inside a giant mech and wants to destroy you on the rooftop of the building. You must cure his pixellanium corruption as well because without PDI, the heroes will not receive the supplies needed to stop Craborg.
    • Health: 860
    • Aiding Enemies: Battle Beetles, Scorpion Gunners
Chapter Boss[]
  • PDI Supercomputer- A once-benevolent supercomputer turned into a cold calculative destroyer by Craborg's design. It has overridden the security system, and has sent security turrets to try and kill you. You must reach the control room and turn it off. Though he has a mobile unit that will not allow you to do so.
    • Health: 1000
    • Aiding Enemies: Scorpion Gunners

Chapter 2: Pixiliminator Crash Site[]

Abandoned Ghost City[]

This city was abandoned ever since the crashed Pixiliminator released deadly pixellanium all over the area. Now this city is drenched with the stuff as it has turned a lot of people into purple swollen mutants who crave nothing but flesh and blood. This is the farthest you and Team Scattergood can go to protect yourself from the radioactive activity the pixellanium is causing.

  • Gained Pixellanium Grenade
Enemies[]
Returning Enemies[]
  • Crabbot Models
  • Environment-Appropriate New Age Enemies
CBT Battle Missions[]

General Musk has already beaten you to the punch and wants to find the info before you since he STILL doesn't believe in you. So, this is your best chance to prove him wrong by assisting his squadron into gaining access to another sector in the abandoned city.

  1. Terriklon Tumble- Use the Team Scattergood Terriklon to blast some faces in and patrol the entire city and make sure none of the forces enter the CBT's Assault Base. Plus, be sure to protect Musk from them too.
  2. Tank Assault- Take the Cruise Tank and do some damage to a minor Crabbot Assault Base and get schematics on how to get past the Main Crabbot Assault Base. Take out any enemy vehicles, and be sure to do it as much as you can with the tank because once that thing is destroyed, you can't get another one.
  3. Assault at the Gate- You can now take out the laser gate and destroy it's defenses with the Terriklon. Do whatever it takes to takeout the gate and get into the Main Crabborg Assault Base.
  4. Final Battle- Now you have infiltrated the base, and now you need to take out the mortars, and blow up the base by planting pixel bombs in it's reactor core. Then GET THE HELL OUT OF THERE in Musk's words.
Obstacles[]
  • Pixellanium Pools- They can appear anywhere, or even form. Especialy when you enter the sewer system and have to avoid it when it overfills.
  • Pixellanium Pods- Purple glowing pods filled with developing mutants from the infected. They can burst in pixellanium, and ooze it out onto an area.
Mini Bosses[]
  • Purple Mutant Queen- Expect to encounter this monsterious bitch alot. She's pretty much like the Drillworm for the previous game. Your gonna have to put up with her ALOT!?
    • Health: 1000+ (She gets stronger in every battle)
    • Aiding Enemies: Purple Mutants

Pixie Falls[]

Pixie Falls is a beautiful site for visitors of that city. It's waters are still clean even with the pixellanium spill, though there is still some around. Some areas require you to swim, and there are still enemies in the form of pixellanium mutants, and even the mostly former natural wildlife. This is the only "safe" passage to the Pixiliminator, so tread carefully.

Enemies[]
  • Lake Sharks- (Water) Okay, WHY couldn't we leave the sharks in the ocean instead?
  • Purple Mutant Divers- (Water) There's a purple mutant for everything.
  • Giant Fish- (Water) Ya might not want to be on this big eater's menu. Not very productive for your mission to stop Craborg if you do.
  • Purple Mutant Octopuses- (Water) It ain't an underwater level without octo-enemies.
  • Mutant Doe- (Land) Tainted and Genecticly altered female deer mutanted to have razer backs and attack you by sumersulting to a mad saw move.
  • Mutant Buck- (Land) The mutanted Male Deers with antlers the size of those of the extint Irish Elk. They madly charge at you then you intrude on their terf. Sometimes they are protected by Mutant Does, or are even with other Mutant Bucks.
  • Sword-Beak Eagles- (Land) Gees, ya think these things would only go after fish, but nope! It's you they want to stab!
Returning Enemies[]
  • Purple Mutants (Land)
  • Purple Mutant Queen- This time a chase sequence.
Obstacles[]
  • Pixellanium Pools- Like before, it is best to avoid touching this infectious stuff.
  • Pixellanium Pods- Like before, be cautious as they spawn mutants.
Mini Bosses[]
  • Jessica Butterfly- She comes by with a large gun that fires pixellanium-based lases that can do some serious scorching and devastation.
    • Health: 650
    • Aiding Enemies: Base Crabbots

Pixie Caverns[]

Pixie Caverns is a water-logged underground passageway and the best way to access the Pixiliminator Ruins. But there is some signs of pixellanium leaks that will corrupt more people into mutants. What's worse, the pixellanium is making some waters too dangerous for swimming, and is also blocking certain passageways. There is luckily a broken sewer system in these caverns that may clear away contaminated water. Some areas are too high to access and thus require a new powerup.

  • Gained Turboboots
Enemies[]
  • Purple Mutant Sharks- (Water) Mutated Land Sharks. They are much more durable than Land Sharks and will often cannibalize the species they once were.
  • Purple Mutant Fish- (Water) Mutated Giant Fish. They are much more durable than Giant Fish and will often cannibalize the species they once were.
  • Cavern Mutants- Sure, why not? This is pretty much a mutant dominated level.
  • Sewer Mutants- Well ther is a broken sewer system, so it makes sense.
  • Mutant Rats- As if the rats from last games weren't bad enough, these are bigger and more ugly.
Returning Enemies[]
  • Purple Mutants
  • Land Sharks
  • Purple Mutant Queen- Once again, a chase sequence.
Obstacles[]
  • Pixellanium Pools- Like before, they are best to be avoided.
  • Pixellanium Pods- Like before, proceed with the upmost caution.
  • Pixellanium Geysers- Geysers infused with pixellanium. They will be more hot than hot water.
Mini Bosses[]
  • Jessica Butterfly- She comes back, this time with a pixellanium adrenalinoid which she uses to become an invulnerable mutant monster with a gun. When her adrenalinoid wears out, there's your chance to strike.
    • Health: 10

Pixiliminator Ruins[]

You finally make it to the Pixiliminator Ruins, but Craborg's forces have been waiting for you there, setting a trap system to make it difficult for you to access. You must first deactivate this trap system, get past Craborg's forces, and search for whatever sensitive information is required. But there may also be another opponent you must face.

Returning Enemies[]
  • Hermit Droids
  • Crabbots
  • Commando Beavers (This time as adversaries of the untrustworthy Musk)
  • Purple Mutants- (These were captured by the Craborg forces and are in progress of being turned into slaves of Craborg)
  • Environmentally-Appropriate New Age Enemies
  • Purple Mutant Queen- (Comes in and kills off the inital opponent you face. This is where you and her majusty settle things with a stronger dose of pixellanium once and for all)
Obstacles[]
  • Laser Fields- The Crabbots block your entrances with these, and you must find a way to turn them off.
  • Audio Sensors- A trap that is audio-sensitive. Sneak through it quietly or an energy field will form on the floor and zap you.
  • Motion Sensors- A similar trap to the audio sensor trap. Just stop when it flashes, or it will zap you.
  • Thermal Mines- These will be around the field ready to blow you up into a million pieces.
CBT Battle Missions[]

Musk has beat you AGAIN! However, he has had enough of your nonsense, and orders that you stay out of this. Now you must do your own battle missions and prevent yourself from being spotted by the CBT soldiers that are actually loyal to musk, and put your trust on certain people who are against him.

  1. We're the Underdog- Musk is not the boss of you, so you need to take the Speeders and scout the entire wreckage while avoiding the Commando Beavers that are labelled red, and trust those that are labeled blue.
  2. Cruise and Bruise- You take the cruiser and cruise across the Pixiliminator ruins. However, Musk has suspected you've disobeyed him, and has sent his men to try and stop you from doing 'his' work. Prove him wrong by taking out the Crabbot Assault Base.
  3. Commander of All Crabbots- Musk has finally spotted you, but before he could scold you, he is attacked by the Commander Crabbot (below). You must take this thing out and save Musk from being it's plaything. Sometimes you might even need the Terriklon again.
Mini Bosses[]
  • Commander Crabbot- Craborg's finest commander and elitist leader. His fall would be desistating to Craborg's forces. But not for long since Craborg can always create more.
Chapter Boss[]
  • Rage Mode Purple Mutant Queen- Her majesty finally got sick and tired of losing to you and has raged out. Worse, she has found an entire pool of pixellanium, and has gotten bigger and stronger, spawning Pixellanium Pods, leaking pixellanium, and throwing the stuff at you.
    • Health: 3000
    • Aiding Enemies: Purple Mutants

Chapter 3: Vi-Tor Island Lab[]

Vi-Tor's Beach[]

You find that Craborg was created by Vi-Tor as a backup plan in case he should be defeated, but don't find how to beat him. But there might still be a clue in Craborg's origin lab on an island owned by Omicron during his reign. You make it to the beach, but all shortcuts are blocked tight by Craborg's forces. You must now find another route. Now, Ralph will present you with another standard-issue weapon useful for taking on stronger enemies.

  • Gained Pixelburst Gun
Enemies[]
  • Beach Patrol Crabbots- (Land) Burrowing Crabbots that are the main block of this place.
  • Horseshoe Crabbots- (Land and Water) The most efficient aquatic Crabbots in Craborg's disposal.
  • Crocodiles- (Land and Water) They've returned for meat.
  • Crabs- (Land) They've returned to be complete jerks.
  • Seagulls- (Land) They return just to be pooping jerks to you.
Returning Enemies[]
  • Crabbots
  • Giant Fish (Water)
  • Environmentally-Appropriate New-Age Enemies
Mini Bosses[]
  • Jessica Butterfly- She comes back with a large Crabbot mech and uses it to try and kill you with it's energy-bladed claws and rocket launchers.
    • Health: 790
    • Aiding Enemies: Beach Patrol Crabbots, Horseshoe Crabbots

Sea Caves[]

There is an underground sea cave that is connected to the lab's sewer system, and that might give you a safe passage into the lab. But the sea caves are going to be vastly flooded with enemies and water. Even the water will be dangerous as the lab's head liked to keep cyber-sharks around, and ever since it was abandoned, the cyber-sharks will be all over. Do what you can to get into the lab.

Enemies[]
  • Cyber-Sharks- (Water) Well, at least your encountering sharks in where it makes sense.
  • Blade Probes- (Land) Creations of the original owner of the lab that display spinning blades.
  • Rockmen- (Land) They've returned to cause mischief.
  • Electric Rays- (Water) Natural creatures that shock you when you get too close.
Returning Enemies[]
  • Giant Fish (Water)
  • Crabbots (Land and Water)
  • Environmentally-Appropriate New-Age Enemies (Land)
Obstacles[]
  • Land Mines- Avoid at all costs.
  • Sea Mines- Like the Land Mines, avoid at all costs.
Mini Bosses[]
  • Rock King- The king of all Rockmen has returned to smash some heads in.
    • Health: 500
    • Aiding Enemies: Rockmen

Intrusion[]

You have finally made it into the lab, but the enemies, including it's former owner and Craborg's top scientist, Doctor Borgstein, is trying to prevent you from succeeding as they discover that the security system is still functional, including some of it's old experiments. Plus, you might also find a new powerup while you're in here.

  • Gained Prototype Mini Cannon
Enemies[]
  • Lab Security Drones- Borgsten's personal elite protection force. The Doc's been busy since Vi-Tor's defeat.
  • Robocrocs- These toys have returned to hurt someone.
  • Probes- They return to shock some enemies.
  • Crocdogs- Creations of Doctor Borgstein that are meant to be revolutionized guard dogs. They are small pooches that attack in groups of 10-25 and have a menacing monstrous growl.
Returning Enemies[]
  • Blade Probes
  • Cyber-Sharks (Flooded Areas)
  • Purple Mutants- They were contained for experimentation.
  • Crabbots
  • Environmentally-Appropriate New-Age Enemies.
Obstacles[]
  • Laser Fields- Requires access cards in order to get past.
  • Laser Grid- Touching these will sound an alarm and send enemies, so avoid.
  • Laser Turrets- Motion-sensing turrets appear from the ceiling and fire rapid laser blasts until they are destroyed. They can often be hacked and used to the player's advantage.
  • Audio Sensors- The same trap as before, but others will sound the alarm.
  • Motion Sensors- The same trap as before, but others will sound the alarm.
Mini Bosses[]
  • Cyber-Beast- A giant cybernetic monster created by Doctor Borgstein as one of his experiments. This creature is controlled manually, and is almost similar to the Blargian Snagglebeast of Ratchet and Clank 2016.
    • Health: 660
    • Aiding Enemies: Borgstein's Robots

Craborg Sector[]

You made it to the sector where Craborg was experimented on and released. You have to find the lab where he came from and get specific clues, but first you have to deal with Borgstein and his robotic suit.

Enemies[]
  • Walking Turrets- Creations of Borgstein that are like a robot turret that fires rapid laser bolts, focus beams, scattered blasts, and explosives.
  • Flying Crabbots- Aerial lobster-like Crabbots that fly using jets and fire either thermal detonators (red), miniguns (yellow), or homing rockets (blue) at you.
Returning Enemies[]
  • Borgstein's Robots
  • Cyber-Sharks (Flooded Areas)
  • Crabbots
  • Blade Probes
  • Probes
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Laser Fields- Requires access cards in order to get past.
  • Laser Grid- Touching these will sound an alarm and send enemies, so avoid.
  • Laser Turrets- Motion-sensing turrets appear from the ceiling and fire rapid laser blasts until they are destroyed. They can often be hacked and used to the player's advantage.
  • Audio Sensors- The same trap as before, but others will sound the alarm.
  • Motion Sensors- The same trap as before, but others will sound the alarm.
Chapter Boss[]
  • Dr. Borgstein- You were wondering when you were gonna fight any form of boss in this level, weren't ya? And it looks like the good doctor won't let you get clues on his proudest atthivement so easily.
  • Health: 1890
  • Aiding Enemies: Borgstein's Robots

Chapter 4: Craborg's Lava Peak[]

Climb to the Top[]

You discover how to defeat Craborg, but it still won't be as easy as defeating Vi-Tor. First, you must stop him from activating a secret weapon that was being worked on in an Omicron lab in a volcanic peak. Now you must go with Team Scattergood to the peak and find clues as to where this secret weapon is, starting with climbing up it's hundred-foot steepness. Ralph will also give you a gadget for making this job easier.

  • Gained Laser Grappling Hook
Enemies[]
  • Lavamen- They're basically in places in Pixellania where there's lava.
  • Lava Crabbot- Crabbots that can shoot lava at you.
  • Lava Shrews- Variants of the Acid Shrew that are oozing with lava and it will burn when they bite.
  • Giant Cockroaches- They have returned, and they can certainly tolerate the heat.
Returning Enemies[]
  • Crabbots
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Laser Fields- They can block certain areas, and requires a security card to get in.
  • Land Mines- Avoid at all costs.
Mini Bosses[]
  • Jessica Butterfly- She's back, and this time she's carrying a giant heat-based gun that functions as a flamethrower, a lava bomb launcher, and an incendiary cannon.
    • Health: 300
    • Aiding Enemies: Lava Crabbot

Geothermal Caverns[]

You discover that the top of the cave is surrounded by a giant force field. Therefore, you must find another route. This new route is in a hole in the peak, which is filled with lava cables, and high-tech lava refineries which the Omicron lab was using to get valuable metals inside the lava. There will be enemies infesting the tunnels, so the lava will be the least of your concerns.

Enemies[]
  • Isopod Crabbot- An isopod-like crabbot that rolls in a buzzsaw-like roll attack.
  • Lava Beetle- A giant water-beetle that hops on rocky mounds and can survive in lava. They can even spit lava at you.
  • Salamanders- The mythical creature which does hot devastation.
Returning Enemies[]
  • Lavamen
  • Crabbots
  • Environmentally-Appropriate New-Age Enemies.
Obstacles[]
  • Lava Pools- Hot boiling pools of lava death that can burn virtually anything. Avoid at all costs.
  • Lava Geysers- Geysers that spew lava. They can be found inside lava pools or on safe surfaces. Either way, you must avoid them.
  • Laser Fields- Requires security cards to pass through.
  • Laser Grid- Sounds the alarm when you touch it. Best to avoid them.
  • Laser Turrets- Turrets that fire rapid lasers at you. They can often be hacked and used to your advantage.
  • Motion Sensors- Same trap as before, but can also sound the alarm.
  • Audio Sensors- Same trap as before, but can also sound the alarm.
Mini Bosses[]
  • Lava King- Again, Lavamen are anywhere there's lava in Pixellania.
    • Health: 800
    • Aiding Enemies: Lavamen

Lava Lake[]

You find a way inside the volcano, and reach the big lake of lava, with the lab being in the center of the bubbling hot pool of death. Luckily, there is enough platforms to reach it. But there will be obstacles and security measures that will try to push you in. Maybe a special new gadget will assist you.

  • Gained Holoshield
Enemies[]
  • Firedrakes- Dragons that are indigenous here and have been tamed by the staff of this lab.
  • Lava Wasps- Small bugs that inflate and breathe fire or lava at you.
  • Lava Shark- As if cyber-sharks weren't bad enough. These lava-colored beasts will try to swallow or knock you into the lava.
Returning Enemies[]
  • Lavamen
  • Salamanders
  • Lava Beetles
  • Crabbots
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Lava Geysers- In the lava lake or on the surface, and must be avoided either way.
  • Laser Fields- Only accessible from security cards.
  • Laser Grid- They can be difficult to avoid in this environment, so be careful.
  • Laser Turrets- They appear from the ground and try to shoot you These cannot be hacked.
  • Motion Sensors- The same trap as before, as they either drop you into the lava or sound an alarm.
  • Audio Sensors- The same trap as before, as they either drop you into the lava or sound an alarm.
CBT Battle Missions[]

Musk has made it to the facility as well. Even though he has agreed to take it easy on you, he still wants to get to the secret weapon before you do. But when he finds out it's difficult, you need to assist his forces in infiltrating the facility.

  1. Internal Tunnels- The CBTs need to be escorted to the surface beneath through the internal tunnels, and defend them against any enemies.
  2. Ambush on the Lava Fields- The CBTs have made it to the Lava Lake. Now you need to take the Speeders, patrol, and take out any enemies on the front lines.
  3. Lava King Trouble- Lava Kings have started causing trouble for the CBT. You must take them all out before they disrupt the entire operation. Use the Terriklon to do so.
  4. Disable the Laser Gate- Take out the laser gate and it's mortar defenses so you can allow the CBT to help you in your assault on the facility. Use your Terriklon if necessary.
  5. Surprise Attack- You find that the bottom of the facility itself has a mind of it's own as it has automated robotic defenses that make it difficult for the CBT to go in. Take out these defenses, and leave the rest to yourself.
Mini Bosses[]
  • Pyrothron- A giant insectoid species that appears all over the level and when one encounters you, you must kill it before it burns you alive with it's inflating fire sac breath.
    • Health: 500
  • Lava King- Yeah, there's a lot of them. There's 3 of them in this level, so you must defeat each of them before moving on.
    • Health: 200
    • Aiding Enemies: Lavamen
  • Lava Wasp Queen- This giant beast leads all the Lava Wasps in the volcano in a giant hive system beneath the lab. They are useful for security to the lab's staff.
    • Health: 800
    • Aiding Enemies: Lava Wasps

Craborg's Lab[]

You reach the lab, and will soon find Craborg there. However, even the lab is guarded with his forces and security systems. Some levels are inaccessible due to security, so you must find a way to disable all security systems and access Craborg's office. But even when fighting him, the unknown weapon is nearing activation, and shockingly, it's not at the volcanic peak.

Returning Enemies[]
  • Lavamen
  • Lava Sharks
  • Salamanders
  • Crabbots
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Laser Fields- Only accessible through a security card.
  • Laser Grid- Avoid touching or it will sound the alarm.
  • Laser Turrets- Fires from either the ground or on the ceiling. The ones on the ceiling are hackable, whereas the grounded ones are not.
  • Motion Sensors- Avoid moving when it flashes, or it will drop you into a lava trap.
  • Audio Sensors- Avoid moving quickly, or it will drop you into a lava trap.
Mini Bosses[]
  • Jessica Butterfly- She's back, and has come with a crab walker which sprays lava, and uses energy-bladed claws that shoot lasers on one claw and lava bombs on the other.
    • Health: 500
    • Aiding Enemies: Crabbots
Chapter Boss[]
  • Vulcopod- A giant robotic isopod-like Crabbot which is a very powerful superweapon that Craborg was saving for a special occasion. It vomits lava, rolls in a giant heated buzzsaw ball, and it can set many things ablaze. Find it's weak spots, and take it down.
    • Health: 50000
    • Aiding Enemies: Isopod Crabbots

Chapter 5: Craborg's Lair[]

Escaping Custody[]

You fail to escape the volcanic lab, are confiscated of your equipment, and get locked up in an unknown snowy location secluded enough from the rest of Pixellania, even the CBT. You are now prisoners of war, and must find a way to escape before Craborg activates his secret weapon. Craborg has even placed a small crab lice Crabbot on Team Scattergood's imprisoned members, and since it cannot be removed without killing the team, you must shut down the security system in order to deactivate them. While getting into an armory, you might even find a new weapon.

  • Gained Subatomic Rifle
Enemies[]
  • Lobster Crabbots- The Crabbot models that are charged mostly with security. Their claw attacks take a lot of damage with the energy stored within them, as well as their lasers, so it's best to avoid rather than fight.
  • Barnabots- Barnacle-like Crabbots that either stick on walls and hurt the player with a focusing gamma ray when either an alarm is raised or move towards the player and explode.
  • Alert Crabbot- A small Crabbot which programmed to sound the alarm when his spotlight gets an escapee. Best to take it out.
Returning Enemies[]
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Laser Fields- Only accessible through security cards.
  • Laser Grid- Avoid touching, or enemies will attack, or worse.
  • Laser Turrets- These turrets are much stronger, as their lasers take much more damage and can drain health quickly. They too are hackable.
  • Motion Sensors- Avoid moving when it flashes or it will sound the alarm.
  • Audio Sensors- Avoid moving quickly or it will sound the alarm.
  • Sanitation Field- A laser field that sweeps an entire area and is an instant kill. Best to prevent it from being activated by destroying it's controls.
Mini Bosses[]
  • Jessica Butterfly- She spots you escaping, and tries to sound the alarm that will activate a sanitation field that will kill you instantly. You must stop her before she does so.
    • Health: 10 (She moves as quickly as she can).

Weapon Factory[]

You discover that you are actually in an old Omicron colony which Craborg has made into his own evil lair. You even find a giant pixel-assembly-capable stronghold that you must go to and take down Craborg before his weapon is unleashed. But first, you must find a quiet way inside. Thus, you go into an underground mine for valuable weaponized crystals which are being used for firearms of all Craborg's robot lackeys. You must navigate across this underground factory, and make it to the stronghold.

Enemies[]
  • Crabbot Protomech- A new enemy with a lot of guns that takes a lot of weak spots to hit in order to go down.
  • Cannon Crabbot- A small tank-like Crabbot that shoots on sight.
  • Giant Diamond Monsters- They return, except they are more powerful and fire lasers from their hands. They are being experimented on by Craborg's forces in a nearby building because of this energy.
Returning Enemies[]
  • Rockmen- The snow variant returns.
  • Lobster Crabbots
  • Barnabots
  • Alert Crabbots
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Laser Fields- Only accessible through security cards.
  • Laser Turrets- The same damage level as the last level.
  • Motion Sensors- Avoid it's trap by stopping when it flashes.
  • Audio Sensors- Avoid it's trap by sneaking through it.
Mini Bosses[]
  • Rock King- Another Rock King comes to squash you like a bug.
    • Health: 400
    • Aiding Enemies: Rockmen
  • Crystal King- A Rock King/Diamond Monster hybrid created in the nearby building and thus has the same abilities as the energy crystal monsters.
    • Health: 1020
    • Aiding Enemies: Giant Diamond Monsters

Craborg's Stronghold[]

After gaining a spare weapon from the Weapon Factory, you finally reach the stronghold, which is guarded heavily by a security system, stronger robots and enemies, and these security systems are much more guarded than before. Now, with the use of this new weapon, you must reach the sector where Craborg is resting, and put an end to this.

  • Gained Omicron Energy Rifle
Enemies[]
  • Yetis- They return, as they have been enslaved by Craborg. Especially since one of them is more powerful than them.
  • Yeti Crabbots- Giant yeti crab-like Crabbots that have retractable arm spines, freeze blasts in one arm, and an ice needler minigun on the other.
Returning Enemies[]
  • Crabbots
  • Lobster Crabbots
  • Barnabots
  • Alert Crabbots
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Laser Fields- Only accessible through security cards.
  • Holographic Bridges- Only accessible through security cards.
  • Laser Grid- Avoid touching to avoid causing an alarm, or worse.
  • Laser Turrets- Have the same quick-draining damage as the last 2 episodes.
  • Motion Sensors- Avoidable through stopping upon a flash. Causes either a trap or an alarm.
  • Audio Sensos- Avoidable through sneaking. Causes either a trap or an alarm.
  • Sanitation Field- An unavoidable laser field that is an instant kill. Best to destroy the controls before it is activated.
CBT Battle Missions[]

The CBT has started a rescue mission to help get their captured General back as he was captured since the battle at the Lava Lake. You need to go through several missions in order to rescue him.

  1. Mortar Trouble- There is a mortar problem that's preventing the CBT from infiltrating the Crabbot Assault Base that's blocking your access to the Stronghold. Take them out stealthily.
  2. Disable the Gate- The laser gate is surrounded by guard towers. Go to every tower and take the forces out without triggering the alarm.
  3. Assaut on the Base- You have allowed the CBT instant access to the base, but you need to make sure Craborg still thinks you're trapped. Thus you need to help the CBT plant pixel bombs in the base.
  4. To The Rescue- You have infiltrated the base and you are ready to detonate the pixel bombs and rescue Musk. However, Musk has a slight problem thanks to Craborg.
Mini Bosses[]
  • General Musk- He has been captured by Craborg and is now being controlled by a mind-controlling crab lice Crabbot. Defeat him and destroy this small contraption.
    • Health: 500
    • Aiding Enemies: All Crabbots
  • Jessica Butterfly- She once again tries to sound the alarm and activate the unstoppable sanitation field, and you must stop her from activating it.
    • Health: 10 (Again, she moves fast)
  • Yeti Executioner- A giant cybernetically-enhanced Yeti that started out as an Alpha Yeti, the strongest of it's kind, that was fit with the same enhancements as the Cyber-Beast.
    • Health: 700
    • Aiding Enemies: Yetis

Awakening of a Secret Weapon[]

You have reached the top of the stronghold, where Craborg is awaiting the 95% ready secret weapon, which they discover is underneath the entire colony ready to be awakened. You must not let this weapon be awakened. However, you accidentally let Jessie trigger the alarm, luckily disabling the sanitation field beforehand, and thus a firefight begins. You must now fight your way to Craborg's office.

Returning Enemies[]
  • Yetis
  • Crabbots
  • Environmentally-Appropriate New-Age Enemies
Mini Bosses[]
  • Jessica Butterfly- She wants to end you with another much stronger Crabbot Mech. She is the main adversary of the firefight.
    • Health: 1050
    • Aiding Enemies: All Crabbots
Chapter Boss[]
  • Borgstein- Since he was injured, he has returned as a cyborg, and a powerful one at that. He will be difficult to tackle and beat, but you must do it before Craborg activates his weapon.
    • Health: 6000
    • Aiding Enemies: All Crabbots

Chapter 6: Craborgia[]

Industrial Park[]

You are too late as the Depixelizer, a giant robotic pixellanium-based weapon construct, is awakened, and wreaks pixelated havoc. You are able to escape the carnage, and discover that it has been disassembled into a dystopian landscape. This new dystopia is very large, has twists and turns, robotized civilians, re-corrupted CBT, and even tamed pixellanium mutants. These forces are more advanced and more reactive. Luckily, there is a gadget that can help you.

  • Gained Chronostopper
Enemies[]
  • Work Crabbots- A normally-harmless Crabbot that, if forced into the position to fight, it will use it's futuristic power tools as weapons to fight.
  • Squat Crabbots- A squat lobster-like Crabbot that has the same 3 color types as the Base and Horseshoe Crabbots, but it also has a fourth that uses pixellanium-based weapons including incendiary blasts and focusing gamma beams that lock onto you and drain health until the weapon is disabled.
  • Industrial Monsters- They're back, only they're nastier then ever.
  • Purple Shrews- Like the Acid Shrews, but this time they're oozing with pixellanium and can vomit massive amounts of it.
Returning Enemies[]
  • All Crabbots
  • Purple Mutants- Only around Pixellanium Pools.
  • Lava Creatures- Only around Lava Pools.
  • Environmentally-Appropriate New-Age Enemies
Obstacles[]
  • Pixellanium Pools- A hot-spot for purple mutants.
  • Lava Pools- Added by Craborg to add 'style' to his new kingdom.
  • Laser Fields- Accessible only by security cards.
  • Manned Turrets- Turrets that fire both lasers and either lava or pixellanium. They can be manned by either enemies or allies.
  • Laser Spinner- A device that shoots multiple lasers and spins them around causing disintegration around the battlefield.
CBT Battle Missions[]

Once again, there is a battle between the Crabbot Army and the CBT. You must assist Musk in his fight against these mechanical menaces as the Commando Beavers are being overwhelmed by the stronger models.

  1. Clear Front Lines- The Commando Beavers are being overwhelmed and won't last long without Team Scattergood and player support. Clear them all out and give the Commando Beavers enough time to formulate a plan of attack.
  2. The Bridge- Now that you have cleared out the Crabbots, you must now go on the offensive. But it won't be easy. The famed Laser Gate Bridge is swarming with Crabbots, and thus a firefight is imminent. Help Musk and his forces get through the bridge.
  3. Counterattack- You have made it through the bridge. Now you need to find a way into the Main Crabbot Assault Base and take it out. But first, you must get past the laser gate and take out it's defenses using the Cruiser.
  4. Destroy the Base- You got past the laser gate, now it's time to use the Cruiser Tank to take out the base once and for all.
  5. Another Base?!?- The Crabbots have thought ahead and created another Assault Base. You must take this base out by starting with the laser gate and prevent the CBT Assault Base from being destroyed.
  6. Final Battle- Destroy the last enemy base with the Cruiser Tank. Though beware a certain female butterfly hybrid who wants to join the battle.
Mini Bosses[]
  • Jessica Butterfly- She comes back with a giant combat mech in the last CBT Mission which uses energy claws, fires various forms of energy in one arm, and fires homing rockets and explosives in the other.
    • Health: 2000
    • Aiding Enemies: Crabbots
  • Industrial Crabbot- A giant yellow Crabbot that was created mostly for construction work. However, when it sees you in it's turf, it tries to kill you with it's futuristic power tools. Take it out in order to continue.
    • Health: 990
    • Aiding Enemies: Work Crabbots

Robot Graveyard[]

After causing a big firefight in a large field, you have to navigate through a literal robot graveyard. Oil and pixellanium stains the once-beautiful ecosystem of this robotic wasteland. Some of these robots even come back as robot zombies. There are waters that are safe for swimming, but pixellanium and mutants will still hold you back. But you must now retreat as fast as you can since a pixellanium nuke has been sent to your location.

Enemies[]
  • Crabbot Zombies- Corpses and scrap-metal of fallen Crabbots arise to cause trouble.
  • Zombies- They return as the poor victims of the Depixelizer's chaos.
  • Creepozoids- They have returned, only this time they are mutated with pixellanium and have abilities based on it.
Returning Enemies[]
  • Scorpian Gunners (Scrapheaped)
  • Scrapheaps
Obstacles[]
  • Pixellanium Pools- Avoid at all costs.
Mini Bosses[]
  • Scrapheap King- A giant mechanical zombie that leads all the Scrapheaps in the graveyard. Destroy him in order to advance.
    • Health: 800
    • Aiding Enemies: Scrapheaps

Underground Aquifer Escape[]

You escape the pixellanium blast by retreating into an aquifer underground. They are drenched with flooding water. However, as you progress, pixellanium starts to pour in and mutate the creatures and animals that inhabit these waters and are going to try and kill you. According to Ralph's calculations, the aquifer leads to Craborgia, a named city where Craborg is currently located, as well as a secret that could take down the Depixelizer.

  • Gained Blazooka
Enemies[]
  • Crayfish Crabbot- (Water) Crayfish-like Crabbots that are also have ammo identified by coloration. They also have the fourth purple pixellanium coloration. They also display energy blades on their claws, and fires more than one weapon on each claw. These models he since proven more useful in underwater situations than the Horseshoe Crabbots.
  • Shrimp Crabbot- (Water) Mantis shrimp-like Crabbots that are
  • Trilobomb Crabbot- (Land and Water) Trilobite-like Crabbots that are useful as walking bombs. They can crawl in both land and water.
  • Giant Centipedes- (Land) They're back, and this time they crawl on the walls and leap.
  • Giant Tarantulas- (Land) They're back and they want to make a meal out of you.
Returning Enemies[]
  • Crabbots (Land)
  • Giant Fish- Before pixellanium contamination.
  • Land Sharks- Before pixellanium contamination.
  • Purple Mutant Sharks- After pixellanium contamination.
  • Purple Mutant Fish- After pixellanium contamination.
  • Environmentally-Appropriate New-Age Enemies.
Obstacles[]
  • Land Mines- Avoid at all costs.
  • Sea Mines- Avoid at all costs.
Mini Bosses[]
  • Eurypterid Crabbot- A giant sea scorpion-like Crabbot which swims through the only clear waters and the only way out of the aquifer. It is a rather dangerous machine with large spiny energy clawed pincers that also generate electricity, can fire an electrobeam from it's mouth, can deploy Trilobomb Crabbots, and can shock the entire body of water. It can go onto land and attack you from there as well.
    • Health: 4000
    • Aiding Enemies: Crabbots, Crayfish Crabbots, Trilobomb Crabbots

Craborgia Firefight[]

You have finally made it to Craborgia, however, you trigger the city alert, and thus the corrupted CBT and robots are out to kill you. Thus, you have to go through a massive firefight, and discover that there are CBT agents that survived and are fighting against the apocalypse, including Musk. Musk will guide you to Craborg's location, and the secret he's come for.

Enemies[]
  • City Crabbot: Craborgia's Defense Force that also has the weapon identification through coloration, and also have two weapons on each energy-clawed pincer. Only the finest of the Crabbots can become them.
  • Blade Crabbot- Ninja Crabbots that are agile and jump across the battlefield with energy blades on their claws.
  • Monster Dumpsters- They come back and appear in the alley sections and waits to kill the players when they enter.
Returning Enemies[]
  • Industrial Monsters
  • All Crabbots
  • Environmentally-Appropriate New-Age Enemies
CBT Battle Missions[]

Musk has his full confidence in you since he's impressed you made it this far. So you must prove to him that you can save the day by doing these missions and stop what is supposed to be a new gigantic Crabbot.

  1. Countdown- There are explosive charges hidden all over the CBT Assault Base. You need to take them out before time runs out using the Terriklon.
  2. Biggest Assault Base Ever- The CBT has discovered that this particular Crabbot Assault Base is bigger than the other ones. Thus it will be a difficult challenge because of it's heightened security. First you must take the Terriklon and the Speeders to scout the entire perimeter for any patrol towers willing to stop you.
  3. First Gate- The Main Assault Base has three laser gates this time. Musk believes you won't last 60 seconds against these defenses, but you can definitely prove him wrong. Take out the mortars on the first laser gate with your Terriklon and take out the laser gate.
  4. Second Gate- The second gate is going to be a worthy challenge. There are over 6 guard towers that need to be taken out, and you must use the Terriklon and the Speeders to do so.
  5. Third Gate- The third gate is more difficult. 10 towers and 10 mortars. Take them all out and help the CBT get through with the use of the Terriklon.
  6. Storming the Base- Now it's time to take out the base. First you need to disable the force field protecting it by destroying the generators with the Cruiser Tank. Then you need to go in and plant up to 20 pixel bombs since even the Cruiser Tank cannot take it out.
  7. Turret Operation- You've made it to the top of the base awaiting pickup before the pixel bombs go off. But before you do so, you must use a manned turret to take out large dropships before they take out the CBT Assault Base far away with their Max Blasters.
Mini Bosses[]
  • Jessica Butterfly- She appears with the same crab mech she used in the Awakening of a Secret Weapon level. She is assisted by basically all the Crabbots in the firefight.
    • Health: 1500
  • Commander Crabbots- There are 3 of these things attacking in this firefight. But they are much smaller models, and are much easier to deal with. They are also aided by the firefighting Crabbots.
    • Health: 800
Chapter Boss[]
  • Crabbot Maximus- A giant variant of Craborg's robots that appears after the last CBT Mission. However, dispite being a crabbot, it's name is just a name, as it is not crab-like at all. It's pretty much a flying giant squid with crab claws with a deck and laser-shooting tentacles that was programmed to be a big problem in the firefight. This giant monster of a robot has a lot of settings and weapons, and it will take a lot of time to take down. You must take out it's tentacles, then climb one of them and take out it's power core.
    • Health: 80000
    • Aiding Enemies: All Crabbots

Chapter 7: Mount Craborg[]

Climbing Another Mountain[]

Craborg has digitally assembled his stronghold on top of a tall mountain. And it's much higher than the Volcanic Peak. The trek up is dangerous, and with Musk holding off the forces after you, you must climb the mountain and end the Depixelizer once and for all, and stop Craborg. There will still be security measures and enemies that you have to face. There will also be a perfect gadget ready for you to use.

  • Gained Tractor Beam
Returning Enemies[]
  • All Crabbots
  • Envionment-Appropriate New-Age Enemies
Obstacles[]
  • Pixellanium Pools/Falls- Deadly sources of pixellanium. Avoid touching.
  • Laser Fields- Only accessible through security cards.
  • Laser Grid- Will alert enemies when touched, so it's best to not do that.
Mini Bosses[]
  • Jessie Butterfly- She comes back in a flying legless mech that has large arms with energy-clawed pincers, and changing the weapon type based on the color-changing appearance.
    • Health: 10000
    • Aiding Enemies: Flying Crabbots
  • Dr. Borgstein- He appears with a jetpack and does what he can to destroy you, firing weapons at you.
    • Health: 1000
    • Aiding Enemies: Flying Crabbots
  • Commander Crabbot- Another normally-sized recolor of the previous one, only much stronger. It guards the security card in a small lab in the mountain that allows you to progress, and you must get it before doing so.
    • Health: 8900
    • Aiding Enemies: City Crabbots.
  • Purple Mutant Queen- A larger Mutant Queen bred by Vi-Tor for so many years and was continued to be supported by Craborg. Now it shall make good use of you when you try to turn off and cross a large pixellanium waterfall that has a tunnel directly to the Central Courtyard.
    • Health: 15000
    • Aiding Enemies: Purple Mutants

Central Courtyard[]

You have reached the top, but Craborg has expected you and the entire courtyard is armed to the teeth with motion-sensing turbo cannons, ultimate robots, deadly security measures, and the courtyard even has a mind of it's own because it's powered by a familiar AI unit created by Vi-Tor. You must fight off said AI, and enter the new stronghold.

Enemies[]
  • Security Crabbots- Watered-down versions of the City Crabbots, but still pretty strong.
Returning Enemies[]
  • All Crabbots
  • Environment-Appropriate New-Age Enemies
Obstacles[]
  • Lava Pools/Falls- The Courtyard has this as a 'stylish' addition to show his evilness. Avoid touching.
  • Pixellanium Pools/Falls- The Courtyard also has this to 'make it more stylish and badass'. Avoid touching.
  • Laser Fields- Accessible only through security cards.
  • Laser Spinner- A device that shoots multiple lasers and spins them around causing disintegration around the battlefield.
Mini Bosses[]
  • Hal 3000 1/2: Remember Hal? He remembers you. He runs the entire courtyard, and you must find his power unit and shut him down.
    • Health: 5000
    • Aiding Enemies: All Crabbots

Craborg's New Mountain Stronghold[]

You have entered the stronghold, but the enemies will be expecting you. Thus, you must be careful since the security is now unavoidable, even for you. Thus, a new gadget is required to sneak through. But even so, robots will not be easily fooled, so you must do what you can to get past them, and not let them activate the sanitation fields. You don't find Craborg there, but you find a teleporter to the Depixelizer.

  • Gained Holographic Disguise
Returning Enemies[]
  • All Crabbots
  • Environment-Appropriate New-Age Enemies
Obstacles[]
  • Cameras- Do not let them spot you, or the sanitation field will be activated.
  • Lava Pools- 'Stylish' additions to the stronghold. Avoid touching.
  • Laser Fields- Accessible only through security cards.
  • Laser Grid- Avoid touching, or the sanitation field will be activated.
  • Motion Sensors- Avoid setting off or the sanitation field will be activated.
  • Audio Sensors- Avoid setting off or the sanitation field will be activated.
  • Sanitation Field- An unavoidable energy field that is an instant kill. Do not let enemies use it.

On The Depixelizer[]

Finally on the Depixelizer, and after collecting plans for it, you now have the ability to destroy it completely. But there is sanitation fields on this robotic weapon, too, so you still need the holographic disguise. You must get by these security measures, deactivate it and the additional security system entirely, and have your final showdown with the mighty Craborg.

Returning Enemies[]
  • All Crabbots
  • Environment-Appropriate New-Age Enemies
Obstacles[]
  • Cameras- Do not let them spot you, or the sanitation field will be activated.
  • Laser Fields- Accessible only through security cards.
  • Laser Grid- Avoid touching, or the sanitation field will be activated.
  • Motion Sensors- Avoid setting off or the sanitation field will be activated.
  • Audio Sensors- Avoid setting off or the sanitation field will be activated.
  • Sanitation Field- An unavoidable energy field that is an instant kill. Do not let enemies use it.
Mini Bosses[]
  • Jessica Butterfly- She is now at her limit and has used pixellanium to turn herself into a giant powerful mutant in order to deal with the heroes once and for all. She is 98% invulnerable, and it takes strong attacks to hurt her.
    • Health: 800000
    • Aiding Enemies: All Crabbots
Chapter Boss[]
  • Craborg- You have finally confronted him, and ready to finally defeat him. However, his office is perfectly battle-capable, and thus he's prepared to fight you with all he's got. Time to end this.
    • Health: 1000000
    • Aiding Enemies: All Crabbots

Gallery[]

Coming soon: Crates, Powerups, Vehicles, Battle Tokens, Enemies, Others.

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